Massive disappointment as well. Crafting projectiles is over 100fold more expensive then what the items are worth. It takes 100million to craft 1 million worth of items. Total waste of time.
Massive disappointment as well. Crafting projectiles is over 100fold more expensive then what the items are worth. It takes 100million to craft 1 million worth of items. Total waste of time.
Where do get these numbers from?
Did you buy the materials on the exchange?
"I came from a time long gone, saw many other times...
But I'm still a mere human."
Vice Admiral Chris Curtiss, Temporal Ambassador
My biggest complaint so far, regarding the new crafting system, is that I still can't use it. I'm a casual player, but I've been fairly diligent about doing my research on crafting each day and I'm still only up to level 10. I won't be able to even try to craft anything till I'm lvl 15 in Crafting. By that time, the new update will be out and who knows if there will be any point to crafting stuff? Glancing through the forum it doesn't sound like it's easy to make the items you want even when you somehow level up to T15 crafting. At this point I am really feeling the complete lack of any serious bonus for my old max level crafter. Maybe in January I'll finally be able to craft a lvl XIV omnidirectional phaser so my phaser ships will be competitive with my antiproton ships again.
the Hargh-peng torpedo is a great weapon but it only goes up to Mk XI. Why not let us upgrade it through crafting?
In fact it would be nice if we would take any existing weapon and upgrade it. With the new season coming I would like the ability to upgrade existing weapons past Mk XII
Didn't the original crafting system fail because it was too expensive, too tedious and you could only craft a couple of useful items?
Its everything I hate about so called "crafting" in games rolled into one.
Mostly by biggest complaint is that even if I wanted to "craft" I would be forced to replay content that I was done with ages ago and never want to do again. Just seems every few months they create some new reason to force me to do the Borg STFs again
Didn't the original crafting system fail because it was too expensive, too tedious and you could only craft a couple of useful items?
Its everything I hate about so called "crafting" in games rolled into one.
Mostly by biggest complaint is that even if I wanted to "craft" I would be forced to replay content that I was done with ages ago and never want to do again. Just seems every few months they create some new reason to force me to do the Borg STFs again
It failed because the items were junk. There was no customization for the mods on the weapons and there was no way to break stuff down into mats for making new items. It was the dilithium store with a discount. Just like this R&D system only replace the discount with massive inflation caused by the gambling mechanism.
From what I've read so far players will not be able to further round out and add skill points to their Captains skill trees after 50. I wanted to continue to round out my Sci toon without having to respec. it.
However, I'm just learning that R&D schools are are bestowing a traits of once you hit lvl 15. Please consider adding additional traits to boost or enhance Science skills to the Science school. Particle Manipulator sounds interesting, but I'd also like to see traits that increase benefits to flow caps, counter systems, decompiler, and sensors.
I've been away from the game for a couple years and logged in recently what with the 5-year anniversary and now that we live in a Spockless world. So I logged into my low-level alt whose large inventory I used solely for crafting to save space on my lvl 50....and it says he's too low to craft. Odd, since my fleet had donated me hundreds or thousands of items so that I was able to completely max out all the crafting skills at Memory Alpha on him before. So what happens, when I get him up to level 15, am I maxed out on this new system as well, or just some of the categories?
I've been away from the game for a couple years and logged in recently what with the 5-year anniversary and now that we live in a Spockless world. So I logged into my low-level alt whose large inventory I used solely for crafting to save space on my lvl 50....and it says he's too low to craft. Odd, since my fleet had donated me hundreds or thousands of items so that I was able to completely max out all the crafting skills at Memory Alpha on him before. So what happens, when I get him up to level 15, am I maxed out on this new system as well, or just some of the categories?
You won't be maxed out in anything. You'll start at level 1 like everyone else.
Comments
Did you buy the materials on the exchange?
But I'm still a mere human."
Vice Admiral Chris Curtiss, Temporal Ambassador
In fact it would be nice if we would take any existing weapon and upgrade it. With the new season coming I would like the ability to upgrade existing weapons past Mk XII
Its everything I hate about so called "crafting" in games rolled into one.
Mostly by biggest complaint is that even if I wanted to "craft" I would be forced to replay content that I was done with ages ago and never want to do again. Just seems every few months they create some new reason to force me to do the Borg STFs again
It failed because the items were junk. There was no customization for the mods on the weapons and there was no way to break stuff down into mats for making new items. It was the dilithium store with a discount. Just like this R&D system only replace the discount with massive inflation caused by the gambling mechanism.
From what I've read so far players will not be able to further round out and add skill points to their Captains skill trees after 50. I wanted to continue to round out my Sci toon without having to respec. it.
However, I'm just learning that R&D schools are are bestowing a traits of once you hit lvl 15. Please consider adding additional traits to boost or enhance Science skills to the Science school. Particle Manipulator sounds interesting, but I'd also like to see traits that increase benefits to flow caps, counter systems, decompiler, and sensors.
specifically Beta-Tachyon and Tritanium.
Just don't bother going for the crafting system. It isn't worth it since everything will be outdated and useless a few days after you get them.
Nah - some of the things are cool.
but really, either let EVERYTHING be upgradeable, or not at all.
You won't be maxed out in anything. You'll start at level 1 like everyone else.