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    induperatorinduperator Member Posts: 806 Arc User
    edited June 2014
    I'm now patiently waiting for the Acamarian lockbox...



    Considering the Orions are a part of the KDF in the game, I see no problem with them using a Klingon torpedo.



    AP should be fine, since that's what it comes outfitted with, and the chroniton DBB (if you have it, which you should, because it's so pretty :) ) is boosted by AP. As for the torpedo, as long as it looks like a Chroniton it shouldn't be an issue.

    I'm actually running the gravimetric photon on my timeship shuttle, that's definitely a bigger stretch than the Voth chroniton. On the actual Wells/Mobius, I probably wouldn't use that and opt for chronitons instead.
    The Voth Transphasic Chroniton torpedoes are basically just chroniton torpedoes with the added 40% shield penetration of transphasic torpedoes and as for the asthetics they look like regular chronitons just with a few differences.
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    admiraltrappittadmiraltrappitt Member Posts: 444 Arc User
    edited June 2014
    deokkent wrote: »
    I fly a science that uses all sorts of exotic damage inside a research science vessel (nukara mines, repulsors, breen clusters, gravimetric etc...). It is really exotic and science focused, I haven't exactly parsed it dps wise but it shouldn't go over 6k. It's a fun build for me, and I was wondering if it's eligible for your channel (I'd like to keep it exotic as is).

    I'm afraid, it is sadly very much not.
    Proad admin of the Star Trek Battles channel. Join today!

    I actually like Delta Rising.
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    gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited June 2014
    deokkent wrote: »
    Sad :(... Oh well, thanks for answering :). Pug stf here I come.

    Perhaps you could tweak your build, for STB runs, and join the channel or join the channel and tweak your build. You could have a STB build and your original build.
    Joined STO in September 2010.
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited June 2014
    deokkent wrote: »
    I fly a science that uses all sorts of exotic damage inside a research science vessel (nukara mines, repulsors, breen clusters, gravimetric etc...). It is really exotic and science focused, I haven't exactly parsed it dps wise but it shouldn't go over 6k. It's a fun build for me, and I was wondering if it's eligible for your channel (I'd like to keep it exotic as is).
    deokkent wrote: »
    I will try and see if I can come up with something.

    Greetings Captain,

    Thank you for your question/interest.

    Here in STB we try to keep things as canon as possible meaning we keep it close to ST as much as possible.

    That being said we have allowed all the weapons you mentioned and skill. In the end we want to have fun but also do so with keeping with what we saw in the series/movies.

    We can go over your build and make suggestions which will keep it in line with the STB guidelines.

    Hopefully we can work something out and if there's anymore questions please feel free to contact me here or in game @trizeo1
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    finemw1finemw1 Member Posts: 2 Arc User
    edited June 2014
    Would biomolecular torps on a starfleet ship be acceptable? Because my fed-sci captain is in my mind the head of anti-undine combat operations and has decked his ship out to deal with them. i.e. he will have full countercommand space set for shields ect
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited June 2014
    We discussed torps a while back and decided all of the specialty torps are acceptable, as long as you're fighting the race they're designed to combat. The bio-molecular phasers are what you'd have a tough time selling (and only because they're green).

    I run bio-torps on my KDF ships because they haven't made the disrupting photons available to anyone except Romulans yet, and I wanted green torpedos.
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    induperatorinduperator Member Posts: 806 Arc User
    edited June 2014
    We discussed torps a while back and decided all of the specialty torps are acceptable, as long as you're fighting the race they're designed to combat. The bio-molecular phasers are what you'd have a tough time selling (and only because they're green).

    I run bio-torps on my KDF ships because they haven't made the disrupting photons available to anyone except Romulans yet, and I wanted green torpedos.

    Concerning the Bio Molecular torpedo I'm not sure what torpedo to fit onto my canon Scimitar build, so far I have this http://skillplanner.stoacademy.com/?build=canonscimitar_0
    And I've chosen the Bio Molecular and the Old Romulan Bio molecular since they are green and would fit better but we never saw the Scimitar use torpedoes so I'm just using green photons
    Would this build be alright?
    Also what are the guidelines on ship builds?

    Edit: I'm also using the 3 Dreadnought Warbird consoles to have access to the Cascading Biogenic Pulse and Cloaked barrage abilities that the Scimitar had in the series.
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    risingstar2009risingstar2009 Member Posts: 329 Arc User
    edited June 2014
    We discussed torps a while back and decided all of the specialty torps are acceptable, as long as you're fighting the race they're designed to combat. The bio-molecular phasers are what you'd have a tough time selling (and only because they're green).

    I run bio-torps on my KDF ships because they haven't made the disrupting photons available to anyone except Romulans yet, and I wanted green torpedos.
    Concerning the Bio Molecular torpedo I'm not sure what torpedo to fit onto my canon Scimitar build, so far I have this http://skillplanner.stoacademy.com/?build=canonscimitar_0
    And I've chosen the Bio Molecular and the Old Romulan Bio molecular since they are green and would fit better but we never saw the Scimitar use torpedoes so I'm just using green photons
    Would this build be alright?
    Also what are the guidelines on ship builds?

    Edit: I'm also using the 3 Dreadnought Warbird consoles to have access to the Cascading Biogenic Pulse and Cloaked barrage abilities that the Scimitar had in the series.

    When the Undine weaponry became available, it was discussed about whether or not to allow them because they did change the colors for Federation to Green. We concluded that for any Undine-based content, the weapons would be allowed. Anything else, revert to other weaponry.

    As for the Scimitar consoles, we don't have any restrictions on those. And the loose guidelines are on the first post for this topic. Mainly, you can go to Memory Alpha to see what the ship would have originally come with according to the show and movies.

    -risingstar2009
    Star Trek Battles: For those who want to Play Star Trek Online as it WAS MEANT TO BE!!!

    Our Battles
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited June 2014
    Concerning the Bio Molecular torpedo I'm not sure what torpedo to fit onto my canon Scimitar build, so far I have this http://skillplanner.stoacademy.com/?build=canonscimitar_0
    And I've chosen the Bio Molecular and the Old Romulan Bio molecular since they are green and would fit better but we never saw the Scimitar use torpedoes so I'm just using green photons
    Would this build be alright?
    Also what are the guidelines on ship builds?

    Edit: I'm also using the 3 Dreadnought Warbird consoles to have access to the Cascading Biogenic Pulse and Cloaked barrage abilities that the Scimitar had in the series.

    I don't have a problem with this, but you do now have access to disrupting photons, so those are always an idea. I'm not sure if there's any visual difference between them and the old bio-moleculars or not.

    As for guidelines, they're in the OP. Keep in mind that the weapon mark rule is still pretty prominent in the post, but no longer really applies, several of us now run rep/fleet weaponry with our weapon power level tuned to do lower damage, so if you'd prefer that over keeping another set of gear, go for it.

    Several of us also run torp-heavy loadouts, to alleviate some of the energy weapon spam. All of my cruisers have 2 torps fore and aft. Even though most Federation ships were only supposed to be outfitted with 2 torpedo launchers, equipping several of them on each end actually gets combat looking closer to the show most of the time.
    I no longer run fire-at-will on beam builds or scatter volley with cannons, again to alleviate spammy visuals.
    These aren't rules or even guidelines, just my personal preference. (There was actually a time where I really liked the beam/pulse spam in this game, it's why I built my first beam boat. These torp-heavy builds are a nice change of pace for me.)
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    damienvryce2damienvryce2 Member Posts: 428 Arc User
    edited June 2014
    We discussed torps a while back and decided all of the specialty torps are acceptable, as long as you're fighting the race they're designed to combat. The bio-molecular phasers are what you'd have a tough time selling (and only because they're green).

    I run bio-torps on my KDF ships because they haven't made the disrupting photons available to anyone except Romulans yet, and I wanted green torpedos.

    I like green phasers. Especially on my Oberth. :D
    STO: Where men are men and the women probably are too.
    I support the Star Trek Battles channel.
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited June 2014
    Captains 07
    When the Undine weaponry became available, it was discussed about whether or not to allow them because they did change the colors for Federation to Green. We concluded that for any Undine-based content, the weapons would be allowed. Anything else, revert to other weaponry.

    As for the Scimitar consoles, we don't have any restrictions on those. And the loose guidelines are on the first post for this topic. Mainly, you can go to Memory Alpha to see what the ship would have originally come with according to the show and movies.

    -risingstar2009

    Since the Undine are a PAIN! Yes, the weapons would be allowed. My understanding is that it would be the torps as when you played the First Contact mission it STILL had the Enterprise firing regular phasers.

    For me, I sometimes still keep my quants and photons when fighting the Undine on my Fed. For my Klink and Rom I use them as it has shown those ships firing green torps.
    I don't have a problem with this, but you do now have access to disrupting photons, so those are always an idea. I'm not sure if there's any visual difference between them and the old bio-moleculars or not.

    As for guidelines, they're in the OP. Keep in mind that the weapon mark rule is still pretty prominent in the post, but no longer really applies, several of us now run rep/fleet weaponry with our weapon power level tuned to do lower damage, so if you'd prefer that over keeping another set of gear, go for it.

    Several of us also run torp-heavy loadouts, to alleviate some of the energy weapon spam. All of my cruisers have 2 torps fore and aft. Even though most Federation ships were only supposed to be outfitted with 2 torpedo launchers, equipping several of them on each end actually gets combat looking closer to the show most of the time.
    I no longer run fire-at-will on beam builds or scatter volley with cannons, again to alleviate spammy visuals.
    These aren't rules or even guidelines, just my personal preference. (There was actually a time where I really liked the beam/pulse spam in this game, it's why I built my first beam boat. These torp-heavy builds are a nice change of pace for me.)

    Talking about the weapons, yes high end weapons CAN be used. I have edited that in the OP.

    Also, I myself have gone torp heavy builds with single target attacks mostly BO and HY... looks much better IMO.
    I like green phasers. Especially on my Oberth. :D

    NO! BHAHAHA! :D
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    induperatorinduperator Member Posts: 806 Arc User
    edited June 2014
    trizeo1 wrote: »
    Captains 07



    Since the Undine are a PAIN! Yes, the weapons would be allowed. My understanding is that it would be the torps as when you played the First Contact mission it STILL had the Enterprise firing regular phasers.

    For me, I sometimes still keep my quants and photons when fighting the Undine on my Fed. For my Klink and Rom I use them as it has shown those ships firing green torps.



    Talking about the weapons, yes high end weapons CAN be used. I have edited that in the OP.

    Also, I myself have gone torp heavy builds with single target attacks mostly BO and HY... looks much better IMO.



    NO! BHAHAHA! :D
    Further considering Torpedoes are we able to use the Hyper Plasma Torpedo on Romulan ships? Specifically for my D'deridex It is one of my personal favorite torpedoes and it allows me to perform the NPC D'deridex's legendary attack of snaring an enemy with tractor beam then firing 3 Heavy plasma torpedoes.
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    risingstar2009risingstar2009 Member Posts: 329 Arc User
    edited June 2014
    Further considering Torpedoes are we able to use the Hyper Plasma Torpedo on Romulan ships? Specifically for my D'deridex It is one of my personal favorite torpedoes and it allows me to perform the NPC D'deridex's legendary attack of snaring an enemy with tractor beam then firing 3 Heavy plasma torpedoes.

    No issues with that particular launcher. I use the same launcher on my main toon's Odyssey.
    Star Trek Battles: For those who want to Play Star Trek Online as it WAS MEANT TO BE!!!

    Our Battles
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited June 2014
    Yeah, the hyper plasma is fine. There was never anything like it shown in the series, but the D'deridex firing those big green globes just looks right.
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    caasicamcaasicam Member Posts: 228 Arc User
    edited June 2014
    just looks right.

    Just wanted to chime in here, but really, I think that right there is the best guideline for this channel.
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    empireofsteveempireofsteve Member Posts: 665 Arc User
    edited June 2014
    It is so good to see so many in the channel. When I get back at the end of the week I hope to join you all again.
    NERF CANNONS - THEY NEED A 50% NERF
    CRUISERS NEED A 206% HULL BUFF
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    admiraltrappittadmiraltrappitt Member Posts: 444 Arc User
    edited June 2014
    Just a quick thingy to readers of this thread. Take a quick look at this and see what you think.
    Proad admin of the Star Trek Battles channel. Join today!

    I actually like Delta Rising.
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited July 2014
    Good Day Captains 07,
    caasicam wrote: »
    Just wanted to chime in here, but really, I think that right there is the best guideline for this channel.

    For the most part that is why I've gone the 1 array & 3 torp fore and aft loadout as it just looks like how ships fired in ST.
    Just a quick thingy to readers of this thread. Take a quick look at this and see what you think.

    Zacky! 07

    Yeah, been in a couple of the matches and I have to say it's quite interesting. Still seems things have to be worked out but as you and most of you know who know me I'm not really big on PvP. I would still rather shoot the borg over and over and over and over again as I feel all powerful and stuff :D

    Wanted to say that last night we had a Risian TF take on the borg... I have to stay that it was quite hilarious seeing these liners tip over borg cubes. First time in a while that I haven't flown a canon ship... it was a good change of pace and all in good fun.

    Im still quite disappointed how good that liner is compared to the Galaxy but that's another matter... :rolleyes:7
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    admiraltrappittadmiraltrappitt Member Posts: 444 Arc User
    edited July 2014
    trizeo1 wrote: »
    Wanted to say that last night we had a Risian TF take on the borg... I have to stay that it was quite hilarious seeing these liners tip over borg cubes. First time in a while that I haven't flown a canon ship... it was a good change of pace and all in good fun.

    Do I presume that I could bring the Risian Escort if another run like that happens? I'm a very undedicated grinder, as you know, and so I did flying high once. Just once.
    Proad admin of the Star Trek Battles channel. Join today!

    I actually like Delta Rising.
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited July 2014
    Do I presume that I could bring the Risian Escort if another run like that happens? I'm a very undedicated grinder, as you know, and so I did flying high once. Just once.

    Zacky!

    Of course, you can bring any ship in you want to fly. Just did a theme with the Risian ships. I just choose to fly more canon ships.

    I also have the Obelisk carrier and Chel Grett that I've each flown once. I just am more of a Fed type Captain really. In the spirit of good fun since people were getting their ships I asked to see if we could do it and we had a couple of runs.

    That console that comes with the liner isn't that bad in terms of CC and can be used in ISE quite effectively and for tipping cubes... hahahah!... that was indeed a sight!
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    sirokksirokk Member Posts: 990 Arc User
    edited July 2014
    Hi. Long time, no post... :)

    Last year, I really thought that the Risan Summer Even was fun but this year I just cannot get myself to do it. I'm just trying to get the corvette on my third Fed character.

    Maybe it's the fact that I CANNOT see my Vulcan male character wanting anything to do with a swimsuit, much less be the captain of a luxury liner. As it was he was forced do the jetpack thing to get the corvette for them. :P
    Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
    SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    Oh come on, you're telling me a swimsuit isn't a logical clothing choice for the beach? :P

    The stuff with the cruiser liners/corvettes was fun. My liner filled the need for a multi-color spammy beam boat (literally) I never knew I had, haha, and cube tipping is the best. Guess we'll be seeing them for a while until everyone gets tired of them. It won't be long for me, I know.
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    admiraltrappittadmiraltrappitt Member Posts: 444 Arc User
    edited July 2014
    Well, for a short period of time, we had some fame! Some PVP'ers were using us as a example of how bad the game has got, not that I think that we are very good evidence. Sadly,that thread has disappeared suddenly.
    Proad admin of the Star Trek Battles channel. Join today!

    I actually like Delta Rising.
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    shadokittyshadokitty Member Posts: 131 Arc User
    edited July 2014
    sirokk wrote: »
    Hi. Long time, no post... :)

    Last year, I really thought that the Risan Summer Even was fun but this year I just cannot get myself to do it. I'm just trying to get the corvette on my third Fed character.

    Maybe it's the fact that I CANNOT see my Vulcan male character wanting anything to do with a swimsuit, much less be the captain of a luxury liner. As it was he was forced do the jetpack thing to get the corvette for them. :P

    I started doing the Risan event a lot, but don't do it as much now myself.
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    geminisierrageminisierra Member Posts: 180 Arc User
    edited July 2014
    shadokitty wrote: »
    I started doing the Risan event a lot, but don't do it as much now myself.

    I got annoyed when I discovered (probably because I wasn't online for the event last year) that only one toon need do the farming for pearls until completion... then others just need to do one floater run and you can get the ship. Wasted time on my other toons collecting pearls.

    Anyways.... the Risa TF was fun. I'm running around in my little vette and watching the others tip the cubes. I don't think the Vett's wave console does it though. I raced right up to a cube blazing away, turned and jetted on my waves and I didn't see it tip.

    However, I want to try the trick... forget who it was... did. TBR switched to pull, wait for three or four spheres to get right on top and then jet away pulling them in a cluster behind... LOL

    Jetskiing spheres!
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    I know that a lot of us build for looks, so I really want to call attention to this post by caasicam over in the art forum:
    caasicam wrote: »
    Where is your Beam Array equipped on your D'Deridex's sheet, because my D'Deridex still fires from the center of the nose, just like in the show. Do note, it only does this when the Array is in the first equipment slot, and will fire from other positions on the nose if anywhere else. (Such as the very top, bottom, or sides.)

    It seems to be a little known fact that where you slot your beam arrays affects where they fire from on the model itself. This is best seen on ships like the Galaxy, whose four forward beam hardpoints are spaced out a bit.

    http://sto-forum.perfectworld.com/showthread.php?p=17808941#post17808941

    I was never aware of this, and after reading it, I got my D'deridex looking much better by putting a fore array in the first slot and spacing the aft arrays out more. It's the same amount of arrays, but they're much less spammy-looking when they're not firing from points directly next to each other.

    I'll have to take a look at the array slotting on my other ships, and see if this affects other weapon types.
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