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Official Romulan Tactical Warbirds Feedback Thread

pwebranflakespwebranflakes Member Posts: 7,741
Please post your feedback, comments, or concerns about these ships here.
Post edited by pwebranflakes on
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    cuatelacuatela Member Posts: 296 Arc User
    edited September 2013
    For those who can't get on tribble, here's some screenshots:


    Front view with the quads firing:
    newromshipquads.jpg

    Side view:
    newromshipside.jpg

    "Focused Singularity Beam" firing:
    newromshipsingularitygun.jpg

    Close-up of the singularity beam's emitter:
    newromshipsingularitygunport.jpg

    Shot of the engines:
    newromshipback.jpg

    Fairly close to a Vor'cha, showing the relative size of the new ship:
    newromshipvorcha.jpg

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    latiasracerlatiasracer Member Posts: 680 Arc User
    edited September 2013
    It's pretty neat, Looks badass and the "ANNIHILATION MODE" sure sounds badass, can't wait to see what it does.


    However, I've noticed two bugs so far...


    1.) Plasma Quads sound the same as Phaser Quads

    2.) Can't decorate the ship properly (I.e. can't use parts from the 30 version on the 50 version)
    warp plasma can't melt neutronium beams
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    Also, its more of a destroyer than an escort. Moderate turning, good seating for either tac or engi (not very usable with sci), good hull. It's the ship the mogai should have been.
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    trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited September 2013
    For someone who is prob not going to see it on tirbble, can someone post a screen of the seating, vital stats and info on the "Focused Singularity Beam"? Any truth to the rumors some hints of the Elite Plasma weapons were added to Tribble?

    I like, it looks like a Romulan ships!
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
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    alikainalikain Member Posts: 348 Arc User
    edited September 2013
    Okay cryptic I just finished testing Ar'kit tactical warbird. When you actived the annihilation mode you can hear the transformation sound but can't see any animation. So just to ask you guy are there suppose to be animation when you hit the annihilation mode. The focused singularity beam, why does say it consumes 5 singularity power per second when in fact it doesn't do that.
    "You ask why we give our ships computer normal emotions. Do you really want a warship incapable of loyalty?"
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited September 2013
    alikain wrote: »
    Okay cryptic I just finished testing Ar'kit tactical warbird. When you actived the annihilation mode you can hear the transformation sound but can't see any animation. So just to ask you guy are there suppose to be animation when you hit the annihilation mode.

    From the patch notes:
    Known Issue
    * Final touches are being made to the animation for Annihilation mode for the Ar'kif Tactical Warbird Retrofit and currently are not visible.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    alikainalikain Member Posts: 348 Arc User
    edited September 2013
    From the patch notes:

    Ah thanks I guess I missed that one. What about the focused singularity beam which is suppose to drain singularity power while in use. That is currently not working. Could you please have a look at that. Thank you.
    "You ask why we give our ships computer normal emotions. Do you really want a warship incapable of loyalty?"
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited September 2013
    alikain wrote: »
    What about the focused singularity beam which is suppose to drain singularity power while in use. That is currently not working. Could you please have a look at that. Thank you.

    Working on getting separate confirmation. It was working fine internally before being pushed to Tribble, so not sure what's going on yet.

    Is anyone else experiencing this?
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    zathri83zathri83 Member Posts: 514 Arc User
    edited September 2013
    Ship looks great and has a fun boff/console layout.

    Seconded on the plasma quad cannons sounding exactly like the phaser quad cannons.

    The console ability would be better if it had a wider range than 90, but I understand why it was designed that way.
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    schneemann83schneemann83 Member Posts: 0 Arc User
    edited September 2013
    Working on getting separate confirmation. It was working fine internally before being pushed to Tribble, so not sure what's going on yet.

    Is anyone else experiencing this?

    FSB did drain singularity power from my ship.


    Customization:
    Windows: "None" not functional, Type 1 missing some escape pods at the top.
    [lvl 30 model and Romulan 3 material missing, but should be due to claiming the ships from the console]



    Will there be a Fleet variant?
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    ship stats are middle of the road warbird, so beter then its patrol or advanced escort peers, plus haveing a BC on top of it.

    quads need to be ACC2DAM2, or they are just horrible against a player. cant advanced fleet quads get added?
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    neok182neok182 Member Posts: 551 Arc User
    edited September 2013
    Graphics bug: with MACO engines the main impulse trails have the blue maco trail but keeps the green romulan one as well. nacelle trails work perfectly.
    ACCESS DENIED
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    ship stats are middle of the road warbird, so beter then its patrol or advanced escort peers, plus haveing a BC on top of it.

    quads need to be ACC2DAM2, or they are just horrible against a player. cant advanced fleet quads get added?

    It feels like there's a definite "push" coming from Cryptic regarding Plasma for PvE but for it to stay out of PvP.

    Like in the other conversation on it, to get the 2pc Harness you're looking at 2 non-Acc weapons or 1+console and for the 3pc to get Hyperflux it's definitely 2 non-Acc weapons. To get the +10% Plasma from the 2pc Enhanced Plasma Infusion set (an ability +10% not console +10%), you're once again looking at slotting a non-Acc weapon.

    To get the +7.6% (console-like) and the +10% (ability-like), you're looking at slotting 2-3 non-Acc weapons...which is fine in PvE. Heck, go with some Rom Plasma for the Disruptor Proc - toss out the APB, etc, etc, etc...and yeah, it looks pretty spiffy over in PvE where mobs are running HE or the new WCE DOFF, etc, etc, etc.

    Wish I had a guy that could test that combination of +Plasma stuff over on Tribble...none of my Roms over there can, my Holo Rom's not an energy guy, and my guy with access to everything's not a Rom.
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    tom61stotom61sto Member Posts: 3,638 Arc User
    edited September 2013
    BOff layout:
    http://i.imgur.com/7QL3uhJ.png

    Lt. Comm Uni
    Commander Tac
    Lt. Tac
    Ensign Engineering
    Lt. Sci

    Specs on the console:
    http://i.imgur.com/mp8y8Rg.jpg

    +10% Plasma damage with the Quad cannons equipped.

    Singularity Beam (need to be in Annihilation Mode and be attacking a target/have Singularity charge to fire) specs:
    http://i.imgur.com/3SKUl3e.jpg -- works with Plasmonic Leech
    http://i.imgur.com/0oHKuvZ.jpg -- buffed by [Pla] Embassy Consoles and Tac consoles


    Specs on Ar'kala (didn't test, just pulled off Quad Cannons):
    http://i.imgur.com/XOkXh57.jpg

    Forgot to screen shot the base specs on the T5 version.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    Here are the specs for the Retrofit. These are from my ship selection window since the ship is not available in the shipyard, so I dont have full data.

    Hull: 31.500 [same as Dhelan]
    Inertia: 60 [same as T'varo and Mogai]
    Crew: 300

    TRIBBLE
    XXXX
    XX
    X
    XX

    The BOFF seating has me bothered some but it is slightly less ridiculous than the Dhelan Retrofit so... I do not think its good for the game to have ships running around with 6 different heal abilities and a Cmdr Tac station at the same time but we're already past that.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    The BOFF seating has me bothered some but it is slightly less ridiculous than the Dhelan Retrofit so... I do not think its good for the game to have ships running around with 6 different heal abilities and a Cmdr Tac station at the same time but we're already past that.

    You can basically do the Tor'Kaht BOFF layout with it...depending on the consoles of the Fleet Ar'kif...if it's +1 Eng, it's basically a nimbler Fleet Tor'Kaht (with less hull, lower shield mod, +turn, +inertia, likely +imp mod, minus an Aft Weapon but with a battle cloak instead of cloak)...

    edit: As pointed out, the "basically" part includes switching the Cmdr Eng for Cmdr Tac.
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2013
    What's the base turn rate?
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    You can basically do the Tor'Kaht BOFF layout with it... [...] if it's +1 Eng, it's basically a nimbler Fleet Tor'Kaht (with less hull, lower shield mod, +turn, +inertia, likely +imp mod, minus an Aft Weapon but with a battle cloak instead of cloak)...

    Cmdr Tac seat makes it better than the Fleet Tor'Kaht. Plus the fact that this ship can simply leave the fight whenever it wants to. And you forgot the singularity powers, so it has Singularity Jump and Quantum Absorption on top of the superior handling.

    TT1 CRF1 TS3 APO3
    TT1 CRF1
    EPtS1 RSP1 AtSIF2
    EPtW1
    HE1 TSS2

    2x AP Conn DOFFs
    2x EPtX DCE DOFFs

    Only reason to fly something else is if you're a sci
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Cmdr Tac seat makes it better than the Fleet Tor'Kaht. Plus the fact that this ship can simply leave the fight whenever it wants to. And you forgot the singularity powers, so it has Singularity Jump and Quantum Absorption on top of the superior handling.

    TT1 CRF1 TS3 APO3
    TT1 CRF1
    EPtS1 RSP1 AtSIF2
    EPtW1
    HE1 TSS2

    2x AP Conn DOFFs
    2x EPtX DCE DOFFs

    Only reason to fly something else is if you're a sci

    Yep, left off the Cmdr Tac for Cmdr Eng part...multiple threads, multiple conversations in game, should have taken my time more and checked that post.

    As for the only reason to fly something else...definitely have to disagree on that. There are other Rom boats that folks are definitely going to prefer over this one. But there will also those that prefer this. It provides folks options.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    The single ensign eni kills it.

    Forces you to run an engi Lt Cmd... making it yet another underpowered... over healing Piece or sillyness.

    Honestly for making it more of an escort I think the idea of the uni lt cmd should have been thrown out.

    Give it Commander and Lt Cmd tac... with Engi and Sci LT..... and make the ensign Universal.... As odd as it sounds that would in fact make the thing more versatile. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    The single ensign eni kills it.
    If you're team-centric and trust your healer yeah. If you trust them that much, slot the uni as tac and get 4/3/2 with a lone ensign engi--you got a healer right ;D
    Give it Commander and Lt Cmd tac... with Engi and Sci LT..... and make the ensign Universal.... As odd as it sounds that would in fact make the thing more versatile. lol
    aka Fleet Patrol Escort
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    zetax1zetax1 Member Posts: 19 Arc User
    edited September 2013
    I tryd this ship with 3xdual cannon quad cannons, and 3 turrents. when firing wepons my wepon energy falls to 80 but in few sec it rises to max, but engine energy drain from quad cannons restores much slower.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    The single ensign eni kills it.

    Forces you to run an engi Lt Cmd... making it yet another underpowered... over healing Piece or sillyness.

    Honestly for making it more of an escort I think the idea of the uni lt cmd should have been thrown out.

    Give it Commander and Lt Cmd tac... with Engi and Sci LT..... and make the ensign Universal.... As odd as it sounds that would in fact make the thing more versatile. lol

    How many Cmdr Tac/LCdr Eng are there? The Risian? There's a bunch of Cmdr Tac/LCdr Sci...

    It's about overall options, no? Not necessarily about the same options on a bunch of ships...
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    webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2013
    How many Cmdr Tac/LCdr Eng are there? The Risian? There's a bunch of Cmdr Tac/LCdr Sci...

    It's about overall options, no? Not necessarily about the same options on a bunch of ships...

    Doesn't this ship have a similar set up with the Akira Escort carrier, but with out the Carrier slot and with a Battle cloak for the most part?
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
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    dauren8484dauren8484 Member Posts: 10 Arc User
    edited September 2013
    The Plasma Quads for my Romulan Tac, who is allied with the KDF, sound like the Quad Disruptors. I am going to guess that the sound effects of the Quad Plasma Cannons are dictated by the faction you ally with. Frankly they need to have their own sound and not borrow the sound from one of the other Quad Cannons.
    No sense fearing the inevitable. We all die. It is how we face that death that matters!
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    webdeath wrote: »
    Doesn't this ship have a similar set up with the Akira Escort carrier, but with out the Carrier slot and with a Battle cloak for the most part?

    The HEC is...

    X, X, X, X
    X, X
    X

    X, X, X
    X, X

    The Ar'kif is...

    X, X, X, X
    X, X

    X
    X, X
    X, X, X

    I look at it more as a "slight" Mogai-variant...

    X, X, X, X
    X, X

    X, X, X
    X
    X, X

    Where my Ar'kif would be...

    X, X, X, X
    X, X

    X, X, X
    X

    X, X

    And my Mogai would be...

    X, X, X, X
    X, X

    X, X, X
    X, X
    X


    Basically a difference of the En being Eng or Sci for the BOFF layout.

    Which raises the question about where the 10th console will be on the Fleet version.

    Both the Ar'kif and Mogai Retros are 4/3/2. The Fleet Mogai goes 4/4/2 - will the Fleet Ar'kif go 4/3/3?

    I can see folks wanting the Fleet Patrol BOFF layout - it's a layout I'm fond of myself. But imho, that would kill off various other Rom boats.

    Cryptic purposefully builds little imperfections into ships - otherwise why would anybody buy any ship but the one? Even the Fleet Patrol will have issues compared to other vessels - there's no perfect ship - there shouldn't be. Perhaps perfect for certain players, but not perfect in general...eh?
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    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited September 2013
    The Jem'Hadar Dreadnought has the same officer layout as the Mogai Retrofit, and the JH HEC swaps the Lt Tac for Lt Eng.

    The "Perfect" ship would probably look like a Fleet Norgh without the pesky health penalties and a 10th console lying around somewhere.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    I stand by my opinion.... all these escorts running around with 4-5 Engi or Sci slots is 99% of the issue with escort/warbirds in the game right now.

    To much healing junk...

    I say give it uni Ensign instead... then you can run it like a defiant or patrol or advanced escort.... I thought this was supposed to be the tactical ship ?

    As it is its just another Lt Cmd... Engi/Sci Fail boat.

    Sure you can throw another tactical in there and rely on an extend circle jerk but no thanks... if you really want to do that I have a feeling there are much better options.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    nalfyrnalfyr Member Posts: 33 Arc User
    edited September 2013
    base speed 16 - 60 inertia

    and no ones yet to point out that there is 3 ships currently-
    2 in the console for testing *the 2 zen ships

    and if you look on the ship requisistion vendor
    there is a lvl 30 Dilithium *possible lvl up ship token* tactical warbird
    along with the zen store version / and the DD's

    no fleet version as of yet
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