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Remove PvP in STO now.

oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
edited September 2014 in PvP Gameplay
This is going to ramble a bit. Bear with me. You may not like what I'm going to say here, but I feel a screaming need to say it.

I'm and OLD gamer well into my LATE 50's. Long before computer games I played table top war games, minitures, bith sand table and board based. Various and assorted RPG's (like the original D&D and the first RPG "mod" Arduin rules for D&D) I've player computer WAR games as these were some of the very first computer games to hit the shelves. and they often times were simply an asci text display output. The game its self was often time still player on a game board with playing pieces but with a computer program handling all of the unit statistic, die rolling and combat results. Since those early days I sampled and played just about ecery single type of computer game availible including hard core flight combat sims, racing sims, economic sims, First person shooters, you name it, I've tried it.

I'm a gamer..

That's my hobby, and has been so for over 40 years

Preamble done.. onto the meat of the matter.



Damd shame the entire ship combat system in STO is so stupidly OP. It truely is. There is little if any actual PvP balance in this title. It's been an afterthought to this game since before launch added in by a game design/developer team that clearly lacked both experience in developing PvP balance, and any real desire in the first place to create it.

I really miss the clean, clear cut starship combat of the Starfleet Command series,, (and that includes SFC-III which I thought stunk.) Big ships had power, but good tactics, ship and systems knowledge, and understanding of the game mechanics and using everything you had could still bag you a win. It's not that this cannot be accomplished in STO, its just far more difficult by a couple levels of magnitude. Excessivly complex and lacking in internal logic is the phrase that comes to mind.

Back when I player SFC-II extensivly I bagged a Fed Battleship, a Broadside Photon Bombardment Cruiser, and a Battle cruiser in a D-5 Aigis Escort war cruiser...I didn't kill the other players ships... I captured them! (the other player wasn't very good at all.. Fed Players had the numbers clearly. Just like here. Klingon Players had to be better, and do more with less.. we did. I do miss the Dynaverse) I won that battle because I had solid understanding of what the games systems did. I didn't cheat. I used what I had and managed to achive victory against what should have been overwhelming odds.

Ships in SFC with fixed (untill SFC-II that is) what you see was what you got. It is something that ceratinly made a game designer looking to have PvP balance in thier title much easier.

STO has these modular starships., and apparently added without any sort of RP element and thought thought to what it would actually COST to build a starship like they're portrayed in this game. This game has gone right beyond science fiction into pure science fantasy from day one.

Ship combat power ramped up far to fast from the starting Tier-1 ships up to Tier-5, and these latest ships are just more of the same. I enjoy the stories and setting but I try to not pay to much attention to the hash the devs have made of starship combat since before launch.

In retrospect I can only assume that the Dev team had very very little grounding in actual game design and balance. This has happened a great deal in computer gaming. The titles which have payed carefull attention to this are far and few between. Power creep in computer games is nothing new... its even happened in board gaming though when it happens there its tends to be a great deal more noticeable, at which point to smart game developer DOES SOMETHING ABOUT IT BEFORE IT GETS WORSE!

This has NOT happened in STO.

The EP's for this GAME have not ever chosen to wear the hat of "Chief Game Designer" during development of STO over the last several years and it shows.

The KDF Community was once asked by the then EP D. Stahl...

"What do you want? The "Horde" (tm) in space?" (yea he was being a little butt hurt at the time with his customers... Bad move on his part, but human)

Well, the KDF player base gave him an answer to his flawed question.

"yes, kinda sorta"

We didn't want the horde in space, we wanted to be treated with the same sort of care and respect as Blizzard treats the Horde in World of ********. It's never really happened.

At this point so many players that preferred to play exclusively KDF have given up on STO entirely and simply stopped playing due to how the studio has chosen to treat their concerns.

There is an attitude at cryptic studio's. It isn't shared by the entire development team, but it colors the efforts of all of them. It is blatantly obvious that it exists and always has, and in my opinion its a fatal flaw. Its source is immaterial. The results of the attitude however are not immaterial. Treating your customers in any way like they are stupid is BAD BAD BAD.

From a game design point of view ALWAYS balance Player v Player combat FIRST. If you can prevent extremes there then balancing PvE gameplay becomes pretty much a no brainer. ALWAYS test new mechnics in PvP first to ensure they do not create unwanted and unanticipater synergies with other game systems ((apparently that particular bit of game design wisdom has been violated in word and spirit many a time at Cryptic.. at least it sure seems that way))

The game launched with an on going "war" between the Federation and the Klingon Empire. But PvP was built around arena style combat only. Well, this is great for ladder plays or "who's the best of the best" e-peen tourney's but makes for a really lousy war game. The word "oop's" doesn't even begin to capture how much of a flaw this was. How much of a flaw it has been should be obvious by now. PvP combat is a joke on the players in STO. You put your ship build together, build yourself some lovely little macro's into your programmable device (read G-what ever Logitech keyboard etc) sit back and occasionally stear the ship and face roll the keyboard to fire off your macro's. In most cases the person thats thrown the most money and time (in one form or another) wins. Any new player coming into STO for the PvP that has experience with PvP can see there is obviously something very very flawed with the PvP in sto. It's not longer a few issues. It's the whole package thats flawed.

Honestly, Cryptic is incapable of fixing this without pretty much starting entirely over from square one and rebuilding the entire game, and most of its systems and mechanics. . It's not going to happen for any number of reasons, not the least is this studio admitting that it royaly did the dirty to the dog. Some of the Dev team might be willing to admit it, (and in not so many words from time to time have admitted it) but management.. forget it. Not Going to Happen. If they admit it to the customer base, then they have to admit it to the owners and stock holders who are NOT going to be pleased. Those folks cannot permit themselves see it as an error. They don't answer to players and fan base, they answer to owners and stock holders. If they admit they blew it, it would very likely be professional suicide. As I said, Ain't gonna happen.

It would be better at this point to entirely shelve PvP combat in STO. Remove the arena's and just not have it. PvP has no macro game that effects the game universe, nor does it have any provisions for it. It serves no purpose in STO.

If anything Cryptic could just create a parallel STO PvP game where it could have a functional effect on a macro scale and allow player to port thier ships and characters to it. It might be the best solution for the die hard "gotta have PvP" crowd. But here in STO it just muddies the waters and leaves players very unhappy with the way things are.

If I've upset some of you. You have my apologies. But just as KDF player are a minority in STO PvP players are an even smaller minority. Its a fact that difficult to deal with. The KDF in STO is part of the story line at least. But PvP gameplay in STO has never been part of the main story, certainly not the players story. There is no mandatory PvP that advances the players on story as an option (yes it is done in certain MMO...see SWTOR or **** for a successfull implementation)

PvP has no use in the game. It's a distraction, and in case you haven't noticed there has been zero PvP development since pretty much season-2/3 and in fact some PvP has been removed.

Save yourselves the head ache... there are much much better PvP titles out there as games. There just isn't one for Star Trek any more. And STO isn't even close to being a enjoyable balanced PvP game. The decision on that was made at the studio long ago. It's never been addressed by the devs in any detail, and in any number of interviews I have see, interviews have been derailed from discussion of PvP in STO by dev 's focusing attention on the bright shiney squirrels, chrome, and new ships/system/goodies.

In over 4 years I have only seen twice any sort of major pinning of dev team members on PvP.

The first one was the infamous "Shield Doubling" exploit that STOked finally made very very public. Did the Dev team know this was there?.. Of course they did! Was it important to them to fix? Not untill it got shoved in their face!

The second... the second was the Fed/KDF war... well, the war is over... that little problem is solved and Cryptic now has zero reason to further any more PvP development.

And just a small historical note. Most of the KDF player base came into STO expecting PvP... Due to a great deal of drive and desire and raw talent, the fed players base suffered a great deal of "pwn"age at KDF hands in those early days. Cryptic studio's instead of "improving" fed ships, instead chose to nerf KDF ships.

Um, we KDF player types have never forgiven crytic studio's for that. Not ever. There were any number of ways that the issue which was mostly due to player inexperience could have been delt with. It could have simply been ignored. a Fed PvP buff could have been temporarily added untill fed players got better gear/ships added, or simply gained experience in PvP. Instead the KDF ships got badly nerfed.

Cryptic as an entity clearly does not understand PvP play. Educating them selves is as far away as the local war game store. And here in the greater San Francisco bay area there are some very very very good table top game stores with helpfull knowledgeable staffs, regular game nights etc.

Gaming is gameing...vegas style gambling, the corner card room, Bingo night, tabletop or minitures play, RPG play paper or paperless to a full on real world military exercise with planes tanks ships and troops. All have rules, all of an internal logic and consistency or they fail in their intended purpose. Because at their collective core all of them deal with Mathmatics in one form or another all of them can be recreated as a computer simulation.

STO has always been an unbalanced game subject to stat creep in a big way. If you think, if you honestly belive the development team with the way STO is structured can actually get a handle on this problem you are sadly mistaken. No one in the gaming industry in any form has ever succeeded in addressing and solving this particular type of problem without going back to the drawing board and starting over FROM SCRATCH. At a certain point it simply becomes on unmanageable problem.

The one thing this studio could do to effect this would simply to slow the pacing of ship combat down by simply doubling or tripling ability cooldowns and resets. I don't see them doing this.

I will endevor to continue myself to enjoy this deeply flawed title as best I can, and I encourage the rest of you to do the same. But let PvP just die. Cryptic studio's has neither the talent, expertise, or desire to actually do whats needed to fix what wrong with STO at its very core.

STO makes money.... lots and lots of money for its owners and operators... and if that's not broken, there is no incentive what so ever to fix the problems with STO as a game.

Thanks for reading... All done.
"I aim to misbehave" - Malcolm Reynolds
Post edited by Unknown User on
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Comments

  • Options
    riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited September 2014
    tldr.

    Anyway, no possible rage or idea justifies removing PvP.
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited September 2014
    Tsk Tsk Khemaraa. I'm telling Krueg on you.
    :mad:

    ...ya know I still have SFC2 installed, waiting for Dyna to come back to life ?
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    from what you wrote about sto pvp, i seriously doubt you have actually done any, or done any well. generally when someone says all you have to do is set up some macros and steer, that a tell that they have critically failed every time a match pops for them, and they think its the pvp thats the problem not them. that they couldn't possibly be going about this dead wrong.

    after all this time, through some sort of providence, the systems devs that build and integrate and balance everything do it with pvp in mind, and balance things based on pvper feedback, like they should. they do have a pve'er mindset though, so they don't always get it right, like the uber buff to exotic damage lately because sci ships suck in pve, or thinking AtB is OP. but right now there has never been a more all inclusive pvp experience, were just about every ship is usable, which i routinely prove by maining oddballs all the time. theres a huge variety of builds across all the ship types that actually work these days. team play especially can have more team wide specializations then i can count.

    the problem with pvp is that there's not enough players, and not enough players that actually have any idea what so ever of how to play. that have been ruined by how terrible pve is, that they first have to unlearn all the garbage it lets you get away with before you can learn how to be pvp competent. and there are to many players like you that are convinced there is this insane darkness in sto pvp, and the only solution is to exercise it from the game entirely. thats would just be so much easier then learning to play.


    instead you should be saying, ive been gameing for 40 years....


    .... and when it comes to sto pvp i just don't get it. what am i doing wrong? heres my build
  • Options
    tpalelenatpalelena Member Posts: 1 Arc User
    edited September 2014
    A2B is OP as hell.

    That aside, Cryptic could just give every weapon and ability a "vs player" and "vs npc" statistic.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    playhard88playhard88 Member Posts: 733 Arc User
    edited September 2014
    if you don't like, don't play. Won't waste my time reading that wall-of-text
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
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    ahilles7ahilles7 Member Posts: 0 Arc User
    edited September 2014
    If you kind sir think that STO PVP is "Spacebar + Macros",then you have no idea about STO PVP.

    Perhaps you mixed STO PVP with STO PVE,accidently.
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    tpalelena wrote: »
    A2B is OP as hell.

    That aside, Cryptic could just give every weapon and ability a "vs player" and "vs npc" statistic.

    gr8 b8 m8 r8 8/8
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    corelogikcorelogik Member Posts: 1,039 Arc User
    edited September 2014
    tl;dr

    I don't care one way or another if they have PvP or not. As long as it is not forced on me. I have not, do not and never will be interested in it myself.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2014
    Thanks for having a (so far) rational discussion. It's much appreciated. When I saw the title, I was expecting a disaster.

    I have rarely ever PvP'ed myself and I doubt I'll ever be hardcore PvP, but I still wouldn't want to see it stripped out of the game. That's my own personal opinion.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    In retrospect I can only assume that the Dev team had very very little grounding in actual game design and balance.
    They have history with tabletop card gaming, which is why everything here is like that. Get your new card pack this season...

    They've also done a lot of looking at other MMOs and copied some of those elements.

    What they didnt bring is experience with good combat games and good space adventure games.

    Anyway... dont see this as justification for removing PVP. It gives people something to do with their new power card shinies.
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    thorexxxxthorexxxx Member Posts: 25 Arc User
    edited September 2014
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    needtobecomitedneedtobecomited Member Posts: 42 Arc User
    edited September 2014
    I don't understand why anyone would want to remove PvP. Should it be overhauled / balanced / updated? most definitely. PvPers would like new maps, better rewards, and most importantly faster queue times. But why anyone would want to remove the only competitive and challenging aspect of the game is beyond me.

    The story line is a joke and can be completed in less than a weeks time, I just made a new romulan and had him leveled to 50 in three and a half days. I then went on to level the entire reputation system with minimal effort in a few weeks. STFs and battle zones are bland, boring, and stale after just a few runs through. How anyone can play for years doing the same 3 borg runs, crystalline entity, fleet alert, etc..., etc... is again beyond me. There is no challenge, There is no risk Vs. reward.

    The only true end game content of most MMOs is the ability to go out to the PvP zone and shoot at other players. Out there you can truly test yourself against other end game builds, enemies with a brain and skill. Other players can see you for what you are and adjust tactics to match. Out in the PvP zone you can truly see who has the better gear / build / skill / team communication.

    When you die in high end PvE, you say to yourself "that didn't work, I'll try the exact same thing again" and often enough a second try is all you need to succeed. However in PvP, you are forced to think about your actions and possible consequences of said actions. If a particular approach doesn't work you need to try something different, If your particular approach works too well your enemy will adjust for it and they will try something else.

    PvP is the only reason people like me even play this game (or any MMO) after so many years. End game PvE is neither appealing nor challenging in any way, and once you have your rewards there is no reason to keep doing it.
    [Combat (Self)] Your Crystalline Refraction - Phaser deals 398195 (682959) Phaser Damage to Evul Klingon.
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    torachtorach Member Posts: 259 Arc User
    edited September 2014
    This is what most people new to pvp really has a hard time coping with.... the learning curve for pvp in sto is very very long..... and even if you are the master of pve... you have the best pve build ever.... that build will get roflstomped all over the map....

    It takes weeks or even months to learn how to pilot a build in pvp. And then you would be considdered less than avarage at best. Even if you would copy the best pvp build there is today... that wouldn't help you much if you dont know how to fly it properly.

    Another problem with pvp is that if you are new to it..... you are basicly thrown into the xploding pit of fire.... either if you enter arena or kerrat.. there is a big chance there are some triggerhappy veterans waiting for some action. And many of them dont ask nor care if you are a newbie

    And its understandable that people would go on a rage after being xploded a ton in pvp...

    This game needs a ranking or some way of diverting the newbies into queues for people that have not pvped alot.. problem is that so many players has given up pvp and blame it on balance and broken mechanics.

    but im telling you.... for the ones that are willing to listen.... you are really missing out.... balance or no balance... this game offers so much diversity in how to setup you boat... that there are still a ton of possibilities for those who love to experiment with ship builds... for me this really made this game maybe the most fun i have had in an mmo in like since i started gaming. Its a big challenge all the way... being to experiment with builds. Or the actuall game play in pvp... i love it. To be able to create builds that people really cant figure out or bluntly copy and on top of that being able to perform and come to a point that all the experimenting pays off.... and before you know it.. you stop xploding that much.... and it is perhaps yourself that makes someone else xplode..... it gives such a sensation of achievement i have rarely experienced in games..

    .. .
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
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    baudlbaudl Member Posts: 4,060 Arc User
    edited September 2014
    I don't PVP anymore, but i wouldn't want it to be removed. The removal of "exploration" missions i could understand, since they were just very bad PVE missions in literaly a corner somewhere in space.

    PVP on the other hand is an integral part of any MMO, it even is the core feature of most MMOS out there right now.
    It is hard to believe that after 4 years PVP has seen no relevant upgrade or even balance and it has been made clear by the devs that PVE is their priority. But actually they could be combined in a meaningfull and "fun" way.
    The only way i can see PVP survive in STO is something like LOTRO did. Pre build ships, possibly included with ships you buy in the Z-store. Or an equivalent for ground, which would mean a character with certain abilities and weapons, without the option to change any of the loadout.

    an advantage of that could be a story driven PVP: Borg versus feds at wolf 359. one group using prebuild borg ships defending a massive NPC controled cube against 15 player in fed ships also prebuild.
    and other historic Star Trek battles...it actually would be a chance to bridge that 40 year gap and take players back to these iconic events in the past without another time travel plot.

    another advantage would be that balance would be very easy, since there would virtualy be no unknown factors (which come from diverse builds) to consider.
    Go pro or go home
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    alejogalejog Member Posts: 135 Arc User
    edited September 2014
    Why PVP in STO? Well, as others have pointed out, it is the only challenging content. PVP is far from the spacebar smashing that PVE is. Sadly one of the biggest issues that turns people away from PVP is that PVE is so stupidly easy that you can half-TRIBBLE it and still get any mission done well. In PVP you actually need to think about you are doing and maximize damage and/or survivability in order to be effective. You can't just fly something because it looks pretty but you have to be effective. You also have to have a deeper understanding of game mechanics to see what your opponent will do and how to counter it.

    Does PVP in STO have issues, hell yes. It tends to suffer from periodic swing were one thing or another is too powerful, every now and then a power or console appears that needs to be hit by the nerd hammer. However, there are many combinations of builds that are very effective. But as has been also pointed out, you need to give some thought to it and build up your skills or you will die with the best build there is (if there really is such a thing).

    I've had fleetmate who have used the same build and same gear I have. We go into a cap and hold, I can tank 3 or 4 people and my fleetmate dies 15 seconds at the hands of just one of those three.

    So should PVP in STO improve, yes, and a in a lot of ways such as balancing and rewards. But the devs should also do a better job of preparing people for PVP.

    The best way would be to make PVE more challenging from the facesmashing spacebar festival it is right now. We need a better AI that challenges players instead of merely huge lumps of HP flying around that are either innefective or one shot people.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
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    zathri83zathri83 Member Posts: 514 Arc User
    edited September 2014
    I agree with the OP.

    PVE is the only challenging content.
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    hausofmartokhausofmartok Member Posts: 0 Arc User
    edited September 2014
    OP says STO pvp sucks and it should be removed, queue the ad hominem attacks from the twelve guys who still play for whatever reason. Probably because it makes them feel cool to pwn noobs and they have to much perceived time/money sunk to walk away.
    PVP queues in STO should be removed and forgotten. If you have to PvP in an MMO, there are plenty of better MMOs that at least try to provide a fun pvp experience. Even Neverwinter provides it in leaps and bounds better than STO does.
  • Options
    alejogalejog Member Posts: 135 Arc User
    edited September 2014
    OP says STO pvp sucks and it should be removed, queue the ad hominem attacks from the twelve guys who still play for whatever reason. Probably because it makes them feel cool to pwn noobs and they have to much perceived time/money sunk to walk away.
    PVP queues in STO should be removed and forgotten. If you have to PvP in an MMO, there are plenty of better MMOs that at least try to provide a fun pvp experience. Even Neverwinter provides it in leaps and bounds better than STO does.

    There has been maybe one ad hominem attack on the OP on this whole thread. Most of us have just pointed out that flatly saying PVP is broken beyond repair or is worthless shows a misunderstanding of how the system works and what is needed for it, as well as pointing out that there is very little challenging in this game outside of PVP.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
  • Options
    needtobecomitedneedtobecomited Member Posts: 42 Arc User
    edited September 2014
    To those who say, "this game isn't meant for PvP, go PvP in some other game". let me ask you, what other "Star Trek" game is there? name one. I am waiting. No comment? Oh that's right there isn't one.

    A better solution for all of you clambering for removal of PvP is to trash this entire game and start from scratch.

    To all of you who think there are only 12 PvPers left in this game, and that they are elitist, self entitled ******bags who spent way too much money. obviously haven't even attempted to PvP and there are quite a lot more than 12, and not all of them are TRIBBLE crass as you think. Also, those who do spend too much money are the ones allowing you a free ride, They spend the money buying lockbox keys and ship modules to post for sale on the exchange, and they are the ones providing the ZEN so you can exchange your dilithium. If it wasn't for them, you would be paying $15 dollars a month to play this game.

    There is a reason all of the lockbox ships, traits, and clicky consoles are tailored for PvP, that reason is PvPers are the ones spending money. I have seen players in Elite STFs bring T3 ships and still succeed, PvE is easy mode and you all know it. If this game were truly PvE oriented lockbox consoles would look like this Console - Universal - Wet bag of cats because that is all you need for your "challenging" PvE
    [Combat (Self)] Your Crystalline Refraction - Phaser deals 398195 (682959) Phaser Damage to Evul Klingon.
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited September 2014
    If this game did not have ''Star Trek'' IP i would have not played it at all, besides is there other ''Star Trek'' MMO's where u can PvP at?...

    Yes i think alot of ppl knows how flawed STO Dev's mindset is, with them being Pro-federation, Anti-KDF and Anti-PvP... and if they do remove PvP in this game me and alot of other players would no longer will be playing this game at all...

    While i disagree with the OP about removing PvP from the game, but i will agree the Dev's are totally incompetent when it comes to balancing Factions which clearly Cryptic is being bias towards the Feds while treating the KDF like cr@p throughout the years and making the once great Romulan Star Empire and turning them into fake Romulan Puppet's Republic Sub-faction...

    I do agree that ending the Klingon-Federation War is a Dev's conspiracy so they will have a excuse to not work on any future PvP content.. like Systems PvP that they did mention years ago and a potential Battlezone PvP... in fact the Dev's say alot of things they gonna add to PvP, and did they apply them in the game NO... if u think that Cross Factions PvP and Shuttle PvP are really upgrades to PvP then ur mind is just as dead as the Dev's when it comes to PvP Content.
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    redz4twredz4tw Member Posts: 3
    edited September 2014
    from what you wrote about sto pvp, i seriously doubt you have actually done any, or done any well. generally when someone says all you have to do is set up some macros and steer, that a tell that they have critically failed every time a match pops for them, and they think its the pvp thats the problem not them. that they couldn't possibly be going about this dead wrong.

    after all this time, through some sort of providence, the systems devs that build and integrate and balance everything do it with pvp in mind, and balance things based on pvper feedback, like they should. they do have a pve'er mindset though, so they don't always get it right, like the uber buff to exotic damage lately because sci ships suck in pve, or thinking AtB is OP. but right now there has never been a more all inclusive pvp experience, were just about every ship is usable, which i routinely prove by maining oddballs all the time. theres a huge variety of builds across all the ship types that actually work these days. team play especially can have more team wide specializations then i can count.

    the problem with pvp is that there's not enough players, and not enough players that actually have any idea what so ever of how to play. that have been ruined by how terrible pve is, that they first have to unlearn all the garbage it lets you get away with before you can learn how to be pvp competent. and there are to many players like you that are convinced there is this insane darkness in sto pvp, and the only solution is to exercise it from the game entirely. thats would just be so much easier then learning to play.


    instead you should be saying, ive been gameing for 40 years....


    .... and when it comes to sto pvp i just don't get it. what am i doing wrong? heres my build
    DDIS, i've heard a lot about you, and haven't noticed you on the forums for a while, i'm curious, are you in a fleet, if so what fleet, and would you want to take a look at a few of my builds and give me advice :D tyvm
    -Fan of yours.
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    atlantraatlantra Member Posts: 0 Arc User
    edited September 2014
    After some of the S10 TRIBBLE I've just seen. Yeah, remove PVP. I'm a hardcore PVP player too, but yeah it's time for it to go. It's just getting too insane now. Then in S10.5 they'll have to outdo the insanity of S10. Then S11 = Even more insane.

    Soon will have weapons with a 1% chance to instantly kill the target. STO isn't there yet, but it will be at this rate. Maybe S11.5. Then they'll nerf it to 1% chance to kill target under 50% HP.

    Too much stupidity. I'm at my breaking point. :( PVE for the win.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
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    giotarizgiotariz Member Posts: 652 Arc User
    edited September 2014
    atlantra wrote: »
    After some of the S10 TRIBBLE I've just seen. Yeah, remove PVP. I'm a hardcore PVP player too, but yeah it's time for it to go. It's just getting too insane now. Then in S10.5 they'll have to outdo the insanity of S10. Then S11 = Even more insane.

    Soon will have weapons with a 1% chance to instantly kill the target. STO isn't there yet, but it will be at this rate. Maybe S11.5. Then they'll nerf it to 1% chance to kill target under 50% HP.

    Too much stupidity. I'm at my breaking point. :( PVE for the win.

    Yeah this ^^

    Remove both PvP and also PvE, make this a doffing based game where people meet on ESD or erp in drozana :P
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
    --

    "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
    --
    Operation Dingo 1977

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    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited September 2014
    atlantra wrote: »
    After some of the S10 TRIBBLE I've just seen.
    i find that very hard to believe, unless you can see into the future, since S10 won't be coming for another eight or so months

    reminder, people...EXPANSIONS ARE NOT SEASONS!
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    brandonflbrandonfl Member Posts: 892
    edited September 2014
    just nevermind
    LOLSTO
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