Please only report bugs or problems here so we can keep the thread focused on Fixes, not on opinions of why individual users are unhappy with the system. We value feedback and want our players to be happy and enjoy our product, but for the sake of fixing current issues, we want to keep this a technical thread.
During the opening space battle there seems to be a delayed reaction after you destroy the last of the Vaadwaur. When I did this (and saw it acknowledged on my objective list), the next objective is to hail Hanchon Jetalian, but the interact button to do so didn't come up for me until after several minutes of flying around aimlessly. Then without warning, something blew up behind my ship and suddenly I was able to hail Jetalian.
I'm not sure whether this actually was a delayed reaction, or if there's some kind of reach marker the player has to hit before the mission can continue (sort of like the issue with the Farn patrol where the waves of Vaadwaur stop spawning if you wander too far from the center of the map).
Please only report bugs or problems here so we can keep the thread focused on Fixes, not on opinions of why individual users are unhappy with the system. We value feedback and want our players to be happy and enjoy our product, but for the sake of fixing current issues, we want to keep this a technical thread.
For me, I'm having a heck of a time in the ground portion of the mission when you need to shoot nodes to extend walkways. I picked the "Normal" setting and was informed I'd have 8 seconds on each platform before it retracts. I shoot a node, step on the walkway and before I'm even able to target the next node the one I'm on retracts. So much for 8 seconds.
I mentioned this in one of the chat channels I belong to and someone mentioned that there are "electrified" portions of the walkway that if you step on them, it causes the walkway to retract much sooner. I made it a point to look but I saw no "electricity". I'm guessing that if this is ended the case it would look similar to the electrified floor earlier in the mission.
"Normal" should be easy, and currently, it is not. I could understand adding the "electrified" obstacle on the harder difficulty levels, but if it IS actually there, doing so on "Normal" just seems dumb.
Maybe I'm just too slow and stupid, but I give up even trying this thing anymore until things are fixed. Hopefully soon.
Make a man a fire and keep him warm for the day.
Set a man on fire and keep him warm for the rest of his life.
After i had finished the quest, i didn't gain any rewards.
That kobali warp core is way better than the 1 i currently have, which makes me sad
i hope there is a way to fix that.
as i had no room in my active roster at the point where i recieved the boff in the maze it went to the reserve roster to make room for it. after i've done that i noticed that the boff was nowhere to be found.
so i discarded some to make additional room in the reserve roster.
after relogging the boff didn't appear so i went in the mission a seccond time to get her.
after trying to re-obtain her i got the message that i can only have one of these unique items, but after checking again i still don't have that boff.
the boff also isn't to be found in the overflow bag.
as i had no room in my active roster at the point where i recieved the boff in the maze it went to the reserve roster to make room for it. after i've done that i noticed that the boff was nowhere to be found.
so i discarded some to make additional room in the reserve roster.
after relogging the boff didn't appear so i went in the mission a seccond time to get her.
after trying to re-obtain her i got the message that i can only have one of these unique items, but after checking again i still don't have that boff.
the boff also isn't to be found in the overflow bag.
BOFF WHAT BOFF....... I played this mission and i did not get a Boff?!?!?!?
For me, I'm having a heck of a time in the ground portion of the mission when you need to shoot nodes to extend walkways. I picked the "Normal" setting and was informed I'd have 8 seconds on each platform before it retracts. I shoot a node, step on the walkway and before I'm even able to target the next node the one I'm on retracts. So much for 8 seconds.
I did this on Very Hard. When I replayed, I picked the easiest difficulty by hitting F to fast. I couldn't tell any difference in the time the platforms were out. Might have been one, I found the section easy myself and just rushed through it.
The electrified portions of the walkway are very obvious, but maybe detail settings affects their effect? It's the part without the stripe indicating the time that platform will be extended, in any case.
Posting to let you know it is still a problem. I have chronic migraines and the rubberbanding is so bad it almost triggered one. I will keep an eye out for the "we have fixed it" announcement. Thank you for setting up these stickies to make it easy for us to see and thank you for keeping us informed. It really means a lot to the players.
*by the way, some of my fleet aren't having issues. Not sure if that makes a difference to help identify anything.
On the ground I got to the maze portion of the mission. However, it seems that my graphics are too low, that I am unable to make out any details as to which way I am moving, or if I am hitting a wall or some other object. Mind you my graphic settings are already set at the lowest level in order to play the game at all. Do not know what I can do about this at this time.
Outside the temple on the ground map: after defeating the Vaudwaar ground troops I noticed there were several invisible enemies still around, untargetable by me but only by the boffs. I could see the buff/debuff icons floating in the air... I was about to give up, but then eventually whatever enemy it was died and I was able to continue on. Otherwise no problems, interesting mission.
Outside the temple on the ground map: after defeating the Vaudwaar ground troops I noticed there were several invisible enemies still around, untargetable by me but only by the boffs. I could see the buff/debuff icons floating in the air... I was about to give up, but then eventually whatever enemy it was died and I was able to continue on. Otherwise no problems, interesting mission.
Aye, this is what I was going to post. In order to target the tanks, I had to select a BOFF that was shooting at them and then proceed to fire away...could not target them otherwise.
with the final accolade in the mission where the 2 harry's come together on the kobali bridge i was able to get "Twin Souls" on my science girl, yet on my main i did not achieve this, and even repeated the mission to get it yet it did not pop, will try a run through again after maintenance and see if it has been corrected..
In the beginning of the mission, the flashback showing Harry dying in the episode "Deadlock" the text says "34 years ago" it should be "38 years ago." Whoever wrote it was probably thinking of the episode "Ashes to Ashes" as it happened 34 years ago.
Deadlock was in 2372. 2410-2372=38 years
Ashes to Ashes was in 2376, 2410-2376=34 years.
Of course, I also reported that the button to return to Romulan space from the Jenolen Dyson Sphere says "return to the Alpha Quadrant" and not "return to the Beta Quadrant" and that never got changed either. But please change this one.
*EDIT* For the rest of the mission, everyone says it's been 32 years.
Aye, this is what I was going to post. In order to target the tanks, I had to select a BOFF that was shooting at them and then proceed to fire away...could not target them otherwise.
Same problem, in my case I let myself damage by an AoE which is how I got the target.
I have yet to find this boff, and I have checked every nook and canny in that mission.
The Hidden Boff is appearing in the minimap (with an "i"). Though that doesn't necessarily make it easy in the maze, you can at least pinpoint whether you're going in a reasonable direction.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
as i had no room in my active roster at the point where i recieved the boff in the maze it went to the reserve roster to make room for it. after i've done that i noticed that the boff was nowhere to be found.
so i discarded some to make additional room in the reserve roster.
after relogging the boff didn't appear so i went in the mission a seccond time to get her.
after trying to re-obtain her i got the message that i can only have one of these unique items, but after checking again i still don't have that boff.
the boff also isn't to be found in the overflow bag.
i recieved my boff after the last patch, it was in the overflow bag.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I have a DELAY in abilities 2-3 seconds or I need to klik on ability several times for a single response.....this in PvP is anoying! Please fix it. Thank you in advance!
[System bug]
My KDF Character accept the kobali bridge officer but didn't get, no overflow bag shows up.
[Graphic bug]
Also the Vaadwaur tanks in front of Kobali temple are invisible but can be targeted, and powers like "battle strategies" shows where they are.
Is it intended that i can claim multiple kobali BOffs but only one will actually join my crew? If i click on join (or whatever button there is in english. In german it says "Beitreten" meaning"join") but they still show up as BOff candidate not as active Boff. Why not. i Can´t have an all Orion Away Team (as Fed) because of the Diplo restrictions and i can´t even have an all Kobali Away Team?
Let us have multiple Kobali and also let us change their appearance. Their face is always the same. Allow us to make them look like Jhet'leya
I can't complete the mission.
My game client crashes randomly every time I try to play through the mission.
If you can, could you go to Control Panel -> Administrative Tools -> Event Viewer -> Windows Logs -> Application and tell us if the first "Application Error" log has "Exception code: 0xc0000374
" in it?
If it does, then it's probably the same crash-to-desktop others are having with Nvidia drivers newer than 320.18 or AMD drivers newer than 13.4.
Also, if you know them, what are the specifications of your system (CPU, RAM, GPU & OS should be fine)?
Comments
I'm not sure whether this actually was a delayed reaction, or if there's some kind of reach marker the player has to hit before the mission can continue (sort of like the issue with the Farn patrol where the waves of Vaadwaur stop spawning if you wander too far from the center of the map).
My Foundry missions | My STO Wiki page | My Twitter home page
shouldnt you have tested and bug fixed it BEFORE releasing it to the masses?
I mentioned this in one of the chat channels I belong to and someone mentioned that there are "electrified" portions of the walkway that if you step on them, it causes the walkway to retract much sooner. I made it a point to look but I saw no "electricity". I'm guessing that if this is ended the case it would look similar to the electrified floor earlier in the mission.
"Normal" should be easy, and currently, it is not. I could understand adding the "electrified" obstacle on the harder difficulty levels, but if it IS actually there, doing so on "Normal" just seems dumb.
Maybe I'm just too slow and stupid, but I give up even trying this thing anymore until things are fixed. Hopefully soon.
Set a man on fire and keep him warm for the rest of his life.
Discovered the new bridge officer and accepted her.
I beam off the Kobali bridge at the end, beam out confirmed all objectives completed.
I load into sector space and NO REWARDS, Bridge officer GONE, only thing left was the stupid accolade.
Seriously guys, wtf?
**Logged back in and now the Kobali bridge officer is back, sigh**
Still no Q-mendations, NOT EVEN 1, there's supposed to be 400!
That kobali warp core is way better than the 1 i currently have, which makes me sad
i hope there is a way to fix that.
so i discarded some to make additional room in the reserve roster.
after relogging the boff didn't appear so i went in the mission a seccond time to get her.
after trying to re-obtain her i got the message that i can only have one of these unique items, but after checking again i still don't have that boff.
the boff also isn't to be found in the overflow bag.
BOFF WHAT BOFF....... I played this mission and i did not get a Boff?!?!?!?
it's a hidden reward, if you manage to find her you get an engineering/command boff.
I did this on Very Hard. When I replayed, I picked the easiest difficulty by hitting F to fast. I couldn't tell any difference in the time the platforms were out. Might have been one, I found the section easy myself and just rushed through it.
The electrified portions of the walkway are very obvious, but maybe detail settings affects their effect? It's the part without the stripe indicating the time that platform will be extended, in any case.
*by the way, some of my fleet aren't having issues. Not sure if that makes a difference to help identify anything.
Make sure to read this post/thread about the Kobali uniform reward. While we are working to get this fixed in next week's patch, you can avoid loosing out on the uniform.
~CaptainSmirk
Commanding Officer, Strategic Starfleet Operations
Aye, this is what I was going to post. In order to target the tanks, I had to select a BOFF that was shooting at them and then proceed to fire away...could not target them otherwise.
I have yet to find this boff, and I have checked every nook and canny in that mission.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I found it.
WAI
Bug report: Harry die on the plates after you disable the security system (he spawn on them when it's still on). It's very funny
Deadlock was in 2372. 2410-2372=38 years
Ashes to Ashes was in 2376, 2410-2376=34 years.
Of course, I also reported that the button to return to Romulan space from the Jenolen Dyson Sphere says "return to the Alpha Quadrant" and not "return to the Beta Quadrant" and that never got changed either. But please change this one.
*EDIT* For the rest of the mission, everyone says it's been 32 years.
My game client crashes randomly every time I try to play through the mission.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
i recieved my boff after the last patch, it was in the overflow bag.
Confirmed. Luckily this isn't a prog stopper as he will pop to your location alive and well when you interact with the next door after that.
Joined January 2009
My KDF Character accept the kobali bridge officer but didn't get, no overflow bag shows up.
[Graphic bug]
Also the Vaadwaur tanks in front of Kobali temple are invisible but can be targeted, and powers like "battle strategies" shows where they are.
Mission was played always on "hard" options.
Let us have multiple Kobali and also let us change their appearance. Their face is always the same. Allow us to make them look like Jhet'leya
If you can, could you go to Control Panel -> Administrative Tools -> Event Viewer -> Windows Logs -> Application and tell us if the first "Application Error" log has "Exception code: 0xc0000374
" in it?
If it does, then it's probably the same crash-to-desktop others are having with Nvidia drivers newer than 320.18 or AMD drivers newer than 13.4.
Also, if you know them, what are the specifications of your system (CPU, RAM, GPU & OS should be fine)?