The romulan absorption singularity power used to work in previous MI but the times I've tried this time haven't worked. The Vesta bubble sitll works, though (and the romulan rep cloak too, as you said).
It still works. It was never 100% reliable. for some weird reason it'll occasionally let 1 damage through... just 1. But not often.
I've heard some of the pilot skills are also useful here.
The whole point is to make you cooperate with someone to draw the mirror ships' fire while you close the rift. Or, if you're really flying an ACR, then maybe you should be the one drawing their fire.
Tell me again how someone is supposed to draw Fire At Will.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
It's like this because it's the whole damn point. I've made a habit of swooping in to close rifts after someone has grabbed all the aggro, and getting angry if I just FAWed the attention of everything within a light year and everyone decides the come in and fight instead of shutting the rift while my whale-cruiser is tanking five battleships. If you've got a cloak, damn well use it you brainless fool, and do some good when someone else is in the furball by closing that rift while everything is shooting THEM.
This is EXACTLY why the mission goes to hell; no-one will take the opportunity to close a big rift, and instead come in all guns blazing. Unless you're playing with someone who happens to be recording a 100k DPS video at the time, more ships come through the rapidly widening rifts than are being slapped down.
For the love of all that ever was, why does no one understand that:
-Not everyone has the best DPS ever (there are healers, disablers, and tanks about you know)
-It's not just the first few frigates we worry about (many of these portals group up, so you are fighting wave after wave after wave)
If I had a dollar for every time someone pulls the "you ship sucks" card when talking about MIN...
Of course, there is always the "stop pugging" card...
You don't need that much DPS to kill Mirandas. My tanky Fed cruiser does 10k, and my CC Fed sci does 12k.
The best part is...both builds are half-finished right now, and the Engineer's skillpoints are mostly spent on things to make him more durable.
On the sci, it takes me about 10 seconds to kill a cluster of 3 Mirandas, probably less. It also takes me less than 20 seconds to kill one of those groups that have 2 Mirandas plus something bigger.
I'm not into the DPS charts or anything, but it isn't that hard to build a decent damage-dealer out of any class, flying any ship, in this game.
It's called teamwork. Send a TAC/cannonboat in to draw fire followed by a cruiser who fires at NOTHING and sneaks iaround to close the rift. Rinse and repeat.
It's called teamwork. Send a TAC/cannonboat in to draw fire followed by a cruiser who fires at NOTHING and sneaks iaround to close the rift. Rinse and repeat.
No, send those Science dweebs. They close rifts faster. Cruisers do the big manly work of activating the defense relays the best. :P
No, send those Science dweebs. They close rifts faster. Cruisers do the big manly work of activating the defense relays the best. :P
agree, I forgot since I do the defense relays or battleship destroy depending on which toon I'm flying. Just find a cannonboat to follow unless you are one.
While I do think it is a bit silly that a single shot, that doesn't even scratch your shields, forces you into red alert and shuts down the deflector. If it didn't do that this event would be so stupidly easy, all the rifts would be closed with 2 minutes and you'd be sitting around for 8 minutes with nothing to do.
Well excuse me for having enormous flaws that I don't work on.
It is a lame mechanic which adds ZERO difficulty and is timed perfectly to supremely vex people trying to do something solo. In short it is a nuisance timer. Something Cryptic has been getting quite adept at adding to the game anymore.
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I too think the reset timer is a pain in the butt however if you close the rifts TOO soon, you sit for a long time with nothing to shoot at. But too slow and you get overrun. It's a balancing act for sure.
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While I do think it is a bit silly that a single shot, that doesn't even scratch your shields, forces you into red alert and shuts down the deflector. If it didn't do that this event would be so stupidly easy, all the rifts would be closed with 2 minutes and you'd be sitting around for 8 minutes with nothing to do.
At the same time, they could have designed it so maybe engineer tanks might have a use. But we all know they don't care about design, they just make everything a DPS race and call it a day.
At the same time, they could have designed it so maybe engineer tanks might have a use. But we all know they don't care about design, they just make everything a DPS race and call it a day.
But they *didn't* make everything DPS oriented, now did they? Mirror Event was specifically designed to support 'Trinity' ship roles, which people are always clamoring for. But, if this thread shows anything, it would be that people really just want to solo everything, after all.
So maybe that's why in a Dauntless with Mk X gear I got left to defend the station Solo while the others had a meeting at a single portal...
Then another...
Then another...
5 mins in they had closed 4 portals and I was getting increasingly worried with only some torps and a hoard of AI chasing me!!!
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
But they *didn't* make everything DPS oriented, now did they? Mirror Event was specifically designed to support 'Trinity' ship roles, which people are always clamoring for. But, if this thread shows anything, it would be that people really just want to solo everything, after all.
It doesn't support the trinity at all. It only slightly supports science and cruisers.
The trinity is dps, tank, healer. You never need tanks and healers, only dps.
I've had some runs where I felt compelled to have my escorts do rifts simply because no one else was closing rifts...
I've been in several where i'd have to turn my jemdread around to go close the rifts cause some guy in a much more nimble sci ship thought his talents were better served by flying off to slug it out with the next group of ships.
Well excuse me for having enormous flaws that I don't work on.
I've had some runs where I felt compelled to have my escorts do rifts simply because no one else was closing rifts...
this just happened to me today in my escort, the whole rest of the team flying around killing mobs and moving on, leaving rift after rift completely untouched :rolleyes:
I've been saying since the last time this irritating grindfest came around that they needed to make the timer be for an optional objective like it is in KSE. I.e. you close x portals in y minutes and you jump ahead to the boss stage. That would give people an incentive to close portals instead of just waiting things out. As it was, half the time I'd get into a pug because my fleeties were all doing roughly anything else, and we'd have people just sit at spawn until the boss showed up because they hated the mission so much.
And yes, you need to be able to close portals while under fire so random FAW tags from some stupid frigate that spawned at the wrong moment don't interrupt you.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I've been saying since the last time this irritating grindfest came around that they needed to make the timer be for an optional objective like it is in KSE. I.e. you close x portals in y minutes and you jump ahead to the boss stage. That would give people an incentive to close portals instead of just waiting things out. As it was, half the time I'd get into a pug because my fleeties were all doing roughly anything else, and we'd have people just sit at spawn until the boss showed up because they hated the mission so much.
And yes, you need to be able to close portals while under fire so random FAW tags from some stupid frigate that spawned at the wrong moment don't interrupt you.
I just want to reiterate that I'm not complaining about difficulty. The mission is certainly doable in its current form and I wasn't asking for the modification to make it easier. I was asking because the mission can get extremely annoying at times and I thought this type of change would make it less so. I'm aware of what team work is as well, but not everyone has the luxury of fighting with a well coordinated team 100% of the time. Teams distracting the enemy doesn't always work either since the enemy can spam Fire At Will which means you can be hit, even when not being directly engaged.
Even the slightest delay in closing the rift can allow a larger ship to then pass through and cause more problems. Is it hard? No, not really. It does get extremely tedious at time however and I would like it to be less so is all.
I mean... Sure.... Make it so that sci ships cannot be disturbed while doing it, and give cruisers the ability to not be disrupted while activating the satellites...
Something like this could work, since Cruisers and Science ships already have a designated task already. If they don't do that, then maybe they could make Warbirds immune to disruption instead of the others? It would then give the Warbird a specific purpose in this mission.
I'm sure it's been said but I feel that if you're hit in the shields it shouldn't interrupt you. Hit on bare hull, then yeah, that'll interrupt a few things.
Something like this could work, since Cruisers and Science ships already have a designated task already. If they don't do that, then maybe they could make Warbirds immune to disruption instead of the others? It would then give the Warbird a specific purpose in this mission.
I have found that most of the time the rifts can be approached from the opposite side from the ships that it spawned, and closed just fine if you're not generating aggro. I've closed many rifts with 3 MU ships within firing range, just focusing on the closure. This is not always true, so my science boats are strong enough to at least hold a BS at bay until one of the team comes over and helps out. No one answer fits all situations, apart from pre-made teams with clear roles.
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
If we could close them while under fire, there would be absolutely no challenge.
It would mean that only a few ships would be present at the very beginning. Everyone would start closing the portals, and then those few ships would be slaughtered. For the rest of the time, everyone would gang up on a single portal and a couple of ships from time to time.
dude. I'm saying I can solo rifts with a 3.5k Odyssey. if you are level 50 and you are having problems with three miranda frigates, there IS something wrong with your build
LOL how classic? blame the OP NOT STO...predicted and check marked :D:D
By the way I'm sure there is another top dog that can pulverized that OLD oddy you have so get off your white horse...enough said
The thing that doesn't make sense to me is the following:
1. The voice over explains in the beginning that an engineer can turn on the relays faster while a science ship can get rid of the portals faster.
2. It's the ship, not the class of the character that makes a difference. So, if you have an engineer ship, you can activate the relay. A science ship can close off a portal faster.
Here's my confusion:
3. Romulan T6 ships don't register as either a science or engineer ship. I've used both of the new Romulan T6 ships and they are as slow as any other ship that isn't a science or engineer ship. That feels wrong to me, as in the system should recognize them for what they are. Granted, one of them might be considered a tactical ship, but I can't buy that both of them are when the larger of the two appears to very much be an engineer ship.
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Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
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Romulan T6 ships don't register as either a science or engineer ship.
MUI is one of the few PUG's that actually gives any bonus to having something besides a DPS ship. I notice the same thing in my Fed Adv. Escort; it's neither Eng or Sci, so closing rifts or activating power takes longer than the specialist ships. This is normal , AFAIK.
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
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Comments
I've heard some of the pilot skills are also useful here.
My character Tsin'xing
Tell me again how someone is supposed to draw Fire At Will.
Joined January 2009
This is EXACTLY why the mission goes to hell; no-one will take the opportunity to close a big rift, and instead come in all guns blazing. Unless you're playing with someone who happens to be recording a 100k DPS video at the time, more ships come through the rapidly widening rifts than are being slapped down.
Tactical: "Captain, a single miranda frigate just fired a completely ineffective phaser beam at us. Shields holding."
Captain: "Well then forget the portal. Shut down the deflector dish and return fire"
That's about what it feels like is happening. If I were truly in command of my ship I wouldn't tell them to stop closing the portal.
You don't need that much DPS to kill Mirandas. My tanky Fed cruiser does 10k, and my CC Fed sci does 12k.
The best part is...both builds are half-finished right now, and the Engineer's skillpoints are mostly spent on things to make him more durable.
On the sci, it takes me about 10 seconds to kill a cluster of 3 Mirandas, probably less. It also takes me less than 20 seconds to kill one of those groups that have 2 Mirandas plus something bigger.
I'm not into the DPS charts or anything, but it isn't that hard to build a decent damage-dealer out of any class, flying any ship, in this game.
Awoken Dead
Now shaddup about the queues, it's a BUG
No, send those Science dweebs. They close rifts faster. Cruisers do the big manly work of activating the defense relays the best. :P
agree, I forgot since I do the defense relays or battleship destroy depending on which toon I'm flying. Just find a cannonboat to follow unless you are one.
Awoken Dead
Now shaddup about the queues, it's a BUG
ingame: @.Spartan
Original Cryptic Forum Name: Spartan (member #124)
The Glorious, Kirk’s Protegè
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
At the same time, they could have designed it so maybe engineer tanks might have a use. But we all know they don't care about design, they just make everything a DPS race and call it a day.
But they *didn't* make everything DPS oriented, now did they? Mirror Event was specifically designed to support 'Trinity' ship roles, which people are always clamoring for. But, if this thread shows anything, it would be that people really just want to solo everything, after all.
Then another...
Then another...
5 mins in they had closed 4 portals and I was getting increasingly worried with only some torps and a hoard of AI chasing me!!!
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
It doesn't support the trinity at all. It only slightly supports science and cruisers.
The trinity is dps, tank, healer. You never need tanks and healers, only dps.
My character Tsin'xing
I've been in several where i'd have to turn my jemdread around to go close the rifts cause some guy in a much more nimble sci ship thought his talents were better served by flying off to slug it out with the next group of ships.
this just happened to me today in my escort, the whole rest of the team flying around killing mobs and moving on, leaving rift after rift completely untouched :rolleyes:
I'm tired of doing everything myself in my sci ship... while the Pugs are.. dunno, doing nothing??...
And yes, you need to be able to close portals while under fire so random FAW tags from some stupid frigate that spawned at the wrong moment don't interrupt you.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Yeah, the misi
Even the slightest delay in closing the rift can allow a larger ship to then pass through and cause more problems. Is it hard? No, not really. It does get extremely tedious at time however and I would like it to be less so is all.
Something like this could work, since Cruisers and Science ships already have a designated task already. If they don't do that, then maybe they could make Warbirds immune to disruption instead of the others? It would then give the Warbird a specific purpose in this mission.
My character Tsin'xing
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
It would mean that only a few ships would be present at the very beginning. Everyone would start closing the portals, and then those few ships would be slaughtered. For the rest of the time, everyone would gang up on a single portal and a couple of ships from time to time.
LOL how classic? blame the OP NOT STO...predicted and check marked :D:D
By the way I'm sure there is another top dog that can pulverized that OLD oddy you have so get off your white horse...enough said
1. The voice over explains in the beginning that an engineer can turn on the relays faster while a science ship can get rid of the portals faster.
2. It's the ship, not the class of the character that makes a difference. So, if you have an engineer ship, you can activate the relay. A science ship can close off a portal faster.
Here's my confusion:
3. Romulan T6 ships don't register as either a science or engineer ship. I've used both of the new Romulan T6 ships and they are as slow as any other ship that isn't a science or engineer ship. That feels wrong to me, as in the system should recognize them for what they are. Granted, one of them might be considered a tactical ship, but I can't buy that both of them are when the larger of the two appears to very much be an engineer ship.
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
MUI is one of the few PUG's that actually gives any bonus to having something besides a DPS ship. I notice the same thing in my Fed Adv. Escort; it's neither Eng or Sci, so closing rifts or activating power takes longer than the specialist ships. This is normal , AFAIK.
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013