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Star Trek Battles channel (Got Canon?)

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    borg0vermindborg0vermind Member Posts: 498 Arc User
    edited November 2014
    trizeo1 wrote: »
    Another Captain asnwered but I'll also chime in as well...

    The STB channel tries to duplicate screen accuracy with keeping the race specific weapons as well as the torps as well.. that is what they had on the shows as well as many documents stating their loadouts.

    For the no parking rule... That is entirely up to the individual Captain. I have edited it say that you can park as there has been many times where a ship would park and shoot... one instance that comes to mind is when the Enterprise D took a defensive position between the Enterprise C and the on coming K'vorts. So if you feel you have enough defence sitting still you can do so as it was done on the shows.

    I hope this answers both of your questions... feel free to ask anymore you may have as well as leave your handle's here or contact us in game for an invite to STB.

    Captain Trizeo out 07
    Well that's why I ask. While it would be illogical to sit and shoot in an escort, my Immortal ship was designed with the intention of being indestructable while taking all the possible damage away from the team. It worked on PvP...we were winning to 2 or 3 points for the other team and it worked in PvE...nothing could destroy it except once when the Borg Queen managed that on old elite after an epic 1v1 fight.

    I was considering this channel because I want some other play style than just DPS via plasma scimitar. I'm sick of the plasma cannon scimi thing everywhere.
    I have well balanced ships, I have a tank ship and I have a torp ship that can actually out-DPS even good players.
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    scooter1201scooter1201 Member Posts: 4 Arc User
    edited November 2014
    Hello.Im looking into one of my ship setups for doing runs here I just need some info to see if my ship set up is up to par.I know you guys want to keep things cannon so is the gravametric torpedo acceptable to run?Its the only thing on it that may be in a gray area I remember seeing them on voyager so.Thanks in advance:)
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    papertoastypapertoasty Member Posts: 248 Arc User
    edited November 2014
    Hello.Im looking into one of my ship setups for doing runs here I just need some info to see if my ship set up is up to par.I know you guys want to keep things cannon so is the gravametric torpedo acceptable to run?Its the only thing on it that may be in a gray area I remember seeing them on voyager so.Thanks in advance:)

    they did have one gravi torp made in the one episode.
    if it helps i run the new neuter torp and gravi torp on my mostly canon builds and no one has said anything, so id say go for because that torp rocks
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited November 2014
    Well that was a fun little event. This afternoon we did a few of the old ground fleet actions.(that predate F2P)

    First was the Big Dig(aka Romulan Temple). It might have been a good idea to make 2 teams of 3 instead of trying for 1 team of 6. Either way it was pretty quick and easy. The bugs that plagued the old version are gone and it's actually pretty fun now. I could tell you horror stories of how it used to be, but I'll spare you the agony....

    Next was Breaking the planet. This time we had only five so we used a traditional team. As long as you stick together it works pretty well.

    Oh and neutronic Grenades are killer, huge AoE and good damage. Great kit mod choice for these missions.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited November 2014
    Yeah, getting those in is always nice, since it's all but impossible to queue for them. So glad you don't need the full amount to start, especially since 5 players can handle them easily enough. Using tripwire drones on those huge packs of Klingons in Breaking the Planet is too much fun.
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    wingsoftartaruswingsoftartarus Member Posts: 15 Arc User
    edited November 2014
    Hello.Im looking into one of my ship setups for doing runs here I just need some info to see if my ship set up is up to par.I know you guys want to keep things cannon so is the gravametric torpedo acceptable to run?Its the only thing on it that may be in a gray area I remember seeing them on voyager so.Thanks in advance:)

    I think you'd e fine, but I'm not the best person to answer this. I mean, I *think* you'd be fine...at worst, you'd be asked to use it as a "special" weapon in place of one of your energy weapons, but I don't really see that happening - that's just me, though.

    If you don't mind my asking, what ship are you running?
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited November 2014
    We beat Korfez again, this time with two randoms. I really urge everyone to try getting a build together for this -- something that parses around 10-15k in ISA with a little crowd control seems adequate for it, and it really is one of the most fun queued missions in the game (Benthan phase aside), right up there with the Borg ones. It is level 60 gated, though, so get leveling!

    Here's the build I used for the most recent run -- T6 with high end gear, sure, but not a "gold ship" or any nonsense like that, and you can do it with less:

    http://skillplanner.stoacademy.com/?build=kinanrafaeht_8030

    No intel on an intel ship, heh. It's not that the abilities are bad, not at all, but I do feel they're a bit of a tradeoff over tested abilities and have long cooldowns. I think these abilities will start seeing more use when we get some doffs that work with them, but I probably will mix things up and try them out again soon enough. Mostly it's set up this way right now to easily switch between it and my T'varo.

    But yeah, fighting Vaadwaur in this is super fun, more fun than running it against the Borg since it actually feels like you're dogfighting with them a bit. Borg are just too slow to get that feeling.
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited November 2014
    Greetings Kin 07
    We beat Korfez again, this time with two randoms. I really urge everyone to try getting a build together for this -- something that parses around 10-15k in ISA with a little crowd control seems adequate for it, and it really is one of the most fun queued missions in the game (Benthan phase aside), right up there with the Borg ones. It is level 60 gated, though, so get leveling!

    Here's the build I used for the most recent run -- T6 with high end gear, sure, but not a "gold ship" or any nonsense like that, and you can do it with less:

    http://skillplanner.stoacademy.com/?build=kinanrafaeht_8030

    No intel on an intel ship, heh. It's not that the abilities are bad, not at all, but I do feel they're a bit of a tradeoff over tested abilities and have long cooldowns. I think these abilities will start seeing more use when we get some doffs that work with them, but I probably will mix things up and try them out again soon enough. Mostly it's set up this way right now to easily switch between it and my T'varo.

    But yeah, fighting Vaadwaur in this is super fun, more fun than running it against the Borg since it actually feels like you're dogfighting with them a bit. Borg are just too slow to get that feeling.

    I would have to agree with you that Korfez is a fun/challenging mission. It took me a couple a bit to learn this mission but the difficulty that comes with this is EXACTLY what I feel all the missions should feel like. As much as I like the Borg missions this is quickly becoming a top fave for me.

    Do you need a superbuild for this mission?... NO. It probably helps in the 1st part and mine barrier part but that's it. I think even with a full gourp of 15k players this mission can fail if no teamwork is there. I would think 10K mark is good but maybe 2 or 3 players with it.

    2 other things I like about this mission. You do need teamwork/coordination which I like. The other is the radomness of the phases which brings of element of ... WTF is next?

    So yes... totally recommended for all to try this mission out... best part is you CAN do in in CANON builds.

    Trizeo out 07
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    stofskstofsk Member Posts: 1,744 Arc User
    edited November 2014
    I like the idea of this channel a lot. But I have a few questions:

    -Canon load-outs. Does that mean more than just 'Feds use phasers, Klingons use disruptors'? Like, for example, would only the Defiant be able to use cannons? Every other ship, except for the Vesta (because while it's not canon, it's soft canon that the Vesta had it's own brand of phaser cannon), would have to use beams?

    -What about torpedoes? Ships are supposed to have them but does that mean we're tied to faction specific torps? Because those tend to vary, you've got ships that use photons AND quantums, transphasics as well. Is this rule perhaps more flexible than the energy weapon loadouts, because obviously replacing torpedoes would be a lot easier than replacing say a phaser bank and putting in an anti-proton bank. (in terms of RP I mean)

    -Do Roms get to use Plasma as technically it's the Romulan Republic which doesn't have a canon basis? What about Romulan Plasma?

    -What about say, fighters and hangar pets? Do they have to be faction specific?

    -What about... boffs? Would boffs have to be faction based? (Won't be a problem for me since I go with faction boffs but I am curious)

    -What about... ship injuries? Can you only 'heal' at a starbase?

    -How flexible are the above rules?
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited November 2014
    Greetings Captains 07

    Well had another great night of pew pew tonight.

    We decided to try our luck with Hive Advanced and well... we finished it!.. had like 3 seconds left on the clock for the 1st optional. It was INSANE the amount of HP the borg have here.

    But once we got thru that and survived the Unimatrix part it was straight on to the queen and we gave her a bit of a spanking.

    Although it seems we are chasing after the DPS carrot we are just trying to make Canon builds work in STO. But in the end it was our coordinated effort that has got us thru Hive as well as Korfez some of the hardest missions in STO. (well for me anyways as a casual player)

    We have yet to try Elite nor NWS which should be interesting...

    CombatLogReader—STF Space[14:54]— Dmg(DPS) —Kinanra 8,529,324(9,826) Trizeo 6,357,280(7,175) Dolim 6,063,450(6,890) Krunt Kaam 5,892,899(6,734) Casper3 5,638,761(6,466)

    Again, no real uber numbers but it was just enough to get us thru Hive Advanced. Which I believe only is an average of 7.3k DPS was used in that missions between all of us.

    I'd like to thank Captains Kin, Dolim, Krunt & Casper for doing that mission and proving that Canon builds are enough to get thru the STO content.

    Captain Trizeo out 07
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited November 2014
    Long reply incoming...
    stofsk wrote: »
    I like the idea of this channel a lot. But I have a few questions:

    -Canon load-outs. Does that mean more than just 'Feds use phasers, Klingons use disruptors'? Like, for example, would only the Defiant be able to use cannons? Every other ship, except for the Vesta (because while it's not canon, it's soft canon that the Vesta had it's own brand of phaser cannon), would have to use beams?

    We were actually just discussing this the other day. While you're right that most escorts probably should just run arrays to be as close to screen accurate, what you use comes down to personal preference, we're not too strict beyond the energy types.

    I personally built a Charal class to look reasonably close to what the Kumari used on screen, using Andorian phaser arrays, but recently embraced the concept of it being a 2409 design that is styled on the original and run it with a mix of different cannon types. I might switch it back to arrays, though, I change my builds up all the time.

    Also, to add some variety, for both energy and torpedo loadouts, you can run what STO's NPCs use, rather than just what was shown on screen, if you want. Tractor mines on a Mogai, for instance.
    stofsk wrote: »
    -What about torpedoes? Ships are supposed to have them but does that mean we're tied to faction specific torps? Because those tend to vary, you've got ships that use photons AND quantums, transphasics as well. Is this rule perhaps more flexible than the energy weapon loadouts, because obviously replacing torpedoes would be a lot easier than replacing say a phaser bank and putting in an anti-proton bank. (in terms of RP I mean)

    Torps should generally be faction-specific, too. Some of us do run a mix of photons and quantums on the same ship, and I ran quantums and transphasics together on the Vesta for a while.

    We're pretty lenient on the special torps, so if you want to run something, just ask. I personally run the Vaadwaur cluster torp on some ships because it feels as devastating as a tricobalt device should be, while the real tricobalt torps are pretty underwhelming. I know others wanted to run the Hargh'peng on their KDF characters and it's never been an issue. The gravimetric photon is acceptable, as mentioned in the earlier discussion (and looks amazing being fired in a spread alongside quantums).
    stofsk wrote: »
    -Do Roms get to use Plasma as technically it's the Romulan Republic which doesn't have a canon basis? What about Romulan Plasma?

    Romulans, lucky devils, get to use whatever you prefer out of disruptors, plasma energy weapons, and photon and plasma torpedoes. Maybe even the green phasers, haha (TNG - Contagion). I mostly run Romulan plasma on my warbirds, gives some variety since all my KDF ships run disruptors, and my Romulan character is with the Republic. I'd have a hard time justifying corrosive plasma because of its color, though.

    For fun Romulan exclusives, the disrupting photon torpedoes you get from Mind Game look identical to the ones the D'deridex fired in DS9. Have a couple of those loaded on my D'deridex, but I mainly use plasma torps on my other ships.
    stofsk wrote: »
    -What about say, fighters and hangar pets? Do they have to be faction specific?

    I don't think we ever established a hard guideline on this but everyone sticks to one anyway. I know a few times people have said they wished they could use different pets, but we all tend to stick to faction/ship appropriate pets.
    stofsk wrote: »
    -What about... boffs? Would boffs have to be faction based? (Won't be a problem for me since I go with faction boffs but I am curious)

    -What about... ship injuries? Can you only 'heal' at a starbase?

    Haha, we're no where near this hardcore. That said, I do personally keep my boffs pretty fitting, I don't really use any of the special boffs everyone can get. I tend to keep most of their races the same as that character, with a few aliens, like how crews were on the shows.

    I'm probably one of the few people who bought an embassy Romulan to run on the ground (the very rare female with awesome ground traits), just because I wanted a Reunificationist Romulan on my Vulcan's crew. I just wish I could put her in a uniform or at least some nicer clothes...

    But there are no restrictions on what boffs you use, and we hardly even see each others' boffs. And certainly no restriction on where you can heal yourself!
    stofsk wrote: »
    -How flexible are the above rules?

    Pretty flexible, so like I said earlier, if you want to run something, just ask. I built my Aves class (the Romulan Dyson destroyer) with all protonic polaron weapons, using the 3 piece proton set, and everyone's fine with it, even though the one you fly in the story still uses plasmas. I just wanted to get the most out of the proton cannons.
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited November 2014
    Greetings Captain 07

    Thank you for your interest in STB.

    Thank you as well Kin for your reply... I'm going to throw in my 2 EC's

    We want to try and make it like the shows/movies did so that is why we stick to race specific weapons. As Kin mentioned the Romulans have some choice.

    With cannons... I personally use cannons only on my Defiant. Even though escorts are allowed to use them I keep them on my Defiant. On my Saber I use beams and that's a personal choice. Actually in my Vesta I use beams as well cuz for me it just looks better.

    I love me my torps!.. it just feels right coming in firing phasers and torps then swinging out ... also firing phasers and torps.. haha!:D

    When it comes to torpedoes... I mostly stick with quantums & photons (FED)but do use the Vaad tricobalt & Breen trasphasics when for maximus ouchness. My torps for my KDF are photons and sometimes the Undine green ones and my Rom uses those Undine ones as well.. and that's cuz that's what I saw in ST. But I'm being told that FEDs did in fact use tricobolt mines and transphasics (End Game) along with mines so yeah..

    As Kin mentioned just ask but I don't think there's a torp I've said no to... but again trying to go for screen accuracy is the main goal. BUT.... the show have had experimental torps like the Grav torp and that's why they are allowed and plus their red:D

    For hanger pets... to MY knowledge the only ship I know of, FED side, that has em is the Akira which uses fighters but I would still suggest race specific ones but I don't like using them TBH even tho they were used in DS9 but I wouldn't go and use them on a my Gal X just cuz I never saw that ship have a hanger.

    Kin spoke about the boffs and ship injuries and such and yeah... we not picky. My Boffs are some of the ones I got while levelling which only Triz having Rom boffs as I was told to do it to get my DPS up there when I was trying to prior to STB.

    The RP element is there for anyone who wants to use it.. it's mostly light IMO. We do have some mission briefings at times and do things like warp out/in together and such... I like to say Engage or Punch it a lot cuz you know... I'm a geek that way:D

    I refer the rules of STB more of a guidleline and as Kin mentioned when in doubt just ask. The MAIN goal is to have fun.. to make STO fun and NOT make it feel like a job. It's always fun to play with a group of friends that are like minded which for me has made the actual grinds easier.

    I do hope that between Kin and myself we have answered your question and if not please let us know. If you want an invite contact us in game or leave your @handle here.

    Thank you again for your inquirey about STB and I hope to hear from you soon Captain

    07 (<---- salute btw)
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    tyriniussstyriniusss Member Posts: 317 Arc User
    edited November 2014
    To add to what Trizeo already said: This thread is under "Federation Gameplay" for a reason.
    First and foremost it is about flying Starfleet ships with phasers and torpedoes. photons, quantums, what we saw in the shows (regularly, not the tekbabble of the week).
    We are much less restrictive for klingon ships and all the other non-federation ships we get to fly.
    The SFX for everything but the hero ship has always been incredibly inconsistent in the shows. It's just that for us: Starfleet ships fire orange Beams! :)

    Btw: I had the honor of flying a Battle of Korfez with STB today in my "slapped together just to get the damn trait" Ship and I was was disappointed. Literally NO one but but Kinanra and I think Kylie knew what we were supposed to do do. I just PewPewd away and we made it. It was just long and in no way rewarding. I really hope STBs future lies in the elite STFs. If a Dev reads it: don't make those easier pleeeaassseeee.

    And thank you kin for the Voth Palisade: Darth Cur's Stardestroyer can now cloak! :)

    To everyone reading this and thinking "hm i'd like to join, but not sure" Do it! This group made STO fun for me again. Someone once called it a "nice little meta-fleet" and that's what it is. A great community were I met the most awesome players I could meet in this game.
    And hey you can always leave the channel if you don' like it..
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    jindarojindaro Member Posts: 25 Arc User
    edited November 2014
    I thought since a number of the folks involved in STB are interested in capturing the unique atmosphere of Star Trek and trying to immerse themselves in same said I'd add this little tidbit I picked up over reddit.com/r/sto/ for those not aware.

    You can change you Field of View(FOV) in the game by typing: /setregionfov <region> <number>, where <region> would be space or ground and <number> would be a number defining the 'field' of view, 55 being the games default FOV. The lower the number the narrower ones field of view and the higher the opposite.

    Now why would one modify this? Personally I've adjusted mine to 35 on ground and space and found that lowering the value has made Borg Cubes appear larger and thus more menacing and I get a better sense of scale when viewing other ships, starbases, planets, etc. around me. Of course that's dependent on your personal preference.

    Be aware that your normal general awareness of objects around you might drop due to the narrower view around your ship and character.

    Thought that this might add some enjoyment for some Captains trying to capture a specific look or feel to the game.

    If anyone wants to further look into this you can view the reddit post here at: http://www.reddit.com/r/sto/comments/1xogne/changing_your_field_of_view_for_fun_and_profit_or/

    Good luck and good hunting.
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited December 2014
    Greetings Sol 07
    jindaro wrote: »
    I thought since a number of the folks involved in STB are interested in capturing the unique atmosphere of Star Trek and trying to immerse themselves in same said I'd add this little tidbit I picked up over reddit.com/r/sto/ for those not aware.

    You can change you Field of View(FOV) in the game by typing: /setregionfov <region> <number>, where <region> would be space or ground and <number> would be a number defining the 'field' of view, 55 being the games default FOV. The lower the number the narrower ones field of view and the higher the opposite.

    Now why would one modify this? Personally I've adjusted mine to 35 on ground and space and found that lowering the value has made Borg Cubes appear larger and thus more menacing and I get a better sense of scale when viewing other ships, starbases, planets, etc. around me. Of course that's dependent on your personal preference.

    Be aware that your normal general awareness of objects around you might drop due to the narrower view around your ship and character.

    Thought that this might add some enjoyment for some Captains trying to capture a specific look or feel to the game.

    If anyone wants to further look into this you can view the reddit post here at: http://www.reddit.com/r/sto/comments/1xogne/changing_your_field_of_view_for_fun_and_profit_or/

    Good luck and good hunting.

    Thank you kindly for the info... I have tried and and I like it. On my bigger ships tho like the Scimi I go back to 55 as I like seeing my whole ship but it did give a sense of scale IMO which as nice.

    Also I wanted to put in something here about The Battle of Korfez strategies that STB uses. For the past weeks myself and others have been taking Captains in STB that have not yet finished it thru briefings prior to us running it AND completing it 90% of the time.

    There are 4 phases to this mission.

    1st phase - We usually work left to right with all of us trying to focus fire and usually we still have seconds left which makes race against the clock as there are 8 patrols you have to get thru. If you don't you fail the mission.

    The next 2 phases are radomized which could be either of these which what we do here is team up in teams of 2 with 1 floating in between. Before the mission I aslo team us up. I designate which team will get what in each middle phase for example I will take the rear flank OR right side of the map depending on which map we get. So at the start of the phase I just say which I am going for which tells the other team where their going.

    Turei phase - A team protects the rear flank while the other team takes enemies in front of the convoy and the floater stays near the ships protecting them and going between the 2 groups to help out. Pretty easy one really and have yet to fail this one. There is a progression bar but again as long as you work with your team this should be no problem. Again I usually I call say something in chat to say where I and my partner are going.

    Station phase - This one we either protect the right OR left side but there are 4 groups attacking the station so while the 2 or 3 groups are engaged it will leave 1 group attacking the station but we have had no problem doing this as we are getting thru the enemies fast enough to get to the other groups. There is a progression bar which shows the health of the station. Have yet to fail this in a group or even PUG.

    Stopping the Vaad from going to underspace phase - This is not my favorite one but it is challenging. one can get easily disorientated here with the amount of ships trying to pass. So the suggestion Kin has is to enlarge your mini map so that you can see where they are coming from. This map is split between the 2 groups left OR right. When you are defending your side do look up and down on your main screen as they approach at different levels. I believe it is only the cruisers that are trying to get thru so best bet is to focus on those first. CC will definately help here to slow down the progression but be carefull as sometimes there are multiple groups coming at you and you do have to sometimes work on a group your self but he floater between the 2 groups also helps out so. The progression bar here goes down REALLY quick and you will also hear Captain Kim saying something like "Stop the Vaadwar from going to underspace" or something like that. I have yet to fail this mission but I have seen the progression bar go past where it seems that we've let a lot of Vaad go thru and still have beaten it.

    Benthan phase - ATM the moment I believe this is bugged as we have protected the group and have had some blue left in the progression bar but still failed it. I have yet to pass this nor has anyone in STB to my knowleadge. So if you see this phase... expect to fail the whole mission... Thanks STO.

    Final phase - This is where you fight the DN. The team NEEDS to be focused here. The priority is the DN and the missiles it fires. When the DN dissapears you and your team NEED to look for the DN. There will be Vaad ships that appear but IGNORE them. Once you find the DN head straight for it. I think if you take too long to get to it it will fire the missiles which the team needs to focus on them, you can tell they have been fired as your boff will say they have been fired and the visual que is there will be a progession bar filling above the missile. Now, when firing at the missile I recommend NOT using FAW as I have on numerous occasions hit FAW and fired nothing... .I believe this is a bug. Rinse and repeat and if you follow what is mentioned you can finish that final phase without a missle getting thru. I think you can allow like 5 to get thru and on the 6th one or whatever it will fail the mission. Again there is a progression bar to see how many have gone thru.

    phewf.. hahah...

    I encourage all who want to try this mission to do so... I have yet to complete this in a PUG myself but have gotten close but if you do it in a full group and follow the above there should be NO reason why this mission cannot be completed.

    I truly enjoy this mission and I think the Captains we've taken out on this have also enjoyed it.. plus the rewards are pretty good IMO.

    If I've missed anything please feel free to add onto and I can edit this but what I will do is probably refer people to this post so that I don't type this in the in game chat.... hahaha :D

    Again.. no uber dps is needed, we completed a Korfez with an average of 7 - 10k I bet but I believe teamwork will trump DPS and AZNR is a great example of that as well.

    Until next time Captains 07
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited December 2014
    I wouldn't be surprised if fire-at-will not targeting the trilithium torpedoes is an intentional design to force players to target them rather than just AOE spamming and shooting them down mindlessly (it does hit if you target the torp, right? I haven't actually run anything with BFAW in Korfez yet).
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited December 2014
    There used to be a bug with the Unimatrixes in Red Alerts where you had to manually target their pets. It could just be that there is a glitch in the code for them.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited December 2014
    Greetings Captains 07
    I wouldn't be surprised if fire-at-will not targeting the trilithium torpedoes is an intentional design to force players to target them rather than just AOE spamming and shooting them down mindlessly (it does hit if you target the torp, right? I haven't actually run anything with BFAW in Korfez yet).
    There used to be a bug with the Unimatrixes in Red Alerts where you had to manually target their pets. It could just be that there is a glitch in the code for them.

    I think it's a bug personally as that would be kinda wierd since FAW is bascially the choice of MOST... not all but most.

    I also wanted to greet all my fellow Captains Happy WW!

    Although this is my 2nd year doing this event this is the first time that I've fully engaged myself in doing the activities and have been having a good time.

    I intend to do it on my other Captains as soon as they unlock the account wide discount in the store.

    It's been a distraction from the everyday pew pew but I do miss the pew pew as... well.. as those who know me....I likey the pew pew :D

    I am doing the daily races as well on 3 as I need to slot all 3 to get the discount for my 4.... 3 - 5 mins on that thing is not that bad IMO.

    If anyone out there is wondering if STB does these events together... YES WE DO... always funner in a group IMO. We break it up with the occasional STF but find ourselves going right back into it hahah.

    Hope to see you all in game 07
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    cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited December 2014
    I wouldn't be surprised if fire-at-will not targeting the trilithium torpedoes is an intentional design to force players to target them rather than just AOE spamming and shooting them down mindlessly (it does hit if you target the torp, right? I haven't actually run anything with BFAW in Korfez yet).

    FAW doesn't hit them, unless they've edited it to do so, the Devs did fiddle with Korfez recently.

    Also, I would like to offer belated congratulations for beating Korfez on behalf of the DPSer side of STO - it was mostly our fault we ended up with Korfez being what it is after all, and so, to see you guys beating it warms the heart. Let us all hope the devs stop indulging their fetish for bags of hitpoints that aren't difficult, just time consuming. :)
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited December 2014
    Greetings Captain 07
    cbrjwrr wrote: »
    FAW doesn't hit them, unless they've edited it to do so, the Devs did fiddle with Korfez recently.

    Also, I would like to offer belated congratulations for beating Korfez on behalf of the DPSer side of STO - it was mostly our fault we ended up with Korfez being what it is after all, and so, to see you guys beating it warms the heart. Let us all hope the devs stop indulging their fetish for bags of hitpoints that aren't difficult, just time consuming. :)

    Thank you for the belated congrats. We beat it but we had to bring our very best builds especially the 1st couple of times. That being said after running it more I really would feel comfortable saying that UBER DPS is NOT required UNLESS you wanted to steam roll it.

    The difficulty that they tried to implement for this particular mission I feel is good as I mentioned in a previous post it requires more teamwork than DPS. Although the 1st phase does require DPS which is ok as long as focus fire is happening.

    Other missions like the Borg ones... kinda wierd now. We can do them without losing the optional and it feels like some of them are easier? But as pointed out by one of the admins here it may have to do with the DR power creep and or things not scaling? In either regard it feels off IMO.

    Something like Azure where the distract and save works over DPS, well for us, is ok as well but I did like blowing up some Tholians like it was before. It does feel good to steamroll... sometimes hahaha!

    More missions like Korfez are welcomed as we in STB like trying over and over again until we get it right. I personally have been trying to max my STB boats but actually found it boring sometimes because there are some ships I do melt and others dont' but something like Hive Advanced actually does require you to bring your best but as I mentioned before .... we did it in a team with an average DPS of 7K.

    The whole point is to have fun... and I think that's whats so GREAT about the Captains in STB. We may fail some missions but we just shrug it off as we are in STO to mostly have fun.

    I will be tweaking my build to try to cater to a torp heavy build which requires just 1 BA fore & aft as I feel it looks closer to the shows.

    Thank you again for the kind words 07
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    capemike4capemike4 Member Posts: 394 Arc User
    edited December 2014
    trizeo1 wrote: »
    Greetings Captain 07



    Thank you for the belated congrats. We beat it but we had to bring our very best builds especially the 1st couple of times. That being said after running it more I really would feel comfortable saying that UBER DPS is NOT required UNLESS you wanted to steam roll it.

    The difficulty that they tried to implement for this particular mission I feel is good as I mentioned in a previous post it requires more teamwork than DPS. Although the 1st phase does require DPS which is ok as long as focus fire is happening.

    Other missions like the Borg ones... kinda wierd now. We can do them without losing the optional and it feels like some of them are easier? But as pointed out by one of the admins here it may have to do with the DR power creep and or things not scaling? In either regard it feels off IMO.

    Something like Azure where the distract and save works over DPS, well for us, is ok as well but I did like blowing up some Tholians like it was before. It does feel good to steamroll... sometimes hahaha!

    More missions like Korfez are welcomed as we in STB like trying over and over again until we get it right. I personally have been trying to max my STB boats but actually found it boring sometimes because there are some ships I do melt and others dont' but something like Hive Advanced actually does require you to bring your best but as I mentioned before .... we did it in a team with an average DPS of 7K.

    The whole point is to have fun... and I think that's whats so GREAT about the Captains in STB. We may fail some missions but we just shrug it off as we are in STO to mostly have fun.

    I will be tweaking my build to try to cater to a torp heavy build which requires just 1 BA fore & aft as I feel it looks closer to the shows.

    Thank you again for the kind words 07


    I may've been on that team, Tri! ;)

    That was the 1st time I'd even attempted Korfez, and my T5-U Fleet Nebula(Crowd Control setup with tons of Exotic/Kinetic damage) had a blast...; we freaking -curbstomped- it...the only time we were ever in any danger was during the 'hold the line' sequence, when a few ships squeaked past us, almost without us noticing, during the chaos...; myself and one of the other STB-ers peeled away and took care of it, then it was clear sailing the rest of the way!
    When in doubt...Gravity Well TO THE FACE!! :D
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited December 2014
    Greetings Captains,

    Seems STO crashed enough for it to have the need to verify my files.... not sure if I'll be able to get back on tonight.

    Apologies but hopefully it will fix itself...

    If I don't come back tonight.... Thank you for the missions, had fun as always.

    NN, TC and Have fun! 07

    Edit: Tried to launch again and it failed again.. .submitted 14178516 ticket number and leaving here for my reference.
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited December 2014
    Ahh, just thought I missed you sign off while I was switching. Catch you tomorrow -- let's shoot some Elachi in obsolete ships!
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited December 2014
    Greetings Captains 07,

    Just wanted to say a big THANK YOU to Commander Kinanra for taking a group of us thru Borg Disconnected Elite the other night.

    Kin was the most experienced of the group, I haven't even attempted it yet just did the Advanced version, so Kin walked us thru what we needed to do to get the job done.

    We were able to finish it but was only able to bring down 1 DN I think? But it was truly teamwork that we were able to get it done and not just pew pew.

    The only comment I had was in the later parts having the borg and Undine fight was good as it allowed us free the ships but also, at least on mine and Captain Stanta Krunt's side, left us doing nothing for the last little bit. I guess I could've miixed it up and got into a scrap with both of them but I didn't want to bring attn near where the disc. borg spawned.

    After that phase we all just focused on the Voth DN which was the minimum requirement to finish the mission. It was almost easy TBH... just had to have a good team willing to work together to get the mission done.

    Thanks again Kin.

    Last night we had some good runs going thru the borg missions.

    Had 2 back to back ISA's where we had only about 20+ seconds left:eek: It was AWESOME! My heart was racing and for both I though we weren't going to finish as by the time we hit the last Tac Cube there was only 2 - 3 mins left.... for some it's more than enough but it's STB where we don't have a bunch of min/maxers which is great because it got my heart going AND it felt like we really earned those marks.

    When we did Khit, we tried to have one ship, me, stay on one side and keep the probes at bay while the other side power thru and meet up. We ran out of time and I though we would've failed it but it was the letting the probes thru that was the auto fail and NOT going over the time. Regardless it was fun as usuall as no one complained we just pew pewn along.

    Thank you to those last night who were able to pew pew... I had a good time.

    Trizeo signing off :)7
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    empireofsteveempireofsteve Member Posts: 665 Arc User
    edited December 2014
    While this thread is not the most active on the forum, the channel certainly is these days.
    NERF CANNONS - THEY NEED A 50% NERF
    CRUISERS NEED A 206% HULL BUFF
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    thunderhawk101thunderhawk101 Member Posts: 227 Arc User
    edited December 2014
    While this thread is not the most active on the forum, the channel certainly is these days.

    lol, hear hear
    erei1 wrote: »
    I enjoy this kind of thread. It's like farting in the air to fight the wind. It's poetic, childish and completely useless.
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    tyriniussstyriniusss Member Posts: 317 Arc User
    edited December 2014
    So I somehow managed to increase my ISA record today by more than 10k in a close to canon build. Still had the KCB and also only a single torpedo front.

    CLR—Infected Space[3:57]— Dmg(DPS) —Setek 8.925.173(38.471) Rxxx 6.298.872(27.150) Jxxx 5.622.922(23.826) Exxx 5.253.382(23.041) Fxxx 2.658.418(11.361)

    As per request in chat here's the build: http://www.stoacademy.com/tools/skillplanner/?build=fhect5u_6112
    DOFFs are in the Notes.

    Things I still need to change:
    - Get rid of the Elite Fleet Phaser for a crafted one
    - change KCB to another Phaser or a torpedo
    - switch Borg Engine and Deflector for something more DPS-oriented (maybe AMACO to buff the torps)
    - upgrade the cheap Delta Flyers.
    - change the two Exploiters to Locators (bought these accidentally)
    - Respec and put points into torpedo skills...
    - max Specializations

    All in all a really rough and dirty build. I certainly didn't expect it to parse that high. There was no Recluse in that group.
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    elothoxelothox Member Posts: 170 Arc User
    edited December 2014
    I read through this thread a little bit, and it sounds like an amazing idea. Is the group focused much on RP surrounding the ships themselves, or just the RP leading up to and part of the battle? (what I mean is, are there RPs focusing on things like the crew on DS9 went through trying to get the Defiant tuned in?)

    Either way, I'd love to be a part of this channel.

    I tend to not use torps on any of my ships anymore, but is this something you like to see in your missions for applicable ships? (ie, putting Quantums on the Defiant)

    Handle in game is @elothox

    Dinevir - KDF - 60 - Jem'Hadar Dreadnought Carrier w/ Polaron build
    Rouj - ROM/K - 56 - Scimitar w/ Corrosive Plasma Build
    Penari - FED - 55 - Fleet Defiant w/ Phaser build.
    Borova - ROM/F - 55 - Breen Sar Theln w/ Antiproton Build (can change to lower quality Disrupters for STB missions)
    Xeria - FED - 55 - Breen Chel Grett w/ Tetryon Build (can change to lower quality Disrupters for STB missions)
    Dinevirr - ROM/F - 56 - Scimitar w/ Tetryon Build (can change to lower quality Plasma for STB missions)
    Killian - FED - 33 - Zen Store Defiant w/ Phaser Build (can add Quantum/Photon torps if needed)
    Nulana - KDF - 35 - Pach Raptor Refit w/ Antiproton Build (can change to lower quality Plasma for STB missions)
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    bobosmrade1bobosmrade1 Member Posts: 0 Arc User
    edited December 2014
    I have a question before joining the channel. Can I fly an KDF ship with Elachi Disruptors?
    Cave Troll vs Forum troll
    Know the difference
    It could save your life...
    rushatsi wrote: »
    pvp? whats dat?
    Pervert vs. Pervert!:eek:
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited December 2014
    Greetings Captains 07
    While this thread is not the most active on the forum, the channel certainly is these days.

    Thank you Steve for that.

    Apologies for not posting as much but yes we are a pretty active channel in terms of pew pew I mean other than doing my daily clicky clicky all I want to do really is shoot stuff up.

    Last night was a great night! We did some of the earlier story missions and all the Borg space stuff. All one needs to do is just ask in chat and more often than not someone is willing to pew pew.

    Also, I have read somewhere that there were a few turned off by the STB guidelines which is understandable. STB was created with canon builds in mind but with the offerings within STO there is a lot of ways to play the game but STB is meant to be played with canon loadouts.

    Another thing that I've noticed, since the DPS cap lift on STB paired with the recent nerf of some missions.... we have been really kinda steam rolling thru them which is due to some balance issues. For instance.. the old ISE we were able to bring down the gens to say 30% and then blow them up all at the same time... but due to the state of the missions... some builds have spam builds to deal with the increase of mobs and their HP and sometimes gens get blowed up and really I've noticed their HP is on the low end which Kin mentioned that's due to most of us now being lvl 60 coupled with DR power creep.

    I personally enjoyed the missions more prior to the DR change. Right now it feels like we are in a rush to finish the mission but there are still those ones where it feels like we have to work for them which are the best ones IMO like Korfez or Hive Advanced.

    While one of the goals is to push canon builds to make them viable, which we know they are really, I personally would like to see the missions run the way they were prior to DR but that doesn't mean we can't strive to be up there in DPS but to me it's feeling like we are like the other DPS channels. This also means we might have to adjust builds here and there depending on the mission which could just really mean adjusting power settings. Also CCA has become almost a joke as it's done in not time flat.

    In the end... my goal for STB is to have fun and ensure all is welcomed to try. I know more often than not you will see parses put up in channel but that doesn't mean we are trying to become a high DPS channel but due to the game mechanics currently it cannot be helped sometimes. The parses are meant to help us adjust our builds for the more challening missions. Hive for example, we were able to get that done with an average team DPS of 7k with Korfez being in around the same number.

    The focus is to play STO with ST in mind and have fun doing so and I hope to see the channel grow with like minded Captains which makes the game fun even in it's current state which can be different depending who you ask but for me STB has made STO fun and has helped with really enjoying the hours I spend online.

    And that's my rant for today... hahaha!

    Captain Trizeo out! 07
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