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NWS is Way Too Easy Now. . . . (3 Manned It)

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  • newromulan1newromulan1 Member Posts: 2,229
    edited February 2014
    porchsong wrote: »
    Cryptic,

    Please make No Win Scenario harder or longer (that's what she said!). Power creep has made NWS a little too easy now. We just 3-manned Fed NWS with Klinks as enemy Faction.

    Set up:

    3 Fleet Ar'kif's with 2-set from the C-Store Ar'kif and Ar'kala.

    www.stoacademy.com/tools/skillplanner/?build=nwsarkif_2843

    Two had yellowstone pets, one had the widows.

    Map: FED NWS

    Faction: Klingons

    Players:

    From the Kirks_Protege Channel:

    Maximus@john98837
    Povius@Felisean
    Peggy-O@porchsong

    Link to CombatLog:

    https://www.dropbox.com/s/o96jlisnig67k0d/No_Win_Scenario_25-02-2014_08-22_NWS_3Man.log

    Link to CombatLogReader to view combatlog:

    http://tinyurl.com/onc6wd6

    We had 2 other people warp in so we could begin, and warp out at start.

    Is this some kind of egotistical joke? What you are saying is that a few players with the games top ships, top gear, and who have run and practiced this one mission hundreds and hundreds of times, somehow makes it too easy and should be made harder for everyone else? What elitest crack you smoking?

    If you asked for a harder level of difficulty to be added like NWS elite - then maybe I might not laugh at this, but don't come on here and say with the top ships and top gear and after hundreds of runs with dedicated players and strategy that something should be made harder for all on that basis - lol.
  • ankokunekoankokuneko Member Posts: 318 Arc User
    edited February 2014
    Now that pve is too easy, we should all do pvp :p
    jFriX.png
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2014
    Is this some kind of egotistical joke? What you are saying is that a few players with the games top ships, top gear, and who have run and practiced this one mission hundreds and hundreds of times, somehow makes it too easy and should be made harder for everyone else? What elitest crack you smoking?

    Par for the course for these guys isn't it? I mean they could simply not buy the fancy stuff and send a message with their wallet, not minmax everything, but then they wouldn't get to look down their noses at the rest of the player base.
  • confedinblueconfedinblue Member Posts: 0 Arc User
    edited February 2014
    I still have to get past wave 7.

    But--yeah, I have been seeing a lot of "<name> doesn't believe in the No Win Scenario" messages.

    I am not against adding waves of increasing difficulty beyond the wave 10, since the whole point was to be impossible to beat. The problem is that the system might not be able to handle increased numbers of ships--and those that I've seen are always grouped so close together they tend to be vulnerable to gravity wells (pop one down and the whole wave gets sucked in). By spreading the attacking ships apart they are less vulnerable to gravity wells. It is a simulation to begin with, so there are no rules as to what ships can be used in any round.

    I also don't want to see the first 10 waves made more difficult--like I said above--I haven't been past wave 7. It is pretty tough for most--but I have no problem adding to the mission to keep the challenge there for those who have figured out how to beat it.
    [SIGPIC][/SIGPIC]
  • bones1970bones1970 Member Posts: 953 Arc User
    edited February 2014
    It's nws, if you can do it with 3 men we need a elite nws.
  • inexplicabletiminexplicabletim Member Posts: 67 Arc User
    edited February 2014
    The consclusion was wrong. Not nws is to easy, but romulans are op, try to beat nws with 3 non romulan characters.
  • porchsongporchsong Member Posts: 262 Arc User
    edited February 2014
    Is this some kind of egotistical joke? What you are saying is that a few players with the games top ships, top gear, and who have run and practiced this one mission hundreds and hundreds of times, somehow makes it too easy and should be made harder for everyone else? What elitest crack you smoking?

    If you asked for a harder level of difficulty to be added like NWS elite - then maybe I might not laugh at this, but don't come on here and say with the top ships and top gear and after hundreds of runs with dedicated players and strategy that something should be made harder for all on that basis - lol.

    Wow, a little sensitive there? We simply want more end game content. And if you read the actual post, we HAVE been asking for harder levels--even a different class like an elite or unique level. As for being elitists, you could not be further form the truth. Most of us help everyone who asks. In fact, I would say we go out of our way to help other people. So I am not sure where you are getting this vibe. But I am glad you got a good chuckle out of this. It is healthy to laugh--good for the spirit.

    But, before you come on here accusing people of untruths, why don't you get to know us first and how much time and effort we have put into the game setting up the DPS League to help all players improve their game experience. Sour grapes gets you nothing. I am one of the first people to respond on the channels when people ask for help. But, then again, how would you know. Much easier to sit from high and tear down people I guess.
  • contrarydecisioncontrarydecision Member Posts: 274 Arc User
    edited February 2014
    So. As someone on the first team to beat it fedside who grinded for months to get to that point with a bunch of other people...

    Your conclusion, using the overpowered race, in top-gear ships, with top-gear equipment, with over a year of experience from others to build off of, is that your very niche group of people who have nothing better to do but TRIBBLE on the forums about how amazing they are need to be catered to when for the general public it's still living up to its name of being unwinnable.

    How about you just accept that when you fixate on something to this kind of degree it's going to become easy? Or for that matter accept that STO is a casual MMO, not a hardcore playground?
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited February 2014
    Add a master NWS level with the strong enemy types like Borg, Tholians, Undine, Voth etc. Also give it additional waves and mechanics.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • contrarydecisioncontrarydecision Member Posts: 274 Arc User
    edited February 2014
    ashkrik23 wrote: »
    Add a master NWS level with the strong enemy types like Borg, Tholians, Undine, Voth etc. Also give it additional waves and mechanics.

    Why would they bother with that level of effort to satisfy the egos of a niche group? As much as I'd love adding more enemy types to NWS, adding a ~master level~ is a pointless effort and realistically given it was Gozer's final, spiteful act before "quitting" no one is ever going to touch it except maybe to remove it entirely.
  • vagiusvagius Member Posts: 0 Arc User
    edited February 2014
    Is this some kind of egotistical joke? What you are saying is that a few players with the games top ships, top gear, and who have run and practiced this one mission hundreds and hundreds of times, somehow makes it too easy and should be made harder for everyone else? What elitest crack you smoking?

    If you asked for a harder level of difficulty to be added like NWS elite - then maybe I might not laugh at this, but don't come on here and say with the top ships and top gear and after hundreds of runs with dedicated players and strategy that something should be made harder for all on that basis - lol.

    NWS is as easy for some people as it is for you to try to diminish the accomplishments of others to make yourself feel good.

    Keep in mind that this is the extreme that these 3 had to go to to make it challenging again - With 5, regardless of faction/gear, if you know how to do the mission it's a snooze - and really, it doesn't even take long to learn it. You may have to run it hundreds of times to 3 or even 4 man it, but you can learn how to win with 5 within a few runs.
  • newromulan1newromulan1 Member Posts: 2,229
    edited February 2014
    porchsong wrote: »
    Wow, a little sensitive there? We simply want more end game content. And if you read the actual post, we HAVE been asking for harder levels--even a different class like an elite or unique level. As for being elitists, you could not be further form the truth. Most of us help everyone who asks. In fact, I would say we go out of our way to help other people. So I am not sure where you are getting this vibe. But I am glad you got a good chuckle out of this. It is healthy to laugh--good for the spirit.

    But, before you come on here accusing people of untruths, why don't you get to know us first and how much time and effort we have put into the game setting up the DPS League to help all players improve their game experience. Sour grapes gets you nothing. I am one of the first people to respond on the channels when people ask for help. But, then again, how would you know. Much easier to sit from high and tear down people I guess.

    You are the ones coming on here in the general section bragging with your names and @handles how with the best ships, best gear, best team, and dedicating most of an avg players total game time - some wonderful success. Then in the Op you have the audacity to suggest that because of all that the 3 of you have done - changes should be applied to the rest of the games population. Sorry you failed at that in the Op. Your true intent is not really to 'help' people by this thread, but to brag.

    Like said, it's fine to ask for a nws elite mode, but that is not what you were trying to convey in the Op. Believe me I am not the only one who can see it. Color me impressed when you do it in free level 40 ships with no rep and no critical boosting rommies - with blue mk xi gear!!
  • porchsongporchsong Member Posts: 262 Arc User
    edited February 2014
    So. As someone on the first team to beat it fedside who grinded for months to get to that point with a bunch of other people...

    Your conclusion, using the overpowered race, in top-gear ships, with top-gear equipment, with over a year of experience from others to build off of, is that your very niche group of people who have nothing better to do but TRIBBLE on the forums about how amazing they are need to be catered to when for the general public it's still living up to its name of being unwinnable.

    How about you just accept that when you fixate on something to this kind of degree it's going to become easy? Or for that matter accept that STO is a casual MMO, not a hardcore playground?

    WOW, we can feel the hate. . . .

    The whole point of the post is to let cryptic know that if three people can beat it, then it needs to be "modified." You QQ'ing about race/gear/strategies, etc. does not change the fact that NWS is too easy for a decent size group of players if you use the tools Cryptic introduced to the game. Many players struggle with regular stf's--so was cryptic wrong in introducing Elite ones? All we are asking for is an elite version of NWS much like regular infected vs. elite infected.

    I get it, some personality types are naturally negative and unable to sends gratz--it's ok--haters got to be haters. But when I see people achieve what I can not, I send praise, and then immediately try to figure it out. But that is just me. . .
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    porchsong wrote: »
    The whole point of the post is to let cryptic know that if three people can beat it, then it needs to be "modified." QQ'ing about race/gear/strategies, etc. does not change the fact that NWS is to easy if you use the tools Cryptic introduced to the game.
    People are telling you: You're reaching the wrong conclusion

    The map difficulty is fine, the problem is that the tools you chose to use are overpowered.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2014
    vagius wrote: »
    You may have to run it hundreds of times to 3 or even 4 man it, but you can learn how to win with 5 within a few runs.

    Yes its easy to pick it up (got my accolade on my third attempt last week), but given how much it can vary depending on who you're up against and who you end up teamed with, most pugs still fail around 7 or 8. There's still plenty of play left in NWS, but this thread reads more like people who are mad that their Trophy Of Exclusivity isn't so exclusive anymore. I'm with NewRomulan on this one.
  • vagiusvagius Member Posts: 0 Arc User
    edited February 2014
    People are telling you: You're reaching the wrong conclusion

    The tools you chose to use need to be nerfed.

    The fact that they used some epic gear to do it with 3 people doesn't diminish the fact it is EASY with 5 people, with almost any gear.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    vagius wrote: »
    The fact that they used some epic gear to do it with 3 people doesn't diminish the fact it is EASY with 5 people, with almost any gear.

    Its only easy with 5 people who have specific gear (directional AOE weapons and TBR/GW), not just "any" gear

    That could be fixed by simply randomizing spawn points on the map.

    Let me restate the argument: Part of this is that gravwell is OP for Control now, grabbing all of the spawn ships and pulling them in, its ridiculously OP. Grav torp spread is also ridiculously OP. Those two things together can essentially clear any wave of NWS. But if you replace them with other things you will fail miserably. The problem is lack of balance.
  • porchsongporchsong Member Posts: 262 Arc User
    edited February 2014
    People are telling you: You're reaching the wrong conclusion

    The map difficulty is fine, the problem is that the tools you chose to use are overpowered.

    Well, I actually get the conclusion quite well. So essentially, what you are saying is instead of asking for newer content, we should lay down and dumb down our builds?

    You said that when you first beat it you ground out forever to do so--therefore you probably used the best gear/ships/strats back then? Were you wrong back then? And we are wrong now? In fact I know for a fact, that the first team to beat NWS used the Klingon ground doff exploit--it's even in the video. Did that diminish their win?

    Anyway, what i can't figure out is why you are so resistant to adding new end game content. Unless we let Cryptic know that NWS has become very easy for some, then they will never think it change it. Doing a post like this lets them know current state of NWS.
  • vagiusvagius Member Posts: 0 Arc User
    edited February 2014
    So. As someone on the first team to beat it fedside who grinded for months to get to that point with a bunch of other people...

    Maybe when you beat it originally it was hard- but then better strategies evolved and became more widely known, more powerful gear was released, better ships came out, romulans were added to the game....it's called power creep and it makes your argument irrelevant. You don't need months of grinding anymore, you don't need fleet/rep gear anymore. Hell, if you know what you are doing you don't even need gravity well. People are winning NWS every day, and not just the OP and the people in his channel. it can hardly be called No-Win at this point.

    I find it really hypocritical of you to start off a post with how you grinded for months to be able to win it, then S--t on someone else's hard earned accomplishment in the next 'breath'.
  • contrarydecisioncontrarydecision Member Posts: 274 Arc User
    edited February 2014
    porchsong wrote: »
    WOW, we can feel the hate. . . .

    The whole point of the post is to let cryptic know that if three people can beat it, then it needs to be "modified." You QQ'ing about race/gear/strategies, etc. does not change the fact that NWS is too easy for a decent size group of players if you use the tools Cryptic introduced to the game. Many players struggle with regular stf's--so was cryptic wrong in introducing Elite ones? All we are asking for is an elite version of NWS much like regular infected vs. elite infected.

    I get it, some personality types are naturally negative and unable to sends gratz--it's ok--haters got to be haters. But when I see people achieve what I can not, I send praise, and then immediately try to figure it out. But that is just me. . .

    Oh you're just precious. My entire point is that you're part of a group with the explicit purpose of trivializing NWS so it can easily be farmed for fleet marks. Then you complain it's too easy. This entire thread serves as little more than a monument to your ego in the form of bragging that farming it has become so easy that you ~need~ higher difficulty levels to keep it interesting.

    Except that would just mean there'd be more levels of it to trivialize and farm. Not that you'd get the challenge you supposedly want. What a joke.

    vagius wrote: »
    Maybe when you beat it originally it was hard- but then better strategies evolved and became more widely known, more powerful gear was released, better ships came out, romulans were added to the game....it's called power creep and it makes your argument irrelevant. You don't need months of grinding anymore, you don't need fleet/rep gear anymore. Hell, if you know what you are doing you don't even need gravity well. People are winning NWS every day, and not just the OP and the people in his channel. it can hardly be called No-Win at this point.

    Psssst. I still run it. I still farm it, in fact. I'm all too aware of the state it is in. But this is just about on par with the people who fixate on getting 30, 40, 50 thousand DPS, run ISE in all of 2 minutes, then complain there's not an even harder version of the STFS juuuuuust for them.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    porchsong wrote: »
    You said that when you first beat it you ground out forever to do so--therefore you probably used the best gear/ships/strats back then?

    I didnt say that. You have me mixed up with another poster. I have beat it with a Fleet Kamarag and a Chel Grett, both are far worse than the ships you used. But I used gravwell and gravtorp spread and those are both OP and should be corrected.
    Anyway, what i can't figure out is why you are so resistant to adding new end game content. Unless we let Cryptic know that NWS has become very easy for some, then they will never think it change it. Doing a post like this lets them know current state of NWS.

    They already know its easy, given that they delete threads that talk about a certain playstyle for it.
  • vagiusvagius Member Posts: 0 Arc User
    edited February 2014
    Oh you're just precious. My entire point is that you're part of a group with the explicit purpose of trivializing NWS so it can easily be farmed for fleet marks. Then you complain it's too easy. This entire thread serves as little more than a monument to your ego in the form of bragging that farming it has become so easy that you ~need~ higher difficulty levels to keep it interesting.

    Except that would just mean there'd be more levels of it to trivialize and farm. Not that you'd get the challenge you supposedly want. What a joke.

    ^I'm not in his NWS channel, nor are any of the people I generally play it with. I find it easy.

    You miss the point that it's supposed to be unwinnable with 5 people, three should be impossible, regardless of skill/gear. leave the current NWS as is for people who still find it hard. Give the rest of us an elite version, because, hey - new content is GOOD.
  • timelords1701timelords1701 Member Posts: 556 Arc User
    edited February 2014
    3 ships, i call B.S. regardless of power creep.....
  • contrarydecisioncontrarydecision Member Posts: 274 Arc User
    edited February 2014
    vagius wrote: »
    ^I'm not in his NWS channel, nor are any of the people I generally play it with. I find it easy.

    You miss the point that it's supposed to be unwinnable with 5 people, three should be impossible, regardless of skill/gear.

    Gozer expected it to be borderline unwinnable and added the Bio-Neural Warhead launchers explicitly in a spiteful act after he was proven wrong by the Sad Pandas during testing. Go figure it took us a solid 3 or so months of solid, daily effort to figure out a way to do it and even then it still took a while for it to work RIGHT. Notes were taken, the waves were figured out, strategies were tested, rejected, retested, etc.

    In due time winning strategies were devised. In due time equipment got better, ships got better, and players started sharing the information. It's no surprise that over a year past that point NWS is fairly easy for people who know how to gear up, where to be, what is coming, etc. Yet somehow it can still go wrong quite easily if something happens "wrong" and pugs pretty much universally faceplant by, or on, wave 7.

    It's easy for a very specific subset of players who have made an effort to make it easy. That specific subset of players doesn't need to be catered to.
  • epsiloniaepsilonia Member Posts: 151 Arc User
    edited February 2014
    vagius wrote: »
    Give the rest of us an elite version, because, hey - new content is GOOD.
    Bring in your starter Mirandas, T'Lisses and B'Rels and beat it. Elite mode: go.
    Fleet Leader of the first completed T5 Shipyard on Holodeck (January 24, 2013)
    Part of the first team to beat the No Win Scenario (both KDF and Fed)
    It's been a long road, getting from there to here~
  • porchsongporchsong Member Posts: 262 Arc User
    edited February 2014
    3 ships, i call B.S. regardless of power creep.....

    Go download the log, with link provided. And open with any parser--but the best one is CombatlogReader (link provided). You will easily see that it's true. . . .
  • john98837john98837 Member Posts: 761 Arc User
    edited February 2014
    3 ships, i call B.S. regardless of power creep.....

    Call BS all you like, review the log.

    As to the rest of you QQers as vagius said, if we can beat it with the best gear and the best ships with 3 people its to easy. NWS was supposed to take tons of practice for the best players with the best gear and the best ships to be able to beat with 5. As it stands right now 5 feds in mirror escorts with nothing but fleet and rep gear could beat it. The hardest part of no win is finding a group of players to practice at it for a couple hours and get good at it. It has become a joke.
  • vagiusvagius Member Posts: 0 Arc User
    edited February 2014
    epsilonia wrote: »
    Bring in your starter Mirandas, T'Lisses and B'Rels and beat it. Elite mode: go.

    Why not just unequip all your weapons, join an stf, then stay cloaked and see how long it takes for the borg to blow themselves up?

    I guess it's really silly for people to use end game gear on end game content.

    edit, John you don't even need fleet/rep gear with 5 mirror escorts. If you saw the build my sci won with you'd facepalm.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2014
    3 ships, i call B.S. regardless of power creep.....

    3 sounds doable actually if you were coordinated enough and brought sufficient firepower. A floater built for speed and CC (firepower be damned) who's sole job is to hold waves at bay, while the other two built for firepower to flatten their direction-1 in a salvo, then switch to their floater-stalled direction-2 and repeat. Would really only get tricky once you got warheads coming in from 4 directions at once. My guess anyways. Doesn't make it even close to representative of the community at large though.
  • contrarydecisioncontrarydecision Member Posts: 274 Arc User
    edited February 2014
    john98837 wrote: »
    Call BS all you like, review the log.

    As to the rest of you QQers as vagius said, if we can beat it with the best gear and the best ships with 3 people its to easy. NWS was supposed to take tons of practice for the best players with the best gear and the best ships to be able to beat with 5. As it stands right now 5 feds in mirror escorts with nothing but fleet and rep gear could beat it. The hardest part of no win is finding a group of players to practice at it for a couple hours and get good at it. It has become a joke.

    So you're saying that building off the experience of others and using a very specific build trivializes content. Welcome to every single thing in this game. It was meant to be such by Gozer, who was a notorious egotist and kind of a prick beyond that. He had a lot of awful ideas regarding things in this game, like the idea that the random drops for STF gear were somehow awesome and prestigious and were a good measure of effort and skill invested in the game.
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