Is it only me, or does anybody else think the Dauntless boff layout has drastically limited it as a science ship?
One of the tac stations needs to be universal or eng at least! What's the point in giving it good healing capability without the slots to put at least Eng Team 3 on?
I was thinking that it might be the first sci ship to come close to the temporal wells, but i guess not. T6 Dauntless looks way weaker than a T5U Wells sadly
Currently:
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science
Console Modifications: 3 Tactical, 2 Engineering, 5 ScienceShould be:
Bridge Officer Stations: 1 Lieutenant Universal, 1 Lieutenant Commander Engineering, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science
Console Modifications: 2 Tactical, 3 Engineering, 5 Science
That would be a lot more palitable as a sci ship.
If the ship is released in its stated form, it will just be a fad and then disappear sadly
Please please please alter it Cryptic if you want your hard work to be used in game.
Comments
I do agree, it's not a tactical ship it's a science ship. It should have the extra engineering slot for a console vs a tac. However, If they didn't want to make a uni slot (which is bizzare since the guardian has one) change it to
1 Lt Tac, 1 LTCMDR Eng, 1 LT Eng, 1 Lt Intel/Sci, 1 Cmdr Sci
That'd be my suggestion
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Science ships aren't healboats, that's what cruisers are.
They clearly set out to make this a tac heavy ship; they aren't going to turn around and take it all away again.
???
Well, someone is on the "cruisers should be support vessels" boat
Anyway, I do agree. The boff layout is pretty bad for a science ship.
I don't get the trait though. Is it a clickie? "While this trait is slotted, all hull heal bridge officer abilities will heal for an additional 25% over 4 seconds in a 3 km radius."
It reads like an AoE Hull HoT that does 25% of it's healing in a 3km radius.
Actually science ships make some of the best healer/debuffers in game.
Whats the point in asking a science ship to do damage when you got escorts for that? A step further, what's the point in having class differentiation then if you're going merge one class into another?
Sure there are exceptions to the rule and the Solanae Ships did that brilliantly. Exceptions should only be exceptions and not become the norm. This my friend doesn't give it the right "Va Va Voom" as a Sci player to encourage me to play it.
Even though the Temporal Wells is comparitively "old" it is still prolific in the game. A case of outstanding ship design.
Surely if an artist creates something, he (or she - not sexist :P ) would want the world to see the masterpiece for as long as possible. In the same way, surely the game developer / artist wants his creations to be used as long as possible.
They have a big disclaimer underneath - Stats can change hopfully. *Prays real hard*
Lol, this combined with the HE doff and the biotech patch trait. Uber heal boats incoming!
If they were to change the Lt or Lt Cmdr to a Uni I can tell you right now I'd purchase it after DR is released. Right now as it is the Lt Sci/Intel slot isn't enough for me to play it over my Vesta.
Is it possible they wanted to give a Sci ship more fire power at the cost of some science abilities?
It's kind of funny, looking at the Guardian and Dauntless...the Guardian should have the Dauntless trait and the Dauntless looks like it's going to be in need of some Desperation...lol.
By doing that, it ends up no where. Only 6 slots for weapons gimps it in a sense. If i was to use FAW, it wouldn't be this ship. I would go cruiser all the way.
Why have 6 weapons when you can have 8 on a cruiser?
Lol got to agree with you here.
Except who plays a Science ship for firepower? They could make one of the Tac slots Uni and if people want firepower on it they could use it.
What is the point of its trait when the only hull heal trait you'll have is HE? Its got no room to stack any kind of ET or A2St...
It just goes to show that Cryptic doesn't know what they're doing when it comes to Sci ships...
Almost as bad as the Aelahl's console increasing exotic damage for a ship that doesn't really have the slots to equip any good exotic damage ability.
As I said in another thread about the dauntless I'm disappointed that there is no uni bridge officer slot. Almost all new ships have one and it adds a lot of build flexibility. The dauntless isn't really very good in all honesty. The vesta line is much better because of the universal slot and hangar. This thing has nothing that makes it even remotely interesting to be honest. Which is really sad because I LOVE canon ships, but this thing just doesn't bring anything new to the table. As it is now I will pass on this ship...and it sucks because I want to like it.
"Spoiler Alert" don't read if you haven't watch the episode"
P.S. At the end of the episode "Hope and Fear" you noticed that the dauntless flew right into the heart of the Borg collective. We could get a Assimilated Dauntless. That would be awesome.
Supposedly all science ships will be getting the secondary deflector in the future...unless that has changed. That was the plan back when they released those solonae science ships anyway.
:rolleyes:
The question begs, would the Fleet Dauntless give us the extra sci BOff slot and weapons slots that we'd like?
ha ha we can dream I suppose. :rolleyes:
Good luck with that...when have you seen any fleet ship get anything besides basic stat boosts?
This thing is a Tac Sci with little punch to it...least with the Vesta line you can have 4 tac consoles and the Hangar...this on the other hand just seems like it's a wanna-be Vesta which wont make any real waves in this game.
Torpedo Boat
It actually has a nice a nice tactical arrangement to hit quite hard for a science ship using torpedos. Unfortunately, it's still inferior to the Vesta with the lack of a hanger or the ability to mount dual cannons.
The main problem with the ship is it's a pretty subpar layout if you want to use Energy Weapons(no comm array, EPtW3, or 8 weapon slots) or deal Exotic Damage(not enough Eng to properly power and protect it).
Yeah it's really to bad that one of the Lt stations isn't universal. That would add a ton of build flexibility and make the ship more useful. I'm inclined to agree with lianthelia..this ship wont make any waves. There's just nothing special about it.
If you're just going to do a torpedo boat then you'll have wasted slots with a Lt and Lt Cmdr Tac...
Beyond "basic" stat boosts to increased hull points and shields, fleet ships usually have an additional console. Example: Fleet Advanced Heavy Cruiser Retrofit (Excelsior class) has 10 consoles.
TT1, TS2, THY3/APO1
TT1, TS2
Ideal with a dual-rep Plasma Boat, but you can work it with a Photon build as well. Time will tell how the new Cluster Tricobalt will fair(probably something you'll want to run with the RFML for doff procs).
The wasted slots don't specifically mean Tac slots...you'll be a jack of all trades master of none...which isn't helped by the fact you have the least weapon slots.
If you want to be that heavy tac then you have little Science to back you up...or if you make that Lt Sci/Int a Sci then you lose out on what makes a T6 special.
If they made that Tac a Uni you could do whatever you want with it including making it a Tac...I'm just simply asking for the option to do what every other T6 can do. The Scryer is already a huge letdown...why does the Dauntless have to be too?
Also you need to observe what the ship is aimed at - and by the looks of it the Dauntless is aimed at causal PVE for players that want to dabble with sci.chars and sci.shps, but also want to blow up stuff with some real firepower. The Dauntless is a ship for those players, you know, people that aren't overally concerned with min-maxing or squeezing every last ounce of a ship's potential. And it will be a rather fun ship for them, IMHO. Not every ship can be for everyone or every role.
Making one of the stations universal doesn't take anything away from the ship. It only adds flexibility. As for it being a damage dealer... well its not really even that with only 3 tac consoles.