Holy cow what a waste of time! The Crystalline advanced. The thing has way more HP and it spawns shards a few KM away from it right on top of players! After 15-20 min trying to get her down, we got to 25% and then - nadda. 5 min after that people started to leave the Q.
I was level 51, no specialization, T-5 ship, with the prior top of the line gear.
So how have your "Advanced" missons gone? Tell us your real "smash your keyboard experiences!!
Edit: Also it will be helpful if we all list what Ship tier we are using(T-5, T-5U, T-6 etc), what level of Captain(up to level 60), any specialization traits and what gear. Plus any other data you feel might be useful.
Cryptic did good with Crystalline entity, it actually requires thought in order to do well such as applying energy siphon/tachyon beam/gravity well to control the damage dealt by the boss. Obviously more could be done to make it more engaging, but so far what I've seen in that map is a step in the right direction.
My beef is with STF (the real ones, with borgs). High HP and spike damage is NOT how you improve difficulty.
I agree. It now takes a good mixed team. Lots of firepower and lots of patience. But the spawning of shards out away from the entiy and right on top of players should be changed. Still I won't bother with it until I have a good team, or players have increased in power a lot. Right now it's just a waste of time.
Just run CSA (Cure Space Advanced) and OH MY GOD!!!
They haven't buffed the NPC's, they've made them godlike. We had two of the new intel escorts, a Rom timeship and I think a support cruiser along with my Vesta. Everyone sporting top o' the line kit and multiple Mk XIII weapons etc.
We couldn't even get past the first waves of BOP's as they've got 650K HPs each now (the cubes over the dockyards only have around 750K).
Oh and they shoot back at you now...
Oh and there's a sphere over each cube too, with insane HPs too...
So imagine being swarmed by 9 cubes all aggro'd up in your face and trying to kill your team and the Kang.
Now the Kang has been buffed too, it's practically unsinkable from what we saw, it's hull never dropped below 98%
We ran the full time length and I don't think anyone even bothered to go and shoot the nanites or the cubes (which ironically would have been easier than trying to stop the BOP's.
My poor Vesta is not built for tanking the equivalent of 9 cubes at once!!!
Just run CSA (Cure Space Advanced) and OH MY GOD!!!
They haven't buffed the NPC's, they've made them godlike. We had two of the new intel escorts, a Rom timeship and I think a support cruiser along with my Vesta. Everyone sporting top o' the line kit and multiple Mk XIII weapons etc.
We couldn't even get past the first waves of BOP's as they've got 650K HPs each now (the cubes over the dockyards only have around 750K).
Oh and they shoot back at you now...
Oh and there's a sphere over each cube too, with insane HPs too...
So imagine being swarmed by 9 cubes all aggro'd up in your face and trying to kill your team and the Kang.
Now the Kang has been buffed too, it's practically unsinkable from what we saw, it's hull never dropped below 98%
We ran the full time length and I don't think anyone even bothered to go and shoot the nanites or the cubes (which ironically would have been easier than trying to stop the BOP's.
My poor Vesta is not built for tanking the equivalent of 9 cubes at once!!!
People were screaming for "Nightmare" mode on the Borg STF's - now they got it!
Just run CSA (Cure Space Advanced) and OH MY GOD!!!
They haven't buffed the NPC's, they've made them godlike. We had two of the new intel escorts, a Rom timeship and I think a support cruiser along with my Vesta. Everyone sporting top o' the line kit and multiple Mk XIII weapons etc.
We couldn't even get past the first waves of BOP's as they've got 650K HPs each now (the cubes over the dockyards only have around 750K).
Oh and they shoot back at you now...
Oh and there's a sphere over each cube too, with insane HPs too...
So imagine being swarmed by 9 cubes all aggro'd up in your face and trying to kill your team and the Kang.
Now the Kang has been buffed too, it's practically unsinkable from what we saw, it's hull never dropped below 98%
We ran the full time length and I don't think anyone even bothered to go and shoot the nanites or the cubes (which ironically would have been easier than trying to stop the BOP's.
My poor Vesta is not built for tanking the equivalent of 9 cubes at once!!!
I just had a very similar run in CSA. We never got really far away from the Kang as each time we had killed of the BOP's, a new wave of them arrived. 3 BOP's coming from each dockyard (that is around 1.9 mil hull per wave per dockyard). How that is supposed to anywhere near comparable to the old elite mode is beyond me.
Did anyone notice the dockyard probes seemed un-buffed though?
I'm thinking you could ignore the BOP's and just wipe out the probes then go kill all three cubes at once as they don't seem much tougher than they should be for a challenge (700K HPs?).
My ship was T5 Engineering Vesta, running Elite Fleet Phasers.
I know that I used to be able to solo a cube easily but in this I couldn't even scratch a BOP. It took all 5 of us to kill the BOPs one at a time. And by the time we'd finished the next waves had arrived.
It's not so much the incoming damage, its that it takes so long to kill one single NPC that you get overwhelmed very rapidly. Even the tankiest cruisers might stuggle.
Oh and by half way through we had an uber-sphere spawn camping us too so the poor sods who got whacked were not able to get back into the fight without being shot to pieces.
Thanks, spacebaronline. It's going to be interesting to see if ship tiers are affecting the game play. I wouldn't blame consoles, abilities -- or the player's personal skills. I'm wondering if the STFs/PUGs are being purposefully inflated to drive players to upgrade from T5 to T5-U (or Fleet T5-U) or T6.
IMHO, if most everyone is having problems with T6, or Fleet T5-U, then Cryptic bears responsibility to make some corrections. Or lose players (aka customers).
It's going to be interesting to see if ship tiers are affecting the game play.
I honestly don't see any tier of ship finding this easy. Killing something with over 500K HP's is hard at the best of times. I think only a serious min-maxer would be up to getting anywhere near winning these advanced levels at the moment. You'd need a DPS of at least 10-20K i'd say, to be in with a chance of not running out of time.
Thanks, spacebaronline. It's going to be interesting to see if ship tiers are affecting the game play. I wouldn't blame consoles, abilities -- or the player's personal skills. I'm wondering if the STFs/PUGs are being purposefully inflated to drive players to upgrade from T5 to T5-U (or Fleet T5-U) or T6.
IMHO, if most everyone is having problems with T6, or Fleet T5-U, then Cryptic bears responsibility to make some corrections. Or lose players (aka customers).
Just thing a few seconds about it.
The HP of the NPCs is now around 5x or more higher then before DR.
A T5U ship gets ONE more console slot and maxed out maybe 10% more damage and a higher crit chance (BoP) or 10% more exotic damage (most sci ships).
One console slot can be next to worthless in the fight (engi slot) or give you at last 30% more damage according to base damage. Still, 500% vs 30%...
And XIV weapons. Now, XIV is XII with 2 [DMG] Mods damage wise if i remember correctly. And a blue XIII console is a purple XII or a green XIV.
Even gold will not be able to close that gap.
The Boff abilitys are not affacted in any way and no ships gets more boffslots or boffabilityslots. And you only get one trait slot more.
Do you REALY think its about skill or T5 vs T5U?
I had 2 PuGs today with a group that would have steamrolled ISE yesterday in less then 10min. Today we failed the Opt in ISA. Its all about HP and shields.
J(...) Do you REALY think its about skill or T5 vs T5U? (...)
In my opinion:
With "Delta Rising", I think it's about Cryptic creating a game play environment which players are pressured to upgrade their ships. Players enter an STF/PUG and suddenly realize, "My ship can't handle this anymore... I must upgrade!"
Yeah, an upgrade = an extra console, some hull and shield points. A good player may not need the extra boost. Their skills compensate for that. But I'd assume many players like their ships AND want to keep using them. Players want to win better prizes/drops. Better ship = better chance of getting them. And most players will see a need to upgrade when their ships can't handle the STFs/PUGs.
I think it's mostly about getting players to upgrade to T5-U, Fleet T5-U and T6. (And eventually T6-U.)
Yes: skills do matter. No argument there. Skills separate the Advanced/Elite level players from the Normal level players.
But Cryptic is changing the dynamic to promote, even push, ship upgrades/ship sales.
Please (please) post your ship tier level (T5, T5-U, Fleet T5, Fleet T5-U, T6)
Help us to understand what level of starship you're taking into STFs, PUGs...
Stop spamming every damn thread with your drivel. Ship has nothing to do with it. You're the ONLY one who doesn't grasp that fact. If you don't get it, we can't help you.
Stop spamming every damn thread with your drivel. Ship has nothing to do with it. You're the ONLY one who doesn't grasp that fact. If you don't get it, we can't help you.
My apologies, rodentmaster. Can't help but chuckle at your crabby post, though. :P
Like with any bug report, it helps to understand the details leading to the problem. It would be nice if players provided some insights. A lot of this, in my opinion, is just whining/complaining.
The new "Advanced" STFs suck. If I didnt know any better, I would think I was being trolled. MAGNITUDES harder given their payout. Crystaline Catastrophe is almost unplayable at this point. Seriously.
The old regen dynamics are back.
This quue used to be one of the most popula; watch as over the next month it becomes a ghost town like Atmosphere assault and Breaking the Planet
My apologies, rodentmaster. Can't help but chuckle at your crabby post, though. :P
Like with any bug report, it helps to understand the details leading to the problem. It would be nice if players provided some insights. A lot of this, in my opinion, is just whining/complaining.
Read my post carefully...
Not even a T6 with XIV will make it "easy" because there is NO way to counter 500% more HP AND much stronger shields (at last 3 times i think) AND strongly reduced shield migrating damage AND higher damage resistence (not much but it is a little higher i think) AND much higher resist to energydrains AND higher shield and HP regeneration.
Stop spamming every damn thread with your drivel. Ship has nothing to do with it. You're the ONLY one who doesn't grasp that fact. If you don't get it, we can't help you.
It's still interesting to know. So I included it in the OP. I think regardless of ship, the new "Advanced" missions will need some adjusting over time. But Cryptic will wait for more data, or a lot of crying!
I disagree 1000%... This is not nightmare, it's just tedious and senseless dps zerging (gosh I hope you know what that term means). When people start making (being forced more like) their 30k dps boat, they will notice how "yawn" this entire situation brings.
Well Al Rivera always said a "nightmare" mode with the NPC's having massive HP and putting out massive damage was easy for them to do - so they did it!
I am wanting to hear more stories about any improved AI or mission mechanics that they might have added.
Well Al Rivera always said a "nightmare" mode with the NPC's having massive HP and putting out massive damage was easy for them to do - so they did it!
I am wanting to hear more stories about any improved AI or mission mechanics that they might have added.
Improved AI... There is something on the Vodwoor (or how you have to write them)
I didn't fought them today because i had no intrest anymore to munch through 9 or so bigh Kazon vessels that are hold together by dirt, rust and proud with, i think, 700 or 800k HP
But i fought them on tribble. They don't try to just get their forward weapons lined up at you but they try to gain some space between you and them. Then they turn around and shoot you (ari) or they do some kind of attack run where they break of for another run when they are close enough.
Now, they just turn around at a certain distance and if your ship is fast enough and can follow them you can chase them from one mapboard to the other (i realy did on tribble because i played elite) shooting the rear arc munching away their 600 or 800k hp and their shield.
So there is an improvement but one that can very easy exploited.
So I queued for an ISE PUG with my upgraded freebie DSD specced for grav megawell of doom.
A Scimitard, looked like an Aux2Bat FAW spammer, and three other guys I didn't see.
Holy mother of god was that a nightmare!
We took a solid 2 minutes to drop the cube, and the mission was failed in less than 2 minutes after the first left gen blew! Looks like the 10% rule is a necessity now, as is an absurdly specced sci Captain--I mean, I was tossing out grav well THREE there and the spheres were ignoring it.
What a nightmare. I appreciate the AI boosts, but the buffing is absolutely absurd!
Comments
I agree. It now takes a good mixed team. Lots of firepower and lots of patience. But the spawning of shards out away from the entiy and right on top of players should be changed. Still I won't bother with it until I have a good team, or players have increased in power a lot. Right now it's just a waste of time.
Anyone else have some bad "Advanced" stories?
And, after talking with other folks, reading other issues; Think I'll be staying out of the queues for now.
We'll see.
(T5 Ambassadore)
Sarah Knightly - Co-leader; Frontier Explorers - U.S.S. Witchblade
Rias Gremory - Leader; Frontier Marauders - I.K.S. B'ullwinkle
Agreed.
/10char
They haven't buffed the NPC's, they've made them godlike. We had two of the new intel escorts, a Rom timeship and I think a support cruiser along with my Vesta. Everyone sporting top o' the line kit and multiple Mk XIII weapons etc.
We couldn't even get past the first waves of BOP's as they've got 650K HPs each now (the cubes over the dockyards only have around 750K).
Oh and they shoot back at you now...
Oh and there's a sphere over each cube too, with insane HPs too...
So imagine being swarmed by 9 cubes all aggro'd up in your face and trying to kill your team and the Kang.
Now the Kang has been buffed too, it's practically unsinkable from what we saw, it's hull never dropped below 98%
We ran the full time length and I don't think anyone even bothered to go and shoot the nanites or the cubes (which ironically would have been easier than trying to stop the BOP's.
My poor Vesta is not built for tanking the equivalent of 9 cubes at once!!!
People were screaming for "Nightmare" mode on the Borg STF's - now they got it!
I just had a very similar run in CSA. We never got really far away from the Kang as each time we had killed of the BOP's, a new wave of them arrived. 3 BOP's coming from each dockyard (that is around 1.9 mil hull per wave per dockyard). How that is supposed to anywhere near comparable to the old elite mode is beyond me.
I'm thinking you could ignore the BOP's and just wipe out the probes then go kill all three cubes at once as they don't seem much tougher than they should be for a challenge (700K HPs?).
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
Please (please) post your ship tier level (T5, T5-U, Fleet T5, Fleet T5-U, T6)
Help us to understand what level of starship you're taking into STFs, PUGs...
WHAT??/!!! Spacebar + Aux to Battery is supposed to = Guaranteed win!!!:eek:
I will make that change to the OP. Thx
I know that I used to be able to solo a cube easily but in this I couldn't even scratch a BOP. It took all 5 of us to kill the BOPs one at a time. And by the time we'd finished the next waves had arrived.
It's not so much the incoming damage, its that it takes so long to kill one single NPC that you get overwhelmed very rapidly. Even the tankiest cruisers might stuggle.
Oh and by half way through we had an uber-sphere spawn camping us too so the poor sods who got whacked were not able to get back into the fight without being shot to pieces.
Thanks, spacebaronline. It's going to be interesting to see if ship tiers are affecting the game play. I wouldn't blame consoles, abilities -- or the player's personal skills. I'm wondering if the STFs/PUGs are being purposefully inflated to drive players to upgrade from T5 to T5-U (or Fleet T5-U) or T6.
IMHO, if most everyone is having problems with T6, or Fleet T5-U, then Cryptic bears responsibility to make some corrections. Or lose players (aka customers).
Bugged, wouldn't remove the blue forcefield. At least you lot got as far as actually being able to start your "new and improved" DPS race...
I honestly don't see any tier of ship finding this easy. Killing something with over 500K HP's is hard at the best of times. I think only a serious min-maxer would be up to getting anywhere near winning these advanced levels at the moment. You'd need a DPS of at least 10-20K i'd say, to be in with a chance of not running out of time.
I can't even imagine what the Elite's are like.
I've never used Aux2bat. <<shrugs>>
Sarah Knightly - Co-leader; Frontier Explorers - U.S.S. Witchblade
Rias Gremory - Leader; Frontier Marauders - I.K.S. B'ullwinkle
Just thing a few seconds about it.
The HP of the NPCs is now around 5x or more higher then before DR.
A T5U ship gets ONE more console slot and maxed out maybe 10% more damage and a higher crit chance (BoP) or 10% more exotic damage (most sci ships).
One console slot can be next to worthless in the fight (engi slot) or give you at last 30% more damage according to base damage. Still, 500% vs 30%...
And XIV weapons. Now, XIV is XII with 2 [DMG] Mods damage wise if i remember correctly. And a blue XIII console is a purple XII or a green XIV.
Even gold will not be able to close that gap.
The Boff abilitys are not affacted in any way and no ships gets more boffslots or boffabilityslots. And you only get one trait slot more.
Do you REALY think its about skill or T5 vs T5U?
I had 2 PuGs today with a group that would have steamrolled ISE yesterday in less then 10min. Today we failed the Opt in ISA. Its all about HP and shields.
With "Delta Rising", I think it's about Cryptic creating a game play environment which players are pressured to upgrade their ships. Players enter an STF/PUG and suddenly realize, "My ship can't handle this anymore... I must upgrade!"
Yeah, an upgrade = an extra console, some hull and shield points. A good player may not need the extra boost. Their skills compensate for that. But I'd assume many players like their ships AND want to keep using them. Players want to win better prizes/drops. Better ship = better chance of getting them. And most players will see a need to upgrade when their ships can't handle the STFs/PUGs.
I think it's mostly about getting players to upgrade to T5-U, Fleet T5-U and T6. (And eventually T6-U.)
Yes: skills do matter. No argument there. Skills separate the Advanced/Elite level players from the Normal level players.
But Cryptic is changing the dynamic to promote, even push, ship upgrades/ship sales.
Stop spamming every damn thread with your drivel. Ship has nothing to do with it. You're the ONLY one who doesn't grasp that fact. If you don't get it, we can't help you.
Like with any bug report, it helps to understand the details leading to the problem. It would be nice if players provided some insights. A lot of this, in my opinion, is just whining/complaining.
The old regen dynamics are back.
This quue used to be one of the most popula; watch as over the next month it becomes a ghost town like Atmosphere assault and Breaking the Planet
(T5-U Feel Patrol Escort)
Not even a T6 with XIV will make it "easy" because there is NO way to counter 500% more HP AND much stronger shields (at last 3 times i think) AND strongly reduced shield migrating damage AND higher damage resistence (not much but it is a little higher i think) AND much higher resist to energydrains AND higher shield and HP regeneration.
It's still interesting to know. So I included it in the OP. I think regardless of ship, the new "Advanced" missions will need some adjusting over time. But Cryptic will wait for more data, or a lot of crying!
Well Al Rivera always said a "nightmare" mode with the NPC's having massive HP and putting out massive damage was easy for them to do - so they did it!
I am wanting to hear more stories about any improved AI or mission mechanics that they might have added.
Improved AI... There is something on the Vodwoor (or how you have to write them)
I didn't fought them today because i had no intrest anymore to munch through 9 or so bigh Kazon vessels that are hold together by dirt, rust and proud with, i think, 700 or 800k HP
But i fought them on tribble. They don't try to just get their forward weapons lined up at you but they try to gain some space between you and them. Then they turn around and shoot you (ari) or they do some kind of attack run where they break of for another run when they are close enough.
Now, they just turn around at a certain distance and if your ship is fast enough and can follow them you can chase them from one mapboard to the other (i realy did on tribble because i played elite) shooting the rear arc munching away their 600 or 800k hp and their shield.
So there is an improvement but one that can very easy exploited.
A Scimitard, looked like an Aux2Bat FAW spammer, and three other guys I didn't see.
Holy mother of god was that a nightmare!
We took a solid 2 minutes to drop the cube, and the mission was failed in less than 2 minutes after the first left gen blew! Looks like the 10% rule is a necessity now, as is an absurdly specced sci Captain--I mean, I was tossing out grav well THREE there and the spheres were ignoring it.
What a nightmare. I appreciate the AI boosts, but the buffing is absolutely absurd!
After all ... I have the Faith of the Heart ... /cue Enerprise theme music ...
... plus , isn't that what Cryptic de-facto told us by leaving such ships in game ... ?