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Borg red alerts

chalpenchalpen Member Posts: 2,207 Arc User
Please remove them from game and have them return for special events. Right now, it seems silly.
"Borg are attacking earth!"
"Can't help, need to surfboard on Riss"
Thanks.
Should I start posting again after all this time?
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    But, but, but, accolades...
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    No worries... it's probably the next on the list to be removed for good...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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  • chalpenchalpen Member Posts: 2,207 Arc User
    edited July 2014
    You can still get accolades when it comes back.

    When the alerts came out, it was the first content sto had in years.
    Years later, it seems silly to have these attacks.
    Get rid of them and have them come back for a future grind.
    Should I start posting again after all this time?
  • questeriusquesterius Member Posts: 8,506 Arc User
    edited July 2014
    If anything they need to expand on the Borg red alerts.

    E.g. deny starting of regular missions as long as the borg have not been defeated, extra rewards in those sectors in which Borg Red Alerts are more difficult (e.g. defera space), Random drops of borg gear or liberated borg doffs.

    And so forth.

    If anything needs to be removed it's the summer farce called Risa.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2014
    Yeah, let's remove everything from this game. Leave just ESD, Qo'noS and NRC so we have benches to sit on while we wait for the queues to pop. :rolleyes:
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  • chalpenchalpen Member Posts: 2,207 Arc User
    edited July 2014
    Haha. Queues, grind, and lock boxes, is all the game has.
    You know all cryptic employees do is play games that have those elements.
    "We don't do immersion" is their mantra.

    But I am talking about the empty Borg alerts.
    Should I start posting again after all this time?
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2014
    Get rid of them no, reworked into something better. Yes they should. As they should have it attacking ships, a planet, and even some ground action. Either on a planet, borg ship, or your own ship.

    I did one of those Borg Alerts. And didn't do it again, due to lack of players joined in. To fix that, they should have a button "team or solo" mission.
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,030 Community Moderator
    edited July 2014
    (I don't know if this is even possible)

    Well, perhaps, if they could somehow make it so that when the Borg invade a sector map, the battle actually takes place in Sector Space rather than a mission that has to be accepted and then warp to a new map.

    Sort of like how the Snowman Overlord appears in Q's Winter Wonderland:

    Borg ships spawn in the sector and attack everything on the map. If you're transiting the sector at the time of the invasion, you are a target. Everyone has to fight or flee (preferably fight). Once X number of Borg ships have been destroyed, the Boss Ship spawns and everyone takes it down.

    The Borg would need a buff so that it couldn't be too easily done (considering the number of participants would most likely be more than in the current Red Alert).

    Everyone who participated gets some kind of reward.

    (Actually, this gives me another idea...)
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  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    Huh, no please, dont remove borg red alerts. I enjoy em because it is something i can do at any time no matter what and they are fast and i can do em at the same time i travel to anothe rsystem or watever. If you want em to be removed is because you dont like to see the red alert icon on your screen.. dude, thats not reason enough lol.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited July 2014
    (I don't know if this is even possible)

    Well, perhaps, if they could somehow make it so that when the Borg invade a sector map, the battle actually takes place in Sector Space rather than a mission that has to be accepted and then warp to a new map.

    Sort of like how the Snowman Overlord appears in Q's Winter Wonderland:

    Borg ships spawn in the sector and attack everything on the map. If you're transiting the sector at the time of the invasion, you are a target. Everyone has to fight or flee (preferably fight). Once X number of Borg ships have been destroyed, the Boss Ship spawns and everyone takes it down.

    The Borg would need a buff so that it couldn't be too easily done (considering the number of participants would most likely be more than in the current Red Alert).

    Everyone who participated gets some kind of reward.

    (Actually, this gives me another idea...)

    its not possible to fight on sector space, its coded much differently then space mission maps.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited July 2014
    I'd like to see more variation of the Red Alerts maybe


    Not just Borg? but maybe have an Undine one, with a Planet Killer in place of ther Unimatrix vessel?

    Have them as thematic events? Improve the quality, and make them more insentivised.
    Make it so that certain things in the sector are "locked down" while the borg are attacking perhaps?
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited July 2014
    Cryptic should really think about how they could give those red alerts meaning again.
    Personaly i'd love to see those red alerts expand and include what is now the "unused" fleet actions like klingon scout force, Big Dig, Breaking the planet, ...

    Give each sector block an alert that ties into the storyline in those sectors...Bajoran sector block, the DS9 feet action. Sirius sector block Starbase 24, Regulus klingon scout force, ...

    instead of 10-20 man missions, make them 5 man.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    chalpen wrote: »
    Please remove them from game and have them return for special events. Right now, it seems silly.
    "Borg are attacking earth!"
    "Can't help, need to surfboard on Riss"
    Thanks.

    This is a terrible idea.
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  • adverberoadverbero Member Posts: 2,045 Arc User
    edited July 2014
    baudl wrote: »
    Cryptic should really think about how they could give those red alerts meaning again.
    Personaly i'd love to see those red alerts expand and include what is now the "unused" fleet actions like klingon scout force, Big Dig, Breaking the planet, ...

    Give each sector block an alert that ties into the storyline in those sectors...Bajoran sector block, the DS9 feet action. Sirius sector block Starbase 24, Regulus klingon scout force, ...

    instead of 10-20 man missions, make them 5 man.

    I think you may be on to something there, At least that would give each sector a theme rather than doing the same thing at every red alert
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  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited July 2014
    One of the biggest problems with the Red Alerts, is that the lowbies that join in Sirius and Regulus and often other lowbie sectors are massively outgunned by both the Borg and any maxed out character that happens to join as well.

    I suggest there be multiple objectives to get the Unimatrix to spawn, rather then just pew-pew some Borg, as in...maybe a Lowbie can assist by scanning X while another escorts a civilian ship out of the combat zone.

    On top of that, make the Unimatrixes harder as well, with multiple objectives and not just a pew-pew fest.

    Reward experience points to the lowbies that scan/escort/etc as well.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    ~snip

    Are you serious?

    I can practically Solo a RA... Granted, I need some support for the final ship, but other than that, it's not a problem... And I remind you, I did this before I had fleet level gear.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited July 2014
    anazonda wrote: »
    Are you serious?

    I can practically Solo a RA... Granted, I need some support for the final ship, but other than that, it's not a problem... And I remind you, I did this before I had fleet level gear.

    This.

    I solo them regulary.
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  • darthconnor1701darthconnor1701 Member Posts: 172 Arc User
    edited July 2014
    Dont see a point to removing them. They could use a once over. Firstly make it different species attacking instead of just borg. Second add a Red alert channel that ran by game to announce which sector so more players can find them when their happening. Probably last suggestion I can think of right now is to add some ground ones. Certain spots like maybe attacking Star fleet academy, Qo'nos Klingon academy, defera homeworld, bajor's city, and other places like that.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,696 Community Moderator
    edited July 2014
    The main thing they need to fix is the chanec of going into an empty instance even when the Alert JUST STARTS!

    My fleet tend to call those False Alarms. Kinda frustrating when you're in a sector block, the Alert pops up, you hit it... and somehow end up in an instance that is already complete.
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  • r9xchaosr9xchaos Member Posts: 249
    edited July 2014
    Why not remove all space travel and only stick with the queues <.<
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    r9xchaos wrote: »
    Why not remove all space travel and only stick with the queues <.<

    We're there already, aren't we?

    At this point, space flight is just eye-candy.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • baddmoonrizinbaddmoonrizin Member Posts: 11,030 Community Moderator
    edited July 2014
    anazonda wrote: »
    Are you serious?

    I can practically Solo a RA... Granted, I need some support for the final ship, but other than that, it's not a problem... And I remind you, I did this before I had fleet level gear.
    xiaoping88 wrote: »
    This.

    I solo them regulary.

    So, are you saying that you'd be against them being upgraded to make them a challenge?
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited July 2014
    One of the biggest problems with the Red Alerts, is that the lowbies that join in Sirius and Regulus and often other lowbie sectors are massively outgunned by both the Borg and any maxed out character that happens to join as well.

    This is definately a problem. LOwer level newbies get smashed to bits and can't complete the mission, but often a veteran player can come in and effectivly solo the map.

    They need to add a bit more than "kill 4 patrols to spawn the Unimatrix", maybe saving some civilian transports from some probes or some thing a bit easier as an optional. That way if newer players fail the main mission they can still get a reward for something.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    So, are you saying that you'd be against them being upgraded to make them a challenge?

    No I am saying that I find the notion that they need change because of low-level players silly.

    Seriously: Half the people have NO-CLUE how to play end-game content, because they aren't forced to learn to work together during low level.

    They have to stay, just the way they are... if anything, we need more content that low-levels can join... so that once they hit end-game, they won't be ******** that content is too hard and needs nerfing.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited July 2014
    So, are you saying that you'd be against them being upgraded to make them a challenge?

    Sure, why not?
    I am against removing them. They're kind of fun from time to time as they are, but I wouldn't be opposed to making them harder, either.
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    The universe is a hologram.
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  • arms14vearms14ve Member Posts: 25 Arc User
    edited July 2014
    funny thing is they fix it then one of there other patches breaks it again RA's are one fickle system for some reason not resetting.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited July 2014
    anazonda wrote: »
    Are you serious?

    I can practically Solo a RA... Granted, I need some support for the final ship, but other than that, it's not a problem... And I remind you, I did this before I had fleet level gear.

    Your reading comprehension must be turned off.

    Re-read the suggestions I gave instead of waving your stick around and bellowing "WELL I CAN SOLO ALL THE THINGS!!!"
  • baddmoonrizinbaddmoonrizin Member Posts: 11,030 Community Moderator
    edited July 2014
    anazonda wrote: »
    No I am saying that I find the notion that they need change because of low-level players silly.

    Seriously: Half the people have NO-CLUE how to play end-game content, because they aren't forced to learn to work together during low level.

    They have to stay, just the way they are... if anything, we need more content that low-levels can join... so that once they hit end-game, they won't be ******** that content is too hard and needs nerfing.
    xiaoping88 wrote: »
    Sure, why not?
    I am against removing them. They're kind of fun from time to time as they are, but I wouldn't be opposed to making them harder, either.

    So, what if the difficulty scaled to the lowest level player in the RA?
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  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited July 2014
    So, are you saying that you'd be against them being upgraded to make them a challenge?


    How about we not touch them at all?


    The Borg Sector Alerts are a good training ground for newer, lower level players. And they are another source of accolades and dil for players at both ends of the spectrum.


    All of us upper level players already have a place to "farm". They are called "STFs".
  • lystentlystent Member Posts: 1,019
    edited July 2014
    anazonda wrote: »
    No worries... it's probably the next on the list to be removed for good...

    Gotta wear some goggles (and take a vantage point) before that 60cm shell lobs off yet another bit of SS STO.
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