you could try using the "+trayexecbytraywithbackup 1 x x x x" command where the "x" is you two tray slots. Put the HY/TS in the second slot and the Torpedo tray slot in the first.
or you could just stick HY/TS in your regualr spamed keybind and hit the key to launch at your discretion.
First of all, remember that commands are executed in reverse order, from right to left. In your first try, you were firing torpedoes before triggering the power. You also failed to put the commands in quotation marks, so I'm not sure that even works. :P
Regardless, I find it's very unreliable about what ability is fired first. I recommend doing it manually, and leaving multi-command keybinds to things that don't care about order of activation.
Dummyname, there is no + prefixing the trayexecbytraywithbackup command. Just use /bind 2 trayexecbytraywithbackup 1 0 7 0 2
However, in the end I don't believe you will get what you want. The devs have strived to limit the "I win" button for a reason. The backup command is best used if you have multiples of the same ability. I usually use it for heals, I hit my shield heal and it will use whatever is available. In reality, my main reason for using it is to turn off the failure to activate sound. You know the one that sounds if you try to activate a power if it is in cooldown. With the backup command, it mutes that alert.
DarkJeff, the commands don't always flow backwards. They might with a large bind to a key, but this is not guaranteed. But I agree with your supposition, it is more reliable to just hit the torpedo upgrade ability prior to launching as opposed to relying on a keybind.
Dummyname, there is no + prefixing the trayexecbytraywithbackup command. Just use /bind 2 trayexecbytraywithbackup 1 0 7 0 2
I want to note that contrary to what the command name may imply, this will actually cause the "2" key to fire off Tray 1, Slot 8 and Tray 1, Slot 3 sequentially.
Hi, lots of interesting info in here, thanks for thread, but since i'm a relative newb at STO, first federation toon level 45 admiral, it's all still a bit over my head right. What i want to do is probably quite simple, instead of using both left and right mouse button to steer my ship, i want to use just the right mouse button, what command would i need to input to accomplish this? Any help would be much appreciated, thanks.
Working from those, I'm sure there is also a keybind to refresh the Exchange. I just haven't gotten around to figuring it out.
Do you know what it is for the merchant buy button?
Also are there any commands used to set stack slider to max, or an easy way to buy a full stack of something?
// hazard emitters put it on row 4 position 10
shift+f1 "Target_self$$+TrayExecByTray 3 9"
shift+f2 "TargetTeammate 1$$+TrayExecByTray 3 9$$team Healing $target with Hazard Emitters 2"
shift+f3 "TargetTeammate 2$$+TrayExecByTray 3 9$$team Healing $target with Hazard Emitters 2"
shift+f4 "TargetTeammate 3$$+TrayExecByTray 3 9$$team Healing $target with Hazard Emitters 2"
shift+f5 "TargetTeammate 4$$+TrayExecByTray 3 9$$team Healing $target with Hazard Emitters 2"
// Transfer Shield Strength 1 put it on row 4 position 9
alt+f1 "Target_self$$+trayexecbytray 3 8$$"
alt+f2 "TargetTeammate 1$$+TrayExecByTray 3 8$$team Healing $target with Transfer Shield Strength 1"
alt+f3 "TargetTeammate 2$$+TrayExecByTray 3 8$$team Healing $target with Transfer Shield Strength 1"
alt+f4 "TargetTeammate 3$$+TrayExecByTray 3 8$$team Healing $target with Transfer Shield Strength 1"
alt+f5 "TargetTeammate 4$$+TrayExecByTray 3 8$$team Healing $target with Transfer Shield Strength 1"
// Target teammate's x target
ctrl+f2 "TargetTeammate 1$$Assist"
ctrl+f3 "TargetTeammate 2$$Assist"
ctrl+f4 "TargetTeammate 3$$Assist"
ctrl+f5 "TargetTeammate 4$$Assist"
If you wants to have rotating messages :
help1.txt looks like: H team Local distress call... I need heals...$$ bind_load_file help2.txt
help2.txt :H team I'm dying, need some healing!$$ bind_load_file help1.txt
target1.txt :T team Target: >> $target <<$$ bind_load_file target2.txt
target2.txt :t team Shoot at $target $$ bind_load_file target1.txt
gg1.txt :g Team They never had a chance, GG$$ bind_load_file gg2.txt
gg2.txt :g Team GG$$ bind_load_file gg1.txt
H "team I'm dying, need some healing!$$ bind_load_file help1.txt"
t "team Shoot at $target $$ bind_load_file target1.txt"
g "Team GG$$ bind_load_file gg1.txt"
What happens if I have multiple toons, do I reference the same file? I will have different combinations of powers needed for say a sci guy vs. a tac guy etc. Are there three different files I would create and put into my live folder? or do I have to shuttle files around depending on what toon I want to play that day? OR, is it a load issue in the keybind menu system in-game?
Please let me know, I have a Fed tac, fed sci, and KDF eng. all use different combos requiring different binds. How do I manage this? Great post BTW, absolutely awesome.
What happens if I have multiple toons, do I reference the same file? I will have different combinations of powers needed for say a sci guy vs. a tac guy etc. Are there three different files I would create and put into my live folder? or do I have to shuttle files around depending on what toon I want to play that day? OR, is it a load issue in the keybind menu system in-game?
Please let me know, I have a Fed tac, fed sci, and KDF eng. all use different combos requiring different binds. How do I manage this? Great post BTW, absolutely awesome.
So... I'm having an issue where binds that i've unbound keep coming back, I assumed it was b/c I probably didn't create the bind file right. Could also be that I didn't unbind from the toon I transfered my hud/settings over from... My solution to this was to delete the bind file and start fresh, but I can't find it! It's nowhere to be found, does anyone have a suggestion? Is there a default bind file somewhere?
Delirium Tremens
XO of Training
Tier 5 Starbase, Tier 3 Embassy, Tier 3 Dilithium Mine, Tier 3 Spire
Join us at www.dtfleet.com
So... I'm having an issue where binds that i've unbound keep coming back, I assumed it was b/c I probably didn't create the bind file right. Could also be that I didn't unbind from the toon I transfered my hud/settings over from... My solution to this was to delete the bind file and start fresh, but I can't find it! It's nowhere to be found, does anyone have a suggestion? Is there a default bind file somewhere?
There are usually two places that are the most common. First place is where it is on a 64 bit Operating system:
"C:\Program Files (x86)\Cryptic Studios\Star Trek Online\Live". "C:\" being the local drive on your system.
Now if its a 32 bit system it could be:
"C:\Program Files\Cryptic Studios\Star Trek Online\Live"
which all that is different is the "(x86)"
The next place it might be is "C:\Users\Public\Games\Cryptic Studios\Star Trek Online\Live" which is where Windows 7 and Vista commonly stores it, and where it was on my system.
help1.txt looks like: H team Local distress call... I need heals...$$ bind_load_file help2.txt
help2.txt :H team I'm dying, need some healing!$$ bind_load_file help1.txt
target1.txt :T team Target: >> $target <<$$ bind_load_file target2.txt
target2.txt :t team Shoot at $target $$ bind_load_file target1.txt
gg1.txt :g Team They never had a chance, GG$$ bind_load_file gg2.txt
gg2.txt :g Team GG$$ bind_load_file gg1.txt
H "team I'm dying, need some healing!$$ bind_load_file help1.txt"
t "team Shoot at $target $$ bind_load_file target1.txt"
g "Team GG$$ bind_load_file gg1.txt"
Another elegant way to rotate keybinds is to use the ALIAS command and the COMMANDALIASES.TXT file.
I detailed this approach earlier in a (now archived) post here and here.
___________________________ @Talosi of the Black Op Armada
There are usually two places that are the most common. First place is where it is on a 64 bit Operating system:
"C:\Program Files (x86)\Cryptic Studios\Star Trek Online\Live". "C:\" being the local drive on your system.
Now if its a 32 bit system it could be:
"C:\Program Files\Cryptic Studios\Star Trek Online\Live"
which all that is different is the "(x86)"
The next place it might be is "C:\Users\Public\Games\Cryptic Studios\Star Trek Online\Live" which is where Windows 7 and Vista commonly stores it, and where it was on my system.
So... I'm having an issue where binds that i've unbound keep coming back, I assumed it was b/c I probably didn't create the bind file right. Could also be that I didn't unbind from the toon I transfered my hud/settings over from... My solution to this was to delete the bind file and start fresh, but I can't find it! It's nowhere to be found, does anyone have a suggestion? Is there a default bind file somewhere?
There is not a default key bind file, and if you try to export your basic config (/bind_save_file ) with no customizations you will not have any entries in the file (if it even makes a file)
Sometimes to make sure the keys are unbound, I put the following in my bind file(s):
b=""
Replace 'b' with the key(s) of your choice, just have a separate line for each key.
What happens if I have multiple toons, do I reference the same file? I will have different combinations of powers needed for say a sci guy vs. a tac guy etc. Are there three different files I would create and put into my live folder? or do I have to shuttle files around depending on what toon I want to play that day? OR, is it a load issue in the keybind menu system in-game?
Please let me know, I have a Fed tac, fed sci, and KDF eng. all use different combos requiring different binds. How do I manage this? Great post BTW, absolutely awesome.
Each toon can have its own bind file or reference a common file. Its your choice. If you would like to simplify your life a little, you could setup a keybind that loads your common binds from one file, and another keybind that loads your faction/carreer specific binds. This way when you want to make a global change to all of your toons, it won't be as difficult.
Home "bind_load_file stoground.txt$$Playersay Keybinds Updated"
This bind uses the Home key to load my common ground binds.
While on the 'Options' menu, a joypad's shoulder buttons and trigger buttons will swap left and right through the tabs on top of the window. Does anyone know what defaults command get mapped to Joypad buttons? (Also, this is not my first time using keybinds, nor do I want to use the in-game Joypad button-mapping - just the commands that they call.)
Tl;DR I would love to be able to swap between menu tabs with my keyboard, and the game seems to allow it.
While on the 'Options' menu, a joypad's shoulder buttons and trigger buttons will swap left and right through the tabs on top of the window. Does anyone know what defaults command get mapped to Joypad buttons? (Also, this is not my first time using keybinds, nor do I want to use the in-game Joypad button-mapping - just the commands that they call.)
Tl;DR I would love to be able to swap between menu tabs with my keyboard, and the game seems to allow it.
Upon further investigation of the tabbed dialog functionality it appears that there is absolutely no standard in-game. Some tabs respond to Joypad 'shoulder buttons' and the 'next/previous buttons', some can be scrolled through with the scroll wheel while the cursor hovers over them, some can do both, but most do neither.
controller functionality only:
- Mail Dialog / Exchange Dialog
no functionality:
- Rewards & Commendations / Map / DOFF / Character / Dilithium Store / R&D / Bank /
PvE / Vendor / Replicator / Inventory / Mission
strange cases:
- Fleet Dialog - Controller buttons will work for at most 3 successive strokes, then the dialog loses focus.
- Social Dialog - controller buttons will scroll through tabs once, then the dialog loses focus and must regain focus to scroll again (but still loses focus). The left and Right controller buttons also stop at different places before losing focus.
Even if i figure out the command, it wouldn't do very much good.
I am very interested in exploring the many /Gen- commands in greater depth.
The console will tell you if a command is used improperly with a message such as:
For commands with only one or two arguments the expected data (like tray numbers, pet names, commands, etc...) is easy to figure out, but some are not obvious at all.
If anyone knows of a list of expected command arguments people have discovered, please post a link!
I am very interested in exploring the many /Gen- commands in greater depth. If anyone knows of a list of expected command arguments people have discovered, please post a link!
I tried to dig out some of these undocumented commands, but didn't get very far. Feel free to add to the content or comment.
Hello, I've been configuring and readjusting the configuration on my xbox controller past few days. I have almost everything bound to the control pad with exception of interaction windows I don't know the commands for. Is anyone willing to help out with following questions:
1. I know "InteractWindow" allows you to map a button to use the main interaction window. Is there a command that allows you to interact with the "Low Priority Interaction" Window? This window can contain buttons to further a mission or story but most commonly contains the "Disable Astrometrics" button when in galaxy travel. Currently only thing forcing me to mouse click buttons.
2. Is it possible to map buttons to interact with the mini games like scanning or mining? at the moment dpad or any of the joysticks don't seem to do anything for this. Keyboard arrows still work eventhough their functions (shield distribution etc) have been rebound.
3. Is there a command you can map to close/cancel interaction window? For example for closing the inventory or escaping out of having to click an interaction button (as this plays havoc with my joypad throttles etc). - Oops disregard this one just figured out pressing Start no matter what it is bound to closes any open boxes on screen.
First; there are MANY posts about binds, and they seem so similar its easy to voerlook the differences.
One in particular.... You mention $target
$target works!!!! But I cannot find it documented anywhere, and clearly, this can be used on numerous binds and commands! Where did you get this info from, please share.
I'd love to see the list (if one exists) of what calls we can use to do commands on in the bind files.
Comments
or you could just stick HY/TS in your regualr spamed keybind and hit the key to launch at your discretion.
R.I.P
"TrayExecByTrayWithBackup" takes 5 argument(s).
I am inputting:
/bind 2 +trayexecbytraywithbackup 1 0 7 0 2
First of all, remember that commands are executed in reverse order, from right to left. In your first try, you were firing torpedoes before triggering the power. You also failed to put the commands in quotation marks, so I'm not sure that even works. :P
Regardless, I find it's very unreliable about what ability is fired first. I recommend doing it manually, and leaving multi-command keybinds to things that don't care about order of activation.
However, in the end I don't believe you will get what you want. The devs have strived to limit the "I win" button for a reason. The backup command is best used if you have multiples of the same ability. I usually use it for heals, I hit my shield heal and it will use whatever is available. In reality, my main reason for using it is to turn off the failure to activate sound. You know the one that sounds if you try to activate a power if it is in cooldown. With the backup command, it mutes that alert.
DarkJeff, the commands don't always flow backwards. They might with a large bind to a key, but this is not guaranteed. But I agree with your supposition, it is more reliable to just hit the torpedo upgrade ability prior to launching as opposed to relying on a keybind.
Is it possible that these commands have been disabled? I do not seem to get it to work.
<key> "/GenButtonClick Dabo_Placebet_Button"
Working from those, I'm sure there is also a keybind to refresh the Exchange. I just haven't gotten around to figuring it out.
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
Also are there any commands used to set stack slider to max, or an easy way to buy a full stack of something?
Hope some1 can use it (save it as space.txt)
// put your powers on row 7
Space "GenSendMessage HUD_Root FireAll$$+trayExecBytray 6 0$$+trayexecbytray 6 1$$+trayexecbytray 6 2$$+trayexecbytray 6 3$$+trayexecbytray 6 4$$+trayexecbytray 6 5$$+trayexecbytray 6 6$$+trayExecBytray 6 7$$+trayexecbytray 6 8$$+trayexecbytray 6 9$$+power_exec Distribute_Shields$$+trayExecBytray 6 9$$+trayexecbytray 6 8$$+trayexecbytray 6 7$$+trayexecbytray 6 6$$+trayexecbytray 6 5$$+trayexecbytray 6 4$$+trayexecbytray 6 3$$+trayExecBytray 6 2$$+trayexecbytray 6 1$$+trayexecbytray 6 0$$GenSendMessage HUD_Root FireAll"
// CTRL+space for alpha strike put your alpha powers on tray 6
// APO,APA,TT,CRF
CTRL+Space "+trayExecBytray 5 0$$+trayexecbytray 5 1$$+trayexecbytray 5 2$$+trayexecbytray 5 3$$+trayexecbytray 5 4$$+trayexecbytray 5 5$$+trayexecbytray 5 6$$+trayExecBytray 5 7$$+trayexecbytray 5 8$$+trayexecbytray 5 9$$GenSendMessage HUD_Root FireAll$$+power_exec Distribute_Shields$$+trayexecbytray 5 9$$+trayexecbytray 5 8$$+trayexecbytray 5 7$$+trayexecbytray 5 6$$+trayexecbytray 5 5$$+trayexecbytray 5 4$$+trayexecbytray 5 3$$+trayExecBytray 5 2$$+trayexecbytray 5 1$$+trayexecbytray 5 0"
//run away, evasive maneuvers in row 4 3 &(full power speed)
` "genbuttonclick powerlevel_preset_2$$+trayexecbytray 3 2$$playersay running away"
// Screenshot
alt+p "screenshot_jpg$$Playersay screenshot_jpg"
ctrl+p "screenshot_ui_jpg$$Playersay screenshot_ui_jpg"
// H = need Healing, T = Target, G = GG
H "team I'm dying, need some healing!"
t "team Shoot at $target"
g "Team GG"
// power settings
Numpad1 "genbuttonclick powerlevel_preset_0"
Numpad2 "genbuttonclick powerlevel_preset_1"
Numpad3 "genbuttonclick powerlevel_preset_2"
Numpad4 "genbuttonclick powerlevel_preset_3"
// reload keybind file, space.txt
Alt+b "bind_load_file space.txt$$Playersay space.txt reloaded, your keybinds"
// combatlog on/off
shift+z "combatlog 0$$playersay combatlog off"
shift+x "combatlog 1$$playersay combatlog on"
// hazard emitters put it on row 4 position 10
shift+f1 "Target_self$$+TrayExecByTray 3 9"
shift+f2 "TargetTeammate 1$$+TrayExecByTray 3 9$$team Healing $target with Hazard Emitters 2"
shift+f3 "TargetTeammate 2$$+TrayExecByTray 3 9$$team Healing $target with Hazard Emitters 2"
shift+f4 "TargetTeammate 3$$+TrayExecByTray 3 9$$team Healing $target with Hazard Emitters 2"
shift+f5 "TargetTeammate 4$$+TrayExecByTray 3 9$$team Healing $target with Hazard Emitters 2"
// Transfer Shield Strength 1 put it on row 4 position 9
alt+f1 "Target_self$$+trayexecbytray 3 8$$"
alt+f2 "TargetTeammate 1$$+TrayExecByTray 3 8$$team Healing $target with Transfer Shield Strength 1"
alt+f3 "TargetTeammate 2$$+TrayExecByTray 3 8$$team Healing $target with Transfer Shield Strength 1"
alt+f4 "TargetTeammate 3$$+TrayExecByTray 3 8$$team Healing $target with Transfer Shield Strength 1"
alt+f5 "TargetTeammate 4$$+TrayExecByTray 3 8$$team Healing $target with Transfer Shield Strength 1"
// Target teammate's x target
ctrl+f2 "TargetTeammate 1$$Assist"
ctrl+f3 "TargetTeammate 2$$Assist"
ctrl+f4 "TargetTeammate 3$$Assist"
ctrl+f5 "TargetTeammate 4$$Assist"
If you wants to have rotating messages :
help1.txt looks like: H team Local distress call... I need heals...$$ bind_load_file help2.txt
help2.txt :H team I'm dying, need some healing!$$ bind_load_file help1.txt
target1.txt :T team Target: >> $target <<$$ bind_load_file target2.txt
target2.txt :t team Shoot at $target $$ bind_load_file target1.txt
gg1.txt :g Team They never had a chance, GG$$ bind_load_file gg2.txt
gg2.txt :g Team GG$$ bind_load_file gg1.txt
H "team I'm dying, need some healing!$$ bind_load_file help1.txt"
t "team Shoot at $target $$ bind_load_file target1.txt"
g "Team GG$$ bind_load_file gg1.txt"
Please let me know, I have a Fed tac, fed sci, and KDF eng. all use different combos requiring different binds. How do I manage this? Great post BTW, absolutely awesome.
Space "+trayExecByTray 5 0 $$ +trayExecByTray 5 1 $$ +trayExecByTray 5 2 $$ +trayExecByTray 5 3 $$ +trayExecByTray 5 4 $$ +trayExecByTray 5 5 $$ +trayExecByTray 5 6 $$ +trayExecByTray 5 7 $$ +trayExecByTray 5 8 $$ +trayExecByTray 5 9 $$ +trayExecByTray 4 0 $$ +trayExecByTray 4 1 $$ +trayExecByTray 4 2 $$ +trayExecByTray 4 3 $$ +trayExecByTray 4 4 $$ +trayExecByTray 4 5 $$ +trayExecByTray 4 6 $$ +trayExecByTray 4 7 $$ +trayExecByTray 4 8 $$ +trayExecByTray 4 9"
T "team Target: >> $target <<"
i set the command as the spacebar as thats easiest to hit
Anyone have any info on this?
XO of Training
Tier 5 Starbase, Tier 3 Embassy, Tier 3 Dilithium Mine, Tier 3 Spire
Join us at www.dtfleet.com
There are usually two places that are the most common. First place is where it is on a 64 bit Operating system:
"C:\Program Files (x86)\Cryptic Studios\Star Trek Online\Live". "C:\" being the local drive on your system.
Now if its a 32 bit system it could be:
"C:\Program Files\Cryptic Studios\Star Trek Online\Live"
which all that is different is the "(x86)"
The next place it might be is "C:\Users\Public\Games\Cryptic Studios\Star Trek Online\Live" which is where Windows 7 and Vista commonly stores it, and where it was on my system.
Hope that helps.
Another elegant way to rotate keybinds is to use the ALIAS command and the COMMANDALIASES.TXT file.
I detailed this approach earlier in a (now archived) post here and here.
@Talosi of the Black Op Armada
For Steam-powered captains, also look here:
C:\Program Files (x86)\Steam\SteamApps\common\star trek online\Star Trek Online\Live\
@Talosi of the Black Op Armada
There is not a default key bind file, and if you try to export your basic config (/bind_save_file ) with no customizations you will not have any entries in the file (if it even makes a file)
Sometimes to make sure the keys are unbound, I put the following in my bind file(s):
b=""
Replace 'b' with the key(s) of your choice, just have a separate line for each key.
Each toon can have its own bind file or reference a common file. Its your choice. If you would like to simplify your life a little, you could setup a keybind that loads your common binds from one file, and another keybind that loads your faction/carreer specific binds. This way when you want to make a global change to all of your toons, it won't be as difficult.
Home "bind_load_file stoground.txt$$Playersay Keybinds Updated"
This bind uses the Home key to load my common ground binds.
Tl;DR I would love to be able to swap between menu tabs with my keyboard, and the game seems to allow it.
Upon further investigation of the tabbed dialog functionality it appears that there is absolutely no standard in-game. Some tabs respond to Joypad 'shoulder buttons' and the 'next/previous buttons', some can be scrolled through with the scroll wheel while the cursor hovers over them, some can do both, but most do neither.
controller buttons & scroll wheel functionality:
- Options Dialog
scroll wheel functionality only:
- Missions Dialog / C-Store Dialog
controller functionality only:
- Mail Dialog / Exchange Dialog
no functionality:
- Rewards & Commendations / Map / DOFF / Character / Dilithium Store / R&D / Bank /
PvE / Vendor / Replicator / Inventory / Mission
strange cases:
- Fleet Dialog - Controller buttons will work for at most 3 successive strokes, then the dialog loses focus.
- Social Dialog - controller buttons will scroll through tabs once, then the dialog loses focus and must regain focus to scroll again (but still loses focus). The left and Right controller buttons also stop at different places before losing focus.
Even if i figure out the command, it wouldn't do very much good.
The console will tell you if a command is used improperly with a message such as:
GenSetValue takes 4 argument(s).
GenSetValue<string> <string> <float> <string>
For commands with only one or two arguments the expected data (like tray numbers, pet names, commands, etc...) is easy to figure out, but some are not obvious at all.
If anyone knows of a list of expected command arguments people have discovered, please post a link!
I tried to dig out some of these undocumented commands, but didn't get very far. Feel free to add to the content or comment.
Talosi's Command Reference Library
@Talosi of the Black Op Armada
1. I know "InteractWindow" allows you to map a button to use the main interaction window. Is there a command that allows you to interact with the "Low Priority Interaction" Window? This window can contain buttons to further a mission or story but most commonly contains the "Disable Astrometrics" button when in galaxy travel. Currently only thing forcing me to mouse click buttons.
2. Is it possible to map buttons to interact with the mini games like scanning or mining? at the moment dpad or any of the joysticks don't seem to do anything for this. Keyboard arrows still work eventhough their functions (shield distribution etc) have been rebound.
3. Is there a command you can map to close/cancel interaction window? For example for closing the inventory or escaping out of having to click an interaction button (as this plays havoc with my joypad throttles etc). - Oops disregard this one just figured out pressing Start no matter what it is bound to closes any open boxes on screen.
One in particular.... You mention $target
$target works!!!! But I cannot find it documented anywhere, and clearly, this can be used on numerous binds and commands! Where did you get this info from, please share.
I'd love to see the list (if one exists) of what calls we can use to do commands on in the bind files.
Thanks!
I already have these, but none of them affect the buff icons of my team mates, just my target, myself, focused target, and the target of my target.
GenSetEarlyOverrideFloat Hud_Statustargetoftarget_Space_Bufflist scale 2.25$$
GenSetEarlyOverrideFloat Hud_Statustarget_Space_Bufflist scale 1.75$$
GenSetEarlyOverrideFloat Hud_Statustargetfocused_Space_Bufflist scale 2.25$$
GenSetEarlyOverrideFloat Hud_Buffs scale 1.5"
/bind <key> genbuttonclick powerlevel_preset_0
/bind <key> genbuttonclick powerlevel_preset_1
/bind <key> genbuttonclick powerlevel_preset_2
/bind <key> genbuttonclick powerlevel_preset_3"
R.I.P