test content
What is the Arc Client?
Install Arc

No more tt/st/et shared coldown!!

13468912

Comments

  • playhard88playhard88 Member Posts: 733 Arc User
    edited March 2014
    lucho80 wrote: »
    The thing is, with HE and ST both cleansing some of the same things, it's too much. I'm fine with one or the other doing the cleansing, but not both.

    Target will probably have 1 HE copy, u can carry 2 siphons (and 1 subnuke for clear the HE). Is not that hard, just need to ajust your tactics
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • edited March 2014
    This content has been removed.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited March 2014
    edalgo wrote: »
    Siphon does not reapply after its been cleansed

    read my post again lol
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited March 2014
    Ummm, just put of curiosity, when did this patch take place? I haven't played yet today, but I know that last night I was still getting a gcd on eng team when I used sci team.
  • jacknm1jacknm1 Member Posts: 0 Arc User
    edited March 2014
    ghyudt wrote: »
    Ummm, just put of curiosity, when did this patch take place? I haven't played yet today, but I know that last night I was still getting a gcd on eng team when I used sci team.

    its a tribble patch, not yet live on holodeck, and if your refereing to playing tribble, then im not entirely sure, this post was made yesterday, so i assume the patch/server maintanence notes came out then also.
    [SIGPIC][/SIGPIC]
    Lag Industries Executive - Fleet Project Management
    PvP Boot Camp Coach
    STO - Will PvP For Food - Official OPVP Channel <-Click Me
    /channel_join OrganizedPvP
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    playhard88 wrote: »
    Target will probably have 1 HE copy, u can carry 2 siphons (and 1 subnuke for clear the HE). Is not that hard, just need to ajust your tactics

    You forget that once you use a siphon you have to wait a whole 30 seconds to use the other one. All sci skills have horrible shared cooldowns.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    Can I have your 100% chance cleanse doff please...mine procs one a match.:(

    Damn that sucks. I was in a a 1 V 1 PvP against one of my fleets sci grav well spammers and mine was wiping SNB, TR, APB, SS. I was pissing my sci fleety off. I was rotating EPtS and EPtE and all his debuffs disappeared.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    A2b will be even more OP now as its easiest way to keep all teams at global and they don't need aux like other heals.

    This is a bad idea, is it too late to stop this? I don't go on tribble much was it even put on tribble for testing first?
    Tala -KDF Tac- House of Beautiful Orions
  • edited March 2014
    This content has been removed.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    marc8219 wrote: »
    A2b will be even more OP now as its easiest way to keep all teams at global and they don't need aux like other heals.

    This is a bad idea, is it too late to stop this? I don't go on tribble much was it even put on tribble for testing first?


    IIRC team skills need aux unless that was changed when I was gone. It used to be if you have 0 aux your team skills were greyed out.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    IIRC team skills need aux unless that was changed when I was gone. It used to be if you have 0 aux your team skills were greyed out.

    Don't know if it works that way, but, like I said before, a massively buffed subsystem targeting 3 might be the only counter to the team skill spamming that will be going live tomorrow.

    By the way, make no mistake, the chances of this going into Holodeck Thursday are 99.9%. The devs have happily moved every change they add to Tribble lately.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    IIRC team skills need aux unless that was changed when I was gone. It used to be if you have 0 aux your team skills were greyed out.

    Never noticed it work that way, it doesn't use aux to buff the healing either.
    Tala -KDF Tac- House of Beautiful Orions
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    jacknm1 wrote: »
    I'm not mocking them, simply referencing....lol

    Check this link on How to Play PvP March 2014

    LOL Im crying lmao :D

    thats against tos


    lucho80 wrote: »
    Frankly, dealing with a FAW boat is hard but doable right now. Adding all this debuff cleansing to them will make them unstoppable beasts.

    thought you are a trained professional....season 9 is coming...you should know by now that will get you even more power creep.The "new" healer update will be useless when s9 is realeased.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    edalgo wrote: »
    "Galaxy Reboot"

    Just Cryptic's way of Re kicking the player base once again. Just like the donkey. Lol

    All this is making me miss PvP from seasons 2-5!

    Yeah, I don't have a single Fed toon - but when I saw Blog#55 with the stats for the Fleet Gal-X, I was reaching for the Excedrin because of the epic /facepalm. What they did with the Gal-X might have been passable leading to a Fleet Gal-X, but they've basically just given both the Fleet Negh'Var seating when they should have done the Bulwark seating (you know, the other Dreadnought Cruiser in the game)...

    ...did Daniel hypnotize folks before heading off to the other project to create such epic fail across the board as Cryptic has been pushing out recently?

    Where does Geko stand on this stuff? Is it really Geko-esque or are we looking at the mindless machinations of D'Angelo with this stuff?
  • edited March 2014
    This content has been removed.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    marc8219 wrote: »
    Never noticed it work that way, it doesn't use aux to buff the healing either.

    It may have changed while, aux never buffs it but it used or may still drive it. Basically for it to work you need >0 aux power for it to work. It may have changed you do not see a lot of target sub, or phasers anymore that it is readily noticeable. And I have not been caught is uber TR in a while to see. :D
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • jacknm1jacknm1 Member Posts: 0 Arc User
    edited March 2014
    LOL Im crying lmao :D

    thats against tos

    dang, better put off my order....

    Also, in response to the teams using aux power im pretty sure they do not need it, as i use a double aux2bat scimitar for pve, im requently at 0 aux. TT is always available, in regards to ET/ST, id actually have to log on to test it...but not felt in the mood to play after reading the forums today.
    [SIGPIC][/SIGPIC]
    Lag Industries Executive - Fleet Project Management
    PvP Boot Camp Coach
    STO - Will PvP For Food - Official OPVP Channel <-Click Me
    /channel_join OrganizedPvP
  • one4theagesone4theages Member Posts: 161 Arc User
    edited March 2014
    what a ****** change. i thought pvp was really messed up but this change takes the cake. pvp just got murdered.


    also no, teams never took aux. also for teams getting grayed out was linked to amount of crew which was a bug for some people. not sure why. other never had the bug.
  • skurfskurf Member Posts: 1,071 Arc User
    edited March 2014
    This should be interesting.

    It will definitely buff my Recluse healing AND survivability. I have 1 available doff slot that I will need to decide what to do with. I could either put a Maintenance Engineer in there for 8 second CD reduction on ET3, or use the doff that has a 20% chance to reduce CD's by 15 seconds on all heals when using ST. 20% is pretty low, but it will have a chance to proc about every 15 seconds, which means approximately every 1:15 I get a large CD reduction to all my heals....hrmmmm...decisions, decisions.

    The thing I'm most concerned with is that this is also a buff for Aux2Bat users, which is one of things least in-need of a buff in this game. They could fix this pretty easily by making heal numbers given by ST and ET relative to Aux power level. They could still cleans everything every 15 seconds, but at least they'd have to use an aux battery if they wanted a decent heal from it.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited March 2014
    It may have changed while, aux never buffs it but it used or may still drive it. Basically for it to work you need >0 aux power for it to work. It may have changed you do not see a lot of target sub, or phasers anymore that it is readily noticeable. And I have not been caught is uber TR in a while to see. :D

    I know that ST and ET are specifically meant to be available at all times, even when stunned or when Aux is disabled, and ET clears the disable. There is no way to stop someone from using them. I am not sure about TT, though.
  • arcjetarcjet Member Posts: 161 Arc User
    edited March 2014
    edalgo wrote: »
    I'm not sure of anything anymore. Geko said somewhere that the Galaxy shouldn't be as powerful as the Sovereign or something to that effect.

    Not as powerful as the Sovereign? Well the Galaxy, yes.
    But what about the Fleet Exploration Cruiser Retrofit. That's a Galaxy, retrofitted and with Fleet tech upgrade.
    That's not supposed to be as powerful as a vanilla standard Sovereign?

    I call bull****. That does not make sense at all.
  • edited March 2014
    This content has been removed.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited March 2014
    arcjet wrote: »
    Not as powerful as the Sovereign? Well the Galaxy, yes.
    But what about the Fleet Exploration Cruiser Retrofit. That's a Galaxy, retrofitted and with Fleet tech upgrade.
    That's not supposed to be as powerful as a vanilla standard Sovereign?

    I call bull****. That does not make sense at all.
    As powerful? As in with a similar level of stats, yes. But with as much firepower? No.

    That's what I got from that at least.
  • edited March 2014
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    deokkent wrote: »
    TT greys out on stuns and nukara mines as far as I can tell.

    Yep, but now you can chain your TT after the ET and keep the ball rolling like nothing happened...wheeeee!
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    I think we all need to get on tribble and test this a lot, I am worried it will break PVP completely.
    Going to see if my Eng recluse becomes completely invincible with this.
    Tala -KDF Tac- House of Beautiful Orions
  • newromulan1newromulan1 Member Posts: 2,229
    edited March 2014
    marc8219 wrote: »
    I think we all need to get on tribble and test this a lot, I am worried it will break PVP completely.
    Going to see if my Eng recluse becomes completely invincible with this.

    It should make you almostt invincible, last night at least 3 times I saw it took 3 fed ships including some bfaw scimitars to take seles down.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    It should make you almostt invincible, last night at least 3 times I saw it took 3 fed ships including some bfaw scimitars to take seles down.

    It took more then that and I know you or other cloaked T'varos kept subnuccing me more then I could clear them with ST and clear doff, I cleared like 2 subnucs and got hit by a 3rd in the spawn of 30 secs, Imagine if I didn't have to sometimes put ST on cooldown like I was doing sometimes by being forced to use TT, then can follow with ET3 immediatley after?
    Tala -KDF Tac- House of Beautiful Orions
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited March 2014
    My sometimes playing sci is likely around 1000 hours more then 95% of the "science" players in this game. I'm not talking out my back side.

    And you are likely talking to that 5% right now, e.g. me and others here in this thread. From what you said, it is clear you are very knowledgeable about a lot of things but at the same time, it is also clear me, reading what you said that you are missing some of critical points re: Science carreer in high level PvP. For example, when Lucho complained about drains build becoming useless, you only thought of HE, which clears most drained based boff abilities. However, that's not entirely what he is getting at and from my perspective, that's not at all what I consider an issue. Drain based boff abilities being cleared by HE is old news, we have long adapted to that. Not to mention, Sci have to deal with a bugged WCE which clears everything every 15 sec. To say many Sci Captains in PvP are frustrated by that is a monumental understatement. Yet, we adapted. Not with BS one-shot or vaping or dps exploits but actually made builds work using clever combination and tactics and baiting without using any cheese. To be quite frank with you, the most powerful aspect of draining is not boff dependent or for that matter, console/cheese dependent and it wouldn't matter even if the target has 150 in Power Insulation and running HE + Keel'el. But you wouldn't understand and I don't feel like sharing this to the whole world, not in the mood for that.
    Pointing to the terrible synergy with A2B Tech doffs is correct... and I agree that is a major issue.

    However is the issue teams not being on a shared cool down... OR is the issue there the fact that Cryptic has added to there deck a trump doff.

    A doff that is clearly more powerful then the rest.

    Keel'el is troublesome and bugged but it has one major weakness which I know many Sci have adapted to - it can only clear upon EPTX activation, which at minimum has 15 seconds interval. There is a lot you can do in that 15 seconds. As for Technicians and A2B's CD reduction, once again, that's also manageable, even when cruisers run two copies of them. I know, because I fought many cruisers with that set up and turned them toast and made them run from RSP to RSP. What you are missing entirely is the baiting aspect and the opportunity cost question in the discussion. One of the critical give & take in PvP is that you can't possibly be equipped to deal with all kinds of debuffs all at once and there is always an opportunity cost somewhere. This gives rise to different possibilities and combinations that in turn make it possible to have creative play style via outside of the box thinking. Otherwise, everyone will be just the same Mini style boring vapers, you name it, BO III, Iso, Cascading Tetryon , 5 Romulan Sup. Ops doff, Proton Barrage BS, battlecloak and etc. As if you we don't have enough of these cookie cutter builds already? All I see over and over on OPvP is just people posting BO III crits as if these are impressive or something.
    The issue is Tech doffs and how they work with A2B. This change will highlight that they are super broken no doubt.

    The fix is to give the PvE community with the team change... and balance it out by at last having the fortitude to in fact FIX something THEY know is broken.

    A2B either needs to be put back on the EPTx cool down system.

    OR reduce the effective numbers on the Tech doffs.

    Thanks for moving the goal post. The reality we are dealing with is this : The Team shared CD change is announced without any hints or plans to remedy anything related to Technicians enhanced A2B. What makes you think they will "finally" be fixing what you consider broken regarding Technicians and A2B is beyond my comprehension. I mean it's fine to speculate, we all do but to state it as though it's likely or even inevitable without any justification is a bit rich don't you agree? The bottom line is you can't possibly know if they are ever going to "fix" A2B and Technicians. The last public statement we know from the Dev on this specific topic is that they feel it may be a little powerful but they are not ready to do anything about it yet. This is drastically different from their public statement last year when they casually mentioned that Double Tap is an exploit and needed to be looked at. Even after that, it took them a while to finally work on it - I'd say a good 2 months if I remember correctly.

    While you have a fixation over the Technicians doffs, I hate to break it to you but I know a way to easily work around the Technicians and A2B CD reduction at 30% with respect to Team Skill CD reduction to GCD. Why? Because Science is my speciality. While Mini may be a master exploiter of one-shot wonders, when it comes to Science, I know it inside out and more. So let me throw this at you. We know each Team skill has a purple doff that can reduce their CD by 8 seconds and their their GCD is 15 seconds each. To cover the rest of the gap, one only need to equip a Photonic Officer I, which offers an effective CD reduction of another 20% on all boff powers, which of course, includes all Team skills. PO I only requires a Lt. Sci slot, which virtually every single ship has, so widely available. Now, PO runs for a whole minute and it can cycle those much reduced team skills many times over within that minute, even more efficiently than A2B. Think about it, one copy of A2B has 27 seconds CD. If you activate it immediately after all Team Skills went into CD, they will run into their next cycle in 15 seconds, about 12 seconds before A2B is even off its first CD so you will run into a gap problem quickly because team skill are off their accelerated CD much quicker than one copy of A2B can cope. But with PO, you solve that problem because it runs constantly for a whole minute. This got to be heaven for the healers or those Bug ships who want to be unkillable now. Ideally, the Bug Ships and their Healers want to finish off their target within that minute. But even if they don't, no problem, there is a way to work around PO's lengthy CD too, by using Cryptic's newest P2W console - Alpha Deception Field console. By the press of a magic button, you immediately recharge PO and have it ready to go again - don't forget PO is a BOFF ability. See, where I am getting at? You don't even need a Photonic Studies Scientist, no need for that. Oh and to add insult to injuries, you can have as many Alpha Deception Field console in your inventory... I don't think I need to say anymore.

    The point is, you are totally off the mark when you think the Technicans and A2B is the culpit here. By all means, they deserve to be looked at and if Cryptic had announced these Team CD changes in conjunction with an A2B overhaul, that would have been easier to swallow. But they aren't. And I just showed you a much more efficient way of cycling all 3 Team skills at their GCD endlessly using only 3 doffs in active duty. What are we going to do about this? And for the record, none of my Sci builds use this kind of TRIBBLE. You can ask anyone who PvP me, I don't use those cheesy consoles and none of my current builds use PO either. I have always been a proponent of a cheese free PvP and I have gone back to a non-lock box / non-lobi ship for PvP using plain simple weapons just to show I walk the walk.

    So when I said this change breaks Science - you better trust me I know what I am talking about. I have to adapt to so many BS thrown out by Cryptic and a bunch of people hell bent on exploiting every single broken mechanism out there but I can't take it anymore. PvP going forward is going to be vapers fondling each other and unkillable tanks/healers.

    And finally, if you have been paying attention, every single Sci in this thread has pretty much said "they quit" in their own words, yet you still "don't see" how this affect Sci? It's funny when you characterize Sci being spammers of debuffs, that just shows you really don't get this career at all even though you think do you, no offense intended. Hate to break it to you again but nowadays, I carry one single Sci boff debuff with me - that's it. Sounds crazy but you don't need more than one for any situation unless the opponent is somekind of monster. Well, RCK may qualify but that's another story and he will kill me after I said that. ;) I carry only one debuff with me but I change what I carry depending on whom or what I am dealing with and I need that debuff to actually work, not when it can be cleared by simply pressing a button. Keel'el doesn't bother me, I know how to deal with her, she can be easily dispatched even in her current super potent bugged form. But if every single Bug ship and Cruiser is going to have all 3 Team skills that can be activated all at once, it really is game over for debuffs. I think that's the part that for some bizarre reason you refuse to understand. I don't need to spam debuffs, but I need that one single debuff to be effective or my significantly inferior dps ship is guaranteed star dust. Put it this way, I have two tactical console slots, I repeat - only 2. My energy type doesn't allow me to get any dmg buff from the Embassy Sci consoles and I have no other gear that can possibly boost it, they simply don't exist in STO. I don't have APA or APO or decloaked alpha that can boost my damage and my beams top out at about 1000 in dmg max and they don't all hit that hard due to weapon power drain, which I can compensate but not eliminated. Yet, I can use that ship to take down veteran Bug ships and double A2B BFAW DEM III firing cruisers alike because I need my single boff debuff to work for me - the rest is all skills and reactions and some luck.

    At the end of the day, Cryptic will just go ahead and put these changes on Holodeck. Science PvP just happen to be the collateral damage in their attempts to Band-Aid the sea of Ensign console slot complaints from PvE crowd and notably the Galaxy lovers.

    May as well, at least now I can better focus on taking more work and actually earn more money in the real work.
  • newromulan1newromulan1 Member Posts: 2,229
    edited March 2014
    marc8219 wrote: »
    It took more then that and I know you or other cloaked T'varos kept subnuccing me more then I could clear them with ST and clear doff, I cleared like 2 subnucs and got hit by a 3rd in the spawn of 30 secs, Imagine if I didn't have to sometimes put ST on cooldown like I was doing sometimes by being forced to use TT, then can follow with ET3 immediatley after?

    It's true I did SNB nuke and sensor scan you a few times and even landed a Breen cluster through your bfaw which only took 40% of your hull and you made 80% of that back before someone hit you with a 80(60k) critical. So come Thursday super critical hits will be the only way to take many ships out.
Sign In or Register to comment.