Please post here for all feedback and bugs involving the new Delta Quadrant missions "Escalation" and Mindscape".
New Features:
Level 50 Delta Quadrant Mission Content!
Added the new mission tab in the journal: The Delta Quadrant.
The full list of missions is currently not present.
Mission Escalation:
Upon logging in with a level 50 Captain which has completed the mission "Surface Tension", players will be able to accept the mission Escalation in The Delta Quadrant mission tab in the journal.
Mission Mindscape:
Complete the mission Escalation to begin Mindscape.
Known Issues:
Cutscenes, text, rewards, and art are not in a final state for this mission.
Occasionally, floating costumes parts will appear when a NPC is killed.
This actually relates more to the Delta Command zone than to the actual missions but Commander Burgess, "Who am I?" dialogue is written in the third person. Which is weird when it should be coming from him and is about him and so should be first.
Just a note, to remind people to update it.
Same goes for the Klingon and Romulan representatives as well.
The mission was interesting i noted a couple of things about it, I know this is not in final state just adding comments:
When first starting it cuts you into the transporter room before you even warp into the system:
Is Tuvok going to stick with one uniform? i thought he was going to wear the new new Odyssey Uniform now.
Why is Cooper at the end in his human form? Wouldn't it make more sense to be his true form after he is revealed already as Undine?
When protecting Tuvok in the last mission i don't think he should break from what he is doing to attack if he has to concentrate on what he is working on.
Aside from that i am very curious how this all plays out with the story certainly is an interesting way to start the expansion.
Mission was good, the thing that saddened me was when asking the trill intelligence officer additional questions in the transporter room she states that the Krenim were wiped out... and that Krenim was spelled 'Kremin'... First of all how would she even know about them when Voyager only had 2 actual minutes of contact (since year of hell really never happened). And second, didn't they win a poll of species most wanted to be seen by the players? I hope that the 'Kremin' she was talking about wasn't the Krenim or I will be sad
Also two bugs I noticed, last part of the battle in engineering seemed to bug out, there are two consoles I believe that are supposed to remove the force field around the warp core but I only had to use one to deactivate it then when I killed the target he just stood there for a minute... I had to use the other console on the opposite side of engineering to get him to die... not sure if bug or I had a case of the dumb :P
Lastly the final cut scene with Cooper wouldn't end, I had to press the ESC key to continue, but other than that looked good, can't wait to do that mission with the voice work
In the final cutscene with Dr. Cooper (which would not finish and left his standing there after the quarantine) the ships announcement of the activated quarantine included a misspelling of quarantine.
In the final cutscene with Dr. Cooper (which would not finish and left his standing there after the quarantine) the ships announcement of the activated quarantine included a misspelling of quarantine.
Specifically "Quarientine." The Mass Effect fan in me says, "Har har har."
Other than that, "Mindscape" was flawless on my end. Can't wait for the version with voice overs.
Explains the announcement of the Voyager cast at 9am this morning for me... :eek:
The interior looked strange: then again after a Species 8472 alteration run, why wouldn't it be?
Yes, the 3 reps for the current factions in Delta Quad Command talked in third person when you click on them... I thought only my sisters and I did this. :rolleyes:
I did like the mission overall... can't wait for the voice overs...
PS: I want to hear Robert Picardo say this before he starts shooting: I'm a Doctor, but can also be a phaser.
I was not offered to modify the away team during the boarding ops of the Undine control ship. A side effect of this is that my away team boffs were NOT moved to the top of my boff list, and the "boffs are out of alphabetic order and thus won't load on map changes" bug wasn't triggered.
Lastly the final cut scene with Cooper wouldn't end, I had to press the ESC key to continue, but other than that looked good, can't wait to do that mission with the voice work
That happened to me, but I had two Coopers in mine....the static npc that's to be used for that cutscene and the other one that had my shard twins and redshirts still firing on:
[*]Cutscenes, text, rewards, and art are not in a final state for this mission.
[*]Occasionally, floating costumes parts will appear when a NPC is killed.
[/LIST]
Bug Reporting, Spoilers inherent:
1) spelling: 'Krenim' - upon meeting Van Zyl.
2) seating reticules intermittently misaligned for Voyager bridge seating; seems to depend on camera angle
3) some Omega screens are reversed on Voyager bridge during final sequence: Tactical/Security station (Starboard), Science (Forward Port).
4) Option to select BOffs for away team does not appear?
Suggestions:
1) Can we get a MSD for the rear display on the Voyager bridge? That'd really seal the deal on capturing the look
2) is there voice for Dr. Cooper's taunting appearances?
All, in all, superlative quality - an engaging premise, especially for one being able to to off-format in the story. I couldn't shake memories of 'Mindgame'. Golfclaps all around.
Let's be honest, is the ending intentionally broken? Because I don't actually know what happens to everyone's favorite interdimensional invader...
I had the two coopers bug, and the one that was part of the cut scene just stood there like he was waiting for the bus...
And an M. Night Shyamalan joke? really?
Everywhere I look, people are screaming about how bad Cryptic is.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
the bioship brain chamber when tuvok has finally gotten to the 3rd cluster to meld with and convinces the ship that the alpha quadrant races are not its enemy, during the stage where the camera focuses on cooper the yellow field comes up some electrical like discharge comes up and the cooper character is just standing there, in fact the camera cinematics remain locked like that until you press esc. im assuming cooper is supposed to of been vaporized.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Great little mission and a nice introduction to the Delta Quadrant. The only issue I, and seemingly others, had was the end cutscene with Cooper did not end and during that cutscene Cooper duplicated himself meaning my bridge crew were still firing at him during that cutscene. Ok if I say cutscene one more time I'll lose my mind
Nice touches with those cameos, but with regards to that Omega on the screens I half expected Janeway to turn up. That isn't a criticism as it's still a fun mission. It just requires a few tweaks here and there.
Oh and nice touch with the snowman
THE ARTIST FORMALLY KNOWN AS TRYULIS Vice Admiral Dir Sonatra, I.R.W. Kholairlha, Scimitar Class Warbird Vice Admiral Oshin S'ree, USS Steamrunner, Steamrunner Class
Loved the camera effects, and the mission was overall, quite interesting. Maybe a bit on the quicker side, as to how we ended up going to that command ship, to deal with Cooper - that could easily span to more missions, but other than that... if that's how we are going to roll with the Delta Rising, I like it.
I played it on Elite difficulty, and that usually poses no sweat to me, as far as story missions are concerned especially. so it's my default setting actually. In this case, I was surprised, that mister Undine imposter managed to down me even. Doesn't happen too often, especially not with ground stuff, hence why I'm surprised - but in a good way. Yay for at least some challenge.
Looking forward to voiceovers & final version of this for sure.
Voyager forever!
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
Star Trek Online Volunteer Community Moderator "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh." "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness."~Day[9] "Your fun isn't wrong."~LaughingTrendy
Ok so, This mission was one of the more interesting ones I've run in a long time in terms of story. When still in the meld I died once facing off with cooper due to neglegance. when I respawned it replayed the intro cinimatic and restarted the mission over, sadly tuvock was no where to be found. I personally think the rifts you must scan are way too close together in the northwest passage. facing the dread, It's attacks wiped out my smaller ship like an escort howevver a larger ship had not too much troubble. my suggestion for that is make the dread target voyager for the most part, they are suposed to be there helping you... On board the dread protecting tuvok is simple until cooper decides he dont want you to get that final console. His secondary fire blast and his AoE burst fire off way too often making it a true hassle to protect tuvock from the horde of undine that come as well. In the end the cutscene with cooper, doesn't end and had to use esc to skip. Did this on elite btw.
It's attacks wiped out my smaller ship like an escort howevver a larger ship had not too much troubble.
heck, I just sat there in my Oddy tac and pummeled it to death with a Fleet MkXII Tricobalt in heavy 3.
Everywhere I look, people are screaming about how bad Cryptic is.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
I could not complete the mission at the objective "Defeat Ensign Kim". What happened was when Ensign Kim started attacking me, I threw a Plasma Grenade at him. This caused him to move away from the warp core, towards one of the consoles on the left side of the engine room. There, he got stuck and became invulnerable to any of my attacks.
I tried shooting at him, pulsewaved him, lobbing another Plasma Grenade on him, summoned security and pets, nothing could damage him.
you're playing one big, three person mind game, why would anything be easy.
Everywhere I look, people are screaming about how bad Cryptic is.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
Well, if I'd select the Captain's chair to sit in - I'd sit in the Captain's side guest chair. If I'd select the First Officer's seat, I'd sit in the Captain's chair.
It would work right (mostly), if I was facing the seats dead-on - like, 90* +/- 10.
It seemed to be more of a problem if I was viewing them at any greater angle, to the point that it was pretty guaranteed if I was looking at them in a straight line.
In what way? We intentionally modified the layouts of the decks for the actual mind meld bits.
What didn't look right?
Can you elaborate? What do you mean exactly?
I'll take a look.
We're still going to try and get this in, but it's all unscheduled time right now, because there are more important things to fix up.
I think it looked strange just because of the greenish overlay for the mind meld fishbowl look. It def was unsettling but that was the idea I think. For some reason the door alcoves to me also look like they are missing something but I took a look at still images of the corridors but they are fine.
Well, if I'd select the Captain's chair to sit in - I'd sit in the Captain's side guest chair. If I'd select the First Officer's seat, I'd sit in the Captain's chair.
It would work right (mostly), if I was facing the seats dead-on - like, 90* +/- 10.
It seemed to be more of a problem if I was viewing them at any greater angle, to the point that it was pretty guaranteed if I was looking at them in a straight line.
Ah, I understand now. Unfortunately, that's not something I can fix. But I can at least explain what's going on.
There are little red dudes sitting/standing there already. These are nodes we use to position how/where you will sit, and where you will stand up to, when you get up again. They are invisible, but they're there. They also act as the actual clickie.
So, when you move your mouse around the chair, when it highlights to sit, you're actually mousing over these invisible dudes.
That works well when you're facing the chair straight on, or looking down on it from above. But if we have a few chairs lined up (as we do here), and you view from the side, you will often end up with another chair's dude/node in the way, so when you click, you're clicking the other chair's dude. Thusly: https://farm4.staticflickr.com/3895/15127625811_5e06831b0c_b.jpg
Sorry, I can't do much about it, but hope that helps a bit.
There are little red dudes sitting/standing there already. These are nodes we use to position how/where you will sit, and where you will stand up to, when you get up again. They are invisible, but they're there. They also act as the actual clickie.
So, when you move your mouse around the chair, when it highlights to sit, you're actually mousing over these invisible dudes.
That works well when you're facing the chair straight on, or looking down on it from above. But if we have a few chairs lined up (as we do here), and you view from the side, you will often end up with another chair's dude/node in the way, so when you click, you're clicking the other chair's dude. Thusly: https://farm4.staticflickr.com/3895/15127625811_5e06831b0c_b.jpg
Sorry, I can't do much about it, but hope that helps a bit.
That makes sense - I've encountered this elsewhere in the game.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
Comments
Just a note, to remind people to update it.
Same goes for the Klingon and Romulan representatives as well.
When first starting it cuts you into the transporter room before you even warp into the system:
Is Tuvok going to stick with one uniform? i thought he was going to wear the new new Odyssey Uniform now.
Why is Cooper at the end in his human form? Wouldn't it make more sense to be his true form after he is revealed already as Undine?
When protecting Tuvok in the last mission i don't think he should break from what he is doing to attack if he has to concentrate on what he is working on.
Aside from that i am very curious how this all plays out with the story certainly is an interesting way to start the expansion.
The camera effects... the illusions..the Undine eyes...
The inner fanboy in me was cheering! I can't wait to see the final product!
Also two bugs I noticed, last part of the battle in engineering seemed to bug out, there are two consoles I believe that are supposed to remove the force field around the warp core but I only had to use one to deactivate it then when I killed the target he just stood there for a minute... I had to use the other console on the opposite side of engineering to get him to die... not sure if bug or I had a case of the dumb :P
Lastly the final cut scene with Cooper wouldn't end, I had to press the ESC key to continue, but other than that looked good, can't wait to do that mission with the voice work
Specifically "Quarientine." The Mass Effect fan in me says, "Har har har."
Other than that, "Mindscape" was flawless on my end. Can't wait for the version with voice overs.
The interior looked strange: then again after a Species 8472 alteration run, why wouldn't it be?
Yes, the 3 reps for the current factions in Delta Quad Command talked in third person when you click on them... I thought only my sisters and I did this. :rolleyes:
I did like the mission overall... can't wait for the voice overs...
PS: I want to hear Robert Picardo say this before he starts shooting: I'm a Doctor, but can also be a phaser.
That happened to me, but I had two Coopers in mine....the static npc that's to be used for that cutscene and the other one that had my shard twins and redshirts still firing on:
http://i.imgur.com/2vXm38p.jpg
Bug Reporting, Spoilers inherent:
1) spelling: 'Krenim' - upon meeting Van Zyl.
2) seating reticules intermittently misaligned for Voyager bridge seating; seems to depend on camera angle
3) some Omega screens are reversed on Voyager bridge during final sequence: Tactical/Security station (Starboard), Science (Forward Port).
4) Option to select BOffs for away team does not appear?
Suggestions:
1) Can we get a MSD for the rear display on the Voyager bridge? That'd really seal the deal on capturing the look
2) is there voice for Dr. Cooper's taunting appearances?
All, in all, superlative quality - an engaging premise, especially for one being able to to off-format in the story. I couldn't shake memories of 'Mindgame'. Golfclaps all around.
Let's be honest, is the ending intentionally broken? Because I don't actually know what happens to everyone's favorite interdimensional invader...
I had the two coopers bug, and the one that was part of the cut scene just stood there like he was waiting for the bus...
And an M. Night Shyamalan joke? really?
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Nice touches with those cameos, but with regards to that Omega on the screens I half expected Janeway to turn up. That isn't a criticism as it's still a fun mission. It just requires a few tweaks here and there.
Oh and nice touch with the snowman
Vice Admiral Dir Sonatra, I.R.W. Kholairlha, Scimitar Class Warbird
Vice Admiral Oshin S'ree, USS Steamrunner, Steamrunner Class
TEN FORWARD FLEET
I played it on Elite difficulty, and that usually poses no sweat to me, as far as story missions are concerned especially. so it's my default setting actually. In this case, I was surprised, that mister Undine imposter managed to down me even. Doesn't happen too often, especially not with ground stuff, hence why I'm surprised - but in a good way. Yay for at least some challenge.
Looking forward to voiceovers & final version of this for sure.
Voyager forever!
Star Trek Online Volunteer Community Moderator
"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
Find me on Twitterverse - @jodarkrider
In what way? We intentionally modified the layouts of the decks for the actual mind meld bits.
What didn't look right?
Can you elaborate? What do you mean exactly?
I'll take a look.
We're still going to try and get this in, but it's all unscheduled time right now, because there are more important things to fix up.
heck, I just sat there in my Oddy tac and pummeled it to death with a Fleet MkXII Tricobalt in heavy 3.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
I tried shooting at him, pulsewaved him, lobbing another Plasma Grenade on him, summoned security and pets, nothing could damage him.
And Feline Supplement 74 as a reward?
Lion Heart of Hammer Squadron
And also...
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
Well, if I'd select the Captain's chair to sit in - I'd sit in the Captain's side guest chair. If I'd select the First Officer's seat, I'd sit in the Captain's chair.
It would work right (mostly), if I was facing the seats dead-on - like, 90* +/- 10.
It seemed to be more of a problem if I was viewing them at any greater angle, to the point that it was pretty guaranteed if I was looking at them in a straight line.
I think it looked strange just because of the greenish overlay for the mind meld fishbowl look. It def was unsettling but that was the idea I think. For some reason the door alcoves to me also look like they are missing something but I took a look at still images of the corridors but they are fine.
Ah, I understand now. Unfortunately, that's not something I can fix. But I can at least explain what's going on.
Here's what you are not seeing: https://farm4.staticflickr.com/3856/14944049157_8a5c188560_b.jpg
There are little red dudes sitting/standing there already. These are nodes we use to position how/where you will sit, and where you will stand up to, when you get up again. They are invisible, but they're there. They also act as the actual clickie.
So, when you move your mouse around the chair, when it highlights to sit, you're actually mousing over these invisible dudes.
That works well when you're facing the chair straight on, or looking down on it from above. But if we have a few chairs lined up (as we do here), and you view from the side, you will often end up with another chair's dude/node in the way, so when you click, you're clicking the other chair's dude. Thusly: https://farm4.staticflickr.com/3895/15127625811_5e06831b0c_b.jpg
Sorry, I can't do much about it, but hope that helps a bit.
That makes sense - I've encountered this elsewhere in the game.
What should we call these invisible horrors that beckon us to their laps? Rearenderman?