The map difficulty didn't change any, and it probably improved a bit with things like cloaking scims and some of the factions using more powerful spells.
It is all the other TRIBBLE that has made it easier to complete the map. Romulans, rep passives, new elite fleet gear items, and so forth. Cryptic cant balance anything, that's the problem. The map doesnt need fixed, the gear needs fixed.
They give you more powerful gear, then they give you harder maps, then you need to have level raised. I dont want on that treadmill. Old ships are already borderline obsolete.
Bring in your starter Mirandas, T'Lisses and B'Rels and beat it. Elite mode: go.
One problem, you need content to scale with higher gear. What's the point of playing it with starting ships? That's not elite mode, that's just going in to see how fast the ship blows up.
Bring in your starter Mirandas, T'Lisses and B'Rels and beat it. Elite mode: go.
Hmmmm, I finally get it. Only make content for the lowest common denominator--brilliant. Make it for the casual player who doesn't spend money on the game. Check. Ignore those that push the envelope and consequently spend the most time in the game. Damn, I've had it all wrong this whole time.
And, I guess the entire PVP community you come from is wrong as well, as all I see are endless posts about adding new PVP content; or nerf this and nerf that, and yadda, yadda, yadda.
The simple truth is: NWS should be impossible to beat with 3 players. Because of the power creep in the last 7 months, it now can. All we are asking for is to scale the stf's to the power creep.
But, again what does a "PvE Hero" know anyway--we are to be scorned and laughed at, right?
Hmmmm, I finally get it. Only make content for the lowest common denominator--brilliant. Make it for the casual player who doesn't spend money on the game. Check. Ignore those that push the envelope and consequently spend the most time in the game. Damn, I've had it all wrong this whole time.
And, I guess the entire PVP community you come from is wrong as well, as all I see are endless posts about adding new PVP content; or nerf this and nerf that, and yadda, yadda, yadda.
The simple truth is: NWS should be impossible to beat with 3 players. Because of the power creep in the last 7 months, it now can. All we are asking for is to scale the stf's to the power creep.
But, again what does a "PvE Hero" know anyway--we are to be scorned and laughed at, right?
Ding ding ding - you have got it!! You win the prize!! The game is geared to ultra casual players, with fairly high turn over, who don't want to commit hundreds of hours to one particular mission. People have been asking for harder infected space elite - undoubtedly the games most used ' end game' piece of content - so far cryptic has done nothing. Soon infected space elite will be gone in 60 seconds - and you think NWS, which has maybe 1/100 the amount of traffic as ISE is going to get a buff?? Lol - too funny
So you're saying that building off the experience of others and using a very specific build trivializes content.
Due to having more powerful ships and gear, you don't really need to use the standard TBR/GW strategy these days.
I actually try to stay away from standard NWS builds on my more advanced characters, it makes it a little more hairy to not use GW on 10, but I still don't worry about losing.
Since ad hominem attacks appear to be the rule of the day
99.9% of content in this game is already made for the lowest common denominator mouth-breathing trek fan who thinks the default weapon layout for ships is the ideal. NWS, as I understand it, was meant to push (spite) space players with an impossible mission (it's even canonish!), a single bone to the smaller set of min-maxers/raiders/whathaveyou that otherwise have 0 pve challenges in this game. I don't see any issue with requesting a harder version be made available considering current power levels, this run as prime example.
Hell, the only thing the mission is useful for is fleet mark farming, which is possible in many other avenues as well. There's no special equipment, etc that players would be locked out of, short of the accolades.
Ding ding ding - you have got it!! You win the prize!! The game is geared to ultra casual players, with fairly high turn over, who don't want to commit hundreds of hours to one particular mission. People have been asking for harder infected space elite - undoubtedly the games most used ' end game' piece of content - so far cryptic has done nothing. Soon infected space elite will be gone in 60 seconds - and you think NWS, which has maybe 1/100 the amount of traffic as ISE is going to get a buff?? Lol - too funny
ISE already has--well 63 seconds two weeks ago. And we had someone cross the 80k (82,900 dps) of sustained dps barrier on that map as well.
But what I am really more interested in is: What's my prize?
Your prize is the realization that cryptic won't change content for the 0.01% of the games players who can do what the 3 of you have done.
What about all the people who find it easy with 5? That number is growing every day. That's what this thread is really about - the fact that 3 did it drives home the point even harder.
Good job porchie, I knew it is possiple I love the people not believing it, trolling, and causing other people to get so confused, this was more believable than that from 53k dps to 82k dps story, but hence, both are true, funny.
Say the word, it saves the world. CUUCUUMBEER!"-With slight partigen with it." Proud member or DPS-800"-We kill dem mines with our scitter turrets."
i never get the "dont make it harder for the rest of us" argument since most pugs will never see W9/W10 so it doesnt hurt them if cryptic would add W11-W20 and an "Q's Protege" Title.
it shouldnt be hard to add difficulty on top of whats already there
I do not believe that anyone can deny the power creep in the game. The STFs, which are designed for us to do with Blue mission drops along the way, or FE Set Gear, are even easier to do once you are outfitted in Purple Rep gear and Fleet-quality ships. I am not entirely certain that just making things more difficult is the answer, though.
I cannot see how foes that require more DPS to defeat is the answer. If anything this game need to be less DPScentric. I think Cryptic is going to need to introduce some end-game "raids" that require teamwork from the trinity to achieve the objective rather then just pew-pewing it into the ground. Until that happens power creep will never be under control.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
If it was not so broken I would recommend that they move to pvp, where the ships really fight back, don't get all stuck in a grav well, and don't follow the same pattern every single encounter.
Hmmmm, I finally get it. Only make content for the lowest common denominator--brilliant. Make it for the casual player who doesn't spend money on the game. Check. Ignore those that push the envelope and consequently spend the most time in the game. Damn, I've had it all wrong this whole time.
That sounds about right. After all, in many trading card games, the majority of sales are from random people who buy a booster or two, rather than the niche that buys entire boxes to improve their game and be champions. Sales are sales, and if they can make something to appeal to the masses who spend more money than just a few people, that makes sense as a business.
Casual play makes for a greater number of sales, for people who want to buy things on a whim. Not many people feel the need to keep up with the Jones'. Who cares if a good number don't spend money? Remember how the game nearly reached the heat death of the universe under the subscription model?
And, I guess the entire PVP community you come from is wrong as well, as all I see are endless posts about adding new PVP content; or nerf this and nerf that, and yadda, yadda, yadda.
The simple truth is: NWS should be impossible to beat with 3 players. Because of the power creep in the last 7 months, it now can. All we are asking for is to scale the stf's to the power creep.
But, again what does a "PvE Hero" know anyway--we are to be scorned and laughed at, right?
The simple truth is: NWS was made by a person who no longer works at the company. The Bio-Neurals were spitefully added after the original testing group found it too easy. It made the NWS "hard enough" that it couldn't be beaten afterwards for quite some time. If you want "Gozer-mode" applied to content to make it hard for the very best, you drive the majority of the player-base away. Could it use updates? Maybe, for new factions, like Elachi. What do you want out of NWS? People are showing how hard they can break it with the new toys, that's fine. It's meant to be a certain level of challenge. Go into the public queues, help others through who don't know what they're doing. Or, just observe them, and see what the average player is. What sense is there in shunning them from existing content further?
Is there power creep? Sure, if you invest in new equipment. Thing is, people equipping the best stuff for No-Win have invested money in the game, even if it isn't directly. The Zen spent on each player's Ar'Kif/Ar'Kala had to come from someone, even if it was bought with dilithium. The spires build cost resources, meaning people spent game-time on it, and you know what comes with people spending more time in games? Increased probabilities of sales.
Fleet Leader of the first completed T5 Shipyard on Holodeck (January 24, 2013)
Part of the first team to beat the No Win Scenario (both KDF and Fed)
It's been a long road, getting from there to here~
From the POV of a casual player who probably couldn't make it to wave 5 with help, much less to 10, I don't see why extending the event to 15 or 20 waves would be a bad thing. Leave it exactly as-is but just add harder waves on the end and a new accolade for beating those. Then in 6 months when the uber-leet players are soloing to wave 20, crank it up some more. Casual players get the same experience they currently have, and the high end players are still pushed. Win - win?
"You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
--Red Annorax
If it was not so broken I would recommend that they move to pvp, where the ships really fight back, don't get all stuck in a grav well, and don't follow the same pattern every single encounter.
Jesus. Every time I PvP I spend my whole time in a grav well or three. . . .
I do not believe that anyone can deny the power creep in the game. The STFs, which are designed for us to do with Blue mission drops along the way, or FE Set Gear, are even easier to do once you are outfitted in Purple Rep gear and Fleet-quality ships. I am not entirely certain that just making things more difficult is the answer, though.
I cannot see how foes that require more DPS to defeat is the answer. If anything this game need to be less DPScentric. I think Cryptic is going to need to introduce some end-game "raids" that require teamwork from the trinity to achieve the objective rather then just pew-pewing it into the ground. Until that happens power creep will never be under control.
Jesus. Every time I PvP I spend my whole time in a grav well or three. . . .
The real problem is that the npc's in the game have virtually none of the counters that players have. Give those npc's in nws - tac team, emergency power to engines, reverse shield polarity, polarize hull - then see how you do.
Wow, a little sensitive there? We simply want more end game content. And if you read the actual post, we HAVE been asking for harder levels--even a different class like an elite or unique level.
More content is on its way. Not sure it'll be the content you want, but Cryptic is working on new stuff.
In regards to this particular event, I think the easiest solution they can do is to reset it for 11 to 20, changing the race. And have that loop. So it just keeps going and each time you "beat" it you start over against someone else.
Eventually though folks will get bored of that too.
Which is why I still suggest you and your crew start figuring out how to do it in shuttles. Challenge accepted?
As for being elitists, you could not be further form the truth.
You have to understand how the thread can be read as elitist in this public forum though. You're posting on here to make something some folks haven't completed, harder or different, because you three-manned it. It can be taken as an attention grabbing post that seems like it's trolling those who haven't gotten past wave 5 or 6 in a full man team.
So yeah, I'll give you the benefit of the doubt. But you should at least understand the perspective of those who think there's ego and not altruism at work here.
I cannot see how foes that require more DPS to defeat is the answer.
NWS doesn't require incredible amounts of DPS to win. My sci with his mk xi blue gear, level 40 ship and no rep does a lowly ~5k dps in ISE, but has no problem handling NWS like a boss.
it doesn't matter what gear you use, planning and teamwork is OP'd.
Please make No Win Scenario harder or longer (that's what she said!). Power creep has made NWS a little too easy now. We just 3-manned Fed NWS with Klinks as enemy Faction.
Cool, cool.
Fed-side NWS on Romulans against Klingons - you sure she wasn't a he telling you to leave the dog alone?
We just took out the Gorn as well. Link is in OP. Same Team. . . .
So what? I don't think anyone is doubting that its doable. Its a question of whether you should be trying to deliberately break the game, and if you're coming in here with the attitude of 'too many plebs think they're good enough to be in the same category as us. If they can do it, clearly its insufficient.' And a post of 'yeah we did it again, here's more proof of our greatness' isn't really helping you with the second point.
So what? I don't think anyone is doubting that its doable. Its a question of whether you should be trying to deliberately break the game, and if you're coming in here with the attitude of 'too many plebs think they're good enough to be in the same category as us. If they can do it, clearly its insufficient.' And a post of 'yeah we did it again, here's more proof of our greatness' isn't really helping you with the second point.
There is a difference between "breaking a game" and "playing(/having to play) a broken game"
Comments
The map difficulty didn't change any, and it probably improved a bit with things like cloaking scims and some of the factions using more powerful spells.
It is all the other TRIBBLE that has made it easier to complete the map. Romulans, rep passives, new elite fleet gear items, and so forth. Cryptic cant balance anything, that's the problem. The map doesnt need fixed, the gear needs fixed.
They give you more powerful gear, then they give you harder maps, then you need to have level raised. I dont want on that treadmill. Old ships are already borderline obsolete.
One problem, you need content to scale with higher gear. What's the point of playing it with starting ships? That's not elite mode, that's just going in to see how fast the ship blows up.
Hmmmm, I finally get it. Only make content for the lowest common denominator--brilliant. Make it for the casual player who doesn't spend money on the game. Check. Ignore those that push the envelope and consequently spend the most time in the game. Damn, I've had it all wrong this whole time.
And, I guess the entire PVP community you come from is wrong as well, as all I see are endless posts about adding new PVP content; or nerf this and nerf that, and yadda, yadda, yadda.
The simple truth is: NWS should be impossible to beat with 3 players. Because of the power creep in the last 7 months, it now can. All we are asking for is to scale the stf's to the power creep.
But, again what does a "PvE Hero" know anyway--we are to be scorned and laughed at, right?
DPS Channels / League Info (STO Forums)
Ding ding ding - you have got it!! You win the prize!! The game is geared to ultra casual players, with fairly high turn over, who don't want to commit hundreds of hours to one particular mission. People have been asking for harder infected space elite - undoubtedly the games most used ' end game' piece of content - so far cryptic has done nothing. Soon infected space elite will be gone in 60 seconds - and you think NWS, which has maybe 1/100 the amount of traffic as ISE is going to get a buff?? Lol - too funny
Due to having more powerful ships and gear, you don't really need to use the standard TBR/GW strategy these days.
I actually try to stay away from standard NWS builds on my more advanced characters, it makes it a little more hairy to not use GW on 10, but I still don't worry about losing.
99.9% of content in this game is already made for the lowest common denominator mouth-breathing trek fan who thinks the default weapon layout for ships is the ideal. NWS, as I understand it, was meant to push (spite) space players with an impossible mission (it's even canonish!), a single bone to the smaller set of min-maxers/raiders/whathaveyou that otherwise have 0 pve challenges in this game. I don't see any issue with requesting a harder version be made available considering current power levels, this run as prime example.
Hell, the only thing the mission is useful for is fleet mark farming, which is possible in many other avenues as well. There's no special equipment, etc that players would be locked out of, short of the accolades.
ISE already has--well 63 seconds two weeks ago. And we had someone cross the 80k (82,900 dps) of sustained dps barrier on that map as well.
But what I am really more interested in is: What's my prize?
DPS Channels / League Info (STO Forums)
Your prize is the realization that cryptic won't change content for the 0.01% of the games players who can do what the 3 of you have done.
What about all the people who find it easy with 5? That number is growing every day. That's what this thread is really about - the fact that 3 did it drives home the point even harder.
Maximus@john98837
Povius@Felisean
Peggy-O@porchsong
nice
@QQers: Improve your PvE Skills. NWS _IS_ easy. ^^
Ashanta - Playing EvE
what he said
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
it shouldnt be hard to add difficulty on top of whats already there
I cannot see how foes that require more DPS to defeat is the answer. If anything this game need to be less DPScentric. I think Cryptic is going to need to introduce some end-game "raids" that require teamwork from the trinity to achieve the objective rather then just pew-pewing it into the ground. Until that happens power creep will never be under control.
Grats Numbers
Grats Felisean
You did a real nice Jpb out there.
BTW: KP is best NWS Channel.
Raumpatrouille Elysion
KDF
Angriffsflotte Omega
If it was not so broken I would recommend that they move to pvp, where the ships really fight back, don't get all stuck in a grav well, and don't follow the same pattern every single encounter.
Casual play makes for a greater number of sales, for people who want to buy things on a whim. Not many people feel the need to keep up with the Jones'. Who cares if a good number don't spend money? Remember how the game nearly reached the heat death of the universe under the subscription model?
The what now?
The simple truth is: NWS was made by a person who no longer works at the company. The Bio-Neurals were spitefully added after the original testing group found it too easy. It made the NWS "hard enough" that it couldn't be beaten afterwards for quite some time. If you want "Gozer-mode" applied to content to make it hard for the very best, you drive the majority of the player-base away. Could it use updates? Maybe, for new factions, like Elachi. What do you want out of NWS? People are showing how hard they can break it with the new toys, that's fine. It's meant to be a certain level of challenge. Go into the public queues, help others through who don't know what they're doing. Or, just observe them, and see what the average player is. What sense is there in shunning them from existing content further?
Is there power creep? Sure, if you invest in new equipment. Thing is, people equipping the best stuff for No-Win have invested money in the game, even if it isn't directly. The Zen spent on each player's Ar'Kif/Ar'Kala had to come from someone, even if it was bought with dilithium. The spires build cost resources, meaning people spent game-time on it, and you know what comes with people spending more time in games? Increased probabilities of sales.
Part of the first team to beat the No Win Scenario (both KDF and Fed)
It's been a long road, getting from there to here~
No truer words have been spoken (well typed). . . .
DPS Channels / League Info (STO Forums)
--Red Annorax
Jesus. Every time I PvP I spend my whole time in a grav well or three. . . .
DPS Channels / League Info (STO Forums)
The real problem is that the npc's in the game have virtually none of the counters that players have. Give those npc's in nws - tac team, emergency power to engines, reverse shield polarity, polarize hull - then see how you do.
More content is on its way. Not sure it'll be the content you want, but Cryptic is working on new stuff.
In regards to this particular event, I think the easiest solution they can do is to reset it for 11 to 20, changing the race. And have that loop. So it just keeps going and each time you "beat" it you start over against someone else.
Eventually though folks will get bored of that too.
Which is why I still suggest you and your crew start figuring out how to do it in shuttles. Challenge accepted?
You have to understand how the thread can be read as elitist in this public forum though. You're posting on here to make something some folks haven't completed, harder or different, because you three-manned it. It can be taken as an attention grabbing post that seems like it's trolling those who haven't gotten past wave 5 or 6 in a full man team.
So yeah, I'll give you the benefit of the doubt. But you should at least understand the perspective of those who think there's ego and not altruism at work here.
NWS doesn't require incredible amounts of DPS to win. My sci with his mk xi blue gear, level 40 ship and no rep does a lowly ~5k dps in ISE, but has no problem handling NWS like a boss.
it doesn't matter what gear you use, planning and teamwork is OP'd.
DPS Channels / League Info (STO Forums)
Cool, cool.
Fed-side NWS on Romulans against Klingons - you sure she wasn't a he telling you to leave the dog alone?
[SIGPIC][/SIGPIC]
So what? I don't think anyone is doubting that its doable. Its a question of whether you should be trying to deliberately break the game, and if you're coming in here with the attitude of 'too many plebs think they're good enough to be in the same category as us. If they can do it, clearly its insufficient.' And a post of 'yeah we did it again, here's more proof of our greatness' isn't really helping you with the second point.
There is a difference between "breaking a game" and "playing(/having to play) a broken game"
So what's the difference between breaking the game then crying it's broke and wanting it changed to suit your ego? :V
If P then Q then R; P =/= Q =/= R.
[SIGPIC][/SIGPIC]