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A few more ships for the Romulans.

melisande77melisande77 Member Posts: 2 Arc User
edited November 2013 in Romulan Discussion
It is commonly known that right now Romulans are lacking in the ship options department. While the Romulan faction has a plethora of options for captains seeking an escort playstyle, for those who enjoy cruisers and sci ships there are only two options. If you like cruisers you have the D'deridex or the Scimitar (the Ha'apax cries itself to sleep at night) and if you like sci ships you have the Ha'nom and Temporal vessel.

The cruiser section of the fleet is better equiped, with the D'deridex only being considered bad because the Scimitar is just so good; but both vessels are very, very large cruisers. They more or less fly similarly, as lumbering giant space whales. And this is mostly in terms of their size, since even my D'dex has a turn of 13 normally. What the fleet is lacking are smaller cruisers, ala the Excelsior and Vor'cha, or the new Avenger. They are still firmly cruisers, but are a bit more nimble than their bigger brothers. The Mogai should've filled that role, but right now it's just another escort. A small cruiser type ship would fit like a glove, and hopefully get people to stop whining about the lack of cruiser commands.

As for science vessels, I don't fly them, and I just know sci is in bad spot right now. So it is somewhat understandable the lack of work put into that archetype. Still in an ideal world science will be fixed to be playable, and when that comes the Romulans, and the KDF, will need some more options.
Post edited by melisande77 on
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  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    edited November 2013
    Notice how dead the romulan flotilla forums are lately?

    Anyways, on topic, I really want to see something designed after the shadow class added as a romulan science vessel.

    Here's a few reference pics:

    http://images2.wikia.nocookie.net/__cb20060704192057/memoryalpha/en/images/a/a9/Romulan_Shadow_Armada.jpg
    http://images2.wikia.nocookie.net/__cb20080510030154/startrek/images/d/df/Shadow.jpg
    http://www.species1571.pwp.blueyonder.co.uk/armadaships/romsha_files/image001.gif
    http://pcmedia.ign.com/media/previews/image/armadab011_640w.jpg



    It's not an overly large vessel, I'd say probably simlar in size (at least length) to the ar'kif or mogai, maybe even smaller. Very similar head section to the d'deridex, but smaller, and a more compact body and wings meant to look more sleek/blade like.

    As a 3/3 science vessel it'd work great. I'd probably suggest a Commander Science, Lt science, lt engineer, lt tactical, and lt universal for boff layout - that'd give it a fairly balanced base setup and some ability to customize it more for either support or offense. 2/4/3 console layout, 2/5/3 or 2/4/4 for the fleet version.

    A triple pack could work for it as well, with some variance in the wing, head, and hull designs between each of the 3 ships. I'd say maybe even give it a single hangar like the vesta, and introduce some tiercel/kestrel type hangar craft for the romulan faction.

    I'd also really like to see aux plasma cannons for it. I'm a big fan of the vesta, and love the aux phasers it has. Perhaps instead of dual cannons, give it aux-powered plasma dual beam banks? In fact I'd go so far as to say that it should be almost a copy of the vesta series, stats-wise: Give it the chroniton integrated quantum slipstream drive, and then 3 unique abilities (one for each variant).
    I'd say for the tactical version, a singularity siege weapon similar to the ar'kif (and similar to the deflector phaser cannon for the vesta). For the science version, a phase cloak like the d'ridthau, but perhaps offering increased singularity power generation while active, and for the engineer version a beam-like heal (like hazard emitters) that restores both shields and hull?

    Just an idea.
  • lianthelialianthelia Member Posts: 7,898 Arc User
    edited November 2013
    Notice how dead the romulan flotilla forums are lately?

    Anyways, on topic, I really want to see something designed after the shadow class added as a romulan science vessel.

    Here's a few reference pics:

    http://images2.wikia.nocookie.net/__cb20060704192057/memoryalpha/en/images/a/a9/Romulan_Shadow_Armada.jpg
    http://images2.wikia.nocookie.net/__cb20080510030154/startrek/images/d/df/Shadow.jpg
    http://www.species1571.pwp.blueyonder.co.uk/armadaships/romsha_files/image001.gif
    http://pcmedia.ign.com/media/previews/image/armadab011_640w.jpg



    It's not an overly large vessel, I'd say probably simlar in size (at least length) to the ar'kif or mogai, maybe even smaller. Very similar head section to the d'deridex, but smaller, and a more compact body and wings meant to look more sleek/blade like.

    As a 3/3 science vessel it'd work great. I'd probably suggest a Commander Science, Lt science, lt engineer, lt tactical, and lt universal for boff layout - that'd give it a fairly balanced base setup and some ability to customize it more for either support or offense. 2/4/3 console layout, 2/5/3 or 2/4/4 for the fleet version.

    A triple pack could work for it as well, with some variance in the wing, head, and hull designs between each of the 3 ships. I'd say maybe even give it a single hangar like the vesta, and introduce some tiercel/kestrel type hangar craft for the romulan faction.

    I'd also really like to see aux plasma cannons for it. I'm a big fan of the vesta, and love the aux phasers it has. Perhaps instead of dual cannons, give it aux-powered plasma dual beam banks? In fact I'd go so far as to say that it should be almost a copy of the vesta series, stats-wise: Give it the chroniton integrated quantum slipstream drive, and then 3 unique abilities (one for each variant).
    I'd say for the tactical version, a singularity siege weapon similar to the ar'kif (and similar to the deflector phaser cannon for the vesta). For the science version, a phase cloak like the d'ridthau, but perhaps offering increased singularity power generation while active, and for the engineer version a beam-like heal (like hazard emitters) that restores both shields and hull?

    Just an idea.

    Except that ship is from another game which is pretty much a no no because it would cost money to obtain the rights.

    Trust me, if they were going to obtain the rights to a ship it wouldn't be a Sci ship unless this thing was even more over the top than the Vesta, which would be hard to do without it sorta not being a Sci ship anymore.

    Right now the KDF needs ships...
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  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited November 2013
    I agree it'd be nice for the other factions to have as much variety in free ships while leveling as the Feds, I think I'd be just as happy with more costuming options for the ships we do get access to.
    <3
  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited November 2013
    No we REALLY don't need anymore stupid sci ships. I hate them. If you sci's want sci ships ally with feds or be a damn fed...engi ships need more turn rate, I mean theyre engineer ships, they should have a BETTER turn rate than tac or sci ships cuz the're BLOODY ENGINEERING SHIPS
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  • cobaltfleetcobaltfleet Member Posts: 22 Arc User
    edited November 2013
    No we REALLY don't need anymore stupid sci ships. I hate them. If you sci's want sci ships ally with feds or be a damn fed...engi ships need more turn rate, I mean theyre engineer ships, they should have a BETTER turn rate than tac or sci ships cuz the're BLOODY ENGINEERING SHIPS

    You know you've blown your objectivity with the line "I hate them."... If you don't like them then YOU don't play them, you don't decide what others must and mustn't do.

    On topic:
    I would love to see a nimble cruiser, I currently use the Scimitar, but I really miss the Vor'Cha playstyle
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    Well not only do we need more science ships for both the KDF and Romulans, roms also need a dedicated tac line and enginnering line.

    Cause if you look at the tier 2 and 3 romulan warbirds, they are Science heavy far as BOFFs. Far as comp slots Dhelan has more tac slots but the mogai is even spread between tack and science.

    What they REALLY need to do is even if it's the same damn ship 3 times for each track, split it up so each track has different officers and slots if you can't find enough ships. A mogai tactical bird, Mogai crusier and Mogai exploration[science] variant.

    Least each track would have a ship tailored to that track. And far as the Rear Admiral ships, they need a COMPLETE redisgn. They are all HORRID to look at.
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  • lianthelialianthelia Member Posts: 7,898 Arc User
    edited November 2013
    talonxv wrote: »
    Well not only do we need more science ships for both the KDF and Romulans, roms also need a dedicated tac line and enginnering line.

    Cause if you look at the tier 2 and 3 romulan warbirds, they are Science heavy far as BOFFs. Far as comp slots Dhelan has more tac slots but the mogai is even spread between tack and science.

    What they REALLY need to do is even if it's the same damn ship 3 times for each track, split it up so each track has different officers and slots if you can't find enough ships. A mogai tactical bird, Mogai crusier and Mogai exploration[science] variant.

    Least each track would have a ship tailored to that track. And far as the Rear Admiral ships, they need a COMPLETE redisgn. They are all HORRID to look at.

    Who really care about ships you're leveling up in? You aren't in them for in them for long and boffs really don't matter much then anyways.

    So they should redesign the ships because you say so huh?
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  • sovakofvulcansovakofvulcan Member Posts: 103 Arc User
    edited November 2013
    Any fans of the Star Trek Armada II Mod: Fleet Operations out there...

    They have some great Romulan Models that I would love to see added to the STO game:

    Generix Class -- "A medium sized and ranged unit, the Generix is equipped with torpedo weaponry. This load out enables it to deal high damage to large sized vessels as well as many medium sized ships - such as those the Borg would field. Bear in mind that it bears weaponry of a limited attack arc and it is thus important to consider this in fleet composition as well as hit and run attacks."

    Rhienn Class -- "A relatively fast, small sized destroyer, the Rhienn is equipped with long range pulse weaponry. Although this unit is not equipped with exceedingly powerful weaponry, the Rhienn is an excellent distraction unit."

    Shrike Class -- "Designed to counter Starfleet's Defiant Class, this vessel is fast maneuverable, armed with plasma cannons and projectile weaponry. In addition it as the added benefit of being able to transport away teams while cloaked."

    Griffin Class -- "A medium ranged and sized cruiser, this beam based vessel is an effective warship against all sizes of enemy vessels "

    & Leahval Class Science Ship
    Admiral Jisil T'ror
    Admiral Sovak
    “Does anyone remember when we used to be explorers...”
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    lianthelia wrote: »
    Who really care about ships you're leveling up in? You aren't in them for in them for long and boffs really don't matter much then anyways.

    So they should redesign the ships because you say so huh?

    Not because I say so, because it would even up the lines with the federation for starters and give us a broader base from which to choose. How bout we stick to that eh?
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  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited November 2013
    talonxv wrote: »
    Not because I say so, because it would even up the lines with the federation for starters and give us a broader base from which to choose. How bout we stick to that eh?

    Those ships were created back when it was harder to level in the game and you would actually spend some time in those ships, if the game launched today a lot of them would be gone or placed in the C-Store; I heard Dstal say last week the Luna class Recon Sci Vessel would have for sure been a C-Store ship if the game was released today.

    Listening to Captain Geko today he said that it takes on average a ship artist three months or more to make a player ship. Right now there are about seven or so new ships in the works (the two new Voth lockbox ships, the Winter Event ship, the Aniversary Ship, two new KDF ships, and a Romulan Vesta analogue), now to bring the Romulans equal to the Feds for level up ships that would require another seven ships, with the three ship artists they now have (it was two until few months ago) that is seven months of work for them for low level ships (not counting the Lockbox ships that pay the bills and the C-Store ships that do a fraction of that). That simply is not going to happen, Cryptic's STO team has said that the majority of gameplay is meant to start at endgame. Committing to seven months of development time for one faction of three and to low level ships at that is significant, far more likely we will see an occasional Ar'kif style 3 ship release, a free low level, a low level C-Store and a end game C-Store ship but it is going to be buttressed by a few Fed C-Store ships and a lockbox.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited November 2013
    No we REALLY don't need anymore stupid sci ships. I hate them. If you sci's want sci ships ally with feds or be a damn fed...engi ships need more turn rate, I mean theyre engineer ships, they should have a BETTER turn rate than tac or sci ships cuz the're BLOODY ENGINEERING SHIPS

    Are you pigeonholed often? Or are you the one doing the pigeonholing? Both the KDF and trhe Republic are seriously hurting for real sciene ships. You haven't played many PvP matches have you? A good player REGARDLESS of career can do some pretty amazing things in a science ship. Goodness knows I've been sci-spammed numerous times. You sir, are a TROLL!!!!!
  • lianthelialianthelia Member Posts: 7,898 Arc User
    edited November 2013
    talonxv wrote: »
    Not because I say so, because it would even up the lines with the federation for starters and give us a broader base from which to choose. How bout we stick to that eh?

    Leveling is incredibly easy...we don't need them to waste time making more ships that person could level out in a day or two easy enough.

    If anyone needs some new ships right now it's the KDF...I say that and I'm primarily a Romulan player these days.

    I want a Romulan full carrier, but I can wait for that till Klingons get some much needed love.
    Can't have a honest conversation because of a white knight with power
  • melisande77melisande77 Member Posts: 2 Arc User
    edited November 2013
    Rather than more sci ships...shouldn't they fix Science first? Outside of pvp its terrible, and the only good sci ship atm is the Vesta; which is because it's an escort. When Science is fixed Romulans will have a big lack, though the T'varo is a good sci-scort along with the Dhelan in that interim. But fixing the skills themselves should be far more important than producing a weak ship that will not sell. (So to reiterate, Science needs to be better, but there is a crippling lack of any Sci vessels Romulan side; just buffing Science in general should come first)

    As for the KDF if I was in charge I would just let Fed and KDF chars buy Romulan ships, it would give KDF a big influx of choice they need, Fed's battle cloaks, Romulans would get to buy their allies ships, and Cryptic would make bank. But other than that at least they say they have plans for KDF ships coming up.

    And yeah all ships should be for max level unless they do the Ar'kif style; even keeping the same skin and using a retrofit version.
  • dknight0001dknight0001 Member Posts: 1,542
    edited November 2013
    talonxv wrote: »
    Not because I say so, because it would even up the lines with the federation for starters and give us a broader base from which to choose. How bout we stick to that eh?

    The Romulan starting line up is tactical enough without needing a dedicated Fed style Escort line.

    They put an Escort like ship at T4 to save you from the horror of Cruiser style gameplay.

    Now they've done that you are in escorts all the way.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    lianthelia wrote: »
    Leveling is incredibly easy...we don't need them to waste time making more ships that person could level out in a day or two easy enough.

    If anyone needs some new ships right now it's the KDF...I say that and I'm primarily a Romulan player these days.

    I want a Romulan full carrier, but I can wait for that till Klingons get some much needed love.
    The Romulan starting line up is tactical enough without needing a dedicated Fed style Escort line.

    They put an Escort like ship at T4 to save you from the horror of Cruiser style gameplay.

    Now they've done that you are in escorts all the way.

    Completely missing the point. How bout the fact sometimes I don't want to fly the same ships over and over again. Federation has more ships than I possibly have the time to fly and it's much easier and enjoyable to fly a natural progression cause it's easier to build up your crew.

    Plus to me it breaks immersion. I mean to get the correct crew setup for that ship suddenly have to have 2 science to get the most bang for your buck on tier 2 and 3, then suddenly at 4 it flips to natural for a tac officer.

    I mean honestly line shouldn't of been put out, same with KDF, without matching lines. Don't have to be carbon knock offs of federation, but good god they could of put a little more effort into getting 3 distinct lines then just shoving us through as fast as possible to lvl 50.

    Sometimes, it's better to slow down and enjoy the ride, then get to the end fast as humanly possible.
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  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited November 2013
    talonxv wrote: »
    ... they could of put a little more effort into getting 3 distinct lines then just shoving us through as fast as possible to lvl 50.

    Sometimes, it's better to slow down and enjoy the ride, then get to the end fast as humanly possible.
    I completely agree here. I'm a *really* casual player and it only took me from LoR launch to the middle of the CE event to get my first Rom to 50. What was that, 2-3 months tops? I've heard some folks ding 50 in two *weeks*, and I just can't even fathom that.

    Someone suggested reusing models with different stats to fill roles, and I think that'd be fine, especially at the lower levels. Since we know they won't bother with new designs for lower-level play.
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  • lianthelialianthelia Member Posts: 7,898 Arc User
    edited November 2013
    talonxv wrote: »
    Completely missing the point. How bout the fact sometimes I don't want to fly the same ships over and over again. Federation has more ships than I possibly have the time to fly and it's much easier and enjoyable to fly a natural progression cause it's easier to build up your crew.

    Plus to me it breaks immersion. I mean to get the correct crew setup for that ship suddenly have to have 2 science to get the most bang for your buck on tier 2 and 3, then suddenly at 4 it flips to natural for a tac officer.

    I mean honestly line shouldn't of been put out, same with KDF, without matching lines. Don't have to be carbon knock offs of federation, but good god they could of put a little more effort into getting 3 distinct lines then just shoving us through as fast as possible to lvl 50.

    Sometimes, it's better to slow down and enjoy the ride, then get to the end fast as humanly possible.

    Yes because it makes a lot of sense that a group that needs to align with another faction to be going around designing and building all of these new ships! :rolleyes:

    But to be serious though I mean really why? Escorts are the easiest to level with, Sci ships are significantly weak at lower levels, and low level cruisers are flying tubs that have no tac abilities.

    So why go through all that time and effort to make all of these ships that almost no one will probably use. People really haven't complained about this, they fixed the one problem people had with leveling...and you know what that was? The fact there wasn't a escort option at t4.
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  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited November 2013
    Any fans of the Star Trek Armada II Mod: Fleet Operations out there...

    They have some great Romulan Models that I would love to see added to the STO game:

    Generix Class -- "A medium sized and ranged unit, the Generix is equipped with torpedo weaponry. This load out enables it to deal high damage to large sized vessels as well as many medium sized ships - such as those the Borg would field. Bear in mind that it bears weaponry of a limited attack arc and it is thus important to consider this in fleet composition as well as hit and run attacks."

    Rhienn Class -- "A relatively fast, small sized destroyer, the Rhienn is equipped with long range pulse weaponry. Although this unit is not equipped with exceedingly powerful weaponry, the Rhienn is an excellent distraction unit."

    Shrike Class -- "Designed to counter Starfleet's Defiant Class, this vessel is fast maneuverable, armed with plasma cannons and projectile weaponry. In addition it as the added benefit of being able to transport away teams while cloaked."

    Griffin Class -- "A medium ranged and sized cruiser, this beam based vessel is an effective warship against all sizes of enemy vessels "

    & Leahval Class Science Ship

    *raises hand* yep, really enjoy Fleetops and playing it regularly with a buddy of mine.

    However I think you need to understand something important: it's a fan-project.
    So they can do whatever they want with their stuff, but it can never be used in a commercial product like Star Trek Online.:(
    I know it's frustrating to be told but it's one of those things we need to live with:
    material from other game companies and from fans (outside of a CBS-held contest like the one for the Enterprise-F) are not going to end up in STO for various legal reasons.
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited November 2013
    misterde3 wrote: »
    *raises hand* yep, really enjoy Fleetops and playing it regularly with a buddy of mine.

    However I think you need to understand something important: it's a fan-project.
    So they can do whatever they want with their stuff, but it can never be used in a commercial product like Star Trek Online.:(
    I know it's frustrating to be told but it's one of those things we need to live with:
    material from other game companies and from fans (outside of a CBS-held contest like the one for the Enterprise-F) are not going to end up in STO for various legal reasons.

    And that should tell you how messed up the legal system is. It is more concerned with litigation and money for the few powerful rather than the benifit of creativity and the greater gestalt.

    Again I think back to Picard's quote to Q in "Ecounter at Farpoint"

    "We humans know our past, even when we're ashamed of it. I recognise this court system as the one that agreed with that line from Shakespeare. Kill all the Lawyers."
  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    edited November 2013
    Except that ship is from another game which is pretty much a no no because it would cost money to obtain the rights.

    Trust me, if they were going to obtain the rights to a ship it wouldn't be a Sci ship unless this thing was even more over the top than the Vesta, which would be hard to do without it sorta not being a Sci ship anymore.

    Right now the KDF needs ships...

    I didnt say it had to be identical, they can use a similar design without infringing on copyrights.

    And the KDF has far more ships available than the romulans do right now.
    No we REALLY don't need anymore stupid sci ships. I hate them. If you sci's want sci ships ally with feds or be a damn fed...engi ships need more turn rate, I mean theyre engineer ships, they should have a BETTER turn rate than tac or sci ships cuz the're BLOODY ENGINEERING SHIPS

    This makes absolutely no sense. Also, you're confusing careers with ship types. There are no engineering ships or tactical ships - we have escorts, cruisers, and science vessels (not to be confused with science careers). Sounds to me like you're just running the wrong ship type - cruisers will never be as manuverable as escorts or science vessels due to size alone.
    Well not only do we need more science ships for both the KDF and Romulans, roms also need a dedicated tac line and enginnering line.

    Engineering, perhaps, but the vast majority of romulan ships can already be considered escorts/tactical-oriented vessels. I dont think we need any more in that regard.
    Cause if you look at the tier 2 and 3 romulan warbirds, they are Science heavy far as BOFFs. Far as comp slots Dhelan has more tac slots but the mogai is even spread between tack and science.

    Anything under tier 5 doesnt really matter. We level so quickly there's little point to worrying about what ships are used at lower tiers.
  • lianthelialianthelia Member Posts: 7,898 Arc User
    edited November 2013
    I didnt say it had to be identical, they can use a similar design without infringing on copyrights.

    And the KDF has far more ships available than the romulans do right now.

    Yeah but they have been around since launch...and half or more of that time they have been passed over for anything special, and everything that they had that was special is now lost which includes a few things Romulans got.

    What little endgame ships they do have are so similar to one another, every single of their escort like ships, be it free of c store all have a Cmdr Tac/Lt Cmdr Tac/Lt Sci/Lt Eng...only thing that differs is the ensign. (No I don't count lock boxes or the vet ship)

    Same can be said for almost half their battlecruisers...

    The Romulans are in great shape and are a half year old...the Klingons are in bad shape and as old as the game...
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  • melisande77melisande77 Member Posts: 2 Arc User
    edited November 2013
    lianthelia wrote: »
    Yeah but they have been around since launch...and half or more of that time they have been passed over for anything special, and everything that they had that was special is now lost which includes a few things Romulans got.

    What little endgame ships they do have are so similar to one another, every single of their escort like ships, be it free of c store all have a Cmdr Tac/Lt Cmdr Tac/Lt Sci/Lt Eng...only thing that differs is the ensign. (No I don't count lock boxes or the vet ship)

    Same can be said for almost half their battlecruisers...

    The Romulans are in great shape and are a half year old...the Klingons are in bad shape and as old as the game...

    To be honest I thought you were talking about the Romulans, as the Romulan faction is a faction of escorts at the moment. The Romulan ships are generally viable but that doesn't mean they are not samey either. The KDF biggest problem is power creep, they would really benefit from their older ships being updated...though Cryptic has shown no inclination to do so.
  • originpioriginpi Member Posts: 0 Arc User
    edited November 2013
    It is commonly known that right now Romulans are lacking in the ship options department. While the Romulan faction has a plethora of options for captains seeking an escort playstyle, for those who enjoy cruisers and sci ships there are only two options. If you like cruisers you have the D'deridex or the Scimitar (the Ha'apax cries itself to sleep at night) and if you like sci ships you have the Ha'nom and Temporal vessel.

    The cruiser section of the fleet is better equiped, with the D'deridex only being considered bad because the Scimitar is just so good; but both vessels are very, very large cruisers. They more or less fly similarly, as lumbering giant space whales. And this is mostly in terms of their size, since even my D'dex has a turn of 13 normally. What the fleet is lacking are smaller cruisers, ala the Excelsior and Vor'cha, or the new Avenger. They are still firmly cruisers, but are a bit more nimble than their bigger brothers. The Mogai should've filled that role, but right now it's just another escort. A small cruiser type ship would fit like a glove, and hopefully get people to stop whining about the lack of cruiser commands.

    As for science vessels, I don't fly them, and I just know sci is in bad spot right now. So it is somewhat understandable the lack of work put into that archetype. Still in an ideal world science will be fixed to be playable, and when that comes the Romulans, and the KDF, will need some more options.

    What makes the Ha'feh not a "small cruiser type ship" other than the fact that people try to fly it like an escort.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    originpi wrote: »
    What makes the Ha'feh not a "small cruiser type ship" other than the fact that people try to fly it like an escort.

    Biggest problem for the Ha'Feh, it can be armed like an escort, but it flies like a damn cruiser, granted a good turning cruiser, but you can't take advantage of the ability to load cannons on it.

    It's why I scratch my head and wonder why an upgraded version of the Ar'kif wasn't put in instead of the Ha'Feh.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited November 2013
    talonxv wrote: »
    Biggest problem for the Ha'Feh, it can be armed like an escort, but it flies like a damn cruiser, granted a good turning cruiser, but you can't take advantage of the ability to load cannons on it.

    It's why I scratch my head and wonder why an upgraded version of the Ar'kif wasn't put in instead of the Ha'Feh.

    You do realize the Ar'kif and Ha'feh have identical turn rates right? If you can't keep a target in your fore arc on either ship, you've got piloting problems that no amount of stats will solve.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    You do realize the Ar'kif and Ha'feh have identical turn rates right? If you can't keep a target in your fore arc on either ship, you've got piloting problems that no amount of stats will solve.

    No i did better with the Ar'kif because yes same turn rate, they are 2 separte ships, least to me. I did way better with the Ar'kif because it to me flies much more like the Mogai or the other warbirds.

    Cause guess what same turn rate, but the Ha'feh, is about what 25-33% overall BIGGER. Nothing about stats is going to change that. Nice try though.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited November 2013
    talonxv wrote: »
    No i did better with the Ar'kif because yes same turn rate, they are 2 separte ships, least to me. I did way better with the Ar'kif because it to me flies much more like the Mogai or the other warbirds.

    Thank you for fully admitting the problem is with you, and not the ship. The Mogai has a turn rate of 14. That turns into a propagated difference of roughly 8-10 turn rate depending on gear and skill point allocation.
    talonxv wrote: »
    Cause guess what same turn rate, but the Ha'feh, is about what 25-33% overall BIGGER. Nothing about stats is going to change that. Nice try though.

    Which makes it easier to keep a target in the forward arc because the forward arc is bigger on a larger ship. Bringing us back to the original topic of "it's not the ship, it's your inability to fly it".
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited November 2013
    davidwford wrote: »
    And that should tell you how messed up the legal system is. It is more concerned with litigation and money for the few powerful rather than the benifit of creativity and the greater gestalt.

    Again I think back to Picard's quote to Q in "Ecounter at Farpoint"

    "We humans know our past, even when we're ashamed of it. I recognise this court system as the one that agreed with that line from Shakespeare. Kill all the Lawyers."

    Actually when you think about it, in this case it potentially hurts the "big ones" given they can't benefit from the creativity of the "small ones".
    I have little love for lawyers, I've run into some problems that I needed a lawyer to solve that I wouldn't have had without the existence of lawyers.
    But as someone who's done some (minor) creative work I'm actually happy that some company can't just barge in and say "this is based on our franchise, it now belongs to us! Here have a cookie and now shut up!";)
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    Thank you for fully admitting the problem is with you, and not the ship. The Mogai has a turn rate of 14. That turns into a propagated difference of roughly 8-10 turn rate depending on gear and skill point allocation.



    Which makes it easier to keep a target in the forward arc because the forward arc is bigger on a larger ship. Bringing us back to the original topic of "it's not the ship, it's your inability to fly it".

    ofcourse you go to the skill part. You conveniently leave out, size mass, different piviot points and the like. Please continue. This whole skill argument is quite laughable when you're comparing apples and oranges.

    Please keep leaving out what's convenient for your argument.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited November 2013
    talonxv wrote: »
    ofcourse you go to the skill part. You conveniently leave out, size mass, different piviot points and the like. Please continue. This whole skill argument is quite laughable when you're comparing apples and oranges.

    Please keep leaving out what's convenient for your argument.

    Coming from the person arguing that the Ha'feh is basically an escort seated cruiser, that's adorable. But hey, if you want to get into inertia and pivots...

    The Ar'kif and Ha'feh have a 10 point difference in their inertia modifier. 30 vs. 40 respectively. That's right, the Ar'kif has the more sluggish inertia rating. And to put that in perspective, it's the exact same difference between the Mogai and the T'varo (60 and 70 respectively).

    As for pivot points, all of the nimble warbirds have their pivot points aft of center. There's nothing unique about the Ha'feh in that regard. It's just more noticeable on the wider winged ships because you have a honking vessel turning in a manner your brain doesn't think it should (Valdore skinned Mogais for example turn basically on the back end of their "tail").

    Which gets us right back to "it's not the ship, it's your inability to pilot it".
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