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Dyson Science Destroyer

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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    The Rom one isn't bad at all, but doesn't have the energy to run high-aux and high-weapons at the same time, the fold-out guns look silly, and in tac mode its basically just a slower T'varo without enhanced battlecloak, so a lot of it is redundant.
    Its closer to the Dhelan Retrofit, which is faster and hits harder and can be configured to be very close in seating (ensign tac vs lt tac, and ltcmdr sci vs cmdr sci). The solanae ship brings a little more character, and roms definitely need a usable warbird with cmdr sci (the rom temporal ship does not have a singularity core or battlecloak, this has both). But I'm not sure its better overall than a Dhelan.
    But for the KDF, its something totally new that they can make full use of
    Yeah, and I just seated a Chel Gret on my sci to fill this very hole in the lineup. KDF also have the Korath temporal science vessel, which is a very usable faction ship (only missing a cloak and DHCs).

    Pretty obvious that the ships bring something to each faction. I guess it depends on whether you think these are in-faction or alien ships, and how you think about the temporal ships.
  • kasandarokasandaro Member Posts: 198 Arc User
    edited February 2014
    szerontzur wrote: »
    My biggest curiosity is the physical transformation between Science and Destroyer mode. The Fed Solanae obviously opens and closes the forward saucer section. The Rom Aves has two little deflectors that appear to extend into cannons around where the neck and wings meet. The Nov, on the other hand, I just haven't been able to pick out any variances in the screen shots.

    Three "big" changes that I see in the Nov class:

    * guns hinge out from the wing pylons, parallel and just inside the nacelles.
    * shielding panels close over the inside nacelle field emitters.
    * the panels around what I'm assuming is the secondary deflector (top back of the secondary hull) close.

    I don't remember if the nacelles move forward or not, like they do on the Solanae.
  • gogereavergogereaver Member Posts: 166 Arc User
    edited February 2014
    i like it. it looks like something after tng witch this game was supposed to be based around.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited February 2014
    The Klingon version is not called Solanae, its the Nov class and no I don't know what it means.

    "Nov" is the Klingon word for "alien".
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited February 2014
    ccmurphy wrote: »
    why i said it should be name the Dyson class, was because the ship in the episode was the USS. Dyson. tuvok said it was an experimental design, meaning it's possible that it is the first in the class. and star fleet always named a class after the first ship in the class, much like the US navy names a class of ship after the first ship in the class.

    i could be tottaly wrong about it being the first ship in the class, but i still think Dyson class star ship sounds better then Solanae class star ship

    My guess is the entire design is experimental, that would of course incluse all testbeds that were built not just the prototype.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    Honestly I think the KDF made out the best on this event. The Rom one isn't bad at all, but doesn't have the energy to run high-aux and high-weapons at the same time, the fold-out guns look silly, and in tac mode its basically just a slower T'varo without enhanced battlecloak, so a lot of it is redundant. And the Federation already had the Vesta and the MVAE (among others) and weren't exactly hurting for tac-heavy-sci or sci-heavy-tac. But for the KDF, its something totally new that they can make full use of, and IMO is the best looking and best-animated of the three. Might even end up buying the tac version. Useful addition.

    Hehe :) Funny, but you just described my impressions as well. :D

    The Fed one is just......ugh....seriously, it looks like a snail mated with a clam. I'll use this opportunity for another public appeal:

    - Cryptic, please for the love of Trek hire someone that knows how to make Starfleet ships!

    and another public appeal:

    - Cryptic, please increase the salaries or give a big fat bonus to everyone that is involved in designing KDF ships! Those guys not only know, but apparently love their work!

    Ok, now that's out of the way, back on topic - yeah I can't see myself swapping my Vesta for this snail/clam ship.

    The KDF ship will fill 2 very neccesary roles in the red faction - It will finally give science captains a top-notch science tool in their hands, something that they were deprived of. It will also help ecort captains, especially players new to the KDF that liked to play escorts on the Fed side, or just players that want to play escorts. Consider the limited raptor roster and the axis issue, this ship will be a savior for people that like that kind of playstyle.
    Besides it's the one that really looks cool IMHO. The transformation annimation is great, the top closes and looks more streamlined and the cannons openning from the wings are win! :D

    The Romulan one will also fill a very important gap in the RR lineup, adding a science ship that doesn't look big, fat and well....ugly. However, I'm not a fan of all the 'holes' in the hull so it doesn't really appeal to me.
    Then there's the T'Varo comparison you mentioned and exactly what I was thinking - I'm not getting out of my fleet T'Varo for this, the T'Varo is an amazing little warbird and tons of fun.

    Needles to say, the moment when Gorgonzolla confirmed that the C-Store versions will have faction specific hull materials and that I'll be able to switch that silly looking bridge for a Klingon one I decided to get the KDF pack. I have a few chars that will find these very usefull.
    HQroeLu.jpg
  • staq16staq16 Member Posts: 1,181 Arc User
    edited February 2014
    IMO, the default Sci Destroyer reminds me a lot of the early (demi-official) Gorn cruiser:

    http://www.cygnus-x1.net/links/lcars/gorn-defense-battlecruiser.php

    At least, that is my intended rationale for putting my Gorn sci in this eventually...
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited February 2014
    Very very happy about this ship, and I will be picking up the 3-pack.

    Destroyers and Battlecruisers are my favorite 2 classes and now the KDF has ample access to both.

    I don't see myself grinding this for my 1 fed Sci Captain, who has an Adapted Destroyer, Fleet Advcanved Escort, and the Vesta 3-pack.

    My Romulan is a T'varo flyboy, I love that ship so much too. The Scimitars do nothing for me, and the Ar'kala & Ar'kif just feel like they are missing something. Soo Much dilithium conveted to Zen in waste, oh well. With that said I am tempted to grind this just to have a Romulan Destroyer as an alternate ship.

    This will be the Definitive ship for my KDF Tactical Captain, and I'll very likely pursue this on my KDF Science Captain as well. My Science Captain has the Klingon Temporal ships and Shuttle, but it will be good to have a ship for him with a cloak.

    As for my KDF Engineering Captain, She will be staying in her Fleet Mogh for now.

    I cannot wait to put a proper Klingon Hull Material on these ships.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

  • kemchakemcha Member Posts: 343 Arc User
    edited February 2014
    I'm picking up all three myself but did anyone notice that the Klingon version packs a stronger punch than the Romulan or Federation versions of this ship? I notice that the Klingon Dyson ship takes out the Undine ships faster and with more firepower than the other two ships. Also, the Fed hull on this ship? Who the freak designed it to be so bulky?
    possibilities are a thing of hope, sometimes it drives us toward something better
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited February 2014
    This ship for the KDF will finally give my science captain a worthy ship And my rom engineer i've found can use this ship to amazing effect. No all and all a definite good set of ships, worthy of buying for sure.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • rrasprrasp Member Posts: 4 Arc User
    edited February 2014
    What extra benefit do science captains get out of this ship? Is there a special menu like in the tuvok mission when you use this ship?
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    rrasp wrote: »
    What extra benefit do science captains get out of this ship? Is there a special menu like in the tuvok mission when you use this ship?

    Yeah, I believe there will be the special menu for the special abilities these ships have because the ship we commanded in the Tuvok FE is basically one of the C-Store variants of the Nov that will become availible at the end of Feb.
    Do note that the special ablites menu was made of bonus abilities that the mission ship had due to carrying the two 4-piece set bonuses (Deflector/Impulse Engines/Shield/Warp Core & Secodary Deflector/3 special Nov consoles). You probably won't have every single one of those abilities unless you own the same equipment.

    Just in case that you're unaware, we also won't be having access to special Boff abilities that were shown in the episode, like Tuvok's special attack paterns and such.
    HQroeLu.jpg
  • dareaudareau Member Posts: 2,390 Arc User
    edited February 2014
    shpoks wrote: »
    Yeah, I believe there will be the special menu for the special abilities these ships have because the ship we commanded in the Tuvok FE is basically one of the C-Store variants of the Nov that will become availible at the end of Feb.
    Do note that the special ablites menu was made of bonus abilities that the mission ship had due to carrying the two 4-piece set bonuses (Deflector/Impulse Engines/Shield/Warp Core & Secodary Deflector/3 special Nov consoles). You probably won't have every single one of those abilities unless you own the same equipment.

    Just in case that you're unaware, we also won't be having access to special Boff abilities that were shown in the episode, like Tuvok's special attack paterns and such.

    As I think of it, the special bar is there because we're running into "space power overload"...

    By my count:
    13 BOff powers (normal 12 +1 for the swap power)
    10 Captain powers (23)
    3 devices (26)
    7 Weapons (33)
    2 Reputation Abilities (35)
    Cloak (36) - when applicable
    Singularity abilities (41) - when applicable
    Then 6 more from the ship... (47)
    Admiral's abilities (quantum slipstream, Diplo/RP) (49)
    Subsystem Targetting (53)

    God, that's over 5 full ability bars by default, and I usually only run 4 (leave weapons on the weapons block)...

    Therefore, the special bar is there to highlight the powers and leave the "main 30 slots" available for the BOff/Captains/Cloak/Reputation stuff...

    Just as the Flagship, Vesta, Kumari sets don't get this special bar, instead, the powers go straight to the hotkey bars, I forsee the Solanae set head the same way at the end of the day...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • priestofsin420priestofsin420 Member Posts: 419
    edited February 2014
    After having played with mine for awhile, I've come to the following conclusions:

    This is the best Romulan Science ship out there (best out of a whopping TWO).

    This ship will be the first ship where I try and work the C-Store consoles in to my build.

    This ship is almost everything I wanted in a Romulan Science Vessel.

    And now some downsides:

    Singularity Cores BLOW. Warp Cores are superior. The stupid "draw singularity power to boost your aux!" TRIBBLE sucks. I'd much rather have "Hey, a % of your aux power goes into your shields/weapons/whatever."
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • rrasprrasp Member Posts: 4 Arc User
    edited February 2014
    So, the special abilities are only from the 2 different 4 piece sets and NOT just for a science captain..? I'm a tactical captain and just started using this ship and do quite well with my guy on it. What advantages will a science captain have?
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    rrasp wrote: »
    So, the special abilities are only from the 2 different 4 piece sets and NOT just for a science captain..? I'm a tactical captain and just started using this ship and do quite well with my guy on it. What advantages will a science captain have?

    Well, due to this being half-destroyer and half-science ship I think you'll do well with a tactical captain. Personally, I'll be getting these for both my science & tactical chars.

    The abilities you saw in the special menu tray were definitely not captain abilities, they were the special ones tied to this ship and it's set bonuses and special abilities.

    In STO any char class can do well in any ship class more or less, dependant on the quality of the build and of the understanding of the player. If you want to see the comparison of different abilities a science character has, here's a link from the STO wiki:

    >Player Abilites<

    Some character classes have better synergy with certain profiles of ships, like for example tac/escort for pure raw damage. But the bottom line is that each character class has 5 different class based abilities to use in space, so it's not that big of a difference. Some of the deadliest combinations I've seen have been a science captain in an escort and a tactical captain in a science ship.
    HQroeLu.jpg
  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited February 2014
    The advantages for a science capatain in a science ship, particularly THIS science ship is the boost to sci ability character build powers..

    Speccificly "Exotic" and "Particle" powers such as tycons rift, grav well, photonic shockwave photonic fleet, sensor scan etc...

    Science player characters simply get more "Bang for the Buck" in a science ship. but that is still dependent on how they've specced out thier skill tree, and what bonus traits they selected.

    I go all gun ship builds on my ships because I put all my points into enhancing energy weapon damage and zip into torps and mines, which also allowed me to get a boost to exotic damage, and sensor/emitter powers. While still allowing be to boost shield strength and heal, ditto for hull.

    On top of which your "Captains" spec build will effect BOFF abilities and enhance them..

    One of the reasons as a SCI captain I'm so utterly excited about this ship as KDF. It's the most maneuverable of the KDF science ships, and the most offensively minded.

    Remember that in "Destroyer" mode the only thing you give up is the inherent subsystem targeting. All of the other abilities of the ship are still in effect. You only get SCI boff of a Lt.C SCI, and a LT sci, but that's more then sufficient depending on what you have and their synergism with your captains build. You gaing the use of the DHC Photon cannon (which nobody really has any bonuses for defence against)
    and an additional Commander level TAC Boff ability.
    "I aim to misbehave" - Malcolm Reynolds
  • wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    Ships look like a cross between star trek and babylon 5. Especially the KDF and Rommie some designe cues from the Bluestar and Whitestar ships.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited February 2014
    Ships look like a cross between star trek and babylon 5. Especially the KDF and Rommie some designe cues from the Bluestar and Whitestar ships.

    I thought so too.... almost named mine Whitestar. Would have if i had not seen it already.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited February 2014
    I found something out and it sucks ...

    If you play and switch to battle-mode, a timer is going and you can't switch to sci-mode...
    The problem is if you goto battle-mode and die, you respawn in sci-mode, timer doesn't reset and if your unlucky you need to fight 50 sec in sci mode before you can sswitch to battle-mode.
  • wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    bones1970 wrote: »
    I found something out and it sucks ...

    If you play and switch to battle-mode, a timer is going and you can't switch to sci-mode...
    The problem is if you goto battle-mode and die, you respawn in sci-mode, timer doesn't reset and if your unlucky you need to fight 50 sec in sci mode before you can sswitch to battle-mode.

    They should allow use to choose the default mode. If you put in tactical mode everytime you switch instances it goes back into sci mode.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited February 2014
    bones1970 wrote: »
    I found something out and it sucks ...

    If you play and switch to battle-mode, a timer is going and you can't switch to sci-mode...
    The problem is if you goto battle-mode and die, you respawn in sci-mode, timer doesn't reset and if your unlucky you need to fight 50 sec in sci mode before you can sswitch to battle-mode.

    I knew this. found it out before i even got the ship. Also, it doesnt suck, Fighting in SCI mode isnt bad and i say this AS a tac Captain. you can doe more specialized damage in sci mode.

    Decloak, FMM3, APA, GW2, VM2, subsystem target engines.
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited February 2014
    I don't see it as a big problem at all, at least for me it's still a science ship with DHC, turrets, and a cloaking device.

    At it's worst it is a Vesta that traded pets for an inegrated Cloak, I am not going to complain 1 bit. I am getting KDF ship for my three Klingon toons, as well as the Romulan version for my well Romulan.

    It's the Federation version I have no interest in using, but I'll run the FE to get the set parts and drop on my Vesta.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited February 2014
    I have the romulan one. IT IS A BEAST. I like it better than the scimitar and i am doing comparable dps to my arkif.
  • shurato2099shurato2099 Member Posts: 588 Arc User
    edited February 2014
    I have the romulan one. IT IS A BEAST. I like it better than the scimitar and i am doing comparable dps to my arkif.

    What kind of build are you using?
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited February 2014
    Forward:

    Two AP fleet DHC
    One Grav torp (Dyson Rep)
    One Proton DHC
    Borg XII deflector
    Solanae Secondary Deflector
    Borg XII impulse engine
    Solanae core (For Aux buff. But might switch this to Elite fleet when i can.)
    Elite Fleet adaptive Resilient shields ResB

    Aft:

    One Fleet AP turrent (Tried bio neural here and didnt like it.)
    360 AP beam (for subsystem targeting)
    KCB

    Eng:
    Two Engineering enhanced RCS (+10 kinectic resist +10 All energy Resist +40% turn rate)

    Sci console:
    One Valdore Console
    P. Leech
    Borg Console
    Proton console (Dyson rep) ((adds 13.1% proton DMG))


    tac console:
    AP mag regulator (Will switch these for Spire consoles when i can.)


    Note: Proton Cannons show as 1021 DPS. they hit only SLIGHTLY less than AP DHC's when i get the ten console ship, i will add one of the consoles for a two piece bonus which will add 17.5% Proton DMG. this will add 167.98 DPS
  • kivrinjskivrinjs Member Posts: 22 Arc User
    edited February 2014
    kemcha wrote: »
    I'm picking up all three myself but did anyone notice that the Klingon version packs a stronger punch than the Romulan or Federation versions of this ship? I notice that the Klingon Dyson ship takes out the Undine ships faster and with more firepower than the other two ships. Also, the Fed hull on this ship? Who the freak designed it to be so bulky?

    I think the only reason the Klingon ship seems to have an easier time in the Tuvok mission is the Klingons get assistance from the Enterprise which sadly kicks way more butt then the Bortosque(sp) I'm not sure why but the Enterprise just wipes stuff out, and uses Gravity wells so with tuvoks' aoe attacks makes for a lot of aoe damage. Klingon npc flagship seems pretty...weak?
  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited February 2014
    Synergy, sweet synergy. And the bort just isn't all that good... Absolute proof that bigger does not mean better. Also proof of what happens in the Empire when you let your capital ships be designed by committee of amateurs.

    Though if you really want to see easy mode...heheheh.

    I got a Lt Commander ranked fed SCI tune running it also... AI Enemy ships are defaulting to LtC rank opponents. But I still get to fly a ship with Mk XII equipment. the fight against each wave only runs seconds, and the first wave have usually all died together in under 10 seconds from the moment I open fire...

    I run it a few time a day on that toon just for the giggles and the dilithium.
    "I aim to misbehave" - Malcolm Reynolds
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2014
    i am loving the ship and this is as an engineer fed toon. go in on sci mode pop a GW3 and VM2 go to tac and scatter volley 3 on a clump of probes


    have not got it on my KDF yet but he is running the mogh so not sure if i would switch it on him

    my rom sci though is planning on getting the 3 pack version not going to get the free as the warp core and second deflector are not that important to grind for
    victoriasig_zps23c45368.jpg
  • miirikmiirik Member Posts: 483 Arc User
    edited February 2014
    I knew this. found it out before i even got the ship. Also, it doesnt suck, Fighting in SCI mode isnt bad and i say this AS a tac Captain. you can doe more specialized damage in sci mode.

    Decloak, FMM3, APA, GW2, VM2, subsystem target engines.

    FMM3? That is?
This discussion has been closed.