Not sure I agree with all the ideas but I would like more "in ship" immersion. I would love to be talked out of a poor choice (see the final extreme bar tending DOFF mission) via a dialogue rather than a timer. More RP in the game would be great!
My Federation Captain, the ships he commands and his bridge crew are all based off of an old FASA Star Trek RPG campaign(4 digit NCC registry numbers please!!). so all my BOFFs have a rich history in my head and we have been serving together for many years. Like one of the previous posters said imagination is the best.
But as long as I am not forced to use the damn Arc client I would totally support an STO2.
Oh and shame on the OP for being misleading.
Joined: June 12, 1972
"The more complex the mind, the greater the need for the simplicity of play." - James T. Kirk
If everyone has their own ship, and you do everything from your bridge, and only leave your ship to go on away missions. . . why bother having this online? It sounds like you just want another Bridge Commander.
Where would the MMO be in this hypothetical MMO?
So you think players working cooperatively on a single ship is less of an MMO than STO currently is, with it's queues and ESD zone chat? :rolleyes:
Hate to tell you, but that's what people wanted in STO since before Beta, and what Chris Roberts is about to capitalize with his MMO. :P
So you think players working cooperatively on a single ship is less of an MMO than STO currently is, with it's queues and ESD zone chat? :rolleyes:
Hate to tell you, but that's what people wanted in STO since before Beta, and what Chris Roberts is about to capitalize with his MMO. :P
i'd like to point out that just as many people were against "everyone on one ship" just as much as they were in favor of.
honestly, if you consider that an MMO, then why not just get Artemis Spaceship Bridge Simulator and play that with a bunch of your friends? as according to you, that would be an mmo as well.
So you think players working cooperatively on a single ship is less of an MMO than STO currently is, with it's queues and ESD zone chat? :rolleyes:
Hate to tell you, but that's what people wanted in STO since before Beta, and what Chris Roberts is about to capitalize with his MMO. :P
I'm trying to imagine what a player-crewed and operated ship would be like. Based on what I've seen of team-based content so far (or even the social-zone complaints), I'm cringing at the idea.
Member since November 2009... I think. (UFP) Ragnar
Hate to tell you, but that's what people wanted in STO since before Beta, and what Chris Roberts is about to capitalize with his MMO. :P
If I only had a dollar for every game that was going to be super-perfect based on forum talk a year before it went live. I would have a lot of dollars - including from people talking about what STO would be a year before it Launched too.
It is amazing how many WoW-killers were not once the gates officially opened.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Read carefully, Cryptic is developing a MMO based game like Star Trek Online but the in the next style :
1. Command from your bridge
2. Battle from your bridge in ( Bridge Commander Style )
3. Navigate not from a dull space map but from your bridge.
4. From your ready room you can order crew to do stuff onboard your ship
5. Have Story related interactions from every part of your ship.
6. You beam down from your transporter room to visit world or take a shuttle craft
7. Fight the enemy off your decks in PVE or PVP Style
8. You get orders from Starfleet Command on the view screen or from your ready room.
9. Love story's can involve if the interaction is there.
10. Visit Starfleet Academy to hire your crew or Earth Space Dock to Hire experienced Crew.
This is a small part that would be possible would you play it, I certainly would and if they would give it the WOW factor I would even set aside the old STO for it.
Of Course this would be all voiced no more reading, just like SWTOR...
In style off Elite Force or Bridge Commander!!!
So what would you vote for ???
This isn't a MMO you're talking about here. It's more along the lines of a traditional single player game with multiplayer elements. It's too ambitious for a MMO, as Perpetual found out the hard way back in the day.
Cryptic kept it real, did what was doable, didn't overreach, and we got a half-way decent product, that fits the MMO mold, in return. So, let's not push it here.
And, no. I wouldn't play what you propose (as a MMO anyway).
I'm trying to imagine what a player-crewed and operated ship would be like. Based on what I've seen of team-based content so far (or even the social-zone complaints), I'm cringing at the idea.
I agree. "captain, our Tac officer just Rage quit after taking our shields offline and scrambling the firing codes for our weapons."
or "captain, we just lost all our Damage control crews when the chief engineer deactivated the force fields in the area they were working in."
If I only had a dollar for every game that was going to be super-perfect based on forum talk a year before it went live. I would have a lot of dollars - including from people talking about what STO would be a year before it Launched too.
It is amazing how many WoW-killers were not once the gates officially opened.
If people think about it, they will immediately know that there is no such thing as a "WoW-Killer".
It's really quite simple: WoW attracts a certain kind of people,who often have a core connection with the WC-games, just like STO generally attracts people who have interest in SciFi.
You won't believe how often I laughed during beta, whenever I saw one of those threads.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Read carefully, Cryptic is developing a MMO based game like Star Trek Online but the in the next style :
1. Command from your bridge
2. Battle from your bridge in ( Bridge Commander Style )
3. Navigate not from a dull space map but from your bridge.
4. From your ready room you can order crew to do stuff onboard your ship
5. Have Story related interactions from every part of your ship.
6. You beam down from your transporter room to visit world or take a shuttle craft
7. Fight the enemy off your decks in PVE or PVP Style
8. You get orders from Starfleet Command on the view screen or from your ready room.
9. Love story's can involve if the interaction is there.
10. Visit Starfleet Academy to hire your crew or Earth Space Dock to Hire experienced Crew.
This is a small part that would be possible would you play it, I certainly would and if they would give it the WOW factor I would even set aside the old STO for it.
Of Course this would be all voiced no more reading, just like SWTOR...
In style off Elite Force or Bridge Commander!!!
So what would you vote for ???
pics or it didn't happen
Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
If everyone has their own ship, and you do everything from your bridge, and only leave your ship to go on away missions. . . why bother having this online? It sounds like you just want another Bridge Commander.
Where would the MMO be in this hypothetical MMO?
I will say that no one has told me about a STO 2 . . .
I've put a fair amount of thought into this and come to the conclusion that I'd probably be pushing for something a bit like Elite Forces and this would involve just a bit of bending things around.
In my take, ship interiors are like cities/zones, fleets would be crews, and players would be assigned to Elite Forces/Spec Ops/MACO/specialists. Your actual command is not the ship you serve on but is a souped up giant sized runabout-type craft, maybe up to the size of the Defiant once you start serving on carriers.
This also justifies some of the uniform customization since you're basically in your own branch of Starfleet. You can rank up to Captain but will still be serving under an NPC captain on each ship.
Players can fly (and buy) the bigger IP ships but this is handled as scenario play like the Batcave scenario in DCUO where players play Batman in those instances and can buy special characters/costumes. Typical play would be small craft docked aboard larger ships with the first game environment being a Galaxy or Excelsior. Then a Sovvie. As you move to bigger ships, you can gain command of bigger and badder small craft with the Defiant clocking in as a large endgame ship.
Lazy. Putting your answers inside someone else's quote makes quoting you impossible.
Your car factory analogy is flawed in that most people consider an experienced officer superior, while an "experienced" car is not. As to the rest, if you won't be bothered to add [/qoute] and [qoute] around your answers, I won't be bothered to read them.
Its not lazy its common practice.
And the analogy is not flawed in the point it is supposed to make: The only experienced officers on Academys are those who retired from teaching.
Everyone else on the academy is NOT experienced, they just finished academy.
Experienced officers to hire would pretty much around everywhere else.
If everyone has their own ship, and you do everything from your bridge, and only leave your ship to go on away missions. . . why bother having this online? It sounds like you just want another Bridge Commander.
Where would the MMO be in this hypothetical MMO?
I will say that no one has told me about a STO 2 . . .
Well... compared to now:
1. Sector space travel in ship interiors
Sector space isn't a social zone. Every kind of social interaction happens in the chat which can be available in the interior too.
2. Combat from the bridge
While I do not think that is possible or even necessary in this game it would not change one bit about how people socialize.
Starbases ect... essentially every actual social zone on ground would still remain as it is.
So this changes wouldnt have an effect on the "mmo" factor of this game at all.
And the analogy is not flawed in the point it is supposed to make: The only experienced officers on Academys are those who retired from teaching.
Everyone else on the academy is NOT experienced, they just finished academy.
Experienced officers to hire would pretty much around everywhere else.
Well... compared to now:
1. Sector space travel in ship interiors
Sector space isn't a social zone. Every kind of social interaction happens in the chat which can be available in the interior too.
2. Combat from the bridge
While I do not think that is possible or even necessary in this game it would not change one bit about how people socialize.
Starbases ect... essentially every actual social zone on ground would still remain as it is.
So this changes wouldnt have an effect on the "mmo" factor of this game at all.
There is more to social interaction that just chatting. A prompt to interaction can also be seen another character or ship and wanting to talk to him about the ship or character.
Sector Space provides that. You may fly by someone with an interesting name or fleet, or an unusual looking ship ,and want to talk with him. Or maybe you open his infoed and read his character's biography and wanted to tell him that he wrote a cool story or somethnig like that. (And all this type of things happened to me.)
A chat channel doesn't give you that. Most people won't write into chat. But people definitely will be visible in sector space.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
a captains job goes beyond away missions, diplomatic visits and conflict and the challenge is keeping the ship going, exploring, assigning weekly breifings to the entire ship staff and through duty officers to the junior crew members. get reports on issues and problems, and solving them. the challenge is becoming a starfleet officer and making it to the top. its no more or less different then most other mmo's.
exactly this, but thats what I miss in STO, INTERACTION !!!
In STO bridge officers basically walking like dumb cows behind you there is almost no AI, there is totaly no interaction with your crew, you gut a captain without a voice even if it was just a standard voice that would be enough. you make video's in game and VO's so why not my char is she deaf dumb or something....
It can't be that hard to implement it in the movie's you do present, also when NPC's gut hit there is no ahh or auch or what ever. It's not that I don't like this MMO because I love it but when you do something make it complete, finish it for once.
I know it's all a learning process for cryptic and I see the growth it has made and I'm very proud I'm in this well growing game.
But make something like mirror chaos describes for those who do not want to grind also make it more social, because what I also witnessed is this a social MMO turned upside down to an A Social game community, put the player in a box to wait, you can't chat with people because you don't know who is your partner out there. you can't make a strategie because of it. Just what I said it is A-Social.
Beside that and I think I made treads a Thousand times make Boff's smarter give them something to do let the captain decide like climb on the mountain and wait for my signal or send over a team instead of going yourself so you make it a doff mission instead of going yourself.
Also make open worlds like STF was, that you call in the chat he I'm looking for people to do an STF and then make a team chat who takes command and go from there.
But the state of STO as it is now your mostly on your own in there fellow players could be easy NPC's because they don't make an conversation there doing what they need to do and that is it.
STO becomes an unfriendly large grind fest, and I rather talk to NPC's then doing this feature when you out there with people but you hardly notice it, only routine you have is chatting on a starbase, I know what tago fang is talking about but the thing what I propose is purely what it is now no social stuff just on your own...
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
I would say that as long as they do not attempt to monetize the game (meaning totally, utterly, completely free) CBS and Paramount will not shut it down.
There are many fan created Star Trek videos on Youtube and CBS / Paramount has never threatened people with copyright infringement. This includes Star Trek: Phase II videos which are based on scripts written for a proposed 2nd Star Trek series that was originally envisioned to air some time in 1978, but never did.
That's not always the case. Numerous fan projects that revolved around making or re-making Chrono Trigger into a 3D game engine have met with many Cease & Desist letters from Square-Enix, despite these being free games.
Even a mod project to turn C&C Generals into Halo was slapped with a C&D order. Well, not quite a C&D order, Bungie asked the modders to stop since they were in the middle of making Halo Wars and hoped the team would stop their mod without going to a C&D.
And yes, I know Cease and Desist letters have no legal power, but they are the first step towards it. We may love our fan projects and fan games and mods and such, but if push came to shove (or if look came to push) then it'd be over and quick.
I see more posts (even the massive monolithic "wall-O-text" type) with the "being responded to" text broken up than the few dedicated lazy posters just quoting the wall and adding their responses inside the quoted material so they don't have to bother breaking it up and adding more quote/endquote tags.
It's lazy by any definitiion of the word, and only common among the lazy.
There is more to social interaction that just chatting. A prompt to interaction can also be seen another character or ship and wanting to talk to him about the ship or character.
Sector Space provides that. You may fly by someone with an interesting name or fleet, or an unusual looking ship ,and want to talk with him. Or maybe you open his infoed and read his character's biography and wanted to tell him that he wrote a cool story or somethnig like that. (And all this type of things happened to me.)
A chat channel doesn't give you that. Most people won't write into chat. But people definitely will be visible in sector space.
That happens in earth orbit or quo'nos or ds9 but not not in sector space.
I see more posts (even the massive monolithic "wall-O-text" type) with the "being responded to" text broken up than the few dedicated lazy posters just quoting the wall and adding their responses inside the quoted material so they don't have to bother breaking it up and adding more quote/endquote tags.
It's lazy by any definitiion of the word, and only common among the lazy.
It's not lazy it's more neatly arranged.
Kind of stupid to insult others to be lazy because YOU are to lazy to copy and paste something and put quote marks arround it if you so desperately need to quote something.
I see no obligation to have up to ten minutes more work with much more confusing post just to spare you 2 clicks.
I don't think that I'm up for starting all over again on an upgraded version of STO. I have been playing this game since the open beta and a new version would probably have as many unpleasant new features as good ones.
I don't think that I'm up for starting all over again on an upgraded version of STO. I have been playing this game since the open beta and a new version would probably have as many unpleasant new features as good ones.
Of course it would. The OP did specify it was still made by Cryptic, after all- why wouldn't it play out like Cryptic's current Star Trek offering?
Read carefully, Cryptic is developing a MMO based game like Star Trek Online but the in the next style :
1. Command from your bridge
2. Battle from your bridge in ( Bridge Commander Style )
3. Navigate not from a dull space map but from your bridge.
4. From your ready room you can order crew to do stuff onboard your ship
5. Have Story related interactions from every part of your ship.
6. You beam down from your transporter room to visit world or take a shuttle craft
7. Fight the enemy off your decks in PVE or PVP Style
8. You get orders from Starfleet Command on the view screen or from your ready room.
9. Love story's can involve if the interaction is there.
10. Visit Starfleet Academy to hire your crew or Earth Space Dock to Hire experienced Crew.
This is a small part that would be possible would you play it, I certainly would and if they would give it the WOW factor I would even set aside the old STO for it.
Of Course this would be all voiced no more reading, just like SWTOR...
In style off Elite Force or Bridge Commander!!!
So what would you vote for ???
i would definately play it!!! just sorry to burst ur bubble but to have every mission in an mmo game fully voice over is nearly impossible w all the content that is added all the time.:(
Read carefully, Cryptic is developing a MMO based game like Star Trek Online but the in the next style :
1. Command from your bridge
2. Battle from your bridge in ( Bridge Commander Style )
3. Navigate not from a dull space map but from your bridge.
4. From your ready room you can order crew to do stuff onboard your ship
5. Have Story related interactions from every part of your ship.
6. You beam down from your transporter room to visit world or take a shuttle craft
7. Fight the enemy off your decks in PVE or PVP Style
8. You get orders from Starfleet Command on the view screen or from your ready room.
9. Love story's can involve if the interaction is there.
10. Visit Starfleet Academy to hire your crew or Earth Space Dock to Hire experienced Crew.
This is a small part that would be possible would you play it, I certainly would and if they would give it the WOW factor I would even set aside the old STO for it.
Of Course this would be all voiced no more reading, just like SWTOR...
In style off Elite Force or Bridge Commander!!!
So what would you vote for ???
Only if it wasn't developed in any way shape or form by cryptic. And only if it got a complete new engine (seriously, the amount of resources this games needs for 'ok' graphics is incredible) and a complete new UI. And only if the game's microtransactions were not macrotransactions (up to £20 for one ship is in no way 'micro') .
I would accept it if they for god sake give my captain a voice that would be nice, Last episode after step between stars proved that !!!
I'd uninstall if they assigned me (that is, my in-game avatar) a voice. They can keep their mediocre voiceovers for their lame NPCs that I've been ignoring anyway since 6 alts back.
I'd uninstall if they assigned me (that is, my in-game avatar) a voice. They can keep their mediocre voiceovers for their lame NPCs that I've been ignoring anyway since 6 alts back.
Oh but wouldn't it be cool if you could record your own dialogue, and have the game give your captain your actual voice.
A little menu that let's you record a few stock phrases like engage, red alert etc.
Oh but wouldn't it be cool if you could record your own dialogue, and have the game give your captain your actual voice.
A little menu that let's you record a few stock phrases like engage, red alert etc.
In all honesty, a captain using my voice is about the only thing I'd like less than a captain using some random voice actor's voice. I can hear the voice my captain should use in my head...I can't speak in said voice.
Of course it would. The OP did specify it was still made by Cryptic, after all- why wouldn't it play out like Cryptic's current Star Trek offering?
Because they'd get 18+ months to improve on it and there are bugs and improvements they've likely thought up for the current game that they don't make not because they can't but because the fix or improvement would be too much of a design departure.
I think the trend has shifted towards DOTA/Diablo style games. I'd almost expect that... and maybe that would fall under Cryptic's license with the Torchlight people.
But I think we'll see an MMO-like resurgence. MMOs began not just as graphical MUDs but as a hybrid of RTS and FPS. Now the trend has been away from FPS and towards MOBA RTS games with a "hero" unit each player plays.
I could actually see a Trek MOBA game. Cryptic probably has the license for that. I think the interesting thing is that if they did a MOBA game, it might work well. Stahl is a huge fan of that gameplay style. PWE has the creative team behind Torchlight (which includes many of the original Diablo people) who are at Cryptic North.
I would like to see more virtual world games. MOBAs are a lot like MMOs minus the virtual world.
I think if they did a Trek MOBA though, they'd draw heavy comparisons to 25th Anniversary/Judgment Rites and so the way to do a Trek MOBA is a MOBA-Puzzler with some strong story hooks and/or cutscenes.
One thing that would be interesting is that if there was a Trek MOBA, I can see getting away from the "everyone is a captain" thing and MAYBE have everyone play voiced canon characters in some kind of Multiverse type setting. Because that's what Marvel and DC's MOBAs tend to do. So it would probably be something like everyone playing their favorite character from the shows and customizing them, with a light story that can accommodate a team of twenty Jean-Luc Picards
storming through a Bajoran Temple.
Comments
My Federation Captain, the ships he commands and his bridge crew are all based off of an old FASA Star Trek RPG campaign(4 digit NCC registry numbers please!!). so all my BOFFs have a rich history in my head and we have been serving together for many years. Like one of the previous posters said imagination is the best.
But as long as I am not forced to use the damn Arc client I would totally support an STO2.
Oh and shame on the OP for being misleading.
"The more complex the mind, the greater the need for the simplicity of play." - James T. Kirk
So you think players working cooperatively on a single ship is less of an MMO than STO currently is, with it's queues and ESD zone chat? :rolleyes:
Hate to tell you, but that's what people wanted in STO since before Beta, and what Chris Roberts is about to capitalize with his MMO. :P
i'd like to point out that just as many people were against "everyone on one ship" just as much as they were in favor of.
honestly, if you consider that an MMO, then why not just get Artemis Spaceship Bridge Simulator and play that with a bunch of your friends? as according to you, that would be an mmo as well.
I'm trying to imagine what a player-crewed and operated ship would be like. Based on what I've seen of team-based content so far (or even the social-zone complaints), I'm cringing at the idea.
(UFP) Ragnar
It is amazing how many WoW-killers were not once the gates officially opened.
This isn't a MMO you're talking about here. It's more along the lines of a traditional single player game with multiplayer elements. It's too ambitious for a MMO, as Perpetual found out the hard way back in the day.
Cryptic kept it real, did what was doable, didn't overreach, and we got a half-way decent product, that fits the MMO mold, in return. So, let's not push it here.
And, no. I wouldn't play what you propose (as a MMO anyway).
I agree. "captain, our Tac officer just Rage quit after taking our shields offline and scrambling the firing codes for our weapons."
or "captain, we just lost all our Damage control crews when the chief engineer deactivated the force fields in the area they were working in."
If people think about it, they will immediately know that there is no such thing as a "WoW-Killer".
It's really quite simple: WoW attracts a certain kind of people,who often have a core connection with the WC-games, just like STO generally attracts people who have interest in SciFi.
You won't believe how often I laughed during beta, whenever I saw one of those threads.
pics or it didn't happen
Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
My opinion of course.
I'm sorry to people who I, in the past, insulted, annoyed, etc.
I've put a fair amount of thought into this and come to the conclusion that I'd probably be pushing for something a bit like Elite Forces and this would involve just a bit of bending things around.
In my take, ship interiors are like cities/zones, fleets would be crews, and players would be assigned to Elite Forces/Spec Ops/MACO/specialists. Your actual command is not the ship you serve on but is a souped up giant sized runabout-type craft, maybe up to the size of the Defiant once you start serving on carriers.
This also justifies some of the uniform customization since you're basically in your own branch of Starfleet. You can rank up to Captain but will still be serving under an NPC captain on each ship.
Players can fly (and buy) the bigger IP ships but this is handled as scenario play like the Batcave scenario in DCUO where players play Batman in those instances and can buy special characters/costumes. Typical play would be small craft docked aboard larger ships with the first game environment being a Galaxy or Excelsior. Then a Sovvie. As you move to bigger ships, you can gain command of bigger and badder small craft with the Defiant clocking in as a large endgame ship.
Its not lazy its common practice.
And the analogy is not flawed in the point it is supposed to make: The only experienced officers on Academys are those who retired from teaching.
Everyone else on the academy is NOT experienced, they just finished academy.
Experienced officers to hire would pretty much around everywhere else.
Well... compared to now:
1. Sector space travel in ship interiors
Sector space isn't a social zone. Every kind of social interaction happens in the chat which can be available in the interior too.
2. Combat from the bridge
While I do not think that is possible or even necessary in this game it would not change one bit about how people socialize.
Starbases ect... essentially every actual social zone on ground would still remain as it is.
So this changes wouldnt have an effect on the "mmo" factor of this game at all.
There is more to social interaction that just chatting. A prompt to interaction can also be seen another character or ship and wanting to talk to him about the ship or character.
Sector Space provides that. You may fly by someone with an interesting name or fleet, or an unusual looking ship ,and want to talk with him. Or maybe you open his infoed and read his character's biography and wanted to tell him that he wrote a cool story or somethnig like that. (And all this type of things happened to me.)
A chat channel doesn't give you that. Most people won't write into chat. But people definitely will be visible in sector space.
exactly this, but thats what I miss in STO, INTERACTION !!!
In STO bridge officers basically walking like dumb cows behind you there is almost no AI, there is totaly no interaction with your crew, you gut a captain without a voice even if it was just a standard voice that would be enough. you make video's in game and VO's so why not my char is she deaf dumb or something....
It can't be that hard to implement it in the movie's you do present, also when NPC's gut hit there is no ahh or auch or what ever. It's not that I don't like this MMO because I love it but when you do something make it complete, finish it for once.
I know it's all a learning process for cryptic and I see the growth it has made and I'm very proud I'm in this well growing game.
But make something like mirror chaos describes for those who do not want to grind also make it more social, because what I also witnessed is this a social MMO turned upside down to an A Social game community, put the player in a box to wait, you can't chat with people because you don't know who is your partner out there. you can't make a strategie because of it. Just what I said it is A-Social.
Beside that and I think I made treads a Thousand times make Boff's smarter give them something to do let the captain decide like climb on the mountain and wait for my signal or send over a team instead of going yourself so you make it a doff mission instead of going yourself.
Also make open worlds like STF was, that you call in the chat he I'm looking for people to do an STF and then make a team chat who takes command and go from there.
But the state of STO as it is now your mostly on your own in there fellow players could be easy NPC's because they don't make an conversation there doing what they need to do and that is it.
STO becomes an unfriendly large grind fest, and I rather talk to NPC's then doing this feature when you out there with people but you hardly notice it, only routine you have is chatting on a starbase, I know what tago fang is talking about but the thing what I propose is purely what it is now no social stuff just on your own...
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
That's not always the case. Numerous fan projects that revolved around making or re-making Chrono Trigger into a 3D game engine have met with many Cease & Desist letters from Square-Enix, despite these being free games.
Even a mod project to turn C&C Generals into Halo was slapped with a C&D order. Well, not quite a C&D order, Bungie asked the modders to stop since they were in the middle of making Halo Wars and hoped the team would stop their mod without going to a C&D.
And yes, I know Cease and Desist letters have no legal power, but they are the first step towards it. We may love our fan projects and fan games and mods and such, but if push came to shove (or if look came to push) then it'd be over and quick.
I see more posts (even the massive monolithic "wall-O-text" type) with the "being responded to" text broken up than the few dedicated lazy posters just quoting the wall and adding their responses inside the quoted material so they don't have to bother breaking it up and adding more quote/endquote tags.
It's lazy by any definitiion of the word, and only common among the lazy.
That happens in earth orbit or quo'nos or ds9 but not not in sector space.
It's not lazy it's more neatly arranged.
Kind of stupid to insult others to be lazy because YOU are to lazy to copy and paste something and put quote marks arround it if you so desperately need to quote something.
I see no obligation to have up to ten minutes more work with much more confusing post just to spare you 2 clicks.
Exactly the lazy "It's all about me and my more-valuable-than-yours time" attitude I was describing, thank you for the example.
Of course it would. The OP did specify it was still made by Cryptic, after all- why wouldn't it play out like Cryptic's current Star Trek offering?
i would definately play it!!! just sorry to burst ur bubble but to have every mission in an mmo game fully voice over is nearly impossible w all the content that is added all the time.:(
Only if it wasn't developed in any way shape or form by cryptic. And only if it got a complete new engine (seriously, the amount of resources this games needs for 'ok' graphics is incredible) and a complete new UI. And only if the game's microtransactions were not macrotransactions (up to £20 for one ship is in no way 'micro') .
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
I'd uninstall if they assigned me (that is, my in-game avatar) a voice. They can keep their mediocre voiceovers for their lame NPCs that I've been ignoring anyway since 6 alts back.
Oh but wouldn't it be cool if you could record your own dialogue, and have the game give your captain your actual voice.
A little menu that let's you record a few stock phrases like engage, red alert etc.
In all honesty, a captain using my voice is about the only thing I'd like less than a captain using some random voice actor's voice. I can hear the voice my captain should use in my head...I can't speak in said voice.
-shrug-
Because they'd get 18+ months to improve on it and there are bugs and improvements they've likely thought up for the current game that they don't make not because they can't but because the fix or improvement would be too much of a design departure.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
I think the trend has shifted towards DOTA/Diablo style games. I'd almost expect that... and maybe that would fall under Cryptic's license with the Torchlight people.
But I think we'll see an MMO-like resurgence. MMOs began not just as graphical MUDs but as a hybrid of RTS and FPS. Now the trend has been away from FPS and towards MOBA RTS games with a "hero" unit each player plays.
I could actually see a Trek MOBA game. Cryptic probably has the license for that. I think the interesting thing is that if they did a MOBA game, it might work well. Stahl is a huge fan of that gameplay style. PWE has the creative team behind Torchlight (which includes many of the original Diablo people) who are at Cryptic North.
I would like to see more virtual world games. MOBAs are a lot like MMOs minus the virtual world.
I think if they did a Trek MOBA though, they'd draw heavy comparisons to 25th Anniversary/Judgment Rites and so the way to do a Trek MOBA is a MOBA-Puzzler with some strong story hooks and/or cutscenes.
One thing that would be interesting is that if there was a Trek MOBA, I can see getting away from the "everyone is a captain" thing and MAYBE have everyone play voiced canon characters in some kind of Multiverse type setting. Because that's what Marvel and DC's MOBAs tend to do. So it would probably be something like everyone playing their favorite character from the shows and customizing them, with a light story that can accommodate a team of twenty Jean-Luc Picards
storming through a Bajoran Temple.