As silly as that was, I'm glad Voyager occasionally remembered that Trek was always full of comedy. The Enterprise writers forgot... And, I'm sad to say, so did the STO writers.
Anyway, I think it'd be a hoot to run around sector space as my Captain and I'm hoping I get the bug before long.
Lol, yeah, I saw someone near the bank/mail in ESD as their Atrox carrier. Was funny, but I wasn't stupified, as I had heard of that bug before, although that was the first time I've seen it.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
A few months ago, I transwarped to the dil mine from ESD and when I beamed back, I was floating in space. I was starting to die, so I re-equipped my suit and just floated in orbit a bit with ESD in the background, surrounded by ships. I could turn around and see all the ships' details and the earth below. Kind of a nice diversion for a little while. Then I hit beamout and re-appeared back in ESD. A few weeks ago, when I got my new Avenger, the first time I went to the bridge I fell through the bridge deck to a deck beneath complete with passageways and doors and a large window overlooking the shipyard. There must be a lot of unused code for things like that to happen, and it's kind of fun to discover it.
Oil, because Matter-Antimatter reactors haven't been invented yet... Please Hurry!
Both pop up uniform change UI, must have multiple costumes pre-defined to work.
/SetActiveCostume # #
Sets active costume where # is a number 0-9. The first number is 1-5, 1 being player and 2-5 being away team member. The second number is the costume slot number. This should work if you have multiple costume slots designed, perhaps a value of '0' will reset the costume. May work with arguments 'On' or 'Off'. May work without a numerical argument. Worth a try?
Comments
http://imageshack.com/a/img607/4113/4dmy.jpg
No no... you fairly often beamed in as a person in space, but I always fell to the bottom of the map, rather than flying.
That was almost universally transition number two.
http://www.youtube.com/watch?v=IPO04SexBmo&list=FLWHxILfTX1CBEOfM2MbGJJQ&index=1
Now you guys can see the video.
it was uploaded as this was happening so that's the date and time of the glitch.
As silly as that was, I'm glad Voyager occasionally remembered that Trek was always full of comedy. The Enterprise writers forgot... And, I'm sad to say, so did the STO writers.
Anyway, I think it'd be a hoot to run around sector space as my Captain and I'm hoping I get the bug before long.
The new YouTube comments are so much better now;
Comment of the day.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Q should polly-morph us into ships
/Uniform
Both pop up uniform change UI, must have multiple costumes pre-defined to work.
/SetActiveCostume # #
Sets active costume where # is a number 0-9. The first number is 1-5, 1 being player and 2-5 being away team member. The second number is the costume slot number. This should work if you have multiple costume slots designed, perhaps a value of '0' will reset the costume. May work with arguments 'On' or 'Off'. May work without a numerical argument. Worth a try?
Going on to see it for myself.