STO 2 The Next Generation would you support it ?
Read carefully, Cryptic is developing a MMO based game like Star Trek Online but the in the next style :
1. Command from your bridge
2. Battle from your bridge in ( Bridge Commander Style )
3. Navigate not from a dull space map but from your bridge.
4. From your ready room you can order crew to do stuff onboard your ship
5. Have Story related interactions from every part of your ship.
6. You beam down from your transporter room to visit world or take a shuttle craft
7. Fight the enemy off your decks in PVE or PVP Style
8. You get orders from Starfleet Command on the view screen or from your ready room.
9. Love story's can involve if the interaction is there.
10. Visit Starfleet Academy to hire your crew or Earth Space Dock to Hire experienced Crew.
This is a small part that would be possible would you play it, I certainly would and if they would give it the WOW factor I would even set aside the old STO for it.
Of Course this would be all voiced no more reading, just like SWTOR...
In style off Elite Force or Bridge Commander!!!
So what would you vote for ???
Comments
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Linkage or it never happened.
It probably will happen if there is enough people voting for it, If there is enough people say yes and it's doable for dev to make something like this it will happen because enough people say yes there is enough money to be made. Simple as that and if Cryptic is not doing it someone else will take it with another name to the game.
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
-facepalm-
Reading is OP, plz nerf.
You said it *is happening*, and I want links to your source. This isn't rocket science.
Look:
Where have they said they're developing this? Or are you just rumormongering like a boss?
Nevermind that if your rosy-glasses "enough requests and it'll happen" fantasy were true, we'd all be flying Tier 5 Constitutions already. :rolleyes:
http://www.stexcalibur.com/
That fact asside. I do believe things that are stated in the OP as gameplay factors arent working on MMO's. Thoose aspects could work in a Single Player RPG. (See Mass Effect, ect.)
For MMO's... never ever is such a thing happening.
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Meh. Clicking on text orders for NPCs get tedious real quick.
2. Battle from your bridge in ( Bridge Commander Style )
Dull. Played Bridge commander, and while the immersion was great, the fighting was dull.
3. Navigate not from a dull space map but from your bridge.
I find the space map cool, and navigating from my bridge dull. I never see any kind of fun in clicking text orders to NPC in a videogame. Pretty much like playing text based RPG, without the (few) interesting parts.
Or playing a RTS and having to click on orders instead of telling which unit should do what.
4. From your ready room you can order crew to do stuff onboard your ship
Dull. When can I DO something ? And not talk to NPCs ? I like a good story, I like immersion, but I also like to pewpew stuff, and do something. Not wait until some NPC finish his task.
5. Have Story related interactions from every part of your ship.
Good, but once you've done that, it will always be the same. No replayability. Even if you add some randomness, you'll likely find the same event several time.
6. You beam down from your transporter room to visit world or take a shuttle craft
What's the difference with STO ? I do the exact same thing all day !
Oh, you mean I need to move to my transporter room BEFORE beaming down ? Is that an improvement ?
7. Fight the enemy off your decks in PVE or PVP Style
Good, but it's a HUGE task to do that on custom interior. Would you give up your bridge choice, and fight in a generic bridge chosen for you ? You can't have both. It's simply too difficult to do, other than being the core of the game itself.
Cryptic planned to add this feature when they made the ship interior. But it was simply too difficult and long to do for such a small result in comparison.
8. You get orders from Starfleet Command on the view screen or from your ready room.
The difference between that and receiving orders from them in STO is so minor, I don't really care. The discussion panel even look like a view screen. And you can always go to your bridge to receive them, even sit on the chair.
Extremely minor difference.
9. Love story's can involve if the interaction is there.
Meh. I really like Bioware's game (except the DAO2 and ME3, and probably everything that will come after them). However, I don't want to replay the same story everytime. In STO, my crew have much less interactions, but at least it's a unique crew for each of my characters. And if I want a romance, I can have one. I use the most powerful tool ever created to tell stories : imagination.
This kind of feature is awesome in a solo game. If it's just a part of NPC-player interaction. Having NPCs that react to your actions, that have an agenda, and simulated feeling,.. it's great.
In a MMO it's limited, not to say useless.
10. Visit Starfleet Academy to hire your crew or Earth Space Dock to Hire experienced Crew.
You ALREADY hire crew in Starfleet Academy. Never done any DOFF mission ?
As for ESD, you can already hire crew there. From the exchange, or from the BOFF vendor (whatever he is called).
So, to answer the first question, no I wouldn't play this game. I play STO which is, IMO, equivalent or even superior to what you want. In my opinion.
What you want is Bioware's Bridge Commander, solo edition. It's not the same game than STO. Now I might be interested by this game, but I would like to know more before buying.
Sorry to burst your bubble but it doesn't work like that.
To make a "sto 2" or anything ST related, Cryptic would likely have to buy another license from CBS (if CBS agree, which is not guaranteed). Then they would have to make the game (a few years of work without earning any money from it). Before you start with Kickstarter, CBS would probably never sell a license to a kickstarter game (too many risks, not enough control). And even if they did, Cryptic would have to spend money to buy the license BEFORE even starting the Kikstarter fund raising, and know if they would have enough money to make it.
So, it would be a AAA game, which cost a lot. Especially when using a license.
Do you think a few hundreds of players will be enough to persuade them to spend so much ? Especially when STO is so successful, without any risk involved.
I don't see the point.
They are not. I dont think the OP's first language is english. he is just asking a hypothetical question.
Anyway, immersion upgrades? I'm game. Really, we need to forget that this is an MMO. Not make it not an MMO, but stop limiting the development options with the "rules" of most MMOs. They just get in the way.
I would support a sequel to this game. But not the game you mention. First reason, the title. The current game already clings to the TNG audience (sometimes at the expense of fans of the other various Star Trek shows). Naming the sequel after TNG is pigeonholing the game even further, I feel.
This idea oddly enough, is a red herring. Many fans feel it would be superior. But actual research has shown that 3rd person "over the shoulder" style gaming is quite popular. And very competitive with first person views. It's a weird quirk of gaming, but it's been researched.
Also someone above mentions that doing everything from the bridge would end up being tedious and that is true. It's a static environment, compared to the type of sensory overload you get in the current style of space combat.
Also you call the space map dull but don't equally give enough credit for how dull the bridge can get in comparison.
I say you do this. Spend all day tomorrow just on your ship's bridge. And you know chat and stuff. Even try some RP. But never leave your bridge. Come back with your impressions.
You already can do this.
How much story interaction can you do from a Jeffries Tube? From the mess hall?
Already in game.
How is this any different from the view screen which already provides the story text now?
I don't think this game is really supposed to focus on love stories.
You can already do this.
I'd love a sequel. Just not the heavily bridge commander influenced one you're describing. Sorry, I played that game. It was fun. I moved on.
OP's of said threads think they are funny...
Irony is that they don't realize that it won't happen...
Given that the site states "STExcalibur.com is not affiliated in any way with Paramount Pictures, Viacom, CBS Television Network." leads me to believe that it would be shut down before it ever launched. IP is not so easily co-opted without consent.
Join our cause now!
The project has been running for years, and all those (CBS, Paramount... ) are a aware of it... They won't be shut down, cause if they did, it would have happened a long time ago.
Noticed that too, as I've said elsewhere there is a problem with annoying too many minorities in too short a time.
This is just a side effect of too many polarising decisions in a row.
Yeah, let's see how "hands off" they stay the moment this project goes live and actually tries to charge one penny for anything.
Could remove ship classes, form cookie cutter ship interiors with mix and matching rooms of your choice. How you set up your interior determines your specialty, combat prowess and/or abilities. Your ship size determining how much you can throw into it but enough so that players can still be a powerhouse at the cost of everything else.
Allow a smooth transition to go from space to ground be it a boarding action or beaming to the ground. Really just an expanded upon Battlefront element. Would look nice on carriers but unwise for a captain to take command of a fighter. Heh.
I hear factions wars never really turn out well but...
Allow players to fund faction so that land grab operations and other various bonuses can be achieved. The map would be ever changing assuming every faction was in an all out war.
Change corps/battalion/fleets into a Hero ship I guess. Many people preforming within one ship under the leader as captain. Bonuses include things such as having access to larger ships, task specialization, an entire uniform of the crew's choosing, faster leveling (Your rank determines what roles you are allowed on the ship). Fleet PvP would essentially be your hero ship against theirs.
Allow for merchant, crafting, researching specializations to be a thing. Allow people to hit max level without having to see an ounce of combat.
A few other things I would like to mention but this will do for now.
I would say that as long as they do not attempt to monetize the game (meaning totally, utterly, completely free) CBS and Paramount will not shut it down.
There are many fan created Star Trek videos on Youtube and CBS / Paramount has never threatened people with copyright infringement. This includes Star Trek: Phase II videos which are based on scripts written for a proposed 2nd Star Trek series that was originally envisioned to air some time in 1978, but never did.
He always creates those kind of threads. It is now the third one I know of. Like his Tactical Intrepid one where he puts information of an unknown source in the thread and then can't deliver any links.
He starts a thread, let other people start a heaten discussion and isn't active discussing anymore by himself.
One more thread and I will report him to the Mods.
You seem to be missing the part where the game is free...
They wont. The game will be available for free as a non-commercial project.
The thing with such projects is they tend to go like 90% finished then suddenly die off. Although Excalibur looks promising as it is running for over 4 years already and you can cleary see some progress.
If it ever will be finished who knows, but it looks solid.
About the legal issue we will see but I doubt Paramount will shut it down.
There has been a Wing Commander Fan made game called "Wing Commander Saga" aswell, and it wasnt shutdown by Electronic Arts as it was non-commercial.
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if you had the ability to work your way past the hundreds of other similar rank crew, you get the option to choose a class after an orientation in all three and their specs to get an idea of what you want in order to clear to the rank of ensign from crewman. what ever choice you make ultimately you get put into one class, command when your senior enough where you need to make that change, usually following to the commander rank although exceptions may force the officer in question to keep their class and spec until captain, but a strong emphasis on command will happen regardless.
now imagine say 75,000 players on the server at any given time, and an average crewman count per ship from 200-1020 (miranda-galaxy), thats enough for a fleet of ships, and eventually one player would reach that rank as an admiral that could then apply to become a flag officer with significant training.
when it came to combat and such, well thats a different story, there is a chance at perma death if your silly about hand to hand or energy weapon fighting, the chance part comes into it depending where a person is hit, what type of effects linger and if a medical officer or someone with basic knowledge in a medical background, certified by the ships CMO and the captain can help until someone with better knowledge can make sure to get that shipman alive.
duty officers, specific science projects depending on when the mood strikes that could mess up command because starfleet ordered it much to the chagrin of the ships crew. only a few npcs are found on these ships ran by players, there is no currency to worry about, the majority of these npcs are in ten forward and the holodecks, weapons training areas and such.
diplomacy handled wrong and a failure by the captain to express an option for his crewmen that could lead to a diplomatic disaster could have far reaching consequences, for example a failure to disarm a volatile situation with romulan warbirds, depending on the ship and how bad it went, it could cost everyone on the ship with perma death except a few lucky ones who found escape pods at the exact right moment.
away team missions would have to at least contain one or two officers in the party that have not had a chance, these will be requirements based on class skills that would be suitable for a specific mission.
anyways, there was me thinking this deck full of players, socializing all the time with each other in some ship like the akira class, with something like 16 decks or the massive galaxy class with upwards of 40 decks, each ship design reflects different colors and workman ship on the corridor designs and such. and i play this, some what of an underwhelming experience, but that faded quickly.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Heaven forbid you just walk down a corridor, durpping around as usual, when suddenly hull breach.
Bad luck for Player #243562.
You can roll a new character through the Academy.
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