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Star Trek Battles channel (Got Canon?)

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  • trizeo1trizeo1 Member Posts: 472 Arc User
    edited December 2014
    Greetings Captians 07
    elothox wrote: »
    I read through this thread a little bit, and it sounds like an amazing idea. Is the group focused much on RP surrounding the ships themselves, or just the RP leading up to and part of the battle? (what I mean is, are there RPs focusing on things like the crew on DS9 went through trying to get the Defiant tuned in?)

    Either way, I'd love to be a part of this channel.

    I tend to not use torps on any of my ships anymore, but is this something you like to see in your missions for applicable ships? (ie, putting Quantums on the Defiant)

    Handle in game is @elothox

    Dinevir - KDF - 60 - Jem'Hadar Dreadnought Carrier w/ Polaron build
    Rouj - ROM/K - 56 - Scimitar w/ Corrosive Plasma Build
    Penari - FED - 55 - Fleet Defiant w/ Phaser build.
    Borova - ROM/F - 55 - Breen Sar Theln w/ Antiproton Build (can change to lower quality Disrupters for STB missions)
    Xeria - FED - 55 - Breen Chel Grett w/ Tetryon Build (can change to lower quality Disrupters for STB missions)
    Dinevirr - ROM/F - 56 - Scimitar w/ Tetryon Build (can change to lower quality Plasma for STB missions)
    Killian - FED - 33 - Zen Store Defiant w/ Phaser Build (can add Quantum/Photon torps if needed)
    Nulana - KDF - 35 - Pach Raptor Refit w/ Antiproton Build (can change to lower quality Plasma for STB missions)

    For the RP element... it's there but it's light IMO and mostly just doing things like forming up for warp outs, reporting status of ships or saying this like Engage when we warp out. I and a couple of others do that stuff and it's there for those who want to do so but it's not everyones thing but it's welcomed.

    For the ships... my advice is to go with faction specific weapons and a good guideline is what the ship came with but that doesn't mean you have to use that exact layout or deviate from it. For Example on my Scimi I use disruptors and 1 plasma torp. If I were to go screen accurate... really it didn't even fire a single torp but I put it on there because I like using them.

    When in doubt ask in chat. I can send an invite when in game next or another admin.
    I have a question before joining the channel. Can I fly an KDF ship with Elachi Disruptors?

    To answer your question Captain, yes. I don't see a problem with that... what is the color?.. green... ish? But it is a distruptor so.

    I hope that answers your questions and just let us know you @handle and we can send you an invite.

    Hope to see you both in game.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited December 2014
    Thanks for posting your build, Setek. Couple things:

    - I should probably consider using Agent Nerul (and the KDF equivalent) again. I tried him out for a bit but he didn't seem like he was worth the roster space. Of course, on my escorts/raptor, I'm usually stuck with Conn Officers to get my TT to global, so putting him on means one less important doff. If [Spr] has become as reliable as it seems to be on my Defiant, maybe I could get away with 2x TT...

    - As I said last night, I think the Counter Command Deflector and Nukara 2 piece will get you more than the Adapted MACO, especially with only two torpedoes. I don't boost torpedoes at all on many of my ships. Maybe you should consider the Nukara 2 piece and Romulan engine, given how popular that setup is? I know I loved that engine long before it caught on. I'm not sure if the extra projectile/energy skill from the CC deflector outclasses the attack pattern buff on the Romulan engine.

    - There's been some theorycrafting on r/stobuilds that +Beam locators might beat out a specific energy type because they might boost the plasma fire damage from Embassy consoles. It won't affect this build of yours, but I'm kicking myself about this one. Apparently the switch from +Pha to +Beam will only be about a 1% reduction in your damage potential per console. Since you're buying new locators, I figured it'd be worth bringing up. (I don't think the fire boost has been confirmed 100% yet, though.)

    -edit-

    Plasma fire boost has been confirmed.

    ---

    Elachi disruptors would be a no-go for me, if you're talking cannons. Chartreuse beams, I can tolerate, but not the banana-guns. :P

    But that brings me to a point: This channel will always be about the canon loadouts (and nerding out about Star Trek between runs), but I love the players here way more than the loadouts. If you want to do a run with your non-STB build, just ask! And if you have a problem with someone running a non-STB build, kindly ask them to switch or maybe opt out of the run. I don't want to see non-STB builds become the norm, they should always been an exception, but I don't mind them from time-to-time.

    We're pretty unique as far as channels go with how we organize our runs and actually chat with each other between runs. Just look at how impersonal Public Elite is, given we've been using it to fill Advanced/Elite runs lately. I'm glad we actually talk and BS with each other between runs, do a little RP now and then, stuff like that. Makes the game way more fun.
  • trizeo1trizeo1 Member Posts: 472 Arc User
    edited December 2014
    Greetings Kin 07
    Thanks for posting your build, Setek. Couple things:

    - I should probably consider using Agent Nerul (and the KDF equivalent) again. I tried him out for a bit but he didn't seem like he was worth the roster space. Of course, on my escorts/raptor, I'm usually stuck with Conn Officers to get my TT to global, so putting him on means one less important doff. If [Spr] has become as reliable as it seems to be on my Defiant, maybe I could get away with 2x TT...

    - As I said last night, I think the Counter Command Deflector and Nukara 2 piece will get you more than the Adapted MACO, especially with only two torpedoes. I don't boost torpedoes at all on many of my ships. Maybe you should consider the Nukara 2 piece and Romulan engine, given how popular that setup is? I know I loved that engine long before it caught on. I'm not sure if the extra projectile/energy skill from the CC deflector outclasses the attack pattern buff on the Romulan engine.

    - There's been some theorycrafting on r/stobuilds that +Beam locators might beat out a specific energy type because they might boost the plasma fire damage from Embassy consoles. It won't affect this build of yours, but I'm kicking myself about this one. Apparently the switch from +Pha to +Beam will only be about a 1-3% reduction in your damage potential. Since you're buying new locators, I figured it'd be worth bringing up. (I don't think the fire boost has been confirmed 100% yet, though.)

    ---

    Elachi disruptors would be a no-go for me, if you're talking cannons. Chartreuse beams, I can tolerate, but not the banana-guns. :P

    But that brings me to a point: This channel will always be about the canon loadouts (and nerding out about Star Trek between runs), but I love the players here way more than the loadouts. If you want to do a run with your non-STB build, just ask! And if you have a problem with someone running a non-STB build, kindly ask them to switch or maybe opt out of the run. I don't want to see non-STB builds become the norm, they should always been an exception, but I don't mind them from time-to-time.

    We're pretty unique as far as channels go with how we organize our runs and actually chat with each other between runs. Just look at how impersonal Public Elite is, given we've been using it to fill Advanced/Elite runs lately. I'm glad we actually talk and BS with each other between runs, do a little RP now and then, stuff like that. Makes the game way more fun.

    I didn't realize that those Elachi cannons were the banana shaped ones hhaha!

    They are disruptors to a stretch but I would have to maybe then agree with Kin on that BUT as mentioned if we were notified before hand and if you were working with what you had and just checking out how we do things in STB I would have no problem with them. If you find that the look of ST is something you were serious in then I would strongly suggest getting some regular distruptors.

    When people are NOT in their STB builds I do say stuff like "well gone working on one then!" :D But sometimes I know it takes time to sometimes outfit a ship so as long as one is working towards an STB build. Also feel free to ask to see if anyone has some arrays or cannons as the STB bank has some weapons to give those wanting to try STB out AND it's free!

    I do love being able to chat in game not just about ST but stuff in general... I find the atmosphere friendly and helpfull with no drama or none that I've encountered and if I have it's been very minor.
  • elothoxelothox Member Posts: 170 Arc User
    edited December 2014
    But that brings me to a point: This channel will always be about the canon loadouts (and nerding out about Star Trek between runs), but I love the players here way more than the loadouts. If you want to do a run with your non-STB build, just ask! And if you have a problem with someone running a non-STB build, kindly ask them to switch or maybe opt out of the run. I don't want to see non-STB builds become the norm, they should always been an exception, but I don't mind them from time-to-time..

    Not gonna lie, I scratched my head for a few seconds, "Why are they so pent up on using cannons..... oh.... canon... derpderpderp."
  • trizeo1trizeo1 Member Posts: 472 Arc User
    edited December 2014
    elothox wrote: »
    Not gonna lie, I scratched my head for a few seconds, "Why are they so pent up on using cannons..... oh.... canon... derpderpderp."

    We do use cannons as it is CANON. Your question just brought out the fact that your cannons were the banana shaped ones... haha.

    As I mentioned, nothing wrong with trying out STB with the current gear you have just to see how STB does it and see what we try to go for in our mission using race specific weapons... I've said this before... there's nothing like seeing 5 Fed ships opening fire on a cube with phasers and torps as it reminds me of fights like the one in First Contact.

    I hope you give STB a shot just to try. Can I assume your forum name is your @handle? If so I can send an invite if you were still interested.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited December 2014
    elothox wrote: »
    Not gonna lie, I scratched my head for a few seconds, "Why are they so pent up on using cannons..... oh.... canon... derpderpderp."

    Hehe, it's even worse when you're actually saying/hearing it than typing/reading it.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    I've seen a variety of conversations go horribly wrong because of it. :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited December 2014
    Indeed :D

    And yes we really steamrolled the advanced Borg STFs and that CCA yesterday. I really hop they bring the missing elit queues soon. If not I think I'll have to switch back to my trusty old Exeter. Actually... Reciprocity... Exeter... to the spacedock!
  • thunderhawk101thunderhawk101 Member Posts: 227 Arc User
    edited December 2014
    tyriniusss wrote: »
    Indeed :D

    And yes we really steamrolled the advanced Borg STFs and that CCA yesterday. I really hop they bring the missing elit queues soon. If not I think I'll have to switch back to my trusty old Exeter. Actually... Reciprocity... Exeter... to the spacedock!

    Eh, as awesome as lowbie ship runs are at times. Heh, There's something to be said about roflstomping something with a canon rigged high tech ship.
    erei1 wrote: »
    I enjoy this kind of thread. It's like farting in the air to fight the wind. It's poetic, childish and completely useless.
  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited December 2014
    So I bought the Galaxy T5U hoping to have an STB ship that doesn't steamroll stuff like the FHEC and is less squishy than the Exeter.

    1st run with that setup with a premade from RedditChat:
    CLR—Infected Space[4:34]— Dmg(DPS) —Mxxx 18.329.688(67.389) Setek 8.373.486(31.013) Kxxx 2.767.837(10.289) Txxx 1.922.338(7.067) Mxxx 1.081.515(4.021)

    No Recluse (seems you gotta include this these days)

    Wide Angle Quantum front, Tricobalt Cluster aft, rest Phaser Beam Arrays.
    EPtW3, 2xDEM, 1xTacTeam, 1xBFAW on the offense. Rest heals.
    Reciprocity Ship Trait.
    Full build here: http://www.stoacademy.com/tools/skillplanner/?build=30kstbgalaxy_6112


    Things I noticed:
    - The Separation is useless for the Saucer Pet, it does virtually no damage. But the increase in turn rate is probably needed to fire that Tricobalt Cluster. (Maybe an RCS console is better for that though)
    - The Tricobalt Cluster is awesome!
    - As is Fleet Support
  • trizeo1trizeo1 Member Posts: 472 Arc User
    edited December 2014
    Greetings Setek 07
    tyriniusss wrote: »
    So I bought the Galaxy T5U hoping to have an STB ship that doesn't steamroll stuff like the FHEC and is less squishy than the Exeter.

    1st run with that setup with a premade from RedditChat:
    CLR—Infected Space[4:34]— Dmg(DPS) —Mxxx 18.329.688(67.389) Setek 8.373.486(31.013) Kxxx 2.767.837(10.289) Txxx 1.922.338(7.067) Mxxx 1.081.515(4.021)

    No Recluse (seems you gotta include this these days)

    Wide Angle Quantum front, Tricobalt Cluster aft, rest Phaser Beam Arrays.
    EPtW3, 2xDEM, 1xTacTeam, 1xBFAW on the offense. Rest heals.
    Reciprocity Ship Trait.
    Full build here: http://www.stoacademy.com/tools/skillplanner/?build=30kstbgalaxy_6112


    Things I noticed:
    - The Separation is useless for the Saucer Pet, it does virtually no damage. But the increase in turn rate is probably needed to fire that Tricobalt Cluster. (Maybe an RCS console is better for that though)
    - The Tricobalt Cluster is awesome!
    - As is Fleet Support

    Grats on a fine build there... funny how you wanted to not steam roll and yet you still managed to haha :D.

    Joking aside tho I suggest 1 less array and less uni consoles and go with 1 or 2 more torps and more eng/sci consoles.

    With my current set up on my Gal it hits around the 5k mark :P but that's with no upgraded weapons, 2 arrays 2 torps fore and aft with maybe 2 uni's like the Borg & Zero point.

    Although I know that won't be enough in a PUG but in a STB premade seems fine.

    Again, impressive build with a solid number there Setek.

    See you in game Captain 07
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited December 2014
    Impressive! That tricobalt cluster torp is devastating, I seriously wonder if it has a place on a pure DPS build, at least when running cannons -- I can't think of anything else you can mount aft that can compete with the spikes from that thing. Kind of funny, a couple people in chat were ragging on it. The only reason I don't run it on everything is that it'd be boring.

    I think I'll play around with my fleet Ar'kif today. Bought the Ar'kala and the retrofit for the set bonus (sorry for blowing a couple of your millions, I should have known I'd end up with the retrofit eventually -- I never buy fleet before C-store...) thanks to this sale. My current build:

    http://skillplanner.stoacademy.com/?build=kinanraarkif_8030

    I've yet to parse it. With just the quads and a worse engineering setup, it hit 19k in a run, which is...low, considering I hit 17k with a thrown together in five minutes build, and 23k with the hyper plasma torp fore. And that Setek hit 31k in a damn Galaxy! The set bonus is a huge deal, though, so I'm expecting that to change.

    Actually, after getting a nice parse, for looks, I kind of want to go back to CRF. You can't really appreciate the quads with CSV. I might even move the hyper plasma fore again (it helps proc the PWOs for the partitorp, after all) and run a single cannon or the experimental fore, just to showcase the things. I mean, I bought a ship for them, I want to see them firing, not get lost in normal DC/DHC pulses!
  • thunderhawk101thunderhawk101 Member Posts: 227 Arc User
    edited January 2015
    Impressive! That tricobalt cluster torp is devastating, I seriously wonder if it has a place on a pure DPS build, at least when running cannons -- I can't think of anything else you can mount aft that can compete with the spikes from that thing. Kind of funny, a couple people in chat were ragging on it. The only reason I don't run it on everything is that it'd be boring.

    I think I'll play around with my fleet Ar'kif today. Bought the Ar'kala and the retrofit for the set bonus (sorry for blowing a couple of your millions, I should have known I'd end up with the retrofit eventually -- I never buy fleet before C-store...) thanks to this sale. My current build:

    http://skillplanner.stoacademy.com/?build=kinanraarkif_8030

    I've yet to parse it. With just the quads and a worse engineering setup, it hit 19k in a run, which is...low, considering I hit 17k with a thrown together in five minutes build, and 23k with the hyper plasma torp fore. And that Setek hit 31k in a damn Galaxy! The set bonus is a huge deal, though, so I'm expecting that to change.

    Actually, after getting a nice parse, for looks, I kind of want to go back to CRF. You can't really appreciate the quads with CSV. I might even move the hyper plasma fore again (it helps proc the PWOs for the partitorp, after all) and run a single cannon or the experimental fore, just to showcase the things. I mean, I bought a ship for them, I want to see them firing, not get lost in normal DC/DHC pulses!

    I'll say this much though, against a shielded target the cluster trico. is kinda meh. You want to get a variant without having to worry about timing and a little luck as much, try the Breen Transphasic variant. Still hits like a TRUCK and has a 40% shield bypass.
    erei1 wrote: »
    I enjoy this kind of thread. It's like farting in the air to fight the wind. It's poetic, childish and completely useless.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited January 2015
  • trizeo1trizeo1 Member Posts: 472 Arc User
    edited January 2015
    Chat come back! I'm so lonely~! :(

    Hey Kin 07

    I was on for a couple of hours and was hoping id run into you or others but no go...

    Was able to get a BZ run in for Tuzak and some patrols for Zed. I kept trying to type in hoping my msg would pop up but no :(

    I actually am with the family at my parents house where we will be spending the New Year but will be on later around 1am my time.

    I too was lonely... The pew pew didn't seem meaningful without friends... Haha!

    Hopefully some are on later.
  • trizeo1trizeo1 Member Posts: 472 Arc User
    edited January 2015
    Greetings Captains 07

    Happy New Year to all my fellow Captains within STB as well as to those I have met in STO.

    This past year has been nothing short of amazing for me.... just when I was starting to lose interest in STO STB had renewed my love for this game and ST.

    I would like to personally thank all of those who have tried STB and have continued to stay with trying to keep the spirit of ST alive within STO. I have learned so much and am very gratefull for the Captains I have met within STO thru STB.

    I look forward to more pew pew and more STO content in this year 2015. I hope to continue on gaming with you all and also to meet more Captains out there who are willing to try STB.

    I wish you all nothing but the best in STO as well as IRL.

    Happy New Year once again and all the best in 2015.... LLAP \\ // 07
  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited January 2015
    I think I'll play around with my fleet Ar'kif today. Bought the Ar'kala and the retrofit for the set bonus (sorry for blowing a couple of your millions, I should have known I'd end up with the retrofit eventually -- I never buy fleet before C-store...) thanks to this sale. My current build:

    http://skillplanner.stoacademy.com/?build=kinanraarkif_8030

    I've yet to parse it. With just the quads and a worse engineering setup, it hit 19k in a run, which is...low, considering I hit 17k with a thrown together in five minutes build, and 23k with the hyper plasma torp fore. And that Setek hit 31k in a damn Galaxy! The set bonus is a huge deal, though, so I'm expecting that to change.

    Actually, after getting a nice parse, for looks, I kind of want to go back to CRF. You can't really appreciate the quads with CSV. I might even move the hyper plasma fore again (it helps proc the PWOs for the partitorp, after all) and run a single cannon or the experimental fore, just to showcase the things. I mean, I bought a ship for them, I want to see them firing, not get lost in normal DC/DHC pulses!

    That's pretty close to how I would build that ship! I would probably use the Assimilated Console instead of the RCS and go EPtS, DEM, EPtW on the LtCmdr Engineer. But I always tend to go glass cannon, which is probably why I end up dead a lot when using cannons...

    And yeah, I always thought CSV looks like your tactical officer is drunk. CRF looks so much better!

    Last but not least:

    Happy new year STB!
    I'm incredibly happy that I found this great community, or "meta-fleet" how someone once called it!
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited January 2015
    tyriniusss wrote: »
    And yeah, I always thought CSV looks like your tactical officer is drunk.

    Given they're carrying at least a 20 case of Romulan ale at all times, that's very possible...
  • elothoxelothox Member Posts: 170 Arc User
    edited January 2015
    trizeo1 wrote: »
    We do use cannons as it is CANON. Your question just brought out the fact that your cannons were the banana shaped ones... haha.

    As I mentioned, nothing wrong with trying out STB with the current gear you have just to see how STB does it and see what we try to go for in our mission using race specific weapons... I've said this before... there's nothing like seeing 5 Fed ships opening fire on a cube with phasers and torps as it reminds me of fights like the one in First Contact.

    I hope you give STB a shot just to try. Can I assume your forum name is your @handle? If so I can send an invite if you were still interested.

    I have no banana guns, that was someone else, but yes, please send me an invite.
    Also, I am desperate for decent runs with someone that can parse the runs.

    Also updated my list below with stuff:
    Dinevir - KDF - 60 - Jem'Hadar Dreadnought Carrier w/ Polaron build
    - One of my better characters in terms of gear 1st or 2nd, probably tied with Xeria.
    - Already has a deep backstory, long plot arc that's unfortunately dead. Devoted to freeing slaves of any kind, and giving them a chance to reclaim their honor by teaching them to fight.

    Rouj - ROM/K - 56 - Scimitar w/ Corrosive Plasma Build
    - Male Alien, very large, former slave/former pit fighter. Freed by Romulan refugees, lived at their colony, fought along side them when it was attacked, etc etc.

    Penari - FED - 55 - Fleet Defiant w/ Phaser build.
    - No RP backstory yet, wanting to start one.

    Borova - ROM/F - 55 - Breen Sar Theln w/ Antiproton Build (can change to lower quality Disrupters for STB missions)
    - Completely unsure of DPS on her, considering changing ships (Faeht and Scimi also available)
    - Partial RP backstory, used as side character plot element in Dinevir's RP arc.

    Xeria - FED - 55 - Breen Chel Grett w/ Tetryon Build (can change to lower quality Disrupters for STB missions)
    - One of my better characters in terms of gear, 1st or 2nd, tied with Dinevir.
    - No RP backstory yet, wanting to start one. Very tall female alien science officer.

    Dinevirr - ROM/F - 56 - Scimitar w/ Tetryon Build (can change to lower quality Plasma for STB missions)
    - From an RP standpoint, she is Dinevir from above, part of long plot arc.

    Killian - FED - 45 - Mirror Universe Advanced Escort w/ Phaser Build and Quantum Torps
    - Ridiculous gear for his level, mostly Mk XII Epic Weapons.
    - Background started, though this character's RP arc will focus more on the ship building / upgrading experience, similar to DS9's crew working out the kinks on the defiant.

    Nulana - KDF - 35 - Pach Raptor Refit w/ Antiproton Build (can change to lower quality Plasma for STB missions)
    - Female Orion, no RP background

    I started a low level Gorn KDF captain, but I'm considering deleting him. I would love to consider doing a low level RP arc leveling experience with someone, rise through the ranks together and what not.

    TL;DR: Anyone that wants to can send me a friend invite, just please add an in game mail along with it so I know it's not a spam invite.
  • sirokksirokk Member Posts: 990 Arc User
    edited January 2015
    Happy New Year!

    It's been so long, I think I'll have to come back as a n00b. :D

    I'd like to do some Advanced STF runs. Are we still doing low-tier ship runs, if so what level usually?

    Thanks!
    Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
    SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited January 2015
    Sirokk! :)

    I took my Exeter of Doom into an ISA with STB (I was the only low tier) and I got decimated! So advanced STFs won't work for low tier runs, especially as the objectives that were optional are now mandatory (which imho is a good thing). However we are certainly still up for normal runs with low tier ships (usually low tier means T1-T2). Or pretty much everything you want to do. Nothing has changed in that regard.
    Want a TOS/TMP run? Make a call and see if you get a team full! Wanna make a pure Sci run? Make a call! And so on...
    We did some advanced content with a Galaxy Wing the other day which was just awesome!
    "Galaxy Wing report" never sounded that good. So good that I bought the Fleet Galaxy soon after which is now my main STB ship, because I fear Trizeo will kick me if I bring the FHEC too often :) (bribing him seems to help in that regard though ; ) )

    On a related note: I sometimes still see channel members ask questions like "are we doing Borg STFs tonight?" "could we do [X] later, I need [insert currency]".

    If you want to run a mission, ask in chat if anyone wants to join. If you don't get a full team, team up with your fellow STB member and join a public queue or ask in your fleet/other channels. Don't assume that no one is there just because no one is talking. They might just think the same as you.
    This is not a heavily moderated channel, you may talk about pretty much every topic. Rule of thumb: Don't be a jackass. If you are one, you probably aren't here anyway. This is not an Event Channel where the Admins dictate what happens. It's a community of like-minded Star Trek Fans that want to play STO and be reminded of the shows. Be it in elite content where we minmax as much as the DPS-Channels, or the easier stuff where we just have a blast by coordinating warpouts and consider our builds "optimal" if we just barely beat the Borg, and especially if we are looking good beating them! We don't bite unless we're doing a KDF run! :)


    We also tried The Breach Elite and utterly failed in the first room inside the ship even though I brought my 38k escort and @dragonsbrethren was with us with a similarly effective ship. At the end the Voth spawncamped us :D
    We are already thinking about builds and tactics that allow us to beat this and other upcoming elite content (I hope the other STFs are getting their elite versions...) with ships that follow the STB ruleset.

    Actually that brings me to a question:

    I have some low-cost STB-builds in mind that could certainly PuG advanced, and might even work for elite depending on what's thrown at us. It's a lot of work and resources to test them all out but I'd certainly like to make some basic and maybe some more advanced STB builds. I know a couple other STBers have are working on canon builds that still pack a punch or are an asset to any team outside just doing damag. Maybe we could collect them somewhere? STB builds differ quite a lot from the usual DPS builds that you get info about everywhere.

    Who would be interested in getting some basic builds that work? I would probably include things like "that's mandatory, X can be changed for Y for more tankiness etc..."
  • huntorhuntor Member Posts: 0 Arc User
    edited January 2015
    Hey guys I want to join

    plz invite me at Max@huntor2

    thx
    [SIGPIC][/SIGPIC]
  • elothoxelothox Member Posts: 170 Arc User
    edited January 2015
    I had an absolute blast last night. I set up one of my fleet Defiants to run a Torp build, and went with a fed cruiser to the same side, and it was glorious making attack passes alongside a bigger ship that was broadsiding the foes. We got all the objectives done, and on our second run, we even hit all the needed things to unlock the title Borg Liberator.

    Fun times.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited January 2015
    Posting these for Trizeo, although anyone doing a respec should be able to benefit from them -- skill trees!

    http://www.stoacademy.com/tools/skillplanner/?build=corebuild10k_0

    This is the "core" DPS build, showing you the essential skills for making your pew pew hurt enemies the most. There are points to spread around.

    http://www.reddit.com/r/stobuilds/comments/29mv9j/aaxals_dps_skill_tree_for_pve_and_pvp/

    This is a more balanced, generalized tree that has some PVP skills. Your pew pew still hurts, but not as much.

    http://www.reddit.com/r/stobuilds/comments/2rzjsy/jenas_skill_tree_for_pve_dps_postdr/

    Newer tree than the above, focused entirely on PVE.

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    This page goes into pretty nice detail on how much each point will affect certain skills, which can help you decide if something is worth investing in. Some skills are surprisingly underwhelming.

    http://skillplanner.stoacademy.com/?build=dysnomiaskills_8030

    Here is the tree I ended up making for Dysnomia. You can see where I took inspiration from the other trees, but worked projectile damage into it, and exotic to a lesser extent. I'm not convinced everything I maxed actually has to be, and the three pips in driver coil feel as worthless as I expected, sadly.

    I want to touch on power skills in particular: The core tree maxes Warp Core Potential and Warp Core Efficiency, then puts 3 pips into each of the individual system boosting skills. This is great compared to the balanced tree! You save so many points by doing this, and it only cost you 1 power from each system compared to six pips in everything. If you can run a M/AM core, this is almost a non-issue. For power starved warbirds, that missing point might actually matter. There's a calculator here for your power levels:

    https://docs.google.com/spreadsheets/d/1fvDJAb0ssxg7U-F3P99aV3cDBMUdq0OJ787ixf3nzFg/edit?usp=sharing

    File -> Make a copy and fill in the info using the pulldowns.

    If you're running the Plasmonic Leech, max your flow capacitors stat to double the amount of power it gives you. A character with a leech should be able to get the [AMP] bonus for every system all the time (with tons of power left over for the traits boosted by aux).

    Keep in mind, these are PVE trees for hurting with energy weapons (and projectiles in my case). Some of the maxed stats won't be important if you're going for a (true) tank or a science centric build.
  • trizeo1trizeo1 Member Posts: 472 Arc User
    edited January 2015
    Greetings Captain Setek! 07
    tyriniusss wrote: »
    Sirokk!

    I took my Exeter of Doom into an ISA with STB (I was the only low tier) and I got decimated! So advanced STFs won't work for low tier runs, especially as the objectives that were optional are now mandatory (which imho is a good thing). However we are certainly still up for normal runs with low tier ships (usually low tier means T1-T2). Or pretty much everything you want to do. Nothing has changed in that regard.
    Want a TOS/TMP run? Make a call and see if you get a team full! Wanna make a pure Sci run? Make a call! And so on...
    We did some advanced content with a Galaxy Wing the other day which was just awesome!
    "Galaxy Wing report" never sounded that good. So good that I bought the Fleet Galaxy soon after which is now my main STB ship, because I fear Trizeo will kick me if I bring the FHEC too often (bribing him seems to help in that regard though ; ) )

    On a related note: I sometimes still see channel members ask questions like "are we doing Borg STFs tonight?" "could we do [X] later, I need [insert currency]".

    If you want to run a mission, ask in chat if anyone wants to join. If you don't get a full team, team up with your fellow STB member and join a public queue or ask in your fleet/other channels. Don't assume that no one is there just because no one is talking. They might just think the same as you.
    This is not a heavily moderated channel, you may talk about pretty much every topic. Rule of thumb: Don't be a jackass. If you are one, you probably aren't here anyway. This is not an Event Channel where the Admins dictate what happens. It's a community of like-minded Star Trek Fans that want to play STO and be reminded of the shows. Be it in elite content where we minmax as much as the DPS-Channels, or the easier stuff where we just have a blast by coordinating warpouts and consider our builds "optimal" if we just barely beat the Borg, and especially if we are looking good beating them! We don't bite unless we're doing a KDF run!


    We also tried The Breach Elite and utterly failed in the first room inside the ship even though I brought my 38k escort and @dragonsbrethren was with us with a similarly effective ship. At the end the Voth spawncamped us
    We are already thinking about builds and tactics that allow us to beat this and other upcoming elite content (I hope the other STFs are getting their elite versions...) with ships that follow the STB ruleset.

    Actually that brings me to a question:

    I have some low-cost STB-builds in mind that could certainly PuG advanced, and might even work for elite depending on what's thrown at us. It's a lot of work and resources to test them all out but I'd certainly like to make some basic and maybe some more advanced STB builds. I know a couple other STBers have are working on canon builds that still pack a punch or are an asset to any team outside just doing damag. Maybe we could collect them somewhere? STB builds differ quite a lot from the usual DPS builds that you get info about everywhere.

    Who would be interested in getting some basic builds that work? I would probably include things like "that's mandatory, X can be changed for Y for more tankiness etc..."

    I mentioned that I would respond and my apologies for not doing so right away.

    What I would like to know personally is how to make a torp heavy ship work.. like how I used to fly them and make them work for the old Elite's.

    The config I was thinking of is the following

    1 BA & 3 Torps fore & aft

    What I'm running currently is

    2 DBB fore & 2/3 Torps fore & aft with 1 BA aft (my highest parse is around 13k I think in my MVAE fleet T5U)

    Here's some info for you about my currently build on my MAVE

    2 BA fore & 1 BA aft (fleet adv phasers MK XIII & MK XII phasers with acc x 3 from the DR story missions)
    1 WAQ/1 VAAD torp fore
    1 Grav torp/Breen torp aft
    Nukara Def/Shields
    Rom engine
    Plasma warp core from Spire
    Consoles - Borg/Zero P/Uni console from Dyson/Plasmonic Leech/4 locators & 1 MK XIII torp boosting from DR story

    Sorry for the txt wall :D

    I want to make the 1BA & 2/3 Torp fore & aft work as for me it brings it more to a screen accurate look... FOR ME.. With my current build I have been able to do missions like HSA & Korfez.

    I've chosen to make BO3 my main attack hence the 2 DBB fore as well, as you know, I like to fly in circles using most all the powers like BO,FAW,HY,TS with APO & APB. I like to be able to use all the powers which is probably holding me back in terms of pushing the DPS higher but my current build has gotten me thru a lot of missions and I do feel it does contribue. My prob is as well is I like to balance my build with offence & defence.

    So I like to see if you could make something that would tailor to my play style but also be able to do the harder missions and upcoming Elite ques. In the end I will never be worried about my dps but I do want to push canon builds to work and hopefully also not relying on BFAW.

    I thank you in advance for the help/suggestions and look forward to what you come up with.

    For those in STB land. Setek is a good resource for build questions and so many others like Kinanra and Sol just to name a few. Please feel free to ask in chat for suggestions to see what they have to say. I myself, not so knowledgeable but have a basic understanding.

    TC Captains! 07
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited January 2015
    Posting these for Trizeo, although anyone doing a respec should be able to benefit from them -- skill trees!


    Here is the tree I ended up making for Dysnomia. You can see where I took inspiration from the other trees, but worked projectile damage into it, and exotic to a lesser extent. I'm not convinced everything I maxed actually has to be, and the three pips in driver coil feel as worthless as I expected, sadly.

    I want to touch on power skills in particular: The core tree maxes Warp Core Potential and Warp Core Efficiency, then puts 3 pips into each of the individual system boosting skills. This is great compared to the balanced tree! You save so many points by doing this, and it only cost you 1 power from each system compared to six pips in everything. If you can run a M/AM core, this is almost a non-issue. For power starved warbirds, that missing point might actually matter. There's a calculator here for your power levels:

    [

    Just thought I'd jump in and comment on here - first, I'm thrilled you're using our resources from /r/stobuilds.

    Secondly, Efficiency is a more potent stat on Romulans than other factions, because they have more power levels at a lower setting (my rom runs at 100/15/15/30, as opposed to 100/15/15/70 like my feds, and gets much more of a bonus to aux, as an example). However, potential is not generally as strong of a skill as the specific power levels you may need. I say that, because the last 3 points in potential are a .5 power to all subsystems, while 2 points (both being 6k points) is either 2 bonus power to weapons or aux, or if you need it, 2 bonus power to shields/engines while giving you an extra 1k skillpoints. This is because the 6->9 isn't nearly as strong as the 3->6, as it is on all skills.

    Thirdly, about driver coil:

    Driver coil increases full impulse speed and reduces the power drain from it. I recently had someone comment on that as well, and so to explain that more, at full impulse ,power levels will drop either way: - driver coil stops them from going lower. With 3 points, it stops at ~21, with no points, it stops at 10 or 15 (can't remember which offhand). That's one reason to have a high power transfer rating, to get that power back fast.

    And fourth: That's a really solid skill tree you're using there, it looks like you're using your resources well.


    ---

    While this channel isn't my personal thing, if you want to get help with your builds, while sticking within the confines of this channel, I know /r/stobuilds would be happy to help out. We've helped with canon layouts in the past, and we'd be happy to help more in the future. There's even piloting help we could give, as while I realize positioning is also something you've stated, there's things such as ability order, the direction you're facing, team flight paths (as I understand it, your positioning is relative to each other - it might be possible to make some suggestions for the team that help out), that I'd be happy to help out if you all are interested.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited January 2015
    trizeo1 wrote: »
    Greetings Captain Setek! 07



    I mentioned that I would respond and my apologies for not doing so right away.

    What I would like to know personally is how to make a torp heavy ship work.. like how I used to fly them and make them work for the old Elite's.

    The config I was thinking of is the following

    1 BA & 3 Torps fore & aft

    What I'm running currently is

    2 DBB fore & 2/3 Torps fore & aft with 1 BA aft (my highest parse is around 13k I think in my MVAE fleet T5U)

    Here's some info for you about my currently build on my MAVE

    2 BA fore & 1 BA aft (fleet adv phasers MK XIII & MK XII phasers with acc x 3 from the DR story missions)
    1 WAQ/1 VAAD torp fore
    1 Grav torp/Breen torp aft
    Nukara Def/Shields
    Rom engine
    Plasma warp core from Spire
    Consoles - Borg/Zero P/Uni console from Dyson/Plasmonic Leech/4 locators & 1 MK XIII torp boosting from DR story

    Sorry for the txt wall :D

    I want to make the 1BA & 2/3 Torp fore & aft work as for me it brings it more to a screen accurate look... FOR ME.. With my current build I have been able to do missions like HSA & Korfez.

    I've chosen to make BO3 my main attack hence the 2 DBB fore as well, as you know, I like to fly in circles using most all the powers like BO,FAW,HY,TS with APO & APB. I like to be able to use all the powers which is probably holding me back in terms of pushing the DPS higher but my current build has gotten me thru a lot of missions and I do feel it does contribue. My prob is as well is I like to balance my build with offence & defence.

    So I like to see if you could make something that would tailor to my play style but also be able to do the harder missions and upcoming Elite ques. In the end I will never be worried about my dps but I do want to push canon builds to work and hopefully also not relying on BFAW.

    I thank you in advance for the help/suggestions and look forward to what you come up with.

    For those in STB land. Setek is a good resource for build questions and so many others like Kinanra and Sol just to name a few. Please feel free to ask in chat for suggestions to see what they have to say. I myself, not so knowledgeable but have a basic understanding.

    TC Captains! 07

    Actually your MVAE is very close to what I've done with the Can(n)on Defiant Build. I'm still testing different combinations which is kinda hard due to my connection issues :/
    With the little testing I was able to do I currently see two viable ways to go for high DPS with STB ships. The part where our ruleset limits us the most are really the torpedoes (especially the need to have one in the front, and one in the back) and the desire (albeit not a strict rule anymore) to keep moving.

    The first approach is an adapted Current-Meta-DPS build.
    I did that with the FHEC (38k DPS max with a Fleet Support Typhoon on steroids http://skillplanner.stoacademy.com/?build=fhect5u_6112) and the Galaxy (31k DPS max with a similarly good Fleet Support http://skillplanner.stoacademy.com/?build=30kstbgalaxy_6112).
    Broadsiding with Beam Fire at Willl, a long Cooldown Torpedo aft (Transphasic Cluster/Tricobalt Cluster) and the Wide Angle Quantum front to reduce the Cooldown of the Aft Torpedo as much as possible using three purple Projectile DOffs. If your tactical seating allows it you can use Torpedo Spread to enhance the front torpedo, but not at the expense of other offensive abilities.
    The front torpedo is really just there to fire often to get the back torpedo down.
    With more nimble ships (like all Escorts) a standard torpedo instead of the wide angle can work, though I find it difficult to fly effectively. Especially since with a single torpedo you cannot anticipate when it will be off cooldown, due to the PWO proccing irregularly.


    The second approach are torpedo boats that do attack runs. I don't have a build for that on the academy yet.
    But the basic thought is that for torpedo boats it doesn't matter much if you have 3 torpedoes on target or 8, as PWOs bring 3 torps down to the global reliably, so any more would never fire. With three very rare Projectile Doffs and three torpedoes you have 86.6% to have at least 5 seconds reduction on all your torps. only slotting two brings that down to, err about 73%, which is still pretty good.
    Escorts with a 4/3 weapon layout probably benefit most by filling everything up with torpedoes and slotting an Omni-Array either fore or aft. (Omnis are cheap these days, and if you provide the materials we have very generous channel members that craft them for you!)

    For Cruisers I see different options dependant on playstyle, and I need to do further testing on this, but they all involve three torpedo launchers fore and aft:
    - Dual Beam fore, Beam Array aft for true strafing runs
    - Dual Beam fore, Omni Beam aft for slow attack runs on the target yet retaining some teeth in the back
    Substitute the Dual Beam for a Single Beam Array on ships where it looks ugly, you probably regain the DPS by staying on target longer when you turn around/being on target earlier.

    The Beams on the Torpedo Boats are not there for DPS primarily (your tac consoles are bossting your torpedoes, not your beams anyway). You want to use Beam Overload, which makes these builds look really close to the shows, probably as close as it can get while still staying somewhat effective (Fire at Will will ALWAYS beat these!).
    The reason we use BO is that we can't afford having a weapon on just for looks if we go high DPS. We buy a (relatively cheap) Energy Weapons Officer that gives all our weapons (including the torps!) 35% (very rare version) shield penetration for 4 seconds!
    Given how fast shields rebuild, and that even the slightest bit of shields negates most of your damage this comes in very handy!

    But what Torpedoes to use?
    Well this is tricky. As canon lovers we don't have many options for the Federation.

    - Photon Torpedoes have the lowest cooldown and you can pair them with the Gravimetric Photon Torpedo which is brilliant with Torpedo Spread as he leaves little Gravity Wells behind which are boosted by Particle Generators and I think even the Gravimetric Aftershock DOff (creates more Gravity Wells after the first). An obvious choice for Science ships which can also make good use of the lowe Cooldown due to only having 3/3 weapons lots. Note: Unless you are a klingon, Biomolecular Photons are a No Go for STB. If you are a Klingon totally go for these plus the Gravimetric and the Enhanced Biomolecular.

    - Quantum Torpedoes are brute force. DPS than Photons in this scenario (note the DPS the tooltip shows doesn't take into account your PWOs). The new ones from the Delta Reputation are STB-compliant, so you can get some free ones from the boxes. Not however, that the Special on is purple to the large majority of players (I wouldn't care, a bit colorblind, for me it's blue :D ) so nas good as it is, it's a No Go. With the Shield Penetration from the BO DOff i can se this work quite good, I did 15k in a PuG with a lvl 55 toon in the Defiant that had no Doffs, no Rep gear and just random Mk X - MkXII items. And that was exclusively single target. i definitely se potential for Quantums.

    - Transphasics are King.

    Thank you for reading this!

    Okay I should explain Transphasics being king.

    - 40% Shield Penetration. Add in the Shield Penetration from our Energy Weapons Officer and you suddenly feel useful outside blowing up Structures in Borg STFs.

    - Freely available. The Breen Story Arc provides you with as many Rapid Realod Transphasics as you want (though you want to eventually upgrade these to standard ones with good mods) and you can get two Transphasic Cluster Torpedoes from that Stry Arc. Yes you can get two, and yes you can slot more than one. They share a global Cooldown of 15 seconds, so if one shoots, the other one goes to 15 seconds, however, your PWOs can bring that down again. So slot one fore, one aft, and be glad.

    - The Breen Warp Core introduced with the Winter Event is part of the Breen Set. So you can get both the two piece Breen Set Bonus (+transphasic damage, works for the torps and the cluster torp) and the two piece Klingon Honor Guard/adapted MACO Set Bonus (Bonus to torpedoes, only effecting your other torpedoes, Cluster Torpedoes count as Mines!, still really good)

    The attentive reader might have noticed that a half decent torpedo boat already consumes 4 of your 5 (6 if you purchase a 6th slot for fleet credits) active DOff slots. You will still perform better with Beam Firing at the poor Will. But STB FAW Boats need the the 3 PWOs as well.


    Trizeo: THAT is a wall of text! And I'm not even done! ;P
    Game being unplayable makes me productive :D

    As a bottom line:
    You pretty much have to decide before the mission how you are gonna fly. There is no effective mix that makes broadsiding, strafing, single target, and multiple targets viable in a single build, you'll always lose a LOT of damage potential, and sadly damage is king.

    The "Jack of all Trades" thing doesn't work. Honestly, unless you are a really good pilot and know what you are doing it doesn't even work in advanced. I'm sure the 900 DPS girl I had in ISA last night thought she contributed a lot by throwing some heals. She was so glad that we finished it even with the AFKer hanging at spawn all the time that I didn't say anything...

    Well, I'll try to log on to at least chat some, but it'll probably be 3-4 hours from now until it gets playable again. Even though I didn't have a build yet, I hope that helped you and others a bit. It turned out to be much more a guide than I intended it to be.
    Just thought I'd jump in and comment on here - first, I'm thrilled you're using our resources from /r/stobuilds.

    Secondly, Efficiency is a more potent stat on Romulans than other factions, because they have more power levels at a lower setting (my rom runs at 100/15/15/30, as opposed to 100/15/15/70 like my feds, and gets much more of a bonus to aux, as an example). However, potential is not generally as strong of a skill as the specific power levels you may need. I say that, because the last 3 points in potential are a .5 power to all subsystems, while 2 points (both being 6k points) is either 2 bonus power to weapons or aux, or if you need it, 2 bonus power to shields/engines while giving you an extra 1k skillpoints. This is because the 6->9 isn't nearly as strong as the 3->6, as it is on all skills.

    Thirdly, about driver coil:

    Driver coil increases full impulse speed and reduces the power drain from it. I recently had someone comment on that as well, and so to explain that more, at full impulse ,power levels will drop either way: - driver coil stops them from going lower. With 3 points, it stops at ~21, with no points, it stops at 10 or 15 (can't remember which offhand). That's one reason to have a high power transfer rating, to get that power back fast.

    And fourth: That's a really solid skill tree you're using there, it looks like you're using your resources well.


    ---

    While this channel isn't my personal thing, if you want to get help with your builds, while sticking within the confines of this channel, I know /r/stobuilds would be happy to help out. We've helped with canon layouts in the past, and we'd be happy to help more in the future. There's even piloting help we could give, as while I realize positioning is also something you've stated, there's things such as ability order, the direction you're facing, team flight paths (as I understand it, your positioning is relative to each other - it might be possible to make some suggestions for the team that help out), that I'd be happy to help out if you all are interested.

    I'll quote the whole post even though I'm just commenting on a fraction of it, just because it's really good advice.
    Hey Jarvis, hey Alfred!
    Thank you for posting this!
    I've been lurking r/sto and r/stobuilds for quite a while and recently made an account for that. Actually I've been in RedditChat before being on Reddit :D I can definitely recommend everyone to join both the RedditChat ingame as well as the subreddits. I got pretty much all my knowledge from redditors. You get all the info you need on the game, plus great advice, and it's so drama-free it's almost boring ;P
  • admiraltrappittadmiraltrappitt Member Posts: 444 Arc User
    edited January 2015
    Well.... I took a a break for a couple of days...... according to Steam, I last played the 14'th of Dec. And I havn't been on this thread fr aboutthe same time. I always find that when there is a limited time event on, I stop playing, for some reason. But, I caught up on the thread just now, and I'll try to get on tonight, as I think I wil be up for quit some time. I also changed my sig since last time, by changing the first line to be "Phaser Orange," and the second line, simply because I'm getting so annoyed about all the negativity about DR on the forum. (Oddly not this thread though......)
    Side note, never, ever come to me for build advise. Soon I'll have played for 3 years, and I'm still terrible at this game. (All games.)


    Anyway, a belated Merry Christmas, and a not quite as belated Happy New Year, and I hope to get on later.

    O7
    Proad admin of the Star Trek Battles channel. Join today!

    I actually like Delta Rising.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited January 2015
    e I'm getting so annoyed about all the negativity about DR on the forum. (Oddly not this thread though......)

    If you're finding a way to have fun without feeling pressure to get MK XIV epic to compete, or worrying about the current state of PvP, or feeling a need to max out all your spec trees, you're gonna love DR. I can't say I'm surprised you all are enjoying it, I liked the content myself, what I've done.

    I mean, it's still the same basic game, go, queue up with some friends, get in space fights, have fun. That didn't change.
    I'll quote the whole post even though I'm just commenting on a fraction of it, just because it's really good advice.
    Hey Jarvis, hey Alfred!
    Thank you for posting this!
    I've been lurking r/sto and r/stobuilds for quite a while and recently made an account for that. Actually I've been in RedditChat before being on Reddit I can definitely recommend everyone to join both the RedditChat ingame as well as the subreddits. I got pretty much all my knowledge from redditors. You get all the info you need on the game, plus great advice, and it's so drama-free it's almost boring ;P

    Hey, thanks, glad to be of help!

    I'm feeling a need for an obligatory /r/stobuilds wiki plug before I go back to my home there.

    ...this may be the longest thread I've ever seen not closed, I'm impressed...
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • kmfrye2001kmfrye2001 Member Posts: 16 Arc User
    edited January 2015
    I've been catching up on all the back posts - I'd like to join this channel.

    @kmfrye2001

    Looking forward to playing as a wargame, and not a free-for-all. : )
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