A couple years ago Cryptic gutted the pvp rewards in Champions Online and said they were working on something new. Well that game had an amazing pvp community too. Even though the community was great, the reward had vanished, and so too did the casual type players that kept the queues going. Slowly but surely pvp dried up as people just sat in Ren Center dualing, because why queue for no reward and get ganked by ubersquad of pvpheroes when you could private match and whoop TRIBBLE with an audience? Some of the best gear came from pvp, and they released much better, easily acquired pve gear at the same time.
You wanna talk about a barren wasteland of dead queues, tumbleweeds, and eerie cowboy music? Yeh. Oh same company, about to pull the same boneheaded move, just that STOP (sto pvp) never had decent pvp centric rewards that were strong in pve.
Champions Online -still- hasnt ever got the pvp gear replaced with something new.
seems that they are learning something after all. Unfortunately...wrong lesson.
This could not be any more true. I myself have barely ever post in the forums despite playing since before f2p. But this irked me to such a degree here I am.
The most insulting part to me is that there has been no word on the Devi despite the fact that it's been pretty clear this is the most asinine, uninformed and plain stupid course of action they could take.
... no talk of the people who barely or never post and just leave
A couple years ago Cryptic gutted the pvp rewards in Champions Online and said they were working on something new. Well that game had an amazing pvp community too. Even though the community was great, the reward had vanished, and so too did the casual type players that kept the queues going. Slowly but surely pvp dried up as people just sat in Ren Center dualing, because why queue for no reward and get ganked by ubersquad of pvpheroes when you could private match and whoop TRIBBLE with an audience? Some of the best gear came from pvp, and they released much better, easily acquired pve gear at the same time.
You wanna talk about a barren wasteland of dead queues, tumbleweeds, and eerie cowboy music? Yeh. Oh same company, about to pull the same boneheaded move, just that STOP (sto pvp) never had decent pvp centric rewards that were strong in pve.
Champions Online -still- hasnt ever got the pvp gear replaced with something new.
Well at least they are being consistent about TRIBBLE over PvP in their games. I look forward to when they TRIBBLE over Neverwinter's PvP, even if I don't play it.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Well at least they are being consistent about TRIBBLE over PvP in their games. I look forward to when they TRIBBLE over Neverwinter's PvP, even if I don't play it.
Very unlikely,Neverwinter PVP is more played than PVE(even more supported and gives better income,plus it has leaderboard and matchmaking system,plus PVP reputation).
Actually it doesn't have Private Matches,so thats why there isn't ground exploiting for Astral diamonds.
It's more "You want to get those rewards,hit the public queve and do matches".
Of course this works in NW because they don't have Gecko and his Casual Followers.
Very unlikely,Neverwinter PVP is more played than PVE(even more supported and gives better income,plus it has leaderboard and matchmaking system,plus PVP reputation).
Actually it doesn't have Private Matches,so thats why there isn't ground exploiting for Astral diamonds.
It's more "You want to get those rewards,hit the public queve and do matches".
Of course this works in NW because they don't have Gecko and his Casual Followers.
Yeah neverwinter is a different beast, overall less casual, but its pvp is more casual than STO's , which no doubt contributes to more players doing it.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Yeah neverwinter is a different beast, overall less casual, but its pvp is more casual than STO's , which no doubt contributes to more players doing it.
Agreed,it's based on Gear Score rating,thats why is more balanced and more casual.
Those with low Gear score rating will fight those on their level,etc..
Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
--
"What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
Very unlikely,Neverwinter PVP is more played than PVE(even more supported and gives better income,plus it has leaderboard and matchmaking system,plus PVP reputation).
Actually it doesn't have Private Matches,so thats why there isn't ground exploiting for Astral diamonds.
It's more "You want to get those rewards,hit the public queve and do matches".
Of course this works in NW because they don't have Gecko and his Casual Followers.
I too read that Neverwinter PvP is played alot more often than PvE, even though i read there is some unbalances in that game atleast the Lead Dev's of that game do what it takes to update PvP or try to solve problems... and God sakes like Abhilles said they have Leaderboards and Matchmaking system while the game been out for a short time... STO 4 years running still have no such things, only reason STO is still up is due to the Star Trek Brand otherwise this game would have died years ago.
So most of the problems of this game is not a Cryptic problem but a Lead Designer problem, Since it's the Lead Designer job to make mostly every decision in this game which in Capt Gecko case is...
- Make Feds have 100 times more ships than every1 else (This is a MMO not a TV show)
- Make Romulans with OP Boff space traits with nothing comparable to KDF or Feds
- Add mass Fleets of Foreign Alien Lock Box ships thats not indigenous to KDF, Fed or Roms.
- Make Romulans the Lapdogs of the KDF and Feds
- Never updating PvP in 4 Years (Cross Faction PvP is no Update)
- Kill off KDF vs Fed PvP queue's (therefor killing off a possible PvP Rep System + conspiracy to kill the KDF faction by adding no more KDF ships)
- Underdeveloped KDF faction for the majority of the duration of this game
- Alot of bugs that toke years to fix while many still have not been fixed
- PvP rewards soon to be nerf'd
and the list still goes on...
If STO were to go forward, either Capt Gecko have to listen to the STO community (which i highly doubt) or he just resign and let sum1 else in with more experience with MMO's bringing more balance between Factions and PvE/PvP content which i've never seen have with this game... After all this is Star Trek Online not Star Trek Starfleet Online.
I too read that Neverwinter PvP is played alot more often than PvE, even though i read there is some unbalances in that game atleast the Lead Dev's of that game do what it takes to update PvP or try to solve problems... and God sakes like Abhilles said they have Leaderboards and Matchmaking system while the game been out for a short time... STO 4 years running still have no such things, only reason STO is still up is due to the Star Trek Brand otherwise this game would have died years ago.
So most of the problems of this game is not a Cryptic problem but a Lead Designer problem, Since it's the Lead Designer job to make mostly every decision in this game which in Capt Gecko case is...
- Make Feds have 100 times more ships than every1 else (This is a MMO not a TV show)
- Make Romulans with OP Boff space traits with nothing comparable to KDF or Feds
- Add mass Fleets of Foreign Alien Lock Box ships thats not indigenous to KDF, Fed or Roms.
- Make Romulans the Lapdogs of the KDF and Feds
- Never updating PvP in 4 Years (Cross Faction PvP is no Update)
- Kill off KDF vs Fed PvP queue's (therefor killing off a possible PvP Rep System + conspiracy to kill the KDF faction by adding no more KDF ships)
- Underdeveloped KDF faction for the majority of the duration of this game
- Alot of bugs that toke years to fix while many still have not been fixed
- PvP rewards soon to be nerf'd
and the list still goes on...
If STO were to go forward, either Capt Gecko have to listen to the STO community (which i highly doubt) or he just resign and let sum1 else in with more experience with MMO's bringing more balance between Factions and PvE/PvP content which i've never seen have with this game... After all this is Star Trek Online not Star Trek Starfleet Online.
Neverwinter is now their "Golden Goose",thats why it is becoming better and better with each new expansion.
Their Dev is an actuall PVPer,thats why PVP works there...because Dev thinks like PVPer.
Unlike Gecko who is Casual PVEr and thinks like PVEr,PVE Dev can't know what PVPer wants if their not thinking like same.
What is going with STO is same with Champions Online,they will how the time passes content be less and less given or bad one overall,etc..
Same will happen with Neverwinter when new game gets released in few years.
The changes that have been brought to this game have gradually reduced my spending to zero. They've also been gradually reducing the time I play this game, too. In a way I'm kinda glad. I'd rather be weaned off the game like this than go cold turkey when the game eventually dies.
2 years ago i had a comfy video game publisher job and could afford to blow $100 a month on zen. Most of my pvp ready ships were made pvp ready in this golden era. I blew ALOT of money on this game. Now please sto devs explain to me why I should keep supporting you? Honestly what's my incentive to keep playing the only aspect of the game that is enjoyable and basically requires me to throw money at my computer? LOL isn't making riot millions because it's catering to casual players. It's ALL pvp and it's > gasp < actively balaced. Same thing with star craft. This game has so much potential and an amazing IP to work with.
Sto: your business model is bad, and you should feel bad
They're really going through with this, huh? What a shame. They punish the masses for the actions of a few just because it's the easiest way out for them. I'm really disappointed with Cryptic.
So for those that haven't already seen the repeatable pvp missions are being put on a 20 hour cooldown. Now I will try to express my thoughts on this without resulting to profanity despite wanting to scream at cryptic several iterations of the f word in severL languages.
While cryptic insists they know pvp has been neglected and "they will address it" or now they "hope to address it" on the other hand they reduce the little incentive for people to actually partake of it.
There were several threats not long ago proposing how rewards for pvp needed to be increased to bring new people in due to the fact that having 3 pvp matches which can last anywhere between 15 minutes to hours was not a cost effective way to grind dil and no marks are given. However because some farmers use quick pvp matches to get dil cryptic decides to do the opposite the community is asking and nerfs the rewards to a pathetic level. Instead of doing something that would address the farming (like adding a one hour cooldown as has been suggested in another post). They completely eliminate any incentive to pvp at this point. This fix is like using a cannon to kill a mosquito.
I guess pvp is not grind enough and we all must now be better grinders to fit into cryptic's idea of this game.
Dont blame Cryptic, blame the exploiters who forced them to do this. It's the same thing with the foundry, Cryptic's work on it gets delayed by having to plug exploits in the system. This in turn leads to lack of rewards for the content. If no one exploited either the foundry or the PvP system we would have seen more progress by now.
This wasn't even a problem being abused by a ton of people. I just don't get Cryptic logic.
Numbers are irrelevant. If an exploit is found and is becoming better known, more people who would potentially use it hear about it, so they have to head it off before it spirals out of control.
And still no word from the devs. Apparently they forgot to important things:
the customer is always right
HELL NO.
In an MMO the last thing a company should do is balance based solely on the consensus of its commnunity, player balancing would destroy the game. Or havent you see all those X IS OP NERF NOW and X IS UNDERPOWERED BUFF NOW threads.
Really why must they change it at all? Why is "farming" so bad? you did the time you earned whatever it was you were farming, even if its just items or dill, for dill it really doesnt matter how much you farm when there is a dill cap each day you can't make any more refined dill then that anyways so whats the point?
thread 3 on the subject, its almost like this is big deal and we HATE it. :rolleyes:
the correct way to do it is to not reward private matches, because that was how dil was exploited.
you only get credit with the score set to 15, and privates are only used for 4 things anyway.
- premade face offs, isolated or in a tournaments
- duels that never drag al the way to 15
- big 10 v 10 with the score set to like 50 that wouldn't qualify anyway
- ground 1v9 farming exploit.
so really, the odd premade match will suffer without reward credit, not the point of doing a match like that at all.
but instead, the entire pvp community gets kicked in the teeth, over a few explorers farming a time gated currency, that is also devaluing the currency the more they flood the market with it. and honestly, blowing through the dino zone non stop will get you dil faster then anything else, even this 'exploit'.
the best part about this utterly brainless change, it will barely even slow the exploiters down. they will just make more farm characters and swap between them.
thread 3 on the subject, its almost like this is big deal and we HATE it. :rolleyes:
the correct way to do it is to not reward private matches, because that was how dil was exploited.
you only get credit with the score set to 15, and privates are only used for 4 things anyway.
- premade face offs, isolated or in a tournaments
- duels that never drag al the way to 15
- big 10 v 10 with the score set to like 50 that wouldn't qualify anyway
- ground 1v9 farming exploit.
so really, the odd premade match will suffer without reward credit, not the point of doing a match like that at all.
but instead, the entire pvp community gets kicked in the teeth, over a few explorers farming a time gated currency, that is also devaluing the currency the more they flood the market with it. and honestly, blowing through the dino zone non stop will get you dil faster then anything else, even this 'exploit'.
the best part about this utterly brainless change, it will barely even slow the exploiters down. they will just make more farm characters and swap between them.
I do private matches myself from time to time and still think this is a good and simple idea. I'd gladly accept a nerf to private match rewards if it meant keeping the rewards for the queue.
I feel like Milton from Office Space. They've already moved us to the basement, and now they're taking our mother friggin' stapler too?!? This I will not stand for!
[Disclaimer]
This post can not be held for evidence if Cyrptic's office building burns down as it was solely an analogy!
I do private matches myself from time to time and still think this is a good and simple idea. I'd gladly accept a nerf to private match rewards if it meant keeping the rewards for the queue.
I feel like Milton from Office Space. They've already moved us to the basement, and now they're taking our mother friggin' stapler too?!? This I will not stand for!
[Disclaimer]
This post can not be held for evidence if Cyrptic's office building burns down as it was solely an analogy!
thread 3 on the subject, its almost like this is big deal and we HATE it. :rolleyes:
the correct way to do it is to not reward private matches, because that was how dil was exploited.
you only get credit with the score set to 15, and privates are only used for 4 things anyway.
- premade face offs, isolated or in a tournaments
- duels that never drag al the way to 15
- big 10 v 10 with the score set to like 50 that wouldn't qualify anyway
- ground 1v9 farming exploit.
so really, the odd premade match will suffer without reward credit, not the point of doing a match like that at all.
but instead, the entire pvp community gets kicked in the teeth, over a few explorers farming a time gated currency, that is also devaluing the currency the more they flood the market with it. and honestly, blowing through the dino zone non stop will get you dil faster then anything else, even this 'exploit'.
the best part about this utterly brainless change, it will barely even slow the exploiters down. they will just make more farm characters and swap between them.
I like your idea a lot, but I think it would make more AFKers. Remember when the private queues broke a long while ago? There was a few accounts with similar names that would afk every match. I remember hating PvP then because every match was lopsided.
I do not like the change to the two ripetibile pvp mission and for sure there are better solution to avoid any abuse. Also, I am not interested in the risa event, It's not because of these events I (like to) play sto... but all in all this nerfing is not a great damage to us because there are faster way to get dilithium (a decent team can do faster playing some elite stf) and i do not play pvp for some rewards...
What make me angry is the total disintetest about pvp. In 3 years we had no changes and no promotion and this is stupid because after a while pve events became too easy and repetitive, instead pvp matches can be always funny and different. The only improvemet we had is some external parser to have statistics and ranking about our matches... and not thanks to pwe.
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
I like your idea a lot, but I think it would make more AFKers. Remember when the private queues broke a long while ago? There was a few accounts with similar names that would afk every match. I remember hating PvP then because every match was lopsided.
they are the dumbest of the dumb if they try to farm public ques. compared to what they can do now, that's like 1/50th the time per dil payout
I like your idea a lot, but I think it would make more AFKers. Remember when the private queues broke a long while ago? There was a few accounts with similar names that would afk every match. I remember hating PvP then because every match was lopsided.
Nobody's going to AFK PvP. It's just not an efficient source of dilithium. I remember when there was this known chronic afk'er in arenas and whenever he'd get in our games we'd either a) all leave or b) make them last as long as possible, never targeting him.
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seems that they are learning something after all. Unfortunately...wrong lesson.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
... no talk of the people who barely or never post and just leave
Well at least they are being consistent about TRIBBLE over PvP in their games. I look forward to when they TRIBBLE over Neverwinter's PvP, even if I don't play it.
Very unlikely,Neverwinter PVP is more played than PVE(even more supported and gives better income,plus it has leaderboard and matchmaking system,plus PVP reputation).
Actually it doesn't have Private Matches,so thats why there isn't ground exploiting for Astral diamonds.
It's more "You want to get those rewards,hit the public queve and do matches".
Of course this works in NW because they don't have Gecko and his Casual Followers.
Yeah neverwinter is a different beast, overall less casual, but its pvp is more casual than STO's , which no doubt contributes to more players doing it.
Agreed,it's based on Gear Score rating,thats why is more balanced and more casual.
Those with low Gear score rating will fight those on their level,etc..
Only way.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
I too read that Neverwinter PvP is played alot more often than PvE, even though i read there is some unbalances in that game atleast the Lead Dev's of that game do what it takes to update PvP or try to solve problems... and God sakes like Abhilles said they have Leaderboards and Matchmaking system while the game been out for a short time... STO 4 years running still have no such things, only reason STO is still up is due to the Star Trek Brand otherwise this game would have died years ago.
So most of the problems of this game is not a Cryptic problem but a Lead Designer problem, Since it's the Lead Designer job to make mostly every decision in this game which in Capt Gecko case is...
- Make Feds have 100 times more ships than every1 else (This is a MMO not a TV show)
- Make Romulans with OP Boff space traits with nothing comparable to KDF or Feds
- Add mass Fleets of Foreign Alien Lock Box ships thats not indigenous to KDF, Fed or Roms.
- Make Romulans the Lapdogs of the KDF and Feds
- Never updating PvP in 4 Years (Cross Faction PvP is no Update)
- Kill off KDF vs Fed PvP queue's (therefor killing off a possible PvP Rep System + conspiracy to kill the KDF faction by adding no more KDF ships)
- Underdeveloped KDF faction for the majority of the duration of this game
- Alot of bugs that toke years to fix while many still have not been fixed
- PvP rewards soon to be nerf'd
and the list still goes on...
If STO were to go forward, either Capt Gecko have to listen to the STO community (which i highly doubt) or he just resign and let sum1 else in with more experience with MMO's bringing more balance between Factions and PvE/PvP content which i've never seen have with this game... After all this is Star Trek Online not Star Trek Starfleet Online.
Neverwinter is now their "Golden Goose",thats why it is becoming better and better with each new expansion.
Their Dev is an actuall PVPer,thats why PVP works there...because Dev thinks like PVPer.
Unlike Gecko who is Casual PVEr and thinks like PVEr,PVE Dev can't know what PVPer wants if their not thinking like same.
What is going with STO is same with Champions Online,they will how the time passes content be less and less given or bad one overall,etc..
Same will happen with Neverwinter when new game gets released in few years.
Free? It costs Zen, yo.
1) they work in the service industry
2) the customer is always right
Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
Sto: your business model is bad, and you should feel bad
@DevolvedOne
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
https://twitter.com/CaptainCidStorm
Dont blame Cryptic, blame the exploiters who forced them to do this. It's the same thing with the foundry, Cryptic's work on it gets delayed by having to plug exploits in the system. This in turn leads to lack of rewards for the content. If no one exploited either the foundry or the PvP system we would have seen more progress by now.
Numbers are irrelevant. If an exploit is found and is becoming better known, more people who would potentially use it hear about it, so they have to head it off before it spirals out of control.
HELL NO.
In an MMO the last thing a company should do is balance based solely on the consensus of its commnunity, player balancing would destroy the game. Or havent you see all those X IS OP NERF NOW and X IS UNDERPOWERED BUFF NOW threads.
the correct way to do it is to not reward private matches, because that was how dil was exploited.
you only get credit with the score set to 15, and privates are only used for 4 things anyway.
- premade face offs, isolated or in a tournaments
- duels that never drag al the way to 15
- big 10 v 10 with the score set to like 50 that wouldn't qualify anyway
- ground 1v9 farming exploit.
so really, the odd premade match will suffer without reward credit, not the point of doing a match like that at all.
but instead, the entire pvp community gets kicked in the teeth, over a few explorers farming a time gated currency, that is also devaluing the currency the more they flood the market with it. and honestly, blowing through the dino zone non stop will get you dil faster then anything else, even this 'exploit'.
the best part about this utterly brainless change, it will barely even slow the exploiters down. they will just make more farm characters and swap between them.
I feel like Milton from Office Space. They've already moved us to the basement, and now they're taking our mother friggin' stapler too?!? This I will not stand for!
[Disclaimer]
This post can not be held for evidence if Cyrptic's office building burns down as it was solely an analogy!
@DevolvedOne
Put strichnine in the guacamole. /miltonwaddams
I like your idea a lot, but I think it would make more AFKers. Remember when the private queues broke a long while ago? There was a few accounts with similar names that would afk every match. I remember hating PvP then because every match was lopsided.
What make me angry is the total disintetest about pvp. In 3 years we had no changes and no promotion and this is stupid because after a while pve events became too easy and repetitive, instead pvp matches can be always funny and different. The only improvemet we had is some external parser to have statistics and ranking about our matches... and not thanks to pwe.
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
they are the dumbest of the dumb if they try to farm public ques. compared to what they can do now, that's like 1/50th the time per dil payout
Nobody's going to AFK PvP. It's just not an efficient source of dilithium. I remember when there was this known chronic afk'er in arenas and whenever he'd get in our games we'd either a) all leave or b) make them last as long as possible, never targeting him.
@DevolvedOne