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Season 9 Dev Blog #6: Undine Battlezone

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    druhin wrote: »
    Yay! Season 9, just became "The Sphere: Part 2" as far as I'm concerned. What's wrong with making an actual NEW "Fluidic Space" based adventure zone? Why must you guys rehash The Sphere from Season 8, but now with added Species 8472?

    Um...no. It's a continuous overall story. S8 continued S7 continued S6 continued...etc, etc, etc. It would make sense that S9 continues that overall story as well. As will S10, S11, etc, etc, etc. It's not a fire and forget bunch of episodic interludes that have nothing to do with one another...Cryptic's telling a larger story - a continuing story.
  • minusthedrifter2minusthedrifter2 Member Posts: 26 Arc User
    edited March 2014
    f2pdrakron wrote:
    Full Impulse cannot be used when ship is cloaked.

    Wait what? Source?
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    Oh look, another season shoved in the sphere!

    BOOOOOORRIIIIIIIING!!!
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  • ktetchktetch Member Posts: 78 Arc User
    edited March 2014
    This is cute. I rather deal with the real issue which is.

    http://sto-forum.perfectworld.com/showthread.php?t=1063221

    We knew about the third zone already. I think this much like a distraction.

    u26txrS8 says it all I think...
  • roselkusroselkus Member Posts: 0 Arc User
    edited March 2014
    nice one ty
  • lan451lan451 Member Posts: 3,386 Arc User
    edited March 2014
    So...if I'm reading this right, end rewards are based on how many points we help capture instead of just tagging planet killers? If so, I'm down with that.
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  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    ktetch wrote: »
    u26txrS8 says it all I think...

    It doesn't sum up anything. This move by Cryptic is stupid.
  • trooglevroomtrooglevroom Member Posts: 9 Arc User
    edited March 2014
    Gotta say I'm excited... kinda liked the Voth battlezone, even though I usually hate ground combat. But the Voth space contested zone never seemed to work as well for me.

    Looking forward to this a lot :D
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited March 2014
    f2pdrakron wrote: »
    Mentioned in one of the Tribble notes that the idea if making Cloak engage Red Alert that would of course disable full impulse (and other things, like extra hull regen since it would be in combat), I could dig but since the search function is the current mess thats pretty hard.

    But still that was mentioned and since "player feedback" amounts to exactly nothing (unless its a excuse to nerf something they intended to do all along) I suspect that will happen.

    If I am wrong then I ask for a Developer to say that I am*, otherwise I am going with my gut and say this is something that is planned, just like 4 mandatory ground traits.

    *Not I ever believe any word that comes from the designers from this point on.

    Ugh... just... ugh.

    The thing is... I can really see those things happen. Like... I really see it...
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  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited March 2014
    Now that the Vorlon planet killer knockoffs are in the sphere, when do the shadows make their appearance?

    Meh, thanks but no thanks.
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  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited March 2014
    @topic: I hope the rewards on tribble are not final.
    Last time I looked they were about 10 percent of the Voth Ground Battle Zone Dilithium-wise.

    Which is ludicrous.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited March 2014
    f2pdrakron wrote: »
    Mentioned in one of the Tribble notes that the idea if making Cloak engage Red Alert that would of course disable full impulse (and other things, like extra hull regen since it would be in combat), I could dig but since the search function is the current mess thats pretty hard.

    But still that was mentioned and since "player feedback" amounts to exactly nothing (unless its a excuse to nerf something they intended to do all along) I suspect that will happen.

    If I am wrong then I ask for a Developer to say that I am*, otherwise I am going with my gut and say this is something that is planned, just like 4 mandatory ground traits.

    *Not I ever believe any word that comes from the designers from this point on.

    Only thing I could find is
    I think 30 seconds fixes all kit-swapping exploits. I think 30 seconds could also fix all console-swapping exploits, possibly if Battle Cloak and Enhanced Battle Cloak leave the user in combat as long as they're on.

    Therefore, it is just discussion at this point. It only took me a couple of seconds by typing cloak and devtracker. Until it is in the tribble patch notes or on a dev blog, then this is just speculation on what a dev might do to fix an exploit not what he will do.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited March 2014
    Now that the Vorlon planet killer knockoffs are in the sphere, when do the shadows make their appearance?

    Meh, thanks but no thanks.

    They have always been there.



    Sorry, couldn't resist. :D
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  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited March 2014
    starkaos wrote: »
    Therefore, it is just discussion at this point.

    You can bet Cryptic will settle with the most undesirable solution.
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  • o0kami87o0kami87 Member Posts: 590 Arc User
    edited March 2014
    Now that the Vorlon planet killer knockoffs are in the sphere, when do the shadows make their appearance?

    Meh, thanks but no thanks.

    You mean the demons of air and darkness
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited March 2014
    I do enjoy my bread and circuses, Cryptic.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    starkaos wrote: »
    Therefore, it is just discussion at this point. It only took me a couple of seconds by typing cloak and devtracker. Until it is in the tribble patch notes or on a dev blog, then this is just speculation on what a dev might do to fix an exploit not what he will do.

    So, first they made a dumb decision and now because of that dumb and shortsighted decision they're considering making being under cloak to activate the 'red alert' and maintain the ships in combat so we can't use full impulse under cloak??? :eek:

    Excuse me, I need to find a wall big and hard enough to hit my head against it, facepalm just doesn't cover this.
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  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited March 2014
    Looks fun.

    The lack of a ground battlezone is disappointing though, given that the Voth Battlezone was arguably the best addition in S8, and S9 also features a kit revamp and revamped Undine ground forces.

    Something for Season 9.5, perhaps?
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  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited March 2014
    xiaoping88 wrote: »
    They have always been there.



    Sorry, couldn't resist. :D
    Heheh, :)
    o0kami87 wrote: »
    You mean the demons of air and darkness

    Heh, I'll take my Romulan in a Dyson destroyer for a look. I better not see a Shadow battlecrab.:)
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    I guess I'm a still a little aggravated about losing passive skills that I worked on for hours to earn that Cryptic is stripping away.

    There's a thread for that. And all discussion and feedback about that particular dev blog should probably stay there in that thread.
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  • arcjetarcjet Member Posts: 161 Arc User
    edited March 2014
    f2pdrakron wrote: »
    No, they are going to add a new Battlezone, plus splinting character traits into 4 space and 4 ground and Full Impulse cannot be used when ship is cloaked.

    All wonderful ideas arent they? and I am not joking about the last 2 mind you ... I-am-not.

    Apart from the additional BZ, I would actually welcome those ideas. Sorry to say that.
    I don't like the current min-maxing trend, and people with zero ground traits are even harder to convince for some ground combat.
    That being said, 4 slots each might indeed be a bit too few. 5 should work.

    I like challenges and choices, and I'm an excellent bridge builder. At least when it's a change for the better of the game.
  • spartan603spartan603 Member Posts: 12 Arc User
    edited March 2014
    No command credit system on this one, I disagree players have proven in the Voth battle zone that when a capture point is about to fall they don't go to it they go to the ones that say "allies are winning" and even if people do go the ones that are about to fall we don't want to head back to it or having to stay and defend it because the Undine keep on heading to it and the original defending allied vessels were destroyed. I like the idea of having a space version of the battlezone but without the command credit system into this one, im unimpressed when this comes out I may go to once are twice overall I wont go to it. Sorry :(
  • rossi320rossi320 Member Posts: 46 Arc User
    edited March 2014
    So, as one guy said earlier, is this going to replace the current Voth space zone? I've been tied up with the other reputations so I haven't had a chance to play it yet. Would hate to lose my chance on it. :(
  • mikeflmikefl Member Posts: 861 Arc User
    edited March 2014
    rossi320 wrote: »
    So, as one guy said earlier, is this going to replace the current Voth space zone? I've been tied up with the other reputations so I haven't had a chance to play it yet. Would hate to lose my chance on it. :(

    No. It's new maps and new reps... Voth missions are unaffected. There was a future map area labeled the Voth zone which hasn't been opened yet but will include the new Undine missions in S9.
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  • minusthedrifter2minusthedrifter2 Member Posts: 26 Arc User
    edited March 2014
    Personally I think a cloak change like that would be interestingly fantastic and could actually help to reduce vapers as a whole.

    No longer would a cloaked ship be able to whip around willy-nilly searching for some poor sod to vaporize in a blink of an eye. Instead they'd have to make the choice of zipping around uncloaked, giving their targets an actual chance to defend for a change; or sulking around like a submarine waiting for the perfect prey to fall into their trap.

    In fact the more I think about it, the better it sounds. Vapers would still exist but their ability to rain armageddon on an unsuspecting foe would be obliterated which is one of the problems with vapers.

    I hope this happens.
  • rossi320rossi320 Member Posts: 46 Arc User
    edited March 2014
    mikefl wrote: »
    No. It's new maps and new reps... Voth missions are unaffected. There was a future map area labeled the Voth zone which hasn't been opened yet but will include the new Undine missions in S9.

    I hope that's the case. Thanks for the speedy answer. :)
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited March 2014
    xiaoping88 wrote: »
    @topic: I hope the rewards on tribble are not final.
    Last time I looked they were about 10 percent of the Voth Ground Battle Zone Dilithium-wise.

    Which is ludicrous.

    This is Cryptic. It's a safe bet the solution will be nerfing the Voth Ground Battlezone "to be more in line with other battlezones." :rolleyes:
  • mikeflmikefl Member Posts: 861 Arc User
    edited March 2014
    I'm hoping for more ground options as the rewards stink in space but I know they are still up for modification. I know we are getting remastered story missions but I want to see the mark rewarding stuff on ground.

    I'm not sure if Terradome is getting a make over and re-release but there was ground combat in that as well as space but they may break it up just like the other STFs. It would be nice to land on an Undine biosphere and have it like a battlezone.
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