Making one of the stations universal doesn't take anything away from the ship. It only adds flexibility. As for it being a damage dealer... well its not really even that with only 3 tac consoles.
It's my personal opinion, but for what it's worth I think that people are getting a bit spoiled by unversal stations. I remember times when only the BoPs had those, but this is not the place for nostalgia.
You need to think from a Cryptic perspective. They'll probably release a large number of T6 ships as time passes by. Some of them will have universals, some of them will not. They need to keep a lot of layout options and combinations into consideration. So the Dauntless was picked to not have an universal. I honestly don't see a big issue with that.
And I didn't call it a damage dealer, but it's obvious that it's a sci.ship meant to have very solid offensive capabilities for PVE. The damage dealers are the escorts - obviously the Dauntless' DPS next to a Mat'Ha for ex. will be laughable, but compared to other sci.ships it has a respectable tactical potential. That's what I meant.
It's my personal opinion, but for what it's worth I think that people are getting a bit spoiled by unversal stations. I remember times when only the BoPs had those, but this is not the place for nostalgia.
You need to think from a Cryptic perspective. They'll probably release a large number of T6 ships as time passes by. Some of them will have universals, some of them will not. They need to keep a lot of layout options and combinations into consideration. So the Dauntless was picked to not have an universal. I honestly don't see a big issue with that.
And I didn't call it a damage dealer, but it's obvious that it's a sci.ship meant to have very solid offensive capabilities for PVE. The damage dealers are the escorts - obviously the Dauntless' DPS next to a Mat'Ha for ex. will be laughable, but compared to other sci.ships it has a respectable tactical potential. That's what I meant.
You may think universals are spoiling everyone, but that's basically the norm now. All the truly great ships have one, sometimes two universal stations; avenger, scimitar, tempest, vesta, tor'kaht, etc...
While I do agree the ship is "okay" mediocrity isn't very exciting. With sto's power creep your already putting yourself behind using this ship. If you think the ship looks cool then by all means use it, but by the standards cryptic itself has been using to implement boff/console layouts as of late this ship isn't all that great.
It's my personal opinion, but for what it's worth I think that people are getting a bit spoiled by unversal stations. I remember times when only the BoPs had those, but this is not the place for nostalgia.
You need to think from a Cryptic perspective. They'll probably release a large number of T6 ships as time passes by. Some of them will have universals, some of them will not. They need to keep a lot of layout options and combinations into consideration. So the Dauntless was picked to not have an universal. I honestly don't see a big issue with that.
And I didn't call it a damage dealer, but it's obvious that it's a sci.ship meant to have very solid offensive capabilities for PVE. The damage dealers are the escorts - obviously the Dauntless' DPS next to a Mat'Ha for ex. will be laughable, but compared to other sci.ships it has a respectable tactical potential. That's what I meant.
Well I sorta agree with you about Uni slots...but at the same time there is only so much you can do without getting copies of something plus the fact every single T6 ship has some type of Universal slot while it doesn't.
Can't have a honest conversation because of a white knight with power
Extend Shields, Engineering Team, Science Team, Hazard Emitters, Transfer Shield Strength, Auxiliary Power to SIF. What am I forgetting? That's roughly a 50/50 split between Science and Engineering abilities.
However, unless you're putting your Science slots for offence (Grav Well, etc.) that only takes up 3 slots. Contrarily, Engineering, who doesn't run 2-4 EPtX abilities?
That means 5-7 Eng abilities and 3 Sci abilities to have all the heals while also having the EPtX staples. Doesn't that mean Eng-heavy ships are better healboats? Science ships are supposed to be debuffers and controllers, with the aforementioned Grav Well and the like, no?
I don't disagree with a Universal Lt, but I suspect that's probably the Fleet version.
Note that I am not a Science-oriented captain, so I may well be missing something. I just don't see how Science Ships make better healers.
Extend Shields, Engineering Team, Science Team, Hazard Emitters, Transfer Shield Strength, Auxiliary Power to SIF. What am I forgetting? That's roughly a 50/50 split between Science and Engineering abilities.
However, unless you're putting your Science slots for offence (Grav Well, etc.) that only takes up 3 slots. Contrarily, Engineering, who doesn't run 2-4 EPtX abilities?
That means 5-7 Eng abilities and 3 Sci abilities to have all the heals while also having the EPtX staples. Doesn't that mean Eng-heavy ships are better healboats? Science ships are supposed to be debuffers and controllers, with the aforementioned Grav Well and the like, no?
I don't disagree with a Universal Lt, but I suspect that's probably the Fleet version.
Note that I am not a Science-oriented captain, so I may well be missing something. I just don't see how Science Ships make better healers.
If Sci really wasn't meant to heal then why did they change SA so you can buff your healing on a target or why give them a trait like what they did?
Can't have a honest conversation because of a white knight with power
You should have seen the complaints going on in General Discussion etc. after the T6 Intel stats were released. They were complaining about the Scryer being useless. Not enough Tac, they said. Not enough DPS, they said.
Well, they got what they wanted. And to heck with the people who really want Sci to be Sci.
You should have seen the complaints going on in General Discussion etc. after the T6 Intel stats were released. They were complaining about the Scryer being useless. Not enough Tac, they said. Not enough DPS, they said.
Well, they got what they wanted. And to heck with the people who really want Sci to be Sci.
To me what made the Scryer the worst was the fact they gave it two tac consoles, only a lt tac which makes dual cannons pointless, and the lack of SA.
Not only did they give it a complete lack of tac consoles they took away it's best buff/debuff ability and left the almost useless SST. If it kept SA and perhaps given a 3rd tac console it wouldn't be a bad ship.
Can't have a honest conversation because of a white knight with power
Whats funny is how so many wanted the ship. Now here it is, and they don't like it. Sounds like the Galaxy all over.
Every ship won't be for everyone. The ship from the show wasn't shown much other than flying around. And trying to get Voyager's crew to meet the Borg. To be assimilated. So only can speculate on how the ship was supposed to do.
I think the ship should been stronger in the Sci area, since its supposed to be a Sci ship. But I think it will do well, and all depends on what the person can do with it. Just like the Romulan DD bird. So many fuss about it, but in the hands of the right player. It can be a beast.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Whats funny is how so many wanted the ship. Now here it is, and they don't like it. Sounds like the Galaxy all over.
Every ship won't be for everyone. The ship from the show wasn't shown much other than flying around. And trying to get Voyager's crew to meet the Borg. To be assimilated. So only can speculate on how the ship was supposed to do.
I think the ship should been stronger in the Sci area, since its supposed to be a Sci ship. But I think it will do well, and all depends on what the person can do with it. Just like the Romulan DD bird. So many fuss about it, but in the hands of the right player. It can be a beast.
It feels like they hate Science...they made the Scryer a horrible ship then they make this one a generic tactical based one.
Well you know what? The Vesta is a better ship overall.
Just like the Bortasqu' for the KDF...they make a horrible ship that doesn't sell well and then they can say they don't make new Sci ships because they don't sell well.
Well what do you expect when you make the ships so lousy?
Can't have a honest conversation because of a white knight with power
It feels like they hate Science...they made the Scryer a horrible ship then they make this one a generic tactical based one.
Well you know what? The Vesta is a better ship overall.
Just like the Bortasqu' for the KDF...they make a horrible ship that doesn't sell well and then they can say they don't make new Sci ships because they don't sell well.
Well what do you expect when you make the ships so lousy?
I agree, I even thought of getting the Vesta as well. To me if you get a Sci ship, well it should show its more Sci based. I can understand it leaning a little to Eng or Tac, but still it should be more Sci.
I don't think the ship is worthless/useless. I'm sure some players will make good use of her. As every ship isn't for everyone.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I agree, I even thought of getting the Vesta as well. To me if you get a Sci ship, well it should show its more Sci based. I can understand it leaning a little to Eng or Tac, but still it should be more Sci.
I don't think the ship is worthless/useless. I'm sure some players will make good use of her. As every ship isn't for everyone.
But a Sci ship built for pure tactical is kinda silly...Sci ships have the least weapons in game and they didn't give this 4 tac consoles...plus it's kinda lacking in Sci slots...and you need to give up your intel slots for more Sci.
So not only are you hurting yourself by playing Tac heavy on the ship with the least weapons, you're only limiting yourself more by wasting ship traits because the lack of Sci and Engineering slots to use for heals or exotic damage.
Can't have a honest conversation because of a white knight with power
But a Sci ship built for pure tactical is kinda silly...Sci ships have the least weapons in game and they didn't give this 4 tac consoles...plus it's kinda lacking in Sci slots...and you need to give up your intel slots for more Sci.
So not only are you hurting yourself by playing Tac heavy on the ship with the least weapons, you're only limiting yourself more by wasting ship traits because the lack of Sci and Engineering slots to use for heals or exotic damage.
Well it does live up to being called "experimental". As it shows the Star Fleet Engineers playing around with it.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Well it does live up to being called "experimental". As it shows the Star Fleet Engineers playing around with it.
What kind of experiment? To make Sci ships fail boats to see if Feds will buy their excuse that they don't make Sci ships because no one buys them?
They tried it on the KDF with the Bortasqu'...made it a fail boat and said they don't make KDF ships because they don't sell...now they see if the numerous Feds will fall for it...
Can't have a honest conversation because of a white knight with power
To me what made the Scryer the worst was the fact they gave it two tac consoles, only a lt tac which makes dual cannons pointless, and the lack of SA.
Not only did they give it a complete lack of tac consoles they took away it's best buff/debuff ability and left the almost useless SST. If it kept SA and perhaps given a 3rd tac console it wouldn't be a bad ship.
The Scryer with it's DHC option and cloak really should have been the Tactically slanted Sci Vessel.
The Dauntless on the other hand should be Eng Sci or pure Sci.
If you want a Tactically based Sci Vessel than it should have a DHC option.
Whats funny is how so many wanted the ship. Now here it is, and they don't like it. Sounds like the Galaxy all over.
Every ship won't be for everyone. The ship from the show wasn't shown much other than flying around. And trying to get Voyager's crew to meet the Borg. To be assimilated. So only can speculate on how the ship was supposed to do.
I think the ship should been stronger in the Sci area, since its supposed to be a Sci ship. But I think it will do well, and all depends on what the person can do with it. Just like the Romulan DD bird. So many fuss about it, but in the hands of the right player. It can be a beast.
I've often wondered if they put awful layouts on ships that they know will sell for their looks, so they can then sell them the ship layout they want later on.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
I've often wondered if they put awful layouts on ships that they know will sell for their looks, so they can then sell them the ship layout they want later on.
I've noticed this as well. Most of the canon ships from the tv shows/movies have sub-par bridge officer and console layouts. Most likely because they know they can sell these ships on their looks alone to the hardcore fans.
They just lost my $120 on the pack. Both science ships are TRIBBLE. I can do everything these ships do with my Vesta. Yes I can't use intel officers, but who cares. The dauntless is to tac heavy and the Scryer does not have the flexibility.
since this game is only about healing, when dps is very low, its quite logical to make ships more dps capable. though i was surprised that it got a ltcom and a lt tac. thats quite more than id expected.
on the other hand i think a com sci is comepletely sufficient for most missions. you can hav gravwell hazard2, tss2 and sciteam and i cant think of anything else you really need.
i think the seating is due to making it competitive with the vesta and all the latest tac-heavy sciships.
in general i think the benefit of having "to much in one career" is very low, you get shared-cd locked all the time. so i generally prefer less bos with higher ranks than many bos with low ranks in one career. also we already have the standard ships for that.
They just lost my $120 on the pack. Both science ships are TRIBBLE. I can do everything these ships do with my Vesta. Yes I can't use intel officers, but who cares. The dauntless is to tac heavy and the Scryer does not have the flexibility.
you will loose the ability to counter the intel scan debuff, thats A LOT you give up. maybe you should reconsider ;-) esp in pvp! intelteam1 will be your live saver, if you dont have one it will be quite bad to be hit when exposed.
thats why i think all t5u ships should get at least a en intel bo instead of HP and shieldHP
What kind of experiment? To make Sci ships fail boats to see if Feds will buy their excuse that they don't make Sci ships because no one buys them?
They tried it on the KDF with the Bortasqu'...made it a fail boat and said they don't make KDF ships because they don't sell...now they see if the numerous Feds will fall for it...
That is the point of the joke. What kind of ship they are experimenting with? Its set up with a crazy BOFF seats.
Its defiantly a science experiment.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Well you know what? The Vesta is a better ship overall.
That's debatable and down to personal preferences and playstyle. And it's not a bad thing even if it's the truth. The Vesta Class needs to continue selling as well. They never said that every T6 ship is destined to completely obsolete every other ship of it's class. These compared are just different.
The Dauntless gets a secondary deflector and at this point I'm not sure wheather they reconsidered all sicence ships getting that as well, but it pans out differenlty than a Vesta. I'm actually looking forward to a solid solo sci.ship that doesn't require me tracking a 1000 things at the same time like the Vesta does. Don't get me wrong I love my Vesta, but it requires real multitasking. I find the Dauntless refreshing in that regard.
Just like the Bortasqu' for the KDF...they make a horrible ship that doesn't sell well and then they can say they don't make new Sci ships because they don't sell well.
Well what do you expect when you make the ships so lousy?
The Bortasqu' is awesome! :cool: It's hands down my favourite ship of the game so far. If it werent for that brutal looking nose cannon on tha Mat'Ha and the very brutal and Klingon-ish weapon setup, my main would have gone into the Delta Quadrant with a Bortas. And another char will.
I've been heraing that the Bortas is lousy for 2.5 years now and am still shaking my head whenever I read this. People need to realise that not every ship can be suitable for everyone's playstyle, so bashing certain ships for years is kinda' pointless.
I must admit that I find all the "waaahaaaa" going on the forum lately (not adressed at you lianthelia, speaking in general now) a bit troubling. Everyone seems to think that when they don't like something they must complain and whine in order to change it to their preferences.
Sometimes I'm glad that Cryptic doesn't take the forum seriosuly very often, if they listened to all the complaining going on here we'd all be flying the one same ship - a battlecloaking destroyer with 37.000 hull, 5 tac.consoles, 5/3 weapon setup, 20 turn rate and a hangar bay.
If Sci really wasn't meant to heal then why did they change SA so you can buff your healing on a target or why give them a trait like what they did?
Sensor Analysis is a buff/debuff for allies/enemies.
Allied healing is also increased from SA, isn't it?
I'm still not hearing any explanation about why Science Ships should be considered healboats instead of buff/debuff/control, when the average Cruiser will have more relevant ability slots free for healing abilities.
When I made a healboat out of my Recluse, I put an Engineer in the Commander slot, not a Science officer.
The 4 Science ability slots had HE, TSS, Sci Team, and Grav Well.
The 7 Engineering ability slots had ES, Eng Team, Aux2SIF, and EPtA x2 and EPtSx2.
I mean, the best CDR level Engineering ability is arguably Aux to SIF 3, a low cooldown hull heal and resistance buff that scales with Aux, while the best CDR level Science ability is arguably Gravity Well 3, a control ability that does damage.
It's clear Cryptic wanted the Dauntless to be an Escort. LtCdr & Lt TAC stations is a very substantial TAC investment, even for a TAC Cruiser. Yet this is given to a ship with 6 weapon slots and will usually be diverting a lot of power to Aux Power. It's a SCIENCE SHIP.
A Sci Ship like a Nova is fine with the LtCdr TAC. It's just enough while still having a lot of Science to do all the things and more that a Science ship should be doing. But the Dauntless takes away from Science and even ENG to put a lot of TAC on a ship that won't be making the best use of it. With 6 weapon slots only and power diverted to Aux, it's a waste.
You have to remember, they've called her an "Experimental Science Ship". So I assume the unusual layout has a lot to do with that as well.
Also you need to observe what the ship is aimed at - and by the looks of it the Dauntless is aimed at causal PVE for players that want to dabble with sci.chars and sci.shps, but also want to blow up stuff with some real firepower. The Dauntless is a ship for those players, you know, people that aren't overally concerned with min-maxing or squeezing every last ounce of a ship's potential. And it will be a rather fun ship for them, IMHO. Not every ship can be for everyone or every role.
Oh man, you can blow a lot of **** up even with an Intrepid :cool:
As a Sci that flies sci ships I have to say both the Scryer and the Dauntless suck. I won't be buying either despite my initial anticipation for them. Neither compare to my T5 Vestas. I would consider them a straight up downgrade.
How different will the Hyper-Advanced QSD will be compared to the other types of QSD on other ships? Also I am surprised that it has an ordinary matter-antimatter warp core, instead of having the QSD core that was shown on Voyager.
since this game is only about healing, when dps is very low, its quite logical to make ships more dps capable. though i was surprised that it got a ltcom and a lt tac. thats quite more than id expected.
on the other hand i think a com sci is comepletely sufficient for most missions. you can hav gravwell hazard2, tss2 and sciteam and i cant think of anything else you really need.
i think the seating is due to making it competitive with the vesta and all the latest tac-heavy sciships.
in general i think the benefit of having "to much in one career" is very low, you get shared-cd locked all the time. so i generally prefer less bos with higher ranks than many bos with low ranks in one career. also we already have the standard ships for that.
You're being sarcastic here right? Not enough DPS? The average DPS for a well built ship is 30K in STF's. Someone just the other night broke the record at 89K DPS.
Factor that compared to the average ship hull (45K) and shields (12K per facing). The DPS is off the chart. People can add resistance and defence to the equation. Even then its Ludicrous.
Just the other night, me and a couple of friends did the new Borg STF on tribble. With Sci ships at T5U and being level 60, we finished the STF off including killing the 3 Dreadnoughts (Undine, Voth & Borg). That was on our second attempt.
Comments
It's my personal opinion, but for what it's worth I think that people are getting a bit spoiled by unversal stations. I remember times when only the BoPs had those, but this is not the place for nostalgia.
You need to think from a Cryptic perspective. They'll probably release a large number of T6 ships as time passes by. Some of them will have universals, some of them will not. They need to keep a lot of layout options and combinations into consideration. So the Dauntless was picked to not have an universal. I honestly don't see a big issue with that.
And I didn't call it a damage dealer, but it's obvious that it's a sci.ship meant to have very solid offensive capabilities for PVE. The damage dealers are the escorts - obviously the Dauntless' DPS next to a Mat'Ha for ex. will be laughable, but compared to other sci.ships it has a respectable tactical potential. That's what I meant.
You may think universals are spoiling everyone, but that's basically the norm now. All the truly great ships have one, sometimes two universal stations; avenger, scimitar, tempest, vesta, tor'kaht, etc...
While I do agree the ship is "okay" mediocrity isn't very exciting. With sto's power creep your already putting yourself behind using this ship. If you think the ship looks cool then by all means use it, but by the standards cryptic itself has been using to implement boff/console layouts as of late this ship isn't all that great.
Well I sorta agree with you about Uni slots...but at the same time there is only so much you can do without getting copies of something plus the fact every single T6 ship has some type of Universal slot while it doesn't.
Extend Shields, Engineering Team, Science Team, Hazard Emitters, Transfer Shield Strength, Auxiliary Power to SIF. What am I forgetting? That's roughly a 50/50 split between Science and Engineering abilities.
However, unless you're putting your Science slots for offence (Grav Well, etc.) that only takes up 3 slots. Contrarily, Engineering, who doesn't run 2-4 EPtX abilities?
That means 5-7 Eng abilities and 3 Sci abilities to have all the heals while also having the EPtX staples. Doesn't that mean Eng-heavy ships are better healboats? Science ships are supposed to be debuffers and controllers, with the aforementioned Grav Well and the like, no?
I don't disagree with a Universal Lt, but I suspect that's probably the Fleet version.
Note that I am not a Science-oriented captain, so I may well be missing something. I just don't see how Science Ships make better healers.
Still think Sci can't DPS? :P
My character Tsin'xing
If Sci really wasn't meant to heal then why did they change SA so you can buff your healing on a target or why give them a trait like what they did?
Well, they got what they wanted. And to heck with the people who really want Sci to be Sci.
To me what made the Scryer the worst was the fact they gave it two tac consoles, only a lt tac which makes dual cannons pointless, and the lack of SA.
Not only did they give it a complete lack of tac consoles they took away it's best buff/debuff ability and left the almost useless SST. If it kept SA and perhaps given a 3rd tac console it wouldn't be a bad ship.
Every ship won't be for everyone. The ship from the show wasn't shown much other than flying around. And trying to get Voyager's crew to meet the Borg. To be assimilated. So only can speculate on how the ship was supposed to do.
I think the ship should been stronger in the Sci area, since its supposed to be a Sci ship. But I think it will do well, and all depends on what the person can do with it. Just like the Romulan DD bird. So many fuss about it, but in the hands of the right player. It can be a beast.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
It feels like they hate Science...they made the Scryer a horrible ship then they make this one a generic tactical based one.
Well you know what? The Vesta is a better ship overall.
Just like the Bortasqu' for the KDF...they make a horrible ship that doesn't sell well and then they can say they don't make new Sci ships because they don't sell well.
Well what do you expect when you make the ships so lousy?
I agree, I even thought of getting the Vesta as well. To me if you get a Sci ship, well it should show its more Sci based. I can understand it leaning a little to Eng or Tac, but still it should be more Sci.
I don't think the ship is worthless/useless. I'm sure some players will make good use of her. As every ship isn't for everyone.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
But a Sci ship built for pure tactical is kinda silly...Sci ships have the least weapons in game and they didn't give this 4 tac consoles...plus it's kinda lacking in Sci slots...and you need to give up your intel slots for more Sci.
So not only are you hurting yourself by playing Tac heavy on the ship with the least weapons, you're only limiting yourself more by wasting ship traits because the lack of Sci and Engineering slots to use for heals or exotic damage.
Well it does live up to being called "experimental". As it shows the Star Fleet Engineers playing around with it.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
What kind of experiment? To make Sci ships fail boats to see if Feds will buy their excuse that they don't make Sci ships because no one buys them?
They tried it on the KDF with the Bortasqu'...made it a fail boat and said they don't make KDF ships because they don't sell...now they see if the numerous Feds will fall for it...
And thank God it is not one of those Boff layout switching Dyson ships where you have either Sci or Destroyer.
Although I am wondering that it is a Sci ship and not engineering, or at least engineering heavy.
3-pack Cryptic? 😊
The Scryer with it's DHC option and cloak really should have been the Tactically slanted Sci Vessel.
The Dauntless on the other hand should be Eng Sci or pure Sci.
If you want a Tactically based Sci Vessel than it should have a DHC option.
I've often wondered if they put awful layouts on ships that they know will sell for their looks, so they can then sell them the ship layout they want later on.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
I've noticed this as well. Most of the canon ships from the tv shows/movies have sub-par bridge officer and console layouts. Most likely because they know they can sell these ships on their looks alone to the hardcore fans.
on the other hand i think a com sci is comepletely sufficient for most missions. you can hav gravwell hazard2, tss2 and sciteam and i cant think of anything else you really need.
i think the seating is due to making it competitive with the vesta and all the latest tac-heavy sciships.
in general i think the benefit of having "to much in one career" is very low, you get shared-cd locked all the time. so i generally prefer less bos with higher ranks than many bos with low ranks in one career. also we already have the standard ships for that.
you will loose the ability to counter the intel scan debuff, thats A LOT you give up. maybe you should reconsider ;-) esp in pvp! intelteam1 will be your live saver, if you dont have one it will be quite bad to be hit when exposed.
thats why i think all t5u ships should get at least a en intel bo instead of HP and shieldHP
That is the point of the joke. What kind of ship they are experimenting with? Its set up with a crazy BOFF seats.
Its defiantly a science experiment.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
That's debatable and down to personal preferences and playstyle. And it's not a bad thing even if it's the truth. The Vesta Class needs to continue selling as well. They never said that every T6 ship is destined to completely obsolete every other ship of it's class. These compared are just different.
The Dauntless gets a secondary deflector and at this point I'm not sure wheather they reconsidered all sicence ships getting that as well, but it pans out differenlty than a Vesta. I'm actually looking forward to a solid solo sci.ship that doesn't require me tracking a 1000 things at the same time like the Vesta does. Don't get me wrong I love my Vesta, but it requires real multitasking. I find the Dauntless refreshing in that regard.
The Bortasqu' is awesome! :cool: It's hands down my favourite ship of the game so far. If it werent for that brutal looking nose cannon on tha Mat'Ha and the very brutal and Klingon-ish weapon setup, my main would have gone into the Delta Quadrant with a Bortas. And another char will.
I've been heraing that the Bortas is lousy for 2.5 years now and am still shaking my head whenever I read this. People need to realise that not every ship can be suitable for everyone's playstyle, so bashing certain ships for years is kinda' pointless.
I must admit that I find all the "waaahaaaa" going on the forum lately (not adressed at you lianthelia, speaking in general now) a bit troubling. Everyone seems to think that when they don't like something they must complain and whine in order to change it to their preferences.
Sometimes I'm glad that Cryptic doesn't take the forum seriosuly very often, if they listened to all the complaining going on here we'd all be flying the one same ship - a battlecloaking destroyer with 37.000 hull, 5 tac.consoles, 5/3 weapon setup, 20 turn rate and a hangar bay.
Sensor Analysis is a buff/debuff for allies/enemies.
Allied healing is also increased from SA, isn't it?
I'm still not hearing any explanation about why Science Ships should be considered healboats instead of buff/debuff/control, when the average Cruiser will have more relevant ability slots free for healing abilities.
When I made a healboat out of my Recluse, I put an Engineer in the Commander slot, not a Science officer.
The 4 Science ability slots had HE, TSS, Sci Team, and Grav Well.
The 7 Engineering ability slots had ES, Eng Team, Aux2SIF, and EPtA x2 and EPtSx2.
I mean, the best CDR level Engineering ability is arguably Aux to SIF 3, a low cooldown hull heal and resistance buff that scales with Aux, while the best CDR level Science ability is arguably Gravity Well 3, a control ability that does damage.
It's clear Cryptic wanted the Dauntless to be an Escort. LtCdr & Lt TAC stations is a very substantial TAC investment, even for a TAC Cruiser. Yet this is given to a ship with 6 weapon slots and will usually be diverting a lot of power to Aux Power. It's a SCIENCE SHIP.
A Sci Ship like a Nova is fine with the LtCdr TAC. It's just enough while still having a lot of Science to do all the things and more that a Science ship should be doing. But the Dauntless takes away from Science and even ENG to put a lot of TAC on a ship that won't be making the best use of it. With 6 weapon slots only and power diverted to Aux, it's a waste.
Oh man, you can blow a lot of **** up even with an Intrepid :cool:
You're being sarcastic here right? Not enough DPS? The average DPS for a well built ship is 30K in STF's. Someone just the other night broke the record at 89K DPS.
Factor that compared to the average ship hull (45K) and shields (12K per facing). The DPS is off the chart. People can add resistance and defence to the equation. Even then its Ludicrous.
Just the other night, me and a couple of friends did the new Borg STF on tribble. With Sci ships at T5U and being level 60, we finished the STF off including killing the 3 Dreadnoughts (Undine, Voth & Borg). That was on our second attempt.
1 Lieutenant Tactical/Intelligence
1 Lieutenant Commander Engineering,
1 Lieutenant Commander Science
1 Commander Science/Intelligence
1 Ensign Universal
Console Modifications:
2 Tactical, 3 Engineering, 5 Science
I hope fleet version will be like this:
1 Lieutenant Tactical/Intelligence
1 Lieutenant Commander Engineering,
1 Commander Science/Intelligence
1 Ensign Universal
1 Lieutenant Commander Universal
Console Modifications:
3 Tactical, 3 Engineering, 5 Science