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Get Rid of dying and respawns

daedalus304daedalus304 Member Posts: 1,049 Arc User
I've always found it an imersion shater when I died....I always thought my ship should be severely disabled and I'd have to do a minigame to get my ship working again, that or dedicated healers with our own abilitiy to slowly repair our ship to combat stance.

anyone else kinda wish we could just disable ships or have our ships severely disabled?

I kinda thought of it as a true to trek lore option.
Post edited by daedalus304 on
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Comments

  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    Not exactly a new idea, but as before, I still fully support it.

    And they can already do it with NPC's... Who knows... that might be a prototype for a player variant.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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  • zulisvelzulisvel Member Posts: 518 Arc User
    edited July 2014
    I'm not opposed to it. It could certainly breath new life back into healboats.
  • thomasangelisthomasangelis Member Posts: 0 Arc User
    edited July 2014
    I agree with this, especially in STF's or Fleet Ops. If we are brought to such a point as to where we are no longer a threat then the Enemy should either move on to next target or initiate a boarding action. In either scenario you would use the interior of your vessel more and allow for the ground ops to become more of a necessity as to where it is now... an option.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited July 2014
    Well, for elite stuff ours ships do receive damage that must be repaired ... or not.
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  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited July 2014
    Well don't die then...

    easier than changing a major part of the game isn't it?:D
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    Well, for elite stuff ours ships do receive damage that must be repaired ... or not.

    Theres no reason that little function can't remain... It's really just a question of getting rid of the explosion, and then add a minigame where you have to reroute power or something like that, and then just let you go on where you were.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    If disabling were to be implemented, than it would have to come before 0% hull, because just like in canon, ships have blown up before even that point.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    If disabling were to be implemented, than it would have to come before 0% hull, because just like in canon, ships have blown up before even that point.

    Yea... should be locked at 1%...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    This is a Star Trek game, not a Star Trek simulator.

    That being said, it would be nice to have a team revive for blown-up ships (or something to that effect) in the same way you can wave a tricorder over a dead body on ground-based combat to revive them.

    After all, the respawn penalty for Elite-level stuff was pitched as being a non-issue since your own team could revive you, according to Gozer.

    ... except for that really inconvenient truth regarding the inability to rez team members in space combat, of course.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2014
    I do that some when I have time to really RP. I play around in my ship "making repairs". Or visit a station to do so. You have to put your imagination to work on this.

    However I do wish it will show battle damage. So I can come back to a station to "Fix" it. Just like how other ships come home all torn up.
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  • haplo013haplo013 Member Posts: 50 Arc User
    edited July 2014
    I lose some immersion when almost every ship goes to 0 health and explodes. If we had another stage once we hit 0 health where we had a pool of health that would be set to 50% and start to slowly repair to 100% which would put your ship back in action. Also these "Disabled" ships would not be auto targeted or targeted by the AI if there were any non-disabled targets. Players could still target "disabled" ships and reduce there "disabled pool" of health to 0% where they would then explode. A player would not have access to any of his ships skills, abilities, consoles, etc. An ally could use repair/heal skills to increase the "disabled pool' helping put his team mate back into action. AI ships could also repair there disabled allies if a player does not destroy them.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    haplo013 wrote: »
    I lose some immersion when almost every ship goes to 0 health and explodes. If we had another stage once we hit 0 health where we had a pool of health that would be set to 50% and start to slowly repair to 100% which would put your ship back in action. Also these "Disabled" ships would not be auto targeted or targeted by the AI if there were any non-disabled targets. Players could still target "disabled" ships and reduce there "disabled pool" of health to 0% where they would then explode. A player would not have access to any of his ships skills, abilities, consoles, etc. An ally could use repair/heal skills to increase the "disabled pool' helping put his team mate back into action. AI ships could also repair there disabled allies if a player does not destroy them.

    A PvE AND a PvP suggestion that would actually work...

    I am impressed my good man.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    anazonda wrote: »
    Yea... should be locked at 1%...

    I had made a proposal before, that when a ship reaches 10-25% hull, it should be disabled, and continue to suffer slow degradation till it finally explodes (in which case they are dead for the entire mission), the only way to prevent this explosion is from a team hull heal of any sorts, and it must be enough to put them back into commission.

    Now, it is up to the Dev's whether they would allow crew, to counter this degradation completely, or simply to slow the effect dramatically.
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited July 2014
    iconians wrote: »
    This is a Star Trek game, not a Star Trek simulator.

    That being said, it would be nice to have a team revive for blown-up ships (or something to that effect) in the same way you can wave a tricorder over a dead body on ground-based combat to revive them.

    After all, the respawn penalty for Elite-level stuff was pitched as being a non-issue since your own team could revive you, according to Gozer.

    ... except for that really inconvenient truth regarding the inability to rez team members in space combat, of course.

    Gozerrrrrrrrrrrr!! *shake fist*

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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    I had made a proposal before, that when a ship reaches 10-25% hull, it should be disabled, and continue to suffer slow degradation till it finally explodes (in which case they are dead for the entire mission), the only way to prevent this explosion is from a team hull heal of any sorts, and it must be enough to put them back into commission.

    Now, it is up to the Dev's whether they would allow crew, to counter this degradation completely, or simply to slow the effect dramatically.

    How about we mix it up a little:

    When you get to 1%, you go into emergency mode, that activates a "emergency hull" as suggested above.

    Then, a minigame pops up on your screen, and you have to reroute power, make some changes from some of these http://www.oliverbrown.me.uk/tag/star-trek-online/ (not using the cats designs just seems stupid). so now you have 15 seconds to fix your ship, and get it up and running. During the 15 seconds, your "reserve hull drains slowly, to 0%).

    Your freinds can help you by healing you (thats where the scis and engs come in and become very important for teamplay, since they can send better repair teams than a tac), that will fix a small percentage for you, and then when he 15 seconds have passed, you either have fixed enough to get back into the fight, or you're done for good for the rest of the mission.

    Imagine how this might shake things up in infected... heck, I might even start PvPing.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    Gozerrrrrrrrrrrr!! *shake fist*

    Unsurprisingly, he refused to respond to me when I told him that before the respawn penalty was actually implemented.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    anazonda wrote: »
    How about we mix it up a little:

    When you get to 1%, you go into emergency mode, that activates a "emergency hull" as suggested above.

    Then, a minigame pops up on your screen, and you have to reroute power, make some changes from some of these http://www.oliverbrown.me.uk/tag/star-trek-online/ (not using the cats designs just seems stupid). so now you have 15 seconds to fix your ship, and get it up and running. During the 15 seconds, your "reserve hull drains slowly, to 0%).

    Your freinds can help you by healing you (thats where the scis and engs come in and become very important for teamplay, since they can send better repair teams than a tac), that will fix a small percentage for you, and then when he 15 seconds have passed, you either have fixed enough to get back into the fight, or you're done for good for the rest of the mission.

    Imagine how this might shake things up in infected... heck, I might even start PvPing.

    The idea isn't bad, although 1% seems a bit drastic, because at that point a single sneeze would obliterate you.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    The idea isn't bad, although 1% seems a bit drastic, because at that point a single sneeze would obliterate you.

    Yea... that's where the secondary healthbar comes in... kinda like that romulan singularity thing, where you get a health boost.

    You could also kick in two levels of healthbar... a 95% "your ship works while this is full" and the last 5% would be "Yea... better hope no one hits you while you get your disabled ship back up and running".
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • kestrelliuskestrellius Member Posts: 462 Arc User
    edited July 2014
    Yup.

    +1 for the general idea.

    Also, ships should still be able to be destroyed, albeit rarely (possibly if you're disabled while having a certain number of injuries)...but they're actually destroyed. It'd have to be more complicated than that -- imagine the rage when someone's JHAS is blown up -- but I think a general idea that you have to do something to get another ship after one is actually destroyed is a good idea.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    Yup.

    +1 for the general idea.

    Also, ships should still be able to be destroyed, albeit rarely (possibly if you're disabled while having a certain number of injuries)...but they're actually destroyed. It'd have to be more complicated than that -- imagine the rage when someone's JHAS is blown up -- but I think a general idea that you have to do something to get another ship after one is actually destroyed is a good idea.

    Well for the Lockbox/fleet ships, you could have some sort of insurance... Low cost... we are talking maybe 100,000 EC, and then you could requsition a new one when you have the EC.

    Being a general opposed of a "death penalty", I could live with this...

    As long as you don't really lose your ship and gear, theres not really an issue.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    anazonda wrote: »
    Well for the Lockbox/fleet ships, you could have some sort of insurance... Low cost... we are talking maybe 100,000 EC, and then you could requsition a new one when you have the EC.

    Being a general opposed of a "death penalty", I could live with this...

    As long as you don't really lose your ship and gear, theres not really an issue.

    Well, I wasn't recommending an actual perma-death to that degree, just you die during a mission, and there is no re-spawning.

    After all is done, and said, than you can repair the ship back to being used, no actual real loss of ship, and gear.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    Also, ships should still be able to be destroyed, albeit rarely (possibly if you're disabled while having a certain number of injuries)...but they're actually destroyed. It'd have to be more complicated than that -- imagine the rage when someone's JHAS is blown up -- but I think a general idea that you have to do something to get another ship after one is actually destroyed is a good idea.

    Personally, I think the best solution is to do something similar to the Voth NPC ships. You are disabled for X amount of seconds. Any nearby players have that long to get to your disabled ship and use an ability (like the Voth Ward Repair Ships) in order to restore you back to 20% or so hull integrity.

    If no other players get to you in time, then you explode and cause a warp core breach. You can bypass it entirely by activating Abandon Ship.

    For the sake of fairness, a similar mechanic should work on the ground. If you die in ground combat, your team has X amount of seconds to initiate emergency resusitation before you die and have to respawn.

    You can similarly bypass it by having some kind of 'Sacrifice' ability where you willingly die, without the option for your team to revive you.

    Thus, the only thing left to decide is just how long you have to wait until you are forced to respawn.
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  • havokreignhavokreign Member Posts: 0 Arc User
    edited July 2014
    A little popup that says 'Transport Damage Control Team' that works just like ground revives do.

    At the end of the progress bar the other players' derelict ship is restored around 20% hull, 40% shields, with a random system damage debuff applied.

    Like any other popup action, you can't complete it if dishing/receiving damage.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    havokreign wrote: »
    A little popup that says 'Transport Damage Control Team' that works just like ground revives do.

    At the end of the progress bar the other players' derelict ship is restored around 20% hull, 40% shields, with a random system damage debuff applied.

    Like any other popup action, you can't complete it if dishing/receiving damage.

    You could even make Science ships and Cruisers more desirable in doing so.

    Cruisers reviving other ships restore 40% hull, 10% shields, and 20% of the original subsystem power levels. Based on the idea cruisers excel at restoring hull health.

    Science ships reviving other ships restore 40% shields, 20% hull, and 10% original subsystem power levels. Based on the idea that science ships excel at restoring shield power.

    Escorts reviving other ships restore 40% original subsystem power levels, 20% shields, and 10% hull. Based on the idea that Escorts have a lot of extra power, and since the escorts aren't pew-pewing, that extra power is fed into the allied ship's EPS conduits during repairs.

    Other ships (like Raiders or Carriers) could have a different set of variables that reflect their purpose and utility.
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited July 2014
    skollulfr wrote: »
    and then we get people bugging out/getting kicked at the start of queued content because nobody can be bothered to res them if they die.

    also, everything got destroyed in star trek. even the hero-ships.
    the galaxy class was close to a warp core breech ever other episode.

    no way i am supporting any system that forces dependence on other players.

    i have to agree with this one we talking about players that look out for number one in this game
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    skollulfr wrote: »
    and then we get people bugging out/getting kicked at the start of queued content because nobody can be bothered to res them if they die.

    We already see this in queues where people simply refuse to respawn if they die.
    no way i am supporting any system that forces dependence on other players.

    You aren't. If you die, then you just respawn. It's just up to the players whether or not they want to get you back into action quickly or not. You aren't dependant on anything.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    skollulfr wrote: »
    and then we get people bugging out/getting kicked at the start of queued content because nobody can be bothered to res them if they die.

    also, everything got destroyed in star trek. even the hero-ships.
    the galaxy class was close to a warp core breech ever other episode, the connie was crashed into a planet, the defiant was tazed & kerb stomped, and voyager managed to be destroyed several times.

    no way i am supporting any system that forces dependence on other players.
    daan2006 wrote: »
    i have to agree with this one we talking about players that look out for number one in this game

    Well like so many have stated before, simply don't pug than, if you are worried about such a game mechanic.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited July 2014
    iconians wrote: »
    We already see this in queues where people simply refuse to respawn if they die..

    ya there called afkers..............
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
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