Cryptic has failed to understand that games should be fun. What STO has become is a chore. I don't find it fun anymore. If they won't budge on the adv. queue's then, why should I bother?
"cryptic Boss" Should Learn From His Kids, Because Forcing Them To Eat Vegetables Usually Doesn't Work .... Competent Parents Would Try To Make Broccoli Tasty Instead ...
Indeed. I can't fathom why they keep doing the EXACT OPOSITE of what is wanted/needed. It's absolutely bizarre.
There's one possible solution, but its a nasty one. Cryptic have seen some of the competition on the horizon and decided to get milking.
Which is a real shame, because this game made it to 5 years, which implies it had legs and could have carried on going long term. It would of as well, except it got a bad infection of DR.
It's interesting that they don't mention the buff to spawnmother for bug hunt. I would assume it is coming with this as the rewards are increased. We will have to see how much buff she gets. I think 50% will be ok but more than 100% will make the mission unfinishable.
I guess they really don't want anyone to play Cure applied - ha. The only reason the mission was doable was the kang's super health. Now I suppose you must defend it against those 350,000 little birds. So now it is very tedious.
No fix for the 0.0% completion BDA pug? LOL.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
There's one possible solution, but its a nasty one. Cryptic have seen some of the competition on the horizon and decided to get milking.
Which is a real shame, because this game made it to 5 years, which implies it had legs and could have carried on going long term. It would of as well, except it got a bad infection of DR.
It's utter madness. Spend, spend, spend and spend, or fail. The only logical reason is too squeeze as much money out of the game as fast as possible knowing it's about to fold.
There are too many finishing advanced content, without needing to buy crutches (new ships, etc) to help them. So, make it harder, and try to force more people to buy things. DR is all about "Make it harder and/or more tedious, so people buy their way out of frustration."
So, when is the 5000 dilithium [finish now] button coming to queues?
Anyone that still believe's this game is in a health shape honestly needs to be heavily sedated immediately, and have an induced coma performed on them. Because ...no cure known to man has yet been discovered for what ails them...
There are too many finishing advanced content, without needing to buy crutches (new ships, etc) to help them. So, make it harder, and try to force more people to buy things. DR is all about "Make it harder and/or more tedious, so people buy their way out of frustration."
So, when is the 5000 dilithium [finish now] button coming to queues?
If Cryptic/PWE would offer new crutches to more then 1 faction in their game then they might get more sales of those crutches. Sadly KDF and Romulan players get the short end of the crutch compared to Federation crutch offerings.
Also.. trying to warp in to the next sector? 15 minute warp timer or [500 dilithium Warp Now Button] to get to Beta Ursa from Sirius.
If Cryptic/PWE would offer new crutches to more then 1 faction in their game then they might get more sales of those crutches. Sadly KDF and Romulan players get the short end of the crutch compared to Federation crutch offerings.
Also.. trying to warp in to the next sector? 15 minute warp timer or [500 dilithium Warp Now Button] to get to Beta Ursa from Sirius.
I would've bought a KDF pack, were it available when DR came out- well, if it had more than 2 freaking ships in it, anyway. :rolleyes:
Cryptic doesn't want my money, though. And I will not ever buy anything for my Federation alt. It's my only way to "vote."
Great, now you need a minimum of 8270 dps to kill the Crystalline entity in 5 minutes, and that's not counting the innate resistance it has to damage, which would probably elevate base dps to 10-15k.
You know, I only ever PUG CCA (because who has the patience to herd 9 other players into a queue?) and I don't really think 5 minutes would be a problem.
If Cryptic/PWE would offer new crutches to more then 1 faction in their game then they might get more sales of those crutches. Sadly KDF and Romulan players get the short end of the crutch compared to Federation crutch offerings.
Romulans have the Scimitar. Not really any room to complain (aside from it being ugly) about "crutches".
Have read about this bull**** just now and have to say: WTF?!?!
instead of making the situation with the PVEs better they start to destroy the only few PVEs that are still left to be played.
What do these idiotic devs think actually?
Do they think that increasing the difficulty and reducing the rewards make almost dead PVEs more attractive to the players?
Yeah... that makes totally sense... if customers dont want to buy your product then raise the price of it and all of them suddenly want to have it....?????????? WTF?!?
Of the last 6 The Cure Applied (Advanced) STF's I've run, not one has yielded a BNP, even when the mission is accomplished. I get the material pack, and some dil, but no BNP. I've got a character trying to build an Honor Guard ground set, but NONE of the Borg Advanced queues (KDF) have yielded a BNP; in fact, most queues fail altogether.
Cryptic might as well eliminate the reputation sets if players cannot get the required tokens in STF's. Otherwise, roll back the increased difficulty at least part way; the queues are dying because players are smart enough not to waste their time on impossible odds... :mad:
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Well, those sure look like some asinine ideas, let's take some already miserably failing STFs, make them even more difficult for the average player base and, while we are at it lessen the rewards.
Oh, and as for the fleet 20 man, I haven't seen anyone running that for better than a month!
This decision is really going to win over people, let me tell you!
Well, those sure look like some asinine ideas, let's take some already miserably failing STFs, make them even more difficult for the average player base and, while we are at it lessen the rewards.
Oh, and as for the fleet 20 man, I haven't seen anyone running that for better than a month!
This decision is really going to win over people, let me tell you!
Very true.
As a player AND customer of Star Trek Online, I publiicly ask Cryptic's Community Managers to (please) take the general feedback on this topic and report back to their management.
And, for the record, I do not like the STF changes which are forthcoming.
To use a quote from SW:TOR : "Listen to yourself. Have you learned nothing from what you did?"
Cryptic, you guys are seriously falling to the Dark Side of the Force.
Who on earth thought this was a good idea? Sure, make it harder and less rewarding at the same time. That will surely draw more players into the allready suffering empty STF's... Genious.
I remeber a certain boss quest on Coruscant early on in the life of TOR. This quest was so hard it was nearly impossible to complete it. BioWare then realized that they had goofed, and given the boss NPC powers it should not have had at that level, and removed said powers, and few other changes to make the fight more doable. Still hard as heck, but doable after the fix.
You see Cryptic, that is how you fix things, not making them harder for the players, but rather giving it a balance pass, so that whilst still hard, it can be completed, but you guys are doing the exact opposite...
I'm at a loss for words on this one. I really am. It's taken me a few minutes to think about what to write.
So I guess it was really a reporting bug after all about the queues (at least they're not trying to start coercing people into other queues), I mean if Atmosphere Assault was popular, the advanced sure as hell didn't need to be reward buffed to 400%.
I just kept reading the word decreased and kept thinking oh dear...
As others have said, this will only help to fuel a DPS arms race. It'll completely turn people away from doing PUGS as it'll be harder to carry people. And it will help to split the community further (what's left) because of the different in DPS/Skills needed to complete the runs within the new requirements - CCA/CSA for example. No one will want to pug and there'll be more nerd rage at points as well. I already see enough.
I'm shaking my head....is this an unfounded nerf too far? The proverbial straw to break the camel's back?
If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
This is so screwed up it's unreal. It's there product and we don't have to be here, but it'd sure as hell be nice if they could explain their reasoning behind this. But they won't, they'll continue to treat the player base with the same disdain as always.
It's yet another display of Cryptics backward way of thinking..
You have say 40 total ques (I haven't actually counted them.)
You have 6-7 that are highly active.
You have 2-3 that are moderately active.
You have 30 ques that are completely dead 24/7.
The sensible thing to do is look at those 6 or 7 ques and try and determine what makes them so popular. Take the things that makes those ques popular and change the dead ques to be more like the popular ones. This gets players to spread out and creates diversity in missions which keeps people from getting bored and keeps them spending.
Now lets look at Cyrptics Approach..
Treat the 6-7 ques like exploits. Blame the players for doing them and punish them with nerfs. Make the 6-7 ques less desirable because for some reason they believe that will get people into other ques.
And they wonder why there is an 'us vs. them' mentality between the players and the devs.
We're sick and tired of Cryptic finding the things we enjoy and destroying them. Why don't these guys fix the broken stuff and leave the successful ques alone?
I honestly don't care anymore. I and a lot of other players stopped playing the queues 5 months ago (they're dead). So whatever...
Having said that, it's amazing that they continue to increase difficulty and scale back rewards. It defies logic and seems to be a very poor business decision.
Why are they continuing to make their product so unappealing? What is the goal of all this? It sure doesn't seem to be aimed at creating happy players.
I have seen post about how to add balance back to the q's, and have made some myself.
This is anything but balance. This is only proveing that Cryptic wants us to play a certen way.
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
Its wrong, just wrong. . Reducing the timers so its even harder to compete?
Reducing the marks so it takes even more and more replay to fill the Rep. system?
Advanced is already hard enough with a "not so good" team.
Why not just shut the game down? Fast and painless?
Why should newbies join and level up if they are annoyed, bored or upset before they get access to most of the game?
To be really (And i meen really) good at this game you need a lot of Dilithium, Zen and/or EC.
And marks for the Rep. System
But they made it harder to get any of these
Now it takes even longer to finish Rep. systems, you get less Dilly what you need for fleets, REp System Gear and other things.
Why should anyone think that this change could be in any way motivating to play STO?
Its a motivation to leave but not to stay
Or they could at least admit that they just want us to pay Zen, Zen and more Zen .
I don´t know who had this glorious idea but i assume none of the Devs actually played any of these missions in anything but a Dev. only high-level-gear Team
And i guess, a player who just reached lvl 50 and is about to start with the Rep. Systems would stop doing them after a week or so and just uninstall STO
me thinks they are milking, after all they are selling out soon.
I always felt this game would survive for years but at the moment, its giving me the serious vibe its folding within six months and yes, its being milked. Make it harder and harder for people in the hopes they'll run to upgrades or ships (and therefore their wallets) to drain us of cash before STO checks out.
It is the only possible reason they could keep carrying on like this. Your customers are your future and you need to retain them. If they have no future they don't care how we're treated.
Comments
Eat It! Or You Won't Get Any Icecream!
There's one possible solution, but its a nasty one. Cryptic have seen some of the competition on the horizon and decided to get milking.
Which is a real shame, because this game made it to 5 years, which implies it had legs and could have carried on going long term. It would of as well, except it got a bad infection of DR.
I'm afraid they nerfed Icecream, it just melted :P
I guess they really don't want anyone to play Cure applied - ha. The only reason the mission was doable was the kang's super health. Now I suppose you must defend it against those 350,000 little birds. So now it is very tedious.
No fix for the 0.0% completion BDA pug? LOL.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
1 for Normal
2 for Advanced
3 for Elite
...
UGH!!!!
CM
It's utter madness. Spend, spend, spend and spend, or fail. The only logical reason is too squeeze as much money out of the game as fast as possible knowing it's about to fold.
And I have never used the "D" word before.
So, when is the 5000 dilithium [finish now] button coming to queues?
If Cryptic/PWE would offer new crutches to more then 1 faction in their game then they might get more sales of those crutches. Sadly KDF and Romulan players get the short end of the crutch compared to Federation crutch offerings.
Also.. trying to warp in to the next sector? 15 minute warp timer or [500 dilithium Warp Now Button] to get to Beta Ursa from Sirius.
this makes sence
I would've bought a KDF pack, were it available when DR came out- well, if it had more than 2 freaking ships in it, anyway. :rolleyes:
Cryptic doesn't want my money, though. And I will not ever buy anything for my Federation alt. It's my only way to "vote."
Exactly. Did they think we would buy ships that we never were going touch? And then grind out new Starfleet toons to fly them LOL.
You know, I only ever PUG CCA (because who has the patience to herd 9 other players into a queue?) and I don't really think 5 minutes would be a problem.
Romulans have the Scimitar. Not really any room to complain (aside from it being ugly) about "crutches".
instead of making the situation with the PVEs better they start to destroy the only few PVEs that are still left to be played.
What do these idiotic devs think actually?
Do they think that increasing the difficulty and reducing the rewards make almost dead PVEs more attractive to the players?
Yeah... that makes totally sense... if customers dont want to buy your product then raise the price of it and all of them suddenly want to have it....?????????? WTF?!?
Cryptic might as well eliminate the reputation sets if players cannot get the required tokens in STF's. Otherwise, roll back the increased difficulty at least part way; the queues are dying because players are smart enough not to waste their time on impossible odds... :mad:
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Oh, and as for the fleet 20 man, I haven't seen anyone running that for better than a month!
This decision is really going to win over people, let me tell you!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Cryptic solution : nerf them.
Seriously, did your metrics said we were TRIBBLE or something ?
And aren't, adv supposed to be like the old elite ? Because it's less and less true every day.
Very true.
As a player AND customer of Star Trek Online, I publiicly ask Cryptic's Community Managers to (please) take the general feedback on this topic and report back to their management.
And, for the record, I do not like the STF changes which are forthcoming.
To use a quote from SW:TOR : "Listen to yourself. Have you learned nothing from what you did?"
Cryptic, you guys are seriously falling to the Dark Side of the Force.
Who on earth thought this was a good idea? Sure, make it harder and less rewarding at the same time. That will surely draw more players into the allready suffering empty STF's... Genious.
I remeber a certain boss quest on Coruscant early on in the life of TOR. This quest was so hard it was nearly impossible to complete it. BioWare then realized that they had goofed, and given the boss NPC powers it should not have had at that level, and removed said powers, and few other changes to make the fight more doable. Still hard as heck, but doable after the fix.
You see Cryptic, that is how you fix things, not making them harder for the players, but rather giving it a balance pass, so that whilst still hard, it can be completed, but you guys are doing the exact opposite...
Really boggels the mind this change....
So I guess it was really a reporting bug after all about the queues (at least they're not trying to start coercing people into other queues), I mean if Atmosphere Assault was popular, the advanced sure as hell didn't need to be reward buffed to 400%.
I just kept reading the word decreased and kept thinking oh dear...
As others have said, this will only help to fuel a DPS arms race. It'll completely turn people away from doing PUGS as it'll be harder to carry people. And it will help to split the community further (what's left) because of the different in DPS/Skills needed to complete the runs within the new requirements - CCA/CSA for example. No one will want to pug and there'll be more nerd rage at points as well. I already see enough.
I'm shaking my head....is this an unfounded nerf too far? The proverbial straw to break the camel's back?
Wait, I said that already. I need a coffee or something...
Crystaline was fun, and they should add an Elite difficulty. But no, lets make it LESS fun like we did with Infected and players will love it!
Seriously... This is frustrating. I want more entertaining content less tedious second job content.
Well at least we made five years with the game.
You have say 40 total ques (I haven't actually counted them.)
You have 6-7 that are highly active.
You have 2-3 that are moderately active.
You have 30 ques that are completely dead 24/7.
The sensible thing to do is look at those 6 or 7 ques and try and determine what makes them so popular. Take the things that makes those ques popular and change the dead ques to be more like the popular ones. This gets players to spread out and creates diversity in missions which keeps people from getting bored and keeps them spending.
Now lets look at Cyrptics Approach..
Treat the 6-7 ques like exploits. Blame the players for doing them and punish them with nerfs. Make the 6-7 ques less desirable because for some reason they believe that will get people into other ques.
And they wonder why there is an 'us vs. them' mentality between the players and the devs.
We're sick and tired of Cryptic finding the things we enjoy and destroying them. Why don't these guys fix the broken stuff and leave the successful ques alone?
Backward thinking at it's best.
Having said that, it's amazing that they continue to increase difficulty and scale back rewards. It defies logic and seems to be a very poor business decision.
Why are they continuing to make their product so unappealing? What is the goal of all this? It sure doesn't seem to be aimed at creating happy players.
This is anything but balance. This is only proveing that Cryptic wants us to play a certen way.
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
Reducing the marks so it takes even more and more replay to fill the Rep. system?
Advanced is already hard enough with a "not so good" team.
Why not just shut the game down? Fast and painless?
Why should newbies join and level up if they are annoyed, bored or upset before they get access to most of the game?
To be really (And i meen really) good at this game you need a lot of Dilithium, Zen and/or EC.
And marks for the Rep. System
But they made it harder to get any of these
Now it takes even longer to finish Rep. systems, you get less Dilly what you need for fleets, REp System Gear and other things.
Why should anyone think that this change could be in any way motivating to play STO?
Its a motivation to leave but not to stay
Or they could at least admit that they just want us to pay Zen, Zen and more Zen .
I don´t know who had this glorious idea but i assume none of the Devs actually played any of these missions in anything but a Dev. only high-level-gear Team
And i guess, a player who just reached lvl 50 and is about to start with the Rep. Systems would stop doing them after a week or so and just uninstall STO
I always felt this game would survive for years but at the moment, its giving me the serious vibe its folding within six months and yes, its being milked. Make it harder and harder for people in the hopes they'll run to upgrades or ships (and therefore their wallets) to drain us of cash before STO checks out.
It is the only possible reason they could keep carrying on like this. Your customers are your future and you need to retain them. If they have no future they don't care how we're treated.