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Will Star Citizen make STO obsolete?

dam999dam999 Member Posts: 0 Arc User
edited November 2014 in PvP Gameplay
It seems to me that Star Citizen is the only true game for the space pvp enthusiasts. With actual joysticks and real physics it should bring down games like EVE or STO. What do you think?
Post edited by dam999 on
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Comments

  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    SC is a scam and will never happen. Roberts I am sure is very thankful for the free multi million dollar company. I bet he'll be sure to send everyone a Xmas card in a year or two when he sells Cloud Imp to EA.

    Elite Dangerous Launches December 14th... a little over a month from now. Braben didn't start with nothing... Frontier Developments has existed since 1994 and hes been selling video games. Sure not many of us have been snapping up zoo tycoons. lol My only point is, Frontier is a legit game developer... they may have finished the game with some kickstarter help, but it was already 3+ years into development when they did that. I'm sure had people not been stupid enough to hand Roberts 60+ million in Free money the guys at Frontier would have just finished the game on there dime. Either way theirs is launching and Roberts SC never will. (or it will when EA finishes it lol)

    Will ED replace STO... no cause at this point most people still putting up wtih STO are hard trekkers and won't be giving it up. I mean after all the junk this dev has done if people are still here there not going anywhere. Cryptic knows it to.

    Hopefully ED is capable of sucking people in though.

    As for SC... even if I'm wrong and Roberts doesn't take the early retirement payday. He is still claiming his game won't launch until 2016. By then who knows CBS could have pulled the IP... or Cryptic could have pulled the plug.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    Why do you say SC is a scam? I've heard others say this, but on checking they do have some parts of the game available right now. Interested to learn your reasoning.

    Yes Elite Dangerous looks freaking awesome.

    Chris Roberts started his development co pretty much a month or two before he started begging for money.

    He stated at first that he had "investors" lined up that would fund the majority of the game... once he hit his Begging targets. The free money was supposed to prove to them that there was a market... then they would swoop in with the $. lol Ya that never happened did it. All that happened was an abnoxious new goal every week.

    I'm not a fan of crowd funding for AAA titles. To be honest it sort of disgusts me in general so perhaps I'm biased. Its one thing to give some money to small developer for some odd ball game that is really a labour of love and will never turn a profit (so no one will invest in it). Something like that is cool. (doesn't require 60+ million either lol). However when your talking about a AAA MMO that has the potential to make Billions over its life time... I find it insulting that he expects his potential customers to pay for its development.

    To me its no different then Marvel starting a kickstarter to make a New movie. Could you imagine them saying ... "Doc strange isn't all that popular but hey fans if you want us to make it we need to hit 60 mil in 2 months to start production... if you guys want special effects past the 1 hr mark we'll have stretch goals for that.... as a reward for giving us $50 and up we'll give you a coupon for a free drink and popcorn. If you donate over $5000 and the game reaches its 'hire a good actor' goal we'll have em send you a signed 3x5 for your wallet." lmao

    The main issue I see with SC though at the end of the day is this. Chris Roberts is trying to go way to big with SC. Frankly its most likely going to fail hard. The biggest game he had anything to do with before this was Wing Commander 4 which had a 12 mil budget (which was mostly for all the Mark Hamill stuff) I believe the rumors where that game went way over budget. This one will be no different... in fact he doesn't even have an incentive to try and stay in budget on this one. He can always go get some more free money... he has no developer who is concerned about it getting done so they can recoupe some money... and all the money he gets is free. Its a bad joke, I wish I could start a 100mil dollar company with a GIFT, most people you know have to get loans... and sell part of there ownership to investors or sign at least some profits away to a development Co that will take care of the $ end of things.

    /end of the wall... sorry to babble. on. At least the crowd sourcing stuff is going to bring us a much better version of ED then would have happened with out it.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited November 2014
    Who the hell plays Star Trek Online just because it have space pewpew ? It is very bad game for that.
    Seriosly are you mad ? It doesn't even have 3d freedom required for any Space Combat.
    I play it because it is ST only and only for that, there are tons of space combat games with much better..well everything, and since there is no new "controlship" ST game... Armada 3 is awesome and i play it but it is not RPG.

    Star Citizen is other, barnd new IP.
    I love X*verse\Freelancer, SC looks simillar, so gonna play it along with STO.
    2010 is my join date.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2014
    STO target playerbase is too casual for twitch combat. They cant handle FPS ground combat. Cryptic doesnt even trust them to aim their weapons in space, and is afraid that they will get lost in full 3D flight. Instead they put a price on MORE POWER NOW POINT AND CLICK COMBAT IS EVEN EASIER. So if that is keeping the wheels on now, it will keep the wheels on later.

    However the people who are here for combat just because theres not a lot of other options, they will be gone in a flash. Hopefully ED will bring the start of that.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited November 2014
    been waiting for star citizen for awhile, also liked a lot of the space games though few had anything approaching actual space combat (sto being one of the worst offenders). hoping citizen changes that up.

    would i leave sto? don't know...getting burned out by the grind so i tend to leave for months at a time, figure one day i'll stop coming back.

    @antoniosalieri
    FYI, ALL mmos and all games are crowd funded. every. single. one. the only time one isn't is when a developer(s) uses only their own money, no bank loans and no other games out yet. the only difference is in how.

    you buy games from EA, you give EA money to produce more drek, you give sto money...what do you think paid for neverwinter? sto expansions? developers get a loan from a bank? it's not the banks money but belonged to the people that bank there.

    the only thing i can see really killing the game (beyond always tweaking things so it's never ready) is if the space flight is dead on realistic.

    that would TRIBBLE a lot of gamers up who think they know what flying in space is like. so casuals would most likely try it, and quit in droves because it wouldn't be like anything they were used to and not easy to get the hang of. even one of my favorite series, x verse didn't bother with making space flight at all realistic.

    just have to wait and see.
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited November 2014
    Ahhh...Freelancer, awesome game and also the music is oustanding! that's why I believe in the shi...ehm...in Roberts brothers!:D

    The biggest problem with Freelancer was it was great, if you wanted fighters, shuttles and runabouts. Want to use an actual ship? Sure it can be done, but you need to remove the ship coming in to land bit from planetary and station docking, You need to replace all jump gates with jump holes, you need to completely overhaul asteroid fields, you have to rework energy weapons, remodel missiles and torps...

    And that lot just gets it playable, you need to rip it up and start again on the actual setting front to make it work.


    Of course, once revamped, you do end up with a better Star Trek Online than Star Trek Online.



    As to SC/ED/No Man's Sky/EVE - none feature Star Trek, and you cannot mod the f**k out of them to make them Trek - so STO stays because Trek.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited November 2014
    To me SC is no better than VC than SW or ED.
    [SIGPIC][/SIGPIC]

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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2014
    cbrjwrr wrote: »
    The biggest problem with Freelancer was it was great, if you wanted fighters, shuttles and runabouts. Want to use an actual ship? Sure it can be done, but you need to remove the ship coming in to land bit from planetary and station docking, You need to replace all jump gates with jump holes, you need to completely overhaul asteroid fields, you have to rework energy weapons, remodel missiles and torps...
    check my sig--capital ships, jump ships, mining and trading ships, all that works
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2014
    They're all different. SC is/will be very different from STO, if and when it comes out.

    I don't really have any expectations for SC. I just dropped the bare minimum for the game when it first came out, since it looked interesting, and I had the funds at the time. I seriously question the thoughts of those who put horribly large sums of cash into it, though. Still, one chap I know actually earned a couple grand doing ship-trading - gave me a serious case of the green eyes.

    But yes, it's grown way too big, especially compared to when I first backed it. It's not going to be the be-all-end-all of space simulations, and has the potential to be much worse. But I've gotten a few weeks' worth of enjoyment out of the arena/racing that is already there, so I count it as already having gotten my money's worth. If the full thing comes out, that's bonus.

    I missed the Elite: Dangerous Kickstarter, and I couldn't swallow the price after that. It doesn't seem to quite have the lore background to interest me, though.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited November 2014
    check my sig--capital ships, jump ships, mining and trading ships, all that works

    Hmm.

    I have ships to reskin now...
  • orondisorondis Member Posts: 1,447 Arc User
    edited November 2014
    SC has really come along since arena commander was originally released for testing. The controls and flight model are continually being refined, with release 9.2 bringing massive improvement in gameplay.

    Then there's the teamwork associated with manning a large multi-crew ship, such as the Idris frigate. That's one of the gameplay elements I'm most looking forward to, capital ships that feel like capital ships. An Idris to explore deep space and carry out missions, a bunch of first-person shooter players to fend off boarding pirates, a couple of fighter pilots to get in their hornets fend off an attack. Yeah, I'm looking forward to it. An Idris will be pretty much a hub for the smaller organisations.

    So yeah, from the gradual improvements and additions it's looking like something that'll be my next MMO.

    Oh and no space magic, always a plus.
    that would TRIBBLE a lot of gamers up who think they know what flying in space is like. so casuals would most likely try it, and quit in droves because it wouldn't be like anything they were used to and not easy to get the hang of. even one of my favorite series, x verse didn't bother with making space flight at all realistic.

    That's a problem a few were having initially (well other then how the controls were first implemented). They were expecting it to be "planes in space" when the space combat was more Battlestar Galactica and Babylon 5.

    There's a lot of tactics involved, especially in which flight mode you're using. Ship mass, power management, shield management. Even the look of the ship plays a part.

    The luxury 300i ship for instance had a pretty look, but it's design was inefficient and too dainty. It's engines and decorative wings (which held the missiles) were both easy to hit and shoot off. So whenever you think about buying a ship, you've got to factor in whether or not the chassis looks robust. What looks like a decorative spoiler (like on the Hornet) may in fact save your engines from getting hit.
    Previously Alendiak
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    dam999 wrote: »
    joysticks

    You can buy an Atari 2600 on eBay...its games use joysticks too. ;)

    Combat...Tanks...bouncing shells off the wall. Hardcore, muthaluva!
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2014
    SC is a scam and will never happen. Roberts I am sure is very thankful for the free multi million dollar company. I bet he'll be sure to send everyone a Xmas card in a year or two when he sells Cloud Imp to EA.

    Elite Dangerous Launches December 14th... a little over a month from now. Braben didn't start with nothing... Frontier Developments has existed since 1994 and hes been selling video games. Sure not many of us have been snapping up zoo tycoons. lol My only point is, Frontier is a legit game developer... they may have finished the game with some kickstarter help, but it was already 3+ years into development when they did that. I'm sure had people not been stupid enough to hand Roberts 60+ million in Free money the guys at Frontier would have just finished the game on there dime. Either way theirs is launching and Roberts SC never will. (or it will when EA finishes it lol)

    Will ED replace STO... no cause at this point most people still putting up wtih STO are hard trekkers and won't be giving it up. I mean after all the junk this dev has done if people are still here there not going anywhere. Cryptic knows it to.

    Hopefully ED is capable of sucking people in though.

    As for SC... even if I'm wrong and Roberts doesn't take the early retirement payday. He is still claiming his game won't launch until 2016. By then who knows CBS could have pulled the IP... or Cryptic could have pulled the plug.

    That is just wrong. Chris Roberts worked on the proof of concept almost 2 years before he opened it up to crowd funding. The original plan was to crowd fund to a workable demo them pitch it to a publisher with the caviat that he maintained complete control. When the CF response appeared with overwhelming support he decided to to keep the development 'in house' and formed his own company to build the final product. The money continues to pour in, he's got at least 5 smaller dev houses working on various modules including his brother (Erin Roberts) and over 200 employees. He owns the licenses to the engine as well as all intellectual property, and continues to roll out new assets and patches on almost a bi-weekly schedule.

    The space module is almost complete and will be tweeked over the next year or so, and the ground module was debuted about a week ago with alpha release by the end of the year. If this is a scam it'll be one of the biggest in gaming history and would not only destroy CR's career but dozens of well known developers as well. Any speculation that this endevour is a scam is just delusional.
    KBF Lord MalaK
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  • captcokecancaptcokecan Member Posts: 143 Arc User
    edited November 2014
    Chris Roberts started his development co pretty much a month or two before he started begging for money.

    He stated at first that he had "investors" lined up that would fund the majority of the game... once he hit his Begging targets. The free money was supposed to prove to them that there was a market... then they would swoop in with the $. lol Ya that never happened did it. All that happened was an abnoxious new goal every week.

    I'm not a fan of crowd funding for AAA titles. To be honest it sort of disgusts me in general so perhaps I'm biased. Its one thing to give some money to small developer for some odd ball game that is really a labour of love and will never turn a profit (so no one will invest in it). Something like that is cool. (doesn't require 60+ million either lol). However when your talking about a AAA MMO that has the potential to make Billions over its life time... I find it insulting that he expects his potential customers to pay for its development.

    To me its no different then Marvel starting a kickstarter to make a New movie. Could you imagine them saying ... "Doc strange isn't all that popular but hey fans if you want us to make it we need to hit 60 mil in 2 months to start production... if you guys want special effects past the 1 hr mark we'll have stretch goals for that.... as a reward for giving us $50 and up we'll give you a coupon for a free drink and popcorn. If you donate over $5000 and the game reaches its 'hire a good actor' goal we'll have em send you a signed 3x5 for your wallet." lmao

    The main issue I see with SC though at the end of the day is this. Chris Roberts is trying to go way to big with SC. Frankly its most likely going to fail hard. The biggest game he had anything to do with before this was Wing Commander 4 which had a 12 mil budget (which was mostly for all the Mark Hamill stuff) I believe the rumors where that game went way over budget. This one will be no different... in fact he doesn't even have an incentive to try and stay in budget on this one. He can always go get some more free money... he has no developer who is concerned about it getting done so they can recoupe some money... and all the money he gets is free. Its a bad joke, I wish I could start a 100mil dollar company with a GIFT, most people you know have to get loans... and sell part of there ownership to investors or sign at least some profits away to a development Co that will take care of the $ end of things.

    /end of the wall... sorry to babble. on. At least the crowd sourcing stuff is going to bring us a much better version of ED then would have happened with out it.

    Actually, Star Citizen kinda reminds me of Battlecruiser 3000 AD. Famous developer, striking out on his own, promising the moon... yeah.

    Am I the only one who remembers BC 3K AD?
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  • keltornkeltorn Member Posts: 24 Arc User
    edited November 2014
    Star Citizen and STO are totally different games so the simple answer is no.
  • orondisorondis Member Posts: 1,447 Arc User
    edited November 2014
    Actually, Star Citizen kinda reminds me of Battlecruiser 3000 AD. Famous developer, striking out on his own, promising the moon... yeah.

    Am I the only one who remembers BC 3K AD?

    I remember it. Game was far far too ahead of it's time for the budget he had, the technology available and the resources. Still enjoyed it in parts.

    Same goes for VR headsets come to think of it and had the same result in poisoning the concept in most gamers minds.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2014
    SC and STO are different types of games designed for different types of players. Even if both were star trek themed games they would still be almost uncomparable to each other. They're that different.
    KBF Lord MalaK
    Awoken Dead
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  • ibuyevryshipibuyevryship Member Posts: 280
    edited November 2014
    after a year of devlopment Star Citizen look like that

    what we can do now, dogfight https://www.youtube.com/watch?v=d6Wf5rhimaA
    race https://www.youtube.com/watch?v=PkEE0ZSK4Dg

    https://robertsspaceindustries.com/comm-link/transmission/14210-CitizenCon-2014-Persistent-Universe-Demo planet side module release middle 2015 (social zone, bar, shop, etc.)

    first person shooter game play https://robertsspaceindustries.com/comm-link/transmission/14269-FPS-Demo realese early 2015

    Squadron42 first chapiter, single player campain 20 hour of gameplay. its the story line of the game. released middle 2015

    multicrew ship combat https://www.youtube.com/watch?v=qL1RXbZLHAI middile 2015 (will include bording parties and FPS combat inside ships)

    The full Alpha of the game by the end of next year ,like travel between planets in a star system what all the module together!

    so for 45 $ i think its worth it..
  • grandpadxxgrandpadxx Member Posts: 342
    edited November 2014
    after a year of devlopment Star Citizen look like that

    what we can do now, dogfight https://www.youtube.com/watch?v=d6Wf5rhimaA
    race https://www.youtube.com/watch?v=PkEE0ZSK4Dg

    https://robertsspaceindustries.com/comm-link/transmission/14210-CitizenCon-2014-Persistent-Universe-Demo planet side module release middle 2015

    first person shooter game play https://robertsspaceindustries.com/comm-link/transmission/14269-FPS-Demo realese early 2015

    multicrew ship combat https://www.youtube.com/watch?v=qL1RXbZLHAI middile 2015 (will include bording parties and FPS combat insade ships)

    The full Alpha of the game by the end of next year ,like travel between planets in a star system what all the module together!


    That right.. and sure SC look good.. BUT this is not " Star Trek " and for a real Trekki is that most importent.

    But maybe they do a " mod mode " like BC or Armada 3.. that will be nice.


    Think about your own Galaxy Class Ship with 4-5 real Players.. oh men that will be great. .
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  • orondisorondis Member Posts: 1,447 Arc User
    edited November 2014
    grandpadxx wrote: »
    That right.. and sure SC look good.. BUT this is not " Star Trek " and for a real Trekki is that most importent.

    But maybe they do a " mod mode " like BC or Armada 3.. that will be nice.


    Think about your own Galaxy Class Ship with 4-5 real Players.. oh men that will be great. .

    I wouldn't be surprised if that happened. The Devs have said they're making it available for modding and there's already a few who have gotten started (already).

    The Galaxy is huge though, so it could take a while for it to pop up (given the interior has to be done also) :)
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • dam999dam999 Member Posts: 0 Arc User
    edited November 2014
    You can't compared Elite Dangerous to Star Citizen..

    ED looks like Starlancer (however illogical it may sound) with better graphics, while Star Citizen looks like a mix of Freespace 2, Lock On and EVE online.

    For starters SC has a real cockpit 3d view and will utilize Oculus Rift to the max. ED does look good, but to claim that it is a better sim than a SC is ludicrous. Only a person directly benefiting from selling ED can make such a statement.

    To claim SC for a vaporware is just nonsense..There are tons of videos and a playable parts of game already..SC will be flyable with Saitek joysticks and OR goggles and there is no one and nothing that can prevent that.

    I used to play Freespace 2 for a very very long time and I still remember the joy of blowing ships in my Ery hehehe.

    I can only hope that piloting skills will prove to be a crucial element in the upcoming SC saga..
  • dam999dam999 Member Posts: 0 Arc User
    edited November 2014

    multicrew ship combat https://www.youtube.com/watch?v=qL1RXbZLHAI middile 2015 (will include bording parties and FPS combat inside ships)

    Aaah..yes..I remember flying the same ship with couple of players in Star wars galaxies. Millennium Falcon for example, you could embark anyone. There was also a huge car like speeder that you could have a co-passanger driving with you etc.

    When STO was just a rumor I was hoping that ships will have a crew. So each player would get their role, not everyone would get to fly a ship instantly..Meetings would be held at a table for senior officers deciding about the missions etc.

    Sorta like a clan/ship scenario. One ship would be a clan for itself where everyone would have their responsibility. Someone would fire, someone would steer, someone would hack (remember the game uplink? > http://www.youtube.com/watch?v=wiZp9CUwGhg), someone would negotiate, etc. There would be like MACOs, people who prefer FPS games that would do ground missions, engineers that can fix, upgrade machines with blueprints acquired from ferengi black marker or whatever, free space walk on the ship with magnetized boots, etc.

    Star trek online is ok, but too childish..too simple..and follows the pattern of SWG, WoW, Lineage 2 and such. Nothing revolutionary about it.

    Anyway, if you want to look how to build a proper interior of a spaceship, check this out:

    http://www.youtube.com/watch?v=mZqKNlRK7yg
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014

    you buy games from EA, you give EA money to produce more drek, you give sto money...what do you think paid for neverwinter? sto expansions? developers get a loan from a bank? it's not the banks money but belonged to the people that bank there.

    the only thing i can see really killing the game (beyond always tweaking things so it's never ready) is if the space flight is dead on realistic.

    that would TRIBBLE a lot of gamers up who think they know what flying in space is like. so casuals would most likely try it, and quit in droves because it wouldn't be like anything they were used to and not easy to get the hang of. even one of my favorite series, x verse didn't bother with making space flight at all realistic.

    just have to wait and see.

    Not sure I'm following you on the finance stuff there. :) Banks don't give away "the peoples" money. lol They LOAN it. Meaning if Mr Roberts had used a bank like most people that start companies he would in fact have to pay it back + a little extra. Cause when banks LOAN money to people wanting to start companies they are in fact INVESTING in them. They provide the up front capital with the expectation of making a profit for "the people" though interest.
    Crowd funding is a free gift. Banks don't give you gifts. Developers don't give you gifts either. (and they in most cases also take care of a lot of the junk end of the business so the developers can focus on making a good game)

    Yes never winter was Funded by PWE.. there not an independent studio.... independents sign deals with developers that agree to fund projects and distribue them. Most independent studios don't also have marketing, or billing dept ect that is the stuff the publisher takes care of so the studio can focus on making good games.

    I agree with you on the space combat stuff... Elite will have the same issues. Its not going to be super friendly to casual game players. Much like eve in that regard. We'll see how they all shake out. I haven't played ED yet I will on Dec 14th... everything I have heard so far is great. Of course most of the people loving it right now are the early supporters that are in general into that type of game and have there joystick and Oculus setups ect... we'll see how the more "average" gamers take to it as well.
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited November 2014
    dam999 wrote: »
    It seems to me that Star Citizen is the only true game for the space pvp enthusiasts. With actual joysticks and real physics it should bring down games like EVE or STO. What do you think?

    Star Trek is about the IP, not the game. When you realize that star Trek fans & Cryptic are in an abusive relationship, you'll understand why they will always maintain a a base of hard-core fans.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    lordmalak1 wrote: »
    That is just wrong. Chris Roberts worked on the proof of concept almost 2 years before he opened it up to crowd funding.

    Don't always take what someone says as truth just because you want it to be.

    Go look up the info yourself.

    Cloud Imperium Founded April 2012... (no he was 100% NOT working on anything WITH anyone else with out having a legal co founded and legal protections in place. He isn't new.)

    Kickstart Started in October 6 months after the legal founding of the company.

    You have also illustrated my point quite well.. he now has over 200 employees.. cause now he has to take care of ALL the things a developer should be taking care of so he can focus on making a game. Instead hes making T-shirts... and planning TV spots... trying to negotiate deals with things like Steam... Not to mention an inhouse legal team ect ect ect. He is going to get pulled in 20,000 different directions and likely the game that comes out (if it ever gets to that point) is going to suffer for it.

    Hey I would love to be wrong... and I won't play it even if I'm not cause I find his funding model to be extremely offensive. I would cave though if he manages to put something out worth playing. lol ;)
    [SIGPIC][/SIGPIC]
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