Lol, yeah, I saw someone near the bank/mail in ESD as their Atrox carrier. Was funny, but I wasn't stupified, as I had heard of that bug before, although that was the first time I've seen it.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
A few months ago, I transwarped to the dil mine from ESD and when I beamed back, I was floating in space. I was starting to die, so I re-equipped my suit and just floated in orbit a bit with ESD in the background, surrounded by ships. I could turn around and see all the ships' details and the earth below. Kind of a nice diversion for a little while. Then I hit beamout and re-appeared back in ESD. A few weeks ago, when I got my new Avenger, the first time I went to the bridge I fell through the bridge deck to a deck beneath complete with passageways and doors and a large window overlooking the shipyard. There must be a lot of unused code for things like that to happen, and it's kind of fun to discover it.
Oil, because Matter-Antimatter reactors haven't been invented yet... Please Hurry!
Both pop up uniform change UI, must have multiple costumes pre-defined to work.
/SetActiveCostume # #
Sets active costume where # is a number 0-9. The first number is 1-5, 1 being player and 2-5 being away team member. The second number is the costume slot number. This should work if you have multiple costume slots designed, perhaps a value of '0' will reset the costume. May work with arguments 'On' or 'Off'. May work without a numerical argument. Worth a try?
Comments
The new YouTube comments are so much better now;
Comment of the day.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Q should polly-morph us into ships
/Uniform
Both pop up uniform change UI, must have multiple costumes pre-defined to work.
/SetActiveCostume # #
Sets active costume where # is a number 0-9. The first number is 1-5, 1 being player and 2-5 being away team member. The second number is the costume slot number. This should work if you have multiple costume slots designed, perhaps a value of '0' will reset the costume. May work with arguments 'On' or 'Off'. May work without a numerical argument. Worth a try?
Going on to see it for myself.