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Neutronic torpedo damage bug

kamipoikamipoi Member Posts: 365 Arc User
edited February 2015 in PC Gameplay Bug Reports
There is currently a bug with a certain torpedo that i doubt the devs realise.

now since they have not answered an entire fleets bugreport of said torp im taking it here to the forums.

The neutronic torpedo damage is being increased by torp spread and this is a reverse of what EVERY other torpedo does there pictures show this.

no torp spread

torp spread 1

now for instance since this is a modified quantom torpedo here are images of a regular quantom


quantum no torp spread


quantum torp spread 1



so what id like to know is this an actual bug or not

mods if you see this and dont want it here please move it to a dev section and notify them about it.I think its atleast worth their time to know about this sort of issue
Post edited by kamipoi on
«1345

Comments

  • foxman00foxman00 Member Posts: 1,504 Arc User
    edited February 2015
    I have noticed this as well, when using this torpedo, or going to use it that using Torpedo spread on it actually INCREASES it base DPS and damage.

    Considering this is the only torpedo that does this, i would consider it to be a bug, or something overlooked. I would also like it looked into since i dont want to use the torpedo if it is bugged, as it doesnt seem right to.

    Thanks for bringing this up.
    pjxgwS8.jpg
  • torgaddon101torgaddon101 Member Posts: 600 Arc User
    edited February 2015
    and..!

    its been known along time.

    have you seen the plasma torp ?
  • erei1erei1 Member Posts: 4,081 Arc User
    edited February 2015
    According to the tooltip, the neutronic torp is not buffed as much as the quantum.
    Quantum :
    Base : 4487.5
    TS : 3823.9 X2 = 7647.8

    Neutronic :
    Base : 5385
    TS : 6439.1 X1 = 6439.1

    It seems a bit weird that the neutronic only have 1 projectile with TS. Anyway, it was my understanding that TS always increased torp damage by increasing the number of projectiles.
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  • kamipoikamipoi Member Posts: 365 Arc User
    edited February 2015
    that is a tool tip bug it does indeed fire 3 projectiles or atleast it certainly seems to be out performing what it should be and if a dev could atleast come and confirm its working as its supposed to it would help alot of us.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    To the OP. This is to likely be ignored by most since they don't want their toy fixed (Nerfed in their eyes).

    #1 - Check with all torps and torp spreads
    #2 - If the pattern holds true for all except the neutronic, then make a well made post on the gameplay bug reports.

    This needs to be fixed badly. It gets much worse when they make the neut torp epic and boost it with torp damage consoles.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    kamipoi wrote: »
    that is a tool tip bug it does indeed fire 3 projectiles or atleast it certainly seems to be out performing what it should be and if a dev could atleast come and confirm its working as its supposed to it would help alot of us.

    We know from the past dev commentary that the tooltips are entered in separately from the actual facts about what happens. They are not accurate all of the time. Considering that the tool tip does NOT show the correct number of torps according to your own words.....

    .... why do you believe anything the tooltip says?
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    Here are all the torps in regular, TS1 and TS2 mode. Easy to see the Neut one is broken.

    http://tinypic.com/m/ih09k1/3

    My guess? They copy/pasted the tricobalt's code and then changed it to act like the others (multiple hits per target) without lowering the kinetic damage.

    On another note, does the particle emission have its extra effect (plasma cloud) when using torpedo spread?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    Put this on the pile with the other broken powers and abilities.

    Yeah, the one where Plasma Doping with Embassy Consoles was also put on.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited February 2015
    Looks like it's time to add spread to my tactical boff, prefer the aesthetics of high yield but if the results are so good I'll switch, especially since i won't lose my old ability now
    Lifetime Subscriber since Beta
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  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    Neutronic is WAI. Why, you ask? just look at the upgrade cost of it. 106k pts for MKXIII and 200k+ on MKXIV, more then any other torpedo by far, you do the math if you want it in UR or EPIC.

    It is overpowered on spread, best of all others torpedos on TS3, and yeah it was nerfed, one torpedo per target from spread was removed.

    It is really OP in PvP, but since PvP is dead, they can even enhance it for those 2mil HP spheres
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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited February 2015
    I'll post my notes/observations on the various rep/crafted torps.
    I like the DPS parser's metrics. I was very fascinated with the Highest Outgoing Hit it has on record:
    http://www.sto-dps.tk/report/d1dd49dbdc96d6bfadca4a2aec83539b/character/plaidsnake#hardest-outgoing-attacks


    Here's mine
    http://i.imgur.com/p5Q0PN8.png

    No, it's not a Neutronic ;)

    The ultra-short version:
    I think some very tired coder swapped the coefficients for TS and HY for Neutronic, as HY hits like a wet noodle vs reinforced steel in comparison to other torps.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    This is why people hate PvPers. "X killed me, X does too much damage / is too effective, nerf it!" while us PvE players in the vast majority suffer the consequences. All we want to do is blow up the NPCs faster and more effectively (and hell, with many of the stupid difficulty increases since DR and even more recently still we NEED that ****), and you people **** it up because you don't like it being used on you.

    I would love if they just shut PvP the **** down and let the powers and weapons actually be powerful again.

    But then some PvE player comes around. "OH noes, I can'T do Elite PvE, because I only do 8K DPS and my favorite ship can't equip Torpedo Spread III and I don't even have a Neutronic Torpedo but if I don't bring that into combat, everyone is laughing at my pathetic build!"

    People with your attitude directly contribute to the balance problems of this game, and they aren't not just PvP problems. Both in PvE and PvP, people can "adapt" to just take the overpowered TRIBBLE. But that means that everyone that wants some variety is punished because his choices are subpar. And anyone that doesn't know that some stuff is TRIBBLE is limping along and wondering why people yell at him for making builds.
    Or why the devs "hate" the Galaxy class, just because it happens the overpowered tactical abilities were kept overpowered, making other powers - like engineering powers - underpowered.


    So stop with that noise. Inbalanced Items and powers need to be balanced, and if that means nerfing than it means nerfing, not claiming "but it's good for me personally, so it can stay".

    Also stop with the nonsense idea that PvPers have any influence on the game. Delta Rising brought several new PvE Queues and mission and exactly none PvP changes. It probably got worse with the new Intel powers and the new ship tier. There has absolutely nothing been added or done for PvP in years.
    The "great content drought" towards the end of the Atari reign looks like a monsoon compared to what PvP has gotten in this game.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited February 2015
    On another note, does the particle emission have its extra effect (plasma cloud) when using torpedo spread?

    Yes it does and it is a wonderful thing to behold when throwing a TS2 or 3 into a grav well! :D

    Starts off a raging inferno in everything they touch, 100% proc rate, slow effect, plus the clouds overlap each other if targets are close enough together.

    The neutronic torp is definitely broken though, it should be the opposite that happens when you go TS with something. It's almost more effective to use TS than HY with it as you've got a 100% guaranteed hit with TS and the increased damage plus multiple torps. That is pretty lethal.
    SulMatuul.png
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    The ultra-short version:
    I think some very tired coder swapped the coefficients for TS and HY for Neutronic, as HY hits like a wet noodle vs reinforced steel in comparison to other torps.

    Bingo. Bug found. Crypticfrost this is it.

    To the PvE people complaining. I ask for fixes that benefit players way more often than for these kinds of fixes.
  • js26568js26568 Member Posts: 0 Arc User
    edited February 2015
    I hope this gets fixed because the complaining about this from lazy people who use it for PvP will be hilarious.
    [SIGPIC][/SIGPIC]
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  • mreeves7amreeves7a Member Posts: 499 Arc User
    edited February 2015
    lucho80 wrote: »
    On another note, does the particle emission have its extra effect (plasma cloud) when using torpedo spread?

    Yes and no, the Plasma clouds can happen on multiple targets, but there appears to be a minimum distance between clouds.

    i.e. Particle Emission spread on a grav well cluster will only give you one cloud, but say using spread on 2 or 3 more gens in ISA will net a cloud on each gen.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    js26568 wrote: »
    I hope this gets fixed because the complaining about this from lazy people who use it for PvP will be hilarious.

    Far too many neut heroes lately.
  • askrayaskray Member Posts: 3,329 Arc User
    edited February 2015
    Bugs belong in the bug section and not in general discussion.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    askray wrote: »
    Bugs belong in the bug section and not in general discussion.

    I know, I put a bug report there.

    And yes, the programmer fell asleep at the wheel and screwed up high yield -> http://tinypic.com/m/ih0c8x/3
  • kamipoikamipoi Member Posts: 365 Arc User
    edited February 2015
    askray wrote: »
    Bugs belong in the bug section and not in general discussion.

    thank you for moving it here i didnt post it here originally because i didnt think i had enough proof.

    as a side note folks if your wondering why i am reporting this it is not because of pvp its due to the fact that i noticed in some logs people getting more dps out of it then most players get out of a scimitar.Namley on ships such as the feaht warbird

    Now im not saying torps shouldnt work but if they are going to work they should be doing so reliably and the same as other torpedos in their class otherwise people would not be able to improve themselves with common sense changes it becomes arbitrary to the point where you must pick only broken mechanics and cryptic will balance their npcs to what the top 30% of players are doing.

    i think the main problem with this torp is how it scales to torpspread 2 and torpspread 3
    however i only had access to torpspread 1 at the time of posting due to esd being buggy for me still.
  • pottsey5gpottsey5g Member Posts: 4,249 Arc User
    edited February 2015
    Its also the only torpedo that goes down in damage if you upgrade it.
  • lebtronlebtron Member Posts: 296 Arc User
    edited February 2015
    virusdancer made a thread and multiple posts about this topic during the last months. devs seem not to be interested and did never answer. its the reason why i did never upgrade that torp, a nerf could be incoming any time

    http://sto-forum.perfectworld.com/showthread.php?t=1343271
  • kamipoikamipoi Member Posts: 365 Arc User
    edited February 2015
    making an object work in a balanced manor instead of a broken and too effective manor is not a nerf now if say they took cannons and just lowerd their damage to make them less effective than other weapons while they were currently in balance then that would be a nerf.


    also if the devs are tired alot they may need to take a break and a walk around the office to wake up a bit.id reccomend walking to geckos office and just staring at him for a few seconds until he gets creeped out ;-P
  • proteus22proteus22 Member Posts: 0 Arc User
    edited February 2015
    to orginal poster shut it when stuff works good for us people like you come out and say its broken they need to fix it . why i spent alot of time and resourcesvgetting my neutronic where i wanted it and really dont vwant it nerfed. because u think its broken. if you want to point out bugs like extreme lag or content that disconnects you halfway through a mission fine.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    proteus22 wrote: »
    to orginal poster shut it when stuff works good for us people like you come out and say its broken they need to fix it . why i spent alot of time and resources getting my neutronic where i wanted it and really dont vwant it nerfed. because u think its broken. if you want to point out bugs like extreme lag or content that disconnects you halfway through a mission fine.

    Sorry you feel that way, but the torpedo is very broken. The fact that you spent resources getting it doesn't mean it's working as intended. This is not the first time they release a torpedo that works too well thanks to it being buggy (Remember the biomulecular one?). It needs to get fixed, and that's all there is too it.

    The numbers are off and it's clear to see. It doesn't make any sense that the kinetic damage from each torp using torp spread should be greater than the individual torps. You want more bugs? The high yield torp seems to have been written like the more weaker torps (like transphasic) and even that is buggy. High yield 1 is extremely more effective than high yield 2 and 3. They need to review all the tactical torp skills numbers with these torps.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2015
    proteus22 wrote: »
    to orginal poster shut it when stuff works good for us people like you come out and say its broken they need to fix it . why i spent alot of time and resourcesvgetting my neutronic where i wanted it and really dont vwant it nerfed. because u think its broken. if you want to point out bugs like extreme lag or content that disconnects you halfway through a mission fine.

    I detest attitudes like this. What about all the players who invested in other torpedo types and don't want to have to switch to this broken one? The game is far, far more interesting when there are lots of balanced options rather than one that obviously stands above the rest. Any one of those cases of one thing being much better than another they can get rid of, whether through nerfs or buffs, is a good thing.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2015
    So... Should we apply the [Stl] deflector mod bug time frame base line to extrapolate the eta on a fix for this torp?
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