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so phasers...

ragnar0xragnar0x Member Posts: 296 Arc User
edited April 2014 in Federation Discussion
i have fleet avenger battlecruiser and :

3x fleet RCS (all res) + enhanced neutronium alloy (all ress)
2x field generator
4x elite fleet tact console ( all crit rating)

front:
4x Elite fleet phasers dmgx2 acc
advanced fleet quantum torpedo

aft:
3x elite fleet phaser beam dmgx2 acc

and have solanae set which seems a little underpowered.

so are there any good sets(imp,shield,warp, defl) for my current PHASER setup?

p.s. i would like to see phaser type set in the future updates because lots of ppl using other weapons instead of phasers, or maybe increase of weapon proc from 2.5% to 7.5% at least...

feels like i am the only one flying true Federation phaser starship :(
Post edited by Unknown User on
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  • neos472neos472 Member Posts: 580 Arc User
    edited March 2014
    you are not only reason you are not seeing it as often is that Phasers are mainly used in PVP and i can attest to phaser usefulness (have full phasers on his Fleet Defiant and Tac Kumari) people right now that you are seeing are going for the DPS heavy stuff like disruptors and antiproton useful yes but there is nothing like shutting down a subsystem with phasers or taking down shields completely don't replace thsoe phasers man be proud of em =)
    manipulator of time and long time space traveler
  • aeonthehermitaeonthehermit Member Posts: 218 Arc User
    edited March 2014
    neos472 wrote: »
    you are not only reason you are not seeing it as often is that Phasers are mainly used in PVP and i can attest to phaser usefulness (have full phasers on his Fleet Defiant and Tac Kumari) people right now that you are seeing are going for the DPS heavy stuff like disruptors and antiproton useful yes but there is nothing like shutting down a subsystem with phasers or taking down shields completely don't replace thsoe phasers man be proud of em =)

    Hey, a fellow phaser user!

    Yeah, a lot of people are all DPS, all the time, that is true, but most of those people have massive reserves of dilithium to buy stuff with. Setting up an antiproton build, at least, you really only have three options: break the bank buying the Dilithium Market AP weapons (unideal); buy fleet AP weapons (you need a low-mid fleet to get these); or spam Sphere of Influence for AP arrays (ok for beam boat, not so much for anything else). I personally was getting a lot of Phaser weapons and consoles and decided to stick with it. If you tend to get lucky and get a lot of shield disables with phasers, combining it with the Borg kinetic cutting beam means a lot of kinetic damage straight to their hull. Painful.
    STO in a shellnut.
    "I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
    -Elim Garak
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2014
    The only decently special bonuses about Phasers at the moment is the synergy with Federation special weapons (Galaxy-X's Lance, Kumari's Wing Cannons, Chimera's Lotus).

    The disable is in a weird limbo of being both weak (it's countered by any modest amount of Subsystem Repair, grants an immunity period, and NPCs often seem to shrug off the effects easily) and extremely powerful (a lucky disable can disrupt Aux2Batt cycling, enemy weapon fire, engines, etc. long enough to secure a kill), and the Elite bonus sacrifices damage for a heal proc that is weaker than the Valdore console (which isn't saying much, since the Valdore console is, IMO, one of the top 3 most blatantly overpowered things in the Romulan faction, after the Scimitar and Superior Romulan Operative).

    It doesn't directly benefit from any special sets, unlike all the other types (though the set for Disruptor damage is rather expensive), but at the same time that basically frees it up to use basically any other set...
  • aeonthehermitaeonthehermit Member Posts: 218 Arc User
    edited March 2014
    The only decently special bonuses about Phasers at the moment is the synergy with Federation special weapons (Galaxy-X's Lance, Kumari's Wing Cannons, Chimera's Lotus).

    The disable is in a weird limbo of being both weak (it's countered by any modest amount of Subsystem Repair, grants an immunity period, and NPCs often seem to shrug off the effects easily) and extremely powerful (a lucky disable can disrupt Aux2Batt cycling, enemy weapon fire, engines, etc. long enough to secure a kill), and the Elite bonus sacrifices damage for a heal proc that is weaker than the Valdore console (which isn't saying much, since the Valdore console is, IMO, one of the top 3 most blatantly overpowered things in the Romulan faction, after the Scimitar and Superior Romulan Operative).

    It doesn't directly benefit from any special sets, unlike all the other types (though the set for Disruptor damage is rather expensive), but at the same time that basically frees it up to use basically any other set...

    Ooh, yeah, forgot to mention that I use advanced phasers. I don't think my fleet has Elite yet, and the heal proc isn't nearly strong enough to justify lost damage and increased costs.
    Phasers are kinda weird, aren't they?
    STO in a shellnut.
    "I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
    -Elim Garak
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited March 2014
    hope they increase proc to 7.5% ... 2.5% is too low....7.5% is low but acceptable.


    and maybe some space phaser set in next update or expansion?
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited March 2014
    I used to think phasers sucked, then I PvPed. I run fleet elite phasers, the only thing I'd ask for is to have the healing proc buffed.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited March 2014
    ragnar0x wrote: »
    hope they increase proc to 7.5% ... 2.5% is too low....7.5% is low but acceptable.


    and maybe some space phaser set in next update or expansion?

    They should change the auto-targeting consoles to provide a buff to the proc rate rather than the damage of the weapon.
  • priestofsin420priestofsin420 Member Posts: 419
    edited March 2014
    http://www.stoacademy.com/tools/skillplanner/?build=11kdpsfleetchimerapve_6238

    I use this on my setup for fun on my Fleet Chimera. Not nearly as effective as my temporal destroyer, but it's hilarious when you knock out the shields of a cube.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • crowangel666crowangel666 Member Posts: 0 Arc User
    edited March 2014
    I agree, i like phasers.

    Powered up they can do some decent damage and i believe that certain space sets and ships just plain suit phasers.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    You phaser fans are not alone. I too love phasers. And think a lot of us still do.

    So take heart, we are out there.
    [SIGPIC][/SIGPIC]
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2014
    I run with phasers mainly due to the fact that it is cannon for Federation starships. I am not part of a fleet so I only have Mk XI all of which I bought from the exchange. I only had one common Phaser beam array Mk II loot drop ever playing on Advanced difficulty. Do I need to increase to Elite to get better drops?

    Currently running and gunning with I think what STO refers to as an "Assault Cruiser". I prefer to refer to it by it's Star Trek cannon nomenclature, the Sovereign class Heavy Cruiser (Enterprise-E).

    Maybe it's just me, but I have never seen phasers disabling shields (or other subsystems) on my targets when playing PvE. However, for my KDF toon I have definitely seen the effects of phaser disabling my shields. Is it unbalanced in PvE? I don't play PvP.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
    Elite phasers are like a child's toy compared to elite disruptors. What a joke.
  • autumnturningautumnturning Member Posts: 743 Arc User
    edited March 2014
    TRUE Starfleet Captains use Retrofit Phaser Banks and Photon Torpedoes on their Cruisers. Because nothing grates harshly on the ear like Blue Phasers! :cool:
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited March 2014
    neos472 wrote: »
    you are not only reason you are not seeing it as often is that Phasers are mainly used in PVP and i can attest to phaser usefulness (have full phasers on his Fleet Defiant and Tac Kumari) people right now that you are seeing are going for the DPS heavy stuff like disruptors and antiproton useful yes but there is nothing like shutting down a subsystem with phasers or taking down shields completely don't replace thsoe phasers man be proud of em =)

    Absolutely agreed. Everything is exactly true. I use phasers and photon torps on my galaxy, and switch to quantums on the odyssey. And even though most will say that phasers need a proc change, I disagree. There's nothing quite as fulfilling as going to BO and THY, fikng both, and watching as your phaser beam shuts down your targets shields and let's your 3 torps rip through the hull. Even better is when all 3 crit and you take it out. Even if you don't get the shield shut down right then, you still open up all sides o your target for your team to tear into for 5 seconds. That's a lot of hull damage. Stick with your phasers dude. You'll always shut down something, and its always helpful.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    jaguarskx wrote: »
    Maybe it's just me, but I have never seen phasers disabling shields (or other subsystems) on my targets when playing PvE. However, for my KDF toon I have definitely seen the effects of phaser disabling my shields. Is it unbalanced in PvE? I don't play PvP.

    The shield drop is the easiest to notice. But it doesn't last very long against a lot of NPCs you meet in say, STFs. It's like drop, tick, back up.

    Whereas when it was like Romulans or Klingon foes in a mission, they'd stay down longer. Usually long enough to get a projectile through or a beam overload.
    [SIGPIC][/SIGPIC]
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
    I wish the people I pvp'd against were stupid like the ones the people in this thread must be going up against. If enemy players didn't just pop emergency power/batteries/singularity powers etc every time one of their systems got shot down and let me exploit the gap in their shields or whatever long enough to shoot a high yield quantum their way, it would make my life a lot easier. Maybe even consider using phasers myself. But they do. :(
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2014
    The shield drop is the easiest to notice. But it doesn't last very long against a lot of NPCs you meet in say, STFs. It's like drop, tick, back up.

    Whereas when it was like Romulans or Klingon foes in a mission, they'd stay down longer. Usually long enough to get a projectile through or a beam overload.

    How long is "not long"? Cuz I keep an eye out on enemy shields like a hawk since I like to maneuver my Sovereign class Heavy Cruiser to the weakened shield. Yeah... I know... maneuver... Heavy Cruiser... Oxymoron...

    I think the shields on my KDF Bird of Prey drops for like 1.5 seconds on the off chance that a phaser hit disables shields. I am pretty sure I would notice that happening to an enemy starship when I am firing phasers.
  • priestofsin420priestofsin420 Member Posts: 419
    edited March 2014
    jaguarskx wrote: »
    How long is "not long"? Cuz I keep an eye out on enemy shields like a hawk since I like to maneuver my Sovereign class Heavy Cruiser to the weakened shield. Yeah... I know... maneuver... Heavy Cruiser... Oxymoron...

    I think the shields on my KDF Bird of Prey drops for like 1.5 seconds on the off chance that a phaser hit disables shields. I am pretty sure I would notice that happening to an enemy starship when I am firing phasers.

    I believe he was referring to cubes and spheres in the elite STFs. In those, the shield drop is so short that a torpedo doesn't even have enough time to launch, let alone fly there.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    I only use phasers on my Stafleet ships, I have done so since....forever. :D
    There's nothing wrong with the phasers - it's that people on this forum, as always, are overreacting.
    HQroeLu.jpg
  • aeonthehermitaeonthehermit Member Posts: 218 Arc User
    edited March 2014
    Like I said, Kinetic Cutting Beam + shield disable = pain, even if you can't get a torp through.
    STO in a shellnut.
    "I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
    -Elim Garak
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    I believe he was referring to cubes and spheres in the elite STFs. In those, the shield drop is so short that a torpedo doesn't even have enough time to launch, let alone fly there.

    Yup. I don't time it, since I'm busy pushing other buttons usually, but yeah, it's like a second or two tops. I do see it. Just you know, poof, it's gone.
    [SIGPIC][/SIGPIC]
  • caasicamcaasicam Member Posts: 228 Arc User
    edited March 2014
    I use Phasers regularly on my Federation Dreadnought and Kumari Andorian Escort, though both mostly because of the benefit their respective BFGs get by doing so. Still, I have a Mirror Dehlan decked out in orange goodness, because the contrasting colours between the nice dark mirror skin and the phasers themselves looks cool.

    Personally, I think that the Phaser proc itself is the most random of all procs. With all other procs, you know exactly what's going to happen. So it can either be extremely helpful (e.g., disabling engines when an enemy is pulling a gottagettheheckoutquick) or you won't even notice it (disabling aux on an escort who's pounding away at your hull).

    It'd be akin to having Disruptor lower the damage resistance of one random damage type.

    Still, I like them, they're fun though I wish they'd release some kind of Acquired Mirror Technologies kit or something to boost the damage.
  • red01999red01999 Member Posts: 0 Arc User
    edited March 2014
    Out of 3 Feddie toons I play, 2 of them have phasers on their ships. I also have a full antiproton set for my engineer (Mk XI, old STF weapons, though) and a full plasma/Romulan plasma set for my tac.

    I wish the phasers had a better proc, but ultimately part of it is that I want to feel like I'm commanding a Federation ship. Phasers help that. I can also kind of go with plasma or antiproton, as well. But definitely not disruptors, unfortunately. They've generally been the "non-Starfleet species" weapon of choice since TOS so far as I know, so that kind of stuck with them.
  • jarfarujarfaru Member Posts: 579 Arc User
    edited March 2014
    neos472 wrote: »
    you are not only reason you are not seeing it as often is that Phasers are mainly used in PVP and i can attest to phaser usefulness (have full phasers on his Fleet Defiant and Tac Kumari) people right now that you are seeing are going for the DPS heavy stuff like disruptors and antiproton useful yes but there is nothing like shutting down a subsystem with phasers or taking down shields completely don't replace thsoe phasers man be proud of em =)

    Nice to see someone that likes phasers for a change on these boards. I have all mk 12 phaser weapons on my fleet X and really loving it the more i play it. And its really hard to ask for help on these boards as all the answers you get will be fleet this fleet that and phasers suck. It seems like ever question here is anwsered from a pvp point of view. Most of the player base don't pvp me included. They really need to put up seperate PVE and PVP boards here. I bet some people quit out of frustration because when they ask a question all they get is fleet,stf or rep. equipment for an anwser. Not a very good way for a noob to start out. What kills me is the fact that all these players didn't start out with that gear either.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    I basically only use phasers, and photon/quantum torps/mines on my fed Science character. My Vesta's Aux Phaser DHC are FUN!!! .
  • sirokksirokk Member Posts: 990 Arc User
    edited March 2014
    You phaser fans are not alone. I too love phasers. And think a lot of us still do.

    So take heart, we are out there.

    I'd run with the Retro ones more often if they weren't so loud. Yes, they are a little less powerful but I'd like to be able to kick-it old school and enjoy it with them... otherwise I usually stick with modern phasers. ...just keep'in that Star Trek feel... :)
    Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
    SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
  • jarfarujarfaru Member Posts: 579 Arc User
    edited March 2014
    shpoks wrote: »
    I only use phasers on my Stafleet ships, I have done so since....forever. :D
    There's nothing wrong with the phasers - it's that people on this forum, as always, are overreacting.

    Lol i totally agree with you. Proc talk makes me laugh because when i go into battle i kill ships to fast to notice. I got my fleet X setup really good with all mk.12 purple phaser weapons and my damage out put is crazy high i was told for someone not running fleet or rep.gear. Well thats what my fleet mates say anyways. Went into a estf and kicked butt. The Fleet X is the most fun Fed. ship i've owned so far.
  • lordvalecortezlordvalecortez Member Posts: 479 Arc User
    edited March 2014
    What's this. Fellow Phaser users? I'm not alone anymore! And I will say I use all sorts of them from the retrofit blues on my Nebula to more modern orange on my 2 toons with Chimeras, and even Andorian blue for another toon.
    Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited March 2014
    People don't user phasers more not because they don't like it but because you efectively notice things don't go so well. I use them in two of my toons.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited March 2014
    jarfaru wrote: »
    Nice to see someone that likes phasers for a change on these boards. I have all mk 12 phaser weapons on my fleet X and really loving it the more i play it. And its really hard to ask for help on these boards as all the answers you get will be fleet this fleet that and phasers suck. It seems like ever question here is anwsered from a pvp point of view. Most of the player base don't pvp me included. They really need to put up seperate PVE and PVP boards here. I bet some people quit out of frustration because when they ask a question all they get is fleet,stf or rep. equipment for an anwser. Not a very good way for a noob to start out. What kills me is the fact that all these players didn't start out with that gear either.

    If you are not high enough to be shooting for your end build which is going to be fleet or rep then anything goes and is fine. I leveled most of my toons using whatever junk happened to fall off of enemy ships. Rainbow boats, cruddy shields, utterly junk deflectors etc... It only starts vaguely mattering at the end game.

    However, Phasers are really quite junk. If you MUST use them to enhance another phaser on your ship (Dreadnaught, Vesta, Kumari etc) then you are stuck with them but if not then I would ditch them immediately.

    In PvE the shutdown they cause is over so fast you may not even notice it. In PvP (against anyone worthwhile) it will likewise be very brief. So why gamble with the chance to occasionally shut down one random subsystem (frequently not the one you want) for a split second (especially if it is Shields considering EVERYONE has EP2S), when instead you could have a weapon that actually helps you KILL something? If you want to knock down a subsystem use Polarons and a power drain setup and shut them completely down.
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