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  • dabaddabadabaddaba Member Posts: 39 Arc User
    edited March 2014
    The proc of other weapons can be better than the phaser one but consider its only a 2.5% chance anyway. Phasers can blow up ships as effectively as any other weapon type.

    It would be nice though if they removed the 5 second immunity to the phaser disable proc. After all they already did that for the Elachi weapons didn't they?
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited March 2014
    hasukurobi wrote: »
    If you are not high enough to be shooting for your end build which is going to be fleet or rep then anything goes and is fine. I leveled most of my toons using whatever junk happened to fall off of enemy ships. Rainbow boats, cruddy shields, utterly junk deflectors etc... It only starts vaguely mattering at the end game.

    However, Phasers are really quite junk. If you MUST use them to enhance another phaser on your ship (Dreadnaught, Vesta, Kumari etc) then you are stuck with them but if not then I would ditch them immediately.

    In PvE the shutdown they cause is over so fast you may not even notice it. In PvP (against anyone worthwhile) it will likewise be very brief. So why gamble with the chance to occasionally shut down one random subsystem (frequently not the one you want) for a split second (especially if it is Shields considering EVERYONE has EP2S), when instead you could have a weapon that actually helps you KILL something? If you want to knock down a subsystem use Polarons and a power drain setup and shut them completely down.

    How are they junk? And what's this nonsense about the proc only lasting for a brief moment? I've had plenty of success with phasers. They're all I ever use. And I can tell you that the shut down does indeed last for the full 5 seconds most of the time. Of course you're going to see it be shorter if your target uses a battery or ability, it that's no different than antiproton weapons proccing and your opponent uses RSP. Now your AP's are junk for the time that RSP is active. The difference is, phasers would shut down the shields entirely, so RSP would be useless. I have a chance to disrupt my opponents attack if I can shut down their weapons, or I can leave them hanging with no engines.
  • donrahdonrah Member Posts: 348
    edited March 2014
    dabaddaba wrote: »
    The proc of other weapons can be better than the phaser one but consider its only a 2.5% chance anyway. Phasers can blow up ships as effectively as any other weapon type.

    It would be nice though if they removed the 5 second immunity to the phaser disable proc. After all they already did that for the Elachi weapons didn't they?

    Perhaps, but the phaser proc is not the same. The Elachi proc does a single instance of damage, while the phaser proc can leave shields disabled for several seconds.

    Side note:

    It would be of more benefit to be able to choose which system the proc disables rather than a random system. Random disables to random systems makes it inconsistent and unreliable except in cases where your entire team is using phasers.
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  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited March 2014
    As I see it, these are the problems with Phasers:

    Currently there are no sets that boost the damage of Phasers, unlike Plasma, Antiproton, Polaron, Tetryon, heck even Proton has a set damage bonus and there are no pure Proton weapons other than the Experimental one. If damage is a high priority it makes more sense to use other weapons to benefit from more damage bonuses.

    For the purposes of PvE, the proc isn't useful against smaller targets that die quickly, and isn't useful against larger targets because of their high recovery speed. Get a shield proc on a Tac Cube in ISE and it'll have shields down for all of 1 second (if that), not really game changing.

    For the purposes of PvP it might be more useful, but with the recent team decoupling more people are going to be carrying Engineering Team now so more players will be carrying counter abilities. Still potentially useful to get them to waste the Eng Team then hit them with something like Viral Matrix or a target subsystem power while it's on cooldown, but you can't rely on it for that, it would have to be a reactionary application.

    The Phaser proc is less reliable than other procs - you've got a chance of disabling 1 out of 4 systems while every other weapon has only one single effect (not including hybrid weapons). When Plasma procs, you know you're going to set the target on fire, when Polaron procs you know you're going to drain the target of some power. When Phaser procs, which subsystem are you going to disable? Is that disable going to help you? Disable aux power on an escort and you've likely done nothing to it. Disable the engines on a Borg Cube and all you've done is make it turn a little more slowly.

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  • crappyturbocrappyturbo Member Posts: 201 Arc User
    edited March 2014
    Phasers have a proc?

    Seriously tho in levelling up 3 different toons I have never seen it on any of them where as on my room mate's toons it seems to go shields then something else then back to shields. That is the main reason I switched to the Romulan Rep plasma weapons another minor reason is I seem to get the DOT from them a lot more regularly.
  • dareaudareau Member Posts: 2,390 Arc User
    edited March 2014
    For those seeking the immunity removal - remember that the Elachi weapons are only the elachi weapons while phasers can be everywhere...

    As that's what practically every Fed pet uses. Saucers. Chevrons. Whatever you call the parts of the MVAE when separated. Pergrines. Runabouts. Shuttles. Stalkers. Pac-Man.

    Sustained fire from that level of phaser love has been known to activate all 4 subsystem disables and keep cycling them back on after they fall, leaving a PvP foe effectively a duck.

    Until that is "fixed", phasers will retain their immunity proc while ship-only guns like the Elachi weapons won't...
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  • rtb321rtb321 Member Posts: 68 Arc User
    edited March 2014
    Phaser proc is hard to take advantage off, well deliberately. But I don't really care phasers is what the federation uses. I equip my Defiant and Galaxy-X with phasers.

    I uses disruptors on my KDF character(Engineer), because that is what the KDF uses. I use plasma with my romulan characters(Tactical and Science) because the Tal'shiar uses disrupters an frell those guys they destroyed my home!

    Frankly, I haven't noticed that big of a difference in any of them, yeah the damage ticks of plasma torpedo high yeild will kill that sliver of hp off a npc you didn't quite kill in one pass...thats about it.

    I don't observe much of a difference of damage done on NPC's with my Fed characters phasers than with my Orion's disruptors or my Rommies plasma.
  • vetteguy904vetteguy904 Member Posts: 3,903 Arc User
    edited March 2014
    Someone likes phasers they are ungodly expensive on the exchange
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2014
    Someone likes phasers they are ungodly expensive on the exchange

    Maybe people have simply priced it high hoping to cash in on someone who is actually willing to pay those high prices. I strictly speaking about the MK XII versions. Just because it is listed, that does not mean they will sell.

    Since the damage difference between MK XI and MK XII is only 10 points, I will stick with my Phaser Beam Arrays MK XI.

    I have a single common MK XII phaser beam array that I got as dropped loot. Can't remember how i got it (perhaps an "Enemy Signal Zone"), but I never got one every again, it's been at least 3 weeks since I got it.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited March 2014
    I have avoided phasers for a variety of reasons already stated. Recently I have rediscovered the fun of using my vesta, and I am still considering going to try phasers.

    I am a staunch believer in all polarons (fleet, phased, sexy-time) and Romulan Plasma.

    My question - is there any value in using advance or exchange vs elite fleet? While the healing proc looks nice in practice, my build would be array based so the proc really doesn't occur enough to be of 'real' value. (We're talking Vesta here, Shields 'R' Us).

    My design choice would 6 Elite Fleet Arrays and 4 Spire consoles. Currently that's looking to be 700K in FC and 210K in dil. My reasoning is to buff the lance...

    Would it be just as effective if I went Advanced fleet or Exchange?
  • jellico1jellico1 Member Posts: 2,719
    edited March 2014
    Phasers are for pvp

    phasers are the worst energy weapon for PvE......STFs

    personally i believe the best Fed weapon are romulan Rep plasma energy weapons with romulan embassy science consoles that allow you to increase there damage


    They dont look Feddy but they have much more dmage for you and your team with the disruptor proc
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  • sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
    Agreed. And on top of that you have the experimental beam array that has no power drain and allows all your other beams to fire for higher damage. If you bundled it with the romulan console, both of which are excellent items in their own right, then you get a set bonus that makes your plasma beams even MORE powerful. Pair those things up with those science consoles you were talking about and the dual plasma/disruptor proc becomes a clear winner. Phasers have a pretty hard time comparing to advantages of that magnitude.
  • ghostsights28ghostsights28 Member Posts: 9 Arc User
    edited March 2014
    I'll be honest I also perfer phasers in general for the fact that you can knock out subsystems and utilize your aft components with a manuever to deal additional damage over time (dot).
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  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited March 2014
    I dit use Phasers for a long time and even have fleet Phasrs but i agree they are useless. i am switching to Antiprotons now.

    you can knock out subsystems of a ship , that sounds cool but it only lasts for a few seconds. so for example if you have the shields down and your phaser coldown is active or you dont have a Torpedo already fired and on the way to the Target the shields are already back up when you are ready to hit the target. Or if you deactivate the engines the enemy will stil be able to fire weapons and you could escabe an enemy with emergency maneuvers faster. In those cases its better to use Tetryon to get shieds down faster, Polaron to lower the energy levels or Disruptors to reduce damage Resistance. And of course antiproton. Never saw an enemy die faster

    And phasers are ony expensive on the exchange because of the Kumari. They depend on Phasers so everyone who doesnt have the money for Fleet weapons or Andorian Phasers uses Phasers from the exchange.
  • questeriusquesterius Member Posts: 8,462 Arc User
    edited March 2014
    Someone likes phasers they are ungodly expensive on the exchange

    You should use the retro blue phasers. Threw these on an obelisk carrier and having great results with it. Maybe, because they do not have the [acc] modifier they are less useful in PVP but for PVE they're very good.
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2014
    Phasers are decent. They are pure gamble. Sometimes they pay off with amazing results. Sometimes they do nothing worth while.

    If you are already not going for a "damage" weapon type (AP, plasma, Disruptor) and are allowing yourself to use a "utility" weapon type, you aren't really losing anything.

    The minor boosts from the Jem/Nukara/Hirogen set are really small. Yes, every bit helps, but for what you lose to get them most of the time... irrelevant. That, and new gear is released all the time. A phaser set may be just around the corner.

    I do feel the nerf went too far. Keep the 10 second lock out, but make it enhanced by Subspace Decompiler again. That way the effects of Subsystem Repair to reduce the duration isn't so overwhelming against it. Still, I get my fair share of luck kills in PvP due to perfectly timed shield, engine, and aux drops. No control, but that is the gamble.

    Yes, commonly used skills will restore your subsystems, but absolutist who claim that makes phasers useless are playing Math not STO. Human reaction time, cooldowns, and the simple fact that you only need to disrupt somebodies thought for a moment to swing the tide of a battle are all facts that never make it into a theorycrafters figures when they claim things are useless due to counters. At the very least, it forced them to use the counter, and now they are vulnerable to something else.

    Just as situtational as any other non pure DPS option, and it matches my ships. I'll take them.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2014
    After a pretty long hiatus i have decided to finally go back to the doing the main story line missions.

    Since I finally got to the "Everything Old Is New" mission, I decided to upgrade my phaser beam arrays Mk XI with the retro "Blue" phaser beam arrays MK XI.
  • neos472neos472 Member Posts: 580 Arc User
    edited March 2014
    jaguarskx wrote: »
    After a pretty long hiatus i have decided to finally go back to the doing the main story line missions.

    Since I finally got to the "Everything Old Is New" mission, I decided to upgrade my phaser beam arrays Mk XI with the retro "Blue" phaser beam arrays MK XI.

    you also might wanna look at getting the Andorian phasers too the are blue and less harsh on the ears than the TOS phasers plus they come in fleet flavor if ya want em
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  • astro2244astro2244 Member Posts: 623 Arc User
    edited March 2014
    neos472 wrote: »
    you also might wanna look at getting the Andorian phasers too the are blue and less harsh on the ears than the TOS phasers plus they come in fleet flavor if ya want em



    Yeah the Andorian phasers rock! :cool:
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited March 2014
    Not to threadjack a phaser thread but ...

    Spiral Wave Disruptors

    Phaser proc AND a Disruptor proc with an orange-color to boot.

    Gotta get a Galor and are pricy on the D ... but this is an alternative.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited April 2014
    ghyudt wrote: »
    How are they junk? And what's this nonsense about the proc only lasting for a brief moment? I've had plenty of success with phasers. They're all I ever use. And I can tell you that the shut down does indeed last for the full 5 seconds most of the time. Of course you're going to see it be shorter if your target uses a battery or ability, it that's no different than antiproton weapons proccing and your opponent uses RSP. Now your AP's are junk for the time that RSP is active. The difference is, phasers would shut down the shields entirely, so RSP would be useless. I have a chance to disrupt my opponents attack if I can shut down their weapons, or I can leave them hanging with no engines.

    In PvP most everyone will have a Human BOFF unless they are a Romulan maybe. Any other points into subsystem repair, Eng Team, or any Battery or Emergency power and your proc vanishes.

    On NPC's there are some (like the Borg) who just are not effected by the proc for the full duration and many others who actually do use EP2X abilities and clear it.

    The difference with Antiprotons vs. your Phasers is that I can get my Crit Chance into the 30% or more depending. Every single time I crit I get that extra damage. I can wait out RSP or Subnuke it. They cannot clear the damage and there is not really a skill that will help them besides more resistance. Also it is not a random effect but a guaranteed boost. So with around 30% chance a Beam Overload II even is likely to dust most ships on a crit.

    Back when you had no cooldown and could phaser proc the living TRIBBLE out of a ship they used to be somewhat worthwhile. Then you could literally shutter their systems but not anymore.

    kimmym wrote: »
    Yes, commonly used skills will restore your subsystems, but absolutist who claim that makes phasers useless are playing Math not STO. Human reaction time, cooldowns, and the simple fact that you only need to disrupt somebodies thought for a moment to swing the tide of a battle are all facts that never make it into a theorycrafters figures when they claim things are useless due to counters. At the very least, it forced them to use the counter, and now they are vulnerable to something else.

    Just as situtational as any other non pure DPS option, and it matches my ships. I'll take them.

    The problem with your logic there being that not only do these counters exist but they are extremely commonly employed. It is not like you have to go out of your way to equip them and use them because you probably already have and use them on EVERY SINGLE SHIP you fly. That is part of the lameness of the Phaser Proc.

    Also it is not as situation as any other non-pure DPS option at all. Polarons are non-pure DPS but put on an energy drain boat they are NOT situational at all. The only thing they MAY not be that useful on is big structures that cannot shoot back but even those can be rendered unable to heal the gate due to no aux power.

    Why shut down one random system when you can turn them all off and keep them that way?


    Now for a ship that needs Phaser damage boosting consoles then I can totally understand using Phasers because you are stuck with them but besides that they are a waste.

    Not to threadjack a phaser thread but ...

    Spiral Wave Disruptors

    Phaser proc AND a Disruptor proc with an orange-color to boot.

    Gotta get a Galor and are pricy on the D ... but this is an alternative.

    Let's see... Let us count the reasons those are horrid.

    1. You have to own the Galor.

    2. They cost a lot of Dilthium.

    3. They only come in Arrays.

    4. They have the Phaser Proc.

    5. Romulan Plasma Exists.

    6. They are Cardassian. (Hee hee... Had to throw that in there)
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited April 2014
    Oh. I thought this was a thread for people who liked phasers.

    I like my Spiral Waves :)
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited April 2014
    neos472 wrote: »
    you also might wanna look at getting the Andorian phasers too the are blue and less harsh on the ears than the TOS phasers plus they come in fleet flavor if ya want em

    Yeah, I suppose...

    The TOS phasers do sound a bit harsh... however, I might just switch back to the "red" phasers. I think short of spending millions of ECs for a single rare Mk XII phaser beam on the Exchange, I might simply replay "Everything Old Is New" another 6 times to get the Mk XI phasers which does a little more damage than the TOS phasers and does not sound as annoying.

    However, I do have a full set of anti-proton beam arrays which I bought on the exchange for around 500k - 600k. They are usually listed at over 750k ECs, but I have been patient. It probably took about 3 weeks to get 6 antiproton beam arrays.

    Still kinda reluctant about installing them though since they aren't the type of weapons Starfleet uses.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited April 2014
    edalgo wrote: »

    Don't rely on the proc. Just let it do its thing. You won't see how annoying it is until you're on the receiving end of a constant attack.

    (edit)

    They're not the best for PvE but can be made to work.

    Quite simply the best advice in this entire thread.

    People who rely on the [proc] build their ships in a way as to best support or utilize that [proc]. Phasers sadly are more effective in PvP and less effective in PvE.

    I really wish it wasn't so - I want a set - but I just can't justify the expenditure when i know Romulan Plasma or Phased polaron is significantly better for PvE. I don't PvP and likely never will for too many reason to list here.
  • theraven2378theraven2378 Member Posts: 6,007 Arc User
    edited April 2014
    I tend to mount phasers onto my nebula and my cruisers, I may not get the highest dps in ESTFs but it's canon for fed ships to use phasers
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    • sirokksirokk Member Posts: 990 Arc User
      edited April 2014
      astro2244 wrote: »
      Yeah the Andorian phasers rock! :cool:

      I couldn't find any info on STOwiki. Can they be mounted on any ship? Thx!
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    • neos472neos472 Member Posts: 580 Arc User
      edited April 2014
      sirokk wrote: »
      I couldn't find any info on STOwiki. Can they be mounted on any ship? Thx!

      yes they can as long as you have aquired any of the 3 Kumari escorts Andorian phasers will be available in the special items section of the dilith store
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    • sohtohsohtoh Member Posts: 620 Arc User
      edited April 2014
      I skimmed through all the posts but didn't see anyone mention decompiler spec. It will affect your phaser proc. Personally I like phased polarons better but I always seem to have flow cap and decompiler. For any other ship I've used elachi since day 1.

      I do not believe that decompiler affects the phaser proc anymore. Wasn't that changed a while back?
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    • kimmymkimmym Member Posts: 1,317 Arc User
      edited April 2014
      Decompiler used to effect phaser procs, but it sadly no longer does.

      Now, the proc is a flat 5 second disable, with a 10 second lockout. The 5 seconds is reduceable by the Subsystem Repair skill.

      A rather hefty nerf, but as iterated several times here by PvPer's, the proc is still worth while even in its nerfed state.

      The real answer, tho some people will argue till the ends of time about it, is that no proc is godly, so you can choose which color death you spit and not obsess over the triviality of it all... but if you really must have the smallest Nth % difference on a parse AP is, and has been for some time, the only option, or plasma if you are a science console heavy ship. But... if you really care about that tiny fraction... Then why are you reading here about Phasers anyway, they by definition are not one of the 3 "DPS" weapon types...

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    • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
      edited April 2014
      Now this may not be accurate, but it is based on something I have seen happening in PvP recently.

      There has been a massive move back to phaser faw builds, and this decompiler mechanic may be the cause of it. (even people that always were die hard users of a different weapon type have been showing up with phaser or phased hybrids in great numbers of late)

      Additionally, phasers are proccing on subs like crazy right now. The "nerf" mentioned above may have broken somewhere in there when they were messing with FAW and stuff a few months back.

      But like I said, its just a theory that happens to fit something i have been seeing.
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