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  • kronosathkronosath Member Posts: 0 Arc User
    edited October 2014
    Read some of the pages. Some tips.

    Today we managed to gather a team and we decided to go to Crystalline Catastrophe Advance (we wanted elite but there is not an option yet :D). We were all sci's which was a little overkill and costs us probably the optional timer.

    So the tips are simple have sci's with the new tric torp cluster, gravity well (GW3) and tyken's rift(TR2) and 2 purple deflector cooldown doffs (for those that do not know it prevents crystallization, thus no crystalls running around hitting people and healing the big mama, plus less damage from mama). Do not shoot them all together, cycle them. We finished easily and missed the optional by a minute.
    (purple XIII or XIV gear is recommended)

    Elite ground stfs (excluding bug hunt that is easy) require the TR-116B weapon from R&D. If your team has it, they become easy.

    From what we figured the new content requires grouping, damage (from bleedthrough and lower resistances) and teamwork.

    Yes some stfs are bugged but for those that are not there is a way to finish them.
    Fed Sci: Tethys U.S.S. Chronos Aionios, U.S.S. Denomon Gnosis {Fleet: HSF}
    KDF Eng: Boreas I.K.S. Demonon Nemesis {Fleet: HoS}
    Rom Sci: Crius I.R.W. Noctem Aeternus {Fleet: LoS}
    Fed Tac: Kronos U.S.S. Xibalba, I.S.S. Theogonia{Fleet: HSF}
  • lionsilverlionsilver Member Posts: 49 Arc User
    edited October 2014
    Adv. Stasis
    So B@B is the guy rushed out of room and started the timer, while two players still loading.
    Good for him that rest of the team are very efficient.

    Boom, boom, kaboom.

    So this guy jump into the room half way through clearing the big room.
    Then release mighty borg right behind us when we fighting two elite drones.....

    So...


    [3:43] A@A: GTFO out of cont5rol youi idiot, we're still clearing

    [3:43] B@B: thanks for letting me know, politely

    [3:44] C@C: no offense... but you should've done normal first

    [3:44] B@B: i have

    [3:44] A@A: Im not, after DR, NO ONE who doesn't know what to9 do for a certain difficulty should ever enter without help or at least some walkthrough

    [3:44] B@B: otherwise i wouldnt know what control is, would i?

    [3:44] A@A: THIS IS WHAT NORMAL IS FOR

    [3:46] C@C: politely speaking

    [3:46] C@C: you should go back to normal if you don't know clear the room first

    [3:46] A@A: I'm done being poluite

    [3:46] A@A: polite

    [3:46] A@A: esp now in STO there is no room for it.

    [3:46] B@B: ooooh serious business

    [3:46] A@A: it's all team effort

    [3:49] C@C: of course is serious.......you wasting ppl's time

    [3:49] B@B: how is this serious? ive done this mission on advanced plenty of times without clearing the room

    [3:49] B@B: dont bite my head off just because i dont follow your M.O.

    [3:50] A@A: it's not OUR MO, it's the only right way to do it

    [3:50] C@C: like you asked us before hand

    [3:50] A@A: And just stop trying to repent you know what to do.

    [3:51] B@B: i suppose all the times ive done it dont count

    [3:51] A@A: It obviously didn't

    [3:51] B@B: if i thought i was incapable, i would have played normal

    [3:51] A@A: Yes obviously


    Attatched combat log just for reference...

    CombatLogReader—Khitomer Ground[15:36]— Dmg(DPS) —C@C 198,541(538) D@D 140,789(353) E@E 69,571(388) A@A 61,601(205) B@B 33,116(151)

    IF you're reading this, I done storm through the whole thing without clear the big room.... BUT with my own team, not PUG......... Please, respect others, especially when you can't carry the team.
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  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited October 2014
    orondis wrote: »
    Attack Pattern Beta starts at Lieutenant, anyone can use it.

    That's all well and good, but my ship only has a Lt tac station, where I use bo and thy.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited October 2014
    lystent wrote: »
    CE. Lv 60. We took a while to actually get to CE. Then we took forever to get to 66%. We took a while to get back to CE. We took forever to get to 33%. We took a while to get back to CE again. We fought a while more-then peeps started leaving. Then there was 5 of us, then 3, then 2, then just me and CE at 48%. Then I left. Must've been an hour, no pay, no XP.

    This is similar to my first 2 attempts. The first time players just left after it got down to 26%, and the second one I warped in to find the entity sitting on top of the spawn point blowing up one ship after another. It started a chain reaction that would kill every player that respawned almost instantly.
  • cr4ckf0xcr4ckf0x Member Posts: 4 Arc User
    edited October 2014
    I have top of the line aux2bat cruisers (T-5U), mostly XIII gear (all ultra/pink) with the customary universal consoles (75-80% crit sev, 17% crit chance with Tac Captain), 4x XIII tactical vulnerability fleet consoles and I still take a good minute of constant firing to fell a BofP in Cure. Not been able to finish a single advanced when pug and only 1 on the STF channel. Same with fleet mates with high end builds. It is no fun and not a challenge; just a bloody boring waste of time. All they have done is reduce my dil income to the square root of sod all and for that I hate the devs. Sort this mess out.
  • dwatt78dwatt78 Member Posts: 76 Arc User
    edited October 2014
    Tried ISE adv today. Biggest issue is not the huge hit points but that the only way to do this event is to focus fire and yet I haven't a clue who is shooting what. I admit the hit points are insane for sure. In my run some moron hit a transformer before we even got the cube killed and suddenly we are surrounded by spheres. I like that you can fail now however, if you want us to have to focus fire all on one target please give us the means to know what others are targeting without clicking on each person. Also if coordination is needed then please also add a lobby so we can actually have a moment off the clock to coordinate. If you wanted to add difficulty then here is what you do.

    1. Add fail conditions to all stf's
    2. Add random events that require us to adjust to the changes.
    3. give the ai a strategic level ai that coordinates their efforts.
    4. minimize predictability there is no difficulty involved when you know the stf like a well choreographed dance.

    basically I realize its all quite doable if you are with well geared people, have voice comms to coordinate, and call out targets. Issue is pugs typically don't have all of those things. To me this should be the elite difficulty and more than likely I expect a nerf to come real soon to do just that. Advance should be similar to elite of old but with failure for messing up.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited October 2014
    I've been running a lot of UIE, had to solo it today because the team was incompetent and ran around looking for things to shoot while I raced to get all the questions done before they could ruin it.

    Then they got lost during the chase bit.

    So I basically went into beast mode and soloed the entire tunnel sequence in my tac. Was wicked hard. Meanwhile these chumps are wandering around outside telling each other that it's bugged because they can't find anything to shoot.

    I was damn lucky that I specced into Commando before Intelligence Officer, let me tell you. The increased crit and crouched healing were what saved me from painful death. Add in ADAPTED KHG MK 12 set and you have a tense but thrilling experience. Luck and the RNG were on my side.

    I won with optional. 2 isomorphic injections, salvaged tech, 10 Dentarium, lots of marks.

    And I felt like a god of war.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited October 2014
    worffan101 wrote: »
    I've been running a lot of UIE, had to solo it today because the team was incompetent and ran around looking for things to shoot while I raced to get all the questions done before they could ruin it.

    Then they got lost during the chase bit.

    So I basically went into beast mode and soloed the entire tunnel sequence in my tac. Was wicked hard. Meanwhile these chumps are wandering around outside telling each other that it's bugged because they can't find anything to shoot.

    I was damn lucky that I specced into Commando before Intelligence Officer, let me tell you. The increased crit and crouched healing were what saved me from painful death. Add in ADAPTED KHG MK 12 set and you have a tense but thrilling experience. Luck and the RNG were on my side.

    I won with optional. 2 isomorphic injections, salvaged tech, 10 Dentarium, lots of marks.

    And I felt like a god of war.

    Let me guess... Three? :P

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited October 2014
    dalolorn wrote: »
    Let me guess... Three? :P

    Uh, no, this was on D'trel.

    If I hadn't traited entirely for ground I would've been in a lot of trouble, though.
  • xraiderv1xraiderv1 Member Posts: 488 Arc User
    edited October 2014
    today after the patch..two of the four borg advanced stfs are still terminator level.
    Murphy's laws:
    1- Murphy’s Law tells us that anything that can go wrong will go wrong.
    2- And anything that does go wrong will get progressively worse.
    3- And if you survive the first two laws it’s time to panic.
  • neomodiousneomodious Member Posts: 428 Arc User
    edited October 2014
    Would probably be the Crystalline Entity Advanced where we got it down to the 33% boom, and by the time that cleared it had somehow gotten back to 80% health...
  • mfree123456mfree123456 Member Posts: 3 Arc User
    edited October 2014
    I don't know about you guys, but i have never been so close to quit sto.

    Seriously, if you are not a full-farmed dps beast you have no place in this game. All advanced is horrible, kitomer vortex took 1 h for my team, cos we had only 1 dps ship with us. Do they rly expect me to farm on does missions for rare materials? and after 1 hour of torture? I got 50 marks.


    Idk who to blame, but eighter you do something about this stupid messed up hp **** or you can say good bye for tones of player. Inculding me, who already spent at least 35k zen into this game from its begining.....
  • dwatt78dwatt78 Member Posts: 76 Arc User
    edited October 2014
    ISA again today even after the patch and with what looked like a good group. Its actually funny that it seems that the spheres are actually harder to kill than the cubes. Either way 3 straight pugs and not a one can get the first transformer past 50% before the nanites reach it. Its not like the groups are that bad either. Most seem at least on par with the groups from pugs before delta. It just seems that anything less than 10k dps/player isn't going to cut it.
  • cr4ckf0xcr4ckf0x Member Posts: 4 Arc User
    edited October 2014
    Well if there was less chatting and more playing, perhaps it wouldn't have just been "close".:D
  • vorga113vorga113 Member Posts: 192 Arc User
    edited October 2014
    orondis wrote: »
    Borg Disconnected is pretty easy really, atleast at normal and advanced. I managed to do an area by myself on advanced, without missing a single disconnected Borg.

    How's your arm doing?
    It's just the way you're patting yourself on the back there, I'm sure you've ripped that sucker clean out of its socket.
  • duneytron2000duneytron2000 Member Posts: 29 Arc User
    edited October 2014
    WTF. I'm sure there are dozens of these comments already, but seriously not a fan of "fail the optional, fail the queue." Some of these queues take awhile to pop to begin with, and then we blow some objective and wasted everyone's time. Especially if we're planning on PUGing them. You never know who is going to be in a group, and requiring every optional for success is just vicious. Is this working as intended?
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2014
    vorga113 wrote: »
    How's your arm doing?
    It's just the way you're patting yourself on the back there, I'm sure you've ripped that sucker clean out of its socket.

    No, I'm just amused by people finding such an incredibly easy STF difficult. The only hard part is killing 3 dreadnoughts before the time runs out, the rest is easier than infected space normal.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • themic609themic609 Member Posts: 109 Arc User
    edited October 2014
    Not knowing what happened to Infected and I did a pug run, ended up failing and getting destroyed while wandering what was happening. Not gone in since. :rolleyes:
    "Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"

  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited October 2014
    orondis wrote: »
    No, I'm just amused by people finding such an incredibly easy STF difficult. The only hard part is killing 3 dreadnoughts before the time runs out, the rest is easier than infected space normal.

    Yeah, with the right build, soloing a section isn't difficult at all. The first wave when it's just borg is arguably the hardest, after that, the enemies just infight with each other and completely ignore you most of the time. I mean, I soloed a section in a B'Rel -- something that can run intel team or has pets makes it even easier.
  • jarazekjarazek Member Posts: 0 Arc User
    edited October 2014
    I have a KDF Tier-5U Fleet Mogh, using MK XIII fleet adv polaron beams, and a Ultra MK XIV Cutting Beam.
    All consoles are fleet consoles, and upgraded to MK XIV, I also run a Leech.
    Went into Khitomer Vortex Advance, had a decent team, yet there was no way in hell we were finishing the thing in the optional allowed time, the whole team had decent builds, it did not matter though.
    The difficulty got harder than the previous Elite STF's, and the rewards were reduced, I know Cryptic wants to make money, but to me that is just a slap in the face, I am ok with the STF's being a bit harder, but the rewards suck now, as well as the drops, IMO this is not a way to keep people playing this game, if you lose players, then you lose money.
    Every fleet mate I know from the 2 fleets I am in agree that STF's are no longer worth doing.
    I used to do at least 6 of them daily on each of my 3 toons, now I stay out of them, and I just do daily stuff for dil, until they reduce the dil they give, if that happens I am done with this game, not that I am not far from that at the moment.
    There is no way the Devs test these STF's after they tweak them...
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited October 2014
    Had no problem in Khitomer Advanced, are you sure your team's builds were as good as you think? Gear isn't everything, although it's a nice crutch for running the kinds of inefficient builds I like. :)
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited October 2014
    lionsilver wrote: »
    Adv. Stasis
    So B@B is the guy rushed out of room and started the timer, while two players still loading.
    Good for him that rest of the team are very efficient.

    Boom, boom, kaboom.

    So this guy jump into the room half way through clearing the big room.
    Then release mighty borg right behind us when we fighting two elite drones.....

    So...


    [3:43] A@A: GTFO out of cont5rol youi idiot, we're still clearing

    [3:43] B@B: thanks for letting me know, politely

    [3:44] C@C: no offense... but you should've done normal first

    [3:44] B@B: i have

    [3:44] A@A: Im not, after DR, NO ONE who doesn't know what to9 do for a certain difficulty should ever enter without help or at least some walkthrough

    [3:44] B@B: otherwise i wouldnt know what control is, would i?

    [3:44] A@A: THIS IS WHAT NORMAL IS FOR

    [3:46] C@C: politely speaking

    [3:46] C@C: you should go back to normal if you don't know clear the room first

    [3:46] A@A: I'm done being poluite

    [3:46] A@A: polite

    [3:46] A@A: esp now in STO there is no room for it.

    [3:46] B@B: ooooh serious business

    [3:46] A@A: it's all team effort

    [3:49] C@C: of course is serious.......you wasting ppl's time

    [3:49] B@B: how is this serious? ive done this mission on advanced plenty of times without clearing the room

    [3:49] B@B: dont bite my head off just because i dont follow your M.O.

    [3:50] A@A: it's not OUR MO, it's the only right way to do it

    [3:50] C@C: like you asked us before hand

    [3:50] A@A: And just stop trying to repent you know what to do.

    [3:51] B@B: i suppose all the times ive done it dont count

    [3:51] A@A: It obviously didn't

    [3:51] B@B: if i thought i was incapable, i would have played normal

    [3:51] A@A: Yes obviously


    Attatched combat log just for reference...

    CombatLogReader—Khitomer Ground[15:36]— Dmg(DPS) —C@C 198,541(538) D@D 140,789(353) E@E 69,571(388) A@A 61,601(205) B@B 33,116(151)

    IF you're reading this, I done storm through the whole thing without clear the big room.... BUT with my own team, not PUG......... Please, respect others, especially when you can't carry the team.

    Lol, the sad part is, I do believe I was there when this happened and, yes that guy was pretty much a moron!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited October 2014
    I had two people sitting in the Control Room long before we started clearing :rolleyes:

    Reasoning wit them didnt help. At the end there were 3 people sitting in the Control Room.

    At that point I left eventually.
    [SIGPIC][/SIGPIC]

    Star Trek Online Intro HD [3rd Fleet Anniversary]

    Join Date: Jul 2009
  • colstancolstan Member Posts: 2 Arc User
    edited October 2014
    i have run several Advanced mission and have failed almost everyone, they have gotten a hell of a lot harder, i use a t5u Xindi-aquatic narcine dredknot carrier and where i used to beable to hand out some good dps but now its like swatting a 747 jumbo jet with a whiffle ball bat, the advaned is no way like the elite before
  • deianirrahdeianirrah Member Posts: 236 Arc User
    edited October 2014
    thor561 wrote: »
    Also, I took your challenge, and created this build: http://skillplanner.stoacademy.com/?build=stoluna_7257

    You never said I couldn't upgrade gear, and everything there is available either through a rep system or on the exchange. Since I haven't actually upgraded all of these personally yet, I'm not sure what extra modifiers they might get, or whether they would get to Epic quality or not. But, that build flown by a competent pilot could probably get very close to 15K DPS if not surpass it. Would it take a fair amount of work to do? Yes. Would it be easier to use fleet gear for some of it? Also yes. I will also point out, I'm by no means an expert, and there are probably things I didn't think of that could be improved, but this is an all around solid build.
    Only to bring this back up - the challenge was to build a ship with 'nothing but DOffed, mission and Rep loots'. While the build You propose might do around 15K, You will need the components from the Advanced (or Elite) mission loot to get the equipment - the very equipment You need to pull Your own weight at Advanced difficulty. You will neither get the VR R&D materials needed to upgrade Your gear - nor the Neural Processors etc. to get the reputation set equipment. Slotting VR repbox weapons with [CrtD]x2 or the Plasmonic Leech is not exactly an easy to reach choice for the average player - even with effort put into it.

    So yes, while Your build looks solid and will probably work - it is nothing that can be achieved by a new player without a sizeable amount of time (and we are not talking weeks here) - only to get into Advanced STFs. Which he needs for a sizeable part of Your proposed build.

    I propose a new - albeit similar - challenge:

    I'd like to see builds 'on a budget',
    - use equipment from episode rewards (link provided in my signature),
    - reputation gear without more than THREE reputation set items from the Borg and Delta Quadrant rep in total (as You might be lucky to get the neccessary components from the boxes dropped during the rep grind but two is actually pushing it for luck - the other systems at least do not requite such items or You can get to from battlezones with relative ease) and
    - no upgrades beyond MK XIII VR (as I strongly doubt You will be able to achieve that with rare upgrade items only within twelve months of average playtime; the amount of Dilithium required - I heard ~350,000 for a fully upgraded ship from MK XII - might be staggering for the average player - which does not calculate the additional amount of Dil needed for reputation and possibly Dilithium store items)
    - no lockbox DOffs or items (where exactly will the average player get the 35+ million eC needed for the Plasmonic Leech alone, not to mention [CrtD]x3 lootbox weapons?)
    - avoid Zen-/Lobi-Store heavy items {meaning new players will have to buy a T5 ship with an universal console somewhere and upgrade it - if they are not using the Winter/Summer event ships}

    as this is exspected of the current, new players. Getting them to 60 is easy as all that requires is AXP (and thus time) - but getting them equipped for the current Advanced STFs without having them enter said STFs before they are geared for it - could prove interesting.

    Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
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  • tankfox23tankfox23 Member Posts: 100 Arc User
    edited October 2014
    Um worst stf/pve queue experience after dr hit? Just about every advanced pug tried. Thanks cryptic you really know how to improve a game.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited October 2014
    I propose a new - albeit similar - challenge:

    I came up with this:

    http://skillplanner.stoacademy.com/?build=testbuildfreeitems_5576

    I really have no idea how good it would actually be but it's based on how i'd fly the ship. It's the fastest escort you can get, it's free (with a little grinding admittedly) and gets a free T5-U upgrade (which isn't reflected at STO Academy).

    The idea being move fast to keep you defense level up and use anything you can to boost crits, hence the antiproton weaponry. I know they are only DC's but they are free from the Fluid Dynamics mission and you'll not get antiproton weapons cheaper than that.

    Most other stuff is free, or cost a few EC's. The tac consoles are not too expensive now if you don't expect to go for Mk XIII or Mk XIV ones. Going for lower mark but higher rarity seems to offer better prices.
    The only thing i though was a bit expensive is the elite fleet shields but the cost of them has dropped and anyone can earn FC's to buy them these days, you don't even need to be permanently in a fleet to buy them, just search for one selling access.
    SulMatuul.png
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