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Can we just call PvP dead and end it?

torvinecho25torvinecho25 Member Posts: 49 Arc User
edited November 2013 in PvP Gameplay
Okay, guys, seriously. PvP is gone; there is little to no skill element left, its a cheese-fest for everyone involved. I'm sure there are quite a few who disagree, but lets face it; Cryptic doesn't care about PvP, and the only people who win in it are the people who don't play fair and spam the broken stuff.

There was *once*, a long time ago, a time when PvP was fun. That time is long over; I think Legacy of Romulus officially killed it. Elachi Black Balls, insane Romulan Beam Overload criticals, endless Scramble DoFFs, Temporal Inversion Field, Yellowstones, Orion Interceptors, Aux2Batt EMPs, Boarding Party DoFFs, invisible Warp Plasma/Theta, God-Mode Bugships, endless flipping spam, Antimatter Spread, and that BLASTED ROMULAN PLACATE; its all cheese. Its not fun anymore, and hasn't been for a long time.

You can all fight over the table scraps of PvP, I for one have given up trying to get Cryptic to fix it and players to fight fair. I'm sick of watching newer players getting bullied by "experienced PvPers" who spend hours telling noobies that "their ideas don't work, you have to do it the way we say". Hell, I left my fleet of three years because of that.

Cheers.
Post edited by torvinecho25 on
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Comments

  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited November 2013
    What's PVP? SWTOR anyone?
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • pulserazorpulserazor Member Posts: 590 Arc User
    edited November 2013
    agreed. I rarely pvp anymore, because its either me and 4 people smashing ques, me and 4 rands getting smashed by a premade, or me and 9 other players arranging a match that ends up taking 120 minutes and is faught entirely at the top of the map. PVP died for me when LOR came out and all my toons were garbage next to a shiny new Romulan.

    I have ideas, but really, Who would listen.
  • des101des101 Member Posts: 101 Arc User
    edited November 2013
    I have to agree with you on this one.. PvP is no longer fun.. FACT!

    And what's even more amusing are those that say it is fine have either P2W or have been sniffing too many toilet seats!!

    FACT: Too many weapons bypass shields (why bother with shields?)
    FACT: Some battles, there's more npc's on the field than actual players
    FACT: Cheese is rampant & there's those that think it makes them good players

    FACT: PvP doesn't exist in this game - well, not what most of us would class as PvP


    *rant over, coffee on standby, cig lit, standby for dumb*ss comments* *FACT*
    _____________________________________________________

    Beta player - forum knows jack as to when I started

    _____________________________________________________
  • bpharmabpharma Member Posts: 2,022
    edited November 2013
    Also the proliferation of stupid dps ships and builds make PvE even less worth doing. Really no point even playing this game anymore. Will pop in when season 8 starts otherwise my friend has tempted me to guild wars 2. Not as good as the first but it will kill time and has some idea about its mission focus.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • pulserazorpulserazor Member Posts: 590 Arc User
    edited November 2013
    I hope this thread doesent devolve into the P2W lamantation, because I know a lot of pvpers that will beat you in a ship they didnt buy from the cstore or lockbox, and spam/skill cheese etc is largely correlated to the players ability to coordinate said cheeze.

    This is the problem: Pvp is inaccessible to a lot of people who dont take the game seriously enough to dedicate themselves to a social fleet, so casual players (the lifeblood of STO) are shut out by veteran players and fleets. Shut down by the same players who will be first to the plate to lament how the game has been 'dumbed down' if anything is ever done to shorten the gap between the common players and the 'eliteists'.

    What we have is a pvp system that people get a foul taste of because of a relatively small part of the games population who can literally sit in the ques all night and smash pugs with their superior coordination. P2W is NOT the factor that people think it is. Every one of you have the same opportunity to invest time or money into the game to get the big guns, but all the Zen in the world wont make you an elite player when you are against 5 people coordinating their efforts.

    the Fact is, there arent enough people pvping. The ratio to people in the PVP ques at ANY TIME to the amount of peopel doing PVE would be embarrasing to any game publisher who cared about their pvp content. I will que right now, and I promise I will know at least half of the people on the map, I will predict with flawless accuracy who will do the most damage, who will have the most healing numbers, who will win, who will quit before the game is over, will we be stuck at the top of the map, and if we can wrap the match up in a reasonable time.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited November 2013
    I fully agree it's a shame but it's true

    The thing what worries me the most is from what very little I've seen of the devs posts there are only two people involved with this game that understand the fundamentals and mechanics enough to even start to fix it virus dancer and DDIS the devs are clueless one of them "geko" claiming that weapon drain is working as intended lolz

    I love the game but pve is far more appealing these days if not simply because you don't either have to have 100 gbp a week to keep up with the latest in "PAY2PLAY" technology or 120 hours ie(no life,job or wife) to do it

    The ironic thing is I don't think the devs will ever end it completely as even though the numbers of pvpers are limited the amount of money some people must sink into lockbox lottery etc will chances are be astronomical
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2013
    bpharma wrote: »
    Also the proliferation of stupid dps ships and builds make PvE even less worth doing. Really no point even playing this game anymore. Will pop in when season 8 starts otherwise my friend has tempted me to guild wars 2. Not as good as the first but it will kill time and has some idea about its mission focus.

    The gw2 pvp system is what Cryptic should be looking at. You don't even need to bother leveling a toon if all you want to do is PvP in GW2.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • bpharmabpharma Member Posts: 2,022
    edited November 2013
    Mustafatennick, there's no point bothering with PvE either. Only challenge is in ground and that's more to do with the lack of people who play it thus who have no idea what or how to do anything on ground.

    I mean do any PvE mission in space with Naz, ultimatum, Antonio, DDIS or anyone else who knows how to build stupidly high constant damage ships and short of deliberate time gates you'll be done in 2-3 mins, tops. No challenge, no point, just grind for grinds sake.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • edited November 2013
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  • ibuyevryshipibuyevryship Member Posts: 280
    edited November 2013
    Well i agree about LOR killed pvp and i think pvp was more fun befor the first reputation system

    so i recently discovered a new game STAR CITYZEN , now it on preAlfa (you can only look the ship u got into your hangar and walk around it or sit inside ) BUT at december they will release the dogfighting module !!! thats mean alote of fun,

    forget STO and look at this :: https://robertsspaceindustries.com take the time to do the tour of the game u will see its promising !
  • talore003talore003 Member Posts: 49
    edited November 2013
    You also get to pay a 100 bucks or more for a ship unless that's changed since I been to that web site.
  • ibuyevryshipibuyevryship Member Posts: 280
    edited November 2013
    talore003 wrote: »
    You also get to pay a 100 bucks or more for a ship unless that's changed since I been to that web site.

    NO u need pay the game ONCE with a ship pactage with alfa and beta access !, the minimum ATM cost 45 $ and its a FREE to play MMO when the dog fighting modue will be released, we will be able to start earn ingame money for buy new ship ! if ppl spent alote into that game, its cause they are FANS !
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited November 2013
    I would argue that there still is some challenge to the game, although now having beaten NWS, everything else seems less exciting.

    PVP. Never got into it. My first few experiences were a few years ago, but they went something like this: Boom. Ha ha ha noob. Respawn. I shoot twice, then I go Boom. Ha ha noob.

    Yeah, it was a lot of fun.

    I've read about camps, and help from others. To be perfectly honest, that advice, and advice on PvE builds from others really improved my game.

    But PvE remained something we only talked about.

    Why? Simple. It was never about skill. I was always about 'the build'.

    True PvE would come in three forms; Open, Invitational and Gladitorial Contests

    Open: would focus on predetermined ships, builds, and abilities giving players the opportunity to pit their skills against each other. You wouldn't need a ship or build of your own as this is a test of skill over builds. A true test of a pilots combat with in game ranking based on outcome (# of matches, kills etc). More importantly it would give players who are ranking for the first time, the ability to test drive the main ships that are available.

    Invitational: This would be based on players with 'X' number of points to create a build. You would have access to everything in the games arsenal. Players would be ranked by class - Best in Tier 1, Best in Tier Two... etc etc.

    and

    Gladitorial: Not for the faint of heart. This is the combat where any ship build my be brought into the game. The difference is that if you die, a portion of your ship may be taken by the victor. Something for the insane to enjoy.

    ----

    But this won't happen.

    My Two Bits

    Admiral Thrax
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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2013
    Well......although I don't want to, I feel like I agree somewhat.

    I don't team up, but when I go into the queues, I either get cheesed to hell and back - with stuff like GPG, Theta and SS doffs that I didn't see so often before - or get complained at for using something which some people say is cheesy (GW at the moment, a Wells last time).

    I just can't win.

    Then again, if only TD matches didn't take so horribly long to set up......
  • newromulan1newromulan1 Member Posts: 2,229
    edited November 2013
    talore003 wrote: »
    You also get to pay a 100 bucks or more for a ship unless that's changed since I been to that web site.

    Some known facts about lock box ships:

    Someone has to buy the keys originally with real money at about $1 each

    Odds are 1/200 for a lock box ship or $200 - someone spent 200 bucks collectively for each lock box ship out there - some spent a LOT more and got nothing

    Many people spend 300 bucks and don't get the ship if they just open boxes.

    But still any way you slice it - each ship cost approx 200 bucks of real money - making this game one of the most expensive mmo's on the market.

    That's why I have my doom thread as sarcasm - they are raking in so much cash this game will be going on for awhile. The most hilarious thing is nothing has been done for PvP in forever but people still dump money into it. As long as that happens the odds of any PvP revamp are very very low!!
  • bpharmabpharma Member Posts: 2,022
    edited November 2013
    Before someone pounces on the "you can buy a key with dilithium/ec" thing. Keys are bought with Zen and all Zen in this game has to be bought in some way. The only exception to this is the 500 stipend lifers get but even then it's 18months before they actually get that for free.

    Also when looking at big numbers and sample sizes you can take chances to be absolute, especially if you're the ones setting the odds. For the most part a lot of these ships have about a 0.5% chance to drop from a box, which gives the $200 price tag.

    Make no mistake the lock boxes make money hand over fist, I dread to think how much the JHAS promotions make.

    1 day to go till I get GW2...stupid slow British Internet.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • bareelbareel Member Posts: 3 Arc User
    edited November 2013
    I see it as growing pains.

    The root of the STO PvP problem would be the queue system. Beyond that I keep seeing the same exact type of threads that I always have, this is OP, that is OP, because of a meta shift.

    Right now everyone is on the FaW is OP bandwagon, yet their is also a GW is OP thread, a natural counter to the fedball. You will always have a rock/paper/scissors type effect when you have a premade hyper specialize and go against random players. Then you also have your noob tube type tactics that many will feel are OP even if they are not.

    I remember all the tornie thread rule discussions of 'ban X it is OP' followed by 'but it is the only counter to Y and it'll be OP if X is banned!'. When at the end of the day in a premade Vs premade it typically came down to skill and teamwork not always the anti-meta tech.

    And the queue system is the problem. PuGs VS Premades skew the results. Not to mention a fresh 50 is quite a bit different in raw power than a fully twinked out 50. A proper queue system would fix this, if it had a large enough pool to draw from.

    As for the PvE being laughably easy it always has been with the proper builds. That is because the difficulty bar is set by your average PuG's performance and when I can completely clear one side of KASE before four players clear the other (including probe bashing) well yeah.
  • bareelbareel Member Posts: 3 Arc User
    edited November 2013
    I just had a light bulb moment!

    PvP is at it's best, as far as balance goes, when you deal in premades.

    PvE is at it's best, as far as balance goes, when you deal in PuGs.

    Strange.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited November 2013
    Some known facts about lock box ships:

    Someone has to buy the keys originally with real money at about $1 each

    Odds are 1/200 for a lock box ship or $200 - someone spent 200 bucks collectively for each lock box ship out there - some spent a LOT more and got nothing

    Many people spend 300 bucks and don't get the ship if they just open boxes.

    But still any way you slice it - each ship cost approx 200 bucks of real money - making this game one of the most expensive mmo's on the market.

    That's why I have my doom thread as sarcasm - they are raking in so much cash this game will be going on for awhile. The most hilarious thing is nothing has been done for PvP in forever but people still dump money into it. As long as that happens the odds of any PvP revamp are very very low!!

    He wasn't referring to lockbox ships.

    They were talking about Star Citizen, and how you can PLEDGE money (by your own choice, not because you have to) to support the development of the game. In fact, as soon as that game is released, that 'ship store' is going the way of the dodo. Any ships seen there are gonna be able to be gotten in the game when it launches. right now, it's there to support the development.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited November 2013
    Okay, guys, seriously. PvP is gone; there is little to no skill element left, its a cheese-fest for everyone involved. I'm sure there are quite a few who disagree, but lets face it; Cryptic doesn't care about PvP, and the only people who win in it are the people who don't play fair and spam the broken stuff.

    There was *once*, a long time ago, a time when PvP was fun. That time is long over; I think Legacy of Romulus officially killed it. Elachi Black Balls, insane Romulan Beam Overload criticals, endless Scramble DoFFs, Temporal Inversion Field, Yellowstones, Orion Interceptors, Aux2Batt EMPs, Boarding Party DoFFs, invisible Warp Plasma/Theta, God-Mode Bugships, endless flipping spam, Antimatter Spread, and that BLASTED ROMULAN PLACATE; its all cheese. Its not fun anymore, and hasn't been for a long time.

    You can all fight over the table scraps of PvP, I for one have given up trying to get Cryptic to fix it and players to fight fair. I'm sick of watching newer players getting bullied by "experienced PvPers" who spend hours telling noobies that "their ideas don't work, you have to do it the way we say". Hell, I left my fleet of three years because of that.

    Cheers.

    Yeah, I agree with all that, except for the AMS and SS because those are easily counted by science team.

    PvP is still fun for me, but it has become less fun because the amount of new spam (every new ship seems to have elite pets that either do significant damage or spam things like tractor beam or whatnot) plus the fact that even premades switching to FaW means that there is much less value in teamwork, plus Fire-At-Will does not have enough simple counters.

    Since Cryptic is not going to take anything away, my suggestion is feedback pulse mines. They work like Acetone Assimilators but instead of draining energy, they have FBP III activated all the time. When pets or FaW spam hits them, they get it shoved right back in their face.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited November 2013
    Yes but how would hey implement hose mines or even a console that counters it it would come in a lockbox or god forsaken reputation system yet again pushing the casual player out further emphasising "PAY2PLAY"
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • ibuyevryshipibuyevryship Member Posts: 280
    edited November 2013
    skollulfr wrote: »
    well, good luck to them, at 6 mil they'l be 10% of the development cost of an entry level mmo, unless they go the eve route where the content is user generated.

    lol u TRIBBLE in the info , u should stay in toutch, they have reach now 26 million and the game is fully founded !
  • ibuyevryshipibuyevryship Member Posts: 280
    edited November 2013
    so i recently discovered a new game STAR CITYZEN , now it on preAlfa (you can only look the ship u got into your hangar and walk around it or sit inside ) BUT at december they will release the dogfighting module !!! thats mean alote of fun,

    forget STO and look at this :: https://robertsspaceindustries.com take the time to do the tour of the game u will see its promising !
  • newromulan1newromulan1 Member Posts: 2,229
    edited November 2013
    so i recently discovered a new game STAR CITYZEN , now it on preAlfa (you can only look the ship u got into your hangar and walk around it or sit inside ) BUT at december they will release the dogfighting module !!! thats mean alote of fun,

    forget STO and look at this :: https://robertsspaceindustries.com take the time to do the tour of the game u will see its promising !

    I guess the KDF Is finished in this game when the leader of the largest kdf fleet is trying to get people to move to another game. So if a couple hundred hobo players follow you to star citizen what becomes of the kdf presence in sto?
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited November 2013
    People have been saying PvP is "dead" or asking to end it since Season 3.

    But we're still here, so...
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited November 2013
    Some known facts about lock box ships:

    Someone has to buy the keys originally with real money at about $1 each

    Odds are 1/200 for a lock box ship or $200 - someone spent 200 bucks collectively for each lock box ship out there - some spent a LOT more and got nothing

    Many people spend 300 bucks and don't get the ship if they just open boxes.

    But still any way you slice it - each ship cost approx 200 bucks of real money - making this game one of the most expensive mmo's on the market.

    That's why I have my doom thread as sarcasm - they are raking in so much cash this game will be going on for awhile. The most hilarious thing is nothing has been done for PvP in forever but people still dump money into it. As long as that happens the odds of any PvP revamp are very very low!!

    You know, all you say here I already knew but somehow reading it all at once.... has got me thinking. While I already have a SC ship from the kickstarter, it was a pretty low level one, I think i'll go get a better one. Wonder how much the Hornet is gong for?

    Edit: Its telling isn't it? I'd rather throw a chunk of cash at something that doesn't exist than at a game that I work very hard to enjoy. Sometimes I wonder what the newbies in STO go through these days? Do they feel tehy're getting their money's worth of the front loaded nature of the c-store? Are they getting advised about what's what before they decide to spend cash on the lockbox of the month? How long do they stay before leaving STO altogether? Do the countless UI revisions actually help their experience? Its made the game laggier but does it retain them longer, I can't see how but does it?
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2013
    Yup, this is the worst I've ever seen PvP in a long time.

    A lot of the vets aren't even logging on anymore.

    It seems that Cryptic finally succeeded in its efforts to kill PvP permanently. And with Star Citizen and SWTOR space around the corner, we may have lost most of the vets permanently.

    At least now, they don't have to worry about pleasing anyone but the remaining RPers.
    [SIGPIC][/SIGPIC]
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2013
    praxi5 wrote: »
    People have been saying PvP is "dead" or asking to end it since Season 3.

    But we're still here, so...

    Yeah, but this time it's more real than it has ever been.

    I love nuanced PvP gameplay. The deluge of fail PvE builds filling up the queues have pretty much killed that gameplay style.
    [SIGPIC][/SIGPIC]
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