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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited September 2014
    patrickngo wrote: »
    He's gotta have SOMETHING not work right. The problem being you can't stack the things you NEED to stack on a Raptor. (there ARE techs that reduce cooldowns on the use of Emergency to x, not just Aux2Batt, dude.)

    anyway, my brain's a little sludgy at this hour, and I doubt we'll EVER see a dev or CM sit down in a KDF ship when they can run a Phantom or a Romulan.
    no, actually, there aren't

    there are 3 variants of technicians; the first is 'Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.'

    the second is 'Additional Auxiliary Power buff while cloaked'

    and the last is 'Tachyon Harmonic has a chance to deal a large amount of damage to non-living enemies.'
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • ezriryanezriryan Member Posts: 150 Arc User
    edited September 2014
    http://skillplanner.stoacademy.com/?build=raptorsth1_4175

    no Doffs required.

    ... will get you to 20k in no time at all if you know how to use abilities
    if you require further assistance we'll take care of "The Escort's TRIBBLE cousin, drooling in the corner."


    More generally speaking though:

    Going to the forums and doing this is basically asking for another PvE Bootcamp troll.
    Spencer's loadout is basically what the Threat is asking for. Nukara console we need to talk about though...

    Other than that, this requires more information as to what Smirk is actually looking for. I am pretty sure he is not going to PvP in a Raptor.

    best regards RyanSTO
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  • ezriryanezriryan Member Posts: 150 Arc User
    edited September 2014
    seems to me you dont require assistance, as your fully satisfied with your discomfort.
    Personal playstyle they call it in STO, but remember, u probably have to pull 15k out of your ship if you want to beat Infected Space Advanced to get the optional, which is mandatory. Shouldnt be a concern of yours though if you dont PvE anyways.

    Btw, when ur still holding the latest post, you can just use the edit function.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited September 2014
    ezriryan wrote: »
    http://skillplanner.stoacademy.com/?build=raptorsth1_4175

    no Doffs required.

    ... will get you to 20k in no time at all if you know how to use abilities
    if you require further assistance we'll take care of "The Escort's TRIBBLE cousin, drooling in the corner."


    More generally speaking though:

    Going to the forums and doing this is basically asking for another PvE Bootcamp troll.
    Spencer's loadout is basically what the Threat is asking for. Nukara console we need to talk about though...

    Other than that, this requires more information as to what Smirk is actually looking for. I am pretty sure he is not going to PvP in a Raptor.

    best regards RyanSTO

    I'm no fan of out-and-out DPS builds, simply because of how badly most people use them, and I'd much rather think that putting a build out that would teach the rest of the player base how to be competitive that is affordable would probably be a better road to go down.

    So this is my suggestion: http://skillplanner.stoacademy.com/?build=smirkgalxshldgrndtank_0

    Essentially it's a all-round space gal-x build that shouldn't require too much to put together. For a new player that's a good goal to aim for without having to worry about player experience, essentially the kind of build that you can learn with.

    The ground part on the other hand is more advanced but I thought I'd put it in as a proof of concept. That's close to the build I run as a shield tank on the ground, and I've yet to come across anyone else who actually does it.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • ezriryanezriryan Member Posts: 150 Arc User
    edited September 2014
    The academy link was for our raptor friend only, to make him think.

    Seems I missinterpreted the initial post as well. So clearly if someone wishes to showcase different builds you clearly can do this, but the reponsibility with 3.5k people watching should not be left out of sight, since they will assume that a Dev / Community Manager / Official Streamer knows what he is doing some general filtering should be done. Also considering the new Advanced Queues difficulty.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited September 2014
    ezriryan wrote: »
    The academy link was for our raptor friend only, to make him think.

    Seems I missinterpreted the initial post as well. So clearly if someone wishes to showcase different builds you clearly can do this, but the reponsibility with 3.5k people watching should not be left out of sight, since they will assume that a Dev / Community Manager / Official Streamer knows what he is doing some general filtering should be done. Also considering the new Advanced Queues difficulty.

    Well that's the point, really it should be a build that'll work for anyone and teach a few things.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2014
    Another weird 'lets try stuff out' setup

    Qib Intel Battlecruiser

    Weapons Fore
    3 Thoron DHC (Including Delta Rep), Delta Rep Quantum
    Weapons Aft
    3 Thoron Turret, KCB

    Deflector/Engine/Core/Shield: Aegis x4 (If we're gonna go Tron-looking, go all in! Plus shows off crafting updates)

    Consoles
    Eng
    Delta Rep, Assimilated Module, Plasmonic Leech, Fleet Neutronium, Fleet RCS
    Sci
    Weapon Systems Siphon, Pilot's Choice
    Tac
    3 Fleet Polaron

    Cmdr Eng/Intel
    IT1, A2D1, Transport Warhead 1, Subnuc Carrier Wave 3
    LtCmdr Eng
    EPTW1, A2B1, EPTS3
    LtCmdr Tac
    Spread 1, CSV1, APB2
    Lt Sci
    ST1, HE2
    Ens Uni (Tac)
    TT1

    Doffs
    3 Technicians, Matter/Antimatter (A2D), 2 more Choice

    Shows off the Qib and its special console and trait (all the cannons), Delta Rep 3-piece, Thoron weapons, full updated Aegis, Intel Abilties
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited September 2014
    Here's my Mobius.

    Strap on a 5th tac console (Exploiter) and switch the Deuterium for an RMC., Switch out general equips for Delta Rep if you'd like. Ground, just run a random rep set.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited September 2014
    Let's leave the bickering for another thread, please.

    A fairly simple Scryer Torpboat I'd be interesting in seeing:

    -=Bridge=-
    TS1, TS2
    ET1, RSP1, EPtS3
    HE1, TSS2, GW1
    IT1, ST2, GW1, Ionic Turbulence 3
    TT1

    -=Weapons=-
    Fore:
    -Breen Transphasic Cluster Torpedo x1
    -Rapid-Reload Transphasic Torpedo Launcher x2
    Aft:
    -Breen Transphasic Cluster Torpedo x1
    -Rapid-Reload Transphasic Torpedo Launcher x2

    -=Systems=-
    Deflector: Polarized Parabolic Deflector
    Engines: Supercooled Combat Impulse Engine
    Core: Solanae Overcharged Warp Core
    Shield: Solanae Resilient Shield Array

    -=Consoles=-
    Eng:
    -Console – Universal – Sensor Probe Swarm
    -Player's Choice x2
    Sci:
    -Graviton Generator x3
    -Field Generator x1
    -Emitter Array x1
    Tac:
    -Transphasic Compressor x2
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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2014
    A lot of interesting builds.

    I'd recommend this thread as an ideal starting point to think about this sort of thing.

    Here's a thought though.

    Take one of the T5u ships.


    Use no special consoles or weapons, or space set at all.

    Instead, plug in non-fleet, non-rep, Mk XII VR stuff in a very standard configuration.

    All base tac consoles in the tac slots, some neutronium and RCS if you need it in engineering, perhaps shield strength in the science consoles.

    Build something that would be available to someone not in a fleet, not using rep gear but just relying on what you can conceivably craft.

    Call it the ultra-accessible build.
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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2014
    patrickngo wrote: »
    ooh, a Crafting build!

    I've actually done some experimentation with Crafting, found a few workarounds to get decent gear outcomes. Imperfect, but then, what IS perfect?

    besides, it's kinda funny to see a Level 19 or 20 character running around with an antiproton build (used to be you couldn't get AP weapons for love nor money nor expensive components below MkX...but Anh's running around in a (free) Norgh with a full Antiproton set!)

    even funnier, her build's rocking (Thrust) and (Over) mods, and it's all purple gear, right down to the consoles. (yah, guys, Mk VI PURPLES!!!)

    Gear's crafted on Ngoc (My L50 Crafting mule), and passed over to her through the Account bank.


    I was HOPING for (Pen) procs, but what I got seems to work pretty well for speeding up encounters while levelling, and she's managed some improbable NPC kills (for a sci) in Fleetmarks runs while surrounded by L50s and lockbox ships.


    I just wish low-level PvP wasn't a graveyard...sigh.



    I have a freshly minted level 50 KDF that I haven't associated with our fleet yet.

    I'm seriously considering eschewing fleet and rep gear for a pure crafted build on him.

    I know I'll be gimping myself to an extent, but if I craft his stuff at Mx II, I can get the mods I want very cheaply indeed and just upgrade them.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited September 2014
    patrickngo wrote: »
    that's a pretty build, too bad it's a Fed ship-I'd actually fly that if it weren't.

    You can run a quasi-similiar build on the Faeht. It can fit Gravity Well in its Lt.Cdr. Sci seat and IonicT in its Commander Tac/Int seat. Plus, it has Enhanced Battle Cloak - which means you can evasion-tank instead of shield-tank. (Trading the excessive shield heals for APOs and EPtE.)


    rinkster wrote: »
    A lot of interesting builds.

    I'd recommend this thread as an ideal starting point to think about this sort of thing.

    Here's a thought though.

    Take one of the T5u ships.


    Use no special consoles or weapons, or space set at all.

    Instead, plug in non-fleet, non-rep, Mk XII VR stuff in a very standard configuration.

    All base tac consoles in the tac slots, some neutronium and RCS if you need it in engineering, perhaps shield strength in the science consoles.

    Build something that would be available to someone not in a fleet, not using rep gear but just relying on what you can conceivably craft.

    Call it the ultra-accessible build.

    That's more or less what that Scryer build is; buy the ship and you can get everything but the warp core(anniversary DSD - can swap for Obelisk core) from missions or the exchange(note the non-fleet consoles). Transphasic torpboats are very cheap and easy to set up.

    It'd be easy to adapt most of the build to a D'kyr or Long Range/Deep Space Science Vessel.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited October 2014
    worffan101 wrote: »
    Mat'ha raptor, enhanced bio torp, KCB, assimilated module, heavy disruptor bio turret, elite fleet disruptor DBB, elite fleet disruptor DHC x3, assimilated module, elite fleet adaptive resilient shields (CAP), Assimilated subtranswarp engines and deflector, Undine tac console, Undine rep uni console, 3x Vulnerability Locator (DIS), 3X fleet neutronium alloy console (any), Heavy Disruptor Nose Cannons console. All gear upgraded to MK 14 gold.

    Nimbus distress call, RMC, maybe some weapons batteries.

    BOFFS: 3X Romulan Operative fleet embassy boffs; try to get SRO, RO, Basic RO, Infiltrator, Superior Infiltrator, and Subterfuge traits. One Nausicaan boff for the damage bonus.

    BOFF abilities: TT1, BO2
    THY1, CRF1, BO3, CSV3
    ET1, EPTW2, RSP1
    HE1, IT2
    ST1, TB2.

    Should be the ultimate "Hold still while I ambush you and pummel you into dust" ship.

    You know what Ba'al? You always were my favorite Stargate villain. :D This is almost exactly the same build I was planning on making. I think that it should definitely appear in a live-stream! I might actually watch it. (And I hate live-streams.)
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2014
    Well, this is another Space build mostly slapped together to showcase the new toys coming with Delta Rising. It's not fine-tuned, but that's because this is my clever attempt to see how certain things interact with each other. You might want to use the Upgrade System on a few of the things it doesn't break, too.

    Mat'Ha Raptor

    Profession
    Science
    -->Hey, I'm curious about interaction betweem Conservation of Energy and Overwhelming Force, and whether the Starship Trait might help fill in for the lack of KDF Science options. ;)

    Primary Specialization
    Intelligence Officer

    Secondary Specialization
    Piloting

    Starship Traits
    Advanced Firing Solutions
    Improved Predictive Algorithms
    Overwhelming Force
    Predictive Algorithms
    -->Unless Improved Predictive Algorithms supersedes the base version, in which case the only other known option: Pedal to the Metal

    Space Rep Traits
    Auxiliary Power Configuration - Defense
    Auxiliary Power Configuration - Offense
    Precision
    Reactive Ship Repairs

    Boffs
    Romulan Tac (SRO)
    -->Tactical Team 1 / Scatter Volley 1 / Attack Pattern: Beta 2 / Attack Pattern: Omega 3
    Romulan Tac (RO)
    -->Tactical Team 1 / Scatter Volley 1
    Xindi-Reptilian Tac (Impatient)
    -->Torpedo: High Yield 1 / Beam: Overload 2
    Romulan Eng (S. Sub)
    -->Emergency Power to Engines 1 / Engineering Team 2 / Emergency Power to Weapons 3
    Nausicaan Intel/Sci (Pirate)
    -->Intel Team 1 / Science Team 2


    Doffs
    Conn Officer (Attack Pattern cooldown variant)
    Conn Officer (Emergency Conn Hologram variant)
    Conn Officer (Risian Drift variant)
    Energy Weapons Officer (Shield Power variant)
    2x Projectile Weapons Officers (cooldown variant)

    Fore Weapons
    Wide-Arc Disruptor DHCs [Rapid]
    Disruptor DHCs [Rapid]
    Disruptor DC [Rapid]
    Disruptor Quad Cannons
    -->Simply to use as many cannon hard-points as possible for the visuals; if you need it to actually work better, just use 4 Elachi DHCs :P
    Gravimetric Photon Torpedo Launcher

    Aft Weapons
    Omni-Directional Disruptor Beam Array [Over]
    Heavy Bio-Molecular Phaser Turret

    Primary Components
    Klingon Honor Guard Positron Deflector Array
    Klingon Honor Guard Impulse Engines
    Elite Fleet Plasma-Integrated Warp Core Mk XII [Eff] [W->S] [WCap] [AMP] [Trans]
    Elite Fleet Resilient Shield Array Mk XII

    Engineering Consoles
    Proton Particle Stabilizer
    Plasmonic Leech
    Heavy Disruptor Spinal Cannons
    -->Simply to actually see it in action; an Enhanced Neutronium is probably a better idea, or the Bio-Neural Gel Pack.

    Science Consoles
    Flow Capacitor [HuH]
    Flow Capacitor [ShH]

    Tactical Consoles
    4x Vulnerability Locater [Dis]
    Counter-Command Multi-Energy Relay
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • s2racings2racing Member Posts: 53 Arc User
    edited October 2014
    Smirk, please do not give the Dauntless as poor a showing as you have the previous ships. Please turn on Autofire. Please level up the ship and show off the ship trait. And there's an open invitation for anyone to please improve this build.

    Dauntless
    Cdr Sci: HE1, TSS2, ES2, GW3
    LtC Tac: TT1, TS2 or CSV1, APO1 or TS3
    Lt Sci: PH1, ES1 or TaB2
    Lt Tac: TT1, TS2 or CSV1
    Lt Eng: EPtS1, EPtA2

    Fore:
    Neut Torp, Grav Torp, EBio Torp or Grav Torp, DSet DHC, DRep DHC

    Aft:
    Proton Beam, KCB, Omni Beam or DRep turret

    Delta Set

    Consoles
    Eng
    Dyson and Delta Rep
    Sci
    5x PartGens
    Tac
    Borg, Dauntless, whatever

    Doffs
    3x PWO (or 2x DCE, 1x WCE), 3x Deflector
    Free jkname!
    Can we get some more (canon) KDF outfits, an assortment of respectable skirts/dresses, a long jacket (and more clothes in general) that does plain white well, melee weapon and Mk 15 drops, a T6 Nova, and account-wide lockbox/lobi/promo ships & consoles? Oh, and...
    Still waitin' on Klingon hairstyles actually worn on TV by a Klingon while we're at it.
  • holofrogholofrog Member Posts: 111 Arc User
    edited October 2014
    Multi-Mission Reconnaissance Explorer (tactical Vesta) T5-U

    Boff-Layout:

    Lt. Commander Universal Station:
    Tactical Team 1, Attack Pattern Beta 1, Beam Fire at Will 3

    Ensign Universal Station:
    Tactical Team 1

    Lieutenant Tactical Station:
    Beam Fire at Will 1, Attack Pattern Beta 1

    Lieutenant Engineering Station:
    Emergency Power to Shields 1, Emergency Power to Weapons 2

    Commander Science Station:
    Hazard Emitters 1, Transfer Shield Strength 2, Tractor Beam Repulsors 2, Gravity Well 3

    Doffs:

    1x Space Warfare Specialist against Borg (Dlyrene)
    1x Shield Distribution Officer (Chance to regenerate your Shields while taking damage after Brace for Impact)
    3x Damage Controll Engineer (blue) (Chance to reduce the time for all Emergency Power to subsystem abilities to recharge after use.)
    1x Warp Core Engineer (20% Chance: Power levels +25)

    Fore Weapons:
    3x Plasma Beam Array MK XIV [Ac/Dm] [CrtD]x4

    Aft Weapons:
    1x Plasma Beam Array MK XIV [Ac/Dm] [CrtD]x4
    1x Experimental Romulan Plasma Beam Array MK XIV
    1x Kinetic Cutting Beam MK XIV [Ac/Dm] [Dmg]x4

    Deflector:
    Assimilated Deflector Array MK XII

    Impulse:
    Assimilated Subtranswarp Engines MK XII

    Warp Core:
    Elite Fleet: Hyper-Charged Warp Core MK XIV [Eff] [W->A] [ECap] [AMP] [Trans]

    Devices:
    Subspace Field Modulator
    Weapon Batteries
    Enigne Batteries

    Engineering Consoles:
    Console - Zero-Point Energy Conduit Mk XIV
    Console - Universal - Assimilated Module Mk XIV

    Science Consoles:
    Console - Universal - Plasmonic Leech
    4x Console - Science - Flow Capacitor MK XIV [-Th] [+Pla]

    Tactical Consoles:
    4x Console - Tactical - Vulnerability Locator Mk XIV [+Pla]

    Hangar:
    Hangar - Elite Scorpion Fighters

    Space Reputation:
    Advanced Targeting Systems
    Precision
    Tactical Advantage
    Auxiliary Power Configuration - Offense

    Active Reputation:
    Quantum Singularity Manipulation
    Refracting Tetryon Cascade
    Bio-Molecular Shield Generator

    Personal Traits:
    Inspirational Leader
    Fluidic Cocoon
    Biotech Patch
    Photonic Capacitor
    Conservation of Energy
    Accurate
    Astrophysicist
    Warp Theorist
  • davideightdavideight Member Posts: 461 Arc User
    edited October 2014
    guardian cruiser, preferably with a tac cpt.:


    en uni= tacteam1 or epte1 or sciteam1 or scr sensors (btw: smirk: scr sensors ends tractor beams cause they loose target ^^)
    lt intel= intelteam and whatever subspace bacon seemed nice^^
    com eng= epts1, rsp1,eng3,sif3
    ltcom tac= faw1, beta1, spread3
    ltcom sci= he1,tss1,gravwell1

    combined with omega shearing trait.

    front: 3 beamarrays, pref phasedbiomatter, 1 gravtorp
    aft: 1 omni phaser array, 2 beamarrays, 1 borgkinbeam

    settings: 100,70,15,15 and 70,15,15,100

    obelisk warpcore, solanae shields and deflector, engines from jemhadardset


    fight starts with second setting, prepare spread3, then gravwell the enemies, push out faw1+beta1 then spread - dead ...

    consoles: mission reward console for photondmg and phaser/dis dmg+2x photon det assembly, borg TRIBBLE. module, phaser defense turret, leech console, r&d turnrate console with proc, and whatever may find place.

    this way smirk might have been able to solo the first mission without beeing killed ;-)

    thats what im planning to do with the guardian.
  • sammiefightersammiefighter Member Posts: 51 Arc User
    edited October 2014
    "Ever joined our Livestreams and thought of a build for Space or Ground Combat that you would like to suggest? Want to see how a ship with an incredible build of your design might fair live in an official STO Broadcast?"

    Unpopular option #1 / A.K.A. Truth in Advertising

    You should have to do with the base out of the box build you give players. :P

    Unpopular option #2 / A.K.A. The STO Target Ship

    No extreems, you say the game plays with IX/X/XI whites, go play with 'em!

    Officers: You can pick only from the free random officers you get from leveling

    PS: Yes these "builds" are intentionaly going againts probably every other post in this thread. Purposly mean, and fully seroius suggestions.
  • karmaplasticitykarmaplasticity Member Posts: 24 Arc User
    edited October 2014
    two zemoks - for omega/delta cooldown
    - two purple dmg control engineers - for drake on your two ep's
    - new dmg control engineer (delta pack dude) for placate with aux to sif
    -new shield distribution officer (delta pack dude) for .2% heal on each shot
    (alternate choices for non preorder DR pack at the end )

    Your two engineer stations as so:

    ep2e1 ep2w1, RSP1, aux to sif 2 ( treat this a2s2 like a TT )

    And now your Lt. Com tact

    tt1, delta1, omega1

    your lt. sci/intel

    intel team1, ionic turbulence 1 (be willing to have a swap out w/evade target lock and hazard emitters 2)

    And your commander/intel tact -intel team1, ionic turbulence 1, surgical strikes 1, surgical strikes 2

    I run a full setup of 4x Phaser Dual Heavy Cannons [Acc] [CrtD] [Rapid] up front.. its a mix right now.. but all above mark 10 - WILL BE EPIC one day ( THIS IS THE BREAD AN BUTTER -WILL BE HORRIBLE BUILD WITHOUT THIS [RAPID] STUFF )

    2x Phaser Turret [Acc] [CrtD] [Rapid] in the back 1x Counter Command Reputation turret ( part 1/2 )

    still running the 2 pc adapted borg on my engines and deflector for all that heal

    Elite Fleet Reinforced Warp Core Mk XII [SEP] [W->S] [SCap] [AMP] [SST]

    and I still use the elite fleet res a/b shields depending on the energy type im up against.

    a red matter capacitor, an a subspace field modulator are my items

    for consoles - Tacky Converter from lobi store along with Bio Circuit from the lobi store - and the Compressor from the Counter Command Reputation stuff. ( this with my turret gives me the 2pc bonus to my energy damage )

    in my sci slots I have the Plasmo Leech and the Phantoms Unique Console [Console - Universal - Heavy Phaser Lance]

    and down in my tact slots are all elite exploiters/locators I cant make up my mind on going all five of the crit dmg type - or mixing them as I do- but all fleet elite

    having all [Rapid] gear allows me to take a global on rapid fire one -b/c they are always stuck in rapid fire- and I cant take surgical strikes b/c it messes with my rapid fire. so.. Full [Rapid] setup.. I just need to swap out the aft a little .. and get a 360 beam with the [acc] [arc] [overload] stuff then I can have a little spike- once I have that I WILL go full out crit dmg consoles.

    Running the rapids that are not even upgraded real nice are giving me crit hits in the 20's ( remember not even mark 12 gear ) when I stack it up with alpha and stuf.. and they happen REAL FAST . its nice. the placate doff is utterly trash on my end.. very VERY nasty doff- cries of " paid to win " will ring true with the pre order pack when it comes to those doffs. It will be my biggest challenge to not use these doffs for " even steven " pvp matches

    for my traits

    rep - Nukie Off, Tactical Precision, Advanced Targeting, and Nanoprobe Field Generator

    for personal

    inspirational leader, Helmsman, accurate, Momentum, Last ditch effort, Intense Focus, Bio Tech Pattern Recognition

    Active T5 Reputation The cloak of cheese - The tetryon cascade of sweetness The CC Rep Bubble of ZOMG !! (fourth power to be Delta t5 rep)

    so there ya go.. my build- only other thing I think I would change is maybe taking one of the intel teams out and putting in one evade target lock1 and move over to the way I run my bug engi station ( ep2s1, ep2e1, a2d1,) and I would have a free power to take and it would be ET3 for a big flash heal - I would have to dump the aux to sif doff.. and that would be replaced with the aux to damp doff.

    that would be the better pvp change over as this ship is a little slow to turn- should consider doing 360 beam in back with the CC rep turret and torp - and move out the dampener and get me a freaking sweet TRIBBLE crafted RCS with the [Turn]

    If you try my build out on the phantom LET ME KNOW -

    note: non delta doffs - sub the two out with two conns for the TT cool down and delta buff ( attack pattern boost from two cons )

    or one Keel'el for the cleanse with your ep's and try a beam overload energyweapons officer if you have that 360 [Arc] [Acc] [Over] getting that hull bypass proc.. hell.. maybe even two of those if you have the [over] arc acc 360 beam...

    Sincerely, @karmaplasticity
    @Karmaplasticity

    For the Glory of UFP Starfleet
  • ivanmathiesivanmathies Member Posts: 3 Arc User
    edited November 2014
    I am a new player and these abbreviations are soo confusing. so please forum treaders please help us noobs with these abbreviations.

    Thank you for choosing the dauntless. I am researching your build.

    And thank you captain smirk for the suggest a build. When i watch the live streams i tend to get confused if i hear abbreviations. So if there is a more noob friendly page for players like looking to have a a ship that is not a hindrance in pve ques. Then let me know.

    s2racing wrote: »
    Smirk, please do not give the Dauntless as poor a showing as you have the previous ships. Please turn on Autofire. Please level up the ship and show off the ship trait. And there's an open invitation for anyone to please improve this build.

    Dauntless
    Cdr Sci: HE1, TSS2, ES2, GW3
    LtC Tac: TT1, TS2 or CSV1, APO1 or TS3
    Lt Sci: PH1, ES1 or TaB2
    Lt Tac: TT1, TS2 or CSV1
    Lt Eng: EPtS1, EPtA2

    Fore:
    Neut Torp, Grav Torp, EBio Torp or Grav Torp, DSet DHC, DRep DHC

    Aft:
    Proton Beam, KCB, Omni Beam or DRep turret

    Delta Set

    Consoles
    Eng
    Dyson and Delta Rep
    Sci
    5x PartGens
    Tac
    Borg, Dauntless, whatever

    Doffs
    3x PWO (or 2x DCE, 1x WCE), 3x Deflector
  • dauntlessf05dauntlessf05 Member Posts: 268 Media Corps
    edited November 2014
    Lemme try and help

    These are Bridge officer powers

    Cdr Sci: HE1, TSS2, ES2, GW3
    Commander Science: Hazard Emiiters 1, Transfer Shield Strength 2, Energy Siphon 2, Gravity Well 3

    LtC Tac: TT1, TS2 or CSV1, APO1 or TS3
    Lieutenant Commander Tactical: Tactical Team 1, Torpedo Spread 2, Cannon Scatter Volley 1, Attack Pattern Omega 1 or Torpedo Spread 3

    Lt Sci: PH1, ES1 or TaB2
    Lieutenant Science: Polarize Hull 1, Energy Siphon 2 or Tachyon Beam 2

    Lt Tac: TT1, TS2 or CSV1
    Lieutenant Tactical: Tactical Team 1, Torpedo Spread 2, Cannon Scatter Volley 1

    Lt Eng: EPtS1, EPtA2
    Lieutenant Engineering: Emergency Power to Shields 1, Emergency Power to Auxiliary 2

    Check out this link for all Bridge Officer abilities


    Weapons:


    Neut Torp: Not sure about this one
    Grav Torp: Gravimetric Torpedo
    EBio Torp: Enhanced Bio-Molecular Photon Torpedo
    DHC: Dual Heavy Cannon
    KCB: Kinetic Cutting Beam
    Omni: Omni Directional beam
    Check out my STO Cinematic Videos: ZEFilms Youtube Channel
    Follow me on Twitter: @ZEFilms_STO
  • ivanmathiesivanmathies Member Posts: 3 Arc User
    edited November 2014
    i appreciate that translation. ive been around star trek here and there my whole life but i never knew the technical terminology. so its way nice to know the sto community is soo helpful in the forums and in game.
  • skymagus00skymagus00 Member Posts: 140 Arc User
    edited April 2015
    Here is a rarer build; sci ground tank/durability/healer based (really shines in HGE and can solo Armek). The real beauty of this one is it can be used for healing or tanking as the situation demands without swapping modules, and with only a few module and trait tweaks DPS can be introduced if desired.

    Race:

    Alien

    Traits:

    Acute senses, aggressive, berserker, creative, hunter instincts, imminent danger, ironsides, medical vanguard, regenerative tissue, savior. (Other possibilities include peak health, physical strength, vicious, pack leader; eying up hive mind and molt, too.)

    Rep traits:

    Active armour hardening, emergency fix, omega graviton pulse and omega weapon proficiency

    Active rep traits:

    If going full ground, pick all three ground active rep traits available!

    Gear:

    All mk12 purple - omega force set plus shattering harmonics sword (sword may be swapped out for the TR sniper for long-range-needing missions like hive or infected)

    Devices:

    Shard, cane, paradox corrector and a pick of frosted boots, Borg tribble, IDIC tribble or large hypo

    Kit Frame:

    Spire experimental science kit mk12

    Mods:

    Vasc regen, medical tricorder, nanite health monitor, triage. Fifth module is a choice of automated adrenal hypo, vaadwaur shield drone, strategic analysis or subspace rift. Endo- or exothermic field can be used for more DPS but sacrifice some of the durability that is the focus of this build.

    Skills:

    Max out armour, weapons, medic, and PS Gen; 6 points in will and threat. Distribute remaining points as you see fit (I have three in particle physics, two in scientist and one in physiology).

    Specialisations:

    Command and commando

    DOFFs:

    Ledrene (Borg dmg increase), 2x purple doctor (health increase chance), Rahkan (extra nanite health monitor charges chance), Tucoura (chance of confuse on neural neutraliser), purple nurse (chance of medic). I intend to replace either the nurse, Tucoura or one of the docs with the new doc (heal cooldown reduction) come season 10 as I rarely have to use neural neutraliser or hypos and thus do not get much mileage out of those DOFFs. There are VERY few healer-based DOFFs available so the new one is very much appreciated.

    **EDIT** I misread the date above and I think I may have necroed this. Sorry. *Winces* :(
  • kirenskirens Member Posts: 2 Arc User
    edited May 2015
    Thanks for all your info guys!
  • brian334brian334 Member Posts: 2,219 Arc User
    Build As You Go: Mission Rewards get you where you want to be!

    This build is specific to the Romulan Engineer player, but it can be duplicated on any faction by browsing the available Mission Rewards. The idea is, as you level, certain gear is good, but soon obsolete. By replaying certain missions you can get gear which is very good for your level without spending your Dil or EC on gear you will soon discard anyway, and by level 60 you will have a decent gear set which can be improved over time with specific purchases intended to create your final, "perfect" build.

    Weapons:

    Play the mission "From The Ashes - The Helix" twice for the Plasma Torpedoes with the [CrtD] trait. You only need two.

    The mission "In Shadows - Cloak And Dagger provides Plasma Beam Arrays with the [Acc] trait. You will probably only have to replay this mission three times for the beams you need at this level. The trait is less important than the opportunity to upgrade your weapon Mk Number.

    (Alternate Options: "Allies - Smash and Grab" offers Plasma Disruptor Hybrid Beams and "In Shadows - Mind Games" offers Disrupting Photon Torpedoes. They generate Disruptor procs and slightly more damage, but are quickly obsolete, and the consoles you will be collecting for them won't be useful later on.)

    By the time you reach the "Wasteland" story arc, your weapons will be in need of an upgrade again, so replay "Blind Men" twice for the Plasma Torpedoes [CrtD] and "The Undying" four times for the Plasma Beam Array [Acc]. It's the same gear you got earlier, and technically you could replay those earlier missions for an upgrade in Mk Number, but Nimbus III is a fun place to hang around, with opportunities for side-quests along the way.

    "Vengeance - Last Stand" offers the Caustic Plasma Beam Array [Acc]x2, which is the most damaging weapon available until the level 60 content unlocks. Even Purple Romulan Plasma Beams from the Romulan Reputation Store don't beat the damage these beams inflict, even with the [Dam] trait! (Purple Romulan Plasma Beams with the [Dam] trait match the Caustic Plasma weapons, but cost Dilithium to obtain.) Of course, you will return to this mission as your ships require higher Mk Number weapons to keep up. I would repeat this mission until I had the beam arrays I need, and then again when I obtain a new ship until I have Mk XII Caustic Plasma Beam Arrays, (or Dual Beam Banks,) everywhere I need them. Discard or sell all lesser beam arrays on your other ships because you will need their slots for storage later on.

    Blue Plasma Torpedoes [CrtD][CrtH] are offered by the "Freedom - Cutting The Cord" mission, which you will want to repeat to obtain two launchers.

    If you are ready to shift to Antiproton weaponry, the "Borg - Fluid Dynamics" mission offers Antiproton Beam Array [Acc][CrtH][Dam], but these weapons are not as damaging as the Caustic Beams, (of equal Mk Number,) you earned earlier. However, you will want to begin to store up consoles which buff your Antiproton damage around this time which, unfortunately, you will have to rely upon random drops to acquire.

    The "Breen - Out In The Cold" mission offers a Tricobalt Torpedo [Dam]x2 which is hard to beat until you get Elite Gear, but don't repeat this mission because...

    The "Breen - Cold Comfort" mission offers Rapid Reload Transphasic Torpedoe [Acc][CrtD] which offers a modest damage per hit in one of the fastest firing of all torpedo launchers. It's DPS is comparable to most torps available at this level, but it lacks the powerful punch of most torps. What you must consider is your playstyle. If you are going for a spam-the-torpedoes build, the RR Tranny is a good weapon system. If you want to hold back on your torps and fire them at blown shield faces, you might not want to invest time in repeating the mission for these in favor of more powerful torpedoes.

    Now, I paused in the Out Of The Cold mission because I advocate a particular strategy with these weapons. If you place the Tricobalt Torp forward, it's reload time is horrendous, making it a poor choice for a forward weapon. However, if you have not invested a lot of console space to Torpedoes, you can place the Rapid Reload Transphasic in the forward position, and the Tricobalt in the rear. You then advance upon a specific enemy with all forward weapons firing, and perform a turn as you close upon the enemy, dropping a full High Yield Tricobalt Torpedo into the now depleted shield of the enemy. The Transphasics penetrate the shield on the way in, and the Tricobalt at close range against a depleted shield is hard to withstand for anything in the game.

    You don't have to do this, but it is one option the free gear offers, and few things the missions will throw at you can withstand this attack at this level. One might consider there may be other options like this along the way.

    "Solanae Dyson Sphere - Sphere Of Influence" offers Antiproton Beam Arrays [Acc]x2. These weapons are not quite as damaging as the Caustic Plasma weapons from "Vengeance - Last Stand" but, by now, you may have acquired enough tactical consoles which buff Antiproton Energy Weapons to make the switch worthwhile, as compared to repeating the earlier mission for higher Mk Caustic Plasma Beam Arrays. You will soon be transitioning to AP anyway.

    If you have gone for a traditional Klingon Build, at this point you have heavily invested in Disruptor technology. While this guide is specific to Romulans, Klingon aligned characters may benefit greatly from the use of the Preserver Resonant Disruptor Set found in "The Iconian War - Blood Of The Ancients" mission. Otherwise, I recommend grinding this mission for the Antiproton Beam Array [CrtH][Dmg]x2, (Which are finally more powerful than the Caustic Plasma Beam Arrays found in "Vengeance - The Last Stand",) and the Antiproton Dual Heavy Cannons, if your build requires them.

    Drives, Shields, Deflectors, and Consoles:

    "From The Ashes - Crossroads At Crateris" offers one of each type of console, and the three most universally applicable ones, at that. The Engineering console 'Neutronium Alloy' is one of the generically most useful items in the game. At this level, fill your Engineering Console slots with these. Science - Particle Generator consoles are available and worth grinding for the Science captain, and the Directed Energy Distribution console can fill out your Tactical slot.The consoles offered are green, but it is a long time gamewise before you are offered better for free. One might consider repeating this mission several times to improve the Mk Number of the consoles he finds most useful.

    "From The Ashes - Gasko Blues" provides one of the early opportunities to upgrade the Warp or Singularity Core, as well as offering a Deflector upgrade. One might consider repeating this mission several times to improve the Mk Number of his equipment, as random loot drops may not offer better options along the way.

    "From The Ashes _The Search For New Romulus" offers the same console selection as "From The Ashes - Crossroads At Crateris" and may be more fun for you as a player to repeat. As it also offers Plasma Dual Beam Banks [Acc] and Plasma Dual Cannons [Dmg], one may be wanting to repeat this mission anyway.

    "Allies - The Price Of Neutrality" offers a blue RCS Accelerator which a player of Romulan vessels must realize by now is vital to success! One must weigh the importance of being able to bring weapons to bear against the need for defensive consoles, of course, but having an RCS console to improve the turn rate of the Romulan barges we are offered is beneficial no matter which Romulan ship you fly. Other races may find much less need of these consoles.

    In "Allies - Memory Lane" we are offered a Biofunction Monitor along with an upgrade in our Field Generator. There simply are not enough Science slots on Romulan ships, or I would recommend both, and as many as you can equip.

    "Allies - Smash And Grab" rewards the player with an Efficient Impulse Engine which proves to be as good as any other avaiable until much later in the game. A player may return to this mission to upgrade his engine's Mk Number unless he has been very fortunate with loot drops.

    The Paratrinic Shield Array which is available in "Allies - Tradecraft" is the very best shield one will acquire until he is buying shields from his Fleet Store, or gaining an inferior shield just to gain its set bonus. Although its regeneration rate is horrid, in battle one seldom relies upon regen, and instead uses his Engineer BOff powers to recharge depleted shields. This shield should be re-acquired every time a character improves in rank to keep it up-to-date with the enemy one faces.

    Romulan captians are well rewarded for repeating the "In Shadows - Enemy Action" mission several times to acquire the Tal Shiar Deflector as well as to obtain several consoles, of which the Plasma Infuser and Ambiplasma Envelope prove most useful to a captain who has focused on plasma weaponry.

    It is not until "Vengeance - The Beat Defense" comes along that worthwhile free upgrades become available again. The SIF Generator and the Particle Generator may be useful, or it may be time to repeat "From The Ashes - Crossroads At Crateris" again.

    "Vengeance - Devil's Choice" offers an upgrade to the ship's Singularity Core unless a random drop has provided better along the way.

    "Borg Advance - Where Angels Fear To Tread" offers an Antiproton Resistant Shield ([Ap][Cap]x2) which may compete with the Paratrinic Shield found in "Allies - Tradecraft" but by this time in the game one is likely to have worked hard for the Dominion, (deflector, impulse engine, and shield set. This shield, then, is an option, but an option unlikely to be used.

    (Alternate Option: If one has acquired the Jem Hadar ship set, one should acquire the Dominion Polaron Weaponry available in the "Cardassian Struggle" missions which can make use of the set bonuses the Jem set provides.)

    When the "Solanae Dyson Sphere - A Step Between Stars" mission offers the Solanae Set, take it! The Breen Set is nice to have, but you will seldom, if ever, use it once you have completed the Breen missions. However, the Solanae Set too will be short lived. Its sole importance at this time is to upgrade the Mk Number of your deflector, impulse engine, and shield.

    The blue Neutronium, Field Generator, and Warhead Yield Chamber consoles are available from "The Delta Quadrant - Reunion" mission. Random drops may, but probably won't, be superior to these consoles, and I would grind each one as appropriate to your ideal build.

    In "The Delta Quadrant - Dust To Dust" we earn the Kobali Space Set, which is going to be the ultimate set before you begin to buy from the Fleet Store, (or Cryptic announces the next improvement.) Repeat as needed, but by this time you will likely be at or near level 60, so repeating to improve the Mk Number is not likely to ever be required.

    In "The Iconian War - Delta Flight" there is a Polaric Modulator, (which is like an RCS Console, plus...) and a Neutronium Alloy console of Very Rare quality. The latter console is certainly worth repeating this mission to obtain as many as needed no matter which ship one pilots.

    "The Iconian War - House Pegh" offers traits one should not ignore, even if one finds no current requirement to slot said trait.

    Personal Equipment:

    Personal Equipment at low levels can be acquired through random loot drops. soon, however, a player will be required to focus on equipping his character for the challenges he faces in Ground Combat.

    One of the earliest missions to begin that process is "Allies - The Price Of Neutrality", which offers Diburnium Reinforced Body Armor. Each BOff will require a set, but don't bother to grind extras, because by the time you have the need, you will also require higher Mk Numbers. Each Away Team BOff should be equipped with the best suit you can get, so this mission will be repeated a few times.

    Following that, "Allies - Memory Lane" offers a Personal Repulsion Shield that is hard to beat at low levels. This is another mission which should be repeated to keep your character and BOffs geared up.

    "In Shadows - Sleepers" offers Exo-Plating Armor which is superior to anything available for free up to this point. Repeat this mission to equip all of your BOffs, but you will not need to repeat it to improve the Mk Number, because better is on the way!

    The Plasma Pulsewave Assault Rifle [CrtD][CrtH] available in "In shadows - Mind Games" is universally the best damage dealer available for free up to this point. There is one caveat: Pulsewave Assault Rifles do greater damage up close than anything else in game, but its effect decreases radically with range. If you want to do the big damage, you have to get in close to use them.

    "Wasteland - Blind Men Tell All Tales" makes Polyalloy Weave Armor available, but it is the same as Exo-Plating Armor, so one should consider the need to grind enough for his BOffs carefully. An improvement in Mk Number is probably appropriate at this level anyway. Again, Nimus III is a fun place to hang out, which may influence your decision between regrinding the Exo-Plating suit from "In Shadows _ Sleeper" or grinding this one to equip all of your BOffs.

    If you like personal combat, or if you find that the use of Pulsewave Assault weapons place you in too close proximity to the foe, you might consider the melee weapons provided for the completion of "Wasteland - The Undying". Each of these three melee weapons, (the Klingon Bat'leth, the Vulcan Lirpa, and the Tsunketse Falchion, have the [Dmg]x2 trait, but the Klingon weapon does slightly more damage. The use of good timing with these weapons allows a more powerful melee attack.

    One of the benefits of the mission "Vengeance - The Last Stand" is the acquisition of 5 Rebreather devices. They are required for this particular mission, but are useful later as well. One should keep these devices slotted on their BOffs. It is simple to make your BOffs equip the item: simply equip it on your character from the Powers Tray and your BOffs will equip theirs if they have it on them. Not only does it allow the player to complete this mission, it allows the character and BOffs to withstand any gas-based attack.

    "Freedom - Mine Enemy" used to have the very best suit of armor, (in my judgement,) available for free in STO. At the time, no suit from any set matched the Polyalloy Weave Armor [Dis][RegHP]. We will discover that a season 11 addition to the game has improved on this suit. However, all BOffs not wearing one of the set suits should be wearing these until the ultimate free suit becomes available. Farm these every time your captain can improve their Mk Number, and give one to each BOff on your away team and to your character.

    The next 'must have' item available for free is the Phase Shifted Personal Shield [Cap][Reg] which can be found in "Spectres - Skirmish". There is no personal shield superior to this, unless one decides a set-bonus is more important than the single most powerful benefit of these shields: 40% resistance to Psionic Attacks. These shields shrug off the upcoming threat of the Undine, who rely upon psionic attacks, and are easily comparable to any shield available in the end game content. Regularly repeating this mission to keep your BOffs equipped with these shields at an appropriate Mk Number will be beneficial until you have equipped all of your BOffs with this shield at Mk XII.

    I personally enjoyed the Phaser Sniper Rifle [CrtH][Dmg] I acquired in "Cardassian Struggle - Forging Bonds". It was soon out-classed by weapons I gained from Reputation Rewards as I grinded my various Reputations, but it is among the finer free sniper rifles available. My build called for a Sniper Rifle/Pulsewave Assault approach so I could lure enemies into the crossfire of my BOffs equipped with Pulsewave Assault weapons. You may find less use for this particular weapon, but it is hard to beat for a free weapon.

    "Cardassian Struggle - The Long Night" offers a Polaron Pulsewave Assault Rifle [CrtD][CrtH][KB3] which is potentially the most damaging free weapon available in game. I highly recommend grinding for these and equipping your BOffs with them.

    A note about Puslewave Assault weapons: Borg hate them. The Borg adapt to any weapon based on the number of hits inflicted, not the amount of damage done. Thus, a rapid firing weapon like the various miniguns may have similar DPS, but because each individual bolt of damage is smaller, the borg will adapt to them faster. Meanwhile, the slower firing Pulsewave Assault weapons inflict massive damage per shot at close range, (and sometimes multiple victims from one shot are damaged!) Thus, the borg target absorbs more damage before adapting. While this is not true of any other foe, the Borg are your next big foes in the story arc, so now is a good time to prepare for them!

    "Borg Advance - A Gathering Darkness" provides the ultimate free body armor available in game. It is the purple Polyalloy Weave Armor [HP][RegHP][RegSh]. Grind this suit at Mk XII for each of your Away Team BOffs and for your character. Put the set-suits you've grinded on your BOffs who never leave the ship, just in case you need them later.

    The next interesting piece for ground combat comes from "The Delta Quadrant - What's Left Behind" mission. It is a Tetryon Pulsewave Assault Rifle which might provide some variety in damage types to your away team. If you have BOffs in need of a weapons upgrade you might consider this one for at least one of your BOffs.

    "The Iconian War - Uneasy Allies" offers the Romulan Imperial Navy ground set, which, while not 'better' than the previously mentioned shield and armor, offers unique bonuses which may favor one or more of your characters and their BOffs.

    And finally, "The Iconian War - House Pegh" offers a Disruptor Puslewave Assault Rifle [CrtH]x2 [Dmg]. This is one of the better weapons available for free, but again, one must consider the options available, as reputation grinding should, by now, have produced several comparable weapons. This might not be the best option to grind for, depending on what else has been offered by the rep grind.

    TLDR:
    The basic idea presented here is to gather gear from the missions, and repeat missions as necessary to gather or upgrade the gear needed at any particular level. By doing this one can acquire some very good items at the level they are most useful, and then regrind for improved versions of the items later when none better are available. By so doing, one can save his Dil and EC for gear which is most vital to his needs, and for major purchases such as starships, which will dictate his future purchasing needs.

    Any player not following the Romulan Engineer build can still use the basic idea presented here to maintain his gear at optimum Mk Number and utility for his level by examining the gear available as mission awards for missions found in the Episodes menu.
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