Hard to get only one, but I'll do my best. I won't go into all the leveling/exp stuff, there's enough of that.
Canon/Voyager
Cryptic picked a handful of species from Voyager's travels through the Delta Quadrant (and those little buggers from TNG), throws them into three sector blocks, and calls that a quadrant.
Out of everything in DR, this bugs me the most. Does cryptic realize how big a quadrant is? In the missions everyone says "Delta Quadrant this" and "Delta Quadrant that". Destroyed a handful of Vaaduar ships? You've just saved an entire quarter of the galaxy that we barely know anything about. Voyager scratched the surface, and jumped forward repeatedly.
They should have barely seen any of the things in the Delta Quadrant. But does Cryptic know this? Not as far as I can tell.
"Bloody explorers, ponce off to Mumbo Jumbo land, come home with a tropical disease, a suntan and a bag of brown lumpy things, and Bob's your uncle, everyone's got a picture of them in the lavatory."
-Edmund Blackadder-
Now that a ship has been rereleased at tier 6 we can know tier 5u was a scam. It's a singular problem but it also had the effect of slowing down the process of getting proper tier 6 rereleases. This issue may be further compounded by the addition of fleet tier 6.
My alts are pretty much dead. At this rate it will be next year or beyond before I manage to finish advancing my main enough that I want to start working on my 15-20 other characters. To make it worse, I have pretty much lost all motivation to grind since I am no longer able to make noticeable progress for my effort.
My alts are pretty much dead. At this rate it will be next year or beyond before I manage to finish advancing my main enough that I want to start working on my 15-20 other characters. To make it worse, I have pretty much lost all motivation to grind since I am no longer able to make noticeable progress for my effort.
I'm in this situation, I've pretty much given up all hope. When I logged on and got the skill point patch and my alts who should have been three days from reaching 60 via Doffing were now three months, I just lost all hope. I reapply don't feel like playing the same content multiple times on each toon to advance and multiplying it by eight toons, especially when the fun was already almost gone for me,
Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
I don't know. I thought Ethan Phillips sounded like he was having fun reprising his role as Neelix.
Yeah, I do have to give him credit for putting some heart into it. But still, most of his lines sound like he's reading The Magic Schoolbus to a bunch of kids.
Yeah, I do have to give him credit for putting some heart into it. But still, most of his lines sound like he's reading The Magic Schoolbus to a bunch of kids.
To be fair, so did Denise Crosby in Temporal Ambassador, which then changed quite a lot in her most recent appearance. I put that down to a failure in briefing: Cryptic are failing to tell the Talent the demographics of the game, in particular how the game's full of adults, middle aged, seniors, heck I've talked to a number of people who are married couples who play STO together. Same thing happened to Star Trek guests in the Original Series who weren't told the story's background, the context, the demographic, or even in one case that it wasn't a comedy show.
-Rule of Acquisition #113: Always have sex with the boss.
-I am one of the many victims from the hijacked Caspian Division.
I will not let the childish acts of a criminal ruin this game for me.
-The actions of Cryptic, on the other hand......
Yes, because things like Hitler or the atrocities made by his party in World War II, or the very real horrors of the tragedies we're facing right now regarding the Ebola Virus, or the oppression and broken families created by the policies of Josef Stalin are the exact same thing as questionable decisions made by developers in a Star Trek video game.
You're right. What the devs did is worse, because it affects me personally now. The rest is ancient history or far away.
Mustrum "This may not be my actual position on this matter" Ridcully
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The fact that I can't play through the story missions without spending an entire play session grinding a bunch of content I'm not as interested in just to get to the next level.
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
- Fail criteria are not challenging but annoying instead and ruin random groups (DPS related background timer; uncorrectable 1 mistake fails by a single teammember)
- None to poor skill point reward
- 1 Tech drop per elite run hardy correlates with demands of upgrade system on build
Believe it or not everybody. I could live with the rest of DR just fine but the fact that I have basically nothing to play at which makes sense kicks the fun out of this game. So does the fact that I can only play without wasting my time when I run in teams where everybody is as good as me.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Okay. I managed to accept most of DR since now. Its gonna take some time to upgrade my weapons, but that is since I'm still levelling my schools (gonna craft the upgrades myself, don't have the ec to smite at the screen for upgrades). I like the story. THe new difficulty of STF's feels refreshing.
There is just one thing I absolutely cannot stand. The speed of levelling.
It totally crushes the storyline flow. I would not mind having to figure out how to level a few levels. But I want the story to fill in for most of the skill points needed. Right now I'm level 56 (I guess?) and did both the main storyline and the Kobali arc. And well. that places a border of 80k skill points between me and continuing the storyline. Which is something I despise.
Delta Rising, to me personally, Too much grind for too little xp That seems to be the recurring theme of all of the posts to this thread. Repetition is not my idea of fun.
One thing... that affects all players... of all factions...
The changes to the progression system.
That relates to multiple issues with Delta Rising, from ship-specific rather than type-specific Starship Mastery (so that if you ditch a ship and later pick up another of the exact same ship you have to re-level it) to character-bound and ship-accessed Starship Traits (and then not actually offering two of the factions enough T6 ship to buy in the C-Store or Ops Pack to fill the four slots they gave us) to the Specialization over-leveling (not only does it drag out progression by +60 rather than +10 levels, it shoves between 10 and 45 Active Specialization Points into level 60... messing with scaling/matchmaking) to the glacial rate thereof (with recent changes being made to accomplish nothing more than an aesthetic change). So very much is wrong with the way they altered our progression system that it has to be my "one" issue with Delta Rising.
Unfortunately, it's a big and multifaceted "one" indeed...
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Name ONE thing that you think is wrong with Delta Rising.
The ONE thing wrong with Delta Rising: The Upgrading System.
The explanation for my answer:
Not everyone is interested in crafting. Prior to the crafting revamp only a subset of the player base crafted and the only real reason to max out was to make Aegis or weapons to sell. How many people did the daily research grind to take 4-5 schools to level 15+ on all of their characters? If you basically ran the 20hr research project once a day six or seven days a week you would have hit level 15 by roughly the release date of DR. How many people used the Show All filter to figure out what was available and planned their grinds to save materials for the upgrade process? How many people just sold whatever crafting materials they found on the exchange (or dumped them into starbase projects or accidentally vendored them)? Now that DR is live, how are people going to reasonably gather resources to craft or buy Upgrades if they run Normals and completely face plant when running Advanced or Elite?
The batch drops of Superior Upgrades for each school was nice, but I do not think it came anywhere close enough to scare people into what was coming. For example, the three cannon upgrades without accelerators would yield 38400 TP. That gets you 60% of the way to taking a Mk XII Very Rare to Mk XIII.
Success in the DR version of the world is much more weighted towards high damage output and that is accomplished by using upgraded weaponry. There has been more noise on the forums lately that people are refusing to upgrade beyond Mk XII. That means they will be doing less damage and failing a bit more often (getting little or no rewards for time invested).
The Upgrading System itself is incomplete. Some items downgrade when upgraded. Some items get corrupted when placed in the Upgrade interface. There is no way for a person to get compensated for a downgraded/corrupted item and there is no comprehensive list of 'problematic' items, so why should the playerbase experiment for Cryptic?
Note: Maybe they should monetize the solution by doing the following> Create a special C-Store bundle of Universal Upgrades that push any weapon from any level to Mk XIV and maintaining rarity.
Too much time gating on every little thing in the game, for not enough reward. The entire game feels like I'm watching timers, with the option to pay out of it on an increasing number of things.
Even leveling feels like a massive timegate now, between low rewards and every NPC ship out there being a hit point pi
Believe it or not everybody. I could live with the rest of DR just fine but the fact that I have basically nothing to play at which makes sense kicks the fun out of this game. So does the fact that I can only play without wasting my time when I run in teams where everybody is as good as me.
STFs feel neglected like they're not the focus of the game anymore or a focus at all. But for me IDK what else there is.
Yea it really feels that way but, as we know, PvP isnt either.
What is one supposed to do when the latest reput is filled? I really have a hard time seeing that atm. Battlezones.. no thanks. Fun for some time but nothing more.
PvE endgame queues should be the main focus!
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Only 1 thing ? Well, that's difficult to choose. Since I have no favorite, I'd say STO is the biggest thing wrong in STO.
If I had to pick one, I'd say the absurd amount of grind. But honestly it's a tie with all the cash grabs.
When people where scared by D'Angelo coming back, I thought it was just some paranoia. I owe some excuses to a bunch of people it seems.
Comments
Canon/Voyager
Cryptic picked a handful of species from Voyager's travels through the Delta Quadrant (and those little buggers from TNG), throws them into three sector blocks, and calls that a quadrant.
Out of everything in DR, this bugs me the most. Does cryptic realize how big a quadrant is? In the missions everyone says "Delta Quadrant this" and "Delta Quadrant that". Destroyed a handful of Vaaduar ships? You've just saved an entire quarter of the galaxy that we barely know anything about. Voyager scratched the surface, and jumped forward repeatedly.
They should have barely seen any of the things in the Delta Quadrant. But does Cryptic know this? Not as far as I can tell.
-Edmund Blackadder-
He's only got one ball?
G
XP (Or Lack thereof)
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
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I'm in this situation, I've pretty much given up all hope. When I logged on and got the skill point patch and my alts who should have been three days from reaching 60 via Doffing were now three months, I just lost all hope. I reapply don't feel like playing the same content multiple times on each toon to advance and multiplying it by eight toons, especially when the fun was already almost gone for me,
Yeah, I do have to give him credit for putting some heart into it. But still, most of his lines sound like he's reading The Magic Schoolbus to a bunch of kids.
To be fair, so did Denise Crosby in Temporal Ambassador, which then changed quite a lot in her most recent appearance. I put that down to a failure in briefing: Cryptic are failing to tell the Talent the demographics of the game, in particular how the game's full of adults, middle aged, seniors, heck I've talked to a number of people who are married couples who play STO together. Same thing happened to Star Trek guests in the Original Series who weren't told the story's background, the context, the demographic, or even in one case that it wasn't a comedy show.
D'Angelo
Let me join in:
Captain Geko.
Does that make him one nutty guy?
-Rule of Acquisition #113: Always have sex with the boss.
-I am one of the many victims from the hijacked Caspian Division.
I will not let the childish acts of a criminal ruin this game for me.
-The actions of Cryptic, on the other hand......
You're right. What the devs did is worse, because it affects me personally now. The rest is ancient history or far away.
Mustrum "This may not be my actual position on this matter" Ridcully
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
- Fail criteria are not challenging but annoying instead and ruin random groups (DPS related background timer; uncorrectable 1 mistake fails by a single teammember)
- None to poor skill point reward
- 1 Tech drop per elite run hardy correlates with demands of upgrade system on build
Believe it or not everybody. I could live with the rest of DR just fine but the fact that I have basically nothing to play at which makes sense kicks the fun out of this game. So does the fact that I can only play without wasting my time when I run in teams where everybody is as good as me.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
There is just one thing I absolutely cannot stand. The speed of levelling.
It totally crushes the storyline flow. I would not mind having to figure out how to level a few levels. But I want the story to fill in for most of the skill points needed. Right now I'm level 56 (I guess?) and did both the main storyline and the Kobali arc. And well. that places a border of 80k skill points between me and continuing the storyline. Which is something I despise.
Join the Deltas today!
I second that motion....
...and I second that one too!
Delta Rising, to me personally, Too much grind for too little xp That seems to be the recurring theme of all of the posts to this thread. Repetition is not my idea of fun.
The changes to the progression system.
That relates to multiple issues with Delta Rising, from ship-specific rather than type-specific Starship Mastery (so that if you ditch a ship and later pick up another of the exact same ship you have to re-level it) to character-bound and ship-accessed Starship Traits (and then not actually offering two of the factions enough T6 ship to buy in the C-Store or Ops Pack to fill the four slots they gave us) to the Specialization over-leveling (not only does it drag out progression by +60 rather than +10 levels, it shoves between 10 and 45 Active Specialization Points into level 60... messing with scaling/matchmaking) to the glacial rate thereof (with recent changes being made to accomplish nothing more than an aesthetic change). So very much is wrong with the way they altered our progression system that it has to be my "one" issue with Delta Rising.
Unfortunately, it's a big and multifaceted "one" indeed...
GIVE
ME
A
SCRYER
PLEASE
Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
Patiently waiting for a Romulan Science Vessel
The ONE thing wrong with Delta Rising: The Upgrading System.
The explanation for my answer:
Not everyone is interested in crafting. Prior to the crafting revamp only a subset of the player base crafted and the only real reason to max out was to make Aegis or weapons to sell. How many people did the daily research grind to take 4-5 schools to level 15+ on all of their characters? If you basically ran the 20hr research project once a day six or seven days a week you would have hit level 15 by roughly the release date of DR. How many people used the Show All filter to figure out what was available and planned their grinds to save materials for the upgrade process? How many people just sold whatever crafting materials they found on the exchange (or dumped them into starbase projects or accidentally vendored them)? Now that DR is live, how are people going to reasonably gather resources to craft or buy Upgrades if they run Normals and completely face plant when running Advanced or Elite?
The batch drops of Superior Upgrades for each school was nice, but I do not think it came anywhere close enough to scare people into what was coming. For example, the three cannon upgrades without accelerators would yield 38400 TP. That gets you 60% of the way to taking a Mk XII Very Rare to Mk XIII.
Success in the DR version of the world is much more weighted towards high damage output and that is accomplished by using upgraded weaponry. There has been more noise on the forums lately that people are refusing to upgrade beyond Mk XII. That means they will be doing less damage and failing a bit more often (getting little or no rewards for time invested).
The Upgrading System itself is incomplete. Some items downgrade when upgraded. Some items get corrupted when placed in the Upgrade interface. There is no way for a person to get compensated for a downgraded/corrupted item and there is no comprehensive list of 'problematic' items, so why should the playerbase experiment for Cryptic?
Note: Maybe they should monetize the solution by doing the following> Create a special C-Store bundle of Universal Upgrades that push any weapon from any level to Mk XIV and maintaining rarity.
Even leveling feels like a massive timegate now, between low rewards and every NPC ship out there being a hit point pi
This is a good point.
Delta Rising is as bad as Hitler.
I'm too astonished that this is a thing a presumably intelligent human being said in all seriousness to be mad at this.
I Support Disco | Disco is Love | Disco is Life
Seems that way.
Yea it really feels that way but, as we know, PvP isnt either.
What is one supposed to do when the latest reput is filled? I really have a hard time seeing that atm. Battlezones.. no thanks. Fun for some time but nothing more.
PvE endgame queues should be the main focus!
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
If I had to pick one, I'd say the absurd amount of grind. But honestly it's a tie with all the cash grabs.
When people where scared by D'Angelo coming back, I thought it was just some paranoia. I owe some excuses to a bunch of people it seems.
I think we can leave the intelligent part out of there....
but yeah. the grind, its atrocious and has kept my motivation to log into STO at bay for at least a week before I finaly logged in again yesterday.