Well while it was a good FE it does have a few flaws, most notibly to me was the lack of away team again, come on Cryptic I have an awesome team of the best the KDF has to offer letting me use them in FEs now and again wouldn't kill you.
Plus you know they shouldn't be letting their General and a Vulcan get all the glory from killing the qa'meH quv.
Also I would of liked to see more of the interactions with the other ambassadors in the same vein as insulting the Cardassians for fun. That was awesome and felt like something a Klingon would do.
5) When beaming to ESD, bring your away team. Two flag officers alone re-taking ESD is stupid. Technically, you should be bringing an army, but I'll settle for my away team.
Still the only point I can agree on. Despite the fact that we didn't take back ESD alone, just that one level, but still.
For once that not a problem of that episode, its a problem of the entire game. At least in half of the missions that captain would send his first officer or tactical officer and not lead the away team himself. (I still believe to beam down AS first officer or another officer is a MUST HAVE feature for this game, even if its just a costume/visual change).
And the BOs: Cryptic seems to have completely forgotten about HAVING BOs to go down with, they were not part on any new mission in years (beside reworks and rom leveling missions).
The last new mission for regular characters (KDF or fed) that involved a five man team was "of Bajor" more then 2 years ago, and that was only for a short holodeck scenario and the only occasion in that entire featured series.
Even before that they were available in the Romulan FE, and here we only had one mission with the full team (Colisseum only in the beginning on the station).
May be nimbus, but thats more an adventure zone then a mission.
That is something that annoys me like hell for a long while now.
5) When beaming to ESD, bring your away team. Two flag officers alone re-taking ESD is stupid. Technically, you should be bringing an army, but I'll settle for my away team.
That's amazing. You actually had one reasonable idea in all of that nonsense. Fascinating.
2) At the start of the conference, the player is told "Feel free to mingle with the diplomats, then talk to the tech to start the presentation when you're ready". This gives the player the freedom to hear the nonsense from as many or as few ambassadors as they like, and not have to zig zag to every single one twice for no good reason.
5) When beaming to ESD, bring your away team. Two flag officers alone re-taking ESD is stupid. Technically, you should be bringing an army, but I'll settle for my away team.
10) During the celebration, again, there's no reason for forcing the player to run around the room and picking up the block of text from every npc. Why do I care what these people have to say? They're annoying morons. Take the same approach as from the beginning: Feel free to mingle, talk to person X to start the ceremony.
I mostly agree with all of these suggestions, but in regard to point #5, I should point out that Cryptic has been building these most recent FE's as solo episodes on purpose. They are theoretically providing all of the help you should need in the mission itself.
This was one of my major complaints, too, but they've chosen to do it this way for thematic reasons and probably also to simplify development of the FE.
Still, I would've liked to have brought at least one extra BO along. If they needed to limit your choices somehow, they could've restricted it to one of the new default bridge officers like Tovan, Elsa Mora, and that Klingon whose name escapes me at the moment.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
I mostly agree with all of these suggestions, but in regard to point #5, I should point out that Cryptic has been building these most recent FE's as solo episodes on purpose. They are theoretically providing all of the help you should need in the mission itself.
This was one of my major complaints, too, but they've chosen to do it this way for thematic reasons and probably also to simplify development of the FE.
Still, I would've liked to have brought at least one extra BO along. If they needed to limit your choices somehow, they could've restricted it to one of the new default bridge officers like Tovan, Elsa Mora, and that Klingon whose name escapes me at the moment.
I wouldnt know why they couldn't do a Solo mission with a BO team. Solo mission means no other player characters.
Sorry but allowing BOs down there can't be more work then 4 clicks.
And while it obviously mechanically possible and easy to do the Mission alone, so in terms of "all help provided in the mission" that is technically and mechanically given. But if I'm interested in challenging game on a mechanical base I play tetris or Sudoku. This is still a role playing game. This is supposed to tell a story. Its not about beating mechanics, this should be "background", a fact that cryptic forgets more and more. And in that story it makes no sense that 2 flag officers beam down alone while they have ships with up to 4000 soldiers that can come with them. As little sense does it make that five flag officers beam down into a brorg invested environment in STFs (even less without support)
The story missions are supposed to be immersive more then the other stuff, and that simply breaks the immersion.
5) Spacedock was overrun with Undine. All the Undine ships had been destroyed. So wouldn't all the Undine immediately pretend to be injured starfleet so they get rescued and infiltrate starfleet that much further? Or is expecting an enemy to be something other than mindless berserkers too much? It wasn't just a few Undine, but large numbers of boarding parties.
Ok. You want the enemy to be more than mindless berserkers, right?
Yet that's all you yourself want to be in the game, as seen here:
Take off and nuke the site from orbit. It's the only way to be sure.
In fact, much of your initial post demonstrated that you have a real berserker bloodlust in regards to gameplay and want to spend most of your time mindlessly shooting at things.
Yet you criticize the NPCs for being what it is you want to be.
Its not about beating mechanics, this should be "background", a fact that cryptic forgets more and more. And in that story it makes no sense that 2 flag officers beam down alone while they have ships with up to 4000 soldiers that can come with them. As little sense does it make that five flag officers beam down into a brorg invested environment in STFs (even less without support)
And yet... The Star Trek writers have pretty much all done exactly the same things that you're accusing Cryptic of doing.
How many people were on the away team when the Enterprise first encountered the Borg?
How many on the away team when they tried to rescue Picard the first time? They captured Locutus with two.
Of course we can explain that away as keeping the numbers low so that the Borg don't view them as a serious threat. And if those were the only examples of starship captains deciding few (or one) on an away team is better than many, we could stop there.
Kirk did it. Picard did it. Sisko did it. Janeway did it. Archer did it.
I'm not saying it makes perfect sense, mind you.
I'm saying, this is basically Tuvok saying to your character, "I'm going to rescue Admiral Quinn -- are you coming?" And naturally, you are. 'Cause you're just that kind of legendary starship captain who can't resist charging in where mortals fear to tread.
How you explain what the rest of your crew is up to is something Cryptic is leaving up to your imagination. They're mopping up the Undine bioships. They're evacuating other levels of ESD. You're preventing the Undine from taking the opportunity to replace some of them. Take your pick.
Yeah, you should have the option to bring one or more along, I agree. But we don't.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
5) When beaming to ESD, bring your away team. Two flag officers alone re-taking ESD is stupid. Technically, you should be bringing an army, but I'll settle for my away team.
This is one point I, like many others, completely agree with you. Heck, if there's something I completely dislike in this game mechanic wise, it's the "Captain is the first who goes on an away mission" policy. Yeah, I get it, it's to get off my ship in a while, but still, I'm the captain of a starship and I want to decide when I'll go personally on an away mission, have my first officer complain to me when I do so and telling him to shut up. Except, of course, when I'm ordered by my superior. Which could, actually, be the case here as soon as player hits "Accept" button, though only justified for Federation...
Anyway, take the FE for what it is: a piece of entertainment. If we were to deeply analyze every single entertainment piece, be it book, movie or a game, we would not get what we actually want from them - entertainment.
And yet... The Star Trek writers have pretty much all done exactly the same things that you're accusing Cryptic of doing.
How many people were on the away team when the Enterprise first encountered the Borg?
How many on the away team when they tried to rescue Picard the first time? They captured Locutus with two.
Of course we can explain that away as keeping the numbers low so that the Borg don't view them as a serious threat. And if those were the only examples of starship captains deciding few (or one) on an away team is better than many, we could stop there.
Kirk did it. Picard did it. Sisko did it. Janeway did it. Archer did it.
I'm not saying it makes perfect sense, mind you.
I'm saying, this is basically Tuvok saying to your character, "I'm going to rescue Admiral Quinn -- are you coming?" And naturally, you are. 'Cause you're just that kind of legendary starship captain who can't resist charging in where mortals fear to tread.
How you explain what the rest of your crew is up to is something Cryptic is leaving up to your imagination. They're mopping up the Undine bioships. They're evacuating other levels of ESD. You're preventing the Undine from taking the opportunity to replace some of them. Take your pick.
Yeah, you should have the option to bring one or more along, I agree. But we don't.
Thank you for that! Finally someone who understands that Star Trek has always been about 1-5 people doing incredibly stupid things on their own. The game is no different then any of the TV series.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
The immersion in STO only lasts as long as you turn your brain off completely.
^^^
The same could be said for the majority of the 'Star Trek' franchise in general.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
And yet... The Star Trek writers have pretty much all done exactly the same things that you're accusing Cryptic of doing.
There's always been this weird segment of the fandom that's just SURE that there's a team of elite, ultra-macho, Brock Sampson-esque Starfleet Marines SOMEWHERE on every Federation ship, and the Enterprise, for whatever reason, is the only ship to never use their's.
I've never understood that piece of headcanon, myself.
If they needed to limit your choices somehow, they could've restricted it to one of the new default bridge officers like Tovan, Elsa Mora, and that Klingon whose name escapes me at the moment.
Tovan Khev(All RR chars have him), Elisa Flores(new Feds have her, and some old Feds who bothered to pick her up... which most of my charas haven't), and K'Men(see Elisa).
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
There is a weird aggressiveness in this thread that confuses me, too. Like wanting to tell Tuvok to shut up. I mean, maybe you don't like him personally, but isn't Voyager's journey, like, a really big deal? They crossed the entire galaxy and defeated the Borg for decades.
I just have this mental image of the guy in an elevator with an astronaut yelling "I'M WARNING YOU, BUZZ, IF YOU TALK ABOUT WALKING ON THE MOON ONE MORE TIME, I'M GIVING YOU A FAT LIP!"
EDIT: Can you also imagine the line reading? "Okay, Tim, your motivation with this line is that the player just told you to shut up because they hate you and your voice work makes them angry and they want you to be silent for the rest of th- . . . hey, where are you going?"
There is a weird aggressiveness in this thread that confuses me, too. Like wanting to tell Tuvok to shut up. I mean, maybe you don't like him personally, but isn't Voyager's journey, like, a really big deal? They crossed the entire galaxy and defeated the Borg for decades.
Even Picard got to say "Shut up, Wesley".
Tuvok says the same inane drivel repeatedly. We're on a station overrun with Undine, and he feels the need to point out that there are more Undine every five seconds. Shut up, Tuvok.
Several times he points out that ESD is under attack while I'm trying to kill the undine that are attacking ESD. I'm killing the undine that are attacking ESD. It's being taken care of as swiftly as possible. Shut up, Tuvok.
I actually went an just muted all voices by the time I got to the second room in ESD.
EDIT: Can you also imagine the line reading? "Okay, Tim, your motivation with this line is that the player just told you to shut up because they hate you and your voice work makes them angry and they want you to be silent for the rest of th- . . . hey, where are you going?"
It's not Tim Russ's fault the writers wrote his lines so poorly and then chose to have them play repeatedly. But, again, I'll bite: "The player just insulted you, act offended". What, you think Tim Russ has never been offended before? Hasn't "Insult the Vulcan" been a common trope since Bones and Spock?
But just keep it simple. The point is to avoid a soliliquy on the subject. Tuvok: "If you do not value my experience and advice, then I will remain silent."
There's always been this weird segment of the fandom that's just SURE that there's a team of elite, ultra-macho, Brock Sampson-esque Starfleet Marines SOMEWHERE on every Federation ship, and the Enterprise, for whatever reason, is the only ship to never use their's.
I've never understood that piece of headcanon, myself.
That doesn't make sense to me either... maybe they got it in their heads that the "Enterprise" series marines were continued, but nobody ever saw them? I think there were also some star trek first person shooter video games along those lines...
However, given that the player may be showing up with a Klingon Battlecruiser sporting a crew of 1500 or more trained killers, it would make far more sense to send in a battalion.
But as I said, I would have even been satisfied with an away team. Two flag officers alone to retake all of ESD is just absurd.
But as I said, I would have even been satisfied with an away team. Two flag officers alone to retake all of ESD is just absurd.
It seems to me their mission was to go in and save Quinn - and anyone else they could save - not retake all of ESD. As we see, they did not save ESD.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
To Wesley. The Captain of the Federation flagship said that to a petulant child. You want to yell it during a peace conference. At a guy on the other side. And then blow up a huge piece of their military infrastructure.
Tuvok says the same inane drivel repeatedly. We're on a station overrun with Undine, and he feels the need to point out that there are more Undine every five seconds. Shut up, Tuvok.
Several times he points out that ESD is under attack while I'm trying to kill the undine that are attacking ESD. I'm killing the undine that are attacking ESD. It's being taken care of as swiftly as possible. Shut up, Tuvok.
First of all, you're still coming across as weird. You're not going to start typing "Shut up, Tuvok" over and over again, Shining-style, are you? Because that would be really creepy.
Second of all, I would be totally in favor of this if you ended up getting reprimanded for throwing a hissy-fit at another officer while Q'ronos was exploding because he told you to "stay alert" more than once.
There is a weird aggressiveness in this thread that confuses me, too. Like wanting to tell Tuvok to shut up. I mean, maybe you don't like him personally, but isn't Voyager's journey, like, a really big deal? They crossed the entire galaxy and defeated the Borg for decades.
Oh, please. Voyager's crew were a collection of traitors and war criminals with a magic starship that rendered them immune to having any consequences for their actions.
They're ****heads who don't belong in Starfleet, the lot of them.
Tuvok says the same inane drivel repeatedly. We're on a station overrun with Undine, and he feels the need to point out that there are more Undine every five seconds. Shut up, Tuvok.
Koren says the same inane drivel repeatedly. We're outnumbered twenty to one by Undine and yet are still utterly slaughtering them, and she feels the need to point out that Starfleet only sent the Andraste and Voyager every five seconds. Shut up, Koren.
It seems to me their mission was to go in and save Quinn - and anyone else they could save - not retake all of ESD. As we see, they did not save ESD.
Still would've been better with a heavily armed assault unit. I have a crew of 750 men, women, and alternately-gendered sapients on my ship, all of whom are intensely loyal both to Starfleet and to me personally. You cannot tell me they couldn't spare a fireteam or two from Security to go with their CO.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
That doesn't make sense to me either... maybe they got it in their heads that the "Enterprise" series marines were continued, but nobody ever saw them? I think there were also some star trek first person shooter video games along those lines...
I think it started way back before TNG even took off, with Starfleet Battles. That was the only game to ever decide that what Star Trek needed to be entertaining was MORE technical jargon.
There was a PNP RPG way back based on it that had you play as an elite marine away team, because it's "stupid" for the high ranking officers to beam into dangerous places. So, you could be the ship's heavy weapons expert, but not the captain.
It's like Star Trek for people too spergy to realize the whole show is basically just a setup for the bridge crew to have crazy impossible adventures.
Oh, please. Voyager's crew were a collection of traitors and war criminals with a magic starship that rendered them immune to having any consequences for their actions.
They're ****heads who don't belong in Starfleet, the lot of them.
Hey, I'm not defending the writing on Voyager. I'm just saying that this was a big deal, in-universe.
I have a serious issue with your own internal contradiction. Which I'll illustrate here:
Ok. You want the enemy to be more than mindless berserkers, right?
Yet that's all you yourself want to be in the game, as seen here:
In fact, much of your initial post demonstrated that you have a real berserker bloodlust in regards to gameplay and want to spend most of your time mindlessly shooting at things.
Yet you criticize the NPCs for being what it is you want to be.
Yeah, I don't get that at all.
You fail to understand the difference. ESD was infested with powerful shape-shifting aliens. Finishing off the destruction would eliminate the infestation. Anyone who sets foot on ESD *must* be considered a possible Undine. It's not that anyone would be happy to destroy ESD, it's that there's no other way to be sure you got all the Undine, and given the massive destruction already present on ESD, there can't be all that many left alive anyway.
If you played the Klingon plot, you'd know that even just a few Undine smuggled into the ranks can cause quite the havoc. Here, we have very large numbers of Undine put into a chaotic situation that is absolutely prime for replacing people.
How many more thousands or millions could those Undine dopplegangers kill through sabotage? What if one of them managed to replace someone who had access to the Federations dirty little secrets, like genesis torpedoes? In war, sometimes you have to be ruthless. That's not the same thing as bloodlust.
Still would've been better with a heavily armed assault unit. I have a crew of 750 men, women, and alternately-gendered sapients on my ship, all of whom are intensely loyal both to Starfleet and to me personally. You cannot tell me they couldn't spare a fireteam or two from Security to go with their CO.
And as Blue pointed out, tell that to every Star Trek Captain on every series televised to date - as well as all the movies.
Star Trek is about a very small group of people doing everything even though they have hundreds of people on their ships equally, if not more, capable to do the mission. It is the hero's journey.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
First of all, you're still coming across as weird. You're not going to start typing "Shut up, Tuvok" over and over again, Shining-style, are you? Because that would be really creepy.
All grind and no play makes distantworlds a dull boy. :P
Koren says the same inane drivel repeatedly. We're outnumbered twenty to one by Undine and yet are still utterly slaughtering them, and she feels the need to point out that Starfleet only sent the Andraste and Voyager every five seconds. Shut up, Koren.
Absolutely! I think I didn't notice that because I'd muted voices by that point. (Or maybe she isn't as whiny when you're playing KDF?)
All grind and no play makes distantworlds a dull boy. :P
If they add one more fleet holding, we're going to find "TACOFANGS IS AN ACTUAL TACO VAMPIRE! HE CONTROLS THE CHEMTRAILS THAT MAKE US WANT TO EAT TACO BELL!" scrawled on the wall at Cryptic's headquarters.
Comments
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"But enough about this thread!"
*canned laughter*
Thank you, thank you. Be sure to tip your waitress.
(Sorry, low hanging fruit and all. )
Plus you know they shouldn't be letting their General and a Vulcan get all the glory from killing the qa'meH quv.
Also I would of liked to see more of the interactions with the other ambassadors in the same vein as insulting the Cardassians for fun. That was awesome and felt like something a Klingon would do.
Still the only point I can agree on. Despite the fact that we didn't take back ESD alone, just that one level, but still.
For once that not a problem of that episode, its a problem of the entire game. At least in half of the missions that captain would send his first officer or tactical officer and not lead the away team himself. (I still believe to beam down AS first officer or another officer is a MUST HAVE feature for this game, even if its just a costume/visual change).
And the BOs: Cryptic seems to have completely forgotten about HAVING BOs to go down with, they were not part on any new mission in years (beside reworks and rom leveling missions).
The last new mission for regular characters (KDF or fed) that involved a five man team was "of Bajor" more then 2 years ago, and that was only for a short holodeck scenario and the only occasion in that entire featured series.
Even before that they were available in the Romulan FE, and here we only had one mission with the full team (Colisseum only in the beginning on the station).
May be nimbus, but thats more an adventure zone then a mission.
That is something that annoys me like hell for a long while now.
That's amazing. You actually had one reasonable idea in all of that nonsense. Fascinating.
I mostly agree with all of these suggestions, but in regard to point #5, I should point out that Cryptic has been building these most recent FE's as solo episodes on purpose. They are theoretically providing all of the help you should need in the mission itself.
This was one of my major complaints, too, but they've chosen to do it this way for thematic reasons and probably also to simplify development of the FE.
Still, I would've liked to have brought at least one extra BO along. If they needed to limit your choices somehow, they could've restricted it to one of the new default bridge officers like Tovan, Elsa Mora, and that Klingon whose name escapes me at the moment.
Link: How to PM - Twitter @STOMod_Bluegeek
Hell Picard went on a Scimitar alone, and took on a bunch of Remans.
Which is one of the main reasons why that movie failed so hard....
I wouldnt know why they couldn't do a Solo mission with a BO team. Solo mission means no other player characters.
Sorry but allowing BOs down there can't be more work then 4 clicks.
And while it obviously mechanically possible and easy to do the Mission alone, so in terms of "all help provided in the mission" that is technically and mechanically given. But if I'm interested in challenging game on a mechanical base I play tetris or Sudoku. This is still a role playing game. This is supposed to tell a story. Its not about beating mechanics, this should be "background", a fact that cryptic forgets more and more. And in that story it makes no sense that 2 flag officers beam down alone while they have ships with up to 4000 soldiers that can come with them. As little sense does it make that five flag officers beam down into a brorg invested environment in STFs (even less without support)
The story missions are supposed to be immersive more then the other stuff, and that simply breaks the immersion.
Ok. You want the enemy to be more than mindless berserkers, right?
Yet that's all you yourself want to be in the game, as seen here:
In fact, much of your initial post demonstrated that you have a real berserker bloodlust in regards to gameplay and want to spend most of your time mindlessly shooting at things.
Yet you criticize the NPCs for being what it is you want to be.
Yeah, I don't get that at all.
And yet... The Star Trek writers have pretty much all done exactly the same things that you're accusing Cryptic of doing.
How many people were on the away team when the Enterprise first encountered the Borg?
How many on the away team when they tried to rescue Picard the first time? They captured Locutus with two.
Of course we can explain that away as keeping the numbers low so that the Borg don't view them as a serious threat. And if those were the only examples of starship captains deciding few (or one) on an away team is better than many, we could stop there.
Kirk did it. Picard did it. Sisko did it. Janeway did it. Archer did it.
I'm not saying it makes perfect sense, mind you.
I'm saying, this is basically Tuvok saying to your character, "I'm going to rescue Admiral Quinn -- are you coming?" And naturally, you are. 'Cause you're just that kind of legendary starship captain who can't resist charging in where mortals fear to tread.
How you explain what the rest of your crew is up to is something Cryptic is leaving up to your imagination. They're mopping up the Undine bioships. They're evacuating other levels of ESD. You're preventing the Undine from taking the opportunity to replace some of them. Take your pick.
Yeah, you should have the option to bring one or more along, I agree. But we don't.
Link: How to PM - Twitter @STOMod_Bluegeek
This is one point I, like many others, completely agree with you. Heck, if there's something I completely dislike in this game mechanic wise, it's the "Captain is the first who goes on an away mission" policy. Yeah, I get it, it's to get off my ship in a while, but still, I'm the captain of a starship and I want to decide when I'll go personally on an away mission, have my first officer complain to me when I do so and telling him to shut up. Except, of course, when I'm ordered by my superior. Which could, actually, be the case here as soon as player hits "Accept" button, though only justified for Federation...
Anyway, take the FE for what it is: a piece of entertainment. If we were to deeply analyze every single entertainment piece, be it book, movie or a game, we would not get what we actually want from them - entertainment.
^^^
The same could be said for the majority of the 'Star Trek' franchise in general.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
There's always been this weird segment of the fandom that's just SURE that there's a team of elite, ultra-macho, Brock Sampson-esque Starfleet Marines SOMEWHERE on every Federation ship, and the Enterprise, for whatever reason, is the only ship to never use their's.
I've never understood that piece of headcanon, myself.
The same is true of any piece of entertainment. Immersion is a personal choice. You have to want to immerse yourself. The game can't do it for you.
My character Tsin'xing
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
There is a weird aggressiveness in this thread that confuses me, too. Like wanting to tell Tuvok to shut up. I mean, maybe you don't like him personally, but isn't Voyager's journey, like, a really big deal? They crossed the entire galaxy and defeated the Borg for decades.
I just have this mental image of the guy in an elevator with an astronaut yelling "I'M WARNING YOU, BUZZ, IF YOU TALK ABOUT WALKING ON THE MOON ONE MORE TIME, I'M GIVING YOU A FAT LIP!"
EDIT: Can you also imagine the line reading? "Okay, Tim, your motivation with this line is that the player just told you to shut up because they hate you and your voice work makes them angry and they want you to be silent for the rest of th- . . . hey, where are you going?"
Tuvok says the same inane drivel repeatedly. We're on a station overrun with Undine, and he feels the need to point out that there are more Undine every five seconds. Shut up, Tuvok.
Several times he points out that ESD is under attack while I'm trying to kill the undine that are attacking ESD. I'm killing the undine that are attacking ESD. It's being taken care of as swiftly as possible. Shut up, Tuvok.
I actually went an just muted all voices by the time I got to the second room in ESD.
It's not Tim Russ's fault the writers wrote his lines so poorly and then chose to have them play repeatedly. But, again, I'll bite: "The player just insulted you, act offended". What, you think Tim Russ has never been offended before? Hasn't "Insult the Vulcan" been a common trope since Bones and Spock?
But just keep it simple. The point is to avoid a soliliquy on the subject. Tuvok: "If you do not value my experience and advice, then I will remain silent."
However, given that the player may be showing up with a Klingon Battlecruiser sporting a crew of 1500 or more trained killers, it would make far more sense to send in a battalion.
But as I said, I would have even been satisfied with an away team. Two flag officers alone to retake all of ESD is just absurd.
To Wesley. The Captain of the Federation flagship said that to a petulant child. You want to yell it during a peace conference. At a guy on the other side. And then blow up a huge piece of their military infrastructure.
First of all, you're still coming across as weird. You're not going to start typing "Shut up, Tuvok" over and over again, Shining-style, are you? Because that would be really creepy.
Second of all, I would be totally in favor of this if you ended up getting reprimanded for throwing a hissy-fit at another officer while Q'ronos was exploding because he told you to "stay alert" more than once.
They're ****heads who don't belong in Starfleet, the lot of them.
Koren says the same inane drivel repeatedly. We're outnumbered twenty to one by Undine and yet are still utterly slaughtering them, and she feels the need to point out that Starfleet only sent the Andraste and Voyager every five seconds. Shut up, Koren.
Still would've been better with a heavily armed assault unit. I have a crew of 750 men, women, and alternately-gendered sapients on my ship, all of whom are intensely loyal both to Starfleet and to me personally. You cannot tell me they couldn't spare a fireteam or two from Security to go with their CO.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I think it started way back before TNG even took off, with Starfleet Battles. That was the only game to ever decide that what Star Trek needed to be entertaining was MORE technical jargon.
There was a PNP RPG way back based on it that had you play as an elite marine away team, because it's "stupid" for the high ranking officers to beam into dangerous places. So, you could be the ship's heavy weapons expert, but not the captain.
It's like Star Trek for people too spergy to realize the whole show is basically just a setup for the bridge crew to have crazy impossible adventures.
Hey, I'm not defending the writing on Voyager. I'm just saying that this was a big deal, in-universe.
If you played the Klingon plot, you'd know that even just a few Undine smuggled into the ranks can cause quite the havoc. Here, we have very large numbers of Undine put into a chaotic situation that is absolutely prime for replacing people.
How many more thousands or millions could those Undine dopplegangers kill through sabotage? What if one of them managed to replace someone who had access to the Federations dirty little secrets, like genesis torpedoes? In war, sometimes you have to be ruthless. That's not the same thing as bloodlust.
Star Trek is about a very small group of people doing everything even though they have hundreds of people on their ships equally, if not more, capable to do the mission. It is the hero's journey.
All grind and no play makes distantworlds a dull boy. :P
If they add one more fleet holding, we're going to find "TACOFANGS IS AN ACTUAL TACO VAMPIRE! HE CONTROLS THE CHEMTRAILS THAT MAKE US WANT TO EAT TACO BELL!" scrawled on the wall at Cryptic's headquarters.