i have fleet avenger battlecruiser and :
3x fleet RCS (all res) + enhanced neutronium alloy (all ress)
2x field generator
4x elite fleet tact console ( all crit rating)
front:
4x Elite fleet phasers dmgx2 acc
advanced fleet quantum torpedo
aft:
3x elite fleet phaser beam dmgx2 acc
and have solanae set which seems a little underpowered.
so are there any good sets(imp,shield,warp, defl) for my current PHASER setup?
p.s. i would like to see phaser type set in the future updates because lots of ppl using other weapons instead of phasers, or maybe increase of weapon proc from 2.5% to 7.5% at least...
feels like i am the only one flying true Federation phaser starship
Comments
Hey, a fellow phaser user!
Yeah, a lot of people are all DPS, all the time, that is true, but most of those people have massive reserves of dilithium to buy stuff with. Setting up an antiproton build, at least, you really only have three options: break the bank buying the Dilithium Market AP weapons (unideal); buy fleet AP weapons (you need a low-mid fleet to get these); or spam Sphere of Influence for AP arrays (ok for beam boat, not so much for anything else). I personally was getting a lot of Phaser weapons and consoles and decided to stick with it. If you tend to get lucky and get a lot of shield disables with phasers, combining it with the Borg kinetic cutting beam means a lot of kinetic damage straight to their hull. Painful.
"I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
-Elim Garak
The disable is in a weird limbo of being both weak (it's countered by any modest amount of Subsystem Repair, grants an immunity period, and NPCs often seem to shrug off the effects easily) and extremely powerful (a lucky disable can disrupt Aux2Batt cycling, enemy weapon fire, engines, etc. long enough to secure a kill), and the Elite bonus sacrifices damage for a heal proc that is weaker than the Valdore console (which isn't saying much, since the Valdore console is, IMO, one of the top 3 most blatantly overpowered things in the Romulan faction, after the Scimitar and Superior Romulan Operative).
It doesn't directly benefit from any special sets, unlike all the other types (though the set for Disruptor damage is rather expensive), but at the same time that basically frees it up to use basically any other set...
Ooh, yeah, forgot to mention that I use advanced phasers. I don't think my fleet has Elite yet, and the heal proc isn't nearly strong enough to justify lost damage and increased costs.
Phasers are kinda weird, aren't they?
"I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
-Elim Garak
and maybe some space phaser set in next update or expansion?
They should change the auto-targeting consoles to provide a buff to the proc rate rather than the damage of the weapon.
I use this on my setup for fun on my Fleet Chimera. Not nearly as effective as my temporal destroyer, but it's hilarious when you knock out the shields of a cube.
Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
Patiently waiting for a Romulan Science Vessel
Powered up they can do some decent damage and i believe that certain space sets and ships just plain suit phasers.
So take heart, we are out there.
Currently running and gunning with I think what STO refers to as an "Assault Cruiser". I prefer to refer to it by it's Star Trek cannon nomenclature, the Sovereign class Heavy Cruiser (Enterprise-E).
Maybe it's just me, but I have never seen phasers disabling shields (or other subsystems) on my targets when playing PvE. However, for my KDF toon I have definitely seen the effects of phaser disabling my shields. Is it unbalanced in PvE? I don't play PvP.
Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
Absolutely agreed. Everything is exactly true. I use phasers and photon torps on my galaxy, and switch to quantums on the odyssey. And even though most will say that phasers need a proc change, I disagree. There's nothing quite as fulfilling as going to BO and THY, fikng both, and watching as your phaser beam shuts down your targets shields and let's your 3 torps rip through the hull. Even better is when all 3 crit and you take it out. Even if you don't get the shield shut down right then, you still open up all sides o your target for your team to tear into for 5 seconds. That's a lot of hull damage. Stick with your phasers dude. You'll always shut down something, and its always helpful.
The shield drop is the easiest to notice. But it doesn't last very long against a lot of NPCs you meet in say, STFs. It's like drop, tick, back up.
Whereas when it was like Romulans or Klingon foes in a mission, they'd stay down longer. Usually long enough to get a projectile through or a beam overload.
How long is "not long"? Cuz I keep an eye out on enemy shields like a hawk since I like to maneuver my Sovereign class Heavy Cruiser to the weakened shield. Yeah... I know... maneuver... Heavy Cruiser... Oxymoron...
I think the shields on my KDF Bird of Prey drops for like 1.5 seconds on the off chance that a phaser hit disables shields. I am pretty sure I would notice that happening to an enemy starship when I am firing phasers.
I believe he was referring to cubes and spheres in the elite STFs. In those, the shield drop is so short that a torpedo doesn't even have enough time to launch, let alone fly there.
Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
Patiently waiting for a Romulan Science Vessel
There's nothing wrong with the phasers - it's that people on this forum, as always, are overreacting.
"I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
-Elim Garak
Yup. I don't time it, since I'm busy pushing other buttons usually, but yeah, it's like a second or two tops. I do see it. Just you know, poof, it's gone.
Personally, I think that the Phaser proc itself is the most random of all procs. With all other procs, you know exactly what's going to happen. So it can either be extremely helpful (e.g., disabling engines when an enemy is pulling a gottagettheheckoutquick) or you won't even notice it (disabling aux on an escort who's pounding away at your hull).
It'd be akin to having Disruptor lower the damage resistance of one random damage type.
Still, I like them, they're fun though I wish they'd release some kind of Acquired Mirror Technologies kit or something to boost the damage.
I wish the phasers had a better proc, but ultimately part of it is that I want to feel like I'm commanding a Federation ship. Phasers help that. I can also kind of go with plasma or antiproton, as well. But definitely not disruptors, unfortunately. They've generally been the "non-Starfleet species" weapon of choice since TOS so far as I know, so that kind of stuck with them.
Nice to see someone that likes phasers for a change on these boards. I have all mk 12 phaser weapons on my fleet X and really loving it the more i play it. And its really hard to ask for help on these boards as all the answers you get will be fleet this fleet that and phasers suck. It seems like ever question here is anwsered from a pvp point of view. Most of the player base don't pvp me included. They really need to put up seperate PVE and PVP boards here. I bet some people quit out of frustration because when they ask a question all they get is fleet,stf or rep. equipment for an anwser. Not a very good way for a noob to start out. What kills me is the fact that all these players didn't start out with that gear either.
I'd run with the Retro ones more often if they weren't so loud. Yes, they are a little less powerful but I'd like to be able to kick-it old school and enjoy it with them... otherwise I usually stick with modern phasers. ...just keep'in that Star Trek feel...
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Lol i totally agree with you. Proc talk makes me laugh because when i go into battle i kill ships to fast to notice. I got my fleet X setup really good with all mk.12 purple phaser weapons and my damage out put is crazy high i was told for someone not running fleet or rep.gear. Well thats what my fleet mates say anyways. Went into a estf and kicked butt. The Fleet X is the most fun Fed. ship i've owned so far.
If you are not high enough to be shooting for your end build which is going to be fleet or rep then anything goes and is fine. I leveled most of my toons using whatever junk happened to fall off of enemy ships. Rainbow boats, cruddy shields, utterly junk deflectors etc... It only starts vaguely mattering at the end game.
However, Phasers are really quite junk. If you MUST use them to enhance another phaser on your ship (Dreadnaught, Vesta, Kumari etc) then you are stuck with them but if not then I would ditch them immediately.
In PvE the shutdown they cause is over so fast you may not even notice it. In PvP (against anyone worthwhile) it will likewise be very brief. So why gamble with the chance to occasionally shut down one random subsystem (frequently not the one you want) for a split second (especially if it is Shields considering EVERYONE has EP2S), when instead you could have a weapon that actually helps you KILL something? If you want to knock down a subsystem use Polarons and a power drain setup and shut them completely down.