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Phasers are absolutely terrible.

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  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited May 2014
    kelshando wrote: »
    Dang man your na
    3ondby_zpsikszslyx.jpg
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    wildweasal wrote: »
    well i do pvp alot under the name admiral quinn and ill tell you phasers are fine what is the point you are trying to make here??? you say phasers suck ...ok but thats YOUR opinion not mine or others so would say perhaps you need to learn to play or hers a better idea just dont use phasers since you dontl ike them so much problem solved ...........we may now close this thread ...almost forgot YOU are dismissed

    LOL.. the bulk of the posters here say that they are bad vs other weapons.. that the only place they have a use is in PVP.. maybe you should go back and read the posts?

    In pve the proc in elite stfs will last about 1 1/2 sec.. and then slap a 10 sec immune on the target... that's far less then the 5sec its stats...

    So no they are not "fine".

    They went from one of the best pvp weapons and a ok pve weapon to a semi ok pvp weapon to a near worthless pve weapon.

    Pretty much every other weapon in the game is better then phasers in pve.. and we are talking about the most Iconic weapon used in startrek..

    The 10 sec immunity needs to be removed or set at 5 sec tops.. or the weapon needs to be reworked.. and its the majority of people that feel that phasers are pretty weak..



    BTW your are welcome to not come back.. wouldn't want you to rage quit ;)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    kelshando wrote: »
    ya well you do not get 5 sec worth of system shut down.. so that argument is mute.

    Against NPCs it should be 5 seconds of system shutdown unless said NPC, like any player can choose to be, is somehow buffed against subsystem shutdowns.

    So yeah if the average NPC is not being shut down for full duration then something may be broken. Boss, miniBoss and Player characters have the ability to reduce that shutdown duration, a game mechanic which is not broken.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • priestofsin420priestofsin420 Member Posts: 419
    edited May 2014
    Sorry, late.

    Can I have a short summary about who said what about something? :P

    Some agree with my posts, and support the idea of a reworked phaser proc in order to bring phasers up to spec in terms of usefulness, in regard to other energy types. Especially since bringing down a subsystem for 1-2 seconds in PvE results in the target having an immunity to the proc, making it doubly worthless.

    Some misunderstand the statement, and claim that Phasers are fine because "they are fine when I use them", which isn't the argument. The argument is that Phasers are not up to par in comparison to other energy weapon types, and have a near-useless proc.

    Some state that Phasers are fine in PvP, arguing that having one's shields or engines be disabled is a death sentence, which I understand to be true. However, the original post was more tailored to PvE gameplay, and I failed to have the topic lean that way earlier on.

    To sum it up, everyone who knows anything about parsing one's DPS knows that Phasers (along with a few other energy types) lag behind the other energy types. The current idea is that if we keep the current phaser proc, then we must do 5 seconds of shutdown at the minimum versus trash mobs in PvE, and the jury is still out on boss/miniboss shutdown resistance.

    At least that's my understanding. I would support a minimum shutdown of subsystems on trash and miniboss type mobs, with a reduced shutdown on boss types. At least 5 seconds would work for me, at least then I could see my phasers doing something.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    bitemepwe wrote: »
    Against NPCs it should be 5 seconds of system shutdown unless said NPC, like any player can choose to be, is somehow buffed against subsystem shutdowns.

    So yeah if the average NPC is not being shut down for full duration then something may be broken. Boss, miniBoss and Player characters have the ability to reduce that shutdown duration, a game mechanic which is not broken.

    I agree it should.. but it has not been that way since nerf to phasers...

    As other have said sub system repair didn't used to work.. well was buggy.

    Its just time I feel that they take a look at phasers.. get them in line with everything else.. and fix the darn elite proc to be worth it
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    My statement is that the phaser subsystem proc is in line, and its how some NPCs are resisting it that may be out of whack.
    The elite procs viability is subjective. Some like it and think its viable.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    bitemepwe wrote: »
    My statement is that the phaser subsystem proc is in line, and its how some NPCs are resisting it that may be out of whack.
    The elite procs viability is subjective. Some like it and think its viable.

    In line with what? I mean breaking it down.. how is it line.

    I know many say it is.. but when you run numbers. Like up time, damage numbers fromteh proc.. to effect on systems etc.

    Such as Poloron, if built in to a drain build its very effective, easy to maintain debuff on target

    Disruptors. Great damage debuff for team, elite proc insanely effective. last 15sec easy to maintain on target, elite proc last 10sec.

    Plasma, extra damage the most easy to maintain on target.

    Phaser, last 5 sec, 10 sec immunity after proc, totally random subsystem, imposable to maintain proc on target. Can be countered with boff, skill and battery in pvp, buggy in pve does not last its intended time. totally random effect..no way to know what subsystem is going to be effected so no way to prepare to take advantage of proc.

    Elite phaser proc, very weak heal.. 180 one time per proc base heal. vs Elite disruptor 25% more shield damage to target lasting 10 sec allowing to keep debuff on target through multi procs.

    I just do not see it as being "inline" a 1 in 15 sec proc that can be countered vs time on target debuffs that can be multi proced to keep debuff on the target.. those do not seem to be inline to me.




    Not going to get in to tet.. everyone knows there lacking
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2014
    To sum it up, everyone who knows anything about parsing one's DPS knows that Phasers (along with a few other energy types) lag behind the other energy types.

    Well to be fair, the parses listed and linked in this thread were somewhat inconclusive.

    ;)
    [SIGPIC][/SIGPIC]
  • bridgernbridgern Member Posts: 711 Arc User
    edited May 2014
    Well we could also go the other direction and add the same immunity to the other weapons.

    Players get immune for 10 seconds to the procs of those weapons as well and for Antiprotons the increased
    CrtD is only available all 10 seconds.
    Bridger.png
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    bridgern wrote: »
    Well we could also go the other direction and add the same immunity to the other weapons.

    Players get immune for 10 seconds to the procs of those weapons as well and for Antiprotons the increased
    CrtD is only available all 10 seconds.

    ooh.. now that's a scary thought..

    I'd be watching your back if I were you if they did that :D
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2014
    If that ever happened, the forums would flood from the tears.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    kelshando wrote: »
    Phaser, last 5 sec, 10 sec immunity after proc, totally random subsystem, imposable to maintain proc on target. Can be countered with boff, skill and battery in pvp, buggy in pve does not last its intended time. totally random effect..no way to know what subsystem is going to be effected so no way to prepare to take advantage of proc.
    Yeah, the reason that immunity thing was added was because in the OLD days, you had teams running all-phaser spam. They spammed phasers, their pets spammed phasers, their photonic fleets spammeed phasers, there were phasers EVERYWHERE, so every single system on every ship on your entire team was permanently disabled.

    Lolaron had a similar spam behavior: You had all lolaron spam teams, so your entire ship was 0/0/0/0 permanently until you died. This is why lolaron proc ALSO no longer stacks, and a secondary lolaron proc merely adds a spot drain rather than a durationnal depression as well.

    You could get a taste of the phaser-spam behavior in MIE. 80 Mirror Terrans, spamming phaser everywhere...your phaser disable immunity was usually up at all times. Now imagine if that wasn't there...
    [SIGPIC][/SIGPIC]
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Polarons, painful if one doesnt have PI skilled. Otherwise easy to skill against and overcome in STOs current high power creating game of AtB, Leech, EpTx, etc..

    Plasma, Dot can be deadly over time if one doesnt have the ability to heal or has HE handy to counter the plasma.

    Disruptor, good hull resistance debuff to the hull of a target if that target (for some insane reason) doesnt have high resists to begin with against disruptors - the most widely used KDF energy type.
    Or lacks any way to buff resists or the Doff to remove all debuffs entirely.

    Antiproton, they hit hard. Thats it. Have ones resists and heals ready to bounce the attack and recover.

    Phasers, they can shut down a system every 15 seconds for up to 5 seconds in best cases. A nightmare for anyone without Human boffs or Subsystem repair as the loss of engines, weapons, or Aux for 5 seconds is a death sentence. Though it is easily overcome by Boff traits, item buffs, Subsystem skilling, and Boff powers.

    Tetryons, just too easy to counter.

    The elite phaser proc wasnt part of the equation as its not the mainstay phaser proc or the phaser proc being complained about in the thread.

    So yeah, the Phaser subsystem proc is inline with all the others. It can be painful to the unprepared, and only a nuisance to the prepared player.
    Just like all the others.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited May 2014

    Elite Fleet Disruptors: Disruptor Proc + Shield Disruptor Proc
    Elite Fleet Phasers: Shield Disruptor Proc + Disruptor Proc

    Nobody ever seems to like that though...

    Zomg, +infinity !!
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Which is where it's somewhat problematic - Phasers, imho, define the extreme proc. Extremely awesome! Extremely /facepalm!

    Always wondered why it wasn't replaced...though usually anything that seemed to fit ended up as a proc for some other weapon. Ever since the Borg, they've been multiphasic - oh, chance for piercing damage! Oops... And it goes etc, etc, etc from there.

    Still, I kind of favor taking the angle of what one sees with the Elite Fleet Disruptors. You've got the Hull Disrupt and the Shield Disrupt. The hull damage resistance debuff is inherent to the Disrsuptor proc, why not make the shield damage reduction debuff inherent to Phasers? Then you could hit up the Elite Fleet Phasers so you've got...

    Elite Fleet Disruptors: Disruptor Proc + Shield Disruptor Proc
    Elite Fleet Phasers: Shield Disruptor Proc + Disruptor Proc

    Nobody ever seems to like that though...

    Why not a -10% resist shield debuff and the normal existing Phaser proc for Elite fleet phasers instead?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited May 2014
    How about a completely changed proc?

    instead of disabling a subsystem completely and triggering an immunity, the phasers disable individual weapons for 2 seconds, which basically means add an additional cooldown.

    so the target losses some dps and only if that proc crits on top of it a random system would go down completely for 5 seconds to add insult to injury in such a case.

    That would counter the KDF nicely I think. While they apply more dps with their procs the federation reduces incoming damage.
    11750640_1051211588222593_450219911807924697_n.jpg
  • kintishokintisho Member Posts: 1,040 Arc User
    edited May 2014
    +1 to this post, phasers need some TLC. I use them on 1 of 10 characters. mainly because she has flown and is again flying the Galaxy X.. so the consoles to synergy with the lance.... AP on 2 chars, plasma on several disruptor on kdf is actually worth having.. no tetryon use out of 10 chars- might need to look at those too... phased polaron went well with my jem dred carrier, so yea in the end Phaser 1st, then Tetryon for some love to keep the game interesting when it comes to particle types...
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    Voth AP already provides the damage-reduction proc
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited May 2014
    edalgo wrote: »
    using MkVII green Tetyron weapons???????


    green MkVII might be pushing it if taken into the hardest missions, but that's not the point anyway.
    The point is that phasers don't compare well with other energy types and, if purely for game mechanic reasons, phasers are not the choice to make.

    I would not be in favor of simply ramping up their direct damage, they indeed do not need that, but giving them a more interesting utility function would be welcome.
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  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    bitemepwe wrote: »
    Polarons, painful if one doesnt have PI skilled. Otherwise easy to skill against and overcome in STOs current high power creating game of AtB, Leech, EpTx, etc..

    Plasma, Dot can be deadly over time if one doesnt have the ability to heal or has HE handy to counter the plasma.

    Disruptor, good hull resistance debuff to the hull of a target if that target (for some insane reason) doesnt have high resists to begin with against disruptors - the most widely used KDF energy type.
    Or lacks any way to buff resists or the Doff to remove all debuffs entirely.

    Antiproton, they hit hard. Thats it. Have ones resists and heals ready to bounce the attack and recover.

    Phasers, they can shut down a system every 15 seconds for up to 5 seconds in best cases. A nightmare for anyone without Human boffs or Subsystem repair as the loss of engines, weapons, or Aux for 5 seconds is a death sentence. Though it is easily overcome by Boff traits, item buffs, Subsystem skilling, and Boff powers.

    Tetryons, just too easy to counter.

    The elite phaser proc wasnt part of the equation as its not the mainstay phaser proc or the phaser proc being complained about in the thread.

    So yeah, the Phaser subsystem proc is inline with all the others. It can be painful to the unprepared, and only a nuisance to the prepared player.
    Just like all the others.

    Wait.. do you not see your bias.. I mean I know your KDF fan.. we have gone over and over with each other in the past.. but read what you typed again...

    Tetryons are to easy to counter? but phaser subsystem shut down that boffs skills emergency powers can counter, batteries can counter, skill in sub system can counter.

    Yet your Disruptors have no counter...

    Wasn't your argument that cloak was balanced do to players able to skill in detecting a cloaked ship...

    But when it comes to a Federation Iconic weapon the same doesn't hold true?
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    kelshando wrote: »
    Wait.. do you not see your bias.. I mean I know your KDF fan.. we have gone over and over with each other in the past.. but read what you typed again...

    Tetryons are to easy to counter? but phaser subsystem shut down that boffs skills emergency powers can counter, batteries can counter, skill in sub system can counter.

    Yet your Disruptors have no counter...

    Wasn't your argument that cloak was balanced do to players able to skill in detecting a cloaked ship...

    But when it comes to a Federation Iconic weapon the same doesn't hold true?

    Is this where you ask for Fed Cloaks again? :cool:
    XzRTofz.gif
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    Is this where you ask for Fed Cloaks again? :cool:

    I never asked for one... I asked for balance.. so no need for you to act like a jerk and troll another post where feds ask for some balance.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    kelshando wrote: »
    I never asked for one... I asked for balance.. so no need for you to act like a jerk and troll another post where feds ask for some balance.

    Suuuuree. LOL, okay, whatever. Just stop pulling your hair out and turning it gray at the same time. Your heart may last better for it :o

    The Phaser Proc is fine, but the Elite Phasers are kind of dumb.
    XzRTofz.gif
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  • rtb321rtb321 Member Posts: 68 Arc User
    edited May 2014
    Guys, Phasers don't just shut off shields occasionally.

    They reduce incoming damage (Albeit briefly) by reducing weapons power if not occasionally off lining them. They reduce if not off line aux power which if you fly a defiant escort and stopping= death, helps greatly when the borg tractor beam mildly slows you down instead of bringing you to full stop.

    Phasers also reduce engine power, so you help lower defense of faster moving opponents. Which is a mixed blessing as I have off lined a few Cardassian ships and zoomed pass them before I could take advantage.

    It made me think the AI outwitted me before I realized what had happened.

    Phasers traded ERMAHGERD BIG NUMBZORZ for versatility and helping the group. Maybe because I fly factional weapons (Except my Aves who used protonic polaron), My warbirds on my RR Sci, and MY KDF Engineer get hit harder than my Fed characters do.

    I have survived up skirt shots by the Gate when I know I shouldn't have, yes I Usually fly a Fleet Defiant, yes my main fed character is a Tac with crippling fire, But when I do get hit, the big red numbers Ain't so big in comparison to KDF and RR ships.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Resist disruptors the same way one resists AP. Have your heals and resist buffs ready, or get a Debuff Doff.
    Debuffing hull resists is pointless if my shots cant hit your hull. Bleed through only goes so far.

    Or play to your Phaser strengths and stack its proc with other system shutdown abilities.

    Stow your bias, I listed the basic differences and basic defenses of the energy types. What bias did I display but a bias for knowing how things work.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    bitemepwe wrote: »
    Resist disruptors the same way one resists AP. Have your heals and resist buffs ready, or get a Debuff Doff.
    Debuffing hull resists is pointless if my shots cant hit your hull. Bleed through only goes so far.

    Or play to your Phaser strengths and stack its proc with other system shutdown abilities.

    Stow your bias, I listed the basic differences and basic defenses of the energy types. What bias did I display but a bias for knowing how things work.

    No you showed bias by ignoring how things work...

    Phasers are 1 poc every 15 sec... that you can remove.

    Everything else is a debuff that is stuck on you.. you can not get it off.. That easy to maintain and reapply to a target.

    oh and using shields to mitigate disruptors.. Elite Disruptors add 25% damage to shield.. so ya.. you look at it from a very bias perspective.

    We are not just talking pvp.. In PvE they do not shut systems down for 5 sec.. your lucky to get 2 sec worth.. vs a gate or cube.. they get there systems back almost the instant you shut it down.

    So they are not fine.. PvP is not the only aspect of the game.. in fact pvp is one of the lesser aspects of STO.. that tends to cause the most issue with balance.
  • bridgernbridgern Member Posts: 711 Arc User
    edited May 2014
    If we take a look at the following scenario:

    You are being attacked by tow ships that use the different weapons types:
    bitemepwe wrote: »
    Polarons, painful if one doesn't have PI skilled. Otherwise easy to skill against and overcome in STOs current high power creating game of AtB, Leech, EpTx, etc..

    So two ships are doing power drain on you, and are constantly power draining you, which is quite deadly.
    bitemepwe wrote: »
    Plasma, Dot can be deadly over time if one doesn't have the ability to heal or has HE handy to counter the plasma.

    Tow ships who are setting your hull al the time one fire, which is quite deadly.
    bitemepwe wrote: »
    Disruptor, good hull resistance debuff to the hull of a target if that target (for some insane reason) doesn't have high resists to begin with against disruptor's - the most widely used KDF energy type.
    Or lacks any way to buff resists or the Doff to remove all debuffs entirely.

    So when I loose a shield facing and you hit my hull the time a very useful debuff, which is quite deadly.

    bitemepwe wrote: »
    Antiproton, they hit hard. That's it. Have ones resists and heals ready to bounce the attack and recover.

    So two heavy hitting ships are killing me in seconds, special when I have the luck to fight against two Scimitars or an Avenger, which is quite deadly.
    bitemepwe wrote: »
    Tetryons, just too easy to counter.

    Well they also need a buff!
    bitemepwe wrote: »
    Phasers, they can shut down a system every 15 seconds for up to 5 seconds in best cases. A nightmare for anyone without Human boffs or Subsystem repair as the loss of engines, weapons, or Aux for 5 seconds is a death sentence. Though it is easily overcome by Boff traits, item buffs, Subsystem skilling, and Boff powers.

    So tow ships with Phaser are attacking, First ships disables the weapons, the other ship can shoot and does only damage because there is no proc, so 15 seconds later another proc I got his auxiliary but he got away with Evasive Maneuvers.

    So we have to wait another 15 seconds before the proc can be used again. With the current system of heals effects of Warp Cores... Phasers are useless.

    I did some PvP matches today with my phaser ships, and I did not get once a Phaser proc, and all weapons were MK-XII ACCx3.

    With Phasers I have to pray to get a proc and please let it be something that is usefull.

    All wepaons can be countered like you said, but Phaser are even below Teryons in my opinion.
    Bridger.png
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    rtb321 wrote: »
    Guys, Phasers don't just shut off shields occasionally.

    They reduce incoming damage (Albeit briefly) by reducing weapons power if not occasionally off lining them. They reduce if not off line aux power which if you fly a defiant escort and stopping= death, helps greatly when the borg tractor beam mildly slows you down instead of bringing you to full stop.

    Phasers also reduce engine power, so you help lower defense of faster moving opponents. Which is a mixed blessing as I have off lined a few Cardassian ships and zoomed pass them before I could take advantage.

    It made me think the AI outwitted me before I realized what had happened.

    Phasers traded ERMAHGERD BIG NUMBZORZ for versatility and helping the group. Maybe because I fly factional weapons (Except my Aves who used protonic polaron), My warbirds on my RR Sci, and MY KDF Engineer get hit harder than my Fed characters do.

    I have survived up skirt shots by the Gate when I know I shouldn't have, yes I Usually fly a Fleet Defiant, yes my main fed character is a Tac with crippling fire, But when I do get hit, the big red numbers Ain't so big in comparison to KDF and RR ships.

    You do not even know how phasers work I guess.. they do not reduce weapons power they shut it off.. there is no reduction power / engine proc unless your running poloron weapons. In pve vs a gate its less then a sec when it procs that the gate will have its subsystem back up.. any "boss" ship has almost a instant recover from a subsystem phaser proc.

    Fed ships have more hull.. that's would be why they last a little longer then your romulan / kdf ships.. has nothing to do with phasers reducing anything...
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