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Phasers are absolutely terrible.

priestofsin420priestofsin420 Member Posts: 419
edited October 2014 in Federation Discussion
In my short time in this game, I've noticed that there is a hierarchy of damage types. To my understanding, it goes:

Antiproton
Romulan Plasma (a notable 'non gimmick' dual-type)
Disruptor
Plasma
<INSERT ALL OTHER GIMMICK DUAL-TYPES HERE>
Polaron
Phaser
Tetryon

Which makes me wonder, why are the Romulan and Klingon "signature" weapons up near the top of the list in their usefulness, but the Phaser, which, as far as canon is concerned, is an extremely deadly weapon type, is near the bottom? Indeed, the only time I use phasers is on my Chimera, and even then I'm using the Elite Fleet Phasers to get a semi-useful proc out of them, instead of the worthless phaser proc.

Let's go into why phasers are awful. Their base damage is in line with all other types, but their proc is garbage, making them fall very far down the usefulness chain. Their proc is garbage because:

It is a 2.5% chance to have a 25% chance to do something useful.

Phaser could be brought into line with the others by removing this hilariously useless proc, and putting something at least half-decent in it's place.

Here are my suggestions, with the assumption that the proc would be entirely gutted:

Give Phasers an innate [DMG] modifier, making them the highest base-damage weapons in the game.

OR

Give Phasers an innate [Acc] modifier, allowing players who stack phasers to get additional crit hit and crit chance through overflow.

OR

Give Phasers an innate [CritC] modifier, making them crit more often than other weapons.

OR

Give Phasers a "damage multiplier" ability, where every shot you land has a 2.5% chance to apply a damage multiplier, for 5%, with up to 5 stacks.

OR

Give Phasers an innate [ARC] modifier, making them the widest firing weapons in the game.

Those are my thoughts for now. I do not seek to make phasers OP, but rather to bring them in line with the other energy types.
Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
Patiently waiting for a Romulan Science Vessel
Post edited by priestofsin420 on
«13456712

Comments

  • agentexeideragentexeider Member Posts: 180 Arc User
    edited May 2014
    Yeah, any of that would work for me.
  • bridgernbridgern Member Posts: 711 Arc User
    edited May 2014
    Indeed, they really need a buff.
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2014
    Personally, I'd like to see them brought up to at least disruptor level. Just anything to make them better than they are now.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited May 2014
    Honestly, I don't see how phaser weapons are "Extremely deadly" while other weapons are not.

    So far as I know, the canon strength of a phaser system is that it can be fine tooled to be very precise and you can calibrate its yield better than ....a disruptor, for example.

    So its better for disabling enemy vehicles than just outright "boom".

    However, the phaser proc seem to be liked in PVP, since it can disable shields. Though in PVE, if you use torpedoes, it got the trolly habit of dropping shields only for them to come up right as the torpedoes hit.

    With lets say plasma, the attacks would have weathered down the shield, and the torpedo would have impacted the hull.
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  • bridgernbridgern Member Posts: 711 Arc User
    edited May 2014
    The problem is that it disable random subsystems and they are back on-line in no time. The next point on the list is that after the proc hits the target gets immune to the proc for some time.
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2014
    Something just occurred to me. Maybe we're going about this the wrong way. Up until now, almost every thread about phasers involves beefing them up to simply be stronger weapons. What if instead of doing that, we start looking into making disabling systems more potent or possibly have different effects on NPCs?

    The underlying issue as I see it is that disabling subsystems on NPCs is useless aside from shield systems, therefore phasers suck. If that underlying issue was solved, then perhaps phasers would be a viable alternative without having to change their proc to something else? Sure it would take more effort from the dev team to make changes like that compared to simply beefing up phasers, but I think it would add more variety to combat. At least it would make it feel more Trek IMO. Targeting subsystems was always a thing in the series. It might also help out the subsystem boff skills that no one uses.
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2014
    if they had a 2,5% chance to disable weapons for 5 sec...they would be great...but any of the 4 subsystems is just stupid and underpowered.
    Go pro or go home
  • bridgernbridgern Member Posts: 711 Arc User
    edited May 2014
    We can't only look on the PvE side of the game but also on the PvP side.
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  • bridgernbridgern Member Posts: 711 Arc User
    edited May 2014
    baudl wrote: »
    if they had a 2,5% chance to disable weapons for 5 sec...they would be great...but any of the 4 subsystems is just stupid and underpowered.

    We already have a rep trait that can do that.
    Bridger.png
  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2014
    bridgern wrote: »
    We can't only look on the PvE side of the game but also on the PvP side.

    Do they need to be changed in PVP? I've always heard that they're a solid choice over on that side of things. I don't play any PVP so I have no idea.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    I have been using nothing but phasers on my Federation ships for several years now. I seriously don't see what the big deal is.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,696 Community Moderator
    edited May 2014
    Having Phasers affect only an enemy's weapons subsystem doesn't make sense, as Polaron already has a chance to drain enemy weapons.

    In PvE the Phaser Proc just doesn't last long enough to be capitalized on. You get a couple seconds of shields down if the shields are affected. Unless you can react INSTANTLY and are on top of them for a torp strike... you just get a couple seconds of hitting bare hull with phasers. PvP, it depends on a person's build really. If they don't have much invested into Subsystem Repair... the Proc might last longer.
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2014
    bridgern wrote: »
    We already have a rep trait that can do that.

    your point being? since there is a limit to reputation traits these days?

    also, what is the first thing they do in the show when they fire...or what is the first command? "disable their weapons!"
    Having Phasers affect only an enemy's weapons subsystem doesn't make sense, as Polaron already has a chance to drain enemy weapons.

    first, polaron drains ALL subsystems simultaniously by a base of 25 before drain resists and flow capasitators.
    if that was the phaser proc i'd be happy beyond measurement...
    second, your whole sentence makes ZERO sense...how does the polaron proc affect phasers??
    Your statement is something like:"I just ate 2 chickens, why are you starving?"
    Go pro or go home
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2014
    Phasers are excellent, there are many times I get kills because shields go offline. It doesn't last long but sometimes a second or 2 is all you need. As for them not being useful in PVE, thats not the fault of the Phaser proc, but of NPC subsytem repair, it needs a nerf.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    When you have alot of stuff shooting at you, and your shield system collapses, if even for a second or two, that's pretty disastrous.
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2014
    marc8219 wrote: »
    Phasers are excellent, there are many times I get kills because shields go offline. It doesn't last long but sometimes a second or 2 is all you need. As for them not being useful in PVE, thats not the fault of the Phaser proc, but of NPC subsytem repair, it needs a nerf.

    you are the first person in 3 years that i play this game that is actually claiming to have benefit several times from a phaser proc. I hope you don't feel offended if i call BS on that.

    usualy it is more like the shield facing is gone anyway at the time of the proc...which is already rarer than a ship in a lockbox that the proc is on shields.

    So the claim of "several" seems kind of unbelivable to me.

    and i didn't even mention the many counters to a subsystem offline...

    and come to think of it...seems already that the most appreciated proc is the one that takes shields offline...ok, agreed. If it would only affect shields, phasers would actually really be great, almost OP.
    Go pro or go home
  • rakija879rakija879 Member Posts: 646 Arc User
    edited May 2014
    Phasers are good, no need for a buff. Tetryon is horrible stay away :D:P:P
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    When you have alot of stuff shooting at you, and your shield system collapses, if even for a second or two, that's pretty disastrous.

    Which is where it's somewhat problematic - Phasers, imho, define the extreme proc. Extremely awesome! Extremely /facepalm!

    Always wondered why it wasn't replaced...though usually anything that seemed to fit ended up as a proc for some other weapon. Ever since the Borg, they've been multiphasic - oh, chance for piercing damage! Oops... And it goes etc, etc, etc from there.

    Still, I kind of favor taking the angle of what one sees with the Elite Fleet Disruptors. You've got the Hull Disrupt and the Shield Disrupt. The hull damage resistance debuff is inherent to the Disrsuptor proc, why not make the shield damage reduction debuff inherent to Phasers? Then you could hit up the Elite Fleet Phasers so you've got...

    Elite Fleet Disruptors: Disruptor Proc + Shield Disruptor Proc
    Elite Fleet Phasers: Shield Disruptor Proc + Disruptor Proc

    Nobody ever seems to like that though...
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2014
    baudl wrote: »
    you are the first person in 3 years that i play this game that is actually claiming to have benefit several times from a phaser proc. I hope you don't feel offended if i call BS on that.

    usualy it is more like the shield facing is gone anyway at the time of the proc...which is already rarer than a ship in a lockbox that the proc is on shields.

    So the claim of "several" seems kind of unbelivable to me.

    and i didn't even mention the many counters to a subsystem offline...

    and come to think of it...seems already that the most appreciated proc is the one that takes shields offline...ok, agreed. If it would only affect shields, phasers would actually really be great, almost OP.

    Well I hope you don't feel offended but you should read the forums and play the game more then, for PVPers phasers have always been great, and I am sure I am not the first person saying this.
    Tala -KDF Tac- House of Beautiful Orions
  • djf021djf021 Member Posts: 1,382 Arc User
    edited May 2014
    I agree the phaser proc is pretty worthless. Honestly I don't give a rip about an NPC's auxiliary or engine power. If they would make it weapons or shields only, even that would be an improvement. And make it last 10 seconds in vrs NPCs. After all the disruptor proc lasts 15 seconds!
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2014
    Which is where it's somewhat problematic - Phasers, imho, define the extreme proc. Extremely awesome! Extremely /facepalm!

    Always wondered why it wasn't replaced...though usually anything that seemed to fit ended up as a proc for some other weapon. Ever since the Borg, they've been multiphasic - oh, chance for piercing damage! Oops... And it goes etc, etc, etc from there.

    Still, I kind of favor taking the angle of what one sees with the Elite Fleet Disruptors. You've got the Hull Disrupt and the Shield Disrupt. The hull damage resistance debuff is inherent to the Disrsuptor proc, why not make the shield damage reduction debuff inherent to Phasers? Then you could hit up the Elite Fleet Phasers so you've got...

    Elite Fleet Disruptors: Disruptor Proc + Shield Disruptor Proc
    Elite Fleet Phasers: Shield Disruptor Proc + Disruptor Proc

    Nobody ever seems to like that though...

    LOL, that would be balanced! Surely not something cryptic wants in STO. What would the romulans say?!

    ...srsly, i'd say that would be a fine proc.

    though i still think an inherent "half" [ACC] would be cooler.
    but basicaly anything than the random TRIBBLE that they got now...
    Go pro or go home
  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2014
    marc8219 wrote: »
    Well I hope you don't feel offended but you should read the forums and play the game more then, for PVPers phasers have always been great, and I am sure I am not the first person saying this.

    For sure not the first, but only part of a select few, that is for sure...
    The patch that introduced the immunity to the proc some time ago killed them even for PVP, you'd know that if you read the forums a little more.
    Go pro or go home
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited May 2014
    I've found phasers to work fine, though to be honest I use them because they are the Iconnic fed weapon, likewise I use Disrupters on the KDF side.

    I'm not going to say no to a potential Buff, I'd love a little more useful Proc'ing.
    BUT i'm not going to say that phasers are worthless or anything, In fact thwy have served me well so far, Especially with the new Undine sets that offer bonus Phaser damage on top of my existing phaser boosting consoles
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  • bridgernbridgern Member Posts: 711 Arc User
    edited May 2014
    baudl wrote: »
    For sure not the first, but only part of a select few, that is for sure...
    The patch that introduced the immunity to the proc some time ago killed them even for PVP, you'd know that if you read the forums a little more.

    He is right Phaser have become useless in PvP, since the immunity the weapons of choice are either Anti-Protons, Disrupter, Science Console Buffed Plasma or Polaron weapons.

    The only reason to use Phasers in PvP is because you like to fly your ships canon or because you have the Tempest with the new Nadion Bomb.
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    What about giving phasers a chance to proc off of their proc? As in the system knockout gets a chance to spread to another system, draining a second system or even knocking it out cold as well as the initial proc?

    I.e. it would be 2.5% to proc on hit > On proc, x% chance to spread to another system > on spread, x% chance to spread again > on 2nd spread, x% chance to spread to another system.

    This would simulate a "cascading systems failure/overload" that, while fixable could also be catastrophic and far more likely to be catastrophic on one of those uber lucky hits that would knock out 3 or 4 systems!

    Tiny chance to knock out more than one or two systems, but I have a sneaky feeling this would be OP as well as being utter hell for the programmers!
    I need a beer.

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,696 Community Moderator
    edited May 2014
    baudl wrote: »
    first, polaron drains ALL subsystems simultaniously by a base of 25 before drain resists and flow capasitators.
    if that was the phaser proc i'd be happy beyond measurement...
    second, your whole sentence makes ZERO sense...how does the polaron proc affect phasers??
    Your statement is something like:"I just ate 2 chickens, why are you starving?"

    Ok... so I mixed up the Polaron ground and space procs. Anyways... I was not saying Polaron affects Phaser, I was trying to say that, based on my mixup, having Phasers only affect the weapons subsystem would basically make it the same as Polaron weapons.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    colored text = mod mode
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited May 2014
    I been using phasers on my Fed ships and Fed ground crew since I first started playing the game. And I have 2 Feds I play, Eng and Tac. I never had issues using phasers. Actually I found out, that a phaser sniper will really kill Tholians on the Nukura missions. Two good hits and the smaller ones are usually dead.
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  • priestofsin420priestofsin420 Member Posts: 419
    edited May 2014
    PvP is another issue entirely, since it's unbalanced as all get-out and would benefit from a complete rework and rebalancing. On topic:

    To anyone saying that Phasers are fine, I feel that you are tying too much of your own ego into phasers. "I do fine with them!" isn't a valid argument. You could be under the impression that you are a glorious golden god of phaser death, somehow having all the right crits at all the right times, who disables shields 100% of the time, but it's all in your head. Phasers are underpowered, end of story. If you still feel that Phasers are incredible, I suggest you parse yourself with Phasers, and then parse yourself with Romulan Plasma. The difference in DPS is staggering, at least in the hands of a competent (see also: tryhard) player.

    As an additional note: my thoughts and opinions are all based upon space combat, not ground. I don't care to test ground much, since my rep gear gets me through.


    I see a lot of interesting ideas in this thread. The "proc on a proc" idea is interesting, where phasers would basically have a built in viral-matrix on them. It would be great in PvP, but in PvE it would be just as useless as the current phaser proc. I suggest we move away from the current subsystem damaging model entirely, since Polaron does a much better job of messing with subsystems anyway, especially when paired with a plasmonic leech.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • dareaudareau Member Posts: 2,390 Arc User
    edited May 2014
    Actually, my two cents worth...

    1. Look past the "immediate moar dakka to hull bar" effect that shields offline gives. Look at the utility of some of the other effects:

    I have survived a round of the Tac Cube in ISE (back pre-reputation) because the cubes weapons went offline from a phaser proc just long enough for my heals to cycle.

    I have smoked a couple of EPTE spheres before they ran to oblivion because I got an engine offline proc. And people forget that engines offline = zero speed = -15 defense = accuracy overflow = more crits = moar dakka... :) (and more time on target with DHCs... :P)

    2. However, the inherent defenses to this reduce the 10 second vs. NPCs to a barely noticable 1 or 2 seconds. If it runs at the full 10 seconds on most enemy targets, people would notice it more often and begin to realize the full utility of the proc...
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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited May 2014
    Don't worry if you cry and whine long enough they will buff phaser damage.
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