I was ok with T6 having an extra BO while the T5U had an extra console. But these have BOTH?! How is that even remotely balanced?
Because despite being down one boff T5-U fleet has the same console space and base stats as an equivalent T6 fleet ship. That seat just gives you the space to play with the new side-show specialist powers without sacrificing too many core heals and buffs from the standard 3 professions (which would have been a severely limiting compromise that would have undermined cryptics attempt to add a 4th boff type).
Personally, I consider it at the level of not having the DSD's dual modes (so ****ing what, I've still got the abilities that matter for this game's core gameplay.)
Anyway I don't think in any practical situation (ie. somewhere outside the self-serving fantasy land of the forums) anyone is going to be disuaded from using T5-U-Fleet ships now that there's T6-Fleet in some fashion.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
So they outright lied when they said your old ships won't be obsolete?
No. I've done quite a bit of delta rising in a mirror tvaro and a tier 5 not 5u chimera, with a mix of mark 11 & 12 gear. I've seen 5u science ships obliterate dreadnoughts in the new advanced queues without mark 14 gold gear.
If you PvP, then they did lie and you're s.o.l. unless you do vanilla. If you pve then all the new shineys are nice but not mandatory. If you absolutely MUST do elite and have to have a bigger epeen than anyone else around, your stuff was obsolete before delta rising anyway.
If someones definition of obsolete is "anything that's not in the top 1%" they need a new dictionary.
Edit: one caveat is that advanced is harder than old elite. You need a good build regardless of ship and gear. There will be a LOT of posts blaming the ships for this, but it is totally a build issue. Mediocre was more than enough in infected elite. Its totally not good enough in infected advanced post delta. And the same is true of later missions in solo pve.
If you're still asking now, it means you're like me and not an elitist with uber DPs. All the DPs obsessed folks have been obsessively following the news. I was able to have fun in specifically selected test ships that have below average performance today. I bet you will do at least as good. One problematic enemy will be vaadwar. They heal. Then they run away and heal more and their HP scale poorly ( too high). You can't just shoot them and have fun, it becomes a dull grind. I think the intent was to encourage Intel powers. I found regular science works too. All the rest of the enemies were reasonable.
What appears to really be a shame, the faction that owns/made each console actually can't acquire or use it on any of their own ships!? W.T.F.
I bought the Varanus, and unless T5 ship consoles are now decoupled from their specific ships, no KDF can use it.
How does this make any sense??
You know what, I hope something bad happens from all the drone spam. Cryptic just keeps getting worse and worse. Soon The feds will have Bortasqu's and Scimitars with all the 3 piece consoles built in... The Ultra W.T.F.
Oh oh, it's possible... Don't think for a second that it's not possible... Getting worse than EA. I'm liking this game less and less...
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
Because despite being down one boff T5-U fleet has the same console space and base stats as an equivalent T6 fleet ship. That seat just gives you the space to play with the new side-show specialist powers without sacrificing too many core heals and buffs from the standard 3 professions (which would have been a severely limiting compromise that would have undermined cryptics attempt to add a 4th boff type).
Personally, I consider it at the level of not having the DSD's dual modes (so ****ing what, I've still got the abilities that matter for this game's core gameplay.)
Even setting aside the claim that the new Boff type is nothing but fluff, you act like the possibility of putting 100% vanilla powers in the ship is out of the question.
You're not going to get a lot of credibility when you spread unvalidated and outright erroneous information.
Anyway I don't think in any practical situation (ie. somewhere outside the self-serving fantasy land of the forums) anyone is going to be disuaded from using T5-U-Fleet ships now that there's T6-Fleet in some fashion.
I am.
Not going to waste one red cent on them now that I know it will be a stopgap that probably won't last a year from now. They can design a T6 that suits my playstyle and I'll buy that, probably fleet it eventually, too.
If they never get around to making that ship, then between that and the reward nerfs coming with this expansion, I'll sign off that final time with no regrets with the understanding that I am not the target market for this game.
No. I've done quite a bit of delta rising in a mirror tvaro and a tier 5 not 5u chimera, with a mix of mark 11 & 12 gear. I've seen 5u science ships obliterate dreadnoughts in the new advanced queues without mark 14 gold gear.
If you PvP, then you're s.o.l. unless you do vanilla. If you pve then all the new shineys are nice but not mandatory. If you absolutely MUST do elite and have to have a bigger epeen than anyone else around, your stuff was obsolete before delta rising anyway.
If someones definition of obsolete is "anything that's not in the top 1%" they need a new dictionary.
Edit: one caveat is that advanced is harder than old elite. You need a good build regardless of ship and gear. There will be a LOT of posts blaming the ships for this, but it is totally a build issue. Mediocre was more than enough in infected elite. Its totally not good enough in infected advanced post delta. And the same is true of later missions in solo pve.
If you're still asking now, it means you're like me and not an elitist with uber DPs. I was able to have fun in specifically selected test ships that have below average performance today. I get you will do at least as good. One problematic enemy will be vaadwar. They heal. Then they run away and heal more. You can't just shoot them and have fun, it becomes a dull grind. I think the intent was to encourage Intel powers. I found regular science works too. All the rest of the enemies were reasonable.
So it's good enough so why do anything more is the attitude I should have?
For me the only part of this that is more then a mild curiousity, is that my Vanarus Repair Platform Console, which is the best part of having that ship which I got for free is I will now be able to be placed on my Fleet Corsair for free.
Seriously its one of my favourite consoles in the game, but 99% of the time I really only fly my Fleet Corsair.
I'm fine with useless Earth house cats if we get useful Earth attack dogs as combat pets. In fact, I'd rather have more combat pets, whether it's from the C-Store or lockbox. Give us Armored Hathams, adult "big" cats, Warriguls, or other aggressive wildlife as attack pets. As it is, the non-combat pets are just a waste of inventory space. I wouldn't mind them so much if they were allowed to run loose in your ship's cabin or room.
Anyway, the Benthan's T6 trait looks to be a potentially valuable ability; provided it doesn't interfere with HY/TS/Nadeon (which it doesn't look like it does; given it says "target(s)"). If it indeed allows stacking with at least HY or TS, then it's just another major point towards working on T6 ships rather than T5/T5U ships.
Aside from the Benthan and the Hazari, the only other thing that interests me are the Corrosive Plasma weapons. I wonder if they will be good alternatives to RomPlasma on alts that are still working the Rep, or if using a combination of both will be preferable to a pure RomPlasma or CorPlasma build.
Even setting aside the claim that the new Boff type is nothing but fluff, you act like the possibility of putting 100% vanilla powers in the ship is out of the question.
You're not going to get a lot of credibility when you spread unvalidated and outright erroneous information.
You also don't gain any by resorting to rediculous exaggeration.
You'll notice that I never, for a moment, pretended to give a comprehensive overview of what you MIGHT do with T6 intel slots. What I attempted to do was explain why there's this discrepancy. IF you use an intel boff (which by in large focus on unusual buffs and debuffs not generally covered by eng/sci/tac, ie. fluff. It might be good and entertaining fluff, but its still fluff), you're trading off a more generally useful ability. Use one at the moment and the difference between T6 and T5-U is on part with the difference between a DSD and a comparable sci vessel/destroyer. You just get one extra novelty power. Use two and you're going further in the compromise. Use none and there's a noticable difference between the base capabilities of a T6 ship and a T5-U one.
Does it in any way justify the ficticious claim that T5-U is going to become obsolete? Nope, because the scale of having an extra standard boff slot IN SOME BUILDS is not likely to be significant enough to decide ship usage (because having that extra power counts for a very small fraction of potential gameplay, which IS still analgous to the accessory features of some existing starships.)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
And LOL to the people who didn't think T6 Lockbox & Lobi ships were not going to happen with DR.
Sorry folks, this only promotes the burial of T5/T5u.
Wait until moar T6 ships show up, wait until the Fleet T6 show up.
Burial my butt.
I will fly the bortasqu' till the end of time. I flew the stock Assault Cruiser since 2010 up until a few months ago when I started flying the Nebula. I've never had a fleet ship, and I'll do just fine. You don't need the best of the best ship in this game to have great dps or do good in this game, or to have fun. Old ships are not obsolete, and I'm sure people will make videos of them doing Delta content with them. And that's my two cents.
You also don't gain any by resorting to rediculous exaggeration.
"That seat just gives you the space to play with the new side-show specialist powers without sacrificing too many core heals and buffs from the standard 3 professions"
That kind of presentation of the situation is blindly dishonest bias, at best. You're even tip-toeing right up to suggesting that T6 is actually worse and this is just a way to mitigate the terrible design flaw of having Intelligence seats at all(!).
This is spin of the highest calibre, hats off to you!
:9
You'll notice that I never, for a moment, pretended to give a comprehensive overview of what you MIGHT do with T6 intel slots. What I attempted to do was explain why there's this discrepancy. IF you use an intel boff (which by in large focus on unusual buffs and debuffs not generally covered by eng/sci/tac, ie. fluff. It might be good and entertaining fluff, but its still fluff), you're trading off a more generally useful ability. Use one at the moment and the difference between T6 and T5-U is on part with the difference between a DSD and a comparable sci vessel/destroyer. You just get one extra novelty power. Use two and you're going further in the compromise. Use none and there's a noticable difference between the base capabilities of a T6 ship and a T5-U one.
Does it in any way justify the ficticious claim that T5-U is going to become obsolete? Nope, because the scale of having an extra standard boff slot IN SOME BUILDS is not likely to be significant enough to decide ship usage (because having that extra power counts for a very small fraction of potential gameplay, which IS still analgous to the accessory features of some existing starships.)
This entire game comes down to stacking synergies. Full stop.
You can call buffs and debuffs "fluff", but then why are buffs and debuffs from tac/eng/sci automatically "uber" by comparison? Int powers have fancy descriptions, well...so do tac/eng/sci powers. At the end of the day they all do the same thing, they introduce changes to the variables on the combat roll tables.
One more debuff type on the target is that much more damage across the entire team, shield debuff, resist debuff, penetration buffs, damage buffs, power levels, all stacked on top of each other, that's how you beat timers...oh, which will now be instant failure conditions in the advanced and higher queues.
They tried this routine on a podcast a few weeks back, "oh, one more boff slot is only an 8% difference" and the game's best build-makers ripped that idea to pieces within minutes.
The Palisade is better than any of the tier 6s (relative to Science at least). It already has 2 Lt Commander slots, so all it is really missing, even when Fleet T6s come out, is an Ensign slot, which is easy to live without.
The only thing I don't agree with is that Klingons and Feds are getting the Singularity projection console. Singularity abilities, in any form whatsoever should always be exclusive to Romulans. That's another faction exclusive that's going to disappear. Pity.
Well I guess we should be expecting T5 consoles given to other factions with every new lockbox they're going to create.
I wonder if the Talaxians will be customizable the way Xindi are. Kinda sounds like it since, like the Xindi, they come with a costume unlock.
If I can put one in a Starfleet uniform, I'm in.
I'm leaning towards Science. Tactical would just seem wrong for a Talaxian. Plus, it seems to me like the Intel abilities would be good for keeping a healer alive. I'm thinking Harmless and Incite Chaos, maybe?
For me the only part of this that is more then a mild curiousity, is that my Vanarus Repair Platform Console, which is the best part of having that ship which I got for free is I will now be able to be placed on my Fleet Corsair for free.
Seriously its one of my favourite consoles in the game, but 99% of the time I really only fly my Fleet Corsair.
Are you sure though? The blog says nothing of the console being available to the KDF faction, nor does it say that console if you own the Varanus will become unlocked for all KDF ships.
All the blog says is: "the Consoles found in this pack were previously limited to a single type of starship, and are now being cut loose as usable on any and all ships."
and "Klingon:
Metreon Gas Canisters OR Projected Singularity"
No repair console... hence my rant on the page 10. I'm hoping that it's just a blog wording fail.
Would be nice if a dev can clear this up. Can ships from the same faction now use these consoles?
ie All KDF ships can use repair platform, all fed ships can use metreon gas and all Rom ships can use projected singularity
That Viral Torpedo starship trait from the Benthan Assault Cruiser looks pretty good, but I am pretty underwhelmed by the Hazari destroyers trait: Partners in Arms, seems to me like that trait would make more sense for a science support role then a tac oriented ship.
That Viral Torpedo starship trait from the Benthan Assault Cruiser looks pretty good, but I am pretty underwhelmed by the Hazari destroyers trait: Partners in Arms, seems to me like that trait would make more sense for a science support role then a tac oriented ship.
Its in fact a great PvP trait for a team escort that is soaking up heals.
I'm just chuckling at how the lockbox and lobi ships are now best of all worlds. 13 boffs AND 11 consoles. I'm not even slightly surprised, and if anything amused by the blatantness of it all, but WOW they aren't even pretending are they? *chuckles*
The Hazari Destroyer [T6] compaired to my Fleet advanced escort:
Conclusion: fleet advanced escort will be owned by the hazari destroyer.
Better BO-layout, extra LC engineer bo power, better shields and even a extra device slot !!
It even have a coffie-cub holder !!
Are you sure though? The blog says nothing of the console being available to the KDF faction, nor does it say that console if you own the Varanus will become unlocked for all KDF ships.
All the blog says is: "the Consoles found in this pack were previously limited to a single type of starship, and are now being cut loose as usable on any and all ships."
and "Klingon:
Metreon Gas Canisters OR Projected Singularity"
No repair console... hence my rant on the page 10. I'm hoping that it's just a blog wording fail.
Would be nice if a dev can clear this up. Can ships from the same faction now use these consoles?
ie All KDF ships can use repair platform, all fed ships can use metreon gas and all Rom ships can use projected singularity
Precedent is to de-limit the consoles. That's what happened with the Dhelan Sabotage Probe Console f.ex.
That should make Talaxians a must have for Foundry players since you ordinarily can't get R&D mats in the Foundry.
You know that "Salvaged Tech" mat that has been red in our Crafting because it doesn't exist yet? I think that's what the Talaxian is for: to obtain it as drops.
Are you sure though? The blog says nothing of the console being available to the KDF faction, nor does it say that console if you own the Varanus will become unlocked for all KDF ships.
All the blog says is: "the Consoles found in this pack were previously limited to a single type of starship, and are now being cut loose as usable on any and all ships."
and "Klingon:
Metreon Gas Canisters OR Projected Singularity"
No repair console... hence my rant on the page 10. I'm hoping that it's just a blog wording fail.
Would be nice if a dev can clear this up. Can ships from the same faction now use these consoles?
ie All KDF ships can use repair platform, all fed ships can use metreon gas and all Rom ships can use projected singularity
I'll just point out that the Dhelan's sabotage probe was limited solely to the Dehlan refit until it was thrown into the lockbox and now all roms ships can use it. I would expect that train of thought to carry over. However, when the mirror mogai and Dhelan came out before, neither of those consoles carried over to their mirror universe counterparts. *I believe that because of the lockbox console swap you can now use the dhalan's consoles on the mirror dhelan now though (but I haven't tried). So it would seem its an issue of did the devs think to correct the console limitation ahead of time or not.
Comments
Personally, I consider it at the level of not having the DSD's dual modes (so ****ing what, I've still got the abilities that matter for this game's core gameplay.)
Anyway I don't think in any practical situation (ie. somewhere outside the self-serving fantasy land of the forums) anyone is going to be disuaded from using T5-U-Fleet ships now that there's T6-Fleet in some fashion.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
No. I've done quite a bit of delta rising in a mirror tvaro and a tier 5 not 5u chimera, with a mix of mark 11 & 12 gear. I've seen 5u science ships obliterate dreadnoughts in the new advanced queues without mark 14 gold gear.
If you PvP, then they did lie and you're s.o.l. unless you do vanilla. If you pve then all the new shineys are nice but not mandatory. If you absolutely MUST do elite and have to have a bigger epeen than anyone else around, your stuff was obsolete before delta rising anyway.
If someones definition of obsolete is "anything that's not in the top 1%" they need a new dictionary.
Edit: one caveat is that advanced is harder than old elite. You need a good build regardless of ship and gear. There will be a LOT of posts blaming the ships for this, but it is totally a build issue. Mediocre was more than enough in infected elite. Its totally not good enough in infected advanced post delta. And the same is true of later missions in solo pve.
If you're still asking now, it means you're like me and not an elitist with uber DPs. All the DPs obsessed folks have been obsessively following the news. I was able to have fun in specifically selected test ships that have below average performance today. I bet you will do at least as good. One problematic enemy will be vaadwar. They heal. Then they run away and heal more and their HP scale poorly ( too high). You can't just shoot them and have fun, it becomes a dull grind. I think the intent was to encourage Intel powers. I found regular science works too. All the rest of the enemies were reasonable.
You know what, I hope something bad happens from all the drone spam. Cryptic just keeps getting worse and worse. Soon The feds will have Bortasqu's and Scimitars with all the 3 piece consoles built in... The Ultra W.T.F.
Oh oh, it's possible... Don't think for a second that it's not possible... Getting worse than EA. I'm liking this game less and less...
Even setting aside the claim that the new Boff type is nothing but fluff, you act like the possibility of putting 100% vanilla powers in the ship is out of the question.
You're not going to get a lot of credibility when you spread unvalidated and outright erroneous information.
I am.
Not going to waste one red cent on them now that I know it will be a stopgap that probably won't last a year from now. They can design a T6 that suits my playstyle and I'll buy that, probably fleet it eventually, too.
If they never get around to making that ship, then between that and the reward nerfs coming with this expansion, I'll sign off that final time with no regrets with the understanding that I am not the target market for this game.
So it's good enough so why do anything more is the attitude I should have?
Seriously its one of my favourite consoles in the game, but 99% of the time I really only fly my Fleet Corsair.
Anyway, the Benthan's T6 trait looks to be a potentially valuable ability; provided it doesn't interfere with HY/TS/Nadeon (which it doesn't look like it does; given it says "target(s)"). If it indeed allows stacking with at least HY or TS, then it's just another major point towards working on T6 ships rather than T5/T5U ships.
Aside from the Benthan and the Hazari, the only other thing that interests me are the Corrosive Plasma weapons. I wonder if they will be good alternatives to RomPlasma on alts that are still working the Rep, or if using a combination of both will be preferable to a pure RomPlasma or CorPlasma build.
You also don't gain any by resorting to rediculous exaggeration.
You'll notice that I never, for a moment, pretended to give a comprehensive overview of what you MIGHT do with T6 intel slots. What I attempted to do was explain why there's this discrepancy. IF you use an intel boff (which by in large focus on unusual buffs and debuffs not generally covered by eng/sci/tac, ie. fluff. It might be good and entertaining fluff, but its still fluff), you're trading off a more generally useful ability. Use one at the moment and the difference between T6 and T5-U is on part with the difference between a DSD and a comparable sci vessel/destroyer. You just get one extra novelty power. Use two and you're going further in the compromise. Use none and there's a noticable difference between the base capabilities of a T6 ship and a T5-U one.
Does it in any way justify the ficticious claim that T5-U is going to become obsolete? Nope, because the scale of having an extra standard boff slot IN SOME BUILDS is not likely to be significant enough to decide ship usage (because having that extra power counts for a very small fraction of potential gameplay, which IS still analgous to the accessory features of some existing starships.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Burial my butt.
I will fly the bortasqu' till the end of time. I flew the stock Assault Cruiser since 2010 up until a few months ago when I started flying the Nebula. I've never had a fleet ship, and I'll do just fine. You don't need the best of the best ship in this game to have great dps or do good in this game, or to have fun. Old ships are not obsolete, and I'm sure people will make videos of them doing Delta content with them. And that's my two cents.
"That seat just gives you the space to play with the new side-show specialist powers without sacrificing too many core heals and buffs from the standard 3 professions"
That kind of presentation of the situation is blindly dishonest bias, at best. You're even tip-toeing right up to suggesting that T6 is actually worse and this is just a way to mitigate the terrible design flaw of having Intelligence seats at all(!).
This is spin of the highest calibre, hats off to you!
:9
This entire game comes down to stacking synergies. Full stop.
You can call buffs and debuffs "fluff", but then why are buffs and debuffs from tac/eng/sci automatically "uber" by comparison? Int powers have fancy descriptions, well...so do tac/eng/sci powers. At the end of the day they all do the same thing, they introduce changes to the variables on the combat roll tables.
One more debuff type on the target is that much more damage across the entire team, shield debuff, resist debuff, penetration buffs, damage buffs, power levels, all stacked on top of each other, that's how you beat timers...oh, which will now be instant failure conditions in the advanced and higher queues.
They tried this routine on a podcast a few weeks back, "oh, one more boff slot is only an 8% difference" and the game's best build-makers ripped that idea to pieces within minutes.
http://en.memory-alpha.org/wiki/Krenim_weapon_ship
Well I guess we should be expecting T5 consoles given to other factions with every new lockbox they're going to create.
Why not beagles!?!?
See, now I would have liked that. Not a huge cat fan, except for the barn cats.
Interesting.
Did you not type a few posts earlier that, if your thing was PvP, you were straight up lied to?
It's not a ficticious claim if, in a real and meaningful context, its damn well true, wouldn't you think?
I get that PvP is something of a niche activity.
Lots of things are in the game, because as an MMO, its basically a lot of niches.
Cryptic were not wholly truthful when they said that T5U ships would not be obsolete with DR.
It might not be the end of the world for PvE players, but I don't think those of us who do not PvP should throw those who do under the bus.
I wonder if the Talaxians will be customizable the way Xindi are. Kinda sounds like it since, like the Xindi, they come with a costume unlock.
If I can put one in a Starfleet uniform, I'm in.
I'm leaning towards Science. Tactical would just seem wrong for a Talaxian. Plus, it seems to me like the Intel abilities would be good for keeping a healer alive. I'm thinking Harmless and Incite Chaos, maybe?
That should make Talaxians a must have for Foundry players since you ordinarily can't get R&D mats in the Foundry.
The Xindi set a high standard as far as BOFFs go... In fact, I'd like to see all old special BOFFs retrofitted to those standards.
Are you sure though? The blog says nothing of the console being available to the KDF faction, nor does it say that console if you own the Varanus will become unlocked for all KDF ships.
All the blog says is:
"the Consoles found in this pack were previously limited to a single type of starship, and are now being cut loose as usable on any and all ships."
and
"Klingon:
Metreon Gas Canisters OR Projected Singularity"
No repair console... hence my rant on the page 10. I'm hoping that it's just a blog wording fail.
Would be nice if a dev can clear this up. Can ships from the same faction now use these consoles?
ie All KDF ships can use repair platform, all fed ships can use metreon gas and all Rom ships can use projected singularity
Its in fact a great PvP trait for a team escort that is soaking up heals.
I'd like that as a bad guy and more Temporal storylines.
The Hazari Destroyer [T6] compaired to my Fleet advanced escort:
The Hazari Destroyer [T6]:
Bridge Officer Stations: 1 Lieutenant Intel/Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal
Device Slots: 3
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Shield Modifier: 1.15
Fleet advanced escort:
Bridge Officer Stations: 1 Lieutenant Intel/Tactical, 1 Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Commander Science, 1 Ensign tactical.
Device Slots: 2
Console Modifications: 5 Tactical, 2 Engineering, 3 Science
Shield Modifier: 0.99
Conclusion: fleet advanced escort will be owned by the hazari destroyer.
Better BO-layout, extra LC engineer bo power, better shields and even a extra device slot !!
It even have a coffie-cub holder !!
Precedent is to de-limit the consoles. That's what happened with the Dhelan Sabotage Probe Console f.ex.
You know that "Salvaged Tech" mat that has been red in our Crafting because it doesn't exist yet? I think that's what the Talaxian is for: to obtain it as drops.
I'll just point out that the Dhelan's sabotage probe was limited solely to the Dehlan refit until it was thrown into the lockbox and now all roms ships can use it. I would expect that train of thought to carry over. However, when the mirror mogai and Dhelan came out before, neither of those consoles carried over to their mirror universe counterparts. *I believe that because of the lockbox console swap you can now use the dhalan's consoles on the mirror dhelan now though (but I haven't tried). So it would seem its an issue of did the devs think to correct the console limitation ahead of time or not.