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Post your new worst "Advanced" content STF experience!

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  • lystentlystent Member Posts: 1,019
    edited October 2014
    CE. Lv 60. We took a while to actually get to CE. Then we took forever to get to 66%. We took a while to get back to CE. We took forever to get to 33%. We took a while to get back to CE again. We fought a while more-then peeps started leaving. Then there was 5 of us, then 3, then 2, then just me and CE at 48%. Then I left. Must've been an hour, no pay, no XP.
  • lystentlystent Member Posts: 1,019
    edited October 2014
    lystent wrote: »
    CE. Lv 60. We took a while to actually get to CE. Then we took forever to get to 66%. We took a while to get back to CE. We took forever to get to 33%. We took a while to get back to CE again. We fought a while more-then peeps started leaving. Then there was 5 of us, then 3, then 2, then just me and CE at 48%. Then I left. Must've been an hour, no pay, no XP.

    That was the only advanced space I have ever done since DR. It was way way way (way) less annoying before DR.
  • krysvuhunikrysvuhuni Member Posts: 3 Arc User
    edited October 2014
    lystent wrote: »
    That was the only advanced space I have ever done since DR. It was way way way (way) less annoying before DR.

    this is exactly the point though. Before it was actually a game now its just well. I won't lie when I say this...I had a better time banging my head against Second binding coil in FF14 then this xx
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited October 2014
    I haven't touched an STF since DR started (did try out Disconnected on Tribble at Standard) and probably won't go near Advance for a good while. STo needs the understand the difference between "challenging" and "aggravating" since even a FTP needs player money and interest to stay alive... Same message to you, PWE.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited October 2014
    Well, the complaints concerning Borg Disconnected are somewhat invalidated by proper planning. In the teams I've played with, I've always relied on other people to keep the Borg weapons fire off my back while I liberated drones.

    Mind you, I haven't fought the non-Normal dreadnoughts yet, which could conceivably be terribly difficult.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2014
    dalolorn wrote: »
    Well, the complaints concerning Borg Disconnected are somewhat invalidated by proper planning. In the teams I've played with, I've always relied on other people to keep the Borg weapons fire off my back while I liberated drones.

    Mind you, I haven't fought the non-Normal dreadnoughts yet, which could conceivably be terribly difficult.

    Borg Disconnected is pretty easy really, atleast at normal and advanced. I managed to do an area by myself on advanced, without missing a single disconnected Borg.

    1st stage vs Borg
    Attack Pattern Expertise will work wonderfully here.
    Kill as many borg as possible and when a disconnected Borg appears fly other to it and hit an attack pattern, giving you an uninterrupted interact.

    2nd stage vs Borg and Undine
    Don't fire a shot, they'll aggro each other leaving you to free the disconnected Borg.

    3rd stage vs Borg, Undine and Voth
    Don't fire a shot, they'll aggro each other leaving you to free the disconnected Borg.
    That Voth Borg Killer looks worrying doesn't it? Ignore it. Chances are you'll free the disconnected Borg before the torp hits anyway. Even if it did, it won't kill the Borg ship. Heck, it tends to shoot at other Borg.

    4th stage vs the dreadnoughts
    Get them all down to low health, then blow them one after the other. This is the only real time you'll need your DPS to be high.

    People meanwhile are SERIOUSLY underestimating how ******ned powerful you'll be with you've got a good few points in the captain specializations and know how to use intel powers.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • jamesstjamesjamesstjames Member Posts: 75 Arc User
    edited October 2014
    Yeah... disconnected is the new quick easy play for me.

    Fleet alert... that was odd. No damage, full strength, had already given my shields a bit more of a boost.... death within seconds. Barely got to fire a shot before death, then I respawned in the middle of about a dozen cruisers.

    That was highly unpleasant.
    tumblr_meud0dq0CT1rq8ga2o1_250.gif
  • gerudongerudon Member Posts: 0 Arc User
    edited October 2014
    krysvuhuni wrote: »
    I won't lie, Usually I am one for Increased difficulty. Hell even to such a degree it requires much more coordination to do however in this case it's gotten a tad out of hand.

    - It near impossible to complete with randoms now which is counter productive to what the game as a MMO stands for: Playing the game with other people.[/U][/B]

    Not to mention that this is coming in with new content and equipment that was are only now trying to adapt to (borg joke excluded here XD.) I would be understandable if Most STFs didn't require splitting up so much but that is not the case. In fact I have seen more reports of people just quit playing till something is done about it then any of the past expansions. I can understand wanting to build something harder and more intensive on the players but there are better ways of doing it then discouraging even new players from giving it a shot. Such as the following

    - Go back to how the STFs and stuff were before where you had them able to be done by current tech players. Instead making another level of difficulty seperated from what it was before that could be done as this. You want a example of what I mean. Normal, Advanced, Elite. Such as what the difficulty was for just missions when you could change how hard the content was that you were doing. (normal = before delta version, Advanced = Before delta version of elite, And elite = what was have now.)
    This way it won't turn people away from doing the stuff as well as giving them the motivation to both make or join a fleet and or at the least a goal to work to as they progress through the other content.

    Exactly!

    Instead of more STFs we effectively have less and with less I mean ONE STF left that is played above the normal difficulty by a sizable amount of players.

    You just have to LOGIN to see what is played and by how many people. The PvE queue list ist FULL of stuff that literally NO ONE EVER plays. How about fixing those? Make them more fun to play and with better reward, so people actually have to think about what they queue for instead of playing like the same three or for queues for years now.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited October 2014
    dalolorn wrote: »
    Indeed - most of my ships are WAY under that figure, and they're as canon as can be. Where no canon exists, they look a bit like NPCs.

    Granted, there's still a few things I could try to improve, but most of those involve ludicrous expenditures.

    Do a U.S.S. Justforgrinding, keep your real builds for stuff you actually want to do.
  • capemike4capemike4 Member Posts: 394 Arc User
    edited October 2014
    orondis wrote: »
    Borg Disconnected is pretty easy really, atleast at normal and advanced. I managed to do an area by myself on advanced, without missing a single disconnected Borg.

    1st stage vs Borg
    Attack Pattern Expertise will work wonderfully here.
    Kill as many borg as possible and when a disconnected Borg appears fly other to it and hit an attack pattern, giving you an uninterrupted interact.

    2nd stage vs Borg and Undine
    Don't fire a shot, they'll aggro each other leaving you to free the disconnected Borg.

    3rd stage vs Borg, Undine and Voth
    Don't fire a shot, they'll aggro each other leaving you to free the disconnected Borg.
    That Voth Borg Killer looks worrying doesn't it? Ignore it. Chances are you'll free the disconnected Borg before the torp hits anyway. Even if it did, it won't kill the Borg ship. Heck, it tends to shoot at other Borg.

    4th stage vs the dreadnoughts
    Get them all down to low health, then blow them one after the other. This is the only real time you'll need your DPS to be high.

    People meanwhile are SERIOUSLY underestimating how ******ned powerful you'll be with you've got a good few points in the captain specializations and know how to use intel powers.

    Wait, wait....

    Any of the Attack Patterns make it so you can't be interrupted while interacting with things(such as ships)??

    *gets out notepad*

    Seriously, I wasn't aware of this one...I -really- need to start writing this stuff down!

    :)
    When in doubt...Gravity Well TO THE FACE!! :D
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited October 2014
    cbrjwrr wrote: »
    Do a U.S.S. Justforgrinding, keep your real builds for stuff you actually want to do.

    I can't bring myself to do that. Besides, what's the point of it being a Star Trek game if you don't look the part? :P

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited October 2014
    People meanwhile are SERIOUSLY underestimating how ******ned powerful you'll be with you've got a good few points in the captain specializations and know how to use intel powers.

    Yes, the specialization adds a tonne of extra goodies to any build. On my cruiser alone I've already got +15% Crit severity.
    And some of the intel skills are ridiculous. Use surgical strikes with APA, APB and anything else you wish to and it'll kill things in seconds.
    SulMatuul.png
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2014
    capemike4 wrote: »
    Wait, wait....

    Any of the Attack Patterns make it so you can't be interrupted while interacting with things(such as ships)??

    Yes, if you have the attack pattern expertise passive from the Pilot Specialisation tree. It gives you a slight amount of bonus HP. AS long as you've got that bonus HP you interacts won't be interrupted.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • terlokiterloki Member Posts: 287 Arc User
    edited October 2014
    capemike4 wrote: »
    Wait, wait....

    Any of the Attack Patterns make it so you can't be interrupted while interacting with things(such as ships)??

    *gets out notepad*

    Seriously, I wasn't aware of this one...I -really- need to start writing this stuff down!

    :)

    What.

    Thank you devs for making it even more clear that you ONLY want people flying escorts and tactically oriented ships. So tell me, how does this help a science captain?
    Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser
    Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
    General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2014
    terloki wrote: »
    What.

    Thank you devs for making it even more clear that you ONLY want people flying escorts and tactically oriented ships. So tell me, how does this help a science captain?

    Attack Pattern Beta starts at Lieutenant, anyone can use it.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited October 2014
    orondis wrote: »
    Attack Pattern Beta starts at Lieutenant, anyone can use it.

    As does APDelta, which is far more useful to a ship being shot at while trying to liberate Borg. Trouble APD has is it isn't as DPS minded as APB or APO so no one ever uses it...
  • capemike4capemike4 Member Posts: 394 Arc User
    edited October 2014
    orondis wrote: »
    Yes, if you have the attack pattern expertise passive from the Pilot Specialisation tree. It gives you a slight amount of bonus HP. AS long as you've got that bonus HP you interacts won't be interrupted.

    Huh...guess I should actually read further down on the specialization trees, then.... :D Thanks!
    When in doubt...Gravity Well TO THE FACE!! :D
  • eealexeealex Member Posts: 10 Arc User
    edited October 2014
    The borg "advanced" Stf activities became some very prolonged activities which reward less dilithium, take much more time and reward only damage grinding without any reward to originality or tactics.
    As a tactical in a Charal Escort T5, I was a sphere-cleaner before Delta. Now I can't even scratch their shields. I happen to notice that even top geared cruisers with FAW can barely hit.
    Unless they redo the numbers, I'm quitting, along with a majority of players from doing these, so lesser time played.
    Since I don't fancy pvp and I'm a pve fan of STO, if I cannot play pve due to exageratted numbers, I find no fun in playing it, overall.

    I was 52, using crf III and full damage buffs and mk XII weaponry with crtdx2 and acc/dmg/crth, but I didn't even scratch the shields at 125 weapon power with Alpha and tactical fleet on.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2014
    Thought I would toss in a question here.
    So T5U Daeinos. All rom gear. My dual beams are Mk XIII, My Rom exp is Mk XIV two turrets mk XII, and 360 plasma XII
    I have parsed myself twice at 8.5k dps.
    I ran Cure space pug and we shredded borg like tissue paper.
    I ran KDF Fleet Alert and we failed at wave three due to time out because we all had to concentrate fire to pop even BoP.

    So the question is this. Did they unintentionally buff Fleet Alert?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
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  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited October 2014
    feiqa wrote: »
    Thought I would toss in a question here.
    So T5U Daeinos. All rom gear. My dual beams are Mk XIII, My Rom exp is Mk XIV two turrets mk XII, and 360 plasma XII
    I have parsed myself twice at 8.5k dps.
    I ran Cure space pug and we shredded borg like tissue paper.
    I ran KDF Fleet Alert and we failed at wave three due to time out because we all had to concentrate fire to pop even BoP.

    So the question is this. Did they unintentionally buff Fleet Alert?

    Lots of complaints about fleet alert. Major buff to hull and shields on npc's.
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  • soundwisdomsoundwisdom Member Posts: 248 Arc User
    edited October 2014
    When you zone into Sol system from ESD and your queue pops and you hit accept; not noticing that the game decided that you no longer needed all your boff's and unslotted them. So you get to do everything essentially ship-naked.

    #justSTOthings #justaleftoverbugfromalpha #onwednesdayswewearpink
  • freakiumfreakium Member Posts: 439 Arc User
    edited October 2014
    It took me the first horrible game of CSA before I figured out the strategy. I originally went with my tried and true tactic of "kill the waves of enemies first before helping out with the cubes" and that quickly turned out to be a dud. I then decided to try taking out the cube and lo-and-behold the nanite probes are WEAK. Of course by then the Kang was at 15% and 2 seconds later we failed the mission.

    Second time in, a PUG team actually, it was a breeze! I said "kill all the cubes first before saving the Kang". We got the optional and everybody left happy.

    ISA on the other hand is still doable even if the occasional idiot takes down a generator early. It just takes a huge chunk of time to destroy the god spheres that are now stronger than the cube. After a few runs, I wholly agree ISA just isn't worth it anymore. I feel sad for any new lvl 50's who need their Borg Processors. At this point, the only option if they really need that Omega gear is hope the rest of the team is competent and geared up enough while they wait out their respawn time.

    CEA... AAugh!

    I originally wanted KAS anything to come back but if they continue with this level of difficulty, can you imagine how long it'll take to destroy the Valdore?
    m12Pkoj.png
  • eealexeealex Member Posts: 10 Arc User
    edited October 2014
    I use 125 weapon power with omega amplifier chance. I use kinetic cutting beam.
    I'm riding a charal andorian escort. (full phaser, full energy)
    My setup is the following : Phaser DBB mk XII [crtd]x3, 4x phaser DHC [crtd]x2 [random mod], KCB and Phaser turret mk XII [crtd]x2 [acc]
    I also use Beta Attack Pattern ( So don't tell me about attack patterns ).
    Alpha pattern + Tactical fleet usually.
    My setup for a single target is Beam Overload III, followed by fully buffed waves of Cannon Rapid Fire III (has the best damage output for cannon+turret majority)
    That written upper should crack down any pve shield in the game, unless its a huge ship.
    I calculated the burst at about 26.000 (bo3) + The dual heavy cannons (4)+turret at being pretty much enough to take a shield down. (they were more than enough before Delta, usually BOIII cracked the shield and the DHC's were hitting hull already).

    And unless you think they ruined the pve content on purpose, they failed to do some simple calculations.

    If one of the top-damage type escorts with more than mediocre gear fails under damage output specs to deliver, than maybe you guys put too many digits to those HP/ Shields.
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  • soundwisdomsoundwisdom Member Posts: 248 Arc User
    edited October 2014
    edalgo wrote: »
    It's not the gear but either the pilot, build or the skill tree or both. Gear is usually the least important when trying for DPS.

    There's something else going on...

    (Just because you hand me a tool belt does not turn me into Bob Villa)

    That comparison would stick if STF's in this game were akin to building a house, and not just hammering nails into wood.

    So until STO gets content that's as complicated as building a house for Bob Villa, giving you a tool belt is the equivalent since its pretty much hammering nails into wood. Which the average person is able to accomplish with a tool belt.
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  • soundwisdomsoundwisdom Member Posts: 248 Arc User
    edited October 2014
    edalgo wrote: »
    That's what STFs are now.

    Normal for the average/casual non min/maxer.

    What separates the average guy with a tool belt from Bob Villa is the years of experience and knowledge and practical applications.

    It's too bad you don't need years of experience and knowledge for STO.

    Literally, go to STO academy find a build.
    Go into event(stf, foundry, featured episode). Press space bar occasionally, press 1-9 occasionally.
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