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Dev Blog: Ships - From Start to Finish

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  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited January 2014
    I know all of you want cool designs, new content and a lot of things, but just 1 important issue -> This is no star trek anymore. Sigh. :mad:

    And im really concerned as well for the skills try when you switch to modes. I had enough skill try bugs right now to be worried about something more.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited January 2014
    I know you wanted to create something that looked different. But still don't understand the necessity of incorporating the Dyson appearance to the different ships?


    And "hy don?t we make a Science ship that can transform between a full-on Science ship and a Destroyer with Science ship stats?" I'm trying to figure out what in the Dyson sphere technology we've seen lead to that?

    This isn't Borg tech. The technology can be adapting and still sticking better to the core faction looks.

    Definitely not a fan of the new appearances that diverge too far for no reason.

    That the Federation, Klingons, Romulans would completely throw away tradition cultural styling of their ships this much. Yeah someone one will argue that the shapes are the same. The bare minimum core shape is the same sure. The coloration, and the details are not. Those are pretty well gone.


    Example Nacelle shapes. The extreme pointed design. That is purely artistic and cultural, not technological.


    It seems the artists have confused cultural or species style with technology.
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited January 2014
    I know all of you want cool designs, new content and a lot of things, but just 1 important issue -> This is no star trek anymore. Sigh. :mad:

    And im really concerned as well for the skills try when you switch to modes. I had enough skill try bugs right now to be worried about something more.
    Regarding the bolded part, that's only an opinion, and is in no way a fact.
    Star Trek Online LTS player.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited January 2014
    For this type of testing, we look for players who have a history of testing new additions on Tribble and/ or providing succinct, constructive (positive and negative) feedback regarding additions.

    In other words, yes men that don't really care about the setting and mostly sign off with thumbs up on what is given them.

    Because I have a hard time believing a real Star Trek fan would go along with how much this diverges.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited January 2014
    I know all of you want cool designs, new content and a lot of things, but just 1 important issue -> This is no star trek anymore.

    Yeah its gone from the early story lines and missions where there was a nice variety of focus that fit with the Trek universe exploration and discovery with some conflict, to pretty much everything is about a new conflict now.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited January 2014
    They're a mix of standard ship design of the three factions and Dyson Tech, then again, to each their own. I think the ships looks purely awesome.

    No they aren't. The only mix is in the base core shape. Everything else that made Federation ships that, or Klingon ships, or Romulan ships that are gone.

    And again why? Technology adaptation wouldn't call for these extreme of a change. The core Cultural / species decisions on the designs wouldn't be lost.

    A saucer and 2 nacelles isn't all that made a Federation ship a Federation ship.


    I'm not a fan of the skin swapping like the Reman prototype or how the ships skin changes with Voth tech either. Especially when there is no choice in the matter. My ship appearance is part of what I like to control also, and that really weakened.
  • eazzieeazzie Member Posts: 4,181 Arc User
    edited January 2014
    huskerklg wrote: »
    In other words, yes men that don't really care about the setting and mostly sign off with thumbs up on what is given them.

    Because I have a hard time believing a real Star Trek fan would go along with how much this diverges.

    You are so far from the truth. I have been around STO for quite a while and have been invited to closed beta testings. The feedback given has always been constructive, fair and there has been feedback highlighting flaws in missions, ship designs, ship mechanics etc.

    The feedback has alway been truthful and honest. Feedback I have given in the past that was critical of certain things, was taken onboard, and changes I suggested were implemented. I am proud of the fact that the feedback I gave was actually valued.

    I am not a yes man as you say. I believe in seeing things as they are, if they are flawed I will say so, again if something is good I will say so.
  • eazzieeazzie Member Posts: 4,181 Arc User
    edited January 2014
    huskerklg wrote: »
    A saucer and 2 nacelles isn't all that made a Federation ship a Federation ship.
    .

    However it is the most iconic design of a Federation ship
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited January 2014
    eazzie wrote: »
    Feedback I have given in the past that was critical of certain things, was taken onboard, and changes I suggested were implemented. I am proud of the fact that the feedback I gave was actually valued.

    You do realize you are likely not the only one to provide that feedback so it isn't "YOUR" feedback that was implemented. But a groups feed back that was.
    I am not a yes man as you say. I believe in seeing things as they are, if they are flawed I will say so, again if something is good I will say so.

    Well the people in this round sure didn't put forth tough questions on these ship designs.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited January 2014
    eazzie wrote: »
    However it is the most iconic design of a Federation ship

    Not the only iconic part of federations ships. Look at the movies, the shows. The cultural style of each faction is there.

    These ships they are gone except for those bare bones. And for no reason.

    The ship designers in the federation are not going to start using Iconian cultural styles for their ships. Neither are the Klingons nor Romulans.
  • eazzieeazzie Member Posts: 4,181 Arc User
    edited January 2014
    huskerklg wrote: »
    You do realize you are likely not the only one to provide that feedback so it isn't "YOUR" feedback that was implemented. But a groups feed back that was.

    Actually feedback that I only gave was implented. Something I feel honored about.
  • eazzieeazzie Member Posts: 4,181 Arc User
    edited January 2014
    huskerklg wrote: »
    Not the only iconic part of federations ships. Look at the movies, the shows. The cultural style of each faction is there.

    These ships they are gone except for those bare bones. And for no reason.

    The ship designers in the federation are not going to start using Iconian cultural styles for their ships. Neither are the Klingons nor Romulans.

    As it appears that you are so anti these ships, I can only summise you won't be getting them then. The feedback has been more than positive.
  • dave18193dave18193 Member Posts: 416 Arc User
    edited January 2014
    I think, depending on how they do it, it might be one of the best sci hips in the game even without the tenth console.

    Assuming (and I dearly hope it is so) that all Science ships will get a second deflector slot, this ship will still have an extra fore weapon slot (a DHC with a nigh unresistable weapon type at that) a fantastic BOFF layout and the flexibility of changing modes.

    It might even be that the Proton DHC is removable for a different weapon, such as a Phaser DHC or suchlike. The very fact it can run DHC's is a step above most science ships (bar the Vesta of course).

    Extra weapon slot certainly equals more DPS than a fourth Tac console, and we havent even seen the final turn, hull or shield values yet (they may well be fleet level).

    The in built secondary deflector and weapon may well be further boons, and may only be equippable on this ship type.

    Comparing it to the Vesta fed side (since there arent exactly many Rom or KDF sci ships I dont think theres much comparison), it loses a single console and hangar slot in exchange for an extra weapon slot, mode changing, possibly more turn (assuming its roughly in line with other destroyers) and a special deflector.

    This is just my opinion, and I confess I spend most of my game-time in cruisers or escorts/raiders. Only recently rolled a sci.
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  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited January 2014
    dave18193 wrote: »
    I think, depending on how they do it, it might be one of the best sci hips in the game even without the tenth console.

    Assuming (and I dearly hope it is so) that all Science ships will get a second deflector slot, this ship will still have an extra fore weapon slot (a DHC with a nigh unresistable weapon type at that) a fantastic BOFF layout and the flexibility of changing modes.

    It might even be that the Proton DHC is removable for a different weapon, such as a Phaser DHC or suchlike. The very fact it can run DHC's is a step above most science ships (bar the Vesta of course).

    Extra weapon slot certainly equals more DPS than a fourth Tac console, and we havent even seen the final turn, hull or shield values yet (they may well be fleet level).

    The in built secondary deflector and weapon may well be further boons, and may only be equippable on this ship type.

    Comparing it to the Vesta fed side (since there arent exactly many Rom or KDF sci ships I dont think theres much comparison), it loses a single console and hangar slot in exchange for an extra weapon slot, mode changing, possibly more turn (assuming its roughly in line with other destroyers) and a special deflector.

    This is just my opinion, and I confess I spend most of my game-time in cruisers or escorts/raiders. Only recently rolled a sci.

    Just make sure you remember that when this ship is in sci mode, that fourth weapon port will be hidden.

    My question is ... Will it fit cannons beyond that one and can that one be swapped out?

    Gonna be interested in seeing the ship stats this week.
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    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • sla9sla9 Member Posts: 6 Arc User
    edited January 2014
    Hey, is it a carrier that in one of the images in the blog, it said science/pets but in the image that shows the "U" tab, there are no hangars. I was also wondering that in the aforementioned image, the one that shows the "U" tab, there was a very rare singularity core. does that come with the ship?
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited January 2014
    genhauk wrote: »
    Just make sure you remember that when this ship is in sci mode, that fourth weapon port will be hidden.

    My question is ... Will it fit cannons beyond that one and can that one be swapped out?

    Gonna be interested in seeing the ship stats this week.
    With the Tactical mode, I think you will be able to slot cannons, however with the Science mode, I think you'll only be able to slot beams/dual beams.
    sla9 wrote: »
    Hey, is it a carrier that in one of the images in the blog, it said science/pets but in the image that shows the "U" tab, there are no hangars. I was also wondering that in the aforementioned image, the one that shows the "U" tab, there was a very rare singularity core. does that come with the ship?
    No, it's not a carrier. The singularity core might be unique to the ships. Then again, it could be the Dyson Singularity core (from the rep).
    Star Trek Online LTS player.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited January 2014
    I'm really excited about the new science destroyers, but I'd personally rather have a new science ship with two deflector dishes, 4 fore and 3 aft weapons (permanent, not a transformation mode), and a permanent sci commander BOff station that doesn't magically transform into a tac commander.

    I hope we will some day get a "tactical science ship" with sci commander BOff and 4 weapons in the front.
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  • sla9sla9 Member Posts: 6 Arc User
    edited January 2014
    so it has 0 hangars ?
  • sla9sla9 Member Posts: 6 Arc User
    edited January 2014
    is it dyson marks that you need?
  • eazzieeazzie Member Posts: 4,181 Arc User
    edited January 2014
    sla9 wrote: »
    is it dyson marks that you need?

    No. There are special Q ones. You will get 400 free on completion of the FE once only then it will take a further 15 days there after to obtain the other 600 by completing a Q mini game.
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited January 2014
    With the Tactical mode, I think you will be able to slot cannons, however with the Science mode, I think you'll only be able to slot beams/dual beams.

    There in is the interesting bit about this beast ... you don't swap it to tac for one run and then sci for another mission. This ship switches on the fly which means (I think) that you can't change the weapons.

    NOW with that said ... it would be rather cool if it had two different weapon profiles between the two modes ... but I doubt it.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • sla9sla9 Member Posts: 6 Arc User
    edited January 2014
    thanks, so it is in event reputation. does it have any hangars
  • xblazex#7666 xblazex Member Posts: 130 Arc User
    edited January 2014
    Great post @Brandon with all the new ships coming out is there any plans to update or offer a retrofit for the LTS ships before they become completely outdated ...if they are not already?
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited January 2014
    Great post @Brandon with all the new ships coming out is there any plans to update or offer a retrofit for the LTS ships before they become completely outdated ...if they are not already?

    Why ? The ships are perfectly fine. They even have fleet versions now. :)
  • tehjoneltehjonel Member Posts: 0 Arc User
    edited January 2014
    read the blog again. really good stuff. having more insight into the process that goes into making a new ship helps me appreciate all the great ships that's been released. i also found a new admiration for the ships i currently own.

    can't wait to take one of those dyson ships out for a spin.
  • artemisa0kartemisa0k Member Posts: 142 Arc User
    edited January 2014
    Can't wait to learn more about the new ships, they look awesome so far.

    I probably would have preferred if rather than having tac mode activate dual heavies if it would have been something more unique like a 3 barreled heavy version of the experimental proton cannon or something with a nice rotating Gatling animation for the pop out cannon points giving it a A10-Warthog kinda feel.

    Closest name I can think of would be something like "Twin Tri-linked Proton Gatling Cannons" drop em to either the 45 degree or just to make it it interesting raise em to 90 degrees. They could have been setup to interact with beam and cannon abilities like the experimental proton as well which would be rather nice especially if sub-system targeting was enabled as well. A kinda cool mechanic they could have also added would be if the damage from them ramped up during combat as well for instance it starts out at single cannon or turret damage but rapidly increases to slightly higher than DHC damage if you keep firing on a single target similar to how sensor analysis works.
  • artemisa0kartemisa0k Member Posts: 142 Arc User
    edited January 2014
    "Variety is the spice of life" Having all the ships follow a set design scheme leads pretty much nowhere. While I agree some elements should be kept or integrated into them all ship designs and technology would and should essentially evolve over time the coloration could arguably change as well due to different materials and tech, as I understand it the dyson tech/material was used do to its superior durability and strength which I would imagine why the look was integrated since they are using a different material ie. wood paneling compared to steel plate would be a fair comparison to why the appearance would change.

    As to the other changes like nacelles and other details changing this could be technology related or indeed simply ascetic however ascetic changes are also a essential part of combat for example you are probably a lot more likely to step on a sea slug voluntarily then a lion fish why ? the sea slug looks more benign where the lion fish looks like its gonna cause damage, the same mentality carries over in ship design I would imagine a aggressive powerful appearing ship is probably less likely to be attacked in most situations then one that resembles a freighter although the powerful looking one will probably also have more trouble dealing with others peacefully.

    The iconic designs and such are all fine and good however it is also important to remember most of the old designs were brought in before the trekverse was such a dangerous place, the addition of the borg, voth, tholians, undine, elachi and other hostile races into the mix would defiantly necessitate a different approach to ship design and mentality.

    I won't be surprised if eventually most of the ships from Star Trek are added and upgraded stat wise to be in the same league as the new designs, but I am really looking forward to new designs as well Gene Roddenberry was amazingly creative in just creating star trek not to mention his other works it would be a shame if the trekverse faded into static obscurity for the sake of maintaining the status quo of x needs to look like x instead of hey wouldn't it be cool if x looked like xyz and ! ?.

    I kinda hope the Theta class starship makes a appearance soon and would like to see some more starfleet designs with the saucers and nacelles becoming more integrated. The option to have the starfleet dyson ships nacelles animate and move up and forward slightly almost docking with the saucer section in tac mode would have looked pretty amazing as well.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited January 2014
    huskerklg wrote: »
    I'm not a fan of the skin swapping like the Reman prototype or how the ships skin changes with Voth tech either. Especially when there is no choice in the matter. My ship appearance is part of what I like to control also, and that really weakened.

    Man, I feel your pain on the subject you discussed throughout the thread. When it gets to you, just repeat to yourself - Cryptic doesn't know how to make Starfleet ships.
    And the skins are weird, a white Klingon ship just seems....stupid. I only hope players will have the option to switch to a classic faction specific skin for these ships.

    But that's not the reason I replied, from the part I quoted here I got the impression that you feel like you're stuck with the appearance changes that certain shields/deflectors/engines make when you equip them on your ship. I may be wrong, but just in case you didn't know - you can disable the visuals on those items. When you equip them on your ship, right click on their icon and select 'disable visuals'. That should return your ship to the way it looked before the Reman shield for ex.
    HQroeLu.jpg
  • ethangeorcethangeorc Member Posts: 16 Arc User
    edited January 2014
    You just characterized someone as the type who promotes ethnic cleansing as a solution to undesired management choices because they criticized the pitiful creature, also known as "Cryptic", you and an army of sycophants have attached their gibbering maws too.

    I'm fairly certain that the huge dump you just took in your own mouth managed to get all over the floor, the walls, and the ceiling; however are you going to surpass your mighty achievement?

    Maybe by ignoring your provocation?
  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited January 2014
    huskerklg wrote: »
    I'm not a fan of the skin swapping like the Reman prototype or how the ships skin changes with Voth tech either. Especially when there is no choice in the matter. My ship appearance is part of what I like to control also, and that really weakened.

    Uh, you ARE aware that you can just click 'disable visuals' on the offending items right? It activates when you put the gear on at first, but that can be turned off. It's just an extra skin option that doesn't cost a couple of EC to switch to or from, granted by having the item equipped.
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