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Save the Dauntless please Cryptic

naz4naz4 Member Posts: 1,373 Arc User
edited October 2014 in Federation Discussion
Is it only me, or does anybody else think the Dauntless boff layout has drastically limited it as a science ship?

One of the tac stations needs to be universal or eng at least! What's the point in giving it good healing capability without the slots to put at least Eng Team 3 on?

I was thinking that it might be the first sci ship to come close to the temporal wells, but i guess not. T6 Dauntless looks way weaker than a T5U Wells sadly :(

Currently:
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science

Console Modifications: 3 Tactical, 2 Engineering, 5 Science


Should be:
Bridge Officer Stations: 1 Lieutenant Universal, 1 Lieutenant Commander Engineering, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science

Console Modifications: 2 Tactical, 3 Engineering, 5 Science


That would be a lot more palitable as a sci ship.

If the ship is released in its stated form, it will just be a fad and then disappear sadly :(
Please please please alter it Cryptic if you want your hard work to be used in game.
Post edited by naz4 on
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2014
    Or just move the Intel boff to the LtTac. Otherwise the same basic layout, but would make it more of a proper science ship. Its just to same-y to other sci ships otherwise.
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    askrayaskray Member Posts: 3,329 Arc User
    edited September 2014
    naz4 wrote: »
    Is it only me, or does anybody else think the Dauntless boff layout has drastically limited it as a science ship?

    One of the tac stations needs to be universal or eng at least! What's the point in giving it good healing capability without the slots to put at least Eng Team 3 on?

    I was thinking that it might be the first sci ship to come close to the temporal wells, but i guess not. T6 Dauntless looks way weaker than a T5U Wells sadly :(

    Currently:
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science

    Console Modifications: 3 Tactical, 2 Engineering, 5 Science


    Should be:
    Bridge Officer Stations: 1 Lieutenant Universal, 1 Lieutenant Commander Engineering, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science

    Console Modifications: 2 Tactical, 3 Engineering, 5 Science


    That would be a lot more palitable as a sci ship.

    If the ship is released in its stated form, it will just be a fad and then disappear sadly :(
    Please please please alter it Cryptic if you want your hard work to be used in game.

    I do agree, it's not a tactical ship it's a science ship. It should have the extra engineering slot for a console vs a tac. However, If they didn't want to make a uni slot (which is bizzare since the guardian has one) change it to

    1 Lt Tac, 1 LTCMDR Eng, 1 LT Eng, 1 Lt Intel/Sci, 1 Cmdr Sci

    That'd be my suggestion
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


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    darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited September 2014
    The layout looks fine to me.

    Science ships aren't healboats, that's what cruisers are.
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    capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited September 2014
    Could be a cunning ploy to sell more ships; giving ships traits that can be better used elsewhere. Or, the trait is meant to compensate for the lower level abilities; so that they can put all that in tactical, but still have the ship function as a healer.

    They clearly set out to make this a tac heavy ship; they aren't going to turn around and take it all away again.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    darkjeff wrote: »
    The layout looks fine to me.

    Science ships aren't healboats, that's what cruisers are.

    ???

    Well, someone is on the "cruisers should be support vessels" boat

    Anyway, I do agree. The boff layout is pretty bad for a science ship.

    I don't get the trait though. Is it a clickie? "While this trait is slotted, all hull heal bridge officer abilities will heal for an additional 25% over 4 seconds in a 3 km radius."
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    lucho80 wrote: »
    ???

    Well, someone is on the "cruisers should be support vessels boat"

    Anyway, I do agree. The boff layout is pretty bad for a science ship.

    I don't get the trait though. Is it a clickie? "While this trait is slotted, all hull heal bridge officer abilities will heal for an additional 25% over 4 seconds in a 3 km radius."

    It reads like an AoE Hull HoT that does 25% of it's healing in a 3km radius.
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    naz4naz4 Member Posts: 1,373 Arc User
    edited September 2014
    darkjeff wrote: »
    The layout looks fine to me.

    Science ships aren't healboats, that's what cruisers are.

    Actually science ships make some of the best healer/debuffers in game.

    Whats the point in asking a science ship to do damage when you got escorts for that? A step further, what's the point in having class differentiation then if you're going merge one class into another?

    Sure there are exceptions to the rule and the Solanae Ships did that brilliantly. Exceptions should only be exceptions and not become the norm. This my friend doesn't give it the right "Va Va Voom" as a Sci player to encourage me to play it.

    Even though the Temporal Wells is comparitively "old" it is still prolific in the game. A case of outstanding ship design.

    Surely if an artist creates something, he (or she - not sexist :P ) would want the world to see the masterpiece for as long as possible. In the same way, surely the game developer / artist wants his creations to be used as long as possible.
    capnmanx wrote: »
    Could be a cunning ploy to sell more ships; giving ships traits that can be better used elsewhere. Or, the trait is meant to compensate for the lower level abilities; so that they can put all that in tactical, but still have the ship function as a healer.

    They clearly set out to make this a tac heavy ship; they aren't going to turn around and take it all away again.

    They have a big disclaimer underneath - Stats can change hopfully. *Prays real hard*
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    It reads like an AoE Hull HoT that does 25% of it's healing in a 3km radius.

    Lol, this combined with the HE doff and the biotech patch trait. Uber heal boats incoming!
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    lianthelialianthelia Member Posts: 7,828 Arc User
    edited September 2014
    I agree...especially since every other T6 ship got a Universal Lt except for the Guardian which has 2 Lt Cmdrs.

    If they were to change the Lt or Lt Cmdr to a Uni I can tell you right now I'd purchase it after DR is released. Right now as it is the Lt Sci/Intel slot isn't enough for me to play it over my Vesta.
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    tostrekkie7tostrekkie7 Member Posts: 50 Arc User
    edited September 2014
    I was surprised by the number of Tac BO slots (5 = 2 LT + 3 LTC) the Dauntless got. It also gets +10 to weapons power as well.

    Is it possible they wanted to give a Sci ship more fire power at the cost of some science abilities?
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    lucho80 wrote: »
    Lol, this combined with the HE doff and the biotech patch trait. Uber heal boats incoming!

    It's kind of funny, looking at the Guardian and Dauntless...the Guardian should have the Dauntless trait and the Dauntless looks like it's going to be in need of some Desperation...lol.
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    naz4naz4 Member Posts: 1,373 Arc User
    edited September 2014
    I was surprised by the number of Tac BO slots (5 = 2 LT + 3 LTC) the Dauntless got. It also gets +10 to weapons power as well.

    Is it possible they wanted to give a Sci ship more fire power at the cost of some science abilities?

    By doing that, it ends up no where. Only 6 slots for weapons gimps it in a sense. If i was to use FAW, it wouldn't be this ship. I would go cruiser all the way.

    Why have 6 weapons when you can have 8 on a cruiser?
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    naz4naz4 Member Posts: 1,373 Arc User
    edited September 2014
    It's kind of funny, looking at the Guardian and Dauntless...the Guardian should have the Dauntless trait and the Dauntless looks like it's going to be in need of some Desperation...lol.

    Lol got to agree with you here.
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    lianthelialianthelia Member Posts: 7,828 Arc User
    edited September 2014
    I was surprised by the number of Tac BO slots (5 = 2 LT + 3 LTC) the Dauntless got. It also gets +10 to weapons power as well.

    Is it possible they wanted to give a Sci ship more fire power at the cost of some science abilities?

    Except who plays a Science ship for firepower? They could make one of the Tac slots Uni and if people want firepower on it they could use it.

    What is the point of its trait when the only hull heal trait you'll have is HE? Its got no room to stack any kind of ET or A2St...

    It just goes to show that Cryptic doesn't know what they're doing when it comes to Sci ships...

    Almost as bad as the Aelahl's console increasing exotic damage for a ship that doesn't really have the slots to equip any good exotic damage ability.
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    desertjetsdesertjets Member Posts: 207 Arc User
    edited September 2014
    Speaking as a Sci that runs a tac boff in the Lt Cmdr seat on my Vesta I don't have a problem with it. But then I never investigated much into the higher level Eng powers either. That said I am not a fan of the Dauntless in general and most likely won't get it if I get a T6 ship. I think I prefer the Scryer even if I don't know what to do with a LtC eng seat.
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    mreeves7amreeves7a Member Posts: 499 Arc User
    edited September 2014
    There is already a T6 Cmdr sci, Lt Cmdr eng ship available in the Delta Ops pack. You're looking for the Scryer.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited September 2014
    naz4 wrote: »
    Is it only me, or does anybody else think the Dauntless boff layout has drastically limited it as a science ship?

    One of the tac stations needs to be universal or eng at least! What's the point in giving it good healing capability without the slots to put at least Eng Team 3 on?

    I was thinking that it might be the first sci ship to come close to the temporal wells, but i guess not. T6 Dauntless looks way weaker than a T5U Wells sadly :(

    Currently:
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science

    Console Modifications: 3 Tactical, 2 Engineering, 5 Science


    Should be:
    Bridge Officer Stations: 1 Lieutenant Universal, 1 Lieutenant Commander Engineering, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science

    Console Modifications: 2 Tactical, 3 Engineering, 5 Science


    That would be a lot more palitable as a sci ship.

    If the ship is released in its stated form, it will just be a fad and then disappear sadly :(
    Please please please alter it Cryptic if you want your hard work to be used in game.

    As I said in another thread about the dauntless I'm disappointed that there is no uni bridge officer slot. Almost all new ships have one and it adds a lot of build flexibility. The dauntless isn't really very good in all honesty. The vesta line is much better because of the universal slot and hangar. This thing has nothing that makes it even remotely interesting to be honest. Which is really sad because I LOVE canon ships, but this thing just doesn't bring anything new to the table. As it is now I will pass on this ship...and it sucks because I want to like it. :(
    Tza0PEl.png
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    hyefatherhyefather Member Posts: 1,286 Arc User
    edited September 2014
    Did you guys notice it had the secondary deflector. Anyways, after watching the episode of Voyager that had the dauntless in it. The episode never really told much about the ship. The only thing we know is that it had a Hyper Slip-stream drive and they reverse engineered its tech and used it on Voyager for a little while. Before hull integrity was getting ready to pop. So I guess if cryptic wants to they can make the ship out to be whatever they want it to be. Cause we have no idea what its specs really were.



    "Spoiler Alert" don't read if you haven't watch the episode"














    P.S. At the end of the episode "Hope and Fear" you noticed that the dauntless flew right into the heart of the Borg collective. We could get a Assimilated Dauntless. That would be awesome.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited September 2014
    hyefather wrote: »
    Did you guys notice it had the secondary deflector. Anyways, after watching the episode of Voyager that had the dauntless in it. The episode never really told much about the ship. The only thing we know is that it had a Hyper Slip-stream drive and they reverse engineered its tech and used it on Voyager for a little while. Before hull integrity was getting ready to pop. So I guess if cryptic wants to they can make the ship out to be whatever they want it to be. Cause we have no idea what its specs really were.



    "Spoiler Alert" don't read if you haven't watch the episode"














    P.S. At the end of the episode "Hope and Fear" you noticed that the dauntless flew right into the heart of the Borg collective. We could get a Assimilated Dauntless. That would be awesome.

    Supposedly all science ships will be getting the secondary deflector in the future...unless that has changed. That was the plan back when they released those solonae science ships anyway.
    Tza0PEl.png
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    tucana66tucana66 Member Posts: 710 Arc User
    edited September 2014
    naz4 wrote: »
    Is it only me, or does anybody else think the Dauntless boff layout has drastically limited it as a science ship? (...)
    But it's an "experimental science ship", per Gorngonzolla in the latest Priority One podcast...

    :rolleyes:

    The question begs, would the Fleet Dauntless give us the extra sci BOff slot and weapons slots that we'd like?
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited September 2014
    tucana66 wrote: »
    But it's an "experimental science ship", per Gorngonzolla in the latest Priority One podcast...

    :rolleyes:

    The question begs, would the Fleet Dauntless give us the extra sci BOff slot and weapons slots that we'd like?

    ha ha we can dream I suppose. :rolleyes:
    Tza0PEl.png
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    lianthelialianthelia Member Posts: 7,828 Arc User
    edited September 2014
    tucana66 wrote: »
    But it's an "experimental science ship", per Gorngonzolla in the latest Priority One podcast...

    :rolleyes:

    The question begs, would the Fleet Dauntless give us the extra sci BOff slot and weapons slots that we'd like?

    Good luck with that...when have you seen any fleet ship get anything besides basic stat boosts?

    This thing is a Tac Sci with little punch to it...least with the Vesta line you can have 4 tac consoles and the Hangar...this on the other hand just seems like it's a wanna-be Vesta which wont make any real waves in this game.
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    szerontzurszerontzur Member Posts: 2,724 Arc User
    edited September 2014
    Two words:
    Torpedo Boat


    It actually has a nice a nice tactical arrangement to hit quite hard for a science ship using torpedos. Unfortunately, it's still inferior to the Vesta with the lack of a hanger or the ability to mount dual cannons.

    The main problem with the ship is it's a pretty subpar layout if you want to use Energy Weapons(no comm array, EPtW3, or 8 weapon slots) or deal Exotic Damage(not enough Eng to properly power and protect it).
  • Options
    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited September 2014
    szerontzur wrote: »
    Two words:
    Torpedo Boat


    It actually has a nice a nice tactical arrangement to hit quite hard for a science ship using torpedos. Unfortunately, it's still inferior to the Vesta with the lack of a hanger or the ability to mount dual cannons.

    The main problem with the ship is it's a pretty subpar layout if you want to use Energy Weapons(no comm array, EPtW3, or 8 weapon slots) or deal Exotic Damage(not enough Eng to properly power and protect it).

    Yeah it's really to bad that one of the Lt stations isn't universal. That would add a ton of build flexibility and make the ship more useful. I'm inclined to agree with lianthelia..this ship wont make any waves. There's just nothing special about it. :(
    Tza0PEl.png
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    lianthelialianthelia Member Posts: 7,828 Arc User
    edited September 2014
    szerontzur wrote: »
    Two words:
    Torpedo Boat


    It actually has a nice a nice tactical arrangement to hit quite hard for a science ship using torpedos. Unfortunately, it's still inferior to the Vesta with the lack of a hanger or the ability to mount dual cannons.

    The main problem with the ship is it's a pretty subpar layout if you want to use Energy Weapons(no comm array, EPtW3, or 8 weapon slots) or deal Exotic Damage(not enough Eng to properly power and protect it).

    If you're just going to do a torpedo boat then you'll have wasted slots with a Lt and Lt Cmdr Tac...
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    tucana66tucana66 Member Posts: 710 Arc User
    edited September 2014
    lianthelia wrote: »
    Good luck with that...when have you seen any fleet ship get anything besides basic stat boosts?

    Beyond "basic" stat boosts to increased hull points and shields, fleet ships usually have an additional console. Example: Fleet Advanced Heavy Cruiser Retrofit (Excelsior class) has 10 consoles.
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    szerontzurszerontzur Member Posts: 2,724 Arc User
    edited September 2014
    lianthelia wrote: »
    If you're just going to do a torpedo boat then you'll have wasted slots with a Lt and Lt Cmdr Tac...

    TT1, TS2, THY3/APO1
    TT1, TS2

    Ideal with a dual-rep Plasma Boat, but you can work it with a Photon build as well. Time will tell how the new Cluster Tricobalt will fair(probably something you'll want to run with the RFML for doff procs).
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    lianthelialianthelia Member Posts: 7,828 Arc User
    edited September 2014
    szerontzur wrote: »
    TT1, TS2, THY3/APO1
    TT1, TS2

    Ideal with a dual-rep Plasma Boat, but you can work it with a Photon build as well. Time will tell how the new Cluster Tricobalt will fair(probably something you'll want to run with the RFML for doff procs).

    The wasted slots don't specifically mean Tac slots...you'll be a jack of all trades master of none...which isn't helped by the fact you have the least weapon slots.

    If you want to be that heavy tac then you have little Science to back you up...or if you make that Lt Sci/Int a Sci then you lose out on what makes a T6 special.

    If they made that Tac a Uni you could do whatever you want with it including making it a Tac...I'm just simply asking for the option to do what every other T6 can do. The Scryer is already a huge letdown...why does the Dauntless have to be too?
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    You have to remember, they've called her an "Experimental Science Ship". So I assume the unusual layout has a lot to do with that as well.

    Also you need to observe what the ship is aimed at - and by the looks of it the Dauntless is aimed at causal PVE for players that want to dabble with sci.chars and sci.shps, but also want to blow up stuff with some real firepower. The Dauntless is a ship for those players, you know, people that aren't overally concerned with min-maxing or squeezing every last ounce of a ship's potential. And it will be a rather fun ship for them, IMHO. Not every ship can be for everyone or every role.
    HQroeLu.jpg
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited September 2014
    shpoks wrote: »
    You have to remember, they've called her an "Experimental Science Ship". So I assume the unusual layout has a lot to do with that as well.

    Also you need to observe what the ship is aimed at - and by the looks of it the Dauntless is aimed at causal PVE for players that want to dabble with sci.chars and sci.shps, but also want to blow up stuff with some real firepower. The Dauntless is a ship for those players, you know, people that aren't overally concerned with min-maxing or squeezing every last ounce of a ship's potential. And it will be a rather fun ship for them, IMHO. Not every ship can be for everyone or every role.

    Making one of the stations universal doesn't take anything away from the ship. It only adds flexibility. As for it being a damage dealer... well its not really even that with only 3 tac consoles.
    Tza0PEl.png
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