There is currently a bug with a certain torpedo that i doubt the devs realise.
now since they have not answered an entire fleets bugreport of said torp im taking it here to the forums.
The neutronic torpedo damage is being increased by torp spread and this is a reverse of what EVERY other torpedo does there pictures show this.
no torp spreadtorp spread 1
now for instance since this is a modified quantom torpedo here are images of a regular quantom
quantum no torp spread
quantum torp spread 1
so what id like to know is this an actual bug or not
mods if you see this and dont want it here please move it to a dev section and notify them about it.I think its atleast worth their time to know about this sort of issue
Comments
Considering this is the only torpedo that does this, i would consider it to be a bug, or something overlooked. I would also like it looked into since i dont want to use the torpedo if it is bugged, as it doesnt seem right to.
Thanks for bringing this up.
its been known along time.
have you seen the plasma torp ?
Quantum :
Base : 4487.5
TS : 3823.9 X2 = 7647.8
Neutronic :
Base : 5385
TS : 6439.1 X1 = 6439.1
It seems a bit weird that the neutronic only have 1 projectile with TS. Anyway, it was my understanding that TS always increased torp damage by increasing the number of projectiles.
#1 - Check with all torps and torp spreads
#2 - If the pattern holds true for all except the neutronic, then make a well made post on the gameplay bug reports.
This needs to be fixed badly. It gets much worse when they make the neut torp epic and boost it with torp damage consoles.
We know from the past dev commentary that the tooltips are entered in separately from the actual facts about what happens. They are not accurate all of the time. Considering that the tool tip does NOT show the correct number of torps according to your own words.....
.... why do you believe anything the tooltip says?
http://tinypic.com/m/ih09k1/3
My guess? They copy/pasted the tricobalt's code and then changed it to act like the others (multiple hits per target) without lowering the kinetic damage.
On another note, does the particle emission have its extra effect (plasma cloud) when using torpedo spread?
Yeah, the one where Plasma Doping with Embassy Consoles was also put on.
It is overpowered on spread, best of all others torpedos on TS3, and yeah it was nerfed, one torpedo per target from spread was removed.
It is really OP in PvP, but since PvP is dead, they can even enhance it for those 2mil HP spheres
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I like the DPS parser's metrics. I was very fascinated with the Highest Outgoing Hit it has on record:
http://www.sto-dps.tk/report/d1dd49dbdc96d6bfadca4a2aec83539b/character/plaidsnake#hardest-outgoing-attacks
Here's mine
http://i.imgur.com/p5Q0PN8.png
No, it's not a Neutronic
The ultra-short version:
I think some very tired coder swapped the coefficients for TS and HY for Neutronic, as HY hits like a wet noodle vs reinforced steel in comparison to other torps.
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Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
But then some PvE player comes around. "OH noes, I can'T do Elite PvE, because I only do 8K DPS and my favorite ship can't equip Torpedo Spread III and I don't even have a Neutronic Torpedo but if I don't bring that into combat, everyone is laughing at my pathetic build!"
People with your attitude directly contribute to the balance problems of this game, and they aren't not just PvP problems. Both in PvE and PvP, people can "adapt" to just take the overpowered TRIBBLE. But that means that everyone that wants some variety is punished because his choices are subpar. And anyone that doesn't know that some stuff is TRIBBLE is limping along and wondering why people yell at him for making builds.
Or why the devs "hate" the Galaxy class, just because it happens the overpowered tactical abilities were kept overpowered, making other powers - like engineering powers - underpowered.
So stop with that noise. Inbalanced Items and powers need to be balanced, and if that means nerfing than it means nerfing, not claiming "but it's good for me personally, so it can stay".
Also stop with the nonsense idea that PvPers have any influence on the game. Delta Rising brought several new PvE Queues and mission and exactly none PvP changes. It probably got worse with the new Intel powers and the new ship tier. There has absolutely nothing been added or done for PvP in years.
The "great content drought" towards the end of the Atari reign looks like a monsoon compared to what PvP has gotten in this game.
Yes it does and it is a wonderful thing to behold when throwing a TS2 or 3 into a grav well!
Starts off a raging inferno in everything they touch, 100% proc rate, slow effect, plus the clouds overlap each other if targets are close enough together.
The neutronic torp is definitely broken though, it should be the opposite that happens when you go TS with something. It's almost more effective to use TS than HY with it as you've got a 100% guaranteed hit with TS and the increased damage plus multiple torps. That is pretty lethal.
Bingo. Bug found. Crypticfrost this is it.
To the PvE people complaining. I ask for fixes that benefit players way more often than for these kinds of fixes.
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Yes and no, the Plasma clouds can happen on multiple targets, but there appears to be a minimum distance between clouds.
i.e. Particle Emission spread on a grav well cluster will only give you one cloud, but say using spread on 2 or 3 more gens in ISA will net a cloud on each gen.
Far too many neut heroes lately.
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I know, I put a bug report there.
And yes, the programmer fell asleep at the wheel and screwed up high yield -> http://tinypic.com/m/ih0c8x/3
thank you for moving it here i didnt post it here originally because i didnt think i had enough proof.
as a side note folks if your wondering why i am reporting this it is not because of pvp its due to the fact that i noticed in some logs people getting more dps out of it then most players get out of a scimitar.Namley on ships such as the feaht warbird
Now im not saying torps shouldnt work but if they are going to work they should be doing so reliably and the same as other torpedos in their class otherwise people would not be able to improve themselves with common sense changes it becomes arbitrary to the point where you must pick only broken mechanics and cryptic will balance their npcs to what the top 30% of players are doing.
i think the main problem with this torp is how it scales to torpspread 2 and torpspread 3
however i only had access to torpspread 1 at the time of posting due to esd being buggy for me still.
http://sto-forum.perfectworld.com/showthread.php?t=1343271
also if the devs are tired alot they may need to take a break and a walk around the office to wake up a bit.id reccomend walking to geckos office and just staring at him for a few seconds until he gets creeped out ;-P
Sorry you feel that way, but the torpedo is very broken. The fact that you spent resources getting it doesn't mean it's working as intended. This is not the first time they release a torpedo that works too well thanks to it being buggy (Remember the biomulecular one?). It needs to get fixed, and that's all there is too it.
The numbers are off and it's clear to see. It doesn't make any sense that the kinetic damage from each torp using torp spread should be greater than the individual torps. You want more bugs? The high yield torp seems to have been written like the more weaker torps (like transphasic) and even that is buggy. High yield 1 is extremely more effective than high yield 2 and 3. They need to review all the tactical torp skills numbers with these torps.
I detest attitudes like this. What about all the players who invested in other torpedo types and don't want to have to switch to this broken one? The game is far, far more interesting when there are lots of balanced options rather than one that obviously stands above the rest. Any one of those cases of one thing being much better than another they can get rid of, whether through nerfs or buffs, is a good thing.