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Mirror Universe Portals.

thomaselkinsthomaselkins Member Posts: 575 Arc User
For the love of the Great Bird of the Galaxy, the next time we do the Mirror Universe Event could we please get the option to close these portals while under fire? There is nothing more infuriating than being less than a hair's breadth away from closing a portal, only to lose it because fifty, (exaggeration), other ships focus fire on you. Or worse yet, a single little frigate who takes a pot shot at you, which allows a Battleship to then come through the portal you almost closed. Even if you try to work as a team and distract them, they still use Fire At Will so you can be hit even when not being engaged directly. It would just be fantastic if we could finish closing them.

I'm also not complaining that it's "too hard" or anything like that because I've been in groups where we slaughtered the Terrans and spent four minutes waiting for the Dreadnought to show up because we closed everything really quick. That doesn't happen all the time though and for the most part the event can get rather tedious. I just think things would go by more smoothly if we could close the portals and then engage the seventy, (exaggeration), ships that came through.

Just my two cents.
Post edited by thomaselkins on
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Comments

  • diotwdiotw Member Posts: 0 Arc User
    edited November 2014
    It is really irritating, especially if that's what you're trying to focus on. I have a Sci character in a Wells class and whenever I play him in the MUI, I try to focus on flying around as fast as I can, closing portals before the rest of the team gets overwhelmed. If I'm lucky, it goes well. If I'm having a bad day, I get pot shotted repeatedly, and end up in slugging matches with three Typhoons because I just couldn't get the things closed in time. I suppose the irritant is exaggerated by the fact that I'm playing the mission fourteen days in a row, five times a day.
    [SIGPIC][/SIGPIC]
    This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
  • midniteshadow7midniteshadow7 Member Posts: 787 Arc User
    edited November 2014
    That would be nice... even if it only happened if you were 75%+ through closing the portal
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited November 2014
    I don't mind it so much actually, I try to work in pairs, sometimes i'll just pick a cruiser and just follow him around, he draws agro, I close rift, repeat, doesn't even matter what I fly anymore. its handy to take advantage of the general mindset other players have to shoot at everything that moves.

    that's right, that guy that flys around and does nothing but closes rifts and never fires a shot....that's me!!!

    if I see rift by itself I run to it but if im engaged and by myself TRIBBLE it, I hit evasive and go somewhere else. staying is more often than not a waste of time better spent elsewhere :)
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2014
    The whole point is to make you cooperate with someone to draw the mirror ships' fire while you close the rift. Or, if you're really flying an ACR, then maybe you should be the one drawing their fire.

    Regardless, the randomly matched players in pug queue groups appear to be too stupid to put this simple gameplay concept into action. If you wish to accomplish anything in MIN pugs, you'll have to just get better at tanking all the mirror ships and killing them. They're quite easy to tank and quite easy to destroy.

    I'd also suggest the Aceton Assimilator console, once you clear the ships off a rift, drop an AA and close it. If any more ships spawn before you get it closed, they'll attack the AA rather than you.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    edited November 2014
    if you have trouble neutralizing the frigates to close the rift you need to look at your build, or if on advanced, move to normal. yes there is the place where 2-3 rifts are very close and you get a TRIBBLE-ton of ships. to get those you have to use teamwork. one ship goes in FAW grabs the aggro then the second ship slides in and closes the rift. they mirror ships only faw if they don't have aggro and there are two targets.
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  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    edited November 2014
    The whole point is to make you cooperate with someone to draw the mirror ships' fire while you close the rift. Or, if you're really flying an ACR, then maybe you should be the one drawing their fire.

    Regardless, the randomly matched players in pug queue groups appear to be too stupid to put this simple gameplay concept into action. If you wish to accomplish anything in MIN pugs, you'll have to just get better at tanking all the mirror ships and killing them. They're quite easy to tank and quite easy to destroy.

    I'd also suggest the Aceton Assimilator console, once you clear the ships off a rift, drop an AA and close it. If any more ships spawn before you get it closed, they'll attack the AA rather than you.
    I don't mind it so much actually, I try to work in pairs, sometimes i'll just pick a cruiser and just follow him around, he draws agro, I close rift, repeat, doesn't even matter what I fly anymore. its handy to take advantage of the general mindset other players have to shoot at everything that moves.

    that's right, that guy that flys around and does nothing but closes rifts and never fires a shot....that's me!!!

    if I see rift by itself I run to it but if im engaged and by myself TRIBBLE it, I hit evasive and go somewhere else. staying is more often than not a waste of time better spent elsewhere :)

    me too unless I know a science guy is near me then I grab the aggro. and it's nice they dropped the timer to 120 seconds instead of 300
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  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited November 2014
    I don't mind the mechanic so much, but I feel the OPs pain, but it's an issue with people's playstyles, and less with the mechanics.

    Heck I'm in a science boat, and have gone pretty much the entire MU without firing a shot, simply because I've had my bodyguards hopscotch with me to allow me to close the rifts while they take the brunt.

    People though are so conditioned with the idea of soloing it and RAWR DPS... that they'll fly into a zone of rifts and decide to start pew-pewing and never actually once think "That cruiser has the agro, maybe I should close the rifts even though I'm not in a science ship"

    There is nothing worse then flying around on my cruiser alt, taking the agro from everything, in totally fine shape at 100% hull and a bit of shields knocked off, and they just start pew-pewing and never once close the 4-6 rifts that are just constantly spitting out ships non-stop.

    Simpy put, if people work as a team and one person actually closes the rifts while the others pew-pew it becomes totally simple. I've been in teams were we've closed the rifts with 2-3 minutes left on the countdown.

    Work as a team, one pew-pews the other closes the rifts and the mechanic is a non-issue.

    It's only an issue when everyone free-for-alls it and tries to RAWR DPS PEW-PEW it.
  • lystentlystent Member Posts: 1,019
    edited November 2014
    if you have trouble neutralizing the frigates to close the rift you need to look at your build, or if on advanced, move to normal. yes there is the place where 2-3 rifts are very close and you get a TRIBBLE-ton of ships. to get those you have to use teamwork. one ship goes in FAW grabs the aggro then the second ship slides in and closes the rift. they mirror ships only faw if they don't have aggro and there are two targets.

    For the love of all that ever was, why does no one understand that:
    -Not everyone has the best DPS ever (there are healers, disablers, and tanks about you know)
    -It's not just the first few frigates we worry about (many of these portals group up, so you are fighting wave after wave after wave)

    If I had a dollar for every time someone pulls the "you ship sucks" card when talking about MIN...
    Of course, there is always the "stop pugging" card...
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited November 2014
    lystent wrote: »
    For the love of all that ever was, why does no one understand that:
    -Not everyone has the best DPS ever (there are healers, disablers, and tanks about you know)
    -It's not just the first few frigates we worry about (many of these portals group up, so you are fighting wave after wave after wave)

    If I had a dollar for every time someone pulls the "you ship sucks" card when talking about MIN...
    Of course, there is always the "stop pugging" card...

    That's kind of his point. If you don't have the best DPS, you should be the rift closer, not the agro-holder/destroyer. So let the tank cruiser take the agro from all those frigates that are being spit out, and you close the rifts without firing a shot. I have yet to be in a MU that didn't have at least two cruisers in it. Usually its the science ships that are lacking.

    So be the team player, don't worry about your DPS and close the rifts. Trust me the guy taking the aggro from the 18 frigates, 3 cruisers, 2 escorts, and the 4 Typhoons will thank you for it when they don't have to deal with any more.
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited November 2014
    ladymyajha wrote: »
    That's kind of his point. If you don't have the best DPS, you should be the rift closer, not the agro-holder/destroyer. So let the tank cruiser take the agro from all those frigates that are being spit out, and you close the rifts without firing a shot. I have yet to be in a MU that didn't have at least two cruisers in it. Usually its the science ships that are lacking.

    So be the team player, don't worry about your DPS and close the rifts. Trust me the guy taking the aggro from the 18 frigates, 3 cruisers, 2 escorts, and the 4 Typhoons will thank you for it when they don't have to deal with any more.

    ^this, and i'll repeat this because it bears repeating, pair up, I don't care how good your build is like the man said you cant have agro and close a rift, and even if you both have agro even the crapiest pair of ships can still often clear the mobs better than one
  • sicjebsicjeb Member Posts: 0 Arc User
    edited November 2014
    I'm doing this on 14 characters, some are dps beasts some are not.
    On the ones that are not I attempt to be the rift closer.

    But a few times I've attracted chat agro from players for sneaking in and stealing 'their' rifts. What?
  • aliensamongusaliensamongus Member Posts: 285 Arc User
    edited November 2014
    I hear there is a difference between closing a Mirror Rift and the Undine Rift in Borg Disconnected. What difference is there? What makes our deflector dish behave differently when closing these portals?

    In Borg Disconnected, we can close them regardless taking damage. Why is that not part of this so-called 'you need to play together to achieve' bit? Oddly enough, freeing the Borg in the same map, does go interrupted.

    So, I guess Cryptic intended this to be that way, because it's how you should play it. Star Trek techno-babble be damned.
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  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited November 2014
    sicjeb wrote: »
    I'm doing this on 14 characters, some are dps beasts some are not.
    On the ones that are not I attempt to be the rift closer.

    But a few times I've attracted chat agro from players for sneaking in and stealing 'their' rifts. What?

    Yeah I've got that too. I've been yelled out in team for not helping destroy ships when I was busy closing rifts.

    Those are the idiots. I don't care how good or bad your dps is, but people who don't know the mechanics of a system and yet act like they do and then yell at you because you didn't follow their flawed logic... those are the idiots.
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  • j0hn41j0hn41 Member Posts: 0 Arc User
    edited November 2014
    I'm honestly fine with the mechanic. It just sucks when someone is drawing aggro so I can close a rift and the mirror ships start spamming BFAW or scatter volley. At that point, it becomes a dps race again.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    edited November 2014
    lystent wrote: »
    For the love of all that ever was, why does no one understand that:
    -Not everyone has the best DPS ever (there are healers, disablers, and tanks about you know)
    -It's not just the first few frigates we worry about (many of these portals group up, so you are fighting wave after wave after wave)

    If I had a dollar for every time someone pulls the "you ship sucks" card when talking about MIN...
    Of course, there is always the "stop pugging" card...

    dude. I'm saying I can solo rifts with a 3.5k Odyssey. if you are level 50 and you are having problems with three miranda frigates, there IS something wrong with your build
    sig.jpg
  • neomodiousneomodious Member Posts: 428 Arc User
    edited November 2014
    The only way that seems to work for soloing rifts/generators is in a full carrier. let your pets take aggro, slide in while the Terrans are distracted, close rifts. The other thing at that point is to select an ally who's trying to dps it all and set the pets to defend them.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2014
    I know of 3 ways, two of which are at my disposal, to close rifts while taking fire. But all are clicky powers that can't be used constantly, and two are only available on z-store ships(Vesta, and Fed Intel cruiser). Sadly no such option exists for KDF....

    There are a few pets(Nimbus, Photonic fleet, the Dauntless console, the scorpion device) that non-carriers can use to distract enemies, but they're no more reliable then the use of carrier pets.

    There are some stealth powers that can be used, but Intel team is a weak cloak, and the Rom Rep t5 power has a short duration and long CD.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited November 2014
    I know of 3 ways, two of which are at my disposal, to close rifts while taking fire. But all are clicky powers that can't be used constantly, and two are only available on z-store ships(Vesta, and Fed Intel cruiser). Sadly no such option exists for KDF....

    There are a few pets(Nimbus, Photonic fleet, the Dauntless console, the scorpion device) that non-carriers can use to distract enemies, but they're no more reliable then the use of carrier pets.

    There are some stealth powers that can be used, but Intel team is a weak cloak, and the Rom Rep t5 power has a short duration and long CD.

    That's kind of a point. Those powers are nice for the "oh crud we just got dumped on" moments, but their shouldn't be any reason anyone in MU should have to solo the rifts.

    When done right it's astoundingly amazingly simple to get them all closed anywhere from 25-30 of them with a ton of time left on the counter.

    The issue is, it's not done right. People are so conditioned to fly in, go pew-pew, that they fail to think of any other way of doing it, or are so conditioned to want to show off their MASSIVE DPS boat (with a total of 12k dps) that they don't want to play as a team.

    Either way it boils down to the end of a MU fail... well as much as you can fail the MU... and a lot of people coming in complaining that MU is too hard and lets make the mechanics stupid simple.
  • trizeo1trizeo1 Member Posts: 472 Arc User
    edited November 2014
    Greetings 07

    As of a couple of days ago the STB group have acutally just let the portals go... we just pew pew for the whole time! hahah... the 95% of the time.. we finish with the SB at 100%. I kinda like having all the ships come out.

    We've only done this on normal but and we do miss out on 10 marks but... it's 10 marks. I've just been trying to enjoy MI as much as possible as once it's gone... have to wait until it returns.

    If you don't care much for the missed marks... just go for the stations and leave the rifts... more fun IMO.

    Have fun!
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited November 2014
    No... yes...

    I mean... Sure.... Make it so that sci ships cannot be disturbed while doing it, and give cruisers the ability to not be disrupted while activating the satellites...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • nickcastletonnickcastleton Member Posts: 1,212 Arc User
    edited November 2014
    patrickngo wrote: »
    I've noticed a dynamic in Mirror-mind that I fly BoPs pretty much for everything...

    The more Starfleet the PUG is, the lower the score. Main reason for this, I think, is that Starfleet apparently trains for soloing content via DPS, even when the point of the content is not DPS, and they don't choose to work together.

    I've actually been scolded for closing rifts, and that's another problem. Best runs so far seem to run a minimum of 2 out of 5 ships being KDF (because, hey, we actually help other players). Worst runs have been me, alone, with four Kirks.

    It's not exact enough to be a statement of fact, there have been a couple of runs where the Fed players actually worked together and we ended up with some nice 'quiet fliying time" before the pulse... but in general, it's been something that furthers stereotypes. I move in to close a rift, and the Starfleeter books for the next power station, or goes and embroils in the mobs until they kill him.

    I run a Sci in a B'rel currently in Mirror, and I'll toss gravy wells and placates and debuffs, heals and such, but I don't generally need to do much actual shooting in a good run-I can focus on rift-closure and powersats, because minus me doing something foolish, I can usually find a 'buddy' to follow and support.

    But it helps if, on the other side of the map, somene else is playing support-role and Rift-closer.
    i think its probally due to feds being most common, depending on which ship i fly i will always focus on what im supposed to do in MI.

    If im in my cruisers i focus on powering the station, i will also take down Mirandas and close portals if their clear.

    In my sci i focus on portals, one good thing about sci caps if im closing one or start to get attacked i just pop photonic fleet and evasive away from the battle.

    In my tact captains i foucs on taking out the ships, but i will pop rifts to if i can.
    0bzJyzP.gif





    "It appears we have lost our sex appeal, captain."- Tuvok
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  • casper32433casper32433 Member Posts: 97 Arc User
    edited November 2014
    I don't mind the mechanics of the mission myself, if i do get pot shotted b4 i can close a portal i just take them out quickly and try agian. My only complaint is, you have an entire crew on you ship and realistically getting shot at isn't going to stop the science officers on your ship from doing their job and closing a rift. Like i said not a real problem for me or the teams i've been on just more of a making it more realistic to me. Never did see on any of the Star Trek showa where they had to stop scanning or studying or some other similar science ability just because they were in the heat of battle. Anyway thanks for reading and hope everyone continues to enjoy the event as i have.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    Nope. Mirror Universe is supposed to foster teamwork. So... work as a team! One distracts/draws fire, the other closes.
    3lsZz0w.jpg
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited November 2014
    I know of 3 ways, two of which are at my disposal, to close rifts while taking fire. But all are clicky powers that can't be used constantly, and two are only available on z-store ships(Vesta, and Fed Intel cruiser). Sadly no such option exists for KDF....

    There are a few pets(Nimbus, Photonic fleet, the Dauntless console, the scorpion device) that non-carriers can use to distract enemies, but they're no more reliable then the use of carrier pets.

    There are some stealth powers that can be used, but Intel team is a weak cloak, and the Rom Rep t5 power has a short duration and long CD.

    The romulan absorption singularity power used to work in previous MI but the times I've tried this time haven't worked. The Vesta bubble sitll works, though (and the romulan rep cloak too, as you said).
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited November 2014
    No. if you could do this the mission would be way too easy. if you have a half competent team then you can pretty much close all the rifts.

    good use of powers, team work, the right ship for the right job and its a walk in the park. yes its frustrating when it goes wrong but having it so you dont even need to think is not the answer, especially when you are rewarded with more marks the better you do.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited November 2014
    Look, this is only bad if you expect some things out of it.
    I for one only care (main goal) about the event item (can't remember the damn name), so being overwhelmed, finishing with 4 minutes and having to wait is all the same. Since I'm doing it in 9 characters, I get to see all these aspects. Some of my ships can wipe a wave in one pass, others feel like I'm talking the mirror ships to death.
    Yesterday with all the constant disconnects I even finished an instance with another person (just the two of us). Since it's timed all the rest becomes irrelevant.

    Personal opinion, obviously.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited November 2014
    I must admit that I dont mind the mechanics of this mission too much. If you could close the rifts whilst under fire it would be a cake walk as you'd be able to shut everything down just by tanking all the npc fire.

    It adds some interesting dynamics to the mission and it does go some way towards getting teamwork more attention. Even pug groups can manage some basic teamwork unless all 5 players are morons and have no idea what they are doing. Not all pugs are that bad, quite often you'll get a killer team and totally rule the map.

    I always team up with a ship that complements my own (Phantom) so even if there's no chat going on we can work pretty confidently together. I'll stir up some aggro and then hold the npcs off whilst my buddy closes the rift. I find the phantom can be pretty tanky as well and I love flying into a swarm of npcs to aggro them and letting off CSV all over the place. I'll flatten swarms of frigates whilst my teammates close rifts.

    Plus if it all goes to hell it feels truly epic fighting your way through 30-40 mirror ships to try and save the station, npcs blowing up all over the place as you tear a path through them.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited November 2014
    I read much about trinity on the first page.

    Heads up: There is only dps+secondary "specializations" in this game. Even the smalles sciship can do dps while healing&CCing.

    "I only close rifts" is bascially saying "i cant do much", while others just blast through enemies and close rifts at the same time. Even on a small Sci ship.
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