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Dev Blog: Ships - From Start to Finish

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  • mosul33mosul33 Member Posts: 836 Arc User
    edited January 2014
    Thanks for this awesome blog, definitely the best blog so far :)

    Interesting looking ships, the grind for them will worth it for sure. On a side note I guess now I see why the dyson engines never had a distinctive trail, was probably saved for these ships.

    I wonder if the transform mode will be via a console or a built-in power like Guramba siege destroyer has (by the looks in the pics it may be a power so the ship will hardly need a 10 console version).
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited January 2014
    ruinsfate wrote: »
    So.

    The screenshot indicates that this only has 9 consoles. A ship worth grinding for, regardless of all its other funky special space magic abiltiies, is expected to have 10 these days. Are these going to have 10 on release, or are we going to be expected to ALSO pay for a fleet version? Cause if the latter, that's very rude, considering how the last two anniversary ships worked.

    i wouldnt mind a three pack coiming out later in the C-store like the oddy/bortas. but you have to keep in mind, they still have to make money off stuff they put in, or else its just wasted time, so a fleet version is most certainly not out of the question, however we have yet to see if any of its abilities come from consoles.
  • imthe13thdoctorimthe13thdoctor Member Posts: 32 Arc User
    edited January 2014
    I like the look of the Rom ship but will probably pass on the Fed / KDF.....especially if I have to grind for them. I cannot abide an ugly ship.
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited January 2014
    mosul33 wrote: »
    I wonder if the transform mode will be via a console or a built-in power like Guramba siege destroyer has (by the looks in the pics it may be a power so the ship will hardly need a 10 console version).

    You see .... This is what I'm wonder as well .... as the ship can't function without the abilitity.

    Basically, it would be like the fleet veteran ship which has a console ... if that console were also built in (which it's not) .... it would also have 9 console slots on the fleet version ... because the transformation is a power / ability.

    If its not a console on the new ship .... then there likely will be no other fleet version ... although I bet you will later be able to procure it via a fleet store like the Odyssey and BortaS.

    Hoping that's the case. The hinge is if the transformation is a console or not.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
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  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited January 2014
    tenkari wrote: »
    i wouldnt mind a three pack coiming out later in the C-store like the oddy/bortas. but you have to keep in mind, they still have to make money off stuff they put in, or else its just wasted time, so a fleet version is most certainly not out of the question, however we have yet to see if any of its abilities come from consoles.

    If this were the case ... and the ship to be upgraded separately .... then it would need to be like previous years and just one mission to get it.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • tehjoneltehjonel Member Posts: 0 Arc User
    edited January 2014
    if i have to grind out 15 runs for these ships, then i guess so. cuz you're smoking crack if you think i'm gonna spend lobi in a ship with only nine consoles. then grind the dili for a possible fleet version with ten consoles.
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited January 2014
  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited January 2014
    Even better than a bridge pack would be a system that provides a parts-appropriate MSD.

    That'll probably take a long while though, but if what we've heard of interiors getting worked on eventually is true, that would be a delicious blueberry atop the sundae.

    Then bridge visitors can peek around engineering and go "That's supposed to be a phaser bank! Why is there a fat strip of torpedoes on the upper saucer?"
  • kapla1755kapla1755 Member Posts: 1,249
    edited January 2014
    genhauk wrote: »
    You see .... This is what I'm wonder as well .... as the ship can't function without the abilitity.

    Basically, it would be like the fleet veteran ship which has a console ... if that console were also built in (which it's not) .... it would also have 9 console slots on the fleet version ... because the transformation is a power / ability.

    If its not a console on the new ship .... then there likely will be no other fleet version ... although I bet you will later be able to procure it via a fleet store like the Odyssey and BortaS.

    Hoping that's the case. The hinge is if the transformation is a console or not.

    Since the anniversary ship comes with a Dyson secondary deflector array maybe that is where the transform ability comes from?
    Thus allowing it to be used without consuming a console slot. :eek:

    We'll know more next week with the Dev blogs, frankly if I'm able I might grind these out on my 48 characters hopefully the 2dry mission they mentioned for grinding will be better than the party patrol mission option as at the academy is normally laggy for me with everything having collision effects on all the NPCs there, but I just had back surgery this wendsday and am only now getting comfortable sitting for any length of time.

    ps. and yes I did grind out 48 Breen heavy raiders during the winter event while stuck at home waiting for surgery. :P

    pps kinda wondering where people get the idea of hanger pets as the ship doll shows no hanger slot or mentions any kinda pet?

    pps2 :P
    wrote:
    This ship by default has a Commander Science seat and a Lt. Commander Tactical seat among its bridge officer stations. However, when the ship enters Tactical Mode, the two seats effectively switch. The Commander Science seat is downgraded to Lt. Commander Science, and the Lt. Commander Tactical is upgraded to Commander Tactical. Additionally, Tactical Mode also enables powerful Dual Heavy Proton Cannons, effectively giving the ship 4 Fore weapons and 3 Aft.
    Players that use Subspace Field Modulator for defense with its -400 Proton Damage resistance for 15 sec could mean you just killed yourself vs another player
    [SIGPIC][/SIGPIC]
  • baratgabbaratgab Member Posts: 0 Arc User
    edited January 2014
    Great article. As a new player with an engineer main character I was hoping for a cruiser, but I guess creating a science oriented vessel was the right thing to do (I read that it's a long time since science captains got an event ship) - and also consistent with the dyson set's orientation.

    BTW, the Romulan ship looks fantastic. I will consider starting a Romulan science captain to get it. The federation ship looks a bit too 'beetle-like' for my taste on the concept art pictures, but on the actual in-game pictures it seems nice. (EDIT: I read in a post that these ships are too 'alien'. I think that was my feeling too about the Federation ship. It seems that the Romulan/Klingon one has a more moderate 'alienness' than the Federation; but again, the in-game pictures seemed OK.)

    Thanks for the new ships!
  • stoltsstolts Member Posts: 482 Arc User
    edited January 2014
    tyraidd wrote: »
    I'm sorry but I think these Dyson ships are ugly and I personally am disappointed that Cryptic is moving away from traditional Star Trek and making the Federation look more alien than it was canonically shown. We seen future ships like the Enterprise-J and the Relativity and they are nowhere near as alien as these Dyson ships. Besides, how could they create new ships within days of setting foot in the Dyson sphere?

    I really hope we get choose to have a standard Federation/Klingon/Romulan hull with no fancy Dysonification.

    Agreed 100% with 75% of your statement. Counting the 3rd sentence as a question.

    Even among traditional Star Trek not a fan of the Luna look. You did it with the Avenger and it looks ugly. Looks-wise Odyssey is still the prettiest FED ship out there (though not my favorite), imo.
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • crm14916crm14916 Member Posts: 1,531 Arc User
    edited January 2014
    Just curious, and I didn't see it in the blog... Will these be available to anyone or only to those at level 50? Because if I need to level up my ROM and KDF, then I better get started soon!

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited January 2014
    genhauk wrote: »
    You see .... This is what I'm wonder as well .... as the ship can't function without the abilitity.

    Basically, it would be like the fleet veteran ship which has a console
    ... if that console were also built in (which it's not) .... it would also have 9 console slots on the fleet version ... because the transformation is a power / ability.

    If its not a console on the new ship .... then there likely will be no other fleet version ... although I bet you will later be able to procure it via a fleet store like the Odyssey and BortaS.

    Hoping that's the case. The hinge is if the transformation is a console or not.
    The normal vet ship has the console too, not just the fleet version.

    Anyway, I think it will probably have it built-in, since there's no console in the screenshot where you see the button for the transformation. That might be because it was a test build, but it could indicate that the ability is built into the ship by design.
    Star Trek Online LTS player.
  • mikeflmikefl Member Posts: 861 Arc User
    edited January 2014
    crm14916 wrote: »
    Just curious, and I didn't see it in the blog... Will these be available to anyone or only to those at level 50? Because if I need to level up my ROM and KDF, then I better get started soon!

    CM

    If it is like the past events... you will have to be level 10 to do Q's event and then he will award you a ship crate that is bound to character which you will need to get to level 50 to open the ship crate. So if this is the case you wont have to rush after level 10.
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  • crm14916crm14916 Member Posts: 1,531 Arc User
    edited January 2014
    Thanks, mikefl.... hoping thats the case, but will do some leveling anyway today :)

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • forgottenmythforgottenmyth Member Posts: 11 Arc User
    edited January 2014
    Dat concept art... SO COOOL:cool:. I know its ALOT of work but I would've loved to see 3d models of most if not all the dyson/fed ships especially the ones resembling the Sovereign class. Could you imagine if every ship had like 8 different saucer configs :eek:
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited January 2014
    Cool ships. Too heavily dyson looking on the outside but very nice!

    If I have to grind to get these ships, I'm not getting. I'm happy with my current ridiculously built fleet/borg/dyson or nukara ships right now.
    I actually disagree, if it didn't look distinctly Dyson then calling them Dyson Hybrids would be pretty inaccurate.

    Being a Hybrid would entail that it looks distinctly "off" compared to a pure ship. Look at any ship that has Borg Enhancements, it starts to show Borg components, that's natural.

    I am curious how these ships will look with all of the current hybrid ship sets. What will the Dyson ship model look like with a Reman shield set for instance?
    pyrogxmk3 wrote: »
    Even better than a bridge pack would be a system that provides a parts-appropriate MSD.

    That'll probably take a long while though, but if what we've heard of interiors getting worked on eventually is true, that would be a delicious blueberry atop the sundae.

    Then bridge visitors can peek around engineering and go "That's supposed to be a phaser bank! Why is there a fat strip of torpedoes on the upper saucer?"
    No no, bridge pack is good, but accurate MSDs would :drool.
    kapla1755 wrote: »
    ps. and yes I did grind out 48 Breen heavy raiders during the winter event while stuck at home waiting for surgery. :P
    Wow....Respect. :cool:
    Players that use Subspace Field Modulator for defense with its -400 Proton Damage resistance for 15 sec could mean you just killed yourself vs another player

    I was just thinking about that the other day while looking at all my Dyson Polaric Proton cannon weaponry in my inventory.
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  • venkouvenkou Member Posts: 0 Arc User
    edited January 2014
    Cool ships. Too heavily dyson looking on the outside but very nice!

    If I have to grind to get these ships, I'm not getting. I'm happy with my current ridiculously built fleet/borg/dyson or nukara ships right now.
    I guess this should be called a 'Grindaway' and not a 'Giveaway'.
  • eazzieeazzie Member Posts: 4,222 Arc User
    edited January 2014
    venkou wrote: »
    I guess this should be called a 'Grindaway' and not a 'Giveaway'.

    As already stated by branflakes, this anniversary will not be a grindfest. On completion of the FE once, you will be rewarded with 400 free marks, leaving only 600 more to get. Q's mission on average will take no more than 3 - 5 minutes to complete where upon completion you will receive a further 40 marks, meaning it will only take 15 out of the 25 days of the event.
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited January 2014
    eazzie wrote: »
    As already stated by branflakes, this anniversary will not be a grindfest. On completion of the FE once, you will be rewarded with 400 free marks, leaving only 600 more to get. Q's mission on average will take no more than 3 - 5 minutes to complete where upon completion you will receive a further 40 marks, meaning it will only take 15 out of the 25 days of the event.

    It honestly depends on the each player and their definition of "grind."

    Keep in mind also that this is just after the Winter event which means it will seem more grinidish to many because of that.

    For me, depending on whether this is a fleet level = ship will determine how many characters I get it on ... but I will be selective because of winter grind burnout.

    P.S. --- > I do love the dev blog as well as the work that has gone into these ships. Just want to make sure the stats are worth the grinding effort (ie. Not a ship that will be toss away when a fleet version is released.).
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • dave18193dave18193 Member Posts: 416 Arc User
    edited January 2014
    I dont mind the grind for the ship personally. Looks like a sweet ride.

    Not sure if its been discussed on this thread previously, but do we know when/if other science ships will be picking up that second deflector slot? Or is it exclusive to this ship?

    Right now sci ships are the weakest of the pack. 2nd Deflector could potentially change that.
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  • eazzieeazzie Member Posts: 4,222 Arc User
    edited January 2014
    genhauk wrote: »
    It honestly depends on the each player and their definition of "grind."

    Keep in mind also that this is just after the Winter event which means it will seem more grinidish to many because of that.

    For me, depending on whether this is a fleet level = ship will determine how many characters I get it on ... but I will be selective because of winter grind burnout.

    P.S. --- > I do love the dev blog as well as the work that has gone into these ships. Just want to make sure the stats are worth the grinding effort (ie. Not a ship that will be toss away when a fleet version is released.).

    That is very true, that is why I think this has been given a less of a grindfest feel.
  • okitsunegaokitsunega Member Posts: 32 Arc User
    edited January 2014
    The ship itself looks pretty nice, I like the versitile sci/tactical concept a lot. The time-limited grind system on the other hand I don't like at all. Forcing people to return daily for a few minutes to do a mindless repetitive task isn't fun in any way, so why lock a ship behind such a system? It may be ok to do something like that when it's not offered for a limited time - so you can take a break, and return to the task when you feel up to it. But presented like this it feels more like a job than a game. The only reason I can see, would be to purposefully make the system annoying, so people will feel inclined to bend over and supplement the work with real cash - through lobis. If this ship will have the account-wide unlock for advanced version in cash shop later on, it feels pretty underhanded - so I hope that's not going to be the case.

    Overall I don't mind something taking an effort to acquire within the game - on the contrary that's perfectly fine.. but when the game attempts to force itself into schedule of your life, for weeks on end, it's trying to do something a game isn't supposed to.

    very good job on the ship, and the blog was very nice addition too.. but the delivery method of the ship is poor.

    -- edit --
    Regarding the speculation of the 'mode switch' being a console or not, I'm not sure if this was mentioned earlier on the thread (didn't read all of it), but the 'secondary deflector' on the screenshot on the blog page shows 'infinity' symbol on the tier marking, which would suggest to me that it comes along with the ship. Also the design in fed ship at least seems to suggest that switching the mode 'hides' the secondary deflector in destroyer mode. With these two together, it would be reasonable to assume the mode switch might be tied to the secondary deflector. This still doesn't really tell if the 9-console ship is 'poor man's version', or whether it's considered equal to 10-console ships, with the 10th console being replaced by the secondary deflector.

    The latter is less likely though, if it's a feature intended for all sci ships in the future.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited January 2014
    I am thinking about the class names of each.
    Dyson Sience Destroyer (or like I call them Solanae Science Destroyers) .... -Class?

    Any bets on that?:D

    But I will sit out the grinding and buy the fleet variants later.
  • stoltsstolts Member Posts: 482 Arc User
    edited January 2014
    It better have a UNIQUE BRIDGE as well! Just cause you put a lot of effort into the exterior doesn't mean it gives you a free pass to skimp on the interior :mad:
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • edited January 2014
    This content has been removed.
  • zelzxezelzxe Member Posts: 18 Arc User
    edited January 2014
    those ships look awesome.
  • zeuslegion1zeuslegion1 Member Posts: 93 Arc User
    edited January 2014
    After thinking about it for a while, I now realize the 2nd deflector effectively serves as the 10th console so I'm feeling better about the 9 regular console slots, especially if -- as another poster suggested -- we can load up something awesomesauce like the Borg deflector along with say the MACO.
  • cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited January 2014
    ...*Remembers that there will be a new lockbox soon.*

    Uh, Devs? The next box wouldn't happen to be other Dyson ships, would it? I mean, it does seem rather like a thing to do.
  • mercuriciodidemercuriciodide Member Posts: 342
    edited January 2014
    stolts wrote: »
    It better have a UNIQUE BRIDGE as well! Just cause you put a lot of effort into the exterior doesn't mean it gives you a free pass to skimp on the interior :mad:
    The new origin bridge is nice. What I'd like to see is a new ready room that isn't so garish.
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