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30th October patch, XP nerf - 20% normal

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  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    It's really a shame to reduce the XP even lower than prior. Where is the CEO? What does he have to say about all of this! I don't play as much as I use too. Only that one night for one mission for several hours. They need to put the fun back into the game points wise. Now everything you need have to cough-up for. Where is the model for online gaming sure not like it use to be.. If the players are down in playing, lets bring in an event and add one prize to lure them in for 14-days so the home office (parent company) can see we're doing things right here in the states! ;)
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited October 2014
    We are investigating this. There was no additional reduction to XP rewards planned with yesterday's patch.

    Thanks for the feedback, Borticus. Even without being sure if it was going to affect me at all (playing Normal), it is good to see that you are checking into it. Do let us know what you come up with!

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
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  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited October 2014
    I am seldom entitled, but I really would like to see if this is going to be fixed as fast as you guys dealt with Tau Dewa.
    reyan01 wrote: »
    A Dev!

    So you ARE real! :o

    You wouldn't guess seeing the state of the game.
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    The universe is a hologram.
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  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    We are investigating this. There was no additional reduction to XP rewards planned with yesterday's patch.

    I hope that is a bug, and if it is, then I hope that gets corrected inmiedatly with an emergency patch, as the XP nerf was.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited October 2014
    Steath nerf instead of STEALTH FIX :D
    DUwNP.gif

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    edited October 2014
    Thanks for the heads up Bort! With everything going on, we need all the good news we can get.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • kblarghkblargh Member Posts: 170 Arc User
    edited October 2014
    Good news, as in news that say the bad news were only by accident. Take what we can get, right?
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    I'm going to request this get moved to the Gameplay Bug Forum for further investigation.

    The more information players can offer to clarify the situation, the quicker we can try and track this down.

    What maps?
    Enemies?
    Difficulty?
    Teamed/Unteamed?

    Anything else?

    As many details as possible, please.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited October 2014
    I'm going to request this get moved to the Gameplay Bug Forum for further investigation.

    The more information players can offer to clarify the situation, the quicker we can try and track this down.

    What maps?
    Enemies?
    Difficulty?
    Teamed/Unteamed?

    Anything else?

    As many details as possible, please.
    You might have to wait a while for this *points at sig* :D.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited October 2014
    I'm going to request this get moved to the Gameplay Bug Forum for further investigation.

    The more information players can offer to clarify the situation, the quicker we can try and track this down.

    What maps?
    Enemies?
    Difficulty?
    Teamed/Unteamed?

    Anything else?

    As many details as possible, please.

    We should leave a thread open in General Discussion, too. So that people are able to see what is going on.

    This bug, in this situation? You couldn't have done anything more... ehm... hazardous.
    Reality is an illusion.
    The universe is a hologram.
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    Buy gold!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2014
    We are investigating this. There was no additional reduction to XP rewards planned with yesterday's patch.

    Thanks for the headsup, Borticus.
    3lsZz0w.jpg
  • mycroft1701mycroft1701 Member Posts: 109 Arc User
    edited October 2014
    meimeitoo wrote: »
    Thanks for the headsup, Borticus.

    Indeed, thanks Borticus
  • bortensbortens Member Posts: 146 Arc User
    edited October 2014
    umm, i cant confirm this.

    being in the unlucky position that the game decided to activate a 8h exp booster when i wanted to throw away a field ration im forced to do argala for 8 hours.

    its the exactly same payout before and after patch, 410-430 for kazon cruisers,
    500 something for carriers. on elite.

    ohwait, elite didnt get nerfed? lucky me then. :p

    so yeah i can confirm elite didnt change at all. :)
    [SIGPIC][/SIGPIC]
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    Why isn't there a delta rising marks in this event? I working on that and there is no marks. Don't tell me someone didn't bother to add it to the list. Just had release Delta Rising a few days ago!
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    bortens wrote: »
    umm, i cant confirm this.

    being in the unlucky position that the game decided to activate a 8h exp booster when i wanted to throw away a field ration im forced to do argala for 8 hours.

    its the exactly same payout before and after patch, 410-430 for kazon cruisers,
    500 something for carriers.

    Thank you for posting. I haven't been able to confirm it, either.

    If anyone has additional hard data to offer, I'd like to hear it. If there's a bug here, we want to fix it. But so far, we can't verify if one even exists.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    I'm going to request this get moved to the Gameplay Bug Forum for further investigation.

    The more information players can offer to clarify the situation, the quicker we can try and track this down.

    What maps?
    Enemies?
    Difficulty?
    Teamed/Unteamed?

    Anything else?

    As many details as possible, please.

    Level 60

    Argala
    Kazon
    Normal
    Unteamed

    Raider 16xp
    Cruiser 80xp
    Carrier 108xp

    Argala
    Hirogen
    Normal
    Unteamed

    Hunter 80xp
    Apex 108xp

    Argala
    Malon
    Normal
    Unteamed

    Cruiser 80xp
    Battleship 108xp

    Level (60) 50

    Dyson Sphere Space Battlezone
    Undine
    N/A
    Unteamed

    Dactylus/Nicor 16xp
    Dromias 80xp
    Vile 183/187xp
  • aoax10aoax10 Member Posts: 271 Arc User
    edited October 2014
    We are investigating this. There was no additional reduction to XP rewards planned with yesterday's patch.

    It's great to let us know about this getting looked into. I am just curious as to how a simple game mechanic was overlooked when there were weeks of preparation?
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited October 2014
    Bort, keep something in mind... the EP said Elite would be 2X the XP of Normal.

    "Normal Difficulty: Before patch Kazon carrier 316 XP, after patch 253 XP.

    EDIT: Advanced difficulty, Kazon carrier is now 316 XP, same as normal was prepatch.
    EDIT2: Elite Kazon carrier give 504 XP, same as before iirc." - Numbers from OP.

    if Elite is suppose to be 2X the XP of Normal and Normal Pre-patch was 316... XP in Elite should be about 632 roughly. It wasnt. XP in Elite was 504... which is close to being 2X of the current XP of 253.


    So either this Nerf is a correction of Normal XP to make the EP's statements true that Elite would be 2X the XP of Normal... or you guys need to fix this "bug" and boost Elite XP up to reflect the statement from the ExecProd that Elite XP will be 2X that of Normal.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    Argala
    Kazon
    Normal
    Unteamed

    Raiders 16xp
    Cruisers 80xp
    Carriers 108xp

    And this is different from pre-patch numbers, with the exact same variables?

    Do you have combatlogs or videos that could be used to verify?
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited October 2014
    Thank you for posting. I haven't been able to confirm it, either.

    If anyone has additional hard data to offer, I'd like to hear it. If there's a bug here, we want to fix it. But so far, we can't verify if one even exists.

    Bortens was playing on elite. From what I saw the 25% reduction is happening with critters on normal difficulty only. Advanced and/or elite suffer from no reduction what I can tell.

    Doffing assignments are affected too.

    One Example: Study the "Crumpled Dance" Waveform Analysis Technique. Prediction and in progress show 1.202 xp upon completion. Once you have completed it (and didn't crit) you only get 900sth xp.




    However I have a 8 hour skill bonus running and I wouldn't be surprised if that might be the culprit.
    Ceterum censeo Otha supplendum in praemiis.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    dukedom01 wrote: »
    Doffing assignments are affected too.

    One Example: Study the "Crumpled Dance" Waveform Analysis Technique. Prediction and in progress show 1.202 xp upon completion. Once you have completed it (and didn't crit) you only get 900sth xp.

    UI variable prediction would be a separate issue from actual kill XP modifications. Let's focus on one thing at a time.

    As far as I've been able to ascertain, none of the tables or variables that control XP calculations have been modified since 10/21, and those changes were all included in the patch that went to Holodeck on 10/23. Our revision history on these files indicates no further modifications of any kind.

    There may be a bug here, still. But now I'm wondering if it might be related instead to the maps being tested, rather than something from the core tables.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • jonnescoutsjonnescouts Member Posts: 31 Arc User
    edited October 2014
    And this is different from pre-patch numbers, with the exact same variables?

    Do you have combatlogs or videos that could be used to verify?


    Yes bort, these numbers are more than half what we would usually get, although it seems to vary hugely from person to person. These numbers are consistent with my own although i've heard of people getting more, and people getting less. I want to thank you for your quick responses, this is what cryptic needs some serious improvements in communications both internally and with the player base
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited October 2014
    I didn't really pay attention to kills per enemy, but I am getting between 4000 and 4500 Spec XP for one Argala run on normal, variance is due to the 3 different enemies encountered. This is no real change from what I saw before patch, so no nerf detected on this toon, who is level 60 Rom.
    EnYn9p9.jpg
  • guilli88guilli88 Member Posts: 0 Arc User
    edited October 2014
    Those affected can you mention if you run lifetime/gold membership xp bonus (5%) or not, as well as have any duty officers that give bonus xp as active or some such? If there is a bug something must be causing it since it doesn't appear to be affecting everyone I think.

    Are there any other ways of modifying xp other than difficulty levels and boosts?

    sig

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    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2014
    I noticed tribble did not get patched for the exp nerf even though the patch notes say so (checked this morning before holodeck maintenance). Is it possible holodeck got patched twice by accident?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    And this is different from pre-patch numbers, with the exact same variables?

    Do you have combatlogs or videos that could be used to verify?

    I added some more to it, testing more places/mobs - just a quick addition. I'll quote that at the bottom.

    It appears that in some cases they've dropped a "level" for their rewards - while some didn't and some dropped more.

    Frigate = Fighter
    Escort = Frigate & Escort = Escort
    Cruiser = Escort
    Battleship = Cruiser & Battleship = Escort

    Note, I'm talking Expertise here, not Specialization Experience. I never really paid attention to the SXP so I couldn't say there. Expertise was the top of the two lines, so it's the one I always saw.

    But Frigates were ~37, Escorts ~80, Cruisers ~187, and Battleships ~219ish (just can't remember that one).

    Playing through, it does not "feel" like the SXP is any different...it's just the Expertise that's showing as off for me.
    Level 60

    Argala
    Kazon
    Normal
    Unteamed

    Raider 16xp
    Cruiser 80xp
    Carrier 108xp

    Argala
    Hirogen
    Normal
    Unteamed

    Hunter 80xp
    Apex 108xp

    Argala
    Malon
    Normal
    Unteamed

    Cruiser 80xp
    Battleship 108xp

    Level (60) 50

    Dyson Sphere Space Battlezone
    Undine
    N/A
    Unteamed

    Dactylus/Nicor 16xp
    Dromias 80xp
    Vile 183/187xp
  • edited October 2014
    This content has been removed.
  • starwolf314starwolf314 Member Posts: 25 Arc User
    edited October 2014
    Level 60 character, normal Argala solo patrol seems to get the same amount of skill points as pre patch, at least for me. Other people may have issues, however. These should be unintentional bugs and not WAI, as far as I can tell though. Hopefully whatever issues there are, are resolved soon.

    I still feel that the skill/spec points offered are still too low, period, post DR release, but that is a different matter entirely.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited October 2014
    Just did crystalline catastrophe advanced.

    Tholian recluse gave 34 specialisation experience. :/

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • edited October 2014
    This content has been removed.
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