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Phasers are absolutely terrible.

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  • ralphgraphiteralphgraphite Member Posts: 628 Arc User
    edited May 2014
    bitemepwe wrote: »
    The short lived immunity was added because phasers (mainly turrets) could be buffed to allow for several systems to be proced offline at once.
    At a time when Human Boffs didnt help subsystems and subsystem repair skill was pointless so nobody spent points in it this allowed people to field shutdown builds just by using phasers and a few Boff skills to boost rate of fire.

    Shouldn't this be the natural order of things? No points in subsystem repair skill, then you run the risks of subsystems going offline?

    Instead of nerfing the phasers, they should have buffed subsystem repair, to encourage people to spread out points to reduce risk? Or better yet, unapologetically leave it alone, driving home the point that you can't spec your points all in offensive abilities, ignore defense, and get away with it.

    Part of the reason tanking and healing roles aren't terribly balanced in the game is DPS is king, and there is very little downside to flying what should more or less be a glass cannon (taking into account BOFFs, DOFFs, and skill points).
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    bitemepwe wrote: »
    1) The proc was changed so one could not stack offline proced systems. Hence a proc of weapons offline could not stack with a second proc of weapons offline.
    I asked about this last year in the context of combining things like VM and phaser proc, and hawk said the secondary disable will cause the disable timer to reset. Obviously you cant stack disables (off is off), but instead the disable is partially extended. I say partially because the first disable proc that was still running is essentially discarded in this model.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Shouldn't this be the natural order of things? No points in subsystem repair skill, then you run the risks of subsystems going offline?

    Instead of nerfing the phasers, they should have buffed subsystem repair, to encourage people to spread out points to reduce risk? Or better yet, unapologetically leave it alone, driving home the point that you can't spec your points all in offensive abilities, ignore defense, and get away with it.

    Part of the reason tanking and healing roles aren't terribly balanced in the game is DPS is king, and there is very little downside to flying what should more or less be a glass cannon (taking into account BOFFs, DOFFs, and skill points).

    The issue at the time was Subsystem repair did not seem to work or matter, Human crew did not help, and one could be shutdown indefinately by multiple stacking procs even in PvE play. PvP was even worse to the point that KDF started using phasers.

    Since then subsystem repair mechanics and buffs have been fixed.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    I asked about this last year in the context of combining things like VM and phaser proc, and hawk said the secondary disable will cause the disable timer to reset. Obviously you cant stack disables (off is off), but instead the disable is partially extended. I say partially because the first disable proc that was still running is essentially discarded in this model.

    Interesting, the updates notes said that other forms of shutdown, like boarding party, would work as designed outside of the the changes made to phasers.
    Are you saying these other shutdowns can increase the offline duration of existing systems?

    If so, ouch. Under the proper design one could remake a "Mother May I" build.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ralphgraphiteralphgraphite Member Posts: 628 Arc User
    edited May 2014
    bitemepwe wrote: »
    The issue at the time was Subsystem repair did not seem to work or matter, Human crew did not help, and one could be shutdown indefinately by multiple stacking procs even in PvE play. PvP was even worse to the point that KDF started using phasers.

    Since then subsystem repair mechanics and buffs have been fixed.

    Then the buff phasers needs in my opinion is simple - now that subsystem repair mechanics works, put them back the way they were. It could change gameplay in positive ways, forcing people to think about defense as well as offense in their builds, or if they're in a DPS king with no repair abilities, bring along some healers and support ships.

    There should be consequences to not being prepared. If your phaser control team are Rambo and the Terminator, and your Conn officer is Maverick from Top Gun, but your Chief Engineer is Homer Simpson, who left the little birdy pushing the Emergency Power to Weapons button and went in search of donuts, it would make sense that you could get knocked offline. Heck, if the RNG decides it, knocked offline indefinately could even be seen as fair. Perhaps boosting subsystem repair functionality to ensure that people who have invested skill points in it aren't unfairly knocked offline.

    I wasn't around in 2012, so I didn't live through it, but it sounds like nerfing the phasers was the lazy way out. Fixing subsystem repair would have been the proper solution. :)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Then the buff phasers needs in my opinion is simple - now that subsystem repair mechanics works, put them back the way they were. It could change gameplay in positive ways, forcing people to think about defense as well as offense in their builds, or if they're in a DPS king with no repair abilities, bring along some healers and support ships.

    There should be consequences to not being prepared. If your phaser control team are Rambo and the Terminator, and your Conn officer is Maverick from Top Gun, but your Chief Engineer is Homer Simpson, who left the little birdy pushing the Emergency Power to Weapons button and went in search of donuts, it would make sense that you could get knocked offline. Heck, if the RNG decides it, knocked offline indefinately could even be seen as fair. Perhaps boosting subsystem repair functionality to ensure that people who have invested skill points in it aren't unfairly knocked offline.

    I wasn't around in 2012, so I didn't live through it, but it sounds like nerfing the phasers was the lazy way out. Fixing subsystem repair would have been the proper solution. :)

    I would agree if the same changes made to Siphon Drones where reversed to thier original settings since, as you point out, one should be prepared to suffer for ones choices in how one skills.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    bitemepwe wrote: »
    Interesting, the updates notes said that other forms of shutdown, like boarding party, would work as designed outside of the the changes made to phasers.
    Boarding Party isnt a subsystem disable, it just adds cooldown to abilities. They are different, a disable means everyting is offline, cooldown just means you cant start an ability but other abilities will keep running.
  • asches1asches1 Member Posts: 150 Arc User
    edited May 2014
    Agreed with OP.
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Boarding Party isnt a disable it just adds cooldown to stuff

    It was the example given in the update so I used it.

    The notes say; Other effects that cause subsystem offline, such as boarding party, can still take effect during this immunity.

    The description.for boarding.party has three possible effects;
    Chance for disable of subsystem
    Chance for.crew.death
    Chance.for delay of.power activation.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • priestofsin420priestofsin420 Member Posts: 419
    edited May 2014
    Where in that list would Bio Molecular Phasers fit? Since they do have a useful proc. Would they go into that all caps part of your list?

    Yeah. I do not possess the bio phasers (still working on 8472), so I cannot test them much. I just lumped them in with all the other dual-types, like Protonic Polaron (which I enjoy immensely), and Spiral Wave.

    I didn't start playing this game until last year, so I was unaware of how Phasers worked before. I feel this just drives me point home further; the vanilla phaser proc was entirely too good, and needed a nerf. Post-nerf, phasers are worthless in PvE, and need to be changed.
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  • age03age03 Member Posts: 1,664 Arc User
    edited May 2014
    Phasers do use up less energy than all others and is better than poloron for disabling.
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  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    age03 wrote: »
    Phasers do use up less energy than all others and is better than poloron for disabling.

    what? umm.. they use the same amount of weapon power as any other weapon... and polorons are a drain not a disable... I can not tell if your serious or just trolling.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited May 2014
    An easy fix would be just reducing the very high resists NPCS have to subsystem disables.

    That would leave pvp untouched.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2014
    Yeah. I do not possess the bio phasers (still working on 8472), so I cannot test them much. I just lumped them in with all the other dual-types, like Protonic Polaron (which I enjoy immensely), and Spiral Wave.

    cool. Yeah, Bio phasers are kind of I think what you might be looking/asking for. They have that other proc, which is helpful (both a slow and radiation damage at the end). They work well with the new sets from the same rep. So I don't know, overall I think if you (the collective you) want a phaser setup, the Undine Rep really supports that.

    Caveat being it's a grind. And none of the stuff is "free." The weapons do cost like almost 20k dil from the store when you open them up. But you do get a lotto chance at getting some of them during the grind. So that can offset some of the dil costs.

    But yeah, in terms of in-game effectiveness, the bio phasers are definitely a step up. And contain a new proc that has flexibility and usefulness (the slow for instance doesn't do a thing against a gateway, but it does help against the spheres and probes and tact cubes ... and the radiation is damage so that is helpful to everything). And the radiation hits undine harder. And the proc chance for the incubation can be increased with gear.

    I'd say the biggest knock against them is for purists is that they're green.

    And I totally get that criticism.

    But yeah, in terms of this discussion and procs and what not? They're kind of what a lot of people over the past year or so have asked for. Phasers with a better proc. And yeah, I would agree with your assessment to lump them into that slot you have them at.

    I'm not saying these are the solution to everything. Or that they're perfect for everyone.

    But hey, they are there. They do exist. They do have a better proc added on. So for some, (especially those doing the Undine rep) ... they could be a solution for them.
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited May 2014
    jellico1 wrote: »
    For PvE

    Phasers re the worst choice available

    Any other energy weapon beats phasers period

    The phaser proc is useless in Pve so it really does not have a proc

    Elite phasers arnt much better


    PvE is DPS and phasers come in last in DPS

    OK. I am a believer in Romulan Plasma, and the various flavours of Polaron for Feds, and Disrupters for my Klingon toons.

    I have dabbled in AP on and off for 3 years. But - I've always wanted to try Elite Phasers on my fed tac toon.

    My teammates and fleet-mates have all roundly opposed the Elite Phasers.

    "The dps is too low." "The proc doesn't work in PvE"

    Still, I wanted to try. So with the launch of the new Feet Patrol escort 'Tempest' I broke down and purchased a nice selection, figuring what the heck, we a re getting new phaser oriented stuff from the 8472 reputation.

    My observations of testing a full set of Elite Phasers vs Romulan PLasma in PVE

    2 DHC, 1 DB, Bio torpedo
    KCBm, Turret(s), and the Bio-heavy Phaser Turret.

    Main Skills: BO3, CRF3, TS3, non A2B skill layout.

    Plasma did more damage with me averaging over 6 runs 15.5K In ISE, with 14.9 with Elite Phasers. I am a moderately skilled pilot used to larger cruisers, and found moving back to an escort challenging.

    The Elite Phasers proc'd as expected, and I was seeing subsystem failures on PvE targets usually in every salvo. Was VERY surprised how effective it could be.

    So I can say from actual usage - YES elite phaser procs work in PvE.

    The shield regen proc was constantly showing up. It was rare NOT to see it. Is it worth it? Well coming from being used to more tankier craft, I died more often while using plasma, than I did with the Phasers.

    I'm now seriously considering doing an Elite Phaser beam build for a Vesta, with skill emphasis on subsystem targeting. Very curious as to it's effectiveness.

    My Two Bits

    Admiral Thrax
  • bridgernbridgern Member Posts: 709 Arc User
    edited May 2014
    Bio-Phaser would be a nice alternative if they wouldn't be green, special the Heavy Turret.
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  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    OK. I am a believer in Romulan Plasma, and the various flavours of Polaron for Feds, and Disrupters for my Klingon toons.

    I have dabbled in AP on and off for 3 years. But - I've always wanted to try Elite Phasers on my fed tac toon.

    My teammates and fleet-mates have all roundly opposed the Elite Phasers.

    "The dps is too low." "The proc doesn't work in PvE"

    Still, I wanted to try. So with the launch of the new Feet Patrol escort 'Tempest' I broke down and purchased a nice selection, figuring what the heck, we a re getting new phaser oriented stuff from the 8472 reputation.

    My observations of testing a full set of Elite Phasers vs Romulan PLasma in PVE

    2 DHC, 1 DB, Bio torpedo
    KCBm, Turret(s), and the Bio-heavy Phaser Turret.

    Main Skills: BO3, CRF3, TS3, non A2B skill layout.

    Plasma did more damage with me averaging over 6 runs 15.5K In ISE, with 14.9 with Elite Phasers. I am a moderately skilled pilot used to larger cruisers, and found moving back to an escort challenging.

    The Elite Phasers proc'd as expected, and I was seeing subsystem failures on PvE targets usually in every salvo. Was VERY surprised how effective it could be.

    So I can say from actual usage - YES elite phaser procs work in PvE.

    The shield regen proc was constantly showing up. It was rare NOT to see it. Is it worth it? Well coming from being used to more tankier craft, I died more often while using plasma, than I did with the Phasers.

    I'm now seriously considering doing an Elite Phaser beam build for a Vesta, with skill emphasis on subsystem targeting. Very curious as to it's effectiveness.

    My Two Bits

    Admiral Thrax

    Ummm.. what?

    The issue with Elite is not there sub system proc.. its not different then normal phasers.. and the subsystem shut down is aobut 1 1/2 sec. vs a bog cube.. not 5.. so no its not working as stated.

    The elite phaser proc is bad.. plain and simple.. when comparing the Elite disruptor proc which is 25% more damage to targets shield for 10 sec.. the shield heal is pathetic.

    Comparing them to romulan plasmas that are NOT fleet weapons having only 3 affects vs 4 but are doing more damage.. ya that's a issue.

    The elite phaser proc would work in pve more then pvp just to the amounts of targets your hitting vs the limited number in pvp. Even with that there still much worse then almost any other weapon for damage.. and way worse then Elite fleet disruptors.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited May 2014
    Oh, OK. Another phaser hate thread. Phasers don't need a change. They're fine as is. They're all I ever use, on any ship. I just recently started collecting the new bio-molecular phasers so I can have a setup against the undine. They are far from worthless. If you shut down any subsystem, that's 5 seconds that your target can't use something or move. Idk about anyone else, but I get the shield proc 9 times out of 10, and I always get a thy in at the same time. Perhaps if players learned how to play, instead of crying about stuff being useless just because it doesn't work like everything else, the forum.s wouldn't be filled with stupid hate threads like these. There's no such thing as a useless weapon in this game. Most of you are just too closed minded to understand how to use them.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited May 2014
    kelshando wrote: »
    Ummm.. what?

    The issue with Elite is not there sub system proc.. its not different then normal phasers.. and the subsystem shut down is aobut 1 1/2 sec. vs a bog cube.. not 5.. so no its not working as stated.

    The elite phaser proc is bad.. plain and simple.. when comparing the Elite disruptor proc which is 25% more damage to targets shield for 10 sec.. the shield heal is pathetic.

    Comparing them to romulan plasmas that are NOT fleet weapons having only 3 affects vs 4 but are doing more damage.. ya that's a issue.

    The elite phaser proc would work in pve more then pvp just to the amounts of targets your hitting vs the limited number in pvp. Even with that there still much worse then almost any other weapon for damage.. and way worse then Elite fleet disruptors.

    My post was not saying it's bad or good. My post was about the experience I had in using them.

    Could they be improved. heck yeah.

    Do I feel that MY PURCHASE was a bad decision? Heck no.
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    ghyudt wrote: »
    Oh, OK. Another phaser hate thread. Phasers don't need a change. They're fine as is. They're all I ever use, on any ship. I just recently started collecting the new bio-molecular phasers so I can have a setup against the undine. They are far from worthless. If you shut down any subsystem, that's 5 seconds that your target can't use something or move. Idk about anyone else, but I get the shield proc 9 times out of 10, and I always get a thy in at the same time. Perhaps if players learned how to play, instead of crying about stuff being useless just because it doesn't work like everything else, the forum.s wouldn't be filled with stupid hate threads like these. There's no such thing as a useless weapon in this game. Most of you are just too closed minded to understand how to use them.

    ya well you do not get 5 sec worth of system shut down.. so that argument is mute.
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    My post was not saying it's bad or good. My post was about the experience I had in using them.

    Could they be improved. heck yeah.

    Do I feel that MY PURCHASE was a bad decision? Heck no.

    Yes I understand that.. but in a game where even using crappy tets you can kill something.. well its a matter of looking at them vs other damage procs.

    for the Federations Iconic weapon.. its 2nd to worse proc in the game... Romulan plasmas out perform it.. and there not even fleet level.

    KDF Iconic weapon is far far superior to phasers. There elite fleets are pretty close if not the best in the game for a weapon type.

    Ya sure you can still kill a target with them.. but almost everything else will do it faster or better then them.

    That's what most are saying..
  • age03age03 Member Posts: 1,664 Arc User
    edited May 2014
    kelshando wrote: »
    what? umm.. they use the same amount of weapon power as any other weapon... and polorons are a drain not a disable... I can not tell if your serious or just trolling.

    No.I am not and they do use less energy not by much and for shields you want tetryons.
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  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    age03 wrote: »
    Phasers do use up less energy than all others and is better than poloron for disabling.
    age03 wrote: »
    No.I am not and they do use less energy not by much and for shields you want tetryons.

    Please show us where they pull less weapon power then other weapons...

    Who cares about tetryons or shields.. you said poloron and disabling.. read your post :rolleyes:
  • bridgernbridgern Member Posts: 709 Arc User
    edited May 2014
    ghyudt wrote: »
    Oh, OK. Another phaser hate thread. Phasers don't need a change. They're fine as is. They're all I ever use, on any ship. I just recently started collecting the new bio-molecular phasers so I can have a setup against the undine. They are far from worthless. If you shut down any subsystem, that's 5 seconds that your target can't use something or move. Idk about anyone else, but I get the shield proc 9 times out of 10, and I always get a thy in at the same time. Perhaps if players learned how to play, instead of crying about stuff being useless just because it doesn't work like everything else, the forum.s wouldn't be filled with stupid hate threads like these. There's no such thing as a useless weapon in this game. Most of you are just too closed minded to understand how to use them.

    So with other words you don't know how effective or uneffective the other weapons are compared to Phasers.
    Bridger.png
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited May 2014
    PvP is another issue entirely, since it's unbalanced as all get-out and would benefit from a complete rework and rebalancing. On topic:

    To anyone saying that Phasers are fine, I feel that you are tying too much of your own ego into phasers. "I do fine with them!" isn't a valid argument. You could be under the impression that you are a glorious golden god of phaser death, somehow having all the right crits at all the right times, who disables shields 100% of the time, but it's all in your head. Phasers are underpowered, end of story. If you still feel that Phasers are incredible, I suggest you parse yourself with Phasers, and then parse yourself with Romulan Plasma. The difference in DPS is staggering, at least in the hands of a competent (see also: tryhard) player.

    As an additional note: my thoughts and opinions are all based upon space combat, not ground. I don't care to test ground much, since my rep gear gets me through.

    For one I don't do what you say here. I don't put my ego into it, or be some "golden god" I only use phasers since that is what the Federation uses in the shows/movies. So I try to keep my ships and ground crew close to the shows/movies. Federation used phasers, so does my Fed characters. KDF uses disruptors, so does my KDF characters. For examples. To me I don't care if they are not the DPS chosen weapons. I only solo content. I don't do STF or PVP. So to me they do just as good as the others.
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  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    farmallm wrote: »
    For one I don't do what you say here. I don't put my ego into it, or be some "golden god" I only use phasers since that is what the Federation uses in the shows/movies. So I try to keep my ships and ground crew close to the shows/movies. Federation used phasers, so does my Fed characters. KDF uses disruptors, so does my KDF characters. For examples. To me I don't care if they are not the DPS chosen weapons. I only solo content. I don't do STF or PVP. So to me they do just as good as the others.

    You do not do group content? you do not pvp? You are totally casual? Then why on earth would you comment on something you know hardly anything about?
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited May 2014
    Sorry, late.

    Can I have a short summary about who said what about something? :P
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited May 2014
    kelshando wrote: »
    You do not do group content? you do not pvp? You are totally casual? Then why on earth would you comment on something you know hardly anything about?

    My ships runs several different weapons. Antiproton, phasers, Andorian phasers, disruptors, plasma, polaron, and a wide range of projectiles. My ground crew has a wide range of weapons they use from all types.

    I have saw what each one has done in solo content. So how does it matter if your in STF or PVP? Perhaps you don't know much yourself?

    If you read what I was commenting on. I was talking about a person who said some things. You should read more often.
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  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    farmallm wrote: »
    My ships runs several different weapons. Antiproton, phasers, Andorian phasers, disruptors, plasma, polaron, and a wide range of projectiles. My ground crew has a wide range of weapons they use from all types.

    I have saw what each one has done in solo content. So how does it matter if your in STF or PVP? Perhaps you don't know much yourself?

    If you read what I was commenting on. I was talking about a person who said some things. You should read more often.

    Dang man your na
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited May 2014
    kelshando wrote: »
    Dang man your na
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