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Dev Blog: Ships - From Start to Finish

pwebranflakespwebranflakes Member Posts: 7,741
edited January 2014 in Galactic News Network [PC]
In this edition of "Pick a Blog Topic," the STO team walks you through our ship design process from start to finish, featuring our latest creations, the upcoming Dyson Science Destroyers.


Link to the blog.
Post edited by pwebranflakes on
«13456710

Comments

  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited January 2014
    *reads*

    *blinks*

    *reads again*

    *reads again, with mounting awesome*

    OH **** YEAH!!!!!!!!!!!!

    BranFlakes, I want to marry you AND the entire dev team. I love you guys!

    Hang on, I need to slow my breathing down. These look fully AWESOME.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    OMG, those screenshots reveal a TON of information about these, im assuming are, the anniversary ships :eek:

    looking forward to geeking out reading this!
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited January 2014
    Interesting ship designs, one question, in this screenshot, what is that weapon? Also, what type of Impulse engine and singularity core? The weapon looks like a quad cannon. Anyway, a Science Destroyer? Interesting concept.
    Star Trek Online LTS player.
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited January 2014
    Wow, those Dyson ships look phenomenal!
  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited January 2014
    That is a fair bit of information about the design process and the ship sounds 'interesting' if not a little weird.

    i cannot help but feel though that the article is a response to those of us who feel that a Qmendation grind is not a good way to introduce them though. A section on the article which was missing was the accounts section though as they determined the in-game price for said vessels so we still do not know how we will be able to get these ships alternately.

    Still waiting to be able to use forum titles
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited January 2014
    Interesting ship designs, one question, in this screenshot, what is that weapon? Also, what type of Impulse engine and singularity core? The weapon looks like a quad cannon. Anyway, a Science Destroyer? Interesting concept.

    That would probably be the Proton DHC, as hinted in the article.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2014
    dirlettia wrote: »
    i cannot help but feel though that the article is a response...

    LOL! You all are so silly with comments like this :P This blog has been planned since last month (and written way before yesterday's screenshot from Tribble) as also revealed in CaptainSmirk's section and my post here: http://sto-forum.perfectworld.com/showpost.php?p=14108911&postcount=67

    There is no way a blog like this could be written, produced, localized, etc. in 24 hours. <3

    Cheers,

    Brandon =/\=
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited January 2014
    ...


    Sorry, I just need to PICK MY JAW UP OFF THE FLOOR.

    Holy Jesus those look pretty sweet.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2014
    Interesting ship designs, one question, in this screenshot, what is that weapon? Also, what type of Impulse engine and singularity core? The weapon looks like a quad cannon. Anyway, a Science Destroyer? Interesting concept.

    Read the blog for the answer to some of your questions :D The others will be answered in upcoming Dev Blogs.

    Cheers,

    Brandon =/\=
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    The keywords in our minds at this point were: ?Transforming Science Destroyer.? What does that mean? I figured the best place to start is with a Science vessel?s stats. That means average hull, very high shield modifier, average turn rate and speed, and 3 Fore / 3 Aft weapon slots. We then decided it would favor Science and Tactical Bridge Officer seats over Engineering, and Science and Tactical Console slots over Engineering (due to its dual Tactical/Science nature). By default, this ship would be a Science vessel, but activating a power could transform it into a more Tactically-centric ship.

    We wanted this ship to do something that we?ve never done before, so we came up with the idea of having the ship perform some dynamic bridge officer power swapping. We also wanted it to feature a special weapon that becomes available only when the ship entered Tactical Mode. This ship by default has a Commander Science seat and a Lt. Commander Tactical seat among its bridge officer stations. However, when the ship enters Tactical Mode, the two seats effectively switch. The Commander Science seat is downgraded to Lt. Commander Science, and the Lt. Commander Tactical is upgraded to Commander Tactical. Additionally, Tactical Mode also enables powerful Dual Heavy Proton Cannons, effectively giving the ship 4 Fore weapons and 3 Aft.
    Interesting. I guess the on-board Proton DHCs are enabled when the ship ability is activated.

    Too bad they are proton
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited January 2014
    SECONDARY DEFLECTORS!!! SCI AND TAC MODES!!!! SUPERCANNONS!!!

    I am flipping out. I NEED these. I NEED them. TRIBBLE the grind complaints, these are so freaking awesome....
  • flash525flash525 Member Posts: 5,441 Arc User
    edited January 2014
    I would personally have preferred designs 13 & 15 with up swept nacelles. I've never been a fan of the Luna Look.
    attachment.php?attachmentid=42556&d=1518094222
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    Oh my, a rom ship with 4/3 science tactical consoling, commtac ltcommsci seating...

    do want
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • zathri83zathri83 Member Posts: 514 Arc User
    edited January 2014
    I'm wondering how long it is until the pvper's tears nerf the science destroyers into nothing because of their unwillingness to adapt. :)
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited January 2014
    Oh my, a rom ship with 4/3 science tactical consoling, commtac ltcommsci seating...

    do want

    And it isn't an ugly monstrosity like the Ha'Nom! It's win-win.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • thumpyechothumpyecho Member Posts: 298 Arc User
    edited January 2014
    Normally I TRIBBLE and moan about Perfect World and Cryptic....

    But this was just really cool getting to see even just a sliver of the work done - I always chuckle about how many months are condensed down into a few sentences.

    This all seems really cool, Cryptic, it does.

    With (some) bugs getting worked on, the new system to do ship loadouts, Tim Russ lending a hand, the MAC Client, all this is really cool. If I didn't know better I would say a corner has been turned. :D (Just keep Arc in neutral...:cool:)

    I appreciate the effort you(dev team) seem to putting into this.
  • zurganuszurganus Member Posts: 108 Arc User
    edited January 2014
    flash525 wrote: »
    I would personally have preferred designs 13 & 15 with up swept nacelles. I've never been a fan of the Luna Look.

    After the Avenger I wouldnt be surprised if we have both options, say in a fleet variant. Dont count your chickens before they are hatched. :)

    On topic:

    I want...those are sexy.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    I doubt you can answer this at this time Brandon, but i see 9 consoles, is there going to be a 10 console version of these? o.o

    I reckon next fleet holding or a lobi upgrade, but good god man, initial reaction is these are going to fill a huge hole for sci captains
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • waaagh951waaagh951 Member Posts: 89 Arc User
    edited January 2014
    drops jaw)
    wow. i got no words that can describe this in any way.
    me like this.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2014
    dirlettia wrote: »
    i cannot help but feel though that the article is a response...

    LOL! You all are so silly with comments like this :P This blog has been planned since last month (and written way before yesterday's screenshot from Tribble) as also revealed in CaptainSmirk's section and my post here: http://sto-forum.perfectworld.com/showpost.php?p=14108911&postcount=67

    There is no way a blog like this could be written, produced, localized, etc. in 24 hours. <3

    Also, as an aside, I expect similar comments from players when we tease next week's giveaway this afternoon. But again, the giveaway has also been planned for weeks. Time till tell :cool:

    Cheers,

    Brandon =/\=
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited January 2014
    whoa... Very nice another influx of something the KDF needs lol :D
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited January 2014
    This was a really cool dev blog - I love the "pick a blog" concept.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited January 2014
    zurganus wrote: »
    After the Avenger I wouldnt be surprised if we have both options, say in a fleet variant. Dont count your chickens before they are hatched.
    If they're expecting us to grind 25 days for these ships, and then expect us to produce four (or likely five) fleet modules for a fleet variant ... they're taking the p*ss quite frankly. An episode for a free ship (Ambassador / Obelisk Carrier) with the then option of a fleet variant I can accept. 25 days worth of grind with the then option of a fleet variant. That's too much.
    attachment.php?attachmentid=42556&d=1518094222
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    This is one of if not the longest dev blog I've ever seen.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited January 2014
    flash525 wrote: »
    If they're expecting us to grind 25* days for these ships, and then expect us to produce four (or likely five) fleet modules for a fleet variant ... they're taking the p*ss quite frankly.

    15 days if you play the Anniversary Mission first, it grants you 400 Commendations the first time you run it.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited January 2014
    Well romulan an klingon sci captains rejoice, its about time capable sci ships appeared. Loving the ship designs guys loving them!
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    Gimme gimme gimme gimme gimme gimme gimme gimme

    *deep breath*

    Gimme gimme gimme gimme gimme gimme gimme gimme
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • flash525flash525 Member Posts: 5,441 Arc User
    edited January 2014
    tuskin67 wrote: »
    15 days if you play the Anniversary Mission first, it grants you 400 Commendations the first time you run it.
    15 days, 25 days, what does it matter? The point I am trying to make (apparently, not very well) is that if we're expected to sign in and play these missions daily, for 15 days straight, why should we then be expected to pay toward a fleet variant?

    Seems a bit much. There is a whole thread with 60+ pages in the General Discussion, most of the posters there aren't exactly thrilled with this latest revelation. If Cryptic want people to play their game, fine. Have us play to earn. If Cryptic want money out of us then again, fine, throw the ships into the C-Store/Lock Box/T5 Fleets.

    They shouldn't demand both from us though, not for the same friggin' ship.

    Edit: I could be wrong about all this, but lately most of my fears have turned out true.
    attachment.php?attachmentid=42556&d=1518094222
  • myrnwynmyrnwyn Member Posts: 103 Arc User
    edited January 2014
    I wonder if that variable bridge officer seating is what's been messing up the boff display on tribble lately lol

    These ships are an interesting looking set of beasts. I'll be interested in hearing about the secondary deflectors since I assume we'll be seeing those coming to sci ships generally in the moderately near future.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited January 2014
    I'm sorry but I think these Dyson ships are ugly and I personally am disappointed that Cryptic is moving away from traditional Star Trek and making the Federation look more alien than it was canonically shown. We seen future ships like the Enterprise-J and the Relativity and they are nowhere near as alien as these Dyson ships. Besides, how could they create new ships within days of setting foot in the Dyson sphere?

    I really hope we get choose to have a standard Federation/Klingon/Romulan hull with no fancy Dysonification.
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