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The new traits make the aux2bat build problems even worse

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  • notrealednanotrealedna Member Posts: 1,028
    edited July 2014
    sohtoh wrote: »
    And as it has been mentioned before, tanking and healing are not needed outside of PvP all that much, and it has been that way for a while.

    Thats because the game designer is anything but game designer and he turned cruisers in escorts because he can't design something that requires cruisers.Its like having some items ingame but no mission or any use for those items .
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014

    the team skill system cooldown removal saw to that. still, your locked out of useing any sci skill that has any relationship to aux, it will always have a very poor effect, even if you have unlimited large aux batts and quartermaster doffs.

    if your content to just cycle FAW and turn left, that's not much of a big deal. but if you want to get more creative, AtB builds are a dead end, don't work on sci ships, and DEFINITELY don't work on healers. and that's all part of what balances it.

    I think this is the first thread I've started that has gotten a life of its own.:cool:

    Aux2bat might be a dead end as you say, but the problem is, it makes them immune to science CC in a lot of instances thanks to having ST and ET available so often. Add in that debuff clearing doff and it gets worse. Add in inspirational leader and they get a lot of extra skill just for using aux2bat. They want science like skills? They get cheese consoles.

    As for buffing the other doffs, they don't need buffing (Except for the Energy Siphon doff which is broken). I carry around 3 deflector doffs and they work just fine most of the time for me. The technician doff is the problem. If they'd just put its effect as "a chance of" instead of "always", the whole issue would be fixed.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    lucho80 wrote: »
    I think this is the first thread I've started that has gotten a life of its own.:cool:

    Aux2bat might be a dead end as you say, but the problem is, it makes them immune to science CC in a lot of instances thanks to having ST and ET available so often. Add in that debuff clearing doff and it gets worse. Add in inspirational leader and they get a lot of extra skill just for using aux2bat. They want science like skills? They get cheese consoles.

    As for buffing the other doffs, they don't need buffing (Except for the Energy Siphon doff which is broken). I carry around 3 deflector doffs and they work just fine most of the time for me. The technician doff is the problem. If they'd just put its effect as "a chance of" instead of "always", the whole issue would be fixed.

    chance of is garbage. doffs should open up new build possibilities with their static effects, and if there's only a chance something fundamental will happen, its not worth the risk, your better off just slotting a second copy. beam and cannon doffs are a perfect example of this
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    Heh, there you go...the first step at addressing whether AtB needs to be addressed is to remove RNG from all the other DOFFs first! I could definitely get behind that, lol...not that I've ever complained that the game is too saturated with RNG. ;)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    Heh, there you go...the first step at addressing whether AtB needs to be addressed is to remove RNG from all the other DOFFs first! I could definitely get behind that, lol...not that I've ever complained that the game is too saturated with RNG. ;)

    i'll repeat it until they do it, marginalize tech doffs by removing RNG from all the other doffs. and only needing 1 purple for max effect, on everything but tech doffs.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2014
    i'll repeat it until they do it, marginalize tech doffs by removing RNG from all the other doffs. and only needing 1 purple for max effect, on everything but tech doffs.

    So those of us who invested in 2 attack pattern doffs on multiple characters get ripped off then since the second one would now be wasted?
    Tala -KDF Tac- House of Beautiful Orions
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited July 2014
    marc8219 wrote: »
    So those of us who invested in 2 attack pattern doffs on multiple characters get ripped off then since the second one would now be wasted?

    Sounds good.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2014
    marc8219 wrote: »
    So those of us who invested in 2 attack pattern doffs on multiple characters get ripped off then since the second one would now be wasted?
    oh well, sucks to be you...everyone who invested in multiple vet boffs really got ripped off since it doesn't stack anymore, yet i never saw any ******** about that

    **** happens in MMOs; deal with it
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

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    A furry goes "OwO, what's this?"
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    marc8219 wrote: »
    So those of us who invested in 2 attack pattern doffs on multiple characters get ripped off then since the second one would now be wasted?

    think of all the lovely doff missions you can sent the other on now :rolleyes:
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited July 2014
    Things change, get used to it.

    I do agree it would be nice of less doffs were chance based. Proc roulette sucks.


    One of the issues I have with A2B is how few alternatives there are. Tactical initiative is only available to tactical captains and only affects tac boffs while Photonic officer isn't worth it even with 3 photonic doffs.
  • sohtohsohtoh Member Posts: 620 Arc User
    edited July 2014
    marc8219 wrote: »
    So those of us who invested in 2 attack pattern doffs on multiple characters get ripped off then since the second one would now be wasted?

    I have 3 each on my characters; 1 Fed, 1 Klingon, and 1 KDF aligned Reman; and I would have no issue with this change. Yes it cost me a pretty penny, especially with my KDF toons, but change is part of the game.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited July 2014
    Actually, I'm still going GPwho?

    Other than something available on my smartphone and something I bought my wife for her birthday, never heard of GPS otherwise.

    I am sure my fleet invented STO and would make sliced bread envious.

    All I have to say is 'El Exigente', you know what that means. ;)
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    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • notrealednanotrealedna Member Posts: 1,028
    edited July 2014
    marc8219 wrote: »
    So those of us who invested in 2 attack pattern doffs on multiple characters get ripped off then since the second one would now be wasted?

    Having all powers on global cd with a2b is fine but having 1 attack pattern on global with 3 doffs its not fine.
  • giannicampanellagiannicampanella Member Posts: 424 Arc User
    edited September 2014
    We actually really don't like A2B...

    No elaboration? Why were you even allowed to say this? Now we all know to avoid and shift away from what you will likely nerf or remove if you get the chance. Now entire builds and gameplans have a giant guillotine at the end of the tunnel, and the current balance (this game is a pure dps race) is threatened by silly innovation.

    I say silly for the obvious reason that the best builds and classes for dmg do not use A2B, so what is this extraordinary fixation on A2B, as if it were a huge issue? I see only dyslexic unnecessary resentment in this thread. Hardly a litmus test of the best in the community! A2B makes perfect sense, it's expensive to do properly -- just like every other build. :\
    Greenbird
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited September 2014
    No, not in STO. Defense is a miss chance. Dodge (on ground, famously on Caitians and some ground set gear) is actually damage reduction. You have your DodgeChance % chance to reduce incoming damage by your AvoidanceMagnitude %. This power is a 100% DodgeChance, 20% AvoidanceMagnitude.

    This is the one thing I don't like about MMOs. This whole chance to hit, dodge, avoidance, accuracy, crit chance calculation that determines every hit and ultimately every win/loss. You can essentially go into a fight with a predetermined outcome depending on the setups you and you're opponent are using.
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited September 2014
    No elaboration? Why were you even allowed to say this? Now we all know to avoid and shift away from what you will likely nerf or remove if you get the chance. Now entire builds and gameplans have a giant guillotine at the end of the tunnel, and the current balance (this game is a pure dps race) is threatened by silly innovation.

    I say silly for the obvious reason that the best builds and classes for dmg do not use A2B, so what is this extraordinary fixation on A2B, as if it were a huge issue? I see only dyslexic unnecessary resentment in this thread. Hardly a litmus test of the best in the community! A2B makes perfect sense, it's expensive to do properly -- just like every other build. :\

    Well some people have resentment because its the opposite of what you think. Its NOT expensive to do properly. Just time gated with B'Tran Cluster chain missions to get 3. Thats it. Its cheap and easy and doesn't require massive amounts of EC to invest in from buying lockbox or special doffs from the exchange rating in tens of tens of millions. So its not reserved specifically to an elite rich few.

    TBH if A2B+Doffs got nerfed with no change/benefit to help low low tact station cruisers out that'll hurt. Especially the dps race pve side of the coin. A lt. Tactical station only is very limited and you need at least a tactical team in there, so you only have 1 slot for an attack ability. What do you people want? Others to float around and auto attack things to death?

    " B-b-b-but cruisers can tank and heal! " Completely irrevelant with the game as it is. All ships, sci and escort as well, can tank and heal. Thats why prior to atb cruiser getting popular, it was escorts online.

    Oh well, I still got the Command Bortas to fall back on.
  • giannicampanellagiannicampanella Member Posts: 424 Arc User
    edited September 2014
    Granted it's possible to get a purple tech with B'Tran, but I've never personally received more than one per account since the elimination of exploration zones because, as I understand it, the chance to win was significantly reduced post-patch. That said, the effort of clicking and waiting days to possibly win a free one is hardly different than saving up for one on the exchange utilizing the various daily grinding methods available, imho. Time is money too. :)

    People rightly complained about Escorts Online, and then the second it's fixed and 2/3s balanced, players whine even more, and now apparently the devs too. I understand nothing. Either equalize the classes deeps-wise but diversify roles in a team context, or get rid of classes altogether, and sell ship boff station customization. Cryptic should tell us what's cooking far in advance so we can buy intelligently. As it is, they've completely locked my wallet with all these cryptic remarks.
    Greenbird
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited September 2014
    To clarify, was this thread Necro'd in an attempt to discuss the added Starship Traits, or is it still discussing the Crafting Traits?
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    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • giannicampanellagiannicampanella Member Posts: 424 Arc User
    edited September 2014
    It wasn't necro'd. It's an ongoing discussion about a hugely important issue from only two months ago. It's still warm, and a dev commented in it. Death cannot be declared until at least three months pass.
    Greenbird
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited September 2014
    wrong

    threads are considered necros if posted in more than 30 days after prior posts
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • neosagaraneosagara Member Posts: 26 Arc User
    edited September 2014
    We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.


    If you really hate A2B so much and still looking for a solution why not you just change the Duty officer witch reduce the cooldown by using A2B a little bit?

    Simply reduce the number you can use this doffs at the same time from 3 down to 1.

    That should solve the problem or am I wrong here?
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    neosagara wrote: »
    If you really hate A2B so much and still looking for a solution why not you just change the Duty officer witch reduce the cooldown by using A2B a little bit?

    Simply reduce the number you can use this doffs at the same time from 3 down to 1.

    That should solve the problem or am I wrong here?

    They have to avoid the casual backlash that could ensue
    Chive on and prosper, eh?

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  • erei1erei1 Member Posts: 4,081 Arc User
    edited September 2014
    neosagara wrote: »
    If you really hate A2B so much and still looking for a solution why not you just change the Duty officer witch reduce the cooldown by using A2B a little bit?

    Simply reduce the number you can use this doffs at the same time from 3 down to 1.

    That should solve the problem or am I wrong here?
    Knowing the cryptic's way to handle bugs and things they can't fix, they'll remove both the doff and the a2b skill from the game. Because new players didn't understand how it work.


    A2b was discussed over and over. Solutions have been suggested, and I'm pretty sure the devs knows even better than us how to deal with it.
    And I'm also quite sure they are too busy working on X2 to deal with it. They probably hope the situation will disappear with the new ship and all. And the future increase in powercreep.

    Meanwhile, they made a bit of profit (avenger/mogh, scimitar are pretty much built for a2b).
    [SIGPIC][/SIGPIC]
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    New aux2bat cruiser toy. The Delta rep deflector.

    More tankiness!!!!

    7% more ability cooldown!!!

    Zombie cruisers will rise!!!
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited September 2014
    lucho80 wrote: »
    New aux2bat cruiser toy. The Delta rep deflector.

    More tankiness!!!!

    7% more ability cooldown!!!

    Zombie cruisers will rise!!!
    cite your source
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited September 2014
    *looks at set bonuses*

    great, even more speed...just what we DON'T need
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    neosagara wrote: »
    If you really hate A2B so much and still looking for a solution why not you just change the Duty officer witch reduce the cooldown by using A2B a little bit?

    Simply reduce the number you can use this doffs at the same time from 3 down to 1.

    That should solve the problem or am I wrong here?

    terrible solution. on no build would it be worth slotting if it did that little, you might as well remove it completely

    not to mention not a thing needs done to it at all in the first place
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited September 2014
    jadenmia wrote: »
    ??? A2B complaints???

    Take a raider of some kind that has 5 tac slots. Deck it out with highest lvl Tac consoles. Add Heavy Cannons and other weapons that comes with a good shield penetration. Use all your weapons enhancement buffs, TT, APB, EPW, DEM, CRF, HYT, and if Tac Char, APA, and other Tac player buffs, declock or De-MES from behind that cruiser and you are going to deliver a heck of a lot of DPS that could easily kill a heavily shielded resisting engy in an A2B cruise.

    And since pvp is not always 1v1, get a friend who has the same setup on his clocking/MESing raider and you go as a pair against that 1 A2B engy cruiser and it is extremely unlikely that A2B cruiser will be alive after that shock. It was already unlikely with just 1 of you. And most PvP is team based unless you specifically make a private match and only invite 1 other person to make it a 1v1.

    And you still got the Dual Beams Beam overload setup to deliver that powerful spike as well...

    ... ... ...

    And yet, ya'll are complaining about A2B cruiser being OP???

    Use all of the game play mechanics first before calling Nerf.

    ... ... ...

    And that isn't even the end of it either. You still got the CC from Science Players where you can hammer an A2B Engie in a Cruiser with Grave Wells, Tractor Beams, Yellow Stone Run Abouts, Romulan Tractor Mines, Eject Warp Plasma to deal all the CC in the world that will maintain debuffs on an A2B Cruiser, well setup for any DPS to take out from a well built Tac in a well geared Escort or raider.

    an a2b cruiser with st1, he2 along with apo3 and alll those control effects are useless. if its a slightly more tactically configured cruiser with a lt cmdr slot, the yellow stone runabouts are just a waste of time, same with tractor mines. best way to go around an a2b engy cruiser are more heavier effects like viral, boarding pods, subnuc or any other heavy control effects. you have to break the ability for an engineering officer from keeping their ships from becoming a mobile obstacle.
    T6 Miranda Hero Ship FTW.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited September 2014
    dahminus wrote: »
    They have to avoid the casual backlash that could ensue

    Cryptic caring about backlash? Nope LOL :rolleyes:

    But they may care about the A2B lol uber damage ship sales.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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