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Will Star Citizen make STO obsolete?

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  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited November 2014
    What I've read and watched about the game. It looks to be pure awesome. The only thing that bothers me is, everything I looked at had a HUGGEEEE...price tag stuck to it. Thats the only thing I see thats hurting the game. Let me say it again. HUGGEEEE. .. price tag. When you offer some players the option of flying 1000 dollor ships. What does that do to the rest of the player base. I know if I was playing the game and I had abosolutly no way to achieve what another player has because of money. I would never play the game. why would I if I could never get the endgame stuff without spending Huggeee amounts of money.

    If they fix the Huggee player gap and monotize alot better. Then maybe. That is of course after I upgrade my rig with a few Nvidia titans. because it looks like thats what the game needs to run it.
  • ibuyevryshipibuyevryship Member Posts: 280
    edited November 2014
    hyefather wrote: »
    What I've read and watched about the game. It looks to be pure awesome. The only thing that bothers me is, everything I looked at had a HUGGEEEE...price tag stuck to it. Thats the only thing I see thats hurting the game. Let me say it again. HUGGEEEE. .. price tag. When you offer some players the option of flying 1000 dollor ships. What does that do to the rest of the player base. I know if I was playing the game and I had abosolutly no way to achieve what another player has because of money. I would never play the game. why would I if I could never get the endgame stuff without spending Huggeee amounts of money.

    If they fix the Huggee player gap and monotize alot better. Then maybe. That is of course after I upgrade my rig with a few Nvidia titans. because it looks like thats what the game needs to run it.

    The game cost 45$, other ship that cost more then 45$ are for the crowlfounding , the game will not have any subscription or anything like that, plus once the beta is finished the store wil close and the only thing avalible is the GAME with the starter ship, so everything will be avalible for the ingame curewncy(exemple: with a starter ship, it will take 60hour of game time to farm UEC to get a constelation) If some ppl spend a crasy amount of money, its cause they are fan and suport 100% the projet witch is impressive.

    also a single GTX 970 is better then a single titan for gaming, on 1080p resolution if you want 60 fps on very high, you need one GTX 970... i did spent 1300 $ to build a new machine for SC to be able to run it on veryhigh at 60fps 1080p resolution stock, without overclock

    -cpu i7 4770k
    -ram 16gb OC 1600
    -GPU gigabyte GTX 970 g1 gaming

    you can see whats going on in the previous post i did in this thread http://sto-forum.perfectworld.com/showpost.php?p=20582591&postcount=24
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2014
    Don't always take what someone says as truth just because you want it to be.

    Go look up the info yourself.

    Cloud Imperium Founded April 2012... (no he was 100% NOT working on anything WITH anyone else with out having a legal co founded and legal protections in place. He isn't new.)

    Kickstart Started in October 6 months after the legal founding of the company.

    You have also illustrated my point quite well.. he now has over 200 employees.. cause now he has to take care of ALL the things a developer should be taking care of so he can focus on making a game. Instead hes making T-shirts... and planning TV spots... trying to negotiate deals with things like Steam... Not to mention an inhouse legal team ect ect ect. He is going to get pulled in 20,000 different directions and likely the game that comes out (if it ever gets to that point) is going to suffer for it.

    Hey I would love to be wrong... and I won't play it even if I'm not cause I find his funding model to be extremely offensive. I would cave though if he manages to put something out worth playing. lol ;)

    I'm an original backer, so I know the actual history. I just wanted to correct you're incorrect assumption of truth in the faulty blogs you've read. And yes, his marketing people do 'make' a bunch of physical items to sell to the backers who want them. It's easy to make a call to a custom t-shirt house and order 1000 tee's for 5 bucks ea, then resell them for profits that go right back into the development coffers.
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    lordmalak1 wrote: »
    I'm an original backer, so I know the actual history. I just wanted to correct you're incorrect assumption of truth in the faulty blogs you've read.

    Haven't ready any blogs at all. I form my own opinions in general. ;) I didn't back things but I was paying attention to what was going on day one.

    https://cloudimperiumgames.com/about Its not like he hides the incorporation date of CI.

    I deduce that he had very little money of his own cause there was no other reason to bring in Ortwin Freyermuth... Freyermuth is a lawyer with strong ties to some German media groups that buy movie distribution rights for parts of Europe. Freyermuths Capella pictures (int distribution house) fell apart after they attempted and failed to aquire MGM (as part of a larger group) almost 20 years ago now. In any event the guys is one of Roberts friends of course he was his legal team for Point of No Return Entertainment and Ascendant Pictures... People don't remember that No Return was supposed to be his game house after he failed in the movies. No return never actually made anything at all, I believe he also had investors in that btw. His movie company http://www.ascendantpictures.com/ did produce a few movies no doubt. They did mostly B and smaller movies... they haven't worked on anything in over 7 years so I would assume they are done. They had some good early deals with movies for Weinstien as the distributor, seemed like there movies got smaller instead of larger so perhaps it just fizzeled I don't know. My guess (yes its a guess) he just never made enough of a profit to attract investors for new projects... most movies are funded with investor money.

    Frankly Roberts was having issues with funding for SC before the kickstarter... not because it is a game type no one sees profit in... he had issues because after 20+ years of burning investors, or involving them in break even projects no one was willing to trust him with out asking for a good chunk of any potential return.

    That isn't read on any blog my friend... its as simple as going and finding the histories of the stuff he has done the last 20 years.

    EDIT.
    I was interested so I went and found out how much His Movie company lost for investors... so here is a break down for you.
    - Lucky Number Sleven. (like this movie btw lol) Gross 22.4 Mil Cost of production 27 Million
    Loss of 4.6 Million
    - Lord of War Gross 24.1 Million Cost of production 47 Million
    Loss of 22.9 Million
    - Ask the Dust Gross 742,000 Cost 19+ Million (reported by ascendant)
    Loss of 18.258 Million
    - The Big White Gross Gross (couldn't find actual numbers on this one it did that bad, opened almost no where and had no major DVD distro deal) ... Cost of production 18 Million... (Robin Williams wasn't cheap lol)
    Loss can only assume it had to be close to total but say 17 million
    Who is your Caddy? (Yes oh my this is one of his) Gross 5.9 Million... cost of production 8 Million.
    Loss 2.1 Millon. (to be honest this isn't bad he should have started with small films from the start)

    So just so you understand why he isn't in the movie game anymore... Ascendant has grossed 53.142 Million on its movies... and spent around 120 Million in production.

    So to sum up why I don't trust Chirs Roberts (not cause I read it somewhere)
    1) Origin wasn't his company he was an employee yes where he made the wing commander stuff all the $ side of things where handled by people that knew what they where doing with that.
    2) Digital Anvil... he founded. Had investors bank his Wing Comamnder movie... lost them a ton of money... hired Warthog to make Starlancer. Then promised Freelancer (which was vapor ware 100%)... sold Digital Anvil to Microsoft (which is why I say now CI is going to EA unless someone there is smart enough to remember MS getting burned by Roberts previously) Microsoft spent 2 years finishing Freelancer and got it out (and it was completely different from the game Roberts promised 2 years before when he owned the Co)
    3) He starts a Movie company... and looses investors 10s of MILLIONS of dollars. Mostly because he allowed projects like Lord of War to have stupidly large budgets.
    4) Founds a New Studio (Cloud Imperium) a few months before going on Kickstarter to beg for free funding... even claims he has investors willing to jump in. Claims he got such a great response he didn't need them... but given his history. I am more willing to believe they got cold feet when they looked at his track record... OR they never existed to begin with. The guy at this point has to have burned almost anyone he would have ever met that had that type of money. ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2014
    facinating. ya he would be the last person on earth i'd lend a buck to.
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited November 2014
    For something to be obsolete, doesn't it need to be relevant first?
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    Nerf Klinks, Buff Rommies
  • riyottsariyottsa Member Posts: 249 Arc User
    edited November 2014
    The game cost 45$, other ship that cost more then 45$ are for the crowlfounding , the game will not have any subscription or anything like that, plus once the beta is finished the store wil close and the only thing avalible is the GAME with the starter ship, so everything will be avalible for the ingame curewncy(exemple: with a starter ship, it will take 60hour of game time to farm UEC to get a constelation) If some ppl spend a crasy amount of money, its cause they are fan and suport 100% the projet witch is impressive.

    It's a scam, gaem isn't going to happen. If it does, it'll be worse than the one you are currently playing.
    also a single GTX 970 is better then a single titan for gaming, on 1080p resolution if you want 60 fps on very high, you need one GTX 970... i did spent 1300 $ to build a new machine for SC to be able to run it on veryhigh at 60fps 1080p resolution stock, without overclock

    -cpu i7 4770k
    -ram 16gb OC 1600
    -GPU gigabyte GTX 970 g1 gaming

    you can see whats going on in the previous post i did in this thread http://sto-forum.perfectworld.com/showpost.php?p=20582591&postcount=24


    Oh Zelda. :rolleyes: Even if it wasn't a scam, your amazing new machine won't be able to handle it when it would be released in the year of our lord 2050.
  • riyottsariyottsa Member Posts: 249 Arc User
    edited November 2014
    Best space PvP game you could ever hope for is Elite. It's out, it didn't steal your kickstarter money, and the space combat is actually fun compared to what I've experienced in the "keep the crowds happy with a few thousand dollar War Thunder in space while we milk more money out of simple nerds on the internet" Arena Commander.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2014
    and if you want actual fleet commanding admiral gameplay, something STO has none of yet promotes you to the highest grade of admiral there is anyway, there's the armada 3 mod for sins. which will release at basically the same time as elite danger, a huge expansion that features playable cardasians, that can choose to be dominion allied or pure cardie part way through the skill tree. along with the playable fed, kdf rom and borg already present.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited November 2014
    ED will have persistent world MMO-like or is just going to be an arena-style game?

    What i liked about SC is that it will use the CryEngine witch is know for be optimized for multicore processors, i'm tired of crappy games like planetside 2 that require an overclocked intel i7 just because they cant do a decent multithread engine, and the idiotic fanboys player base trying to tell you that "games can't use many cores, u need single core performance".
    Atm the only 2 modern engines that do that are the CryEngine and the Frostbite 3 from EA, they run like a charm in a amd 8-core proccesor
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited November 2014

    Elite Dangerous Launches December 14th...

    Actually its the 16th but ED is the one I'm waiting on :)
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  • riyottsariyottsa Member Posts: 249 Arc User
    edited November 2014
    playhard88 wrote: »
    ED will have persistent world MMO-like or is just going to be an arena-style game?

    What i liked about SC is that it will use the CryEngine witch is know for be optimized for multicore processors, i'm tired of crappy games like planetside 2 that require an overclocked intel i7 just because they cant do a decent multithread engine, and the idiotic fanboys player base trying to tell you that "games can't use many cores, u need single core performance".
    Atm the only 2 modern engines that do that are the CryEngine and the Frostbite 3 from EA, they run like a charm in a amd 8-core proccesor

    It'll be open persistent sandbox, and a lot bigger than Star Citizen could ever boast; and no dumb instance system as far as I know. As for the game engine I am not one-hundred percent sure, but if I do recall correctly it is a custom built engine, and in my experience these are always superior performance and visual-wise. (read: War Thunder and Alien: Isolation)
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    playhard88 wrote: »
    ED will have persistent world MMO-like or is just going to be an arena-style game?

    Eve has something likke 800 systems you can visit.

    ED in beta had around 60 I believe... they have said they want you to be able to visit every star in the milky way. The number of systems will expand at launch. I don't know if they will have all those thousands of systems ready at launch. Will be a lot more then the beta though.

    The real question with ED isn't will it beat STO up... its will it beat EVE up. Some folks in the betas seem to believe it could well be an Eve killer.

    I haven't played it yet myself. Have heard it looks and runs great though... all the online review folks seem to confirm that.

    For the guy that said they liked SC cause it was going to support OcRift VR.... search ED and Oc on You tube ;) its been up and running in ED for awhile now.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dam999dam999 Member Posts: 0 Arc User
    edited November 2014
    Yes definately a STO will lose a lot of their players to the upcoming Star Citizen saga.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited November 2014
    Why is it everyone always assumes in these threads people will do one or the other and not both? I saw a very interesting vid on ED. Enough to intrigue me into checking it out further. However, I do not intend to give up playing STO to play ED. After looking at the ED page for the game requirements, I saw nothing at all telling I cannot play STO ever again.

    I understand being disappointed by some things in STO. But if people are going to make blanket statements, they really should back them up with facts. Otherwise, it's all wishful thinking intended to punish someone else for some imagined slight. And don't whip out that Steam chart here. That only covers the people who play STO via Steam. Which may not be a true scientific representation of a definitive sample of the STO player base.

    Give me some facts from a source other than Steam and I may give your hateful wishes credence. Otherwise all you're doing is throwing a hissy fit in public.
    A six year old boy and his starship. Living the dream.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    Why is it everyone always assumes in these threads people will do one or the other and not both? I saw a very interesting vid on ED. Enough to intrigue me into checking it out further. However, I do not intend to give up playing STO to play ED. After looking at the ED page for the game requirements, I saw nothing at all telling I cannot play STO ever again.

    I understand being disappointed by some things in STO. But if people are going to make blanket statements, they really should back them up with facts. Otherwise, it's all wishful thinking intended to punish someone else for some imagined slight. And don't whip out that Steam chart here. That only covers the people who play STO via Steam. Which may not be a true scientific representation of a definitive sample of the STO player base.

    Give me some facts from a source other than Steam and I may give your hateful wishes credence. Otherwise all you're doing is throwing a hissy fit in public.

    No ones throwing any fits.

    Bottom line most vet STO players have been hunting for a worthy space game to play instead of this one for a long time.

    Eve is not quite everyones cup... and I will admit ED looks a lot more like Eve then STO.

    Most of us have been here long enough to now have groups of Ex STO friends plenty of places.

    I could go join old STO friends right now in TOR GW MWO... WT... I think there is still a group over in WOP.

    The bottom line is Cryptic has killed the idea of playing more then one game... which is likely why more then a few of us are more then a little annoyed right now.

    I am going to go play ED sure.. is that going to leave me time to take care of my full time job that is trying to gear one of my many STO toons. No not really... so its going to go like this. I'm going to go play ED for a week... if it sucks me in I will simply uninstall STO. If it doesn't ya like many games before it I'll leave both on my machine.

    The only reason to talk about it here frankly is to make it easier to know which friends to look up when we get there. lmao Cause ya Cryptic has bleed players every time a good pvp game has come along for a few years now. So far they have been replacing them with the types of customers they like... I don't know though man going by the hate that now exists in the general section I don't think Cryptic can really weather to many more Solid competitive launches. Never mind there are also a handful of pretty major expansions coming in the next 1-2 months from games that have pulled players from STO before.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited November 2014
    dam999 wrote: »
    It seems to me that Star Citizen is the only true game for the space pvp enthusiasts. With actual joysticks and real physics it should bring down games like EVE or STO. What do you think?

    I thought that Star Wars game already forced STO to shutdown. That's what everyone said was going to happen.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited November 2014
    Well, I just watched 40min video of ED premium beta, and man is it boring,
    slow paced and you win by spamming fire button without second thought or option. I also hate that ugly half-TRIBBLE HUD.
    And hangars, oh those hangars in ED and SC. Pinnacle of gampelay excitement when the guy in video actually managed to get out of the fkn hangar. Gameplay 10/10.

    I was wishing STO would have 3D engine for years, but not done in this way, in this retro shuttle sized HUD pilot view.
    Its just me but i like to actually see the ship when attacking it and not shooting a dot in space surrounded by a fancy reticule.

    But i guess some ppl like it, way to retro for me from what i have seen
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited November 2014
    Star citizen is garbage. It almost requires you to have a team available at all times if you want to play in anything bigger than a fighter. It also don't play on anything but high end equipment, even on the absolute lowest settings, which aren't that low. RSI isnt even invested in its players. They require you to buy a game package, of which the cheapest allows for no additional access, and everyone who actually donated money before startup was gifted with tons of TRIBBLE and are so far ahead of everyone else that its impossible to catch up. And their ads and "actual gameplay footage" aren't even from the game. Theres not even so much as a trial run, just to get a feel for it. As much as I hate the point and click setup for eve, at least they know how to make an interesting game. No, Star Citizen will crash and burn long before eve or STO.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited November 2014
    riyottsa wrote: »
    It'll be open persistent sandbox, and a lot bigger than Star Citizen could ever boast; and no dumb instance system as far as I know. As for the game engine I am not one-hundred percent sure, but if I do recall correctly it is a custom built engine, and in my experience these are always superior performance and visual-wise. (read: War Thunder and Alien: Isolation)

    Instance systems are actually a good thing to have, even if they're just an in the side thing for story missions. I wish they had an instance system for battlestar galactica online. They toss you in the middle of a literal war between cylon and colonial players after just a few short tutorial missions, none of which explain even half of what you actually need to know, and allow you to be slaughtered again and again by players 254 levels above you. An instance system here would be good to seperate different level tiers, to make it more noob friendly. Most players end up resenting the other faction by the time they start to make any headway, and I've never seen a more abusive or hateful game community. Instance systems, for a of their flaws, actually do work when used correctly.
  • edited November 2014
    This content has been removed.
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited November 2014
    edalgo wrote: »
    Star Citizen won't make Star Trek Online obsolete.


    STAR TREK ONLINE WILL MAKE STAR TREK ONLINE OBSOLETE!

    lol! +100 - Hopefully the competition of both SC and ED will make PWE/Cryptic sit up and listen a little harder. ;)
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2014
    Haven't ready any blogs at all. I form my own opinions in general. ;) I didn't back things but I was paying attention to what was going on day one.

    https://cloudimperiumgames.com/about Its not like he hides the incorporation date of CI.

    I deduce that he had very little money of his own cause there was no other reason to bring in Ortwin Freyermuth... Freyermuth is a lawyer with strong ties to some German media groups that buy movie distribution rights for parts of Europe. Freyermuths Capella pictures (int distribution house) fell apart after they attempted and failed to aquire MGM (as part of a larger group) almost 20 years ago now. In any event the guys is one of Roberts friends of course he was his legal team for Point of No Return Entertainment and Ascendant Pictures... People don't remember that No Return was supposed to be his game house after he failed in the movies. No return never actually made anything at all, I believe he also had investors in that btw. His movie company http://www.ascendantpictures.com/ did produce a few movies no doubt. They did mostly B and smaller movies... they haven't worked on anything in over 7 years so I would assume they are done. They had some good early deals with movies for Weinstien as the distributor, seemed like there movies got smaller instead of larger so perhaps it just fizzeled I don't know. My guess (yes its a guess) he just never made enough of a profit to attract investors for new projects... most movies are funded with investor money.

    Frankly Roberts was having issues with funding for SC before the kickstarter... not because it is a game type no one sees profit in... he had issues because after 20+ years of burning investors, or involving them in break even projects no one was willing to trust him with out asking for a good chunk of any potential return.

    That isn't read on any blog my friend... its as simple as going and finding the histories of the stuff he has done the last 20 years.

    EDIT.
    I was interested so I went and found out how much His Movie company lost for investors... so here is a break down for you.
    - Lucky Number Sleven. (like this movie btw lol) Gross 22.4 Mil Cost of production 27 Million
    Loss of 4.6 Million
    - Lord of War Gross 24.1 Million Cost of production 47 Million
    Loss of 22.9 Million
    - Ask the Dust Gross 742,000 Cost 19+ Million (reported by ascendant)
    Loss of 18.258 Million
    - The Big White Gross Gross (couldn't find actual numbers on this one it did that bad, opened almost no where and had no major DVD distro deal) ... Cost of production 18 Million... (Robin Williams wasn't cheap lol)
    Loss can only assume it had to be close to total but say 17 million
    Who is your Caddy? (Yes oh my this is one of his) Gross 5.9 Million... cost of production 8 Million.
    Loss 2.1 Millon. (to be honest this isn't bad he should have started with small films from the start)

    So just so you understand why he isn't in the movie game anymore... Ascendant has grossed 53.142 Million on its movies... and spent around 120 Million in production.

    So to sum up why I don't trust Chirs Roberts (not cause I read it somewhere)
    1) Origin wasn't his company he was an employee yes where he made the wing commander stuff all the $ side of things where handled by people that knew what they where doing with that.
    2) Digital Anvil... he founded. Had investors bank his Wing Comamnder movie... lost them a ton of money... hired Warthog to make Starlancer. Then promised Freelancer (which was vapor ware 100%)... sold Digital Anvil to Microsoft (which is why I say now CI is going to EA unless someone there is smart enough to remember MS getting burned by Roberts previously) Microsoft spent 2 years finishing Freelancer and got it out (and it was completely different from the game Roberts promised 2 years before when he owned the Co)
    3) He starts a Movie company... and looses investors 10s of MILLIONS of dollars. Mostly because he allowed projects like Lord of War to have stupidly large budgets.
    4) Founds a New Studio (Cloud Imperium) a few months before going on Kickstarter to beg for free funding... even claims he has investors willing to jump in. Claims he got such a great response he didn't need them... but given his history. I am more willing to believe they got cold feet when they looked at his track record... OR they never existed to begin with. The guy at this point has to have burned almost anyone he would have ever met that had that type of money. ;)

    That certainly is an interesting spin on history, and not one I agree with. Sure, he's had films that lost money- but he didn't write them and had issues with the 'overlords' cutting his budgets, editing his scenes, forcing casting choices on him, etc. I guess film making is something software engineers should avoid. I also agree he's lost control of his software properties as well as the companies involved a few times- and that was because he didn't have control of them, investors did. THAT is why he's going it alone this time. He won't have to worry about investors pulling the rug out from under him if he misses a deadline, he owns every idea in the game as well as attempting to use technologies dismissed by the large publishers as too costly or too niche'. What CR is attempting is groundbreaking on many fronts, not only for the size of the crowdfunding response. The difference this time is HE is actually in complete control instead of the banks or a group of beancounters that demand a delivery schedule. THIS time he has the power to delay it until IT'S DONE RIGHT.
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • orondisorondis Member Posts: 1,447 Arc User
    edited November 2014
    odyssey47 wrote: »
    I thought that Star Wars game already forced STO to shutdown. That's what everyone said was going to happen.

    If it were a new version of Star Wars Galaxy that was getting released I could see that denting STO. TOR I just couldn't see it happening. Problem with TOR is it's a very generic MMO with half the features of STO (when it launched), just with far far higher production values.

    SC meanwhile is shaping up to be the type of game some of us wanted STO to be. From the devs have said and players have demanded, exploration is going to be held in just as much high regard as pew pew.
    ghyudt wrote: »
    They require you to buy a game package, of which the cheapest allows for no additional access

    What additional access is required? I bought the cheapest package and beyond gear I have access to everything when it becomes available.
    ghyudt wrote: »
    And their ads and "actual gameplay footage" aren't even from the game.

    The ads are made using models from the game. The "actual gameplay footage" is actually from the game.
    Previously Alendiak
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    lordmalak1 wrote: »
    That certainly is an interesting spin on history, and not one I agree with. Sure, he's had films that lost money- but he didn't write them and had issues with the 'overlords' cutting his budgets, editing his scenes, forcing casting choices on him, etc. I guess film making is something software engineers should avoid. I also agree he's lost control of his software properties as well as the companies involved a few times- and that was because he didn't have control of them, investors did. THAT is why he's going it alone this time. He won't have to worry about investors pulling the rug out from under him if he misses a deadline, he owns every idea in the game as well as attempting to use technologies dismissed by the large publishers as too costly or too niche'. What CR is attempting is groundbreaking on many fronts, not only for the size of the crowdfunding response. The difference this time is HE is actually in complete control instead of the banks or a group of beancounters that demand a delivery schedule. THIS time he has the power to delay it until IT'S DONE RIGHT.

    Perhaps I was wrong to bring up his losses in film. I mentioned it only as a way to point out why no big money investors where willing to back him at all.

    Also claiming his budgets got cut.... when he spent almost 50 million making a movie like lord of war speaks for itself. As for casting choices... are you kidden he has made movies with Bruce Willis / Josh Hartnett / Morgan Freeman / Robin Williams / Nic cage / Ben Kinglsly / Colin Farrell / Giovanni Ribisi... saying people kept him from hiring A list talent is just silly. If anything his main issue was way over spending on things like casting. Honestly going way over budget in general. (which is something Origin almost fired him for back in the wing commander days when he pushed WC4 almost 15 million over budget... back then that was no joke and almost put Origin out for good).

    What I should have brought up for the reason to not trust Chris Roberts at all... is simple.

    Digital Anvil.

    People somehow have forgotten that he has already run this exact scam once before.

    Start a company...
    Drive a bunch of hype by trading on something you did in the past...
    Release Nothing but continue hyping...
    Release some Videos, and a few tech demos... (yes there was a playable stripped down freelancer demo 3 years before MS finished the game with out Roberts)
    Burn through investor money for a couple years...
    Sucker large Company in need of product into buying you out.

    That is exactly what he did with Digital Anvil. Started DA in 1996. The only game they ever released was Starlancer. However they had almost nothing to do with that game, it was actually developed by Warthog (warthog was started by the talent that made privater 2). DA had almost nothing to do with that game at all. Then they started work on Freelancer... and hyped the hell out of it for 4 years. Then at the height of the Vaporware calls... Mr Roberts showed off a stripped down tech demo to MS... and sold DA to Microsoft. At that point MS had to put almost 3 more years into making that an actual game they could sell. The game the released wasn't even close to the game Roberts claimed to be making... they threw out almost everything he had been working on in truth. After they got that fail project out... they moved any staff worth keeping to other MS divisions and closed the DA doors.

    Bottom line MS got taken by Roberts hard. lol Suckers.

    Still I bet a company like EA gets had this time. I somehow doubt they are smart enough to learn from the mistake MS make in almost the exact situation.

    OH just FYI as well... Cloud Imperium isn't his first attempt after DA... he also started Point of No Return which had started some projects (he claimed) and did take some investor funds... and did nothing before he shut the doors.
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited November 2014
    Chris Roberts started his development co pretty much a month or two before he started begging for money.

    Actually no. Chris Roberts work for a year prior to the initial crowdfunding announcement with 10 other people to come up with the 'proof of concept' tech demo that was shown during the initial crowdfunding announcement (and spent about $1 million of his own money over that year to create said tech demo.

    It's obvious you didn't bother to research what your spewing RE: Star Citizen; so I take the rest of your rant worth a grain of salt.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    Actually no. Chris Roberts work for a year prior to the initial crowdfunding announcement with 10 other people to come up with the 'proof of concept' tech demo that was shown during the initial crowdfunding announcement (and spent about $1 million of his own money over that year to create said tech demo.

    It's obvious you didn't bother to research what your spewing RE: Star Citizen; so I take the rest of your rant worth a grain of salt.

    Right you saw his bills did you ?

    No one allows 9 other people to work on a project with out having legal agreements in place. Not sure why he would draw up agreements with people... then have to do it all over again when he incorporates and what sells his IP to his own corp ??? It makes zero sense. If he was planning that and spending 1 million of his own money he would incorporate first, not only does it not make sense to pay multiple legal fees there are also a TON of tax reasons to do this. (taxes are why many studios incorporates in different states and even countries in some cases... many places try to attract game development work by offering very sweet tax break deals).

    http://www.corporationwiki.com/California/West-Hollywood/cloud-imperium-games-llc/103460137.aspx

    Bottom line Cloud Imp was founded June 22, 2014... and he started asking for funds on his own site in October 2014. So you do the math. lol

    I know many people really really want a game like SC to exist. Roberts is not the guy to do it though. His track record proves it. Best case hes a head in the clouds big thinker that has no idea how to run an actual business, who constantly overreaches. Worse case hes a con man.

    My guess the truth is in the middle somewhere.
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited November 2014
    i dont care about any of this fearmongering. im still looking forward to SC, and my investment is as small as what i used to spend on sto in any given week.
  • decuisd24decuisd24 Member Posts: 7 Arc User
    edited November 2014
    I'm currently playing ED in closed Beta, if you liked the original elite then you are in for an absolute treat. The first time I dropped out of warp in an unknown starsystem to be bathed in the light of a red giant star before using ftl to a local asteroid belt prospecting minerals then being interdicted mid flight by some random pirate. I thought now THIS is a space game. Even with only 500 systems to explore the game is massive and claims of 400 Billion on completion literary the entire galaxy sounds bonkers.
    Most of the content is still to come so I cannot wait to see how much better it will get, but even now you can trade, pirate or mine. My Fav moment was responding to a distress call and finding a lone cruiser being attacked by fighters and in my ignorance I didn't know who was who, so I opened up on what I thought was a fighter attacking the cruiser... fail, the cruiser turned it's not inconsiderable armament on me... needless to say I burned my way out of there, not without a huge bounty on my head.
  • lystentlystent Member Posts: 1,019
    edited November 2014
    i dont care about any of this fearmongering. im still looking forward to SC, and my investment is as mall as what i used to spend on sto in any given week.

    All of this talk reminds me of Starforge (http://store.steampowered.com/app/227680, lol an behold the reviews). Code Hatch promised the players alot. Players got impatient because the game failed to mature as time went on. So the developers threw together what little they have done, tossed it in to the game, and called it version 1.0.
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