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Delta Rising or how to frustrate players and make them go away

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    guilli88guilli88 Member Posts: 0 Arc User
    edited October 2014
    I'm holding out with commenting/criticising until a few weeks into lvl 60.

    It's unfair to judge end game before actually reaching it. For all I know at lvl 60 with mk 13-14 gear things are easy as pie again.

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited October 2014
    trek21 wrote: »
    Well, I've been here since Open Beta, and I still have a Kar'Fi that I bought with Emblems - in other words, I've seen everything Cryptic has done

    Being a "vet" does not make your opinion weigh more .
    I am also a vet and I don't wave a forum title in ppls faces .
    In fact , after Cryptic made the "vet" title purchasable ... it lost even more from it's value in my eyes.
    And besides, calling me a fanboy simply isn't correct; because while I defend a good deal of stuff, you'll find the amount of praise I give out as rare... very rare, in fact, and I'm not obsessed with STO either, so that application is incorrect. As is blind

    Your "praise" is irrelevant .
    You have been in Cryptic defense mode since before DR , hackleing at ppls concerns .
    The sheer amount of your posts recently that have one theme in common (a pro-Cryptic attitude no matter what) -- that is what makes you a fanboy .

    You want to make points about how great everything is ?
    Make you own damn threads .
    Cryptic will love'em .

    But quit tearing down other people's opinion just for sport .
    The "that is your opinion and this is mine" does not fly when I see you post in nearly every damn thread .
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    tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited October 2014
    You know, some of us called them on this stuff quite a while ago. We predicted exactly this kind of thing in the game's future. We were derided and ignored.

    Sometimes it sucks being right all the time.

    Tell me about it, you can do all the testing you like and no one listens...
    mysharon42 wrote: »
    I read many of your threads and posts jarodroto123 and i have to say. I think you're a sycophant and an apologist.
    I think you talk to much and words are very precious.

    My opinion of Delta Rising. Poorly done.

    Agreed, on both counts. I have to say I didn't realise just how bad the content gap was until now, was grinding boring missions on Elite repeatedly, which wasn't fun. Also no answers about how the maths doesn't add up for the upgrade system either.

    Same old same old, and to be honest people who say that most players complain and stay, I'll have to disappoint because the ratio of pros to newer folk in this game used to be a lot better, most of those pros are gone now. So yes people have left, the debate really is how long can the game last, because right now the game is so disjointed in many aspects you do have to wonder.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited October 2014
    It isn't rubbish it's true. He says he can't level just by following the storyline, and that's exactly how it currently is.

    Who gives a **** if it's queue events, grinding elites or doffing? He still has to find old filler content to level properly and not just the last few exp, but 80% of a level.

    That's one of the things they did right with LoR. Romulans and low Level KDF were able to level, just by running the storyline.

    sorry I misunderstood his poorly worded gripe but my point still stands, I have so much stuff to do in pre-DR content that I haven't finished with yet that at the rate I am going I will be lv60 before I even get around to being ready to start on the DR storyline.

    theres obviously a lot of the new content as well as pve ques that needs work and I am quite content to level up in other ways before I even start the story line.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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    trek21trek21 Member Posts: 2,246 Arc User
    edited October 2014
    aelfwin1 wrote: »
    Being a "vet" does not make your opinion weigh more .
    I am also a vet and I don't wave a forum title in ppls faces .
    In fact , after Cryptic made the "vet" title purchasable ... it lost even more from it's value in my eyes.



    Your "praise" is irrelevant .
    You have been in Cryptic defense mode since before DR , hackleing at ppls concerns .
    The sheer amount of your posts recently that have one theme in common (a pro-Cryptic attitude no matter what) -- that is what makes you a fanboy .

    You want to make points about how great everything is ?
    Make you own damn threads .
    Cryptic will love'em .

    But quit tearing down other people's opinion just for sport .
    The "that is your opinion and this is mine" does not fly when I see you post in nearly every damn thread .
    My being a 'vet makes my opinion worth more' wasn't the point of that reply; it was that I've been here for awhile, as was already clear. The fact that I've seen all of Cryptic's moves, and haven't been negatively affected was the statement as to where I'm coming from with my opinion

    A fanboy is someone who refuses to see the wrong, and defends the wrong, and such. I don't see anything they've done as wrong (period), and have no beef against them whatsoever. Do I like everything in STO? No, but I do like enough. Thus, I believe my defense is legit, and by no means boot-licking or whatever (especially since I'm defending the game, not Cryptic in particular)

    And I have no desire to state how great everything is - I'm more of a 'things aren't as bad as you claim' type, because honestly, what some accept as fact (that the game is going downhill), I don't see as true, and am arguing that.

    I am not tearing them down; I really am stating my opinion on that matter, and do not expect it to change everyones' minds. But an effort has to made to cool things down, I feel, more than my usual activities on this forum
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
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    rygelx16rygelx16 Member Posts: 161 Arc User
    edited October 2014
    panamp wrote: »
    1. I can not level up to 60, just by following the storyline, i need to do pve queues to continue with the storyline.

    This ^

    If you cannot create enough content to fill 10 levels of leveling, don't add 10 levels. This grind in between quests feels like EQ or WoW 10 years ago.
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    tmassxtmassx Member Posts: 827 Arc User
    edited October 2014
    No problem with leveling for me, i hope the Cryptic get back pre-DR rewards and reduce a hp of spheres and assimilated BoPs, than everything should be ok.
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    archerfanaticarcherfanatic Member Posts: 35 Arc User
    edited October 2014
    panamp wrote: »
    1. I can not level up to 60, just by following the storyline, i need to do pve queues to continue with the storyline.

    2. Bugs like the bride on Kobali prime.

    3. The Video sequence in "Borg Disconnected" is pointless and very annoying

    4. Did they run out of time to create proper content or why do we have to do so many patrol missions?

    5. The last part of "The Last Stand" (set charges at the chemicals) is impossible to do alone, because the Vaadwaur respawn to quick.

    There is more but just these are enough to be to frustrated to continue.


    1. pve queues represent an aspect of the storyline that you want to follow. why not run them a couple/few times?

    2. bugs happen.

    3. thought you wanted story?

    4. only legit complaint.

    5. kill the waves/groups faster.
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    bgabor911bgabor911 Member Posts: 0 Arc User
    edited October 2014
    The problem is that DR is practically killed the STF-s. Normal difficulty isnt worth the time because of the ultra low rewards, and Advanced is hard and boring as hell, and still get you half the dilitium that you get before DR. And make no mistake, Space STFs are the most important part of this game. If they mess up that, they mess up the whole game. And that is just what they did with Delta Rising.

    If something will drive players away, thats it.
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    gofasternowgofasternow Member Posts: 1,390 Arc User
    edited October 2014
    guilli88 wrote: »
    I'm holding out with commenting/criticising until a few weeks into lvl 60.

    It's unfair to judge end game before actually reaching it. For all I know at lvl 60 with mk 13-14 gear things are easy as pie again.

    The ultimate problem with that sort of mentality is that so little people have that drive. They want to be able to do it now, get all the stuff now, if Cryptic says something, then it absolutely, positively must be that way and if it isn't and they can't, then it's obviously Cryptic's fault for being super-extremely greedy monsters who are sitting back in their chairs laughing as they count their dough.
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    platacplatac Member Posts: 3 Arc User
    edited October 2014
    I'm sorry to say this, but the new accessory, a bunch of bull-****, but I got tired of him playing.
    But there are about 30 characters.
    Almost three years ago I play actively.
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited October 2014
    trek21 wrote: »
    A fanboy is someone who refuses to see the wrong, and defends the wrong, and such. I don't see anything they've done as wrong (period), and have no beef against them whatsoever.

    And thus you figure that you set the ideal that should be followed ?!
    That is what motivates you to offer you opinion in nearly every thread ?

    I am not tearing them down; I really am stating my opinion on that matter, and do not expect it to change everyones' minds. But an effort has to made to cool things down, I feel, more than my usual activities on this forum

    Somehow I find your compulsive posting and your supposed lack of interest in changing ppl minds to be at odds with each other .

    You apply the following logic : everything is swell for me = nobody should be having any issues, and if they do have issues , well then they must be wrong and I must tell them so .

    This is not how things get handled in the real world , as ppl will more then likely be antagonized by your lack of care & outright dismissal toward their POV .
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    bgabor911bgabor911 Member Posts: 0 Arc User
    edited October 2014
    Actually, the now full empty queues in Advaced STFs will be a very clear signal for Cryptic that thay did something very wrong. Even they will understand the situation from this. That cutting out the heart of their game was not a good idea.

    Until the Advanced STFs are fixed, this game is dead.
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    alaeth1alaeth1 Member Posts: 4 Arc User
    edited October 2014
    So Delta Rising hu....more like Troll is Rising!

    Im a Tac in a Cannon Escort. I'm not the min/maxer i dont buy the ultra stuff from lobi store. i invested some money in zen cuz i like the design of some ships.

    Delta Rising perfectly killed off all my drive to play the game.

    There is basically NOTHING in this game that doesnt frustates you. Solo Mission Enemies are horrible overtuned. You are forced to fly a cruiser cuz escorts go up in flames like some paperplane. And the fun is you have trouble in a 1vs1 scenario but there are always 3-4 enemy ships. Its basically Bullsh*t. Its like we are throwing cotton balls against them.

    Queues are the same thing. and not only they are overtuned the reward is not even worth the hassle. 26 marks for a normal queue. you cant even start the 20hour rep mission with that.
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    panz3rupanz3ru Member Posts: 29 Arc User
    edited October 2014
    This is best season so far. They managed to reproduce the atmosphere from ST Voyager.
    Yes , there is a bit of grind but is a mmo, some grinding is involved.
    Yes the hp is a bit high but fire on torpedo and destroying one entire fleet like before is lame and destroys immersion.
    Yes is difficult to get dilithium but there is suposed to be progression not to have max level max weapons etc in 2 days but in months.

    So all in all immersion is great in this expansion and is all that counts to me. Good job !!!
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    qjuniorqjunior Member Posts: 2,023 Arc User
    edited October 2014
    Well, I'm not enraged by DR, just annoyed with two things:

    1. Leveling is not fun at all, I expected a new expansion to allow me to level up comfortably without regrinding old stuff over and over.

    2. The bad set item powers bug is back, where 90% of the time a map change deletes set item powers from the skill bar. I hate that.

    Otherwise I played exactly two queue events on normal to see the xp payout, CE and IS, no trouble there. So I can't say much about the higher difficulties.

    Oh, and I like the story missions, great stuff, if only I wouldn't run into the xp roadblocks all the time.
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    decroniadecronia Member Posts: 0 Arc User
    edited October 2014
    panz3ru wrote: »
    This is best season so far. They managed to reproduce the atmosphere from ST Voyager.
    Yes , there is a bit of grind but is a mmo, some grinding is involved.
    Yes the hp is a bit high but fire on torpedo and destroying one entire fleet like before is lame and destroys immersion.
    Yes is difficult to get dilithium but there is suposed to be progression not to have max level max weapons etc in 2 days but in months.

    So all in all immersion is great in this expansion and is all that counts to me. Good job !!!

    Yes all MMOs contain grind, but I have never had to grind to be able to level to play the story missions. Playing them is meant to level you enough to move on to the next set. The fact people have to go and grind just to move on in the story missions in the same set/arc is wrong.

    When ships launched form a carrier have the same health as you then it is more than "a bit high". Also more health does not equal better game play. I would have liked to see them use more skills that we would have to counter.

    The problem with nerfing the dil, the time gate is still there, is that they have also increased the sinks for them. You do one or the other not both. Increasing the need and sinks for it while leaving the rate at which you earn it is like "nerfing" diul anyway, but to do that and reduce the amount gained is a double nerf.
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    alexvio1alexvio1 Member Posts: 389 Arc User
    edited October 2014
    alaeth1 wrote: »
    Queues are the same thing. and not only they are overtuned the reward is not even worth the hassle. 26 marks for a normal queue. you cant even start the 20hour rep mission with that.

    You CAN start daily rep projects because when you recieve your 26 marks you receive 55 daily marks also, so in total it will be 81 marks. A daily project require 30 marks.
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    lordkhoraklordkhorak Member Posts: 0 Arc User
    edited October 2014
    alaeth1 wrote: »
    So Delta Rising hu....more like Troll is Rising!

    Im a Tac in a Cannon Escort. I'm not the min/maxer i dont buy the ultra stuff from lobi store. i invested some money in zen cuz i like the design of some ships.

    Delta Rising perfectly killed off all my drive to play the game.

    There is basically NOTHING in this game that doesnt frustates you. Solo Mission Enemies are horrible overtuned. You are forced to fly a cruiser cuz escorts go up in flames like some paperplane. And the fun is you have trouble in a 1vs1 scenario but there are always 3-4 enemy ships. Its basically Bullsh*t. Its like we are throwing cotton balls against them.

    Queues are the same thing. and not only they are overtuned the reward is not even worth the hassle. 26 marks for a normal queue. you cant even start the 20hour rep mission with that.

    Hell, I had this yesterday when I went back to my 38 Tac Captain in a Defiant. That escort is now completely useless. It gets shredded in seconds.

    Burst DPS is completely worthless now because you don't stand a chance of getting the job done. You need a brick, a cruiser or a carrier, to slowly millstone enemies to death while popping everything on your bar to stay alive when something looks at you.
    [SIGPIC][/SIGPIC]
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    valgradevalgrade Member Posts: 25 Arc User
    edited October 2014
    Enemies are horribly overtuned. How this got past QA testing is beyond me.

    Also: If you don't take out the capital ships from the start they will keep bringing in assault ships in a neverending stream. I can't even begin to tell you how frustrating this is.
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    lordkhoraklordkhorak Member Posts: 0 Arc User
    edited October 2014
    valgrade wrote: »
    How this got past QA testing is beyond me.

    The only people giving all the feedback on Tribble are going to be people who care so much and are so invested in the game that they've likely played the hell out of it, because who the hell else would get heavily involved in the testing, and have been so far into the endgame that they don't realise all those sub-T5 ships flying around sector space aren't NPCs.

    The game is now balanced for those people.
    [SIGPIC][/SIGPIC]
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    ufpterrellufpterrell Member Posts: 736 Arc User
    edited October 2014
    Let's be fair here. The patrol missions are above and beyond the "do this 5 times" rubbish we've had in the past. They help to expand the story in short and sweet bursts. I actually really liked Commander Sehen (sp?) she was sneaky and doing cloak and dagger stuff which is what the Romulans should be doing! Yeah, some were better than others but I think on the whole people have been overly harsh on Cryptic here.
    Terrell.png

    Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
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    daan2006daan2006 Member Posts: 5,346 Arc User
    edited October 2014
    ufpterrell wrote: »
    Let's be fair here. The patrol missions are above and beyond the "do this 5 times" rubbish we've had in the past. They help to expand the story in short and sweet bursts. I actually really liked Commander Sehen (sp?) she was sneaky and doing cloak and dagger stuff which is what the Romulans should be doing! Yeah, some were better than others but I think on the whole people have been overly harsh on Cryptic here.

    so kill 5 waves of bad guys was not the old one ya ok..... only thing they do differently is tie in to the story with a story
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
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    thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    ufpterrell wrote: »
    Let's be fair here. The patrol missions are above and beyond the "do this 5 times" rubbish we've had in the past. They help to expand the story in short and sweet bursts. I actually really liked Commander Sehen (sp?) she was sneaky and doing cloak and dagger stuff which is what the Romulans should be doing! Yeah, some were better than others but I think on the whole people have been overly harsh on Cryptic here.

    Review after several mandatory Patrol Missions :

    A deal is a deal : [0 Choices / same Outcome]
    Greedy Ferengi (something only Shakespeare could have come up with) rips off Aliens ... 5 Waves of Enemies attack

    Legacies : [1 Choice / same Outcome]
    Shoot ... excuse me "disable" 5 Waves of Borg & Octani (disabling both parties at the same time, to avoid conflict ... how would this even work, makes 0 Sense ... sure that sounds believeable)

    Showdown: [3 Choiches / shoot 5 Waves of A, B or C]
    Benthans trying to arrest a Malon when oh boy the next Enemy shows up, who would have thought of that ... even with Diplomacy Rank 4, I still have to shoot 5 Waves of Enemies ... are you effin kidding me ...

    It's just business : [1 Choice / same Outcome]
    Oh boy finally something different ... scan 5 Satellites ... oh wait Ambush shoot 5 Waves of Enemies again

    Reconnaissance : [0 Choices / same Outcome]
    Hmmm Scan 5 Satellites, I've heard that before let me guess ... Ambush = Shoot 5/5 .... BINGO ... it's not even funny anymore

    Helping Hands : [1 Choice / same Outcome]
    Scanning Freighters now ... i know where this is going ... AMBUSH ... shoot them 5/5, shoot them all

    Unity : [0 Choices / same Outcome]
    Repair Ships ... guess what's next ... kill 5 Waves ... ups sorry you got me ... it's actually kill 2+2+2+1 Waves = 7 .. that was actually kind of refreshing ... 7 in words SEVEN ... game-changing

    Prepare to Qualify : [fun Missions, not gonna argue]
    Well tbh you got me there ... this one was actually fun & original ... no sarcasm intended ... but thb one more 5/5 and i would've shot myself ...

    Gone Dark : [0 Choices / same Outcome]
    Hmm Scan beacons ... quickly, where's my suicide pill ... too late ... AMBUSH ... 5/5 ... personally got to the point where i WAS automatically smasing Spacebar after i scanned something ...

    Conclusion : Epic Storytelling comes down to Species X behaves because of Clichee Y, otherwise you wouldn't have a reason to shoot 5 waves of Enemy Z

    nothing else to say here
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
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    ruminate00ruminate00 Member Posts: 0 Arc User
    edited October 2014
    This would've been the best expansion if they didn't increase the level cap to 60. We still would've had specializations, intelligence ships/abilities, new missions, new PvE queues, and a new adventure zone (all of which are fantastic, barring any bugs of course).

    But with the increase in level cap, we end up with broken enemy scaling, missions that require you to grind XP before playing the next one, and a dangerous precedent set forth by forcing us to pay additional money in order to get back the relative strength of our zen ships. (i know you can buy it off the exchange, but SOMEONE had to pay for it to get it on the exchange in the first place)
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    daan2006daan2006 Member Posts: 5,346 Arc User
    edited October 2014
    ruminate00 wrote: »
    This would've been the best expansion if they didn't increase the level cap to 60. We still would've had specializations, intelligence ships/abilities, new missions, new PvE queues, and a new adventure zone (all of which are fantastic, barring any bugs of course).

    But with the increase in level cap, we end up with broken enemy scaling, missions that require you to grind XP before playing the next one, and a dangerous precedent set forth by forcing us to pay additional money in order to get back the relative strength of our zen ships. (i know you can buy it off the exchange, but SOMEONE had to pay for it to get it on the exchange in the first place)

    i blame them messin with the difficulty more than the level cap but any one been here more than a year knows cryptic brakes more than they fix or add
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2014
    ruminate00 wrote: »
    This would've been the best expansion if they didn't increase the level cap to 60. We still would've had specializations, intelligence ships/abilities, new missions, new PvE queues, and a new adventure zone (all of which are fantastic, barring any bugs of course).

    Isn't that the truth. New missions, a new map area, new adventure zone a few new queues, a new rep, a new ship/boff type... if we were all still level 50, we'd be happy.
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    thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    Isn't that the truth. New missions, a new map area, new adventure zone a few new queues, a new rep, a new ship/boff type... if we were all still level 50, we'd be happy.

    Nope because there would still be ~20 Missions & ~20 Ships less than with LoR ... and I expected something on par with LoR ... at least that's what they told us ...

    It would have been ok for a Season, but considering this is supposed to be an "Expansion" ... it's just an insult ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
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    ruminate00ruminate00 Member Posts: 0 Arc User
    edited October 2014
    daan2006 wrote: »
    i blame them messin with the difficulty more than the level cap but any one been here more than a year knows cryptic brakes more than they fix or add

    They increased enemy level to 60. Thats what they "messed" with. If there was no level cap increase, enemies wouldn't have the ridiculous jump in health that they do right now.
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    daan2006daan2006 Member Posts: 5,346 Arc User
    edited October 2014
    ruminate00 wrote: »
    They increased enemy level to 60. Thats what they "messed" with. If there was no level cap increase, enemies wouldn't have the ridiculous jump in health that they do right now.

    take you did not know its not the first time its happen ?

    level 40 to 50 deep space encounters when some one level 50 go in make the entire instance level 50 even if it was meant for level 10's as i side cryptic bakes more than they fix or add not matter what it is
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
This discussion has been closed.